/* * Copyright 2012 Canonical Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Authors: * Renato Araujo Oliveira Filho */ #ifndef QDBUSACTIONGROUP_H #define QDBUSACTIONGROUP_H #include "qdbusobject.h" #include #include #include class QDBusActionGroup : public QObject, public QDBusObject { Q_OBJECT Q_PROPERTY(int busType READ busType WRITE setIntBusType NOTIFY busTypeChanged) Q_PROPERTY(QString busName READ busName WRITE setBusName NOTIFY busNameChanged) Q_PROPERTY(QString objectPath READ objectPath WRITE setObjectPath NOTIFY objectPathChanged) Q_PROPERTY(int status READ status NOTIFY statusChanged) Q_PROPERTY(int count READ count NOTIFY countChanged) public: QDBusActionGroup(QObject *parent=0); ~QDBusActionGroup(); int count() const; Q_SIGNALS: void busTypeChanged(BusType type); void busNameChanged(const QString &busNameChanged); void objectPathChanged(const QString &objectPath); void statusChanged(ConnectionStatus status); void actionStateChanged(const QString &name, QVariant value); void countChanged(int count); public Q_SLOTS: void start(); void stop(); QAction *action(const QString &actionName); protected: virtual void serviceAppear(GDBusConnection *connection); virtual void serviceVanish(GDBusConnection *connection); private Q_SLOTS: void onActionTriggered(); private: GActionGroup *m_actionGroup; QSet m_actions; int m_signalActionAddId; int m_signalActionRemovedId; int m_signalStateChangedId; // workaround to support int as bustType void setIntBusType(int busType); void setActionGroup(GDBusActionGroup *ag); void addAction(const char *actionName); void removeAction(const char *actionName); void updateAction(const char *actionName, GVariant *state); void clear(); // glib slots static void onActionAdded(GDBusActionGroup *ag, gchar *actionName, gpointer data); static void onActionRemoved(GDBusActionGroup *ag, gchar *actionName, gpointer data); static void onActionStateChanged(GDBusActionGroup *ag, gchar *actionName, GVariant *value, gpointer data); }; #endif