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authorLars Uebernickel <lars.uebernickel@canonical.com>2013-06-24 12:10:56 -0400
committerLars Uebernickel <lars.uebernickel@canonical.com>2013-06-24 12:10:56 -0400
commitbf4e73f64ddc76a8c1ed98bddcb665401adc5402 (patch)
tree58387418678e3b6c5cc6f4e49cb7bccdb7fca8d8 /libqmenumodel/src/unityqmlmenumodel.h
parent45ffd9162f48bab8607a426b72b38f937f4b65f3 (diff)
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Move unityqmlmenumodel's properties to unitymenumodel
This gets rid of the ad-hoc construct-only properties and ::init() vfunc. Names and paths can now be changed after creating the menu model. This will probably be used seldom in practice, but it makes the code a bit cleaner. Unityqmlmenumodel doesn't do anything interesting right now.
Diffstat (limited to 'libqmenumodel/src/unityqmlmenumodel.h')
-rw-r--r--libqmenumodel/src/unityqmlmenumodel.h17
1 files changed, 0 insertions, 17 deletions
diff --git a/libqmenumodel/src/unityqmlmenumodel.h b/libqmenumodel/src/unityqmlmenumodel.h
index a375e8e..d57d52e 100644
--- a/libqmenumodel/src/unityqmlmenumodel.h
+++ b/libqmenumodel/src/unityqmlmenumodel.h
@@ -27,9 +27,6 @@ class UnityQmlMenuModel: public UnityMenuModel, public QQmlParserStatus
{
Q_OBJECT
Q_INTERFACES(QQmlParserStatus)
- Q_PROPERTY(QByteArray busName READ busName WRITE setBusName NOTIFY busNameChanged)
- Q_PROPERTY(QByteArray actionObjectPath READ actionObjectPath WRITE setActionObjectPath NOTIFY actionObjectPathChanged)
- Q_PROPERTY(QByteArray menuObjectPath READ menuObjectPath WRITE setMenuObjectPath NOTIFY menuObjectPathChanged)
public:
UnityQmlMenuModel(QObject *parent = NULL);
@@ -38,20 +35,6 @@ public:
void classBegin();
void componentComplete();
- QByteArray busName() const;
- void setBusName(const QByteArray &name);
-
- QByteArray actionObjectPath() const;
- void setActionObjectPath(const QByteArray &path);
-
- QByteArray menuObjectPath() const;
- void setMenuObjectPath(const QByteArray &path);
-
-Q_SIGNALS:
- void busNameChanged(const QByteArray &name);
- void actionObjectPathChanged(const QByteArray &path);
- void menuObjectPathChanged(const QByteArray &path);
-
private:
struct UnityQmlMenuModelPrivate *priv;
};