From f8036895f95acc49f484af564d2b56f14c158dd9 Mon Sep 17 00:00:00 2001 From: Robert Tari Date: Tue, 16 Nov 2021 08:10:18 +0100 Subject: Rename unity* source files --- libqmenumodel/src/ayatanamenuaction.cpp | 157 ++++++++++++++++++++++++++++++++ 1 file changed, 157 insertions(+) create mode 100644 libqmenumodel/src/ayatanamenuaction.cpp (limited to 'libqmenumodel/src/ayatanamenuaction.cpp') diff --git a/libqmenumodel/src/ayatanamenuaction.cpp b/libqmenumodel/src/ayatanamenuaction.cpp new file mode 100644 index 0000000..bbbbf77 --- /dev/null +++ b/libqmenumodel/src/ayatanamenuaction.cpp @@ -0,0 +1,157 @@ +/* + * Copyright 2013 Canonical Ltd. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation; version 3. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see . + * + * Authors: Nick Dedekind + */ + +#include "ayatanamenuaction.h" +#include "ayatanamenumodel.h" +#include "ayatanamenuactionevents.h" + +UnityMenuAction::UnityMenuAction(QObject* parent) + : QObject(parent), + m_valid(false), + m_enabled(false), + m_model(NULL), + m_index(-1) +{ +} + +UnityMenuAction::~UnityMenuAction() +{ + unregisterAction(); +} + +QString UnityMenuAction::name() const +{ + return m_name; +} + +void UnityMenuAction::setName(const QString& name) +{ + if (m_name != name) { + m_name = name; + Q_EMIT nameChanged(m_name); + } +} + +UnityMenuModel* UnityMenuAction::model() const +{ + return m_model; +} + +void UnityMenuAction::setModel(UnityMenuModel* model) +{ + if (m_model != model) { + unregisterAction(); + m_model = model; + registerAction(); + Q_EMIT modelChanged(model); + } +} + +QVariant UnityMenuAction::state() const +{ + return m_state; +} + +void UnityMenuAction::setState(const QVariant& state) +{ + if (m_state != state) { + m_state = state; + Q_EMIT stateChanged(m_state); + } +} + +bool UnityMenuAction::isEnabled() const +{ + return m_enabled; +} + +void UnityMenuAction::setEnabled(bool enabled) +{ + if (m_enabled != enabled) { + m_enabled = enabled; + Q_EMIT enabledChanged(m_enabled); + } +} + +bool UnityMenuAction::isValid() const +{ + return m_valid; +} + +void UnityMenuAction::setValid(bool valid) +{ + if (m_valid != valid) { + m_valid = valid; + Q_EMIT validChanged(m_valid); + } +} + +int UnityMenuAction::index() const +{ + return m_index; +} + +void UnityMenuAction::setIndex(int i) +{ + if (i != m_index) { + m_index = i; + Q_EMIT indexChanged(m_index); + } +} + +void UnityMenuAction::registerAction() +{ + if (m_model) { + m_model->registerAction(this); + } +} + +void UnityMenuAction::unregisterAction() +{ + if (m_model) { + m_model->unregisterAction(this); + } +} + +bool UnityMenuAction::event(QEvent* e) +{ + if (e->type() == UnityMenuActionAddEvent::eventType) { + UnityMenuActionAddEvent *umaae = static_cast(e); + + setEnabled(umaae->enabled); + setState(umaae->state); + setValid(true); + return true; + } else if (e->type() == UnityMenuActionEnabledChangedEvent::eventType) { + UnityMenuActionEnabledChangedEvent *umaece = static_cast(e); + + setEnabled(umaece->enabled); + return true; + } else if (e->type() == UnityMenuActionStateChangeEvent::eventType) { + UnityMenuActionStateChangeEvent *umasce = static_cast(e); + + setState(umasce->state); + return true; + } else if (e->type() == UnityMenuActionRemoveEvent::eventType) { + UnityMenuActionRemoveEvent *umare = static_cast(e); + + setValid(false); + return true; + } + return QObject::event(e); +} -- cgit v1.2.3