blob: c2c7034c10a9c9991efcffc660ba8749c12d8e73 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
|
/*
* Copyright 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authors: Nick Dedekind <nick.dedekind@canonical.com>
*/
#include "unitymenuaction.h"
#include "unitymenumodel.h"
#include <QDebug>
UnityMenuAction::UnityMenuAction(QObject* parent)
: QObject(parent),
m_valid(false),
m_enabled(false),
m_model(NULL)
{
}
UnityMenuAction::~UnityMenuAction()
{
if (m_model) {
m_model->unregisterAction(this);
}
}
QString UnityMenuAction::name() const
{
return m_name;
}
void UnityMenuAction::setName(const QString& name)
{
if (m_name != name) {
m_name = name;
Q_EMIT nameChanged(m_name);
}
}
UnityMenuModel* UnityMenuAction::model() const
{
return m_model;
}
void UnityMenuAction::setModel(UnityMenuModel* model)
{
if (m_model != model) {
if (!model) {
unregisterAction();
}
m_model = model;
registerAction();
Q_EMIT modelChanged(model);
}
}
QVariant UnityMenuAction::state() const
{
return m_state;
}
bool UnityMenuAction::isEnabled() const
{
return m_enabled;
}
bool UnityMenuAction::isValid() const
{
return m_valid;
}
void UnityMenuAction::onAdded(bool enabled, const QVariant &state)
{
if (m_enabled != enabled) {
m_enabled = enabled;
Q_EMIT enabledChanged(m_enabled);
}
if (m_state != state) {
m_state = state;
Q_EMIT stateChanged(m_state);
}
if (m_valid != true) {
m_valid = true;
Q_EMIT validChanged(m_valid);
}
}
void UnityMenuAction::onRemoved()
{
if (m_valid != false) {
m_valid = false;
Q_EMIT validChanged(m_valid);
}
}
void UnityMenuAction::onEnabledChanged(bool enabled)
{
if (m_enabled != enabled) {
m_enabled = enabled;
Q_EMIT enabledChanged(m_enabled);
}
}
void UnityMenuAction::onStateChanged(const QVariant &state)
{
if (m_state != state) {
m_state = state;
Q_EMIT stateChanged(m_state);
}
}
void UnityMenuAction::registerAction()
{
if (m_model) {
m_model->registerAction(this);
}
}
void UnityMenuAction::unregisterAction()
{
if (m_model) {
m_model->unregisterAction(this);
}
}
|