/*
* Copyright 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* Authors: Nick Dedekind
*/
#ifndef UNITYMENUACTION_H
#define UNITYMENUACTION_H
#include
#include
class UnityMenuModel;
class UnityMenuAction: public QObject
{
Q_OBJECT
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
Q_PROPERTY(QVariant state READ state NOTIFY stateChanged)
Q_PROPERTY(bool enabled READ isEnabled NOTIFY enabledChanged)
Q_PROPERTY(bool valid READ isValid NOTIFY validChanged)
Q_PROPERTY(UnityMenuModel* model READ model WRITE setModel NOTIFY modelChanged)
Q_PROPERTY(int index READ index WRITE setIndex NOTIFY indexChanged)
public:
UnityMenuAction(QObject* parent = 0);
~UnityMenuAction();
QString name() const;
void setName(const QString& str);
UnityMenuModel* model() const;
void setModel(UnityMenuModel* model);
int index() const;
void setIndex(int i);
QVariant state() const;
bool isEnabled() const;
bool isValid() const;
Q_SIGNALS:
Q_INVOKABLE void activate(const QVariant& parameter = QVariant());
Q_INVOKABLE void changeState(const QVariant& parameter);
void nameChanged(const QString& name);
void modelChanged(UnityMenuModel* model);
void stateChanged(const QVariant& name);
void enabledChanged(bool enabled);
void validChanged(bool valid);
void indexChanged(int index);
protected:
virtual bool event(QEvent* e);
void setState(const QVariant& state);
void setEnabled(bool enabled);
void setValid(bool valid);
private:
void unregisterAction();
void registerAction();
QString m_name;
QVariant m_state;
bool m_valid;
bool m_enabled;
UnityMenuModel* m_model;
int m_index;
};
#endif // UNITYMENUACTIONGROUP_H