blob: cbba029a9988c3d055545ec44bb33aa2ceab756f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
/**************************************************************************/
/* */
/* Copyright (c) 2001, 2011 NoMachine (http://www.nomachine.com) */
/* Copyright (c) 2008-2014 Oleksandr Shneyder <o.shneyder@phoca-gmbh.de> */
/* Copyright (c) 2014-2016 Ulrich Sibiller <uli42@gmx.de> */
/* Copyright (c) 2014-2016 Mihai Moldovan <ionic@ionic.de> */
/* Copyright (c) 2011-2016 Mike Gabriel <mike.gabriel@das-netzwerkteam.de>*/
/* Copyright (c) 2015-2016 Qindel Group (http://www.qindel.com) */
/* */
/* NXCOMPSHAD, NX protocol compression and NX extensions to this software */
/* are copyright of the aforementioned persons and companies. */
/* */
/* Redistribution and use of the present software is allowed according */
/* to terms specified in the file LICENSE which comes in the source */
/* distribution. */
/* */
/* All rights reserved. */
/* */
/* NOTE: This software has received contributions from various other */
/* contributors, only the core maintainers and supporters are listed as */
/* copyright holders. Please contact us, if you feel you should be listed */
/* as copyright holder, as well. */
/* */
/**************************************************************************/
#ifndef Input_H
#define Input_H
#include <nx-X11/Xlib.h>
typedef struct Event
{
struct Event *next;
Display *display;
XEvent *event;
} Event;
class Input
{
public:
Input();
~Input();
int checkIfEvent();
void pushEvent(Display *, XEvent *);
XEvent *popEvent();
Display *currentDisplay();
int removeAllEvents(Display *);
void setKeymap(char *keymap);
char *getKeymap();
void setShadowDisplayName(char *shadowDisplayName);
char *getShadowDisplayName();
private:
Event *eventsHead_;
Event *eventsTail_;
char *keymap_;
char *shadowDisplayName_;
};
inline Display *Input::currentDisplay()
{
return eventsHead_ ? eventsHead_ -> display : NULL;
}
inline int Input::checkIfEvent()
{
return (eventsHead_ != NULL);
}
inline void Input::setKeymap(char *keymap)
{
keymap_ = keymap;
}
inline char *Input::getKeymap()
{
return keymap_;
}
inline void Input::setShadowDisplayName(char *shadowDisplayName)
{
shadowDisplayName_ = shadowDisplayName;
}
inline char *Input::getShadowDisplayName()
{
return shadowDisplayName_;
}
#endif /* Input_H */
|