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author | Lars Uebernickel <lars.uebernickel@canonical.com> | 2013-06-24 12:10:56 -0400 |
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committer | Lars Uebernickel <lars.uebernickel@canonical.com> | 2013-06-24 12:10:56 -0400 |
commit | bf4e73f64ddc76a8c1ed98bddcb665401adc5402 (patch) | |
tree | 58387418678e3b6c5cc6f4e49cb7bccdb7fca8d8 /libqmenumodel/src/unityqmlmenumodel.h | |
parent | 45ffd9162f48bab8607a426b72b38f937f4b65f3 (diff) | |
download | qmenumodel-bf4e73f64ddc76a8c1ed98bddcb665401adc5402.tar.gz qmenumodel-bf4e73f64ddc76a8c1ed98bddcb665401adc5402.tar.bz2 qmenumodel-bf4e73f64ddc76a8c1ed98bddcb665401adc5402.zip |
Move unityqmlmenumodel's properties to unitymenumodel
This gets rid of the ad-hoc construct-only properties and ::init() vfunc. Names
and paths can now be changed after creating the menu model. This will probably
be used seldom in practice, but it makes the code a bit cleaner.
Unityqmlmenumodel doesn't do anything interesting right now.
Diffstat (limited to 'libqmenumodel/src/unityqmlmenumodel.h')
-rw-r--r-- | libqmenumodel/src/unityqmlmenumodel.h | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/libqmenumodel/src/unityqmlmenumodel.h b/libqmenumodel/src/unityqmlmenumodel.h index a375e8e..d57d52e 100644 --- a/libqmenumodel/src/unityqmlmenumodel.h +++ b/libqmenumodel/src/unityqmlmenumodel.h @@ -27,9 +27,6 @@ class UnityQmlMenuModel: public UnityMenuModel, public QQmlParserStatus { Q_OBJECT Q_INTERFACES(QQmlParserStatus) - Q_PROPERTY(QByteArray busName READ busName WRITE setBusName NOTIFY busNameChanged) - Q_PROPERTY(QByteArray actionObjectPath READ actionObjectPath WRITE setActionObjectPath NOTIFY actionObjectPathChanged) - Q_PROPERTY(QByteArray menuObjectPath READ menuObjectPath WRITE setMenuObjectPath NOTIFY menuObjectPathChanged) public: UnityQmlMenuModel(QObject *parent = NULL); @@ -38,20 +35,6 @@ public: void classBegin(); void componentComplete(); - QByteArray busName() const; - void setBusName(const QByteArray &name); - - QByteArray actionObjectPath() const; - void setActionObjectPath(const QByteArray &path); - - QByteArray menuObjectPath() const; - void setMenuObjectPath(const QByteArray &path); - -Q_SIGNALS: - void busNameChanged(const QByteArray &name); - void actionObjectPathChanged(const QByteArray &path); - void menuObjectPathChanged(const QByteArray &path); - private: struct UnityQmlMenuModelPrivate *priv; }; |