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/**************************************************************************/
/* */
/* Copyright (c) 2001, 2011 NoMachine, http://www.nomachine.com/. */
/* */
/* NXAGENT, NX protocol compression and NX extensions to this software */
/* are copyright of NoMachine. Redistribution and use of the present */
/* software is allowed according to terms specified in the file LICENSE */
/* which comes in the source distribution. */
/* */
/* Check http://www.nomachine.com/licensing.html for applicability. */
/* */
/* NX and NoMachine are trademarks of Medialogic S.p.A. */
/* */
/* All rights reserved. */
/* */
/**************************************************************************/
#ifndef __Reconnect_H__
#define __Reconnect_H__
extern Display *nxagentDisplayState;
struct nxagentExceptionStruct
{
int sigHup;
int ioError;
};
extern struct nxagentExceptionStruct nxagentException;
void nxagentSetReconnectError(int id, char *format, ...);
void nxagentInitReconnector(void);
Bool nxagentReconnectSession(void);
int nxagentHandleConnectionStates(void);
void nxagentHandleConnectionChanges(void);
void setStatePath(char*);
void saveAgentState(char*);
enum SESSION_STATE
{
SESSION_STARTING,
SESSION_UP,
SESSION_DOWN,
SESSION_GOING_DOWN,
SESSION_GOING_UP
};
extern enum SESSION_STATE nxagentSessionState;
#define DECODE_SESSION_STATE(state) \
((state) == SESSION_STARTING ? "SESSION_STARTING" : \
(state) == SESSION_UP ? "SESSION_UP" : \
(state) == SESSION_GOING_UP? "SESSION_GOING_UP" : \
(state) == SESSION_DOWN ? "SESSION_DOWN" : \
(state) == SESSION_GOING_DOWN? "SESSION_GOING_DOWN" : \
"UNKNOWN")
/*
* Use this macro in the block and wakeup
* handlers to save a function call.
*/
#define nxagentNeedConnectionChange() \
(nxagentSessionState == SESSION_GOING_DOWN || \
nxagentSessionState == SESSION_GOING_UP)
void nxagentDisconnectSession(void);
#endif /* __Reconnect_H__ */
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