/*
* Copyright 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* Authors: Nick Dedekind
*/
#include "unitymenuaction.h"
#include "unitymenumodel.h"
#include "unitymenuactionevents.h"
#include
UnityMenuAction::UnityMenuAction(QObject* parent)
: QObject(parent),
m_valid(false),
m_enabled(false),
m_model(NULL),
m_index(-1)
{
}
UnityMenuAction::~UnityMenuAction()
{
unregisterAction();
}
QString UnityMenuAction::name() const
{
return m_name;
}
void UnityMenuAction::setName(const QString& name)
{
if (m_name != name) {
m_name = name;
Q_EMIT nameChanged(m_name);
}
}
UnityMenuModel* UnityMenuAction::model() const
{
return m_model;
}
void UnityMenuAction::setModel(UnityMenuModel* model)
{
if (m_model != model) {
unregisterAction();
m_model = model;
registerAction();
Q_EMIT modelChanged(model);
}
}
QVariant UnityMenuAction::state() const
{
return m_state;
}
void UnityMenuAction::setState(const QVariant& state)
{
if (m_state != state) {
m_state = state;
Q_EMIT stateChanged(m_state);
}
}
bool UnityMenuAction::isEnabled() const
{
return m_enabled;
}
void UnityMenuAction::setEnabled(bool enabled)
{
if (m_enabled != enabled) {
m_enabled = enabled;
Q_EMIT enabledChanged(m_enabled);
}
}
bool UnityMenuAction::isValid() const
{
return m_valid;
}
void UnityMenuAction::setValid(bool valid)
{
if (m_valid != valid) {
m_valid = valid;
Q_EMIT validChanged(m_valid);
}
}
int UnityMenuAction::index() const
{
return m_index;
}
void UnityMenuAction::setIndex(int i)
{
if (i != m_index) {
m_index = i;
Q_EMIT indexChanged(m_index);
}
}
void UnityMenuAction::registerAction()
{
if (m_model) {
m_model->registerAction(this);
}
}
void UnityMenuAction::unregisterAction()
{
if (m_model) {
m_model->unregisterAction(this);
}
}
bool UnityMenuAction::event(QEvent* e)
{
if (e->type() == UnityMenuActionAddEvent::eventType) {
UnityMenuActionAddEvent *umaae = static_cast(e);
setEnabled(umaae->enabled);
setState(umaae->state);
setValid(true);
return true;
} else if (e->type() == UnityMenuActionEnabledChangedEvent::eventType) {
UnityMenuActionEnabledChangedEvent *umaece = static_cast(e);
setEnabled(umaece->enabled);
return true;
} else if (e->type() == UnityMenuActionStateChangeEvent::eventType) {
UnityMenuActionStateChangeEvent *umasce = static_cast(e);
setState(umasce->state);
return true;
} else if (e->type() == UnityMenuActionRemoveEvent::eventType) {
UnityMenuActionRemoveEvent *umare = static_cast(e);
setValid(false);
return true;
}
return QObject::event(e);
}