/*
* Copyright 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* Authors: Lars Uebernickel
*/
#ifndef UNITYMENUMODEL_H
#define UNITYMENUMODEL_H
#include
class UnityMenuModel: public QAbstractListModel
{
Q_OBJECT
Q_PROPERTY(QByteArray busName READ busName WRITE setBusName NOTIFY busNameChanged)
Q_PROPERTY(QByteArray actionObjectPath READ actionObjectPath WRITE setActionObjectPath NOTIFY actionObjectPathChanged)
Q_PROPERTY(QByteArray menuObjectPath READ menuObjectPath WRITE setMenuObjectPath NOTIFY menuObjectPathChanged)
public:
enum MenuRoles {
ActionRole = Qt::DisplayRole + 1,
LabelRole,
SensitiveRole,
IsSeparatorRole
};
public:
UnityMenuModel(QObject *parent = NULL);
virtual ~UnityMenuModel();
QByteArray busName() const;
void setBusName(const QByteArray &name);
QByteArray actionObjectPath() const;
void setActionObjectPath(const QByteArray &path);
QByteArray menuObjectPath() const;
void setMenuObjectPath(const QByteArray &path);
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex &parent = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
QModelIndex index(int row, int column = 0, const QModelIndex &parent = QModelIndex()) const;
QModelIndex parent(const QModelIndex &index) const;
QHash roleNames() const;
Q_INVOKABLE QObject * submenu(int position);
Q_SIGNALS:
void busNameChanged(const QByteArray &name);
void actionObjectPathChanged(const QByteArray &path);
void menuObjectPathChanged(const QByteArray &path);
public Q_SLOTS:
void activate(int index);
private:
class UnityMenuModelPrivate *priv;
friend class UnityMenuModelPrivate;
};
#endif