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/**************************************************************************/
/* */
/* Copyright (c) 2001, 2011 NoMachine (http://www.nomachine.com) */
/* Copyright (c) 2008-2017 Oleksandr Shneyder <o.shneyder@phoca-gmbh.de> */
/* Copyright (c) 2014-2022 Ulrich Sibiller <uli42@gmx.de> */
/* Copyright (c) 2014-2019 Mihai Moldovan <ionic@ionic.de> */
/* Copyright (c) 2011-2022 Mike Gabriel <mike.gabriel@das-netzwerkteam.de>*/
/* Copyright (c) 2015-2016 Qindel Group (http://www.qindel.com) */
/* */
/* NXCOMPSHAD, NX protocol compression and NX extensions to this software */
/* are copyright of the aforementioned persons and companies. */
/* */
/* Redistribution and use of the present software is allowed according */
/* to terms specified in the file LICENSE which comes in the source */
/* distribution. */
/* */
/* All rights reserved. */
/* */
/* NOTE: This software has received contributions from various other */
/* contributors, only the core maintainers and supporters are listed as */
/* copyright holders. Please contact us, if you feel you should be listed */
/* as copyright holder, as well. */
/* */
/**************************************************************************/
#ifndef Input_H
#define Input_H
#include <nx-X11/Xlib.h>
typedef struct Event
{
struct Event *next;
Display *display;
XEvent *event;
} Event;
class Input
{
public:
Input();
~Input();
int checkIfEvent();
void pushEvent(Display *, XEvent *);
XEvent *popEvent();
Display *currentDisplay();
int removeAllEvents(Display *);
void setKeymap(char *keymap);
char *getKeymap();
void setShadowDisplayName(char *shadowDisplayName);
char *getShadowDisplayName();
private:
Event *eventsHead_;
Event *eventsTail_;
char *keymap_;
char *shadowDisplayName_;
};
inline Display *Input::currentDisplay()
{
return eventsHead_ ? eventsHead_ -> display : NULL;
}
inline int Input::checkIfEvent()
{
return (eventsHead_ != NULL);
}
inline void Input::setKeymap(char *keymap)
{
keymap_ = keymap;
}
inline char *Input::getKeymap()
{
return keymap_;
}
inline void Input::setShadowDisplayName(char *shadowDisplayName)
{
shadowDisplayName_ = shadowDisplayName;
}
inline char *Input::getShadowDisplayName()
{
return shadowDisplayName_;
}
#endif /* Input_H */
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