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/*
* Copyright 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authors: Lars Uebernickel <lars.uebernickel@canonical.com>
*/
#ifndef UNITYMENUMODEL_H
#define UNITYMENUMODEL_H
#include <QAbstractListModel>
class ActionStateParser;
class QQmlComponent;
class UnityMenuAction;
class UnityMenuModel: public QAbstractListModel
{
Q_OBJECT
Q_PROPERTY(QByteArray busName READ busName WRITE setBusName NOTIFY busNameChanged)
Q_PROPERTY(QByteArray nameOwner READ nameOwner NOTIFY nameOwnerChanged)
Q_PROPERTY(QVariantMap actions READ actions WRITE setActions NOTIFY actionsChanged)
Q_PROPERTY(QByteArray menuObjectPath READ menuObjectPath WRITE setMenuObjectPath NOTIFY menuObjectPathChanged)
Q_PROPERTY(ActionStateParser* actionStateParser READ actionStateParser WRITE setActionStateParser NOTIFY actionStateParserChanged)
public:
UnityMenuModel(QObject *parent = NULL);
virtual ~UnityMenuModel();
QByteArray busName() const;
void setBusName(const QByteArray &name);
QByteArray nameOwner() const;
QVariantMap actions() const;
void setActions(const QVariantMap &actions);
QByteArray menuObjectPath() const;
void setMenuObjectPath(const QByteArray &path);
ActionStateParser* actionStateParser() const;
void setActionStateParser(ActionStateParser* actionStateParser);
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex &parent = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
QModelIndex index(int row, int column = 0, const QModelIndex &parent = QModelIndex()) const;
QModelIndex parent(const QModelIndex &index) const;
QHash<int, QByteArray> roleNames() const;
Q_INVOKABLE QObject * submenu(int position, QQmlComponent* actionStateParser = NULL);
Q_INVOKABLE bool loadExtendedAttributes(int position, const QVariantMap &schema);
Q_INVOKABLE QVariant get(int row, const QByteArray &role);
Q_INVOKABLE void activate(int index, const QVariant& parameter = QVariant());
Q_INVOKABLE void activateByVariantString(int index, const QString& parameter = QString());
Q_INVOKABLE void changeState(int index, const QVariant& parameter);
Q_INVOKABLE void changeStateByVariantString(int index, const QString& parameter = QString());
void registerAction(UnityMenuAction* action);
void unregisterAction(UnityMenuAction* action);
Q_SIGNALS:
void busNameChanged(const QByteArray &name);
void nameOwnerChanged(const QByteArray &owner);
void actionsChanged(const QByteArray &path);
void menuObjectPathChanged(const QByteArray &path);
void actionStateParserChanged(ActionStateParser* parser);
protected Q_SLOTS:
void onRegisteredActionNameChanged(const QString& name);
void onRegisteredActionIndexChanged(int);
void onRegisteredActionActivated(const QVariant& parameter);
void onRegisteredActionStateChanged(const QVariant& parameter);
protected:
virtual bool event(QEvent* e);
private:
class UnityMenuModelPrivate *priv;
friend class UnityMenuModelPrivate;
UnityMenuModel(const UnityMenuModelPrivate& other, QObject *parent);
};
#endif
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