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 | /**************************************************************************/
/*                                                                        */
/* Copyright (c) 2001, 2011 NoMachine, http://www.nomachine.com/.         */
/*                                                                        */
/* NXCOMPSHAD, NX protocol compression and NX extensions to this software */
/* are copyright of NoMachine. Redistribution and use of the present      */
/* software is allowed according to terms specified in the file LICENSE   */
/* which comes in the source distribution.                                */
/*                                                                        */
/* Check http://www.nomachine.com/licensing.html for applicability.       */
/*                                                                        */
/* NX and NoMachine are trademarks of Medialogic S.p.A.                   */
/*                                                                        */
/* All rights reserved.                                                   */
/*                                                                        */
/**************************************************************************/
#ifndef Input_H
#define Input_H
#include <nx-X11/Xlib.h>
typedef struct Event
{
  struct Event *next;
  Display *display;
  XEvent *event;
} Event;
class Input
{
  public:
  Input();
  ~Input();
  int checkIfEvent();
  void pushEvent(Display *, XEvent *);
  XEvent *popEvent();
  Display *currentDisplay();
  int removeAllEvents(Display *);
  void setKeymap(char *keymap);
  char *getKeymap();
  void setShadowDisplayName(char *shadowDisplayName);
  char *getShadowDisplayName();
  private:
  Event *eventsHead_;
  Event *eventsTail_;
  char *keymap_;
  char *shadowDisplayName_;
};
inline Display *Input::currentDisplay()
{
  return eventsHead_ ? eventsHead_ -> display : NULL;
}
inline int Input::checkIfEvent()
{
  return (eventsHead_ != NULL);
}
inline void Input::setKeymap(char *keymap)
{
  keymap_ = keymap;
}
inline char *Input::getKeymap()
{
  return keymap_;
}
inline void Input::setShadowDisplayName(char *shadowDisplayName)
{
  shadowDisplayName_ = shadowDisplayName;
}
inline char *Input::getShadowDisplayName()
{
  return shadowDisplayName_;
}
#endif /* Input_H */
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