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* converter: cleanup and add support for more variant typesMarco Trevisan (Treviño)2016-11-161-76/+100
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| * converter: properly set the QByteArray using ctor, or it will be created twiceMarco Trevisan (Treviño)2016-10-261-4/+1
| * converter: return a variant when the schema is a variantMarco Trevisan (Treviño)2016-10-251-1/+1
| * converter: free schema type on destructionMarco Trevisan (Treviño)2016-10-251-2/+4
| * converter: free the strv containerMarco Trevisan (Treviño)2016-10-251-0/+1
| * Merged variant-string-parser into converter-improvements.Marco Trevisan (Treviño)2016-10-251-2/+6
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| * | converter: use qUtf8Printable functionLukáš Tinkl2016-10-251-5/+5
| * | Converter: add support to String ArraysMarco Trevisan (Treviño)2016-10-251-2/+21
| * | Merging with lp:~3v1n0/qmenumodel/variant-string-parserMarco Trevisan (Treviño)2016-10-251-1/+0
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| * | | converter: stop looking if w'eve no entryTypeMarco Trevisan (Treviño)2016-10-181-0/+2
| * | | Converter: use builders and c++ facilities for schema conversionsMarco Trevisan (Treviño)2016-10-181-38/+22
| * | | Converter: use some c++11 facilities for listsMarco Trevisan (Treviño)2016-10-181-13/+12
| * | | Converter: use QMetaType to check integer subtypesMarco Trevisan (Treviño)2016-10-181-20/+16
| * | | Converter: add support for ByteArrayListMarco Trevisan (Treviño)2016-10-181-1/+21
| * | | Converter: add bytestring supportMarco Trevisan (Treviño)2016-10-181-1/+5
* | | | Crossbuilding fixes.Florian Boucault2016-11-161-5/+1
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| * | | Crossbuilding fixes.Florian Boucault2016-07-191-5/+1
* | | | UnityMenuModel: avoid copy on assignmentMarco Trevisan (Treviño)2016-10-251-1/+1
* | | | UnityMenuModel: use conversion with gschema in unity actionsMarco Trevisan (Treviño)2016-10-251-1/+5
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* | | remove deprecated g_type_init() callsMarco Trevisan (Treviño)2016-10-221-1/+0
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* | QStateAction: add ability to activate or change state by variant stringMarco Trevisan (Treviño)2016-10-183-1/+23
* | Converter: move parseVariantString here from UnityMenuModelMarco Trevisan (Treviño)2016-10-183-25/+28
* | UnityMenuModel: avoid initializing an empty QVariant if not neededMarco Trevisan (Treviño)2016-10-151-4/+3
* | UnityMenuModel: avoid copying the string to a new std oneMarco Trevisan (Treviño)2016-10-141-1/+1
* | UnityMenuModel add support for activating and changing state with a variant s...Marco Trevisan (Treviño)2016-10-142-0/+36
* | Converter: add support to LongLong and ULongLongMarco Trevisan (Treviño)2016-10-141-0/+6
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* only log criticalNick Dedekind2016-02-231-2/+2
* added missing fileNick Dedekind2016-02-231-0/+23
* use logging categoriesNick Dedekind2016-02-191-2/+5
* Fix crash from not NULLing a variant that we later might try to unrefMichael Terry2015-04-301-0/+1
* added commentNick Dedekind2014-12-101-0/+1
* Allow override of action state parserNick Dedekind2014-11-112-2/+31
* disconnect on clearNick Dedekind2014-10-101-7/+8
* remove check for native fileNick Dedekind2014-07-291-1/+1
* unitymenumodel: add nameOwner propertyLars Uebernickel2014-07-112-0/+13
* unitymenumodel: notify when the bus name changesLars Uebernickel2014-07-111-0/+1
* unset actions model in destructorNick Dedekind2014-06-302-7/+14
* Add standard "has the property actually changed" check to UnityMenuModel::set...Antti Kaijanmäki2014-04-021-0/+3
* revert the last commit.Antti Kaijanmäki2014-04-021-12/+2
* UnityMenuModel::setName: handle empty strings properly.Antti Kaijanmäki2014-04-021-2/+12
* Fix use of un-initialized memoryAlbert Astals2014-02-281-3/+2
* Added data change to loadExtAttributesNick Dedekind2013-12-111-0/+2
* Fixed #define guardMarcus Tomlinson2013-11-061-1/+1
* removed unnecessary pointer checksNick Dedekind2013-10-141-14/+13
* Added iterator/item pointer checksNick Dedekind2013-10-141-8/+49
* Use g_file_get_uri instead of g_file_get_path to make sure the URI's percentGustavo Pichorim Boiko2013-10-111-1/+1
* QStateAction: try to maintain the type of the action's stateLars Uebernickel2013-09-231-4/+7
* Fix sequence memory leak in unitymenumodelPete Woods2013-09-171-0/+1
* fullActioName: make sure 'name' is valid for the duration of the functionLars Uebernickel2013-09-031-1/+3
* Add UnityMenuAction::index propertyLars Uebernickel2013-09-034-46/+82