/* * Copyright 2013 Canonical Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Authors: Nick Dedekind */ #ifndef UNITYMENUACTION_H #define UNITYMENUACTION_H #include #include class UnityMenuModel; class UnityMenuAction: public QObject { Q_OBJECT Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged) Q_PROPERTY(QVariant state READ state NOTIFY stateChanged) Q_PROPERTY(bool enabled READ isEnabled NOTIFY enabledChanged) Q_PROPERTY(bool valid READ isValid NOTIFY validChanged) Q_PROPERTY(UnityMenuModel* model READ model WRITE setModel NOTIFY modelChanged) public: UnityMenuAction(QObject* parent = 0); ~UnityMenuAction(); QString name() const; void setName(const QString& str); UnityMenuModel* model() const; void setModel(UnityMenuModel* model); QVariant state() const; bool isEnabled() const; bool isValid() const; public Q_SLOTS: void onAdded(bool enabled, const QVariant &state); void onRemoved(); void onEnabledChanged(bool enabled); void onStateChanged(const QVariant &state); Q_SIGNALS: void nameChanged(const QString& name); void modelChanged(UnityMenuModel* model); void stateChanged(const QVariant& name); void enabledChanged(bool enabled); void validChanged(bool valid); private: void unregisterAction(); void registerAction(); QString m_name; QVariant m_state; bool m_valid; bool m_enabled; UnityMenuModel* m_model; }; #endif // UNITYMENUACTIONGROUP_H