/* * Copyright 2013 Canonical Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Authors: * Nick Dedekind */ #include "unitymenuaction.h" #include "unitymenumodel.h" UnityMenuAction::UnityMenuAction(QObject* parent) : QObject(parent), m_model(NULL), m_index(-1) { } int UnityMenuAction::index() const { return m_index; } void UnityMenuAction::setIndex(int index) { if (m_index != index) { m_index = index; Q_EMIT indexChanged(index); } } UnityMenuModel* UnityMenuAction::model() const { return m_model; } void UnityMenuAction::setModel(UnityMenuModel* model) { if (m_model != model) { if (m_model) { disconnect(m_model); } m_model = model; connect(model, SIGNAL(dataChanged(const QModelIndex&, const QModelIndex&, const QVector&)), SIGNAL(stateChanged())); Q_EMIT modelChanged(model); } }