/*
* Copyright 2012 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* Authors:
* Renato Araujo Oliveira Filho
*/
#ifndef QDBUSACTIONGROUP_H
#define QDBUSACTIONGROUP_H
#include "qdbusobject.h"
#include
#include
#include
class QDBusActionGroup : public QObject, public QDBusObject
{
Q_OBJECT
Q_PROPERTY(int busType READ busType WRITE setIntBusType NOTIFY busTypeChanged)
Q_PROPERTY(QString busName READ busName WRITE setBusName NOTIFY busNameChanged)
Q_PROPERTY(QString objectPath READ objectPath WRITE setObjectPath NOTIFY objectPathChanged)
Q_PROPERTY(int status READ status NOTIFY statusChanged)
Q_PROPERTY(int count READ count NOTIFY countChanged)
public:
QDBusActionGroup(QObject *parent=0);
~QDBusActionGroup();
int count() const;
Q_SIGNALS:
void busTypeChanged(BusType type);
void busNameChanged(const QString &busNameChanged);
void objectPathChanged(const QString &objectPath);
void statusChanged(ConnectionStatus status);
void actionStateChanged(const QString &name, QVariant value);
void countChanged(int count);
public Q_SLOTS:
void start();
void stop();
QAction *action(const QString &actionName);
protected:
virtual void serviceAppear(GDBusConnection *connection);
virtual void serviceVanish(GDBusConnection *connection);
private Q_SLOTS:
void onActionTriggered();
private:
GActionGroup *m_actionGroup;
QSet m_actions;
int m_signalActionAddId;
int m_signalActionRemovedId;
int m_signalStateChangedId;
// workaround to support int as bustType
void setIntBusType(int busType);
void setActionGroup(GDBusActionGroup *ag);
void addAction(const char *actionName);
void removeAction(const char *actionName);
void updateAction(const char *actionName, GVariant *state);
void clear();
// glib slots
static void onActionAdded(GDBusActionGroup *ag, gchar *actionName, gpointer data);
static void onActionRemoved(GDBusActionGroup *ag, gchar *actionName, gpointer data);
static void onActionStateChanged(GDBusActionGroup *ag, gchar *actionName, GVariant *value, gpointer data);
};
#endif