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|
/* $XFree86: xc/programs/Xserver/mi/mioverlay.c,v 3.15tsi Exp $ */
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <X11/X.h>
#include "scrnintstr.h"
#include "validate.h"
#include "windowstr.h"
#include "mi.h"
#include "gcstruct.h"
#include "regionstr.h"
#include "mivalidate.h"
#include "mioverlay.h"
#include "migc.h"
#include "globals.h"
typedef struct {
RegionRec exposed;
RegionRec borderExposed;
RegionPtr borderVisible;
DDXPointRec oldAbsCorner;
} miOverlayValDataRec, *miOverlayValDataPtr;
typedef struct _TreeRec {
WindowPtr pWin;
struct _TreeRec *parent;
struct _TreeRec *firstChild;
struct _TreeRec *lastChild;
struct _TreeRec *prevSib;
struct _TreeRec *nextSib;
RegionRec borderClip;
RegionRec clipList;
unsigned visibility;
miOverlayValDataPtr valdata;
} miOverlayTreeRec, *miOverlayTreePtr;
typedef struct {
miOverlayTreePtr tree;
} miOverlayWindowRec, *miOverlayWindowPtr;
typedef struct {
CloseScreenProcPtr CloseScreen;
CreateWindowProcPtr CreateWindow;
DestroyWindowProcPtr DestroyWindow;
UnrealizeWindowProcPtr UnrealizeWindow;
RealizeWindowProcPtr RealizeWindow;
miOverlayTransFunc MakeTransparent;
miOverlayInOverlayFunc InOverlay;
Bool underlayMarked;
Bool copyUnderlay;
} miOverlayScreenRec, *miOverlayScreenPtr;
static unsigned long miOverlayGeneration = 0;
int miOverlayWindowIndex = -1;
int miOverlayScreenIndex = -1;
static void RebuildTree(WindowPtr);
static Bool HasUnderlayChildren(WindowPtr);
static void MarkUnderlayWindow(WindowPtr);
static Bool CollectUnderlayChildrenRegions(WindowPtr, RegionPtr);
static Bool miOverlayCloseScreen(int, ScreenPtr);
static Bool miOverlayCreateWindow(WindowPtr);
static Bool miOverlayDestroyWindow(WindowPtr);
static Bool miOverlayUnrealizeWindow(WindowPtr);
static Bool miOverlayRealizeWindow(WindowPtr);
static void miOverlayMarkWindow(WindowPtr);
static void miOverlayReparentWindow(WindowPtr, WindowPtr);
static void miOverlayRestackWindow(WindowPtr, WindowPtr);
static Bool miOverlayMarkOverlappedWindows(WindowPtr, WindowPtr, WindowPtr*);
static void miOverlayMarkUnrealizedWindow(WindowPtr, WindowPtr, Bool);
static int miOverlayValidateTree(WindowPtr, WindowPtr, VTKind);
static void miOverlayHandleExposures(WindowPtr);
static void miOverlayMoveWindow(WindowPtr, int, int, WindowPtr, VTKind);
static void miOverlayWindowExposures(WindowPtr, RegionPtr, RegionPtr);
static void miOverlayResizeWindow(WindowPtr, int, int, unsigned int,
unsigned int, WindowPtr);
static void miOverlayClearToBackground(WindowPtr, int, int, int, int, Bool);
#ifdef SHAPE
static void miOverlaySetShape(WindowPtr);
#endif
static void miOverlayChangeBorderWidth(WindowPtr, unsigned int);
#define MIOVERLAY_GET_SCREEN_PRIVATE(pScreen) \
((miOverlayScreenPtr)((pScreen)->devPrivates[miOverlayScreenIndex].ptr))
#define MIOVERLAY_GET_WINDOW_PRIVATE(pWin) \
((miOverlayWindowPtr)((pWin)->devPrivates[miOverlayWindowIndex].ptr))
#define MIOVERLAY_GET_WINDOW_TREE(pWin) \
(MIOVERLAY_GET_WINDOW_PRIVATE(pWin)->tree)
#define IN_UNDERLAY(w) MIOVERLAY_GET_WINDOW_TREE(w)
#define IN_OVERLAY(w) !MIOVERLAY_GET_WINDOW_TREE(w)
#define MARK_OVERLAY(w) miMarkWindow(w)
#define MARK_UNDERLAY(w) MarkUnderlayWindow(w)
#define HasParentRelativeBorder(w) (!(w)->borderIsPixel && \
HasBorder(w) && \
(w)->backgroundState == ParentRelative)
Bool
miInitOverlay(
ScreenPtr pScreen,
miOverlayInOverlayFunc inOverlayFunc,
miOverlayTransFunc transFunc
){
miOverlayScreenPtr pScreenPriv;
if(!inOverlayFunc || !transFunc) return FALSE;
if(miOverlayGeneration != serverGeneration) {
if(((miOverlayScreenIndex = AllocateScreenPrivateIndex()) < 0) ||
((miOverlayWindowIndex = AllocateWindowPrivateIndex()) < 0))
return FALSE;
miOverlayGeneration = serverGeneration;
}
if(!AllocateWindowPrivate(pScreen, miOverlayWindowIndex,
sizeof(miOverlayWindowRec)))
return FALSE;
if(!(pScreenPriv = xalloc(sizeof(miOverlayScreenRec))))
return FALSE;
pScreen->devPrivates[miOverlayScreenIndex].ptr = (void *)pScreenPriv;
pScreenPriv->InOverlay = inOverlayFunc;
pScreenPriv->MakeTransparent = transFunc;
pScreenPriv->underlayMarked = FALSE;
pScreenPriv->CloseScreen = pScreen->CloseScreen;
pScreenPriv->CreateWindow = pScreen->CreateWindow;
pScreenPriv->DestroyWindow = pScreen->DestroyWindow;
pScreenPriv->UnrealizeWindow = pScreen->UnrealizeWindow;
pScreenPriv->RealizeWindow = pScreen->RealizeWindow;
pScreen->CloseScreen = miOverlayCloseScreen;
pScreen->CreateWindow = miOverlayCreateWindow;
pScreen->DestroyWindow = miOverlayDestroyWindow;
pScreen->UnrealizeWindow = miOverlayUnrealizeWindow;
pScreen->RealizeWindow = miOverlayRealizeWindow;
pScreen->ReparentWindow = miOverlayReparentWindow;
pScreen->RestackWindow = miOverlayRestackWindow;
pScreen->MarkOverlappedWindows = miOverlayMarkOverlappedWindows;
pScreen->MarkUnrealizedWindow = miOverlayMarkUnrealizedWindow;
pScreen->ValidateTree = miOverlayValidateTree;
pScreen->HandleExposures = miOverlayHandleExposures;
pScreen->MoveWindow = miOverlayMoveWindow;
pScreen->WindowExposures = miOverlayWindowExposures;
pScreen->ResizeWindow = miOverlayResizeWindow;
pScreen->MarkWindow = miOverlayMarkWindow;
pScreen->ClearToBackground = miOverlayClearToBackground;
#ifdef SHAPE
pScreen->SetShape = miOverlaySetShape;
#endif
pScreen->ChangeBorderWidth = miOverlayChangeBorderWidth;
return TRUE;
}
static Bool
miOverlayCloseScreen(int i, ScreenPtr pScreen)
{
miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
pScreen->CloseScreen = pScreenPriv->CloseScreen;
pScreen->CreateWindow = pScreenPriv->CreateWindow;
pScreen->DestroyWindow = pScreenPriv->DestroyWindow;
pScreen->UnrealizeWindow = pScreenPriv->UnrealizeWindow;
pScreen->RealizeWindow = pScreenPriv->RealizeWindow;
xfree(pScreenPriv);
return (*pScreen->CloseScreen)(i, pScreen);
}
static Bool
miOverlayCreateWindow(WindowPtr pWin)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
miOverlayWindowPtr pWinPriv = MIOVERLAY_GET_WINDOW_PRIVATE(pWin);
miOverlayTreePtr pTree = NULL;
Bool result = TRUE;
pWinPriv->tree = NULL;
if(!pWin->parent || !((*pScreenPriv->InOverlay)(pWin))) {
if(!(pTree = (miOverlayTreePtr)xcalloc(1, sizeof(miOverlayTreeRec))))
return FALSE;
}
if(pScreenPriv->CreateWindow) {
pScreen->CreateWindow = pScreenPriv->CreateWindow;
result = (*pScreen->CreateWindow)(pWin);
pScreen->CreateWindow = miOverlayCreateWindow;
}
if (pTree) {
if(result) {
pTree->pWin = pWin;
pTree->visibility = VisibilityNotViewable;
pWinPriv->tree = pTree;
if(pWin->parent) {
REGION_NULL(pScreen, &(pTree->borderClip));
REGION_NULL(pScreen, &(pTree->clipList));
RebuildTree(pWin);
} else {
BoxRec fullBox;
fullBox.x1 = 0;
fullBox.y1 = 0;
fullBox.x2 = pScreen->width;
fullBox.y2 = pScreen->height;
REGION_INIT(pScreen, &(pTree->borderClip), &fullBox, 1);
REGION_INIT(pScreen, &(pTree->clipList), &fullBox, 1);
}
} else xfree(pTree);
}
return TRUE;
}
static Bool
miOverlayDestroyWindow(WindowPtr pWin)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
Bool result = TRUE;
if (pTree) {
if(pTree->prevSib)
pTree->prevSib->nextSib = pTree->nextSib;
else if(pTree->parent)
pTree->parent->firstChild = pTree->nextSib;
if(pTree->nextSib)
pTree->nextSib->prevSib = pTree->prevSib;
else if(pTree->parent)
pTree->parent->lastChild = pTree->prevSib;
REGION_UNINIT(pScreen, &(pTree->borderClip));
REGION_UNINIT(pScreen, &(pTree->clipList));
xfree(pTree);
}
if(pScreenPriv->DestroyWindow) {
pScreen->DestroyWindow = pScreenPriv->DestroyWindow;
result = (*pScreen->DestroyWindow)(pWin);
pScreen->DestroyWindow = miOverlayDestroyWindow;
}
return result;
}
static Bool
miOverlayUnrealizeWindow(WindowPtr pWin)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
Bool result = TRUE;
if(pTree) pTree->visibility = VisibilityNotViewable;
if(pScreenPriv->UnrealizeWindow) {
pScreen->UnrealizeWindow = pScreenPriv->UnrealizeWindow;
result = (*pScreen->UnrealizeWindow)(pWin);
pScreen->UnrealizeWindow = miOverlayUnrealizeWindow;
}
return result;
}
static Bool
miOverlayRealizeWindow(WindowPtr pWin)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
Bool result = TRUE;
if(pScreenPriv->RealizeWindow) {
pScreen->RealizeWindow = pScreenPriv->RealizeWindow;
result = (*pScreen->RealizeWindow)(pWin);
pScreen->RealizeWindow = miOverlayRealizeWindow;
}
/* we only need to catch the root window realization */
if(result && !pWin->parent && !((*pScreenPriv->InOverlay)(pWin)))
{
BoxRec box;
box.x1 = box.y1 = 0;
box.x2 = pWin->drawable.width;
box.y2 = pWin->drawable.height;
(*pScreenPriv->MakeTransparent)(pScreen, 1, &box);
}
return result;
}
static void
miOverlayReparentWindow(WindowPtr pWin, WindowPtr pPriorParent)
{
if(IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin)) {
/* This could probably be more optimal */
RebuildTree(WindowTable[pWin->drawable.pScreen->myNum]->firstChild);
}
}
static void
miOverlayRestackWindow(WindowPtr pWin, WindowPtr oldNextSib)
{
if(IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin)) {
/* This could probably be more optimal */
RebuildTree(pWin);
}
}
static Bool
miOverlayMarkOverlappedWindows(
WindowPtr pWin,
WindowPtr pFirst,
WindowPtr *pLayerWin
){
ScreenPtr pScreen = pWin->drawable.pScreen;
WindowPtr pChild, pLast;
Bool overMarked, underMarked, doUnderlay, markAll;
miOverlayTreePtr pTree = NULL, tLast, tChild;
BoxPtr box;
overMarked = underMarked = markAll = FALSE;
if(pLayerWin) *pLayerWin = pWin; /* hah! */
doUnderlay = (IN_UNDERLAY(pWin) || HasUnderlayChildren(pWin));
box = REGION_EXTENTS(pScreen, &pWin->borderSize);
if((pChild = pFirst)) {
pLast = pChild->parent->lastChild;
while (1) {
if (pChild == pWin) markAll = TRUE;
if(doUnderlay && IN_UNDERLAY(pChild))
pTree = MIOVERLAY_GET_WINDOW_TREE(pChild);
if(pChild->viewable) {
if (REGION_BROKEN (pScreen, &pChild->winSize))
SetWinSize (pChild);
if (REGION_BROKEN (pScreen, &pChild->borderSize))
SetBorderSize (pChild);
if (markAll ||
RECT_IN_REGION(pScreen, &pChild->borderSize, box))
{
MARK_OVERLAY(pChild);
overMarked = TRUE;
if(doUnderlay && IN_UNDERLAY(pChild)) {
MARK_UNDERLAY(pChild);
underMarked = TRUE;
}
if (pChild->firstChild) {
pChild = pChild->firstChild;
continue;
}
}
}
while (!pChild->nextSib && (pChild != pLast)) {
pChild = pChild->parent;
if(doUnderlay && IN_UNDERLAY(pChild))
pTree = MIOVERLAY_GET_WINDOW_TREE(pChild);
}
if(pChild == pWin) markAll = FALSE;
if (pChild == pLast) break;
pChild = pChild->nextSib;
}
if(overMarked)
MARK_OVERLAY(pWin->parent);
}
if(doUnderlay && !pTree) {
if(!(pTree = MIOVERLAY_GET_WINDOW_TREE(pWin))) {
pChild = pWin->lastChild;
while(1) {
if((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild)))
break;
if(pChild->lastChild) {
pChild = pChild->lastChild;
continue;
}
while(!pChild->prevSib) pChild = pChild->parent;
pChild = pChild->prevSib;
}
}
}
if(pTree && pTree->nextSib) {
tChild = pTree->parent->lastChild;
tLast = pTree->nextSib;
while(1) {
if(tChild->pWin->viewable) {
if (REGION_BROKEN (pScreen, &tChild->pWin->winSize))
SetWinSize (tChild->pWin);
if (REGION_BROKEN (pScreen, &tChild->pWin->borderSize))
SetBorderSize (tChild->pWin);
if(RECT_IN_REGION(pScreen, &(tChild->pWin->borderSize), box))
{
MARK_UNDERLAY(tChild->pWin);
underMarked = TRUE;
}
}
if(tChild->lastChild) {
tChild = tChild->lastChild;
continue;
}
while(!tChild->prevSib && (tChild != tLast))
tChild = tChild->parent;
if(tChild == tLast) break;
tChild = tChild->prevSib;
}
}
if(underMarked) {
MARK_UNDERLAY(pTree->parent->pWin);
MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->underlayMarked = TRUE;
}
return (underMarked || overMarked);
}
static void
miOverlayComputeClips(
WindowPtr pParent,
RegionPtr universe,
VTKind kind,
RegionPtr exposed
){
ScreenPtr pScreen = pParent->drawable.pScreen;
int oldVis, newVis, dx, dy;
BoxRec borderSize;
RegionPtr borderVisible;
RegionRec childUniverse, childUnion;
miOverlayTreePtr tParent = MIOVERLAY_GET_WINDOW_TREE(pParent);
miOverlayTreePtr tChild;
Bool overlap;
borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent);
borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent);
dx = (int) pParent->drawable.x + (int) pParent->drawable.width +
wBorderWidth(pParent);
if (dx > 32767) dx = 32767;
borderSize.x2 = dx;
dy = (int) pParent->drawable.y + (int) pParent->drawable.height +
wBorderWidth(pParent);
if (dy > 32767) dy = 32767;
borderSize.y2 = dy;
oldVis = tParent->visibility;
switch (RECT_IN_REGION( pScreen, universe, &borderSize)) {
case rgnIN:
newVis = VisibilityUnobscured;
break;
case rgnPART:
newVis = VisibilityPartiallyObscured;
#ifdef SHAPE
{
RegionPtr pBounding;
if ((pBounding = wBoundingShape (pParent))) {
switch (miShapedWindowIn (pScreen, universe, pBounding,
&borderSize,
pParent->drawable.x,
pParent->drawable.y))
{
case rgnIN:
newVis = VisibilityUnobscured;
break;
case rgnOUT:
newVis = VisibilityFullyObscured;
break;
}
}
}
#endif
break;
default:
newVis = VisibilityFullyObscured;
break;
}
tParent->visibility = newVis;
dx = pParent->drawable.x - tParent->valdata->oldAbsCorner.x;
dy = pParent->drawable.y - tParent->valdata->oldAbsCorner.y;
switch (kind) {
case VTMap:
case VTStack:
case VTUnmap:
break;
case VTMove:
if ((oldVis == newVis) &&
((oldVis == VisibilityFullyObscured) ||
(oldVis == VisibilityUnobscured)))
{
tChild = tParent;
while (1) {
if (tChild->pWin->viewable) {
if (tChild->visibility != VisibilityFullyObscured) {
REGION_TRANSLATE( pScreen, &tChild->borderClip, dx, dy);
REGION_TRANSLATE( pScreen, &tChild->clipList, dx, dy);
tChild->pWin->drawable.serialNumber =
NEXT_SERIAL_NUMBER;
if (pScreen->ClipNotify)
(* pScreen->ClipNotify) (tChild->pWin, dx, dy);
}
if (tChild->valdata) {
REGION_NULL(pScreen, &tChild->valdata->borderExposed);
if (HasParentRelativeBorder(tChild->pWin)){
REGION_SUBTRACT(pScreen,
&tChild->valdata->borderExposed,
&tChild->borderClip,
&tChild->pWin->winSize);
}
REGION_NULL(pScreen, &tChild->valdata->exposed);
}
if (tChild->firstChild) {
tChild = tChild->firstChild;
continue;
}
}
while (!tChild->nextSib && (tChild != tParent))
tChild = tChild->parent;
if (tChild == tParent)
break;
tChild = tChild->nextSib;
}
return;
}
/* fall through */
default:
if (dx || dy) {
REGION_TRANSLATE( pScreen, &tParent->borderClip, dx, dy);
REGION_TRANSLATE( pScreen, &tParent->clipList, dx, dy);
}
break;
case VTBroken:
REGION_EMPTY (pScreen, &tParent->borderClip);
REGION_EMPTY (pScreen, &tParent->clipList);
break;
}
borderVisible = tParent->valdata->borderVisible;
REGION_NULL(pScreen, &tParent->valdata->borderExposed);
REGION_NULL(pScreen, &tParent->valdata->exposed);
if (HasBorder (pParent)) {
if (borderVisible) {
REGION_SUBTRACT( pScreen, exposed, universe, borderVisible);
REGION_DESTROY( pScreen, borderVisible);
} else
REGION_SUBTRACT( pScreen, exposed, universe, &tParent->borderClip);
if (HasParentRelativeBorder(pParent) && (dx || dy))
REGION_SUBTRACT( pScreen, &tParent->valdata->borderExposed,
universe, &pParent->winSize);
else
REGION_SUBTRACT( pScreen, &tParent->valdata->borderExposed,
exposed, &pParent->winSize);
REGION_COPY( pScreen, &tParent->borderClip, universe);
REGION_INTERSECT( pScreen, universe, universe, &pParent->winSize);
}
else
REGION_COPY( pScreen, &tParent->borderClip, universe);
if ((tChild = tParent->firstChild) && pParent->mapped) {
REGION_NULL(pScreen, &childUniverse);
REGION_NULL(pScreen, &childUnion);
for (; tChild; tChild = tChild->nextSib) {
if (tChild->pWin->viewable)
REGION_APPEND( pScreen, &childUnion, &tChild->pWin->borderSize);
}
REGION_VALIDATE( pScreen, &childUnion, &overlap);
for (tChild = tParent->firstChild;
tChild;
tChild = tChild->nextSib)
{
if (tChild->pWin->viewable) {
if (tChild->valdata) {
REGION_INTERSECT( pScreen, &childUniverse, universe,
&tChild->pWin->borderSize);
miOverlayComputeClips (tChild->pWin, &childUniverse,
kind, exposed);
}
if (overlap)
REGION_SUBTRACT( pScreen, universe, universe,
&tChild->pWin->borderSize);
}
}
if (!overlap)
REGION_SUBTRACT( pScreen, universe, universe, &childUnion);
REGION_UNINIT( pScreen, &childUnion);
REGION_UNINIT( pScreen, &childUniverse);
}
if (oldVis == VisibilityFullyObscured ||
oldVis == VisibilityNotViewable)
{
REGION_COPY( pScreen, &tParent->valdata->exposed, universe);
}
else if (newVis != VisibilityFullyObscured &&
newVis != VisibilityNotViewable)
{
REGION_SUBTRACT( pScreen, &tParent->valdata->exposed,
universe, &tParent->clipList);
}
/* HACK ALERT - copying contents of regions, instead of regions */
{
RegionRec tmp;
tmp = tParent->clipList;
tParent->clipList = *universe;
*universe = tmp;
}
pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER;
if (pScreen->ClipNotify)
(* pScreen->ClipNotify) (pParent, dx, dy);
}
static void
miOverlayMarkWindow(WindowPtr pWin)
{
miOverlayTreePtr pTree = NULL;
WindowPtr pChild, pGrandChild;
miMarkWindow(pWin);
/* look for UnmapValdata among immediate children */
if(!(pChild = pWin->firstChild)) return;
for( ; pChild; pChild = pChild->nextSib) {
if(pChild->valdata == UnmapValData) {
if(IN_UNDERLAY(pChild)) {
pTree = MIOVERLAY_GET_WINDOW_TREE(pChild);
pTree->valdata = (miOverlayValDataPtr)UnmapValData;
continue;
} else {
if(!(pGrandChild = pChild->firstChild))
continue;
while(1) {
if(IN_UNDERLAY(pGrandChild)) {
pTree = MIOVERLAY_GET_WINDOW_TREE(pGrandChild);
pTree->valdata = (miOverlayValDataPtr)UnmapValData;
} else if(pGrandChild->firstChild) {
pGrandChild = pGrandChild->firstChild;
continue;
}
while(!pGrandChild->nextSib && (pGrandChild != pChild))
pGrandChild = pGrandChild->parent;
if(pChild == pGrandChild) break;
pGrandChild = pGrandChild->nextSib;
}
}
}
}
if(pTree) {
MARK_UNDERLAY(pTree->parent->pWin);
MIOVERLAY_GET_SCREEN_PRIVATE(
pWin->drawable.pScreen)->underlayMarked = TRUE;
}
}
static void
miOverlayMarkUnrealizedWindow(
WindowPtr pChild,
WindowPtr pWin,
Bool fromConfigure
){
if ((pChild != pWin) || fromConfigure) {
miOverlayTreePtr pTree;
REGION_EMPTY(pChild->drawable.pScreen, &pChild->clipList);
if (pChild->drawable.pScreen->ClipNotify)
(* pChild->drawable.pScreen->ClipNotify)(pChild, 0, 0);
REGION_EMPTY(pChild->drawable.pScreen, &pChild->borderClip);
if((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild))) {
if(pTree->valdata != (miOverlayValDataPtr)UnmapValData) {
REGION_EMPTY(pChild->drawable.pScreen, &pTree->clipList);
REGION_EMPTY(pChild->drawable.pScreen, &pTree->borderClip);
}
}
}
}
static int
miOverlayValidateTree(
WindowPtr pParent,
WindowPtr pChild, /* first child effected */
VTKind kind
){
ScreenPtr pScreen = pParent->drawable.pScreen;
miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
RegionRec totalClip, childClip, exposed;
miOverlayTreePtr tParent, tChild, tWin;
Bool overlap;
WindowPtr newParent;
if(!pPriv->underlayMarked)
goto SKIP_UNDERLAY;
if (!pChild) pChild = pParent->firstChild;
REGION_NULL(pScreen, &totalClip);
REGION_NULL(pScreen, &childClip);
REGION_NULL(pScreen, &exposed);
newParent = pParent;
while(IN_OVERLAY(newParent))
newParent = newParent->parent;
tParent = MIOVERLAY_GET_WINDOW_TREE(newParent);
if(IN_UNDERLAY(pChild))
tChild = MIOVERLAY_GET_WINDOW_TREE(pChild);
else
tChild = tParent->firstChild;
if (REGION_BROKEN (pScreen, &tParent->clipList) &&
!REGION_BROKEN (pScreen, &tParent->borderClip))
{
kind = VTBroken;
REGION_COPY (pScreen, &totalClip, &tParent->borderClip);
REGION_INTERSECT (pScreen, &totalClip, &totalClip,
&tParent->pWin->winSize);
for (tWin = tParent->firstChild; tWin != tChild; tWin = tWin->nextSib) {
if (tWin->pWin->viewable)
REGION_SUBTRACT (pScreen, &totalClip, &totalClip,
&tWin->pWin->borderSize);
}
REGION_EMPTY (pScreen, &tParent->clipList);
} else {
for(tWin = tChild; tWin; tWin = tWin->nextSib) {
if(tWin->valdata)
REGION_APPEND(pScreen, &totalClip, &tWin->borderClip);
}
REGION_VALIDATE(pScreen, &totalClip, &overlap);
}
if(kind != VTStack)
REGION_UNION(pScreen, &totalClip, &totalClip, &tParent->clipList);
for(tWin = tChild; tWin; tWin = tWin->nextSib) {
if(tWin->valdata) {
if(tWin->pWin->viewable) {
REGION_INTERSECT(pScreen, &childClip, &totalClip,
&tWin->pWin->borderSize);
miOverlayComputeClips(tWin->pWin, &childClip, kind, &exposed);
REGION_SUBTRACT(pScreen, &totalClip, &totalClip,
&tWin->pWin->borderSize);
} else { /* Means we are unmapping */
REGION_EMPTY(pScreen, &tWin->clipList);
REGION_EMPTY( pScreen, &tWin->borderClip);
tWin->valdata = NULL;
}
}
}
REGION_UNINIT(pScreen, &childClip);
if(!((*pPriv->InOverlay)(newParent))) {
REGION_NULL(pScreen, &tParent->valdata->exposed);
REGION_NULL(pScreen, &tParent->valdata->borderExposed);
}
switch (kind) {
case VTStack:
break;
default:
if(!((*pPriv->InOverlay)(newParent)))
REGION_SUBTRACT(pScreen, &tParent->valdata->exposed, &totalClip,
&tParent->clipList);
/* fall through */
case VTMap:
REGION_COPY( pScreen, &tParent->clipList, &totalClip);
if(!((*pPriv->InOverlay)(newParent)))
newParent->drawable.serialNumber = NEXT_SERIAL_NUMBER;
break;
}
REGION_UNINIT( pScreen, &totalClip);
REGION_UNINIT( pScreen, &exposed);
SKIP_UNDERLAY:
miValidateTree(pParent, pChild, kind);
return 1;
}
static void
miOverlayHandleExposures(WindowPtr pWin)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
WindowPtr pChild;
ValidatePtr val;
void (* WindowExposures)(WindowPtr, RegionPtr, RegionPtr);
WindowExposures = pWin->drawable.pScreen->WindowExposures;
if(pPriv->underlayMarked) {
miOverlayTreePtr pTree;
miOverlayValDataPtr mival;
pChild = pWin;
while(IN_OVERLAY(pChild))
pChild = pChild->parent;
pTree = MIOVERLAY_GET_WINDOW_TREE(pChild);
while (1) {
if((mival = pTree->valdata)) {
if(!((*pPriv->InOverlay)(pTree->pWin))) {
if (REGION_NOTEMPTY(pScreen, &mival->borderExposed))
(*pWin->drawable.pScreen->PaintWindowBorder)(
pTree->pWin, &mival->borderExposed, PW_BORDER);
REGION_UNINIT(pScreen, &mival->borderExposed);
(*WindowExposures)(pTree->pWin,&mival->exposed,NullRegion);
REGION_UNINIT(pScreen, &mival->exposed);
}
xfree(mival);
pTree->valdata = NULL;
if (pTree->firstChild) {
pTree = pTree->firstChild;
continue;
}
}
while (!pTree->nextSib && (pTree->pWin != pChild))
pTree = pTree->parent;
if (pTree->pWin == pChild)
break;
pTree = pTree->nextSib;
}
pPriv->underlayMarked = FALSE;
}
pChild = pWin;
while (1) {
if ( (val = pChild->valdata) ) {
if(!((*pPriv->InOverlay)(pChild))) {
REGION_UNION(pScreen, &val->after.exposed, &val->after.exposed,
&val->after.borderExposed);
if (REGION_NOTEMPTY(pScreen, &val->after.exposed)) {
(*(MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->MakeTransparent))(
pScreen,
REGION_NUM_RECTS(&val->after.exposed),
REGION_RECTS(&val->after.exposed));
}
} else {
if (REGION_NOTEMPTY(pScreen, &val->after.borderExposed))
(*pChild->drawable.pScreen->PaintWindowBorder)(pChild,
&val->after.borderExposed,
PW_BORDER);
(*WindowExposures)(pChild, &val->after.exposed, NullRegion);
}
REGION_UNINIT(pScreen, &val->after.borderExposed);
REGION_UNINIT(pScreen, &val->after.exposed);
xfree(val);
pChild->valdata = (ValidatePtr)NULL;
if (pChild->firstChild)
{
pChild = pChild->firstChild;
continue;
}
}
while (!pChild->nextSib && (pChild != pWin))
pChild = pChild->parent;
if (pChild == pWin)
break;
pChild = pChild->nextSib;
}
}
static void
miOverlayMoveWindow(
WindowPtr pWin,
int x,
int y,
WindowPtr pNextSib,
VTKind kind
){
ScreenPtr pScreen = pWin->drawable.pScreen;
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
WindowPtr pParent, windowToValidate;
Bool WasViewable = (Bool)(pWin->viewable);
short bw;
RegionRec overReg, underReg;
DDXPointRec oldpt;
#ifdef DO_SAVE_UNDERS
Bool dosave = FALSE;
#endif
if (!(pParent = pWin->parent))
return ;
bw = wBorderWidth (pWin);
oldpt.x = pWin->drawable.x;
oldpt.y = pWin->drawable.y;
if (WasViewable) {
REGION_NULL(pScreen, &overReg);
REGION_NULL(pScreen, &underReg);
if(pTree) {
REGION_COPY(pScreen, &overReg, &pWin->borderClip);
REGION_COPY(pScreen, &underReg, &pTree->borderClip);
} else {
REGION_COPY(pScreen, &overReg, &pWin->borderClip);
CollectUnderlayChildrenRegions(pWin, &underReg);
}
(*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL);
}
pWin->origin.x = x + (int)bw;
pWin->origin.y = y + (int)bw;
x = pWin->drawable.x = pParent->drawable.x + x + (int)bw;
y = pWin->drawable.y = pParent->drawable.y + y + (int)bw;
SetWinSize (pWin);
SetBorderSize (pWin);
(*pScreen->PositionWindow)(pWin, x, y);
windowToValidate = MoveWindowInStack(pWin, pNextSib);
ResizeChildrenWinSize(pWin, x - oldpt.x, y - oldpt.y, 0, 0);
if (WasViewable) {
miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
(*pScreen->MarkOverlappedWindows) (pWin, windowToValidate, NULL);
#ifdef DO_SAVE_UNDERS
if (DO_SAVE_UNDERS(pWin))
dosave = (*pScreen->ChangeSaveUnder)(pWin, windowToValidate);
#endif /* DO_SAVE_UNDERS */
(*pScreen->ValidateTree)(pWin->parent, NullWindow, kind);
if(REGION_NOTEMPTY(pScreen, &underReg)) {
pPriv->copyUnderlay = TRUE;
(* pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, &underReg);
}
REGION_UNINIT(pScreen, &underReg);
if(REGION_NOTEMPTY(pScreen, &overReg)) {
pPriv->copyUnderlay = FALSE;
(* pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, &overReg);
}
REGION_UNINIT(pScreen, &overReg);
(*pScreen->HandleExposures)(pWin->parent);
#ifdef DO_SAVE_UNDERS
if (dosave)
(*pScreen->PostChangeSaveUnder)(pWin, windowToValidate);
#endif /* DO_SAVE_UNDERS */
if (pScreen->PostValidateTree)
(*pScreen->PostValidateTree)(pWin->parent, NullWindow, kind);
}
if (pWin->realized)
WindowsRestructured ();
}
#ifndef RECTLIMIT
#define RECTLIMIT 25
#endif
static void
miOverlayWindowExposures(
WindowPtr pWin,
register RegionPtr prgn,
RegionPtr other_exposed
){
RegionPtr exposures = prgn;
ScreenPtr pScreen = pWin->drawable.pScreen;
if (pWin->backStorage && prgn)
exposures = (*pScreen->RestoreAreas)(pWin, prgn);
if ((prgn && !REGION_NIL(prgn)) ||
(exposures && !REGION_NIL(exposures)) || other_exposed)
{
RegionRec expRec;
int clientInterested;
clientInterested = (pWin->eventMask|wOtherEventMasks(pWin)) &
ExposureMask;
if (other_exposed) {
if (exposures) {
REGION_UNION(pScreen, other_exposed, exposures, other_exposed);
if (exposures != prgn)
REGION_DESTROY(pScreen, exposures);
}
exposures = other_exposed;
}
if (clientInterested && exposures &&
(REGION_NUM_RECTS(exposures) > RECTLIMIT))
{
miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
BoxRec box;
box = *REGION_EXTENTS(pScreen, exposures);
if (exposures == prgn) {
exposures = &expRec;
REGION_INIT(pScreen, exposures, &box, 1);
REGION_RESET(pScreen, prgn, &box);
} else {
REGION_RESET(pScreen, exposures, &box);
REGION_UNION(pScreen, prgn, prgn, exposures);
}
/* This is the only reason why we are replacing mi's version
of this file */
if(!((*pPriv->InOverlay)(pWin))) {
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
REGION_INTERSECT(pScreen, prgn, prgn, &pTree->clipList);
} else
REGION_INTERSECT(pScreen, prgn, prgn, &pWin->clipList);
/* need to clear out new areas of backing store, too */
if (pWin->backStorage)
(void) (*pScreen->ClearBackingStore)(
pWin,
box.x1 - pWin->drawable.x,
box.y1 - pWin->drawable.y,
box.x2 - box.x1,
box.y2 - box.y1,
FALSE);
}
if (prgn && !REGION_NIL(prgn))
(*pScreen->PaintWindowBackground)(
pWin, prgn, PW_BACKGROUND);
if (clientInterested && exposures && !REGION_NIL(exposures))
miSendExposures(pWin, exposures,
pWin->drawable.x, pWin->drawable.y);
if (exposures == &expRec) {
REGION_UNINIT(pScreen, exposures);
}
else if (exposures && exposures != prgn && exposures != other_exposed)
REGION_DESTROY(pScreen, exposures);
if (prgn)
REGION_EMPTY(pScreen, prgn);
}
else if (exposures && exposures != prgn)
REGION_DESTROY(pScreen, exposures);
}
typedef struct {
RegionPtr over;
RegionPtr under;
} miOverlayTwoRegions;
static int
miOverlayRecomputeExposures (
WindowPtr pWin,
void * value
){
register ScreenPtr pScreen;
miOverlayTwoRegions *pValid = (miOverlayTwoRegions*)value;
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
/* This prevents warning about pScreen not being used. */
pWin->drawable.pScreen = pScreen = pWin->drawable.pScreen;
if (pWin->valdata) {
/*
* compute exposed regions of this window
*/
REGION_SUBTRACT(pScreen, &pWin->valdata->after.exposed,
&pWin->clipList, pValid->over);
/*
* compute exposed regions of the border
*/
REGION_SUBTRACT(pScreen, &pWin->valdata->after.borderExposed,
&pWin->borderClip, &pWin->winSize);
REGION_SUBTRACT(pScreen, &pWin->valdata->after.borderExposed,
&pWin->valdata->after.borderExposed, pValid->over);
}
if(pTree && pTree->valdata) {
REGION_SUBTRACT(pScreen, &pTree->valdata->exposed,
&pTree->clipList, pValid->under);
REGION_SUBTRACT(pScreen, &pTree->valdata->borderExposed,
&pTree->borderClip, &pWin->winSize);
REGION_SUBTRACT(pScreen, &pTree->valdata->borderExposed,
&pTree->valdata->borderExposed, pValid->under);
} else if (!pWin->valdata)
return WT_NOMATCH;
return WT_WALKCHILDREN;
}
static void
miOverlayResizeWindow(
WindowPtr pWin,
int x, int y,
unsigned int w, unsigned int h,
WindowPtr pSib
){
ScreenPtr pScreen = pWin->drawable.pScreen;
WindowPtr pParent;
miOverlayTreePtr tChild, pTree;
Bool WasViewable = (Bool)(pWin->viewable);
unsigned short width = pWin->drawable.width;
unsigned short height = pWin->drawable.height;
short oldx = pWin->drawable.x;
short oldy = pWin->drawable.y;
int bw = wBorderWidth (pWin);
short dw, dh;
DDXPointRec oldpt;
RegionPtr oldRegion = NULL, oldRegion2 = NULL;
WindowPtr pFirstChange;
register WindowPtr pChild;
RegionPtr gravitate[StaticGravity + 1];
RegionPtr gravitate2[StaticGravity + 1];
register unsigned g;
int nx, ny; /* destination x,y */
int newx, newy; /* new inner window position */
RegionPtr pRegion = NULL;
RegionPtr destClip, destClip2;
RegionPtr oldWinClip = NULL, oldWinClip2 = NULL;
RegionPtr borderVisible = NullRegion;
RegionPtr borderVisible2 = NullRegion;
RegionPtr bsExposed = NullRegion; /* backing store exposures */
Bool shrunk = FALSE; /* shrunk in an inner dimension */
Bool moved = FALSE; /* window position changed */
#ifdef DO_SAVE_UNDERS
Bool dosave = FALSE;
#endif
Bool doUnderlay;
/* if this is a root window, can't be resized */
if (!(pParent = pWin->parent))
return ;
pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
doUnderlay = ((pTree) || HasUnderlayChildren(pWin));
newx = pParent->drawable.x + x + bw;
newy = pParent->drawable.y + y + bw;
if (WasViewable)
{
/*
* save the visible region of the window
*/
oldRegion = REGION_CREATE(pScreen, NullBox, 1);
REGION_COPY(pScreen, oldRegion, &pWin->winSize);
if(doUnderlay) {
oldRegion2 = REGION_CREATE(pScreen, NullBox, 1);
REGION_COPY(pScreen, oldRegion2, &pWin->winSize);
}
/*
* categorize child windows into regions to be moved
*/
for (g = 0; g <= StaticGravity; g++)
gravitate[g] = gravitate2[g] = NULL;
for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) {
g = pChild->winGravity;
if (g != UnmapGravity) {
if (!gravitate[g])
gravitate[g] = REGION_CREATE(pScreen, NullBox, 1);
REGION_UNION(pScreen, gravitate[g],
gravitate[g], &pChild->borderClip);
if(doUnderlay) {
if (!gravitate2[g])
gravitate2[g] = REGION_CREATE(pScreen, NullBox, 0);
if((tChild = MIOVERLAY_GET_WINDOW_TREE(pChild))) {
REGION_UNION(pScreen, gravitate2[g],
gravitate2[g], &tChild->borderClip);
} else
CollectUnderlayChildrenRegions(pChild, gravitate2[g]);
}
} else {
UnmapWindow(pChild, TRUE);
}
}
(*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL);
oldWinClip = oldWinClip2 = NULL;
if (pWin->bitGravity != ForgetGravity) {
oldWinClip = REGION_CREATE(pScreen, NullBox, 1);
REGION_COPY(pScreen, oldWinClip, &pWin->clipList);
if(pTree) {
oldWinClip2 = REGION_CREATE(pScreen, NullBox, 1);
REGION_COPY(pScreen, oldWinClip2, &pTree->clipList);
}
}
/*
* if the window is changing size, borderExposed
* can't be computed correctly without some help.
*/
if (pWin->drawable.height > h || pWin->drawable.width > w)
shrunk = TRUE;
if (newx != oldx || newy != oldy)
moved = TRUE;
if ((pWin->drawable.height != h || pWin->drawable.width != w) &&
HasBorder (pWin))
{
borderVisible = REGION_CREATE(pScreen, NullBox, 1);
if(pTree)
borderVisible2 = REGION_CREATE(pScreen, NullBox, 1);
/* for tiled borders, we punt and draw the whole thing */
if (pWin->borderIsPixel || !moved)
{
if (shrunk || moved)
REGION_SUBTRACT(pScreen, borderVisible,
&pWin->borderClip,
&pWin->winSize);
else
REGION_COPY(pScreen, borderVisible,
&pWin->borderClip);
if(pTree) {
if (shrunk || moved)
REGION_SUBTRACT(pScreen, borderVisible,
&pTree->borderClip,
&pWin->winSize);
else
REGION_COPY(pScreen, borderVisible,
&pTree->borderClip);
}
}
}
}
pWin->origin.x = x + bw;
pWin->origin.y = y + bw;
pWin->drawable.height = h;
pWin->drawable.width = w;
x = pWin->drawable.x = newx;
y = pWin->drawable.y = newy;
SetWinSize (pWin);
SetBorderSize (pWin);
dw = (int)w - (int)width;
dh = (int)h - (int)height;
ResizeChildrenWinSize(pWin, x - oldx, y - oldy, dw, dh);
/* let the hardware adjust background and border pixmaps, if any */
(*pScreen->PositionWindow)(pWin, x, y);
pFirstChange = MoveWindowInStack(pWin, pSib);
if (WasViewable) {
pRegion = REGION_CREATE(pScreen, NullBox, 1);
if (pWin->backStorage)
REGION_COPY(pScreen, pRegion, &pWin->clipList);
(*pScreen->MarkOverlappedWindows)(pWin, pFirstChange, NULL);
pWin->valdata->before.resized = TRUE;
pWin->valdata->before.borderVisible = borderVisible;
if(pTree)
pTree->valdata->borderVisible = borderVisible2;
#ifdef DO_SAVE_UNDERS
if (DO_SAVE_UNDERS(pWin))
dosave = (*pScreen->ChangeSaveUnder)(pWin, pFirstChange);
#endif /* DO_SAVE_UNDERS */
(*pScreen->ValidateTree)(pWin->parent, pFirstChange, VTOther);
/*
* the entire window is trashed unless bitGravity
* recovers portions of it
*/
REGION_COPY(pScreen, &pWin->valdata->after.exposed, &pWin->clipList);
if(pTree)
REGION_COPY(pScreen, &pTree->valdata->exposed, &pTree->clipList);
}
GravityTranslate (x, y, oldx, oldy, dw, dh, pWin->bitGravity, &nx, &ny);
if (pWin->backStorage && ((pWin->backingStore == Always) || WasViewable)) {
if (!WasViewable)
pRegion = &pWin->clipList; /* a convenient empty region */
if (pWin->bitGravity == ForgetGravity)
bsExposed = (*pScreen->TranslateBackingStore)
(pWin, 0, 0, NullRegion, oldx, oldy);
else
bsExposed = (*pScreen->TranslateBackingStore)
(pWin, nx - x, ny - y, pRegion, oldx, oldy);
}
if (WasViewable) {
miOverlayScreenPtr pPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
miOverlayTwoRegions TwoRegions;
/* avoid the border */
if (HasBorder (pWin)) {
int offx, offy, dx, dy;
/* kruft to avoid double translates for each gravity */
offx = 0;
offy = 0;
for (g = 0; g <= StaticGravity; g++) {
if (!gravitate[g] && !gravitate2[g])
continue;
/* align winSize to gravitate[g].
* winSize is in new coordinates,
* gravitate[g] is still in old coordinates */
GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny);
dx = (oldx - nx) - offx;
dy = (oldy - ny) - offy;
if (dx || dy) {
REGION_TRANSLATE(pScreen, &pWin->winSize, dx, dy);
offx += dx;
offy += dy;
}
if(gravitate[g])
REGION_INTERSECT(pScreen, gravitate[g], gravitate[g],
&pWin->winSize);
if(gravitate2[g])
REGION_INTERSECT(pScreen, gravitate2[g], gravitate2[g],
&pWin->winSize);
}
/* get winSize back where it belongs */
if (offx || offy)
REGION_TRANSLATE(pScreen, &pWin->winSize, -offx, -offy);
}
/*
* add screen bits to the appropriate bucket
*/
if (oldWinClip2)
{
REGION_COPY(pScreen, pRegion, oldWinClip2);
REGION_TRANSLATE(pScreen, pRegion, nx - oldx, ny - oldy);
REGION_INTERSECT(pScreen, oldWinClip2, pRegion, &pTree->clipList);
for (g = pWin->bitGravity + 1; g <= StaticGravity; g++) {
if (gravitate2[g])
REGION_SUBTRACT(pScreen, oldWinClip2, oldWinClip2,
gravitate2[g]);
}
REGION_TRANSLATE(pScreen, oldWinClip2, oldx - nx, oldy - ny);
g = pWin->bitGravity;
if (!gravitate2[g])
gravitate2[g] = oldWinClip2;
else {
REGION_UNION(pScreen,gravitate2[g],gravitate2[g],oldWinClip2);
REGION_DESTROY(pScreen, oldWinClip2);
}
}
if (oldWinClip)
{
/*
* clip to new clipList
*/
REGION_COPY(pScreen, pRegion, oldWinClip);
REGION_TRANSLATE(pScreen, pRegion, nx - oldx, ny - oldy);
REGION_INTERSECT(pScreen, oldWinClip, pRegion, &pWin->clipList);
/*
* don't step on any gravity bits which will be copied after this
* region. Note -- this assumes that the regions will be copied
* in gravity order.
*/
for (g = pWin->bitGravity + 1; g <= StaticGravity; g++) {
if (gravitate[g])
REGION_SUBTRACT(pScreen, oldWinClip, oldWinClip,
gravitate[g]);
}
REGION_TRANSLATE(pScreen, oldWinClip, oldx - nx, oldy - ny);
g = pWin->bitGravity;
if (!gravitate[g])
gravitate[g] = oldWinClip;
else {
REGION_UNION(pScreen, gravitate[g], gravitate[g], oldWinClip);
REGION_DESTROY(pScreen, oldWinClip);
}
}
/*
* move the bits on the screen
*/
destClip = destClip2 = NULL;
for (g = 0; g <= StaticGravity; g++) {
if (!gravitate[g] && !gravitate2[g])
continue;
GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny);
oldpt.x = oldx + (x - nx);
oldpt.y = oldy + (y - ny);
/* Note that gravitate[g] is *translated* by CopyWindow */
/* only copy the remaining useful bits */
if(gravitate[g])
REGION_INTERSECT(pScreen, gravitate[g],
gravitate[g], oldRegion);
if(gravitate2[g])
REGION_INTERSECT(pScreen, gravitate2[g],
gravitate2[g], oldRegion2);
/* clip to not overwrite already copied areas */
if (destClip && gravitate[g]) {
REGION_TRANSLATE(pScreen, destClip, oldpt.x - x, oldpt.y - y);
REGION_SUBTRACT(pScreen, gravitate[g], gravitate[g], destClip);
REGION_TRANSLATE(pScreen, destClip, x - oldpt.x, y - oldpt.y);
}
if (destClip2 && gravitate2[g]) {
REGION_TRANSLATE(pScreen, destClip2, oldpt.x - x, oldpt.y - y);
REGION_SUBTRACT(pScreen,gravitate2[g],gravitate2[g],destClip2);
REGION_TRANSLATE(pScreen, destClip2, x - oldpt.x, y - oldpt.y);
}
/* and move those bits */
if (oldpt.x != x || oldpt.y != y) {
if(gravitate2[g]) {
pPriv->copyUnderlay = TRUE;
(*pWin->drawable.pScreen->CopyWindow)(
pWin, oldpt, gravitate2[g]);
}
if(gravitate[g]) {
pPriv->copyUnderlay = FALSE;
(*pWin->drawable.pScreen->CopyWindow)(
pWin, oldpt, gravitate[g]);
}
}
/* remove any overwritten bits from the remaining useful bits */
if(gravitate[g])
REGION_SUBTRACT(pScreen, oldRegion, oldRegion, gravitate[g]);
if(gravitate2[g])
REGION_SUBTRACT(pScreen, oldRegion2, oldRegion2, gravitate2[g]);
/*
* recompute exposed regions of child windows
*/
for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) {
if (pChild->winGravity != g)
continue;
TwoRegions.over = gravitate[g];
TwoRegions.under = gravitate2[g];
TraverseTree (pChild, miOverlayRecomputeExposures,
(void *)(&TwoRegions));
}
/*
* remove the successfully copied regions of the
* window from its exposed region
*/
if (g == pWin->bitGravity) {
if(gravitate[g])
REGION_SUBTRACT(pScreen, &pWin->valdata->after.exposed,
&pWin->valdata->after.exposed, gravitate[g]);
if(gravitate2[g] && pTree)
REGION_SUBTRACT(pScreen, &pTree->valdata->exposed,
&pTree->valdata->exposed, gravitate2[g]);
}
if(gravitate[g]) {
if (!destClip)
destClip = gravitate[g];
else {
REGION_UNION(pScreen, destClip, destClip, gravitate[g]);
REGION_DESTROY(pScreen, gravitate[g]);
}
}
if(gravitate2[g]) {
if (!destClip2)
destClip2 = gravitate2[g];
else {
REGION_UNION(pScreen, destClip2, destClip2, gravitate2[g]);
REGION_DESTROY(pScreen, gravitate2[g]);
}
}
}
REGION_DESTROY(pScreen, pRegion);
REGION_DESTROY(pScreen, oldRegion);
if(doUnderlay)
REGION_DESTROY(pScreen, oldRegion2);
if (destClip)
REGION_DESTROY(pScreen, destClip);
if (destClip2)
REGION_DESTROY(pScreen, destClip2);
if (bsExposed) {
RegionPtr valExposed = NullRegion;
if (pWin->valdata)
valExposed = &pWin->valdata->after.exposed;
(*pScreen->WindowExposures) (pWin, valExposed, bsExposed);
if (valExposed)
REGION_EMPTY(pScreen, valExposed);
REGION_DESTROY(pScreen, bsExposed);
}
(*pScreen->HandleExposures)(pWin->parent);
#ifdef DO_SAVE_UNDERS
if (dosave)
(*pScreen->PostChangeSaveUnder)(pWin, pFirstChange);
#endif /* DO_SAVE_UNDERS */
if (pScreen->PostValidateTree)
(*pScreen->PostValidateTree)(pWin->parent, pFirstChange, VTOther);
}
else if (bsExposed) {
(*pScreen->WindowExposures) (pWin, NullRegion, bsExposed);
REGION_DESTROY(pScreen, bsExposed);
}
if (pWin->realized)
WindowsRestructured ();
}
#ifdef SHAPE
static void
miOverlaySetShape(WindowPtr pWin)
{
Bool WasViewable = (Bool)(pWin->viewable);
ScreenPtr pScreen = pWin->drawable.pScreen;
RegionPtr pOldClip = NULL, bsExposed;
#ifdef DO_SAVE_UNDERS
Bool dosave = FALSE;
#endif
if (WasViewable) {
(*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL);
if (HasBorder (pWin)) {
RegionPtr borderVisible;
borderVisible = REGION_CREATE(pScreen, NullBox, 1);
REGION_SUBTRACT(pScreen, borderVisible,
&pWin->borderClip, &pWin->winSize);
pWin->valdata->before.borderVisible = borderVisible;
pWin->valdata->before.resized = TRUE;
if(IN_UNDERLAY(pWin)) {
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
RegionPtr borderVisible2;
borderVisible2 = REGION_CREATE(pScreen, NULL, 1);
REGION_SUBTRACT(pScreen, borderVisible2,
&pTree->borderClip, &pWin->winSize);
pTree->valdata->borderVisible = borderVisible2;
}
}
}
SetWinSize (pWin);
SetBorderSize (pWin);
ResizeChildrenWinSize(pWin, 0, 0, 0, 0);
if (WasViewable) {
if (pWin->backStorage) {
pOldClip = REGION_CREATE(pScreen, NullBox, 1);
REGION_COPY(pScreen, pOldClip, &pWin->clipList);
}
(*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL);
#ifdef DO_SAVE_UNDERS
if (DO_SAVE_UNDERS(pWin))
dosave = (*pScreen->ChangeSaveUnder)(pWin, pWin);
#endif /* DO_SAVE_UNDERS */
(*pScreen->ValidateTree)(pWin->parent, NullWindow, VTOther);
}
if (pWin->backStorage && ((pWin->backingStore == Always) || WasViewable)) {
if (!WasViewable)
pOldClip = &pWin->clipList; /* a convenient empty region */
bsExposed = (*pScreen->TranslateBackingStore)
(pWin, 0, 0, pOldClip,
pWin->drawable.x, pWin->drawable.y);
if (WasViewable)
REGION_DESTROY(pScreen, pOldClip);
if (bsExposed)
{
RegionPtr valExposed = NullRegion;
if (pWin->valdata)
valExposed = &pWin->valdata->after.exposed;
(*pScreen->WindowExposures) (pWin, valExposed, bsExposed);
if (valExposed)
REGION_EMPTY(pScreen, valExposed);
REGION_DESTROY(pScreen, bsExposed);
}
}
if (WasViewable) {
(*pScreen->HandleExposures)(pWin->parent);
#ifdef DO_SAVE_UNDERS
if (dosave)
(*pScreen->PostChangeSaveUnder)(pWin, pWin);
#endif /* DO_SAVE_UNDERS */
if (pScreen->PostValidateTree)
(*pScreen->PostValidateTree)(pWin->parent, NullWindow, VTOther);
}
if (pWin->realized)
WindowsRestructured ();
CheckCursorConfinement(pWin);
}
#endif
static void
miOverlayChangeBorderWidth(
WindowPtr pWin,
unsigned int width
){
int oldwidth;
register ScreenPtr pScreen;
Bool WasViewable = (Bool)(pWin->viewable);
Bool HadBorder;
#ifdef DO_SAVE_UNDERS
Bool dosave = FALSE;
#endif
oldwidth = wBorderWidth (pWin);
if (oldwidth == width)
return;
HadBorder = HasBorder(pWin);
pScreen = pWin->drawable.pScreen;
if (WasViewable && (width < oldwidth))
(*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL);
pWin->borderWidth = width;
SetBorderSize (pWin);
if (WasViewable) {
if (width > oldwidth) {
(*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL);
if (HadBorder) {
RegionPtr borderVisible;
borderVisible = REGION_CREATE(pScreen, NULL, 1);
REGION_SUBTRACT(pScreen, borderVisible,
&pWin->borderClip, &pWin->winSize);
pWin->valdata->before.borderVisible = borderVisible;
if(IN_UNDERLAY(pWin)) {
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
RegionPtr borderVisible2;
borderVisible2 = REGION_CREATE(pScreen, NULL, 1);
REGION_SUBTRACT(pScreen, borderVisible2,
&pTree->borderClip, &pWin->winSize);
pTree->valdata->borderVisible = borderVisible2;
}
}
}
#ifdef DO_SAVE_UNDERS
if (DO_SAVE_UNDERS(pWin))
dosave = (*pScreen->ChangeSaveUnder)(pWin, pWin->nextSib);
#endif /* DO_SAVE_UNDERS */
(*pScreen->ValidateTree)(pWin->parent, pWin, VTOther);
(*pScreen->HandleExposures)(pWin->parent);
#ifdef DO_SAVE_UNDERS
if (dosave)
(*pScreen->PostChangeSaveUnder)(pWin, pWin->nextSib);
#endif /* DO_SAVE_UNDERS */
if (pScreen->PostValidateTree)
(*pScreen->PostValidateTree)(pWin->parent, pWin, VTOther);
}
if (pWin->realized)
WindowsRestructured ();
}
/* We need this as an addition since the xf86 common code doesn't
know about the second tree which is static to this file. */
void
miOverlaySetRootClip(ScreenPtr pScreen, Bool enable)
{
WindowPtr pRoot = WindowTable[pScreen->myNum];
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pRoot);
MARK_UNDERLAY(pRoot);
if(enable) {
BoxRec box;
box.x1 = 0;
box.y1 = 0;
box.x2 = pScreen->width;
box.y2 = pScreen->height;
REGION_RESET(pScreen, &pTree->borderClip, &box);
} else
REGION_EMPTY(pScreen, &pTree->borderClip);
REGION_BREAK(pScreen, &pTree->clipList);
}
static void
miOverlayClearToBackground(
WindowPtr pWin,
int x, int y,
int w, int h,
Bool generateExposures
)
{
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
BoxRec box;
RegionRec reg;
RegionPtr pBSReg = NullRegion;
ScreenPtr pScreen = pWin->drawable.pScreen;
miOverlayScreenPtr pScreenPriv = MIOVERLAY_GET_SCREEN_PRIVATE(pScreen);
RegionPtr clipList;
BoxPtr extents;
int x1, y1, x2, y2;
x1 = pWin->drawable.x + x;
y1 = pWin->drawable.y + y;
if (w)
x2 = x1 + (int) w;
else
x2 = x1 + (int) pWin->drawable.width - (int) x;
if (h)
y2 = y1 + h;
else
y2 = y1 + (int) pWin->drawable.height - (int) y;
clipList = ((*pScreenPriv->InOverlay)(pWin)) ? &pWin->clipList :
&pTree->clipList;
extents = REGION_EXTENTS(pScreen, clipList);
if (x1 < extents->x1) x1 = extents->x1;
if (x2 > extents->x2) x2 = extents->x2;
if (y1 < extents->y1) y1 = extents->y1;
if (y2 > extents->y2) y2 = extents->y2;
if (x2 <= x1 || y2 <= y1)
x2 = x1 = y2 = y1 = 0;
box.x1 = x1; box.x2 = x2;
box.y1 = y1; box.y2 = y2;
REGION_INIT(pScreen, ®, &box, 1);
if (pWin->backStorage) {
pBSReg = (* pScreen->ClearBackingStore)(pWin, x, y, w, h,
generateExposures);
}
REGION_INTERSECT(pScreen, ®, ®, clipList);
if (generateExposures)
(*pScreen->WindowExposures)(pWin, ®, pBSReg);
else if (pWin->backgroundState != None)
(*pScreen->PaintWindowBackground)(pWin, ®, PW_BACKGROUND);
REGION_UNINIT(pScreen, ®);
if (pBSReg)
REGION_DESTROY(pScreen, pBSReg);
}
/****************************************************************/
/* not used */
Bool
miOverlayGetPrivateClips(
WindowPtr pWin,
RegionPtr *borderClip,
RegionPtr *clipList
){
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
if(pTree) {
*borderClip = &(pTree->borderClip);
*clipList = &(pTree->clipList);
return TRUE;
}
*borderClip = *clipList = NULL;
return FALSE;
}
void
miOverlaySetTransFunction (
ScreenPtr pScreen,
miOverlayTransFunc transFunc
){
MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->MakeTransparent = transFunc;
}
Bool
miOverlayCopyUnderlay(ScreenPtr pScreen)
{
return MIOVERLAY_GET_SCREEN_PRIVATE(pScreen)->copyUnderlay;
}
void
miOverlayComputeCompositeClip(GCPtr pGC, WindowPtr pWin)
{
ScreenPtr pScreen = pGC->pScreen;
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
RegionPtr pregWin;
Bool freeTmpClip, freeCompClip;
if(!pTree) {
miComputeCompositeClip(pGC, &pWin->drawable);
return;
}
if (pGC->subWindowMode == IncludeInferiors) {
pregWin = REGION_CREATE(pScreen, NullBox, 1);
freeTmpClip = TRUE;
if (pWin->parent || (screenIsSaved != SCREEN_SAVER_ON) ||
!HasSaverWindow (pScreen->myNum))
{
REGION_INTERSECT(pScreen,pregWin,&pTree->borderClip,&pWin->winSize);
}
} else {
pregWin = &pTree->clipList;
freeTmpClip = FALSE;
}
freeCompClip = pGC->freeCompClip;
if (pGC->clientClipType == CT_NONE) {
if (freeCompClip)
REGION_DESTROY(pScreen, pGC->pCompositeClip);
pGC->pCompositeClip = pregWin;
pGC->freeCompClip = freeTmpClip;
} else {
REGION_TRANSLATE(pScreen, pGC->clientClip,
pWin->drawable.x + pGC->clipOrg.x,
pWin->drawable.y + pGC->clipOrg.y);
if (freeCompClip) {
REGION_INTERSECT(pGC->pScreen, pGC->pCompositeClip,
pregWin, pGC->clientClip);
if (freeTmpClip)
REGION_DESTROY(pScreen, pregWin);
} else if (freeTmpClip) {
REGION_INTERSECT(pScreen, pregWin, pregWin, pGC->clientClip);
pGC->pCompositeClip = pregWin;
} else {
pGC->pCompositeClip = REGION_CREATE(pScreen, NullBox, 0);
REGION_INTERSECT(pScreen, pGC->pCompositeClip,
pregWin, pGC->clientClip);
}
pGC->freeCompClip = TRUE;
REGION_TRANSLATE(pScreen, pGC->clientClip,
-(pWin->drawable.x + pGC->clipOrg.x),
-(pWin->drawable.y + pGC->clipOrg.y));
}
}
Bool
miOverlayCollectUnderlayRegions(
WindowPtr pWin,
RegionPtr *region
){
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
if(pTree) {
*region = &pTree->borderClip;
return FALSE;
}
*region = REGION_CREATE(pWin->drawable.pScreen, NullBox, 0);
CollectUnderlayChildrenRegions(pWin, *region);
return TRUE;
}
static miOverlayTreePtr
DoLeaf(
WindowPtr pWin,
miOverlayTreePtr parent,
miOverlayTreePtr prevSib
){
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
pTree->parent = parent;
pTree->firstChild = NULL;
pTree->lastChild = NULL;
pTree->prevSib = prevSib;
pTree->nextSib = NULL;
if(prevSib)
prevSib->nextSib = pTree;
if(!parent->firstChild)
parent->firstChild = parent->lastChild = pTree;
else if(parent->lastChild == prevSib)
parent->lastChild = pTree;
return pTree;
}
static void
RebuildTree(WindowPtr pWin)
{
miOverlayTreePtr parent, prevSib, tChild;
WindowPtr pChild;
prevSib = tChild = NULL;
pWin = pWin->parent;
while(IN_OVERLAY(pWin))
pWin = pWin->parent;
parent = MIOVERLAY_GET_WINDOW_TREE(pWin);
pChild = pWin->firstChild;
parent->firstChild = parent->lastChild = NULL;
while(1) {
if(IN_UNDERLAY(pChild))
prevSib = tChild = DoLeaf(pChild, parent, prevSib);
if(pChild->firstChild) {
if(IN_UNDERLAY(pChild)) {
parent = tChild;
prevSib = NULL;
}
pChild = pChild->firstChild;
continue;
}
while(!pChild->nextSib) {
pChild = pChild->parent;
if(pChild == pWin) return;
if(IN_UNDERLAY(pChild)) {
prevSib = tChild = MIOVERLAY_GET_WINDOW_TREE(pChild);
parent = tChild->parent;
}
}
pChild = pChild->nextSib;
}
}
static Bool
HasUnderlayChildren(WindowPtr pWin)
{
WindowPtr pChild;
if(!(pChild = pWin->firstChild))
return FALSE;
while(1) {
if(IN_UNDERLAY(pChild))
return TRUE;
if(pChild->firstChild) {
pChild = pChild->firstChild;
continue;
}
while(!pChild->nextSib && (pWin != pChild))
pChild = pChild->parent;
if(pChild == pWin) break;
pChild = pChild->nextSib;
}
return FALSE;
}
static Bool
CollectUnderlayChildrenRegions(WindowPtr pWin, RegionPtr pReg)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
WindowPtr pChild;
miOverlayTreePtr pTree;
Bool hasUnderlay;
if(!(pChild = pWin->firstChild))
return FALSE;
hasUnderlay = FALSE;
while(1) {
if((pTree = MIOVERLAY_GET_WINDOW_TREE(pChild))) {
REGION_APPEND(pScreen, pReg, &pTree->borderClip);
hasUnderlay = TRUE;
} else
if(pChild->firstChild) {
pChild = pChild->firstChild;
continue;
}
while(!pChild->nextSib && (pWin != pChild))
pChild = pChild->parent;
if(pChild == pWin) break;
pChild = pChild->nextSib;
}
if(hasUnderlay) {
Bool overlap;
REGION_VALIDATE(pScreen, pReg, &overlap);
}
return hasUnderlay;
}
static void
MarkUnderlayWindow(WindowPtr pWin)
{
miOverlayTreePtr pTree = MIOVERLAY_GET_WINDOW_TREE(pWin);
if(pTree->valdata) return;
pTree->valdata = (miOverlayValDataPtr)xnfalloc(sizeof(miOverlayValDataRec));
pTree->valdata->oldAbsCorner.x = pWin->drawable.x;
pTree->valdata->oldAbsCorner.y = pWin->drawable.y;
pTree->valdata->borderVisible = NullRegion;
}
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