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authormarha <marha@users.sourceforge.net>2011-02-28 06:37:03 +0000
committermarha <marha@users.sourceforge.net>2011-02-28 06:37:03 +0000
commitfeee2b5ceb37101bd1c4162e49805e6ad63e28ae (patch)
treedacb7faae8047c9dbc714a377440d9f69eb1f480
parent8268836508edd4ba2a3045c9ba937397df7bf2c5 (diff)
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xserver libX11 Xextproto mesa Git update 28 Feb 2011
-rw-r--r--X11/extensions/Makefile.in856
-rw-r--r--X11/extensions/configure.ac36
-rw-r--r--libX11/specs/i18n/localedb/localedb.xml1554
-rw-r--r--libX11/specs/i18n/trans/trans.xml3958
-rw-r--r--libXext/src/Xge.c730
-rw-r--r--mesalib/docs/GL3.txt2
-rw-r--r--mesalib/docs/MESA_multithread_makecurrent.spec158
-rw-r--r--mesalib/docs/relnotes-7.11.html119
-rw-r--r--mesalib/src/glsl/Makefile426
-rw-r--r--mesalib/src/mesa/main/extensions.c1831
-rw-r--r--mesalib/src/mesa/main/formats.c3276
-rw-r--r--mesalib/src/mesa/main/formats.h480
-rw-r--r--mesalib/src/mesa/main/texcompress.c518
-rw-r--r--mesalib/src/mesa/main/texcompress_rgtc.c1122
-rw-r--r--mesalib/src/mesa/main/texcompress_rgtc.h60
-rw-r--r--mesalib/src/mesa/main/texfetch.c1815
-rw-r--r--mesalib/src/mesa/main/texformat.c19
-rw-r--r--mesalib/src/mesa/main/texstore.c9572
-rw-r--r--mesalib/src/mesa/main/texstore.h445
-rw-r--r--mesalib/src/mesa/sources.mak737
-rw-r--r--mesalib/src/mesa/state_tracker/st_draw.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c980
-rw-r--r--mesalib/src/mesa/state_tracker/st_format.c17
-rw-r--r--mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c2
-rw-r--r--xorg-server/configure.ac7
-rw-r--r--xorg-server/dix/devices.c5206
-rw-r--r--xorg-server/hw/dmx/doc/Makefile.am63
-rw-r--r--xorg-server/hw/dmx/doc/doxygen.conf.in (renamed from xorg-server/hw/dmx/doc/doxygen.conf)18
-rw-r--r--xorg-server/hw/xfree86/loader/Makefile.am59
-rw-r--r--xorg-server/hw/xwin/glx/Makefile.am120
-rw-r--r--xorg-server/xkeyboard-config/rules/base.o_s.part285
-rw-r--r--xorg-server/xkeyboard-config/rules/base.xml.in10
-rw-r--r--xorg-server/xkeyboard-config/symbols/af794
-rw-r--r--xorg-server/xkeyboard-config/symbols/capslock136
-rw-r--r--xorg-server/xkeyboard-config/symbols/et146
-rw-r--r--xorg-server/xkeyboard-config/symbols/mn162
-rw-r--r--xorg-server/xkeyboard-config/symbols/np241
37 files changed, 18328 insertions, 17634 deletions
diff --git a/X11/extensions/Makefile.in b/X11/extensions/Makefile.in
deleted file mode 100644
index 81eaffd2a..000000000
--- a/X11/extensions/Makefile.in
+++ /dev/null
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- mitmiscproto.h \
- multibufconst.h \
- multibufproto.h \
- secur.h \
- securproto.h \
- shapeconst.h \
- shapeproto.h \
- shm.h \
- shmproto.h \
- syncconst.h \
- syncproto.h \
- ag.h \
- agproto.h \
- cup.h \
- cupproto.h \
- dbe.h \
- dbeproto.h \
- EVI.h \
- EVIproto.h \
- xtestext1proto.h \
- xtestext1const.h \
- xtestconst.h \
- xtestproto.h
-
-
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diff --git a/X11/extensions/configure.ac b/X11/extensions/configure.ac
index 92d49d9d7..dd30292e3 100644
--- a/X11/extensions/configure.ac
+++ b/X11/extensions/configure.ac
@@ -1,18 +1,18 @@
-AC_PREREQ([2.60])
-AC_INIT([XExtProto], [7.1.99.0], [https://bugs.freedesktop.org/enter_bug.cgi?product=xorg])
-AM_INIT_AUTOMAKE([foreign dist-bzip2])
-AM_MAINTAINER_MODE
-
-# Require xorg-macros minimum of 1.10 for DocBook XML documentation
-m4_ifndef([XORG_MACROS_VERSION],
- [m4_fatal([must install xorg-macros 1.10 or later before running autoconf/autogen])])
-XORG_MACROS_VERSION(1.10)
-XORG_DEFAULT_OPTIONS
-XORG_ENABLE_SPECS
-XORG_WITH_XMLTO(0.0.20)
-XORG_WITH_FOP
-XORG_CHECK_SGML_DOCTOOLS(1.5)
-
-AC_OUTPUT([Makefile
- specs/Makefile
- xextproto.pc])
+AC_PREREQ([2.60])
+AC_INIT([XExtProto], [7.2.0], [https://bugs.freedesktop.org/enter_bug.cgi?product=xorg])
+AM_INIT_AUTOMAKE([foreign dist-bzip2])
+AM_MAINTAINER_MODE
+
+# Require xorg-macros minimum of 1.10 for DocBook XML documentation
+m4_ifndef([XORG_MACROS_VERSION],
+ [m4_fatal([must install xorg-macros 1.10 or later before running autoconf/autogen])])
+XORG_MACROS_VERSION(1.10)
+XORG_DEFAULT_OPTIONS
+XORG_ENABLE_SPECS
+XORG_WITH_XMLTO(0.0.20)
+XORG_WITH_FOP
+XORG_CHECK_SGML_DOCTOOLS(1.5)
+
+AC_OUTPUT([Makefile
+ specs/Makefile
+ xextproto.pc])
diff --git a/libX11/specs/i18n/localedb/localedb.xml b/libX11/specs/i18n/localedb/localedb.xml
index e5b96ab84..c4f6d1377 100644
--- a/libX11/specs/i18n/localedb/localedb.xml
+++ b/libX11/specs/i18n/localedb/localedb.xml
@@ -1,777 +1,777 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
- "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd">
-
-<book id="localedbspec">
-
-<bookinfo>
- <title>X Locale Database Specification</title>
- <authorgroup>
- <author>
- <firstname>Yoshio</firstname><surname>Horiuchi</surname>
- <affiliation><orgname>IBM Japan</orgname></affiliation>
- </author>
- </authorgroup>
- <copyright><year>1994</year><holder>IBM Corporation</holder></copyright>
- <copyright><year>1994</year><holder>X Consortium</holder></copyright>
-
-
-<legalnotice>
-
-<para>
-License to use, copy, modify, and distribute this software and its documentation for
-any purpose and without fee is hereby granted, provided that the above copyright notice
-appear in all copies and that both that copyright notice and this permission notice
-appear in supporting documentation, and that the name of IBM not be used in advertising
-or publicity pertaining to distribution of the software without specific, written
-prior permission.
-</para>
-<para>
-IBM DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED
-WARRANTIES OF MERCHANTABILITY, FITNESS, AND NONINFRINGEMENT OF THIRD PARTY RIGHTS,
-IN NO EVENT SHALL IBM BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES
-OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
-AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
-WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-</para>
-
-<para>
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files
-(the &ldquo;Software&rdquo;), to deal in the Software without restriction,
-including without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to permit
-persons to whom the Software is furnished to do so, subject to the following
-conditions:
-</para>
-
-<para>
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-</para>
-
-<para>
-THE SOFTWARE IS PROVIDED &ldquo;AS IS&rdquo;, WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
-NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
-</para>
-
-<para>
-Except as contained in this notice, the name of The Open Group shall not
-be used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from X Consortium.
-</para>
-
-<para>X Window System is a trademark of The Open Group.</para>
-
-</legalnotice>
-</bookinfo>
-
-<chapter id="localedb">
-<title>LocaleDB</title>
-
-<sect1 id="General">
-<title>General</title>
-<para>
-An X Locale Database contains the subset of a user's environment that
-depends on language, in X Window System. It is made up from one or more
-categories. Each category consists of some classes and sub-classes.
-</para>
-
-<para>
-It is provided as a plain ASCII text file, so a user can change its
-contents easily. It allows a user to customize the behavior of
-internationalized portion of Xlib without changing Xlib itself.
-</para>
-
-<para>
-This document describes;
-</para>
-
-<itemizedlist>
- <listitem>
- <para>
-Database Format Definition
- </para>
- </listitem>
- <listitem>
- <para>
-Contents of Database in sample implementation
-<!-- .RE -->
- </para>
- </listitem>
-</itemizedlist>
-
-<para>
-Since it is hard to define the set of required information for all
-platforms, only the flexible database format is defined.
-The available entries in database are implementation dependent.
-</para>
-
-</sect1>
-<sect1 id="Database_Format_Definition">
-<title>Database Format Definition</title>
-<para>
-The X Locale Database contains one or more category definitions.
-This section describes the format of each category definition.
-</para>
-
-<para>
-The category definition consists of one or more class definitions.
-Each class definition has a pair of class name and class value, or
-has several subclasses which are enclosed by the left brace ({) and
-the right brace (}).
-</para>
-
-<para>
-Comments can be placed by using the number sign character (#).
-Putting the number sign character on the top of the line indicates
-that the entire line is comment. Also, putting any whitespace character
-followed by the number sign character indicates that a part of the line
-(from the number sign to the end of the line) is comment.
-A line can be continued by placing backslash (\) character as the
-last character on the line; this continuation character will be
-discarded from the input. Comment lines cannot be continued on
-a subsequent line using an escaped new line character.
-</para>
-
-<para>
-X Locale Database only accepts XPCS, the X Portable Character Set.
-The reserved symbols are; the quotation mark("), the number sign (#),
-the semicolon(;), the backslash(\), the left brace({) and
-the right brace(}).
-</para>
-
-<para>
-The format of category definition is;
-</para>
-
-<informaltable frame="none">
- <tgroup cols='3' align='left'>
- <colspec colname='c1' colwidth="3*" colsep="0"/>
- <colspec colname='c2' colwidth="1*" colsep="0"/>
- <colspec colname='c3' colwidth="6*" colsep="0"/>
- <tbody>
- <row rowsep="0">
- <entry>CategoryDefinition</entry>
- <entry>::=</entry>
- <entry>CategoryHeader CategorySpec CategoryTrailer</entry>
- </row>
- <row rowsep="0">
- <entry>CategoryHeader</entry>
- <entry>::=</entry>
- <entry>CategoryName NL</entry>
- </row>
- <row rowsep="0">
- <entry>CategorySpec</entry>
- <entry>::=</entry>
- <entry>{ ClassSpec }</entry>
- </row>
- <row rowsep="0">
- <entry>CategoryTrailer</entry>
- <entry>::=</entry>
- <entry>"END" Delimiter CategoryName NL</entry>
- </row>
- <row rowsep="0">
- <entry>CategoryName</entry>
- <entry>::=</entry>
- <entry>String</entry>
- </row>
- <row rowsep="0">
- <entry>ClassSpec</entry>
- <entry>::=</entry>
- <entry>ClassName Delimiter ClassValue NL</entry>
- </row>
- <row rowsep="0">
- <entry>ClassName</entry>
- <entry>::=</entry>
- <entry>String</entry>
- </row>
- <row rowsep="0">
- <entry>ClassValue</entry>
- <entry>::=</entry>
- <entry>ValueList | "{" NL { ClassSpec } "}"</entry>
- </row>
- <row rowsep="0">
- <entry>ValueList</entry>
- <entry>::=</entry>
- <entry>Value | Value ";" ValueList</entry>
- </row>
- <row rowsep="0">
- <entry>Value</entry>
- <entry>::=</entry>
- <entry>ValuePiece | ValuePiece Value</entry>
- </row>
- <row rowsep="0">
- <entry>ValuePiece</entry>
- <entry>::=</entry>
- <entry>String | QuotedString | NumericString</entry>
- </row>
- <row rowsep="0">
- <entry>String</entry>
- <entry>::=</entry>
- <entry>Char { Char }</entry>
- </row>
- <row rowsep="0">
- <entry>QuotedString</entry>
- <entry>::=</entry>
- <entry>""" QuotedChar { QuotedChar } """</entry>
- </row>
- <row rowsep="0">
- <entry>NumericString</entry>
- <entry>::=</entry>
- <entry>"\\o" OctDigit { OctDigit }</entry>
- </row>
- <row rowsep="0">
- <entry></entry>
- <entry>|</entry>
- <entry>"\\d" DecDigit { DecDigit }</entry>
- </row>
- <row rowsep="0">
- <entry></entry>
- <entry>|</entry>
- <entry>"\\x" HexDigit { HexDigit }</entry>
- </row>
- <row rowsep="0">
- <entry>Char</entry>
- <entry>::=</entry>
- <entry>&lt;XPCS except NL, Space or unescaped reserved symbols&gt;</entry>
- </row>
- <row rowsep="0">
- <entry>QuotedChar</entry>
- <entry>::=</entry>
- <entry>&lt;XPCS except unescaped """&gt;</entry>
- </row>
- <row rowsep="0">
- <entry>OctDigit</entry>
- <entry>::=</entry>
- <entry>&lt;character in the range of "0" - "7"&gt;</entry>
- </row>
- <row rowsep="0">
- <entry>DecDigit</entry>
- <entry>::=</entry>
- <entry>&lt;character in the range of "0" - "9"&gt;</entry>
- </row>
- <row rowsep="0">
- <entry>HexDigit</entry>
- <entry>::=</entry>
- <entry>&lt;character in the range of "0" - "9", "a" - "f", "A" - "F"&gt;</entry>
- </row>
- <row rowsep="0">
- <entry>Delimiter</entry>
- <entry>::=</entry>
- <entry>Space { Space }</entry>
- </row>
- <row rowsep="0">
- <entry>Space</entry>
- <entry>::=</entry>
- <entry>&lt;space&gt; | &lt;horizontal tab&gt;</entry>
- </row>
- <row rowsep="0">
- <entry>NL</entry>
- <entry>::=</entry>
- <entry>&lt;newline&gt;</entry>
- </row>
- </tbody>
- </tgroup>
-</informaltable>
-
-<para>
-Elements separated by vertical bar (|) are alternatives. Curly
-braces ({...}) indicate zero or more repetitions of the enclosed
-elements. Square brackets ([...]) indicate that the enclosed element
-is optional. Quotes ("...") are used around literal characters.
-</para>
-
-<para>
-The backslash, which is not the top character of the NumericString, is
-recognized as an escape character, so that the next one character is
-treated as a literal character. For example, the two-character
-sequence, ""\"""(the backslash followed by the quotation mark) is
-recognized and replaced with a quotation mark character.
-Any whitespace character, that is not the Delimiter, unquoted and
-unescaped, is ignored.
-</para>
-
-</sect1>
-<sect1 id="Contents_of_Database_">
-<title>Contents of Database </title>
-<para>
-The available categories and classes depend on implementation, because
-different platform will require different information set.
-For example, some platform have system locale but some platform don't.
-Furthermore, there might be a difference in functionality even if the
-platform has system locale.
-</para>
-
-<para>
-In current sample implementation, categories listed below are available.
-</para>
-
-<informaltable frame="none">
- <tgroup cols='3' align='left'>
- <colspec colname='c1' colwidth="2*" colsep="0"/>
- <colspec colname='c2' colwidth="1*" colsep="0"/>
- <tbody>
- <row rowsep="0">
- <entry>XLC_FONTSET:XFontSet relative information</entry>
- </row>
- <row rowsep="0">
- <entry>XLC_XLOCALE:Character classification and conversion information</entry>
- </row>
- </tbody>
- </tgroup>
-</informaltable>
-
-</sect1>
-<sect1 id="XLC_FONTSET_Category">
-<title>XLC_FONTSET Category</title>
-<para>
-The XLC_FONTSET category defines the XFontSet relative information.
-It contains the CHARSET_REGISTRY-CHARSET_ENCODING name and character
-mapping side (GL, GR, etc), and is used in Output Method (OM).
-</para>
-
-<informaltable frame="none">
- <tgroup cols='3' align='left'>
- <thead>
- <colspec colname='c1' colwidth="3*" colsep="0"/>
- <colspec colname='c2' colwidth="1*" colsep="0"/>
- <colspec colname='c3' colwidth="3*" colsep="0"/>
- <row>
- <entry>class</entry>
- <entry>super class</entry>
- <entry>description</entry>
- </row>
- </thead>
- <tbody>
- <row rowsep="0">
- <entry>fsN</entry>
- <entry></entry>
- <entry>Nth fontset (N=0,1,2, ...)</entry>
- </row>
- <row rowsep="0">
- <entry>charset</entry>
- <entry>fsN</entry>
- <entry>list of encoding name</entry>
- </row>
- <row rowsep="0">
- <entry>font</entry>
- <entry>fsN</entry>
- <entry>list of font encoding name</entry>
- </row>
- </tbody>
- </tgroup>
-</informaltable>
-
-<variablelist>
- <varlistentry>
- <term>fsN</term>
- <listitem>
- <para>
-Includes an encoding information for Nth charset, where N is
-the index number (0,1,2,...). If there are 4 charsets available
-in current locale, 4 fontsets, fs0, fs1, fs2 and fs3, should be
-defined.
-This class has two subclasses, 'charset' and 'font'.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>charset</term>
- <listitem>
- <para>
-Specifies an encoding information to be used internally in Xlib
-for this fontset. The format of value is;
- </para>
-<informaltable frame="none">
- <tgroup cols='3' align='left'>
- <colspec colname='c1' colwidth="3*" colsep="0"/>
- <colspec colname='c2' colwidth="1*" colsep="0"/>
- <colspec colname='c3' colwidth="4*" colsep="0"/>
- <tbody>
- <row rowsep="0">
- <entry>EncodingInfo</entry>
- <entry>::=</entry>
- <entry>EncodingName [ ":" EncodingSide ]</entry>
- </row>
- <row rowsep="0">
- <entry>EncodingName</entry>
- <entry>::=</entry>
- <entry>CHARSET_REGISTRY-CHARSET_ENCODING</entry>
- </row>
- <row rowsep="0">
- <entry>EncodingSide</entry>
- <entry>::=</entry>
- <entry>"GL" | "GR"</entry>
- </row>
- </tbody>
- </tgroup>
-</informaltable>
-
-<para>
-For detail definition of CHARSET_REGISTRY-CHARSET_ENCODING, refer
-"X Logical Font Descriptions" document.
-</para>
-<literallayout>
-example:
- ISO8859-1:GL
-</literallayout>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>font</term>
- <listitem>
- <para>
-Specifies a list of encoding information which is used for searching
-appropriate font for this fontset. The left most entry has highest
-priority.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-</sect1>
-<sect1 id="XLC_XLOCALE_Category">
-<title>XLC_XLOCALE Category</title>
-<para>
-The XLC_XLOCALE category defines character classification, conversion
-and other character attributes.
-</para>
-
-<informaltable frame="none">
- <tgroup cols='3' align='left'>
- <colspec colname='c1' colwidth="3*" colsep="0"/>
- <colspec colname='c2' colwidth="1*" colsep="0"/>
- <colspec colname='c3' colwidth="3*" colsep="0"/>
- <thead>
- <row>
- <entry>class</entry>
- <entry>super class</entry>
- <entry>description</entry>
- </row>
- </thead>
- <tbody>
- <row rowsep="0">
- <entry>encoding_name</entry>
- <entry></entry>
- <entry>codeset name</entry>
- </row>
- <row rowsep="0">
- <entry>mb_cur_max</entry>
- <entry></entry>
- <entry>MB_CUR_MAX</entry>
- </row>
- <row rowsep="0">
- <entry>state_depend_encoding</entry>
- <entry></entry>
- <entry>state dependent or not</entry>
- </row>
- <row rowsep="0">
- <entry>wc_encoding_mask</entry>
- <entry></entry>
- <entry>for parsing wc string</entry>
- </row>
- <row rowsep="0">
- <entry>wc_shift_bits</entry>
- <entry></entry>
- <entry>for conversion between wc and mb</entry>
- </row>
- <row rowsep="0">
- <entry>csN</entry>
- <entry></entry>
- <entry>Nth charset (N=0,1,2,...)</entry>
- </row>
- <row rowsep="0">
- <entry>side</entry>
- <entry>csN</entry>
- <entry>mapping side (GL, etc)</entry>
- </row>
- <row rowsep="0">
- <entry>length</entry>
- <entry>csN</entry>
- <entry>length of a character</entry>
- </row>
- <row rowsep="0">
- <entry>mb_encoding</entry>
- <entry>csN</entry>
- <entry>for parsing mb string</entry>
- </row>
- <row rowsep="0">
- <entry>wc_encoding</entry>
- <entry>csN</entry>
- <entry>for parsing wc string</entry>
- </row>
- <row rowsep="0">
- <entry>ct_encoding</entry>
- <entry>csN</entry>
- <entry>list of encoding name for ct</entry>
- </row>
- </tbody>
- </tgroup>
-</informaltable>
-
-<variablelist>
- <varlistentry>
- <term>encoding_name</term>
- <listitem>
- <para>
-Specifies a codeset name of current locale.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>mb_cur_max</term>
- <listitem>
- <para>
-Specifies a maximum allowable number of bytes in a multi-byte character.
-It is corresponding to MB_CUR_MAX of "ISO/IEC 9899:1990 C Language Standard".
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>state_depend_encoding</term>
- <listitem>
- <para>
-Indicates a current locale is state dependent. The value should be
-specified "True" or "False".
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>wc_encoding_mask</term>
- <listitem>
- <para>
-Specifies a bit-mask for parsing wide-char string. Each wide character is
-applied bit-and operation with this bit-mask, then is classified into
-the unique charset, by using 'wc_encoding'.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>wc_shift_bits</term>
- <listitem>
- <para>
-Specifies a number of bit to be shifted for converting from a multi-byte
-character to a wide character, and vice-versa.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>csN</term>
- <listitem>
- <para>
-<!-- .br -->
-Includes a character set information for Nth charset, where N is the
-index number (0,1,2,...). If there are 4 charsets available in current
-locale, cs0, cs1, cs2 and cs3 should be defined. This class has five
-subclasses, 'side', 'length', 'mb_encoding' 'wc_encoding' and 'ct_encoding'.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>side</term>
- <listitem>
- <para>
-Specifies a mapping side of this charset. The format of this value is;
- </para>
- <literallayout>
- Side ::= EncodingSide[":Default"]
- </literallayout>
- <para>
-The suffix ":Default" can be specified. It indicates that a character
-belongs to the specified side is mapped to this charset in initial state.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>length</term>
- <listitem>
- <para>
-<!-- .br -->
-Specifies a number of bytes of a multi-byte character of this charset.
-It should not contain the length of any single-shift sequence.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>mb_encoding</term>
- <listitem>
- <para>
-Specifies a list of shift sequence for parsing multi-byte string.
-The format of this value is;
- </para>
-<informaltable frame="none">
- <tgroup cols='3' align='left'>
- <colspec colname='c1' colwidth="3*" colsep="0"/>
- <colspec colname='c2' colwidth="1*" colsep="0"/>
- <colspec colname='c3' colwidth="5*" colsep="0"/>
- <tbody>
- <row rowsep="0">
- <entry>MBEncoding</entry>
- <entry>::=</entry>
- <entry>ShiftType ShiftSequence</entry>
- </row>
- <row rowsep="0">
- <entry></entry>
- <entry>|</entry>
- <entry>ShiftType ShiftSequence ";" MBEncoding</entry>
- </row>
- <row rowsep="0">
- <entry>ShiftType</entry>
- <entry>::=</entry>
- <entry>"&lt;SS&gt;"|"&lt;LSL&gt;"|"&lt;LSR&gt;"</entry>
- </row>
- <row rowsep="0">
- <entry>ShiftSequence</entry>
- <entry>::=</entry>
- <entry>SequenceValue|SequenceValue ShiftSequence</entry>
- </row>
- <row rowsep="0">
- <entry>SequenceValue</entry>
- <entry>::=</entry>
- <entry>NumericString</entry>
- </row>
- </tbody>
- </tgroup>
-</informaltable>
-
- <literallayout>
-example:
- &lt;LSL&gt; \x1b \x28 \x4a; &lt;LSL&gt; \x1b \x28 \x42
- </literallayout>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>wc_encoding</term>
- <listitem>
- <para>
-Specifies an integer value for parsing wide-char string.
-It is used to determine the charset for each wide character, after
-applying bit-and operation using 'wc_encoding_mask'.
-This value should be unique in all csN classes.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>ct_encoding</term>
- <listitem>
- <para>
-Specifies a list of encoding information that can be used for Compound
-Text.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-</sect1>
-
-<sect1 id="Sample_of_X_Locale_Database">
-<title>Sample of X Locale Database</title>
-<para>
-The following is sample X Locale Database file.
-</para>
-
-<literallayout class="monospaced">
-# XLocale Database Sample for ja_JP.euc
-#
-
-#
-# XLC_FONTSET category
-#
-XLC_FONTSET
-# fs0 class (7 bit ASCII)
-fs0 {
- charset ISO8859-1:GL
- font ISO8859-1:GL; JISX0201.1976-0:GL
-}
-# fs1 class (Kanji)
-fs1 {
- charset JISX0208.1983-0:GL
- font JISX0208.1983-0:GL
-}
-# fs2 class (Half Kana)
-fs2 {
- charset JISX0201.1976-0:GR
- font JISX0201.1976-0:GR
-}
-# fs3 class (User Defined Character)
-# fs3 {
-# charset JISX0212.1990-0:GL
-# font JISX0212.1990-0:GL
-# }
-END XLC_FONTSET
-
-#
-# XLC_XLOCALE category
-#
-XLC_XLOCALE
-
-encoding_name ja.euc
-mb_cur_max 3
-state_depend_encoding False
-
-wc_encoding_mask \x00008080
-wc_shift_bits 8
-
-# cs0 class
-cs0 {
- side GL:Default
- length 1
- wc_encoding \x00000000
- ct_encoding ISO8859-1:GL; JISX0201.1976-0:GL
-}
-# cs1 class
-cs1 {
- side GR:Default
- length 2
-
- wc_encoding \x00008080
-
- ct_encoding JISX0208.1983-0:GL; JISX0208.1983-0:GR;\
- JISX0208.1983-1:GL; JISX0208.1983-1:GR
-}
-
-# cs2 class
-cs2 {
- side GR
- length 1
- mb_encoding &lt;SS&gt; \x8e
-
- wc_encoding \x00000080
-
- ct_encoding JISX0201.1976-0:GR
-}
-
-# cs3 class
-# cs3 {
-# side GL
-# length 2
-# mb_encoding &lt;SS&gt; \x8f
-# #if HasWChar32
-# wc_encoding \x20000000
-# #else
-# wc_encoding \x00008000
-# #endif
-# ct_encoding JISX0212.1990-0:GL; JISX0212.1990-0:GR
-# }
-
-END XLC_XLOCALE
-</literallayout>
-</sect1>
-
-<sect1 id="Reference">
-<title>Reference</title>
-<para>
-[1] <emphasis remap='I'>ISO/IEC 9899:1990 C Language Standard</emphasis>
-</para>
-<para>
-[2] <emphasis remap='I'>X Logical Font Descriptions</emphasis>
-</para>
-
-</sect1>
-</chapter>
-</book>
+<?xml version="1.0" encoding="UTF-8" ?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
+ "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd">
+
+<book id="localedb">
+
+<bookinfo>
+ <title>X Locale Database Specification</title>
+ <authorgroup>
+ <author>
+ <firstname>Yoshio</firstname><surname>Horiuchi</surname>
+ <affiliation><orgname>IBM Japan</orgname></affiliation>
+ </author>
+ </authorgroup>
+ <copyright><year>1994</year><holder>IBM Corporation</holder></copyright>
+ <copyright><year>1994</year><holder>X Consortium</holder></copyright>
+
+
+<legalnotice>
+
+<para>
+License to use, copy, modify, and distribute this software and its documentation for
+any purpose and without fee is hereby granted, provided that the above copyright notice
+appear in all copies and that both that copyright notice and this permission notice
+appear in supporting documentation, and that the name of IBM not be used in advertising
+or publicity pertaining to distribution of the software without specific, written
+prior permission.
+</para>
+<para>
+IBM DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED
+WARRANTIES OF MERCHANTABILITY, FITNESS, AND NONINFRINGEMENT OF THIRD PARTY RIGHTS,
+IN NO EVENT SHALL IBM BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES
+OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
+AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
+WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+</para>
+
+<para>
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files
+(the &ldquo;Software&rdquo;), to deal in the Software without restriction,
+including without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to permit
+persons to whom the Software is furnished to do so, subject to the following
+conditions:
+</para>
+
+<para>
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+</para>
+
+<para>
+THE SOFTWARE IS PROVIDED &ldquo;AS IS&rdquo;, WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+</para>
+
+<para>
+Except as contained in this notice, the name of The Open Group shall not
+be used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from X Consortium.
+</para>
+
+<para>X Window System is a trademark of The Open Group.</para>
+
+</legalnotice>
+</bookinfo>
+
+<chapter id="localeDatabase">
+<title>LocaleDB</title>
+
+<sect1 id="General">
+<title>General</title>
+<para>
+An X Locale Database contains the subset of a user's environment that
+depends on language, in X Window System. It is made up from one or more
+categories. Each category consists of some classes and sub-classes.
+</para>
+
+<para>
+It is provided as a plain ASCII text file, so a user can change its
+contents easily. It allows a user to customize the behavior of
+internationalized portion of Xlib without changing Xlib itself.
+</para>
+
+<para>
+This document describes;
+</para>
+
+<itemizedlist>
+ <listitem>
+ <para>
+Database Format Definition
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+Contents of Database in sample implementation
+<!-- .RE -->
+ </para>
+ </listitem>
+</itemizedlist>
+
+<para>
+Since it is hard to define the set of required information for all
+platforms, only the flexible database format is defined.
+The available entries in database are implementation dependent.
+</para>
+
+</sect1>
+<sect1 id="Database_Format_Definition">
+<title>Database Format Definition</title>
+<para>
+The X Locale Database contains one or more category definitions.
+This section describes the format of each category definition.
+</para>
+
+<para>
+The category definition consists of one or more class definitions.
+Each class definition has a pair of class name and class value, or
+has several subclasses which are enclosed by the left brace ({) and
+the right brace (}).
+</para>
+
+<para>
+Comments can be placed by using the number sign character (#).
+Putting the number sign character on the top of the line indicates
+that the entire line is comment. Also, putting any whitespace character
+followed by the number sign character indicates that a part of the line
+(from the number sign to the end of the line) is comment.
+A line can be continued by placing backslash (\) character as the
+last character on the line; this continuation character will be
+discarded from the input. Comment lines cannot be continued on
+a subsequent line using an escaped new line character.
+</para>
+
+<para>
+X Locale Database only accepts XPCS, the X Portable Character Set.
+The reserved symbols are; the quotation mark("), the number sign (#),
+the semicolon(;), the backslash(\), the left brace({) and
+the right brace(}).
+</para>
+
+<para>
+The format of category definition is;
+</para>
+
+<informaltable frame="none">
+ <tgroup cols='3' align='left'>
+ <colspec colname='c1' colwidth="3*" colsep="0"/>
+ <colspec colname='c2' colwidth="1*" colsep="0"/>
+ <colspec colname='c3' colwidth="6*" colsep="0"/>
+ <tbody>
+ <row rowsep="0">
+ <entry>CategoryDefinition</entry>
+ <entry>::=</entry>
+ <entry>CategoryHeader CategorySpec CategoryTrailer</entry>
+ </row>
+ <row rowsep="0">
+ <entry>CategoryHeader</entry>
+ <entry>::=</entry>
+ <entry>CategoryName NL</entry>
+ </row>
+ <row rowsep="0">
+ <entry>CategorySpec</entry>
+ <entry>::=</entry>
+ <entry>{ ClassSpec }</entry>
+ </row>
+ <row rowsep="0">
+ <entry>CategoryTrailer</entry>
+ <entry>::=</entry>
+ <entry>"END" Delimiter CategoryName NL</entry>
+ </row>
+ <row rowsep="0">
+ <entry>CategoryName</entry>
+ <entry>::=</entry>
+ <entry>String</entry>
+ </row>
+ <row rowsep="0">
+ <entry>ClassSpec</entry>
+ <entry>::=</entry>
+ <entry>ClassName Delimiter ClassValue NL</entry>
+ </row>
+ <row rowsep="0">
+ <entry>ClassName</entry>
+ <entry>::=</entry>
+ <entry>String</entry>
+ </row>
+ <row rowsep="0">
+ <entry>ClassValue</entry>
+ <entry>::=</entry>
+ <entry>ValueList | "{" NL { ClassSpec } "}"</entry>
+ </row>
+ <row rowsep="0">
+ <entry>ValueList</entry>
+ <entry>::=</entry>
+ <entry>Value | Value ";" ValueList</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Value</entry>
+ <entry>::=</entry>
+ <entry>ValuePiece | ValuePiece Value</entry>
+ </row>
+ <row rowsep="0">
+ <entry>ValuePiece</entry>
+ <entry>::=</entry>
+ <entry>String | QuotedString | NumericString</entry>
+ </row>
+ <row rowsep="0">
+ <entry>String</entry>
+ <entry>::=</entry>
+ <entry>Char { Char }</entry>
+ </row>
+ <row rowsep="0">
+ <entry>QuotedString</entry>
+ <entry>::=</entry>
+ <entry>""" QuotedChar { QuotedChar } """</entry>
+ </row>
+ <row rowsep="0">
+ <entry>NumericString</entry>
+ <entry>::=</entry>
+ <entry>"\\o" OctDigit { OctDigit }</entry>
+ </row>
+ <row rowsep="0">
+ <entry></entry>
+ <entry>|</entry>
+ <entry>"\\d" DecDigit { DecDigit }</entry>
+ </row>
+ <row rowsep="0">
+ <entry></entry>
+ <entry>|</entry>
+ <entry>"\\x" HexDigit { HexDigit }</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Char</entry>
+ <entry>::=</entry>
+ <entry>&lt;XPCS except NL, Space or unescaped reserved symbols&gt;</entry>
+ </row>
+ <row rowsep="0">
+ <entry>QuotedChar</entry>
+ <entry>::=</entry>
+ <entry>&lt;XPCS except unescaped """&gt;</entry>
+ </row>
+ <row rowsep="0">
+ <entry>OctDigit</entry>
+ <entry>::=</entry>
+ <entry>&lt;character in the range of "0" - "7"&gt;</entry>
+ </row>
+ <row rowsep="0">
+ <entry>DecDigit</entry>
+ <entry>::=</entry>
+ <entry>&lt;character in the range of "0" - "9"&gt;</entry>
+ </row>
+ <row rowsep="0">
+ <entry>HexDigit</entry>
+ <entry>::=</entry>
+ <entry>&lt;character in the range of "0" - "9", "a" - "f", "A" - "F"&gt;</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Delimiter</entry>
+ <entry>::=</entry>
+ <entry>Space { Space }</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Space</entry>
+ <entry>::=</entry>
+ <entry>&lt;space&gt; | &lt;horizontal tab&gt;</entry>
+ </row>
+ <row rowsep="0">
+ <entry>NL</entry>
+ <entry>::=</entry>
+ <entry>&lt;newline&gt;</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</informaltable>
+
+<para>
+Elements separated by vertical bar (|) are alternatives. Curly
+braces ({...}) indicate zero or more repetitions of the enclosed
+elements. Square brackets ([...]) indicate that the enclosed element
+is optional. Quotes ("...") are used around literal characters.
+</para>
+
+<para>
+The backslash, which is not the top character of the NumericString, is
+recognized as an escape character, so that the next one character is
+treated as a literal character. For example, the two-character
+sequence, ""\"""(the backslash followed by the quotation mark) is
+recognized and replaced with a quotation mark character.
+Any whitespace character, that is not the Delimiter, unquoted and
+unescaped, is ignored.
+</para>
+
+</sect1>
+<sect1 id="Contents_of_Database_">
+<title>Contents of Database </title>
+<para>
+The available categories and classes depend on implementation, because
+different platform will require different information set.
+For example, some platform have system locale but some platform don't.
+Furthermore, there might be a difference in functionality even if the
+platform has system locale.
+</para>
+
+<para>
+In current sample implementation, categories listed below are available.
+</para>
+
+<informaltable frame="none">
+ <tgroup cols='3' align='left'>
+ <colspec colname='c1' colwidth="2*" colsep="0"/>
+ <colspec colname='c2' colwidth="1*" colsep="0"/>
+ <tbody>
+ <row rowsep="0">
+ <entry>XLC_FONTSET:XFontSet relative information</entry>
+ </row>
+ <row rowsep="0">
+ <entry>XLC_XLOCALE:Character classification and conversion information</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</informaltable>
+
+</sect1>
+<sect1 id="XLC_FONTSET_Category">
+<title>XLC_FONTSET Category</title>
+<para>
+The XLC_FONTSET category defines the XFontSet relative information.
+It contains the CHARSET_REGISTRY-CHARSET_ENCODING name and character
+mapping side (GL, GR, etc), and is used in Output Method (OM).
+</para>
+
+<informaltable frame="none">
+ <tgroup cols='3' align='left'>
+ <thead>
+ <colspec colname='c1' colwidth="3*" colsep="0"/>
+ <colspec colname='c2' colwidth="1*" colsep="0"/>
+ <colspec colname='c3' colwidth="3*" colsep="0"/>
+ <row>
+ <entry>class</entry>
+ <entry>super class</entry>
+ <entry>description</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row rowsep="0">
+ <entry>fsN</entry>
+ <entry></entry>
+ <entry>Nth fontset (N=0,1,2, ...)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>charset</entry>
+ <entry>fsN</entry>
+ <entry>list of encoding name</entry>
+ </row>
+ <row rowsep="0">
+ <entry>font</entry>
+ <entry>fsN</entry>
+ <entry>list of font encoding name</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</informaltable>
+
+<variablelist>
+ <varlistentry>
+ <term>fsN</term>
+ <listitem>
+ <para>
+Includes an encoding information for Nth charset, where N is
+the index number (0,1,2,...). If there are 4 charsets available
+in current locale, 4 fontsets, fs0, fs1, fs2 and fs3, should be
+defined.
+This class has two subclasses, 'charset' and 'font'.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>charset</term>
+ <listitem>
+ <para>
+Specifies an encoding information to be used internally in Xlib
+for this fontset. The format of value is;
+ </para>
+<informaltable frame="none">
+ <tgroup cols='3' align='left'>
+ <colspec colname='c1' colwidth="3*" colsep="0"/>
+ <colspec colname='c2' colwidth="1*" colsep="0"/>
+ <colspec colname='c3' colwidth="4*" colsep="0"/>
+ <tbody>
+ <row rowsep="0">
+ <entry>EncodingInfo</entry>
+ <entry>::=</entry>
+ <entry>EncodingName [ ":" EncodingSide ]</entry>
+ </row>
+ <row rowsep="0">
+ <entry>EncodingName</entry>
+ <entry>::=</entry>
+ <entry>CHARSET_REGISTRY-CHARSET_ENCODING</entry>
+ </row>
+ <row rowsep="0">
+ <entry>EncodingSide</entry>
+ <entry>::=</entry>
+ <entry>"GL" | "GR"</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</informaltable>
+
+<para>
+For detail definition of CHARSET_REGISTRY-CHARSET_ENCODING, refer
+"X Logical Font Descriptions" document.
+</para>
+<literallayout>
+example:
+ ISO8859-1:GL
+</literallayout>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>font</term>
+ <listitem>
+ <para>
+Specifies a list of encoding information which is used for searching
+appropriate font for this fontset. The left most entry has highest
+priority.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+</sect1>
+<sect1 id="XLC_XLOCALE_Category">
+<title>XLC_XLOCALE Category</title>
+<para>
+The XLC_XLOCALE category defines character classification, conversion
+and other character attributes.
+</para>
+
+<informaltable frame="none">
+ <tgroup cols='3' align='left'>
+ <colspec colname='c1' colwidth="3*" colsep="0"/>
+ <colspec colname='c2' colwidth="1*" colsep="0"/>
+ <colspec colname='c3' colwidth="3*" colsep="0"/>
+ <thead>
+ <row>
+ <entry>class</entry>
+ <entry>super class</entry>
+ <entry>description</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row rowsep="0">
+ <entry>encoding_name</entry>
+ <entry></entry>
+ <entry>codeset name</entry>
+ </row>
+ <row rowsep="0">
+ <entry>mb_cur_max</entry>
+ <entry></entry>
+ <entry>MB_CUR_MAX</entry>
+ </row>
+ <row rowsep="0">
+ <entry>state_depend_encoding</entry>
+ <entry></entry>
+ <entry>state dependent or not</entry>
+ </row>
+ <row rowsep="0">
+ <entry>wc_encoding_mask</entry>
+ <entry></entry>
+ <entry>for parsing wc string</entry>
+ </row>
+ <row rowsep="0">
+ <entry>wc_shift_bits</entry>
+ <entry></entry>
+ <entry>for conversion between wc and mb</entry>
+ </row>
+ <row rowsep="0">
+ <entry>csN</entry>
+ <entry></entry>
+ <entry>Nth charset (N=0,1,2,...)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>side</entry>
+ <entry>csN</entry>
+ <entry>mapping side (GL, etc)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>length</entry>
+ <entry>csN</entry>
+ <entry>length of a character</entry>
+ </row>
+ <row rowsep="0">
+ <entry>mb_encoding</entry>
+ <entry>csN</entry>
+ <entry>for parsing mb string</entry>
+ </row>
+ <row rowsep="0">
+ <entry>wc_encoding</entry>
+ <entry>csN</entry>
+ <entry>for parsing wc string</entry>
+ </row>
+ <row rowsep="0">
+ <entry>ct_encoding</entry>
+ <entry>csN</entry>
+ <entry>list of encoding name for ct</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</informaltable>
+
+<variablelist>
+ <varlistentry>
+ <term>encoding_name</term>
+ <listitem>
+ <para>
+Specifies a codeset name of current locale.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>mb_cur_max</term>
+ <listitem>
+ <para>
+Specifies a maximum allowable number of bytes in a multi-byte character.
+It is corresponding to MB_CUR_MAX of "ISO/IEC 9899:1990 C Language Standard".
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>state_depend_encoding</term>
+ <listitem>
+ <para>
+Indicates a current locale is state dependent. The value should be
+specified "True" or "False".
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>wc_encoding_mask</term>
+ <listitem>
+ <para>
+Specifies a bit-mask for parsing wide-char string. Each wide character is
+applied bit-and operation with this bit-mask, then is classified into
+the unique charset, by using 'wc_encoding'.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>wc_shift_bits</term>
+ <listitem>
+ <para>
+Specifies a number of bit to be shifted for converting from a multi-byte
+character to a wide character, and vice-versa.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>csN</term>
+ <listitem>
+ <para>
+<!-- .br -->
+Includes a character set information for Nth charset, where N is the
+index number (0,1,2,...). If there are 4 charsets available in current
+locale, cs0, cs1, cs2 and cs3 should be defined. This class has five
+subclasses, 'side', 'length', 'mb_encoding' 'wc_encoding' and 'ct_encoding'.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>side</term>
+ <listitem>
+ <para>
+Specifies a mapping side of this charset. The format of this value is;
+ </para>
+ <literallayout>
+ Side ::= EncodingSide[":Default"]
+ </literallayout>
+ <para>
+The suffix ":Default" can be specified. It indicates that a character
+belongs to the specified side is mapped to this charset in initial state.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>length</term>
+ <listitem>
+ <para>
+<!-- .br -->
+Specifies a number of bytes of a multi-byte character of this charset.
+It should not contain the length of any single-shift sequence.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>mb_encoding</term>
+ <listitem>
+ <para>
+Specifies a list of shift sequence for parsing multi-byte string.
+The format of this value is;
+ </para>
+<informaltable frame="none">
+ <tgroup cols='3' align='left'>
+ <colspec colname='c1' colwidth="3*" colsep="0"/>
+ <colspec colname='c2' colwidth="1*" colsep="0"/>
+ <colspec colname='c3' colwidth="5*" colsep="0"/>
+ <tbody>
+ <row rowsep="0">
+ <entry>MBEncoding</entry>
+ <entry>::=</entry>
+ <entry>ShiftType ShiftSequence</entry>
+ </row>
+ <row rowsep="0">
+ <entry></entry>
+ <entry>|</entry>
+ <entry>ShiftType ShiftSequence ";" MBEncoding</entry>
+ </row>
+ <row rowsep="0">
+ <entry>ShiftType</entry>
+ <entry>::=</entry>
+ <entry>"&lt;SS&gt;"|"&lt;LSL&gt;"|"&lt;LSR&gt;"</entry>
+ </row>
+ <row rowsep="0">
+ <entry>ShiftSequence</entry>
+ <entry>::=</entry>
+ <entry>SequenceValue|SequenceValue ShiftSequence</entry>
+ </row>
+ <row rowsep="0">
+ <entry>SequenceValue</entry>
+ <entry>::=</entry>
+ <entry>NumericString</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</informaltable>
+
+ <literallayout>
+example:
+ &lt;LSL&gt; \x1b \x28 \x4a; &lt;LSL&gt; \x1b \x28 \x42
+ </literallayout>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>wc_encoding</term>
+ <listitem>
+ <para>
+Specifies an integer value for parsing wide-char string.
+It is used to determine the charset for each wide character, after
+applying bit-and operation using 'wc_encoding_mask'.
+This value should be unique in all csN classes.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>ct_encoding</term>
+ <listitem>
+ <para>
+Specifies a list of encoding information that can be used for Compound
+Text.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+</sect1>
+
+<sect1 id="Sample_of_X_Locale_Database">
+<title>Sample of X Locale Database</title>
+<para>
+The following is sample X Locale Database file.
+</para>
+
+<literallayout class="monospaced">
+# XLocale Database Sample for ja_JP.euc
+#
+
+#
+# XLC_FONTSET category
+#
+XLC_FONTSET
+# fs0 class (7 bit ASCII)
+fs0 {
+ charset ISO8859-1:GL
+ font ISO8859-1:GL; JISX0201.1976-0:GL
+}
+# fs1 class (Kanji)
+fs1 {
+ charset JISX0208.1983-0:GL
+ font JISX0208.1983-0:GL
+}
+# fs2 class (Half Kana)
+fs2 {
+ charset JISX0201.1976-0:GR
+ font JISX0201.1976-0:GR
+}
+# fs3 class (User Defined Character)
+# fs3 {
+# charset JISX0212.1990-0:GL
+# font JISX0212.1990-0:GL
+# }
+END XLC_FONTSET
+
+#
+# XLC_XLOCALE category
+#
+XLC_XLOCALE
+
+encoding_name ja.euc
+mb_cur_max 3
+state_depend_encoding False
+
+wc_encoding_mask \x00008080
+wc_shift_bits 8
+
+# cs0 class
+cs0 {
+ side GL:Default
+ length 1
+ wc_encoding \x00000000
+ ct_encoding ISO8859-1:GL; JISX0201.1976-0:GL
+}
+# cs1 class
+cs1 {
+ side GR:Default
+ length 2
+
+ wc_encoding \x00008080
+
+ ct_encoding JISX0208.1983-0:GL; JISX0208.1983-0:GR;\
+ JISX0208.1983-1:GL; JISX0208.1983-1:GR
+}
+
+# cs2 class
+cs2 {
+ side GR
+ length 1
+ mb_encoding &lt;SS&gt; \x8e
+
+ wc_encoding \x00000080
+
+ ct_encoding JISX0201.1976-0:GR
+}
+
+# cs3 class
+# cs3 {
+# side GL
+# length 2
+# mb_encoding &lt;SS&gt; \x8f
+# #if HasWChar32
+# wc_encoding \x20000000
+# #else
+# wc_encoding \x00008000
+# #endif
+# ct_encoding JISX0212.1990-0:GL; JISX0212.1990-0:GR
+# }
+
+END XLC_XLOCALE
+</literallayout>
+</sect1>
+
+<sect1 id="Reference">
+<title>Reference</title>
+<para>
+[1] <emphasis remap='I'>ISO/IEC 9899:1990 C Language Standard</emphasis>
+</para>
+<para>
+[2] <emphasis remap='I'>X Logical Font Descriptions</emphasis>
+</para>
+
+</sect1>
+</chapter>
+</book>
diff --git a/libX11/specs/i18n/trans/trans.xml b/libX11/specs/i18n/trans/trans.xml
index 9a01d97f6..c8447f934 100644
--- a/libX11/specs/i18n/trans/trans.xml
+++ b/libX11/specs/i18n/trans/trans.xml
@@ -1,1979 +1,1979 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
- "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd">
-
-<book id="xtransportspec">
-
-<bookinfo>
- <title>The XIM Transport Specification</title>
- <subtitle>Revision 0.1</subtitle>
- <releaseinfo>X Version 11, Release 7</releaseinfo>
- <authorgroup>
- <author>
- <firstname>Takashi</firstname><surname>Fujiwara</surname>
- <affiliation><orgname>FUJITSU LIMITED</orgname></affiliation>
- </author>
- </authorgroup>
- <copyright><year>1994</year><holder>FUJITSU LIMITED</holder></copyright>
- <copyright><year>1994</year><holder>X Consortium</holder></copyright>
-
- <productnumber>Revision 0.1</productnumber>
-
-
-<abstract>
-<para>
-This specification describes the transport layer interfaces between Xlib and IM Server,
-which makes various channels usable such as X protocol or TCP/IP, DECnet and etc.
-</para>
-</abstract>
-
-<legalnotice>
-
-<para>
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files
-(the &ldquo;Software&rdquo;), to deal in the Software without restriction,
-including without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to permit
-persons to whom the Software is furnished to do so, subject to the following
-conditions:
-</para>
-
-<para>
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-</para>
-
-<para>
-THE SOFTWARE IS PROVIDED &ldquo;AS IS&rdquo;, WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
-NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
-</para>
-
-<para>
-Except as contained in this notice, the name of The Open Group shall not
-be used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from X Consortium.
-</para>
-
-<para>X Window System is a trademark of The Open Group.</para>
-
-</legalnotice>
-</bookinfo>
-
-<chapter id="xim_transport_specification">
-<title>X Transport Specification</title>
-
-<sect1 id="Introduction">
-<title>Introduction</title>
-<!-- .XS -->
-<!-- (SN Introduction -->
-<!-- .XE -->
-<para>
-<!-- .LP -->
-The Xlib XIM implementation is layered into three functions, a protocol
-layer, an interface layer and a transport layer. The purpose of this
-layering is to make the protocol independent of transport implementation.
-Each function of these layers are:
-<!-- .RS 3 -->
-</para>
-<variablelist>
- <varlistentry>
- <term><emphasis>The protocol layer</emphasis></term>
- <listitem>
- <para>
-implements overall function of XIM and calls the interface layer
-functions when it needs to communicate to IM Server.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term><emphasis>The interface layer</emphasis></term>
- <listitem>
- <para>
-separates the implementation of the transport layer from the protocol
-layer, in other words, it provides implementation independent hook for
-the transport layer functions.
- </para>
- </listitem>
- </varlistentry>
-
- <varlistentry>
- <term><emphasis>The transport layer</emphasis></term>
- <listitem>
- <para>
-handles actual data communication with IM Server. It is done by a set
-of several functions named transporters.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-<para>
-This specification describes the interface layer and the transport
-layer, which makes various communication channels usable such as
-X protocol or, TCP/IP, DECnet, STREAM, etc., and provides
-the information needed for adding another new transport layer.
-In addition, sample implementations for the transporter using the
-X connection is described in section 4. <!-- xref -->
-</para>
-</sect1>
-
-<sect1 id="Initialization">
-<title>Initialization</title>
-
-<sect2 id="Registering_structure_to_initialize">
-<title>Registering structure to initialize</title>
-
-<para>
-The structure typed as TransportSW contains the list of the transport
-layer the specific implementations supports.
-</para>
-
-<literallayout class="monospaced">
-typedef struct {
- char *transport_name;
- Bool (*config);
-} TransportSW;
-</literallayout>
-
-<informaltable frame="none">
- <tgroup cols="2">
- <colspec colname="col1" colwidth="1*" colsep="0"/>
- <colspec colname="col2" colwidth="1*" colsep="0"/>
- <tbody>
- <row rowsep="0">
- <entry><emphasis>transport_name</emphasis></entry>
- <entry>name of transport<footnote><para>Refer to "The Input Method Protocol: Appendix B</para></footnote></entry>
- </row>
- <row rowsep="0">
- <entry><emphasis>config</emphasis></entry>
- <entry>initial configuration function</entry>
- </row>
- </tbody>
- </tgroup>
-</informaltable>
-
-<para>
-A sample entry for the Xlib supporting transporters is shown below:
-</para>
-
-<literallayout class="monospaced">
-TransportSW _XimTransportRec[] = {
-/* char <emphasis remap='I'>*</emphasis>:
- * transport_name, Bool <emphasis remap='I'>(*config)()</emphasis>
- */
- "X", _XimXConf,
- "tcp", _XimTransConf,
- "local", _XimTransConf,
- "decnet", _XimTransConf,
- "streams", _XimTransConf,
- (char *)NULL, (Bool (*)())NULL,
-};
-</literallayout>
-
-</sect2>
-<sect2 id="Initialization_function">
-<title>Initialization function</title>
-<!-- .XS -->
-<!-- (SN Initialization function -->
-<!-- .XE -->
-<para>
-The following function will be called once when Xlib configures the
-transporter functions.
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function>(*config)</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
- <paramdef>char<parameter> *transport_data</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>transport_data</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the data specific to the transporter, in IM Server address.<footnote><para>Refer to "The Input Method Protocol: Appendix B</para></footnote>
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-<para>
-This function must setup the transporter function pointers.
-</para>
-
-<para>
-<!-- .LP -->
-The actual <emphasis remap='I'>config</emphasis> function will be chosen by IM Server at the
-pre-connection time, matching by the <emphasis remap='I'>transport_name</emphasis> specified
-in the <function>_XimTransportRec</function> array; The specific members of XimProto
-structure listed below must be initialized so that point they
-appropriate transporter functions.
-</para>
-
-<para>
-If the specified transporter has been configured successfully, this
-function returns True. There is no Alternative Entry for config
-function itself.
-</para>
-
-<para>
-The structure XimProto contains the following function pointers:
-</para>
-
-<literallayout class="monospaced">
-Bool (*connect)(); /* Open connection */
-Bool (*shutdown)(); /* Close connection */
-Bool (*write)(); /* Write data */
-Bool (*read)(); /* Read data */
-Bool (*flush)(); /* Flush data buffer */
-Bool (*register_dispatcher)(); /* Register asynchronous data handler */
-Bool (*call_dispatcher)(); /* Call dispatcher */
-</literallayout>
-
-<para>
-These functions are called when Xlib needs to communicate the
-IM Server. These functions must process the appropriate procedure
-described below.
-</para>
-
-</sect2>
-</sect1>
-<sect1 id="The_interface_transport_layer_functions">
-<title>The interface/transport layer functions</title>
-<para>
-Following functions are used for the transport interface.
-</para>
-
-<table frame="all" id="transport_layer_functions_2">
- <title>The Transport Layer Functions</title>
- <tgroup cols="3">
- <colspec colname="col1" colwidth="3*" colsep="1"/>
- <colspec colname="col2" colwidth="3*" colsep="1"/>
- <colspec colname="col3" colwidth="1*" colsep="1"/>
- <thead>
- <row>
- <entry align="center">Alternate Entry (Interface Layer)</entry>
- <entry align="center">XimProto member (Transport Layer)</entry>
- <entry align="center">Section</entry>
- </row>
- </thead>
- <tbody>
- <row>
- <entry>_XimConnect</entry>
- <entry>connect</entry>
- <entry>3.1</entry>
- </row>
- <row>
- <entry>_XimShutdown</entry>
- <entry>shutdown</entry>
- <entry>3.2</entry>
- </row>
- <row>
- <entry>_XimWrite</entry>
- <entry>write</entry>
- <entry>3.3</entry>
- </row>
- <row>
- <entry>_XimRead</entry>
- <entry>read</entry>
- <entry>3.4</entry>
- </row>
- <row>
- <entry>_XimFlush</entry>
- <entry>flush</entry>
- <entry>3.5</entry>
- </row>
- <row>
- <entry>_XimRegisterDispatcher</entry>
- <entry>register_dispatcher</entry>
- <entry>3.6</entry>
- </row>
- <row>
- <entry>_XimCallDispatcher</entry>
- <entry>call_dispatcher</entry>
- <entry>3.7</entry>
- </row>
- </tbody>
- </tgroup>
-</table>
-
-<para>
-The Protocol layer calls the above functions using the Alternative
-Entry in the left column. The transport implementation defines
-XimProto member function in the right column. The Alternative Entry is
-provided so as to make easier to implement the Protocol Layer.
-</para>
-
-<sect2 id="Opening_connection">
-<title>Opening connection</title>
-<para>
-<!-- .LP -->
-When <function>XOpenIM</function> is called, the following function is called to connect
-with the IM Server.
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function>(*connect)</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-<para>
-This function must establishes the connection to the IM Server. If the
-connection is established successfully, this function returns True.
-The Alternative Entry for this function is:
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function> _XimConnect</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-</sect2>
-
-<sect2 id="Closing_connection">
-<title>Closing connection</title>
-<!-- .XS -->
-<!-- (SN Closing connection -->
-<!-- .XE -->
-<para>
-<!-- .LP -->
-When <function>XCloseIM</function> is called, the following function is called to
-disconnect the connection with the IM Server. The Alternative Entry
-for this function is:
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function> (*shutdown)</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-<para>
-<!-- .LP -->
-This function must close connection with the IM Server. If the
-connection is closed successfully, this function returns True. The
-Alternative Entry for this function is:
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function>_XimShutdown</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-</sect2>
-
-<sect2 id="Writing_data">
-<title>Writing data</title>
-<para>
-The following function is called, when Xlib needs to write data to the
-IM Server.
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function> _XimWrite</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
- <paramdef>INT16<parameter> len</parameter></paramdef>
- <paramdef>XPointer<parameter> data</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>len</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the length of writing data.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>data</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the writing data.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-<para>
-This function writes the <emphasis remap='I'>data</emphasis> to the IM Server, regardless
-of the contents. The number of bytes is passed to <emphasis remap='I'>len</emphasis>. The
-writing data is passed to <emphasis remap='I'>data</emphasis>. If data is sent successfully,
-the function returns True. Refer to "The Input Method Protocol" for
-the contents of the writing data. The Alternative Entry for this
-function is:
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function>_XimWrite</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
- <paramdef>INT16<parameter> len</parameter></paramdef>
- <paramdef>XPointer<parameter> data</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>len</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the length of writing data.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>data</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the writing data.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-</sect2>
-<sect2 id="Reading_data">
-<title>Reading data</title>
-<para>
-The following function is called when Xlib waits for response from IM
-server synchronously.
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function> _XimRead</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
- <paramdef>XPointer<parameter> read_buf</parameter></paramdef>
- <paramdef>int<parameter> buf_len</parameter></paramdef>
- <paramdef>int<parameter> *ret_len</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>read_buf</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the buffer to store data.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>buf_len</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the size of the <emphasis remap='I'>buffer</emphasis>
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>ret_len</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the length of stored data.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-<para>
-This function stores the read data in <emphasis remap='I'>read_buf</emphasis>, which size is
-specified as <emphasis remap='I'>buf_len</emphasis>. The size of data is set to <emphasis remap='I'>ret_len</emphasis>.
-This function return True, if the data is read normally or reading
-data is completed.
-</para>
-<para>
-The Alternative Entry for this function is:
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function> _XimRead</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
- <paramdef>INT16<parameter> *ret_len</parameter></paramdef>
- <paramdef>XPointer<parameter> buf</parameter></paramdef>
- <paramdef>int<parameter> buf_len</parameter></paramdef>
- <paramdef>Bool<parameter> (*predicate)()</parameter></paramdef>
- <paramdef>XPointer<parameter> predicate_arg</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>ret_len</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the size of the <emphasis remap='I'>data</emphasis> buffer.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>buf</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the buffer to store data.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>buf_len</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the length of <emphasis remap='I'>buffer</emphasis>.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>predicate</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the predicate for the XIM data.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>predicate_arg</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the predicate specific data.
-<!-- .sp 6p -->
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-<para>
-The predicate procedure indicates whether the <emphasis remap='I'>data</emphasis> is for the
-XIM or not. <emphasis remap='I'>len</emphasis>
-This function stores the read data in <emphasis remap='I'>buf</emphasis>, which size
-is specified as <emphasis remap='I'>buf_len</emphasis>. The size of data is set to
-<emphasis remap='I'>ret_len</emphasis>. If <emphasis remap='I'>preedicate()</emphasis>
-returns True, this function returns True. If not, it calls the registered callback function.
-</para>
-
-<para>
-The procedure and its arguments are:
-</para>
-
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>void <function>(*predicate)</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
- <paramdef>INT16<parameter> len</parameter></paramdef>
- <paramdef>XPointer<parameter> data</parameter></paramdef>
- <paramdef>XPointer<parameter> predicate_arg</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>len</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the size of the <emphasis remap='I'>data</emphasis> buffer.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>data</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the buffer to store data.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>predicate_arg</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the predicate specific data.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-</sect2>
-<sect2 id="Flushing_buffer">
-<title>Flushing buffer</title>
-<para>
-The following function is called when Xlib needs to flush the data.
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>void <function>(*flush)</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-<para>
-This function must flush the data stored in internal buffer on the
-transport layer. If data transfer is completed, the function returns
-True. The Alternative Entry for this function is:
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>void <function> _XimFlush</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-</sect2>
-<sect2 id="Registering_asynchronous_data_handler">
-<title>Registering asynchronous data handler</title>
-<para>
-Xlib needs to handle asynchronous response from IM Server. This is
-because some of the XIM data occur asynchronously to X events.
-</para>
-
-<para>
-Those data will be handled in the <emphasis remap='I'>Filter</emphasis>,
-and the <emphasis remap='I'>Filter</emphasis>
-will call asynchronous data handler in the protocol layer. Then it
-calls dispatchers in the transport layer. The dispatchers are
-implemented by the protocol layer. This function must store the
-information and prepare for later call of the dispatchers using
-<function>_XimCallDispatcher</function>.
-</para>
-
-<para>
-When multiple dispatchers are registered, they will be called
-sequentially in order of registration, on arrival of asynchronous
-data. The register_dispatcher is declared as following:
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function>(*register_dispatcher)</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
- <paramdef>Bool<parameter> (*dispatcher)()</parameter></paramdef>
- <paramdef>XPointer<parameter> call_data</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>dispatcher</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the dispatcher function to register.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>call_data</emphasis>
- </term>
- <listitem>
- <para>
-Specifies a parameter for the <emphasis remap='I'>dispatcher</emphasis>.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-<para>
-The dispatcher is a function of the following type:
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function>(*dispatcher)</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
- <paramdef>INT16<parameter> len</parameter></paramdef>
- <paramdef>XPointer<parameter> data</parameter></paramdef>
- <paramdef>XPointer<parameter> call_data</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>len</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the size of the <emphasis remap='I'>data</emphasis> buffer.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>data</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the buffer to store data.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>call_data</emphasis>
- </term>
- <listitem>
- <para>
-Specifies a parameter passed to the register_dispatcher.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-<para>
-The dispatcher is provided by the protocol layer. They are called once
-for every asynchronous data, in order of registration. If the data is
-used, it must return True. otherwise, it must return False.
-</para>
-
-<para>
-If the dispatcher function returns True, the Transport Layer assume
-that the data has been processed by the upper layer. The Alternative
-Entry for this function is:
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function> _XimRegisterDispatcher</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
- <paramdef>Bool<parameter> (*dispatcher)()</parameter></paramdef>
- <paramdef>XPointer<parameter> call_data</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>dispatcher</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the dispatcher function to register.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>call_data</emphasis>
- </term>
- <listitem>
- <para>
-Specifies a parameter for the <emphasis remap='I'>dispatcher</emphasis>.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-</sect2>
-<sect2 id="Calling_dispatcher">
-<title>Calling dispatcher</title>
-<para>
-The following function is used to call the registered dispatcher
-function, when the asynchronous response from IM Server has arrived.
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function>(*call_dispatcher)</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
- <paramdef>INT16<parameter> len</parameter></paramdef>
- <paramdef>XPointer<parameter> data</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-<variablelist>
- <varlistentry>
- <term>
- <emphasis remap='I'>im</emphasis>
- </term>
- <listitem>
- <para>
-Specifies XIM structure address.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>len</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the size of <emphasis remap='I'>data</emphasis> buffer.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>
- <emphasis remap='I'>data</emphasis>
- </term>
- <listitem>
- <para>
-Specifies the buffer to store data.
- </para>
- </listitem>
- </varlistentry>
-</variablelist>
-
-<para>
-The call_dispatcher must call the dispatcher function, in order of
-their registration. <emphasis remap='I'>len</emphasis> and <emphasis remap='I'>data</emphasis> are the data passed to
-register_dispatcher.
-</para>
-
-<para>
-The return values are checked at each invocation, and if it finds
-True, it immediately return with true for its return value.
-</para>
-
-<para>
-It is depend on the upper layer whether the read data is XIM
-Protocol packet unit or not.
-The Alternative Entry for this function is:
-</para>
-
-<funcsynopsis>
-<funcprototype>
- <funcdef>Bool <function> _XimCallDispatcher</function></funcdef>
- <paramdef>XIM<parameter> im</parameter></paramdef>
- <paramdef>INT16<parameter> len</parameter></paramdef>
- <paramdef>XPointer<parameter> call_data</parameter></paramdef>
-</funcprototype>
-</funcsynopsis>
-
-</sect2>
-</sect1>
-<sect1 id="Sample_implementations_for_the_Transport_Layer">
-<title>Sample implementations for the Transport Layer</title>
-<para>
-Sample implementations for the transporter using the X connection is
-described here.
-</para>
-
-<sect2 id="X_Transport">
-<title>X Transport</title>
-<para>
-At the beginning of the X Transport connection for the XIM transport
-mechanism, two different windows must be created either in an Xlib XIM
-or in an IM Server, with which the Xlib and the IM Server exchange the
-XIM transports by using the ClientMessage events and Window Properties.
-In the following, the window created by the Xlib is referred as the
-"client communication window", and on the other hand, the window created
-by the IM Server is referred as the "IMS communication window".
-</para>
-
-<sect3 id="Connection">
-<title>Connection</title>
-<para>
-In order to establish a connection, a communication window is created.
-A ClientMessage in the following event's format is sent to the owner
-window of XIM_SERVER selection, which the IM Server has created.
-</para>
-
-<para>
-<!-- .LP -->
-Refer to "The Input Method Protocol" for the XIM_SERVER atom.
-</para>
-
-<table frame="none" id="transport_layer_functions">
- <title>The ClientMessage sent to the IMS window.</title>
- <tgroup cols="3">
- <colspec colname="col1" colwidth="1*" colsep="0"/>
- <colspec colname="col2" colwidth="1*" colsep="1"/>
- <colspec colname="col3" colwidth="3.5*" colsep="0"/>
- <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
- <thead>
- <row>
- <entry align="left" spanname="span-horiz">Structure Member</entry>
- <entry align="left">Contents</entry>
- </row>
- </thead>
- <tbody>
- <row rowsep="0">
- <entry>int</entry>
- <entry>type</entry>
- <entry>ClientMessage</entry>
- </row>
- <row rowsep="0">
- <entry>u_long</entry>
- <entry>serial</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Bool</entry>
- <entry>send_event</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Display</entry>
- <entry>*display</entry>
- <entry>The display to which connects</entry>
- </row>
- <row rowsep="0">
- <entry>Window</entry>
- <entry>window</entry>
- <entry>IMS Window ID</entry>
- </row>
- <row rowsep="0">
- <entry>Atom</entry>
- <entry>message_type</entry>
- <entry>XInternAtom(display, "_XIM_CONNECT", false)</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>format</entry>
- <entry>32</entry>
- </row>
- <row rowsep="0">
- <entry>long</entry>
- <entry>data.1[0]</entry>
- <entry>client communication window ID</entry>
- </row>
- <row rowsep="0">
- <entry>long</entry>
- <entry>data.1[1]</entry>
- <entry>client-major-transport-version(*1)</entry>
- </row>
- <row rowsep="0">
- <entry>long</entry>
- <entry>data.1[2]</entry>
- <entry>client-major-transport-version(*1)</entry>
- </row>
- </tbody>
- </tgroup>
-</table>
-
-<para>
-In order to establish the connection (to notify the IM Server communication
-window), the IM Server sends a ClientMessage in the following event's
-format to the client communication window.
-</para>
-
-<table frame="none" id="clientmessage_sent_by_im_server">
- <title>The ClientMessage sent by IM Server.</title>
- <tgroup cols="3">
- <colspec colname="col1" colwidth="1*" colsep="0"/>
- <colspec colname="col2" colwidth="1*" colsep="1"/>
- <colspec colname="col3" colwidth="3.5*" colsep="0"/>
- <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
- <thead>
- <row>
- <entry align="left" spanname="span-horiz">Structure Member</entry>
- <entry align="left">Contents</entry>
- </row>
- </thead>
- <tbody>
- <row rowsep="0">
- <entry>int</entry>
- <entry>type</entry>
- <entry>ClientMessage</entry>
- </row>
- <row rowsep="0">
- <entry>u_long</entry>
- <entry>serial</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Bool</entry>
- <entry>send_event</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Display</entry>
- <entry>*display</entry>
- <entry>The display to which connects</entry>
- </row>
- <row rowsep="0">
- <entry>Window</entry>
- <entry>window</entry>
- <entry>IMS Window ID</entry>
- </row>
- <row rowsep="0">
- <entry>Atom</entry>
- <entry>message_type</entry>
- <entry>XInternAtom(display, "_XIM_CONNECT", false)</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>format</entry>
- <entry>32</entry>
- </row>
- <row rowsep="0">
- <entry>long</entry>
- <entry>data.1[0]</entry>
- <entry>client communication window ID</entry>
- </row>
- <row rowsep="0">
- <entry>long</entry>
- <entry>data.1[1]</entry>
- <entry>client-major-transport-version(*1)</entry>
- </row>
- <row rowsep="0">
- <entry>long</entry>
- <entry>data.1[2]</entry>
- <entry>client-major-transport-version(*1)</entry>
- </row>
- <row rowsep="0">
- <entry>long</entry>
- <entry>data.1[3]</entry>
- <entry>dividing size between ClientMessage and Property(*2)</entry>
- </row>
- </tbody>
- </tgroup>
-</table>
-
-<para>
-(*1) major/minor-transport-version
-</para>
-
-<para>
-The read/write method is decided by the combination of
-major/minor-transport-version, as follows:
-</para>
-
-<table frame="all" id="readwrite_method_and_the_majorminor_transport_version">
-<title>The read/write method and the major/minor-transport-version</title>
- <tgroup cols="3">
- <colspec colname="col1" colwidth="1*" colsep="1"/>
- <colspec colname="col2" colwidth="1*" colsep="1"/>
- <colspec colname="col3" colwidth="3*" colsep="1"/>
- <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="center"/>
- <thead>
- <row>
- <entry spanname="span-horiz">Transport-version</entry>
- <entry>read/write</entry>
- </row>
- <row>
- <entry>major</entry>
- <entry>minor</entry>
- <entry></entry>
- </row>
- </thead>
- <tbody>
- <row rowsep="0">
- <entry morerows="2">0</entry>
- <entry>0</entry>
- <entry>only-CM &amp; Property-with-CM</entry>
- </row>
- <row rowsep="0">
- <entry>1</entry>
- <entry>only-CM &amp; multi-CM</entry>
- </row>
- <row rowsep="1">
- <entry>2</entry>
- <entry>only-CM &amp; multi-CM &amp; Property-with-CM</entry>
- </row>
- <row rowsep="1">
- <entry>1</entry>
- <entry>0</entry>
- <entry>PropertyNotify</entry>
- </row>
- <row rowsep="0">
- <entry morerows="1">2</entry>
- <entry>0</entry>
- <entry>only-CM &amp; PropertyNotify</entry>
- </row>
- <row>
- <entry>1</entry>
- <entry>only-CM &amp; multi-CM &amp; PropertyNotify</entry>
- </row>
- </tbody>
- </tgroup>
-</table>
-
-<literallayout class="monospaced">
-only-CM : data is sent via a ClientMessage
-multi-CM : data is sent via multiple ClientMessages
-Property-with-CM : data is written in Property, and its Atom
- is send via ClientMessage
-PropertyNotify : data is written in Property, and its Atom
- is send via PropertyNotify
-
-</literallayout>
-
-
-<para>
-The method to decide major/minor-transport-version is as follows:
-</para>
-
-<itemizedlist>
- <listitem>
- <para>
-The client sends 0 as major/minor-transport-version to the IM Server.
-The client must support all methods in Table 4-3. <!-- xref -->
-The client may send another number as major/minor-transport-version to
-use other method than the above in the future.
- </para>
- </listitem>
- <listitem>
- <para>
-The IM Server sends its major/minor-transport-version number to
-the client. The client sends data using the method specified by the
-IM Server.
- </para>
- </listitem>
- <listitem>
- <para>
-If major/minor-transport-version number is not available, it is regarded
-as 0.
- </para>
- </listitem>
-</itemizedlist>
-
-<para>
-(*2) dividing size between ClientMessage and Property
-</para>
-
-<para>
-If data is sent via both of multi-CM and Property, specify the dividing
-size between ClientMessage and Property. The data, which is smaller than
-this size, is sent via multi-CM (or only-CM), and the data, which is
-lager than this size, is sent via Property.
-</para>
-
-</sect3>
-
-<sect3 id="read_write_">
-<title>read/write </title>
-<para>
-The data is transferred via either ClientMessage or Window Property in
-the X Window System.
-</para>
-
-<sect4 id="Format_for_the_data_from_the_Client_to_the_IM_Server">
-<title>Format for the data from the Client to the IM Server</title>
-<para>
-<emphasis role="bold">ClientMessage</emphasis>
-</para>
-
-<para>
-If data is sent via ClientMessage event, the format is as follows:
-</para>
-
-<table frame="none" id="clientmessage_events_format_first_or_middle">
- <title>The ClientMessage event's format (first or middle)</title>
- <tgroup cols="3">
- <colspec colname="col1" colwidth="1*" colsep="0"/>
- <colspec colname="col2" colwidth="1*" colsep="1"/>
- <colspec colname="col3" colwidth="3.5*" colsep="0"/>
- <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
- <thead>
- <row>
- <entry align="left" spanname="span-horiz">Structure Member</entry>
- <entry align="left">Contents</entry>
- </row>
- </thead>
- <tbody>
- <row rowsep="0">
- <entry>int</entry>
- <entry>type</entry>
- <entry>ClientMessage</entry>
- </row>
- <row rowsep="0">
- <entry>u_long</entry>
- <entry>serial</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Bool</entry>
- <entry>send_event</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Display</entry>
- <entry>*display</entry>
- <entry>The display to which connects</entry>
- </row>
- <row rowsep="0">
- <entry>Window</entry>
- <entry>window</entry>
- <entry>IMS Window ID</entry>
- </row>
- <row rowsep="0">
- <entry>Atom</entry>
- <entry>message_type</entry>
- <entry>XInternAtom(display, "_XIM_MOREDATA", False)</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>format</entry>
- <entry>8</entry>
- </row>
- <row rowsep="0">
- <entry>char</entry>
- <entry>data.b[20]</entry>
- <entry>(read/write DATA : 20 byte)</entry>
- </row>
- </tbody>
- </tgroup>
-</table>
-
-
-
-<table frame="none" id="clientmessage_events_format_only_or_last">
- <title>The ClientMessage event's format (only or last)</title>
- <tgroup cols="3">
- <colspec colname="col1" colwidth="1*" colsep="0"/>
- <colspec colname="col2" colwidth="1*" colsep="1"/>
- <colspec colname="col3" colwidth="3.5*" colsep="0"/>
- <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
- <thead>
- <row>
- <entry align="left" spanname="span-horiz">Structure Member</entry>
- <entry align="left">Contents</entry>
- </row>
- </thead>
- <tbody>
- <row rowsep="0">
- <entry>int</entry>
- <entry>type</entry>
- <entry>ClientMessage</entry>
- </row>
- <row rowsep="0">
- <entry>u_long</entry>
- <entry>serial</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Bool</entry>
- <entry>send_event</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Display</entry>
- <entry>*display</entry>
- <entry>The display to which connects</entry>
- </row>
- <row rowsep="0">
- <entry>Window</entry>
- <entry>window</entry>
- <entry>IMS Window ID</entry>
- </row>
- <row rowsep="0">
- <entry>Atom</entry>
- <entry>message_type</entry>
- <entry>XInternAtom(display, "_XIM_PROTOCOL", False)</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>format</entry>
- <entry>8</entry>
- </row>
- <row rowsep="0">
- <entry>char</entry>
- <entry>data.b[20]</entry>
- <entry>(read/write DATA : MAX 20 byte)
-<footnote><para>If the data is smaller
-than 20 bytes, all data other than available data must be 0.
-</para></footnote>
- </entry>
- </row>
- </tbody>
- </tgroup>
-</table>
-
-<para>
-<emphasis role="bold">Property</emphasis>
-</para>
-
-<para>
-In the case of large data, data will be sent via the Window Property
-for the efficiency. There are the following two methods to notify
-Property, and transport-version is decided which method is used.
-</para>
-
-<itemizedlist>
- <listitem>
- <para>
-The XChangeProperty function is used to store data in the client
-communication window, and Atom of the stored data is notified to the
-IM Server via ClientMessage event.
- </para>
- </listitem>
- <listitem>
- <para>
-The XChangeProperty function is used to store data in the client
-communication window, and Atom of the stored data is notified to the
-IM Server via PropertyNotify event.
- </para>
- </listitem>
-</itemizedlist>
-
-<para>
-The arguments of the XChangeProperty are as follows:
-</para>
-
-
-<table frame="none" id="xchangeproperty_events_format">
- <title>The XChangeProperty event's format</title>
- <tgroup cols="3">
- <colspec colname="col1" colwidth="1*" colsep="0"/>
- <colspec colname="col2" colwidth="1*" colsep="1"/>
- <colspec colname="col3" colwidth="3.5*" colsep="0"/>
- <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
- <thead>
- <row>
- <entry align="left" spanname="span-horiz">Argument</entry>
- <entry align="left">Contents</entry>
- </row>
- </thead>
- <tbody>
- <row rowsep="0">
- <entry>Display</entry>
- <entry>*display</entry>
- <entry>The display to which connects</entry>
- </row>
- <row rowsep="0">
- <entry>Window</entry>
- <entry>window</entry>
- <entry>IMS communication window ID</entry>
- </row>
- <row rowsep="0">
- <entry>Atom</entry>
- <entry>property</entry>
- <entry>read/write property Atom (*1)</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>format</entry>
- <entry>8</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>mode</entry>
- <entry>PropModeAppend</entry>
- </row>
- <row rowsep="0">
- <entry>u_char</entry>
- <entry>*data</entry>
- <entry>read/write DATA</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>nelements</entry>
- <entry>length of DATA</entry>
- </row>
- </tbody>
- </tgroup>
-</table>
-
-<para>
-(*1) The read/write property ATOM allocates the following strings by
-<function>XInternAtom</function>.
-"_clientXXX"
-</para>
-
-<para>
-The client changes the property with the mode of PropModeAppend and
-the IM Server will read it with the delete mode i.e. (delete = True).
-</para>
-
-<para>
-If Atom is notified via ClientMessage event, the format of the ClientMessage
-is as follows:
-</para>
-
-<table frame="none" id="clientmessage_events_format_to_send_atom_of_property">
- <title>The ClientMessage event's format to send Atom of property</title>
- <tgroup cols="3">
- <colspec colname="col1" colwidth="1*" colsep="0"/>
- <colspec colname="col2" colwidth="1*" colsep="1"/>
- <colspec colname="col3" colwidth="3.5*" colsep="0"/>
- <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
- <thead>
- <row>
- <entry align="left" spanname="span-horiz">Structure Member</entry>
- <entry align="left">Contents</entry>
- </row>
- </thead>
- <tbody>
- <row rowsep="0">
- <entry>int</entry>
- <entry>type</entry>
- <entry>ClientMessage</entry>
- </row>
- <row rowsep="0">
- <entry>u_long</entry>
- <entry>serial</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Bool</entry>
- <entry>send_event</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Display</entry>
- <entry>*display</entry>
- <entry>The display to which connects</entry>
- </row>
- <row rowsep="0">
- <entry>Window</entry>
- <entry>window</entry>
- <entry>IMS Window ID</entry>
- </row>
- <row rowsep="0">
- <entry>Atom</entry>
- <entry>message_type</entry>
- <entry>XInternAtom(display, "_XIM_PROTOCOL", False)</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>format</entry>
- <entry>8</entry>
- </row>
- <row rowsep="0">
- <entry>long</entry>
- <entry>data.1[0]</entry>
- <entry>length of read/write property Atom</entry>
- </row>
- <row rowsep="0">
- <entry>long</entry>
- <entry>data.1[1]</entry>
- <entry>read/write property Atom</entry>
- </row>
- </tbody>
- </tgroup>
-</table>
-</sect4>
-
-<sect4 id="Format_for_the_data_from_the_IM_Server_to_the_Client">
-<title>Format for the data from the IM Server to the Client</title>
-<para>
-<emphasis role="bold">ClientMessage</emphasis>
-</para>
-
-<para>
-The format of the ClientMessage is as follows:
-</para>
-
-<table frame="none" id="clientmessage_events_format_first_or_middle_2">
- <title>The ClientMessage event's format (first or middle)</title>
- <tgroup cols="3">
- <colspec colname="col1" colwidth="1*" colsep="0"/>
- <colspec colname="col2" colwidth="1*" colsep="1"/>
- <colspec colname="col3" colwidth="3.5*" colsep="0"/>
- <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
- <thead>
- <row>
- <entry align="left" spanname="span-horiz">Structure Member</entry>
- <entry align="left">Contents</entry>
- </row>
- </thead>
- <tbody>
- <row rowsep="0">
- <entry>int</entry>
- <entry>type</entry>
- <entry>ClientMessage</entry>
- </row>
- <row rowsep="0">
- <entry>u_long</entry>
- <entry>serial</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Bool</entry>
- <entry>send_event</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Display</entry>
- <entry>*display</entry>
- <entry>The display to which connects</entry>
- </row>
- <row rowsep="0">
- <entry>Window</entry>
- <entry>window</entry>
- <entry>IMS Window ID</entry>
- </row>
- <row rowsep="0">
- <entry>Atom</entry>
- <entry>message_type</entry>
- <entry>XInternAtom(display, "_XIM_MOREDATA", False)</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>format</entry>
- <entry>8</entry>
- </row>
- <row rowsep="0">
- <entry>char</entry>
- <entry>data.b[20]</entry>
- <entry>(read/write DATA : 20 byte)</entry>
- </row>
- </tbody>
- </tgroup>
-</table>
-
-
-
-
-
-<table frame="none" id="clientmessage_events_format_only_or_last_2">
- <title>The ClientMessage event's format (only or last)</title>
- <tgroup cols="3">
- <colspec colname="col1" colwidth="1*" colsep="0"/>
- <colspec colname="col2" colwidth="1*" colsep="1"/>
- <colspec colname="col3" colwidth="3.5*" colsep="0"/>
- <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
- <thead>
- <row>
- <entry align="left" spanname="span-horiz">Structure Member</entry>
- <entry align="left">Contents</entry>
- </row>
- </thead>
- <tbody>
- <row rowsep="0">
- <entry>int</entry>
- <entry>type</entry>
- <entry>ClientMessage</entry>
- </row>
- <row rowsep="0">
- <entry>u_long</entry>
- <entry>serial</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Bool</entry>
- <entry>send_event</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Display</entry>
- <entry>*display</entry>
- <entry>The display to which connects</entry>
- </row>
- <row rowsep="0">
- <entry>Window</entry>
- <entry>window</entry>
- <entry>IMS Window ID</entry>
- </row>
- <row rowsep="0">
- <entry>Atom</entry>
- <entry>message_type</entry>
- <entry>XInternAtom(display, "_XIM_PROTOCOL", False)</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>format</entry>
- <entry>8</entry>
- </row>
- <row rowsep="0">
- <entry>char</entry>
- <entry>data.b[20]</entry>
- <entry>(read/write DATA : MAX 20 byte) (*1)</entry>
- </row>
- </tbody>
- </tgroup>
-</table>
-
-<para>
-(*1) If the data size is smaller than 20 bytes, all data other than available
-data must be 0.
-</para>
-
-<para>
-<emphasis role="bold">Property</emphasis>
-</para>
-
-<para>
-In the case of large data, data will be sent via the Window Property
-for the efficiency. There are the following two methods to notify
-Property, and transport-version is decided which method is used.
-</para>
-
-<itemizedlist>
- <listitem>
- <para>
-The XChangeProperty function is used to store data in the IMS
-communication window, and Atom of the property is sent via the
-ClientMessage event.
- </para>
- </listitem>
- <listitem>
- <para>
-The XChangeProperty function is used to store data in the IMS
-communication window, and Atom of the property is sent via
-PropertyNotify event.
- </para>
- </listitem>
-</itemizedlist>
-
-<para>
-The arguments of the XChangeProperty are as follows:
-</para>
-
-<table frame="none" id="xchangeproperty_events_format_b">
- <title>The XChangeProperty event's format</title>
- <tgroup cols="3">
- <colspec colname="col1" colwidth="1*" colsep="0"/>
- <colspec colname="col2" colwidth="1*" colsep="1"/>
- <colspec colname="col3" colwidth="3.5*" colsep="0"/>
- <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
- <thead>
- <row>
- <entry align="left" spanname="span-horiz">Argument</entry>
- <entry align="left">Contents</entry>
- </row>
- </thead>
- <tbody>
- <row rowsep="0">
- <entry>Display</entry>
- <entry>*display</entry>
- <entry>The display to which connects</entry>
- </row>
- <row rowsep="0">
- <entry>Window</entry>
- <entry>window</entry>
- <entry>IMS communication window ID</entry>
- </row>
- <row rowsep="0">
- <entry>Atom</entry>
- <entry>property</entry>
- <entry>read/write property Atom (*1)</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>format</entry>
- <entry>8</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>mode</entry>
- <entry>PropModeAppend</entry>
- </row>
- <row rowsep="0">
- <entry>u_char</entry>
- <entry>*data</entry>
- <entry>read/write DATA</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>nelements</entry>
- <entry>length of DATA</entry>
- </row>
- </tbody>
- </tgroup>
-</table>
-
-<para>
-(*1) The read/write property ATOM allocates some strings, which are not
-allocated by the client, by <function>XInternAtom</function>.
-</para>
-
-<para>
-The IM Server changes the property with the mode of PropModeAppend and
-the client reads it with the delete mode, i.e. (delete = True).
-</para>
-
-<para>
-If Atom is notified via ClientMessage event, the format of the ClientMessage
-is as follows:
-</para>
-
-<table frame="none" id="clientmessage_events_format_to_send_atom_of_property_2">
- <title>The ClientMessage event's format to send Atom of property</title>
- <tgroup cols="3">
- <colspec colname="col1" colwidth="1*" colsep="0"/>
- <colspec colname="col2" colwidth="1*" colsep="1"/>
- <colspec colname="col3" colwidth="3.5*" colsep="0"/>
- <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
- <thead>
- <row>
- <entry align="left" spanname="span-horiz">Structure Member</entry>
- <entry align="left">Contents</entry>
- </row>
- </thead>
- <tbody>
- <row rowsep="0">
- <entry>int</entry>
- <entry>type</entry>
- <entry>ClientMessage</entry>
- </row>
- <row rowsep="0">
- <entry>u_long</entry>
- <entry>serial</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Bool</entry>
- <entry>send_event</entry>
- <entry>Set by the X Window System</entry>
- </row>
- <row rowsep="0">
- <entry>Display</entry>
- <entry>*display</entry>
- <entry>The display to which connects</entry>
- </row>
- <row rowsep="0">
- <entry>Window</entry>
- <entry>window</entry>
- <entry>IMS Window ID</entry>
- </row>
- <row rowsep="0">
- <entry>Atom</entry>
- <entry>message_type</entry>
- <entry>XInternAtom(display, "_XIM_PROTOCOL", False)</entry>
- </row>
- <row rowsep="0">
- <entry>int</entry>
- <entry>format</entry>
- <entry>8</entry>
- </row>
- <row rowsep="0">
- <entry>long</entry>
- <entry>data.1[0]</entry>
- <entry>length of read/write property Atom</entry>
- </row>
- <row rowsep="0">
- <entry>long</entry>
- <entry>data.1[1]</entry>
- <entry>read/write property Atom</entry>
- </row>
- </tbody>
- </tgroup>
-</table>
-
-</sect4>
-</sect3>
-<sect3 id="Closing_Connection">
-<title>Closing Connection</title>
-
-<para>
-If the client disconnect with the IM Server, shutdown function should
-free the communication window properties and etc..
-</para>
-
-</sect3>
-</sect2>
-</sect1>
-
-<sect1 id="References">
-<title>References</title>
-<para>
-[1] Masahiko Narita and Hideki Hiura, <emphasis remap='I'>"The Input Method Protocol"</emphasis>
-</para>
-</sect1>
-
-</chapter>
-</book>
+<?xml version="1.0" encoding="UTF-8" ?>
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
+ "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd">
+
+<book id="trans">
+
+<bookinfo>
+ <title>The XIM Transport Specification</title>
+ <subtitle>Revision 0.1</subtitle>
+ <releaseinfo>X Version 11, Release 7</releaseinfo>
+ <authorgroup>
+ <author>
+ <firstname>Takashi</firstname><surname>Fujiwara</surname>
+ <affiliation><orgname>FUJITSU LIMITED</orgname></affiliation>
+ </author>
+ </authorgroup>
+ <copyright><year>1994</year><holder>FUJITSU LIMITED</holder></copyright>
+ <copyright><year>1994</year><holder>X Consortium</holder></copyright>
+
+ <productnumber>Revision 0.1</productnumber>
+
+
+<abstract>
+<para>
+This specification describes the transport layer interfaces between Xlib and IM Server,
+which makes various channels usable such as X protocol or TCP/IP, DECnet and etc.
+</para>
+</abstract>
+
+<legalnotice>
+
+<para>
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files
+(the &ldquo;Software&rdquo;), to deal in the Software without restriction,
+including without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to permit
+persons to whom the Software is furnished to do so, subject to the following
+conditions:
+</para>
+
+<para>
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+</para>
+
+<para>
+THE SOFTWARE IS PROVIDED &ldquo;AS IS&rdquo;, WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+</para>
+
+<para>
+Except as contained in this notice, the name of The Open Group shall not
+be used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from X Consortium.
+</para>
+
+<para>X Window System is a trademark of The Open Group.</para>
+
+</legalnotice>
+</bookinfo>
+
+<chapter id="xim_transport_specification">
+<title>X Transport Specification</title>
+
+<sect1 id="Introduction">
+<title>Introduction</title>
+<!-- .XS -->
+<!-- (SN Introduction -->
+<!-- .XE -->
+<para>
+<!-- .LP -->
+The Xlib XIM implementation is layered into three functions, a protocol
+layer, an interface layer and a transport layer. The purpose of this
+layering is to make the protocol independent of transport implementation.
+Each function of these layers are:
+<!-- .RS 3 -->
+</para>
+<variablelist>
+ <varlistentry>
+ <term><emphasis>The protocol layer</emphasis></term>
+ <listitem>
+ <para>
+implements overall function of XIM and calls the interface layer
+functions when it needs to communicate to IM Server.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term><emphasis>The interface layer</emphasis></term>
+ <listitem>
+ <para>
+separates the implementation of the transport layer from the protocol
+layer, in other words, it provides implementation independent hook for
+the transport layer functions.
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term><emphasis>The transport layer</emphasis></term>
+ <listitem>
+ <para>
+handles actual data communication with IM Server. It is done by a set
+of several functions named transporters.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+<para>
+This specification describes the interface layer and the transport
+layer, which makes various communication channels usable such as
+X protocol or, TCP/IP, DECnet, STREAM, etc., and provides
+the information needed for adding another new transport layer.
+In addition, sample implementations for the transporter using the
+X connection is described in section 4. <!-- xref -->
+</para>
+</sect1>
+
+<sect1 id="Initialization">
+<title>Initialization</title>
+
+<sect2 id="Registering_structure_to_initialize">
+<title>Registering structure to initialize</title>
+
+<para>
+The structure typed as TransportSW contains the list of the transport
+layer the specific implementations supports.
+</para>
+
+<literallayout class="monospaced">
+typedef struct {
+ char *transport_name;
+ Bool (*config);
+} TransportSW;
+</literallayout>
+
+<informaltable frame="none">
+ <tgroup cols="2">
+ <colspec colname="col1" colwidth="1*" colsep="0"/>
+ <colspec colname="col2" colwidth="1*" colsep="0"/>
+ <tbody>
+ <row rowsep="0">
+ <entry><emphasis>transport_name</emphasis></entry>
+ <entry>name of transport<footnote><para>Refer to "The Input Method Protocol: Appendix B</para></footnote></entry>
+ </row>
+ <row rowsep="0">
+ <entry><emphasis>config</emphasis></entry>
+ <entry>initial configuration function</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</informaltable>
+
+<para>
+A sample entry for the Xlib supporting transporters is shown below:
+</para>
+
+<literallayout class="monospaced">
+TransportSW _XimTransportRec[] = {
+/* char <emphasis remap='I'>*</emphasis>:
+ * transport_name, Bool <emphasis remap='I'>(*config)()</emphasis>
+ */
+ "X", _XimXConf,
+ "tcp", _XimTransConf,
+ "local", _XimTransConf,
+ "decnet", _XimTransConf,
+ "streams", _XimTransConf,
+ (char *)NULL, (Bool (*)())NULL,
+};
+</literallayout>
+
+</sect2>
+<sect2 id="Initialization_function">
+<title>Initialization function</title>
+<!-- .XS -->
+<!-- (SN Initialization function -->
+<!-- .XE -->
+<para>
+The following function will be called once when Xlib configures the
+transporter functions.
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function>(*config)</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+ <paramdef>char<parameter> *transport_data</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>transport_data</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the data specific to the transporter, in IM Server address.<footnote><para>Refer to "The Input Method Protocol: Appendix B</para></footnote>
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+<para>
+This function must setup the transporter function pointers.
+</para>
+
+<para>
+<!-- .LP -->
+The actual <emphasis remap='I'>config</emphasis> function will be chosen by IM Server at the
+pre-connection time, matching by the <emphasis remap='I'>transport_name</emphasis> specified
+in the <function>_XimTransportRec</function> array; The specific members of XimProto
+structure listed below must be initialized so that point they
+appropriate transporter functions.
+</para>
+
+<para>
+If the specified transporter has been configured successfully, this
+function returns True. There is no Alternative Entry for config
+function itself.
+</para>
+
+<para>
+The structure XimProto contains the following function pointers:
+</para>
+
+<literallayout class="monospaced">
+Bool (*connect)(); /* Open connection */
+Bool (*shutdown)(); /* Close connection */
+Bool (*write)(); /* Write data */
+Bool (*read)(); /* Read data */
+Bool (*flush)(); /* Flush data buffer */
+Bool (*register_dispatcher)(); /* Register asynchronous data handler */
+Bool (*call_dispatcher)(); /* Call dispatcher */
+</literallayout>
+
+<para>
+These functions are called when Xlib needs to communicate the
+IM Server. These functions must process the appropriate procedure
+described below.
+</para>
+
+</sect2>
+</sect1>
+<sect1 id="The_interface_transport_layer_functions">
+<title>The interface/transport layer functions</title>
+<para>
+Following functions are used for the transport interface.
+</para>
+
+<table frame="all" id="transport_layer_functions_2">
+ <title>The Transport Layer Functions</title>
+ <tgroup cols="3">
+ <colspec colname="col1" colwidth="3*" colsep="1"/>
+ <colspec colname="col2" colwidth="3*" colsep="1"/>
+ <colspec colname="col3" colwidth="1*" colsep="1"/>
+ <thead>
+ <row>
+ <entry align="center">Alternate Entry (Interface Layer)</entry>
+ <entry align="center">XimProto member (Transport Layer)</entry>
+ <entry align="center">Section</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row>
+ <entry>_XimConnect</entry>
+ <entry>connect</entry>
+ <entry>3.1</entry>
+ </row>
+ <row>
+ <entry>_XimShutdown</entry>
+ <entry>shutdown</entry>
+ <entry>3.2</entry>
+ </row>
+ <row>
+ <entry>_XimWrite</entry>
+ <entry>write</entry>
+ <entry>3.3</entry>
+ </row>
+ <row>
+ <entry>_XimRead</entry>
+ <entry>read</entry>
+ <entry>3.4</entry>
+ </row>
+ <row>
+ <entry>_XimFlush</entry>
+ <entry>flush</entry>
+ <entry>3.5</entry>
+ </row>
+ <row>
+ <entry>_XimRegisterDispatcher</entry>
+ <entry>register_dispatcher</entry>
+ <entry>3.6</entry>
+ </row>
+ <row>
+ <entry>_XimCallDispatcher</entry>
+ <entry>call_dispatcher</entry>
+ <entry>3.7</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</table>
+
+<para>
+The Protocol layer calls the above functions using the Alternative
+Entry in the left column. The transport implementation defines
+XimProto member function in the right column. The Alternative Entry is
+provided so as to make easier to implement the Protocol Layer.
+</para>
+
+<sect2 id="Opening_connection">
+<title>Opening connection</title>
+<para>
+<!-- .LP -->
+When <function>XOpenIM</function> is called, the following function is called to connect
+with the IM Server.
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function>(*connect)</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+<para>
+This function must establishes the connection to the IM Server. If the
+connection is established successfully, this function returns True.
+The Alternative Entry for this function is:
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function> _XimConnect</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+</sect2>
+
+<sect2 id="Closing_connection">
+<title>Closing connection</title>
+<!-- .XS -->
+<!-- (SN Closing connection -->
+<!-- .XE -->
+<para>
+<!-- .LP -->
+When <function>XCloseIM</function> is called, the following function is called to
+disconnect the connection with the IM Server. The Alternative Entry
+for this function is:
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function> (*shutdown)</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+<para>
+<!-- .LP -->
+This function must close connection with the IM Server. If the
+connection is closed successfully, this function returns True. The
+Alternative Entry for this function is:
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function>_XimShutdown</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+</sect2>
+
+<sect2 id="Writing_data">
+<title>Writing data</title>
+<para>
+The following function is called, when Xlib needs to write data to the
+IM Server.
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function> _XimWrite</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+ <paramdef>INT16<parameter> len</parameter></paramdef>
+ <paramdef>XPointer<parameter> data</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>len</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the length of writing data.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>data</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the writing data.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+<para>
+This function writes the <emphasis remap='I'>data</emphasis> to the IM Server, regardless
+of the contents. The number of bytes is passed to <emphasis remap='I'>len</emphasis>. The
+writing data is passed to <emphasis remap='I'>data</emphasis>. If data is sent successfully,
+the function returns True. Refer to "The Input Method Protocol" for
+the contents of the writing data. The Alternative Entry for this
+function is:
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function>_XimWrite</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+ <paramdef>INT16<parameter> len</parameter></paramdef>
+ <paramdef>XPointer<parameter> data</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>len</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the length of writing data.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>data</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the writing data.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+</sect2>
+<sect2 id="Reading_data">
+<title>Reading data</title>
+<para>
+The following function is called when Xlib waits for response from IM
+server synchronously.
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function> _XimRead</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+ <paramdef>XPointer<parameter> read_buf</parameter></paramdef>
+ <paramdef>int<parameter> buf_len</parameter></paramdef>
+ <paramdef>int<parameter> *ret_len</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>read_buf</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the buffer to store data.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>buf_len</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the size of the <emphasis remap='I'>buffer</emphasis>
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>ret_len</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the length of stored data.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+<para>
+This function stores the read data in <emphasis remap='I'>read_buf</emphasis>, which size is
+specified as <emphasis remap='I'>buf_len</emphasis>. The size of data is set to <emphasis remap='I'>ret_len</emphasis>.
+This function return True, if the data is read normally or reading
+data is completed.
+</para>
+<para>
+The Alternative Entry for this function is:
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function> _XimRead</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+ <paramdef>INT16<parameter> *ret_len</parameter></paramdef>
+ <paramdef>XPointer<parameter> buf</parameter></paramdef>
+ <paramdef>int<parameter> buf_len</parameter></paramdef>
+ <paramdef>Bool<parameter> (*predicate)()</parameter></paramdef>
+ <paramdef>XPointer<parameter> predicate_arg</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>ret_len</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the size of the <emphasis remap='I'>data</emphasis> buffer.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>buf</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the buffer to store data.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>buf_len</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the length of <emphasis remap='I'>buffer</emphasis>.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>predicate</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the predicate for the XIM data.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>predicate_arg</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the predicate specific data.
+<!-- .sp 6p -->
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+<para>
+The predicate procedure indicates whether the <emphasis remap='I'>data</emphasis> is for the
+XIM or not. <emphasis remap='I'>len</emphasis>
+This function stores the read data in <emphasis remap='I'>buf</emphasis>, which size
+is specified as <emphasis remap='I'>buf_len</emphasis>. The size of data is set to
+<emphasis remap='I'>ret_len</emphasis>. If <emphasis remap='I'>preedicate()</emphasis>
+returns True, this function returns True. If not, it calls the registered callback function.
+</para>
+
+<para>
+The procedure and its arguments are:
+</para>
+
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>void <function>(*predicate)</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+ <paramdef>INT16<parameter> len</parameter></paramdef>
+ <paramdef>XPointer<parameter> data</parameter></paramdef>
+ <paramdef>XPointer<parameter> predicate_arg</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>len</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the size of the <emphasis remap='I'>data</emphasis> buffer.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>data</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the buffer to store data.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>predicate_arg</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the predicate specific data.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+</sect2>
+<sect2 id="Flushing_buffer">
+<title>Flushing buffer</title>
+<para>
+The following function is called when Xlib needs to flush the data.
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>void <function>(*flush)</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+<para>
+This function must flush the data stored in internal buffer on the
+transport layer. If data transfer is completed, the function returns
+True. The Alternative Entry for this function is:
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>void <function> _XimFlush</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+</sect2>
+<sect2 id="Registering_asynchronous_data_handler">
+<title>Registering asynchronous data handler</title>
+<para>
+Xlib needs to handle asynchronous response from IM Server. This is
+because some of the XIM data occur asynchronously to X events.
+</para>
+
+<para>
+Those data will be handled in the <emphasis remap='I'>Filter</emphasis>,
+and the <emphasis remap='I'>Filter</emphasis>
+will call asynchronous data handler in the protocol layer. Then it
+calls dispatchers in the transport layer. The dispatchers are
+implemented by the protocol layer. This function must store the
+information and prepare for later call of the dispatchers using
+<function>_XimCallDispatcher</function>.
+</para>
+
+<para>
+When multiple dispatchers are registered, they will be called
+sequentially in order of registration, on arrival of asynchronous
+data. The register_dispatcher is declared as following:
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function>(*register_dispatcher)</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+ <paramdef>Bool<parameter> (*dispatcher)()</parameter></paramdef>
+ <paramdef>XPointer<parameter> call_data</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>dispatcher</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the dispatcher function to register.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>call_data</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies a parameter for the <emphasis remap='I'>dispatcher</emphasis>.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+<para>
+The dispatcher is a function of the following type:
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function>(*dispatcher)</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+ <paramdef>INT16<parameter> len</parameter></paramdef>
+ <paramdef>XPointer<parameter> data</parameter></paramdef>
+ <paramdef>XPointer<parameter> call_data</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>len</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the size of the <emphasis remap='I'>data</emphasis> buffer.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>data</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the buffer to store data.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>call_data</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies a parameter passed to the register_dispatcher.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+<para>
+The dispatcher is provided by the protocol layer. They are called once
+for every asynchronous data, in order of registration. If the data is
+used, it must return True. otherwise, it must return False.
+</para>
+
+<para>
+If the dispatcher function returns True, the Transport Layer assume
+that the data has been processed by the upper layer. The Alternative
+Entry for this function is:
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function> _XimRegisterDispatcher</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+ <paramdef>Bool<parameter> (*dispatcher)()</parameter></paramdef>
+ <paramdef>XPointer<parameter> call_data</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>dispatcher</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the dispatcher function to register.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>call_data</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies a parameter for the <emphasis remap='I'>dispatcher</emphasis>.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+</sect2>
+<sect2 id="Calling_dispatcher">
+<title>Calling dispatcher</title>
+<para>
+The following function is used to call the registered dispatcher
+function, when the asynchronous response from IM Server has arrived.
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function>(*call_dispatcher)</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+ <paramdef>INT16<parameter> len</parameter></paramdef>
+ <paramdef>XPointer<parameter> data</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+<variablelist>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>im</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies XIM structure address.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>len</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the size of <emphasis remap='I'>data</emphasis> buffer.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>
+ <emphasis remap='I'>data</emphasis>
+ </term>
+ <listitem>
+ <para>
+Specifies the buffer to store data.
+ </para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+<para>
+The call_dispatcher must call the dispatcher function, in order of
+their registration. <emphasis remap='I'>len</emphasis> and <emphasis remap='I'>data</emphasis> are the data passed to
+register_dispatcher.
+</para>
+
+<para>
+The return values are checked at each invocation, and if it finds
+True, it immediately return with true for its return value.
+</para>
+
+<para>
+It is depend on the upper layer whether the read data is XIM
+Protocol packet unit or not.
+The Alternative Entry for this function is:
+</para>
+
+<funcsynopsis>
+<funcprototype>
+ <funcdef>Bool <function> _XimCallDispatcher</function></funcdef>
+ <paramdef>XIM<parameter> im</parameter></paramdef>
+ <paramdef>INT16<parameter> len</parameter></paramdef>
+ <paramdef>XPointer<parameter> call_data</parameter></paramdef>
+</funcprototype>
+</funcsynopsis>
+
+</sect2>
+</sect1>
+<sect1 id="Sample_implementations_for_the_Transport_Layer">
+<title>Sample implementations for the Transport Layer</title>
+<para>
+Sample implementations for the transporter using the X connection is
+described here.
+</para>
+
+<sect2 id="X_Transport">
+<title>X Transport</title>
+<para>
+At the beginning of the X Transport connection for the XIM transport
+mechanism, two different windows must be created either in an Xlib XIM
+or in an IM Server, with which the Xlib and the IM Server exchange the
+XIM transports by using the ClientMessage events and Window Properties.
+In the following, the window created by the Xlib is referred as the
+"client communication window", and on the other hand, the window created
+by the IM Server is referred as the "IMS communication window".
+</para>
+
+<sect3 id="Connection">
+<title>Connection</title>
+<para>
+In order to establish a connection, a communication window is created.
+A ClientMessage in the following event's format is sent to the owner
+window of XIM_SERVER selection, which the IM Server has created.
+</para>
+
+<para>
+<!-- .LP -->
+Refer to "The Input Method Protocol" for the XIM_SERVER atom.
+</para>
+
+<table frame="none" id="transport_layer_functions">
+ <title>The ClientMessage sent to the IMS window.</title>
+ <tgroup cols="3">
+ <colspec colname="col1" colwidth="1*" colsep="0"/>
+ <colspec colname="col2" colwidth="1*" colsep="1"/>
+ <colspec colname="col3" colwidth="3.5*" colsep="0"/>
+ <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
+ <thead>
+ <row>
+ <entry align="left" spanname="span-horiz">Structure Member</entry>
+ <entry align="left">Contents</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>type</entry>
+ <entry>ClientMessage</entry>
+ </row>
+ <row rowsep="0">
+ <entry>u_long</entry>
+ <entry>serial</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Bool</entry>
+ <entry>send_event</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Display</entry>
+ <entry>*display</entry>
+ <entry>The display to which connects</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Window</entry>
+ <entry>window</entry>
+ <entry>IMS Window ID</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Atom</entry>
+ <entry>message_type</entry>
+ <entry>XInternAtom(display, "_XIM_CONNECT", false)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>format</entry>
+ <entry>32</entry>
+ </row>
+ <row rowsep="0">
+ <entry>long</entry>
+ <entry>data.1[0]</entry>
+ <entry>client communication window ID</entry>
+ </row>
+ <row rowsep="0">
+ <entry>long</entry>
+ <entry>data.1[1]</entry>
+ <entry>client-major-transport-version(*1)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>long</entry>
+ <entry>data.1[2]</entry>
+ <entry>client-major-transport-version(*1)</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</table>
+
+<para>
+In order to establish the connection (to notify the IM Server communication
+window), the IM Server sends a ClientMessage in the following event's
+format to the client communication window.
+</para>
+
+<table frame="none" id="clientmessage_sent_by_im_server">
+ <title>The ClientMessage sent by IM Server.</title>
+ <tgroup cols="3">
+ <colspec colname="col1" colwidth="1*" colsep="0"/>
+ <colspec colname="col2" colwidth="1*" colsep="1"/>
+ <colspec colname="col3" colwidth="3.5*" colsep="0"/>
+ <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
+ <thead>
+ <row>
+ <entry align="left" spanname="span-horiz">Structure Member</entry>
+ <entry align="left">Contents</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>type</entry>
+ <entry>ClientMessage</entry>
+ </row>
+ <row rowsep="0">
+ <entry>u_long</entry>
+ <entry>serial</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Bool</entry>
+ <entry>send_event</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Display</entry>
+ <entry>*display</entry>
+ <entry>The display to which connects</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Window</entry>
+ <entry>window</entry>
+ <entry>IMS Window ID</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Atom</entry>
+ <entry>message_type</entry>
+ <entry>XInternAtom(display, "_XIM_CONNECT", false)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>format</entry>
+ <entry>32</entry>
+ </row>
+ <row rowsep="0">
+ <entry>long</entry>
+ <entry>data.1[0]</entry>
+ <entry>client communication window ID</entry>
+ </row>
+ <row rowsep="0">
+ <entry>long</entry>
+ <entry>data.1[1]</entry>
+ <entry>client-major-transport-version(*1)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>long</entry>
+ <entry>data.1[2]</entry>
+ <entry>client-major-transport-version(*1)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>long</entry>
+ <entry>data.1[3]</entry>
+ <entry>dividing size between ClientMessage and Property(*2)</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</table>
+
+<para>
+(*1) major/minor-transport-version
+</para>
+
+<para>
+The read/write method is decided by the combination of
+major/minor-transport-version, as follows:
+</para>
+
+<table frame="all" id="readwrite_method_and_the_majorminor_transport_version">
+<title>The read/write method and the major/minor-transport-version</title>
+ <tgroup cols="3">
+ <colspec colname="col1" colwidth="1*" colsep="1"/>
+ <colspec colname="col2" colwidth="1*" colsep="1"/>
+ <colspec colname="col3" colwidth="3*" colsep="1"/>
+ <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="center"/>
+ <thead>
+ <row>
+ <entry spanname="span-horiz">Transport-version</entry>
+ <entry>read/write</entry>
+ </row>
+ <row>
+ <entry>major</entry>
+ <entry>minor</entry>
+ <entry></entry>
+ </row>
+ </thead>
+ <tbody>
+ <row rowsep="0">
+ <entry morerows="2">0</entry>
+ <entry>0</entry>
+ <entry>only-CM &amp; Property-with-CM</entry>
+ </row>
+ <row rowsep="0">
+ <entry>1</entry>
+ <entry>only-CM &amp; multi-CM</entry>
+ </row>
+ <row rowsep="1">
+ <entry>2</entry>
+ <entry>only-CM &amp; multi-CM &amp; Property-with-CM</entry>
+ </row>
+ <row rowsep="1">
+ <entry>1</entry>
+ <entry>0</entry>
+ <entry>PropertyNotify</entry>
+ </row>
+ <row rowsep="0">
+ <entry morerows="1">2</entry>
+ <entry>0</entry>
+ <entry>only-CM &amp; PropertyNotify</entry>
+ </row>
+ <row>
+ <entry>1</entry>
+ <entry>only-CM &amp; multi-CM &amp; PropertyNotify</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</table>
+
+<literallayout class="monospaced">
+only-CM : data is sent via a ClientMessage
+multi-CM : data is sent via multiple ClientMessages
+Property-with-CM : data is written in Property, and its Atom
+ is send via ClientMessage
+PropertyNotify : data is written in Property, and its Atom
+ is send via PropertyNotify
+
+</literallayout>
+
+
+<para>
+The method to decide major/minor-transport-version is as follows:
+</para>
+
+<itemizedlist>
+ <listitem>
+ <para>
+The client sends 0 as major/minor-transport-version to the IM Server.
+The client must support all methods in Table 4-3. <!-- xref -->
+The client may send another number as major/minor-transport-version to
+use other method than the above in the future.
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+The IM Server sends its major/minor-transport-version number to
+the client. The client sends data using the method specified by the
+IM Server.
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+If major/minor-transport-version number is not available, it is regarded
+as 0.
+ </para>
+ </listitem>
+</itemizedlist>
+
+<para>
+(*2) dividing size between ClientMessage and Property
+</para>
+
+<para>
+If data is sent via both of multi-CM and Property, specify the dividing
+size between ClientMessage and Property. The data, which is smaller than
+this size, is sent via multi-CM (or only-CM), and the data, which is
+lager than this size, is sent via Property.
+</para>
+
+</sect3>
+
+<sect3 id="read_write_">
+<title>read/write </title>
+<para>
+The data is transferred via either ClientMessage or Window Property in
+the X Window System.
+</para>
+
+<sect4 id="Format_for_the_data_from_the_Client_to_the_IM_Server">
+<title>Format for the data from the Client to the IM Server</title>
+<para>
+<emphasis role="bold">ClientMessage</emphasis>
+</para>
+
+<para>
+If data is sent via ClientMessage event, the format is as follows:
+</para>
+
+<table frame="none" id="clientmessage_events_format_first_or_middle">
+ <title>The ClientMessage event's format (first or middle)</title>
+ <tgroup cols="3">
+ <colspec colname="col1" colwidth="1*" colsep="0"/>
+ <colspec colname="col2" colwidth="1*" colsep="1"/>
+ <colspec colname="col3" colwidth="3.5*" colsep="0"/>
+ <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
+ <thead>
+ <row>
+ <entry align="left" spanname="span-horiz">Structure Member</entry>
+ <entry align="left">Contents</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>type</entry>
+ <entry>ClientMessage</entry>
+ </row>
+ <row rowsep="0">
+ <entry>u_long</entry>
+ <entry>serial</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Bool</entry>
+ <entry>send_event</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Display</entry>
+ <entry>*display</entry>
+ <entry>The display to which connects</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Window</entry>
+ <entry>window</entry>
+ <entry>IMS Window ID</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Atom</entry>
+ <entry>message_type</entry>
+ <entry>XInternAtom(display, "_XIM_MOREDATA", False)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>format</entry>
+ <entry>8</entry>
+ </row>
+ <row rowsep="0">
+ <entry>char</entry>
+ <entry>data.b[20]</entry>
+ <entry>(read/write DATA : 20 byte)</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</table>
+
+
+
+<table frame="none" id="clientmessage_events_format_only_or_last">
+ <title>The ClientMessage event's format (only or last)</title>
+ <tgroup cols="3">
+ <colspec colname="col1" colwidth="1*" colsep="0"/>
+ <colspec colname="col2" colwidth="1*" colsep="1"/>
+ <colspec colname="col3" colwidth="3.5*" colsep="0"/>
+ <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
+ <thead>
+ <row>
+ <entry align="left" spanname="span-horiz">Structure Member</entry>
+ <entry align="left">Contents</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>type</entry>
+ <entry>ClientMessage</entry>
+ </row>
+ <row rowsep="0">
+ <entry>u_long</entry>
+ <entry>serial</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Bool</entry>
+ <entry>send_event</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Display</entry>
+ <entry>*display</entry>
+ <entry>The display to which connects</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Window</entry>
+ <entry>window</entry>
+ <entry>IMS Window ID</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Atom</entry>
+ <entry>message_type</entry>
+ <entry>XInternAtom(display, "_XIM_PROTOCOL", False)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>format</entry>
+ <entry>8</entry>
+ </row>
+ <row rowsep="0">
+ <entry>char</entry>
+ <entry>data.b[20]</entry>
+ <entry>(read/write DATA : MAX 20 byte)
+<footnote><para>If the data is smaller
+than 20 bytes, all data other than available data must be 0.
+</para></footnote>
+ </entry>
+ </row>
+ </tbody>
+ </tgroup>
+</table>
+
+<para>
+<emphasis role="bold">Property</emphasis>
+</para>
+
+<para>
+In the case of large data, data will be sent via the Window Property
+for the efficiency. There are the following two methods to notify
+Property, and transport-version is decided which method is used.
+</para>
+
+<itemizedlist>
+ <listitem>
+ <para>
+The XChangeProperty function is used to store data in the client
+communication window, and Atom of the stored data is notified to the
+IM Server via ClientMessage event.
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+The XChangeProperty function is used to store data in the client
+communication window, and Atom of the stored data is notified to the
+IM Server via PropertyNotify event.
+ </para>
+ </listitem>
+</itemizedlist>
+
+<para>
+The arguments of the XChangeProperty are as follows:
+</para>
+
+
+<table frame="none" id="xchangeproperty_events_format">
+ <title>The XChangeProperty event's format</title>
+ <tgroup cols="3">
+ <colspec colname="col1" colwidth="1*" colsep="0"/>
+ <colspec colname="col2" colwidth="1*" colsep="1"/>
+ <colspec colname="col3" colwidth="3.5*" colsep="0"/>
+ <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
+ <thead>
+ <row>
+ <entry align="left" spanname="span-horiz">Argument</entry>
+ <entry align="left">Contents</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row rowsep="0">
+ <entry>Display</entry>
+ <entry>*display</entry>
+ <entry>The display to which connects</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Window</entry>
+ <entry>window</entry>
+ <entry>IMS communication window ID</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Atom</entry>
+ <entry>property</entry>
+ <entry>read/write property Atom (*1)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>format</entry>
+ <entry>8</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>mode</entry>
+ <entry>PropModeAppend</entry>
+ </row>
+ <row rowsep="0">
+ <entry>u_char</entry>
+ <entry>*data</entry>
+ <entry>read/write DATA</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>nelements</entry>
+ <entry>length of DATA</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</table>
+
+<para>
+(*1) The read/write property ATOM allocates the following strings by
+<function>XInternAtom</function>.
+"_clientXXX"
+</para>
+
+<para>
+The client changes the property with the mode of PropModeAppend and
+the IM Server will read it with the delete mode i.e. (delete = True).
+</para>
+
+<para>
+If Atom is notified via ClientMessage event, the format of the ClientMessage
+is as follows:
+</para>
+
+<table frame="none" id="clientmessage_events_format_to_send_atom_of_property">
+ <title>The ClientMessage event's format to send Atom of property</title>
+ <tgroup cols="3">
+ <colspec colname="col1" colwidth="1*" colsep="0"/>
+ <colspec colname="col2" colwidth="1*" colsep="1"/>
+ <colspec colname="col3" colwidth="3.5*" colsep="0"/>
+ <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
+ <thead>
+ <row>
+ <entry align="left" spanname="span-horiz">Structure Member</entry>
+ <entry align="left">Contents</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>type</entry>
+ <entry>ClientMessage</entry>
+ </row>
+ <row rowsep="0">
+ <entry>u_long</entry>
+ <entry>serial</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Bool</entry>
+ <entry>send_event</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Display</entry>
+ <entry>*display</entry>
+ <entry>The display to which connects</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Window</entry>
+ <entry>window</entry>
+ <entry>IMS Window ID</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Atom</entry>
+ <entry>message_type</entry>
+ <entry>XInternAtom(display, "_XIM_PROTOCOL", False)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>format</entry>
+ <entry>8</entry>
+ </row>
+ <row rowsep="0">
+ <entry>long</entry>
+ <entry>data.1[0]</entry>
+ <entry>length of read/write property Atom</entry>
+ </row>
+ <row rowsep="0">
+ <entry>long</entry>
+ <entry>data.1[1]</entry>
+ <entry>read/write property Atom</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</table>
+</sect4>
+
+<sect4 id="Format_for_the_data_from_the_IM_Server_to_the_Client">
+<title>Format for the data from the IM Server to the Client</title>
+<para>
+<emphasis role="bold">ClientMessage</emphasis>
+</para>
+
+<para>
+The format of the ClientMessage is as follows:
+</para>
+
+<table frame="none" id="clientmessage_events_format_first_or_middle_2">
+ <title>The ClientMessage event's format (first or middle)</title>
+ <tgroup cols="3">
+ <colspec colname="col1" colwidth="1*" colsep="0"/>
+ <colspec colname="col2" colwidth="1*" colsep="1"/>
+ <colspec colname="col3" colwidth="3.5*" colsep="0"/>
+ <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
+ <thead>
+ <row>
+ <entry align="left" spanname="span-horiz">Structure Member</entry>
+ <entry align="left">Contents</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>type</entry>
+ <entry>ClientMessage</entry>
+ </row>
+ <row rowsep="0">
+ <entry>u_long</entry>
+ <entry>serial</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Bool</entry>
+ <entry>send_event</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Display</entry>
+ <entry>*display</entry>
+ <entry>The display to which connects</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Window</entry>
+ <entry>window</entry>
+ <entry>IMS Window ID</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Atom</entry>
+ <entry>message_type</entry>
+ <entry>XInternAtom(display, "_XIM_MOREDATA", False)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>format</entry>
+ <entry>8</entry>
+ </row>
+ <row rowsep="0">
+ <entry>char</entry>
+ <entry>data.b[20]</entry>
+ <entry>(read/write DATA : 20 byte)</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</table>
+
+
+
+
+
+<table frame="none" id="clientmessage_events_format_only_or_last_2">
+ <title>The ClientMessage event's format (only or last)</title>
+ <tgroup cols="3">
+ <colspec colname="col1" colwidth="1*" colsep="0"/>
+ <colspec colname="col2" colwidth="1*" colsep="1"/>
+ <colspec colname="col3" colwidth="3.5*" colsep="0"/>
+ <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
+ <thead>
+ <row>
+ <entry align="left" spanname="span-horiz">Structure Member</entry>
+ <entry align="left">Contents</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>type</entry>
+ <entry>ClientMessage</entry>
+ </row>
+ <row rowsep="0">
+ <entry>u_long</entry>
+ <entry>serial</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Bool</entry>
+ <entry>send_event</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Display</entry>
+ <entry>*display</entry>
+ <entry>The display to which connects</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Window</entry>
+ <entry>window</entry>
+ <entry>IMS Window ID</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Atom</entry>
+ <entry>message_type</entry>
+ <entry>XInternAtom(display, "_XIM_PROTOCOL", False)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>format</entry>
+ <entry>8</entry>
+ </row>
+ <row rowsep="0">
+ <entry>char</entry>
+ <entry>data.b[20]</entry>
+ <entry>(read/write DATA : MAX 20 byte) (*1)</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</table>
+
+<para>
+(*1) If the data size is smaller than 20 bytes, all data other than available
+data must be 0.
+</para>
+
+<para>
+<emphasis role="bold">Property</emphasis>
+</para>
+
+<para>
+In the case of large data, data will be sent via the Window Property
+for the efficiency. There are the following two methods to notify
+Property, and transport-version is decided which method is used.
+</para>
+
+<itemizedlist>
+ <listitem>
+ <para>
+The XChangeProperty function is used to store data in the IMS
+communication window, and Atom of the property is sent via the
+ClientMessage event.
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+The XChangeProperty function is used to store data in the IMS
+communication window, and Atom of the property is sent via
+PropertyNotify event.
+ </para>
+ </listitem>
+</itemizedlist>
+
+<para>
+The arguments of the XChangeProperty are as follows:
+</para>
+
+<table frame="none" id="xchangeproperty_events_format_b">
+ <title>The XChangeProperty event's format</title>
+ <tgroup cols="3">
+ <colspec colname="col1" colwidth="1*" colsep="0"/>
+ <colspec colname="col2" colwidth="1*" colsep="1"/>
+ <colspec colname="col3" colwidth="3.5*" colsep="0"/>
+ <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
+ <thead>
+ <row>
+ <entry align="left" spanname="span-horiz">Argument</entry>
+ <entry align="left">Contents</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row rowsep="0">
+ <entry>Display</entry>
+ <entry>*display</entry>
+ <entry>The display to which connects</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Window</entry>
+ <entry>window</entry>
+ <entry>IMS communication window ID</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Atom</entry>
+ <entry>property</entry>
+ <entry>read/write property Atom (*1)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>format</entry>
+ <entry>8</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>mode</entry>
+ <entry>PropModeAppend</entry>
+ </row>
+ <row rowsep="0">
+ <entry>u_char</entry>
+ <entry>*data</entry>
+ <entry>read/write DATA</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>nelements</entry>
+ <entry>length of DATA</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</table>
+
+<para>
+(*1) The read/write property ATOM allocates some strings, which are not
+allocated by the client, by <function>XInternAtom</function>.
+</para>
+
+<para>
+The IM Server changes the property with the mode of PropModeAppend and
+the client reads it with the delete mode, i.e. (delete = True).
+</para>
+
+<para>
+If Atom is notified via ClientMessage event, the format of the ClientMessage
+is as follows:
+</para>
+
+<table frame="none" id="clientmessage_events_format_to_send_atom_of_property_2">
+ <title>The ClientMessage event's format to send Atom of property</title>
+ <tgroup cols="3">
+ <colspec colname="col1" colwidth="1*" colsep="0"/>
+ <colspec colname="col2" colwidth="1*" colsep="1"/>
+ <colspec colname="col3" colwidth="3.5*" colsep="0"/>
+ <spanspec namest="col1" nameend="col2" spanname="span-horiz" align="left"/>
+ <thead>
+ <row>
+ <entry align="left" spanname="span-horiz">Structure Member</entry>
+ <entry align="left">Contents</entry>
+ </row>
+ </thead>
+ <tbody>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>type</entry>
+ <entry>ClientMessage</entry>
+ </row>
+ <row rowsep="0">
+ <entry>u_long</entry>
+ <entry>serial</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Bool</entry>
+ <entry>send_event</entry>
+ <entry>Set by the X Window System</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Display</entry>
+ <entry>*display</entry>
+ <entry>The display to which connects</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Window</entry>
+ <entry>window</entry>
+ <entry>IMS Window ID</entry>
+ </row>
+ <row rowsep="0">
+ <entry>Atom</entry>
+ <entry>message_type</entry>
+ <entry>XInternAtom(display, "_XIM_PROTOCOL", False)</entry>
+ </row>
+ <row rowsep="0">
+ <entry>int</entry>
+ <entry>format</entry>
+ <entry>8</entry>
+ </row>
+ <row rowsep="0">
+ <entry>long</entry>
+ <entry>data.1[0]</entry>
+ <entry>length of read/write property Atom</entry>
+ </row>
+ <row rowsep="0">
+ <entry>long</entry>
+ <entry>data.1[1]</entry>
+ <entry>read/write property Atom</entry>
+ </row>
+ </tbody>
+ </tgroup>
+</table>
+
+</sect4>
+</sect3>
+<sect3 id="Closing_Connection">
+<title>Closing Connection</title>
+
+<para>
+If the client disconnect with the IM Server, shutdown function should
+free the communication window properties and etc..
+</para>
+
+</sect3>
+</sect2>
+</sect1>
+
+<sect1 id="References">
+<title>References</title>
+<para>
+[1] Masahiko Narita and Hideki Hiura, <emphasis remap='I'>"The Input Method Protocol"</emphasis>
+</para>
+</sect1>
+
+</chapter>
+</book>
diff --git a/libXext/src/Xge.c b/libXext/src/Xge.c
index 724011eab..d28a4f052 100644
--- a/libXext/src/Xge.c
+++ b/libXext/src/Xge.c
@@ -1,365 +1,365 @@
-/*
- * Copyright © 2007-2008 Peter Hutterer
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors: Peter Hutterer, University of South Australia, NICTA
- */
-
-/*
- * XGE is an extension to re-use a single opcode for multiple events,
- * depending on the extension. XGE allows events >32 bytes.
- */
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#include <stdio.h>
-#include <X11/extensions/geproto.h>
-#include <X11/extensions/ge.h>
-#include <X11/Xlibint.h>
-#include <X11/extensions/extutil.h>
-#include <X11/extensions/Xge.h>
-
-/***********************************************************************/
-/* internal data structures */
-/***********************************************************************/
-
-typedef struct {
- int present;
- short major_version;
- short minor_version;
-} XGEVersionRec;
-
-/* NULL terminated list of registered extensions. */
-typedef struct _XGEExtNode {
- int extension;
- XExtensionHooks* hooks;
- struct _XGEExtNode* next;
-} XGEExtNode, *XGEExtList;
-
-/* Internal data for GE extension */
-typedef struct _XGEData {
- XEvent data;
- XGEVersionRec *vers;
- XGEExtList extensions;
-} XGEData;
-
-
-/* forward declarations */
-static XExtDisplayInfo* _xgeFindDisplay(Display*);
-static Bool _xgeWireToEvent(Display*, XEvent*, xEvent*);
-static Status _xgeEventToWire(Display*, XEvent*, xEvent*);
-static int _xgeDpyClose(Display*, XExtCodes*);
-static XGEVersionRec* _xgeGetExtensionVersion(Display*,
- _Xconst char*,
- XExtDisplayInfo*);
-static Bool _xgeCheckExtension(Display* dpy, XExtDisplayInfo* info);
-
-/* main extension information data */
-static XExtensionInfo *xge_info;
-static char xge_extension_name[] = GE_NAME;
-static XExtensionHooks xge_extension_hooks = {
- NULL, /* create_gc */
- NULL, /* copy_gc */
- NULL, /* flush_gc */
- NULL, /* free_gc */
- NULL, /* create_font */
- NULL, /* free_font */
- _xgeDpyClose, /* close_display */
- _xgeWireToEvent, /* wire_to_event */
- _xgeEventToWire, /* event_to_wire */
- NULL, /* error */
- NULL, /* error_string */
-};
-
-
-static XExtDisplayInfo *_xgeFindDisplay(Display *dpy)
-{
- XExtDisplayInfo *dpyinfo;
- if (!xge_info)
- {
- if (!(xge_info = XextCreateExtension()))
- return NULL;
- }
- if (!(dpyinfo = XextFindDisplay (xge_info, dpy)))
- {
- dpyinfo = XextAddDisplay (xge_info,
- dpy,
- xge_extension_name,
- &xge_extension_hooks,
- 0 /* no events, see below */,
- NULL);
- /* We don't use an extension opcode, so we have to set the handlers
- * directly. If GenericEvent would be > 64, the job would be done by
- * XExtAddDisplay */
- XESetWireToEvent (dpy,
- GenericEvent,
- xge_extension_hooks.wire_to_event);
- XESetEventToWire (dpy,
- GenericEvent,
- xge_extension_hooks.event_to_wire);
- }
- return dpyinfo;
-}
-
-/*
- * Check extension is set up and internal data fields are filled.
- */
-static Bool
-_xgeCheckExtInit(Display* dpy, XExtDisplayInfo* info)
-{
- LockDisplay(dpy);
- if(!_xgeCheckExtension(dpy, info))
- {
- goto cleanup;
- }
-
- if (!info->data)
- {
- XGEData* data = (XGEData*)Xmalloc(sizeof(XGEData));
- if (!data) {
- goto cleanup;
- }
- /* get version from server */
- data->vers =
- _xgeGetExtensionVersion(dpy, "Generic Event Extension", info);
- data->extensions = NULL;
- info->data = (XPointer)data;
- }
-
- UnlockDisplay(dpy);
- return True;
-
-cleanup:
- UnlockDisplay(dpy);
- return False;
-}
-
-/* Return 1 if XGE extension exists, 0 otherwise. */
-static Bool
-_xgeCheckExtension(Display* dpy, XExtDisplayInfo* info)
-{
- return XextHasExtension(info);
-}
-
-
-/* Retrieve XGE version number from server. */
-static XGEVersionRec*
-_xgeGetExtensionVersion(Display* dpy,
- _Xconst char* name,
- XExtDisplayInfo*info)
-{
- xGEQueryVersionReply rep;
- xGEQueryVersionReq *req;
- XGEVersionRec *vers;
-
- GetReq(GEQueryVersion, req);
- req->reqType = info->codes->major_opcode;
- req->ReqType = X_GEQueryVersion;
- req->majorVersion = GE_MAJOR;
- req->minorVersion = GE_MINOR;
-
- if (!_XReply (dpy, (xReply *) &rep, 0, xTrue))
- {
- Xfree(info);
- return NULL;
- }
-
- vers = (XGEVersionRec*)Xmalloc(sizeof(XGEVersionRec));
- vers->major_version = rep.majorVersion;
- vers->minor_version = rep.minorVersion;
- return vers;
-}
-
-/*
- * Display closing routine.
- */
-
-static int
-_xgeDpyClose(Display* dpy, XExtCodes* codes)
-{
- XExtDisplayInfo *info = _xgeFindDisplay(dpy);
-
- if (info->data != NULL) {
- XGEData* xge_data = (XGEData*)info->data;
-
- if (xge_data->extensions)
- {
- XGEExtList current, next;
- current = xge_data->extensions;
- while(current)
- {
- next = current->next;
- Xfree(current);
- current = next;
- }
- }
-
- XFree(xge_data->vers);
- XFree(xge_data);
- }
-
- return XextRemoveDisplay(xge_info, dpy);
-}
-
-/*
- * protocol to Xlib event conversion routine.
- */
-static Bool
-_xgeWireToEvent(Display* dpy, XEvent* re, xEvent *event)
-{
- int extension;
- XGEExtList it;
- XExtDisplayInfo* info = _xgeFindDisplay(dpy);
- if (!info)
- return False;
- /*
- _xgeCheckExtInit() calls LockDisplay, leading to a SIGABRT.
- Well, I guess we don't need the data we get in CheckExtInit anyway
- if (!_xgeCheckExtInit(dpy, info))
- return False;
- */
-
- extension = ((xGenericEvent*)event)->extension;
-
- it = ((XGEData*)info->data)->extensions;
- while(it)
- {
- if (it->extension == extension)
- {
- return (it->hooks->wire_to_event(dpy, re, event));
- }
- it = it->next;
- }
-
- fprintf(stderr,
- "_xgeWireToEvent: Unknown extension %d, this should never happen.\n",
- extension);
- return False;
-}
-
-/*
- * xlib event to protocol conversion routine.
- */
-static Status
-_xgeEventToWire(Display* dpy, XEvent* re, xEvent* event)
-{
- int extension;
- XGEExtList it;
- XExtDisplayInfo* info = _xgeFindDisplay(dpy);
- if (!info)
- return 1; /* error! */
-
- extension = ((XGenericEvent*)re)->extension;
-
- it = ((XGEData*)info->data)->extensions;
- while(it)
- {
- if (it->extension == extension)
- {
- return (it->hooks->event_to_wire(dpy, re, event));
- }
- it = it->next;
- }
-
- fprintf(stderr,
- "_xgeEventToWire: Unknown extension %d, this should never happen.\n",
- extension);
-
- return Success;
-}
-
-/*
- * Extensions need to register callbacks for their events.
- */
-Bool
-xgeExtRegister(Display* dpy, int offset, XExtensionHooks* callbacks)
-{
- XGEExtNode* newExt;
- XGEData* xge_data;
-
- XExtDisplayInfo* info = _xgeFindDisplay(dpy);
- if (!info)
- return False; /* error! */
-
- if (!_xgeCheckExtInit(dpy, info))
- return False;
-
- xge_data = (XGEData*)info->data;
-
- newExt = (XGEExtNode*)Xmalloc(sizeof(XGEExtNode));
- if (!newExt)
- {
- fprintf(stderr, "xgeExtRegister: Failed to alloc memory.\n");
- return False;
- }
-
- newExt->extension = offset;
- newExt->hooks = callbacks;
- newExt->next = xge_data->extensions;
- xge_data->extensions = newExt;
-
- return True;
-}
-
-/***********************************************************************/
-/* Client interfaces */
-/***********************************************************************/
-
-/* Set event_base and error_base to the matching values for XGE.
- * Note that since XGE doesn't use any errors and events, the actual return
- * value is of limited use.
- */
-Bool
-XGEQueryExtension(Display* dpy, int* event_base, int* error_base)
-{
- XExtDisplayInfo* info = _xgeFindDisplay(dpy);
- if (!_xgeCheckExtInit(dpy, info))
- return False;
-
- *event_base = info->codes->first_event;
- *error_base = info->codes->first_error;
- return True;
-}
-
-/* Get XGE version number.
- * Doesn't actually get it from server, that should have been done beforehand
- * already
- */
-Bool
-XGEQueryVersion(Display* dpy,
- int *major_version,
- int *minor_version)
-{
- XExtDisplayInfo* info = _xgeFindDisplay(dpy);
- if (!info)
- return False;
-
- if (!_xgeCheckExtInit(dpy, info))
- return False;
-
- *major_version = ((XGEData*)info->data)->vers->major_version;
- *minor_version = ((XGEData*)info->data)->vers->minor_version;
-
- return True;
-}
-
+/*
+ * Copyright © 2007-2008 Peter Hutterer
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors: Peter Hutterer, University of South Australia, NICTA
+ */
+
+/*
+ * XGE is an extension to re-use a single opcode for multiple events,
+ * depending on the extension. XGE allows events >32 bytes.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include <stdio.h>
+#include <X11/extensions/geproto.h>
+#include <X11/extensions/ge.h>
+#include <X11/Xlibint.h>
+#include <X11/extensions/extutil.h>
+#include <X11/extensions/Xge.h>
+
+/***********************************************************************/
+/* internal data structures */
+/***********************************************************************/
+
+typedef struct {
+ int present;
+ short major_version;
+ short minor_version;
+} XGEVersionRec;
+
+/* NULL terminated list of registered extensions. */
+typedef struct _XGEExtNode {
+ int extension;
+ XExtensionHooks* hooks;
+ struct _XGEExtNode* next;
+} XGEExtNode, *XGEExtList;
+
+/* Internal data for GE extension */
+typedef struct _XGEData {
+ XEvent data;
+ XGEVersionRec *vers;
+ XGEExtList extensions;
+} XGEData;
+
+
+/* forward declarations */
+static XExtDisplayInfo* _xgeFindDisplay(Display*);
+static Bool _xgeWireToEvent(Display*, XEvent*, xEvent*);
+static Status _xgeEventToWire(Display*, XEvent*, xEvent*);
+static int _xgeDpyClose(Display*, XExtCodes*);
+static XGEVersionRec* _xgeGetExtensionVersion(Display*,
+ _Xconst char*,
+ XExtDisplayInfo*);
+static Bool _xgeCheckExtension(Display* dpy, XExtDisplayInfo* info);
+
+/* main extension information data */
+static XExtensionInfo *xge_info;
+static char xge_extension_name[] = GE_NAME;
+static XExtensionHooks xge_extension_hooks = {
+ NULL, /* create_gc */
+ NULL, /* copy_gc */
+ NULL, /* flush_gc */
+ NULL, /* free_gc */
+ NULL, /* create_font */
+ NULL, /* free_font */
+ _xgeDpyClose, /* close_display */
+ _xgeWireToEvent, /* wire_to_event */
+ _xgeEventToWire, /* event_to_wire */
+ NULL, /* error */
+ NULL, /* error_string */
+};
+
+
+static XExtDisplayInfo *_xgeFindDisplay(Display *dpy)
+{
+ XExtDisplayInfo *dpyinfo;
+ if (!xge_info)
+ {
+ if (!(xge_info = XextCreateExtension()))
+ return NULL;
+ }
+ if (!(dpyinfo = XextFindDisplay (xge_info, dpy)))
+ {
+ dpyinfo = XextAddDisplay (xge_info,
+ dpy,
+ xge_extension_name,
+ &xge_extension_hooks,
+ 0 /* no events, see below */,
+ NULL);
+ /* We don't use an extension opcode, so we have to set the handlers
+ * directly. If GenericEvent would be > 64, the job would be done by
+ * XExtAddDisplay */
+ XESetWireToEvent (dpy,
+ GenericEvent,
+ xge_extension_hooks.wire_to_event);
+ XESetEventToWire (dpy,
+ GenericEvent,
+ xge_extension_hooks.event_to_wire);
+ }
+ return dpyinfo;
+}
+
+/*
+ * Check extension is set up and internal data fields are filled.
+ */
+static Bool
+_xgeCheckExtInit(Display* dpy, XExtDisplayInfo* info)
+{
+ LockDisplay(dpy);
+ if(!_xgeCheckExtension(dpy, info))
+ {
+ goto cleanup;
+ }
+
+ if (!info->data)
+ {
+ XGEData* data = (XGEData*)Xmalloc(sizeof(XGEData));
+ if (!data) {
+ goto cleanup;
+ }
+ /* get version from server */
+ data->vers =
+ _xgeGetExtensionVersion(dpy, "Generic Event Extension", info);
+ data->extensions = NULL;
+ info->data = (XPointer)data;
+ }
+
+ UnlockDisplay(dpy);
+ return True;
+
+cleanup:
+ UnlockDisplay(dpy);
+ return False;
+}
+
+/* Return 1 if XGE extension exists, 0 otherwise. */
+static Bool
+_xgeCheckExtension(Display* dpy, XExtDisplayInfo* info)
+{
+ return XextHasExtension(info);
+}
+
+
+/* Retrieve XGE version number from server. */
+static XGEVersionRec*
+_xgeGetExtensionVersion(Display* dpy,
+ _Xconst char* name,
+ XExtDisplayInfo*info)
+{
+ xGEQueryVersionReply rep;
+ xGEQueryVersionReq *req;
+ XGEVersionRec *vers;
+
+ GetReq(GEQueryVersion, req);
+ req->reqType = info->codes->major_opcode;
+ req->ReqType = X_GEQueryVersion;
+ req->majorVersion = GE_MAJOR;
+ req->minorVersion = GE_MINOR;
+
+ if (!_XReply (dpy, (xReply *) &rep, 0, xTrue))
+ {
+ Xfree(info);
+ return NULL;
+ }
+
+ vers = (XGEVersionRec*)Xmalloc(sizeof(XGEVersionRec));
+ vers->major_version = rep.majorVersion;
+ vers->minor_version = rep.minorVersion;
+ return vers;
+}
+
+/*
+ * Display closing routine.
+ */
+
+static int
+_xgeDpyClose(Display* dpy, XExtCodes* codes)
+{
+ XExtDisplayInfo *info = _xgeFindDisplay(dpy);
+
+ if (info->data != NULL) {
+ XGEData* xge_data = (XGEData*)info->data;
+
+ if (xge_data->extensions)
+ {
+ XGEExtList current, next;
+ current = xge_data->extensions;
+ while(current)
+ {
+ next = current->next;
+ Xfree(current);
+ current = next;
+ }
+ }
+
+ XFree(xge_data->vers);
+ XFree(xge_data);
+ }
+
+ return XextRemoveDisplay(xge_info, dpy);
+}
+
+/*
+ * protocol to Xlib event conversion routine.
+ */
+static Bool
+_xgeWireToEvent(Display* dpy, XEvent* re, xEvent *event)
+{
+ int extension;
+ XGEExtList it;
+ XExtDisplayInfo* info = _xgeFindDisplay(dpy);
+ if (!info)
+ return False;
+ /*
+ _xgeCheckExtInit() calls LockDisplay, leading to a SIGABRT.
+ Well, I guess we don't need the data we get in CheckExtInit anyway
+ if (!_xgeCheckExtInit(dpy, info))
+ return False;
+ */
+
+ extension = ((xGenericEvent*)event)->extension;
+
+ it = ((XGEData*)info->data)->extensions;
+ while(it)
+ {
+ if (it->extension == extension)
+ {
+ return (it->hooks->wire_to_event(dpy, re, event));
+ }
+ it = it->next;
+ }
+
+ fprintf(stderr,
+ "_xgeWireToEvent: Unknown extension %d, this should never happen.\n",
+ extension);
+ return False;
+}
+
+/*
+ * xlib event to protocol conversion routine.
+ */
+static Status
+_xgeEventToWire(Display* dpy, XEvent* re, xEvent* event)
+{
+ int extension;
+ XGEExtList it;
+ XExtDisplayInfo* info = _xgeFindDisplay(dpy);
+ if (!info)
+ return 1; /* error! */
+
+ extension = ((XGenericEvent*)re)->extension;
+
+ it = ((XGEData*)info->data)->extensions;
+ while(it)
+ {
+ if (it->extension == extension)
+ {
+ return (it->hooks->event_to_wire(dpy, re, event));
+ }
+ it = it->next;
+ }
+
+ fprintf(stderr,
+ "_xgeEventToWire: Unknown extension %d, this should never happen.\n",
+ extension);
+
+ return Success;
+}
+
+/*
+ * Extensions need to register callbacks for their events.
+ */
+Bool
+_X_HIDDEN xgeExtRegister(Display* dpy, int offset, XExtensionHooks* callbacks)
+{
+ XGEExtNode* newExt;
+ XGEData* xge_data;
+
+ XExtDisplayInfo* info = _xgeFindDisplay(dpy);
+ if (!info)
+ return False; /* error! */
+
+ if (!_xgeCheckExtInit(dpy, info))
+ return False;
+
+ xge_data = (XGEData*)info->data;
+
+ newExt = (XGEExtNode*)Xmalloc(sizeof(XGEExtNode));
+ if (!newExt)
+ {
+ fprintf(stderr, "xgeExtRegister: Failed to alloc memory.\n");
+ return False;
+ }
+
+ newExt->extension = offset;
+ newExt->hooks = callbacks;
+ newExt->next = xge_data->extensions;
+ xge_data->extensions = newExt;
+
+ return True;
+}
+
+/***********************************************************************/
+/* Client interfaces */
+/***********************************************************************/
+
+/* Set event_base and error_base to the matching values for XGE.
+ * Note that since XGE doesn't use any errors and events, the actual return
+ * value is of limited use.
+ */
+Bool
+XGEQueryExtension(Display* dpy, int* event_base, int* error_base)
+{
+ XExtDisplayInfo* info = _xgeFindDisplay(dpy);
+ if (!_xgeCheckExtInit(dpy, info))
+ return False;
+
+ *event_base = info->codes->first_event;
+ *error_base = info->codes->first_error;
+ return True;
+}
+
+/* Get XGE version number.
+ * Doesn't actually get it from server, that should have been done beforehand
+ * already
+ */
+Bool
+XGEQueryVersion(Display* dpy,
+ int *major_version,
+ int *minor_version)
+{
+ XExtDisplayInfo* info = _xgeFindDisplay(dpy);
+ if (!info)
+ return False;
+
+ if (!_xgeCheckExtInit(dpy, info))
+ return False;
+
+ *major_version = ((XGEData*)info->data)->vers->major_version;
+ *minor_version = ((XGEData*)info->data)->vers->minor_version;
+
+ return True;
+}
+
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
index 9ff25a952..0c53bc42d 100644
--- a/mesalib/docs/GL3.txt
+++ b/mesalib/docs/GL3.txt
@@ -27,7 +27,7 @@ Non-normalized Integer texture/framebuffer formats ~50% done
1D/2D Texture arrays core Mesa, swrast done
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
-GL_EXT_texture_compression_rgtc not started
+GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
Red and red/green texture formats DONE (swrast, i965, gallium)
Transform feedback (GL_EXT_transform_feedback) ~50% done
glBindFragDataLocation, glGetFragDataLocation,
diff --git a/mesalib/docs/MESA_multithread_makecurrent.spec b/mesalib/docs/MESA_multithread_makecurrent.spec
new file mode 100644
index 000000000..5065c2fc0
--- /dev/null
+++ b/mesalib/docs/MESA_multithread_makecurrent.spec
@@ -0,0 +1,158 @@
+Name
+
+ MESA_multithread_makecurrent
+
+Name Strings
+
+ GLX_MESA_multithread_makecurrent
+
+Contact
+
+ Eric Anholt (eric@anholt.net)
+
+Status
+
+ Not shipping.
+
+Version
+
+ Last Modified Date: 21 February 2011
+
+Number
+
+ TBD
+
+Dependencies
+
+ OpenGL 1.0 or later is required.
+ GLX 1.3 or later is required.
+
+Overview
+
+ The GLX context setup encourages multithreaded applications to
+ create a context per thread which each operate on their own
+ objects in parallel, and leaves synchronization for write access
+ to shared objects up to the application.
+
+ For some applications, maintaining per-thread contexts and
+ ensuring that the glFlush happens in one thread before another
+ thread starts working on that object is difficult. For them,
+ using the same context across multiple threads and protecting its
+ usage with a mutex is both higher performance and easier to
+ implement. This extension gives those applications that option by
+ relaxing the context binding requirements.
+
+ This new behavior matches the requirements of AGL, while providing
+ a feature not specified in WGL.
+
+IP Status
+
+ Open-source; freely implementable.
+
+Issues
+
+ None.
+
+New Procedures and Functions
+
+ None.
+
+New Tokens
+
+ None.
+
+Changes to Chapter 2 of the GLX 1.3 Specification (Functions and Errors)
+
+ Replace the following sentence from section 2.2 Rendering Contexts:
+ In addition, a rendering context can be current for only one
+ thread at a time.
+ with:
+ In addition, an indirect rendering context can be current for
+ only one thread at a time. A direct rendering context may be
+ current to multiple threads, with synchronization of access to
+ the context thruogh the GL managed by the application through
+ mutexes.
+
+Changes to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
+
+ Replace the following sentence from section 3.3.7 Rendering Contexts:
+ If ctx is current to some other thread, then
+ glXMakeContextCurrent will generate a BadAccess error.
+ with:
+ If ctx is an indirect context current to some other thread,
+ then glXMakeContextCurrent will generate a BadAccess error.
+
+ Replace the following sentence from section 3.5 Rendering Contexts:
+ If ctx is current to some other thread, then
+ glXMakeCurrent will generate a BadAccess error.
+ with:
+ If ctx is an indirect context current to some other thread,
+ then glXMakeCurrent will generate a BadAccess error.
+
+GLX Protocol
+
+ None. The GLX extension only extends to direct rendering contexts.
+
+Errors
+
+ None.
+
+New State
+
+ None.
+
+Issues
+
+ (1) What happens if the app binds a context/drawable in multiple
+ threads, then binds a different context/thread in one of them?
+
+ As with binding a new context from the current thread, the old
+ context's refcount is reduced and the new context's refcount is
+ increased.
+
+ (2) What happens if the app binds a context/drawable in multiple
+ threads, then binds None/None in one of them?
+
+ The GLX context is unreferenced from that thread, and the other
+ threads retain their GLX context binding.
+
+ (3) What happens if the app binds a context/drawable in 7 threads,
+ then destroys the context in one of them?
+
+ As with GLX context destruction previously, the XID is destroyed
+ but the context remains usable by threads that have the context
+ current.
+
+ (4) What happens if the app binds a new drawable/readable with
+ glXMakeCurrent() when it is already bound to another thread?
+
+ The context becomes bound to the new drawable/readable, and
+ further rendering in either thread will use the new
+ drawable/readable.
+
+ (5) What requirements should be placed on the user managing contexts
+ from multiple threads?
+
+ The intention is to allow multithreaded access to the GL at the
+ minimal performance cost, so requiring that the GL do general
+ synchronization (beyond that already required by context sharing)
+ is not an option, and synchronizing of GL's access to the GL
+ context between multiple threads is left to the application to do
+ across GL calls. However, it would be unfortunate for a library
+ doing multithread_makecurrent to require that other libraries
+ share in synchronization for binding of their own contexts, so the
+ refcounting of the contexts is required to be threadsafe.
+
+ (6) Does this apply to indirect contexts?
+
+ This was ignored in the initial revision of the spec. Behavior
+ for indirect contexts is left as-is.
+
+Revision History
+
+ 20 November 2009 Eric Anholt - initial specification
+ 22 November 2009 Eric Anholt - added issues from Ian Romanick.
+ 3 February 2011 Eric Anholt - updated with resolution to issues 1-3
+ 3 February 2011 Eric Anholt - added issue 4, 5
+ 21 February 2011 Eric Anholt - Include glXMakeCurrent() sentence
+ along with glXMakeContextCurrent() for removal.
diff --git a/mesalib/docs/relnotes-7.11.html b/mesalib/docs/relnotes-7.11.html
index 8bc3e2997..4b1730b17 100644
--- a/mesalib/docs/relnotes-7.11.html
+++ b/mesalib/docs/relnotes-7.11.html
@@ -1,59 +1,60 @@
-<HTML>
-
-<head>
-<TITLE>Mesa Release Notes</TITLE>
-<link rel="stylesheet" type="text/css" href="mesa.css">
-<meta http-equiv="content-type" content="text/html; charset=utf-8" />
-</head>
-
-<BODY>
-
-<body bgcolor="#eeeeee">
-
-<H1>Mesa 7.11 Release Notes / (release date TBD)</H1>
-
-<p>
-Mesa 7.11 is a new development release.
-People who are concerned with stability and reliability should stick
-with a previous release or wait for Mesa 7.11.1.
-</p>
-<p>
-Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by
-glGetString(GL_VERSION) depends on the particular driver being used.
-Some drivers don't support all the features required in OpenGL 2.1.
-</p>
-<p>
-See the <a href="install.html">Compiling/Installing page</a> for prerequisites
-for DRI hardware acceleration.
-</p>
-
-
-<h2>MD5 checksums</h2>
-<pre>
-tbd
-</pre>
-
-
-<h2>New features</h2>
-<ul>
-<li>GL_ARB_draw_instanced extension (gallium drivers, swrast)
-<li>GL_ARB_instanced_arrays extension (gallium drivers)
-<li>GL_ARB_draw_buffers_blend (gallium)
-<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965)
-</ul>
-
-
-<h2>Bug fixes</h2>
-<ul>
-</ul>
-
-
-<h2>Changes</h2>
-<ul>
-<li>The Windows MSVC project files have been removed. They haven't been maintained
-in quite a while. Building with SCons is an alterantive.
-</ul>
-
-
-</body>
-</html>
+<HTML>
+
+<head>
+<TITLE>Mesa Release Notes</TITLE>
+<link rel="stylesheet" type="text/css" href="mesa.css">
+<meta http-equiv="content-type" content="text/html; charset=utf-8" />
+</head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.11 Release Notes / (release date TBD)</H1>
+
+<p>
+Mesa 7.11 is a new development release.
+People who are concerned with stability and reliability should stick
+with a previous release or wait for Mesa 7.11.1.
+</p>
+<p>
+Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+tbd
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>GL_ARB_draw_instanced extension (gallium drivers, swrast)
+<li>GL_ARB_instanced_arrays extension (gallium drivers)
+<li>GL_ARB_texture_compression_rgtc (gallium r600, swrast)
+<li>GL_ARB_draw_buffers_blend (gallium)
+<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965)
+</ul>
+
+
+<h2>Bug fixes</h2>
+<ul>
+</ul>
+
+
+<h2>Changes</h2>
+<ul>
+<li>The Windows MSVC project files have been removed. They haven't been maintained
+in quite a while. Building with SCons is an alterantive.
+</ul>
+
+
+</body>
+</html>
diff --git a/mesalib/src/glsl/Makefile b/mesalib/src/glsl/Makefile
index f964b7487..df031d2d5 100644
--- a/mesalib/src/glsl/Makefile
+++ b/mesalib/src/glsl/Makefile
@@ -1,213 +1,213 @@
-
-#src/glsl/pp/Makefile
-
-TOP = ../..
-
-include $(TOP)/configs/current
-
-LIBNAME = glsl
-
-LIBGLCPP_SOURCES = \
- glcpp/glcpp-lex.c \
- glcpp/glcpp-parse.c \
- glcpp/pp.c
-
-GLCPP_SOURCES = \
- $(LIBGLCPP_SOURCES) \
- ralloc.c \
- glcpp/glcpp.c
-
-C_SOURCES = \
- strtod.c \
- ralloc.c \
- $(LIBGLCPP_SOURCES)
-
-CXX_SOURCES = \
- ast_expr.cpp \
- ast_function.cpp \
- ast_to_hir.cpp \
- ast_type.cpp \
- glsl_lexer.cpp \
- glsl_parser.cpp \
- glsl_parser_extras.cpp \
- glsl_types.cpp \
- glsl_symbol_table.cpp \
- hir_field_selection.cpp \
- ir_basic_block.cpp \
- ir_clone.cpp \
- ir_constant_expression.cpp \
- ir.cpp \
- ir_expression_flattening.cpp \
- ir_function_can_inline.cpp \
- ir_function.cpp \
- ir_hierarchical_visitor.cpp \
- ir_hv_accept.cpp \
- ir_import_prototypes.cpp \
- ir_print_visitor.cpp \
- ir_reader.cpp \
- ir_rvalue_visitor.cpp \
- ir_set_program_inouts.cpp \
- ir_validate.cpp \
- ir_variable.cpp \
- ir_variable_refcount.cpp \
- linker.cpp \
- link_functions.cpp \
- loop_analysis.cpp \
- loop_controls.cpp \
- loop_unroll.cpp \
- lower_discard.cpp \
- lower_if_to_cond_assign.cpp \
- lower_instructions.cpp \
- lower_jumps.cpp \
- lower_mat_op_to_vec.cpp \
- lower_noise.cpp \
- lower_texture_projection.cpp \
- lower_variable_index_to_cond_assign.cpp \
- lower_vec_index_to_cond_assign.cpp \
- lower_vec_index_to_swizzle.cpp \
- lower_vector.cpp \
- opt_algebraic.cpp \
- opt_constant_folding.cpp \
- opt_constant_propagation.cpp \
- opt_constant_variable.cpp \
- opt_copy_propagation.cpp \
- opt_copy_propagation_elements.cpp \
- opt_dead_code.cpp \
- opt_dead_code_local.cpp \
- opt_dead_functions.cpp \
- opt_discard_simplification.cpp \
- opt_function_inlining.cpp \
- opt_if_simplification.cpp \
- opt_noop_swizzle.cpp \
- opt_redundant_jumps.cpp \
- opt_structure_splitting.cpp \
- opt_swizzle_swizzle.cpp \
- opt_tree_grafting.cpp \
- s_expression.cpp
-
-LIBS = \
- $(TOP)/src/glsl/libglsl.a
-
-APPS = glsl_compiler glcpp/glcpp
-
-GLSL2_C_SOURCES = \
- ../mesa/program/hash_table.c \
- ../mesa/program/symbol_table.c
-GLSL2_CXX_SOURCES = \
- main.cpp
-
-GLSL2_OBJECTS = \
- $(GLSL2_C_SOURCES:.c=.o) \
- $(GLSL2_CXX_SOURCES:.cpp=.o)
-
-### Basic defines ###
-
-DEFINES += \
- $(LIBRARY_DEFINES) \
- $(API_DEFINES)
-
-GLCPP_OBJECTS = \
- $(GLCPP_SOURCES:.c=.o) \
- ../mesa/program/hash_table.o
-
-OBJECTS = \
- $(C_SOURCES:.c=.o) \
- $(CXX_SOURCES:.cpp=.o)
-
-DRICORE_OBJ_DIR = obj-visible
-OBJECTS_DRICORE = $(addprefix $(DRICORE_OBJ_DIR)/,$(OBJECTS))
-
-INCLUDES = \
- -I. \
- -I../mesa \
- -I../mapi \
- -I../../include \
- $(LIBRARY_INCLUDES)
-
-ALL_SOURCES = \
- $(C_SOURCES) \
- $(CXX_SOURCES) \
- $(GLSL2_CXX_SOURCES) \
- $(GLSL2_C_SOURCES)
-
-##### TARGETS #####
-
-default: depend lib$(LIBNAME).a $(APPS) $(DRICORE_GLSL_LIBS)
-
-$(TOP)/$(LIB_DIR)/libglsl.so: $(OBJECTS_DRICORE) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
- $(MKLIB) -o $@ -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
- -cplusplus -noprefix \
- -install $(TOP)/$(LIB_DIR) -id $(INSTALL_LIB_DIR)/$@.dylib \
- $(OBJECTS_DRICORE) builtin_function.o
-
-lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
- $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o
-
-depend: $(ALL_SOURCES) Makefile
- rm -f depend
- touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
-
-# Remove .o and backup files
-clean: clean-dricore
- rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
- -rm -f $(APPS)
-
-clean-dricore:
- -rm -f $(DRICORE_OBJ_DIR) $(TOP)/$(LIB_DIR)/libglsl.so libglsl.so
-
-ifneq (,$(DRICORE_GLSL_LIBS))
-DRICORE_INSTALL_TARGET = install-dricore
-endif
-
-# Dummy target
-install: $(DRICORE_INSTALL_TARGET)
- @echo -n ""
-
-install-dricore: default
- $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
- $(INSTALL) -m 755 $(DRICORE_GLSL_LIBS) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
-
-##### RULES #####
-
-glsl_compiler: $(GLSL2_OBJECTS) libglsl.a builtin_stubs.o
- $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) builtin_stubs.o $(LIBS) -o $@
-
-glcpp: glcpp/glcpp
-glcpp/glcpp: $(GLCPP_OBJECTS)
- $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) -o $@
-
-.cpp.o:
- $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-$(DRICORE_OBJ_DIR)/%.o : %.cpp
- @mkdir -p $(dir $@)
- $(CXX) -c $(INCLUDES) $(DRI_CXXFLAGS) $(DEFINES) $< -o $@
-
-$(DRICORE_OBJ_DIR)/%.o : %.c
- @mkdir -p $(dir $@)
- $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DEFINES) $< -o $@
-
-glsl_lexer.cpp: glsl_lexer.lpp
- flex --nounistd -o$@ $<
-
-glsl_parser.cpp: glsl_parser.ypp
- bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
-
-glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
- flex --nounistd -o$@ $<
-
-glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
- bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
-
-builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
- $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@
-
-builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler
- @echo Regenerating builtin_function.cpp...
- $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp
-
--include depend
+
+#src/glsl/pp/Makefile
+
+TOP = ../..
+
+include $(TOP)/configs/current
+
+LIBNAME = glsl
+
+LIBGLCPP_SOURCES = \
+ glcpp/glcpp-lex.c \
+ glcpp/glcpp-parse.c \
+ glcpp/pp.c
+
+GLCPP_SOURCES = \
+ $(LIBGLCPP_SOURCES) \
+ ralloc.c \
+ glcpp/glcpp.c
+
+C_SOURCES = \
+ strtod.c \
+ ralloc.c \
+ $(LIBGLCPP_SOURCES)
+
+CXX_SOURCES = \
+ ast_expr.cpp \
+ ast_function.cpp \
+ ast_to_hir.cpp \
+ ast_type.cpp \
+ glsl_lexer.cpp \
+ glsl_parser.cpp \
+ glsl_parser_extras.cpp \
+ glsl_types.cpp \
+ glsl_symbol_table.cpp \
+ hir_field_selection.cpp \
+ ir_basic_block.cpp \
+ ir_clone.cpp \
+ ir_constant_expression.cpp \
+ ir.cpp \
+ ir_expression_flattening.cpp \
+ ir_function_can_inline.cpp \
+ ir_function.cpp \
+ ir_hierarchical_visitor.cpp \
+ ir_hv_accept.cpp \
+ ir_import_prototypes.cpp \
+ ir_print_visitor.cpp \
+ ir_reader.cpp \
+ ir_rvalue_visitor.cpp \
+ ir_set_program_inouts.cpp \
+ ir_validate.cpp \
+ ir_variable.cpp \
+ ir_variable_refcount.cpp \
+ linker.cpp \
+ link_functions.cpp \
+ loop_analysis.cpp \
+ loop_controls.cpp \
+ loop_unroll.cpp \
+ lower_discard.cpp \
+ lower_if_to_cond_assign.cpp \
+ lower_instructions.cpp \
+ lower_jumps.cpp \
+ lower_mat_op_to_vec.cpp \
+ lower_noise.cpp \
+ lower_texture_projection.cpp \
+ lower_variable_index_to_cond_assign.cpp \
+ lower_vec_index_to_cond_assign.cpp \
+ lower_vec_index_to_swizzle.cpp \
+ lower_vector.cpp \
+ opt_algebraic.cpp \
+ opt_constant_folding.cpp \
+ opt_constant_propagation.cpp \
+ opt_constant_variable.cpp \
+ opt_copy_propagation.cpp \
+ opt_copy_propagation_elements.cpp \
+ opt_dead_code.cpp \
+ opt_dead_code_local.cpp \
+ opt_dead_functions.cpp \
+ opt_discard_simplification.cpp \
+ opt_function_inlining.cpp \
+ opt_if_simplification.cpp \
+ opt_noop_swizzle.cpp \
+ opt_redundant_jumps.cpp \
+ opt_structure_splitting.cpp \
+ opt_swizzle_swizzle.cpp \
+ opt_tree_grafting.cpp \
+ s_expression.cpp
+
+LIBS = \
+ $(TOP)/src/glsl/libglsl.a
+
+APPS = glsl_compiler glcpp/glcpp
+
+GLSL2_C_SOURCES = \
+ ../mesa/program/hash_table.c \
+ ../mesa/program/symbol_table.c
+GLSL2_CXX_SOURCES = \
+ main.cpp
+
+GLSL2_OBJECTS = \
+ $(GLSL2_C_SOURCES:.c=.o) \
+ $(GLSL2_CXX_SOURCES:.cpp=.o)
+
+### Basic defines ###
+
+DEFINES += \
+ $(LIBRARY_DEFINES) \
+ $(API_DEFINES)
+
+GLCPP_OBJECTS = \
+ $(GLCPP_SOURCES:.c=.o) \
+ ../mesa/program/hash_table.o
+
+OBJECTS = \
+ $(C_SOURCES:.c=.o) \
+ $(CXX_SOURCES:.cpp=.o)
+
+DRICORE_OBJ_DIR = obj-visible
+OBJECTS_DRICORE = $(addprefix $(DRICORE_OBJ_DIR)/,$(OBJECTS))
+
+INCLUDES = \
+ -I. \
+ -I../mesa \
+ -I../mapi \
+ -I../../include \
+ $(LIBRARY_INCLUDES)
+
+ALL_SOURCES = \
+ $(C_SOURCES) \
+ $(CXX_SOURCES) \
+ $(GLSL2_CXX_SOURCES) \
+ $(GLSL2_C_SOURCES)
+
+##### TARGETS #####
+
+default: depend lib$(LIBNAME).a $(APPS) $(DRICORE_GLSL_LIBS)
+
+$(TOP)/$(LIB_DIR)/libglsl.so: $(OBJECTS_DRICORE) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
+ $(MKLIB) -o $@ -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
+ -cplusplus -noprefix \
+ -install $(TOP)/$(LIB_DIR) -id $(INSTALL_LIB_DIR)/$@.dylib \
+ $(OBJECTS_DRICORE) builtin_function.o
+
+lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
+ $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o
+
+depend: $(ALL_SOURCES) Makefile
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
+
+# Remove .o and backup files
+clean: clean-dricore
+ rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
+ -rm -f $(APPS)
+
+clean-dricore:
+ -rm -f $(DRICORE_OBJ_DIR) $(TOP)/$(LIB_DIR)/libglsl.so libglsl.so
+
+ifneq (,$(DRICORE_GLSL_LIBS))
+DRICORE_INSTALL_TARGET = install-dricore
+endif
+
+# Dummy target
+install: $(DRICORE_INSTALL_TARGET)
+ @echo -n ""
+
+install-dricore: default
+ $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+ $(INSTALL) -m 755 $(DRICORE_GLSL_LIBS) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+
+##### RULES #####
+
+glsl_compiler: $(GLSL2_OBJECTS) libglsl.a builtin_stubs.o
+ $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) builtin_stubs.o $(LIBS) -o $@
+
+glcpp: glcpp/glcpp
+glcpp/glcpp: $(GLCPP_OBJECTS)
+ $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) -o $@
+
+.cpp.o:
+ $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+$(DRICORE_OBJ_DIR)/%.o : %.cpp
+ @mkdir -p $(dir $@)
+ $(CXX) -c $(INCLUDES) $(DRI_CXXFLAGS) $(DEFINES) $< -o $@
+
+$(DRICORE_OBJ_DIR)/%.o : %.c
+ @mkdir -p $(dir $@)
+ $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DEFINES) $< -o $@
+
+glsl_lexer.cpp: glsl_lexer.lpp
+ flex --nounistd -o$@ $<
+
+glsl_parser.cpp: glsl_parser.ypp
+ bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
+
+glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
+ flex --nounistd -o$@ $<
+
+glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
+ bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
+
+builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
+ $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@
+
+builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler
+ @echo Regenerating builtin_function.cpp...
+ $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp
+
+-include depend
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c
index 9f58b45e2..310740b0d 100644
--- a/mesalib/src/mesa/main/extensions.c
+++ b/mesalib/src/mesa/main/extensions.c
@@ -1,915 +1,916 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.6
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file
- * \brief Extension handling
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "extensions.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-
-enum {
- DISABLE = 0,
- GL = 1 << API_OPENGL,
- ES1 = 1 << API_OPENGLES,
- ES2 = 1 << API_OPENGLES2,
-};
-
-/**
- * \brief An element of the \c extension_table.
- */
-struct extension {
- /** Name of extension, such as "GL_ARB_depth_clamp". */
- const char *name;
-
- /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
- size_t offset;
-
- /** Set of API's in which the extension exists, as a bitset. */
- uint8_t api_set;
-};
-
-
-/**
- * Given a member \c x of struct gl_extensions, return offset of
- * \c x in bytes.
- */
-#define o(x) offsetof(struct gl_extensions, x)
-
-
-/**
- * \brief Table of supported OpenGL extensions for all API's.
- *
- * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
- */
-static const struct extension extension_table[] = {
- /* ARB Extensions */
- { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL },
- { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL },
- { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL },
- { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL },
- { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL },
- { "GL_ARB_depth_texture", o(ARB_depth_texture), GL },
- { "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL },
- { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL },
- { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL },
- { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL },
- { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL },
- { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL },
- { "GL_ARB_fragment_program", o(ARB_fragment_program), GL },
- { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL },
- { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL },
- { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL },
- { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL },
- { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL },
- { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL },
- { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL },
- { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL },
- { "GL_ARB_multisample", o(ARB_multisample), GL },
- { "GL_ARB_multitexture", o(ARB_multitexture), GL },
- { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL },
- { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GL },
- { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL },
- { "GL_ARB_point_parameters", o(EXT_point_parameters), GL },
- { "GL_ARB_point_sprite", o(ARB_point_sprite), GL },
- { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL },
- { "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL },
- { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL },
- { "GL_ARB_shader_objects", o(ARB_shader_objects), GL },
- { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL },
- { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL },
- { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL },
- { "GL_ARB_shadow", o(ARB_shadow), GL },
- { "GL_ARB_sync", o(ARB_sync), GL },
- { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GL },
- { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL },
- { "GL_ARB_texture_compression", o(ARB_texture_compression), GL },
- { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL },
- { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL },
- { "GL_ARB_texture_env_add", o(EXT_texture_env_add), GL },
- { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL },
- { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL },
- { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL },
- { "GL_ARB_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL },
- { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL },
- { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL },
- { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL },
- { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL },
- { "GL_ARB_texture_rg", o(ARB_texture_rg), GL },
- { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL },
- { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL },
- { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL },
- { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL },
- { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL },
- { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL },
- { "GL_ARB_vertex_buffer_object", o(ARB_vertex_buffer_object), GL },
- { "GL_ARB_vertex_program", o(ARB_vertex_program), GL },
- { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL },
- { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL },
- { "GL_ARB_window_pos", o(ARB_window_pos), GL },
-
- /* EXT extensions */
- { "GL_EXT_abgr", o(EXT_abgr), GL },
- { "GL_EXT_bgra", o(EXT_bgra), GL },
- { "GL_EXT_blend_color", o(EXT_blend_color), GL },
- { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL },
- { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GL },
- { "GL_EXT_blend_logic_op", o(EXT_blend_logic_op), GL },
- { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2 },
- { "GL_EXT_blend_subtract", o(EXT_blend_subtract), GL },
- { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL },
- { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL },
- { "GL_EXT_copy_texture", o(EXT_copy_texture), GL },
- { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL },
- { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL },
- { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL },
- { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL },
- { "GL_EXT_fog_coord", o(EXT_fog_coord), GL },
- { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL },
- { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL },
- { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL },
- { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL },
- { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL },
- { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL },
- { "GL_EXT_multi_draw_arrays", o(EXT_multi_draw_arrays), GL | ES1 | ES2 },
- { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL },
- { "GL_EXT_packed_float", o(EXT_packed_float), GL },
- { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL },
- { "GL_EXT_paletted_texture", o(EXT_paletted_texture), GL },
- { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL },
- { "GL_EXT_point_parameters", o(EXT_point_parameters), GL },
- { "GL_EXT_polygon_offset", o(EXT_polygon_offset), GL },
- { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL },
- { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL },
- { "GL_EXT_secondary_color", o(EXT_secondary_color), GL },
- { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL },
- { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL },
- { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL },
- { "GL_EXT_shared_texture_palette", o(EXT_shared_texture_palette), GL },
- { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL },
- { "GL_EXT_stencil_wrap", o(EXT_stencil_wrap), GL },
- { "GL_EXT_subtexture", o(EXT_subtexture), GL },
- { "GL_EXT_texture3D", o(EXT_texture3D), GL },
- { "GL_EXT_texture_array", o(EXT_texture_array), GL },
- { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2 },
- { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL },
- { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL },
- { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL },
- { "GL_EXT_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL },
- { "GL_EXT_texture_env_add", o(EXT_texture_env_add), GL },
- { "GL_EXT_texture_env_combine", o(EXT_texture_env_combine), GL },
- { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL },
- { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2 },
- { "GL_EXT_texture_format_BGRA8888", o(EXT_texture_format_BGRA8888), ES1 | ES2 },
- { "GL_EXT_texture_integer", o(EXT_texture_integer), GL },
- { "GL_EXT_texture_lod_bias", o(EXT_texture_lod_bias), GL | ES1 },
- { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL },
- { "GL_EXT_texture_object", o(EXT_texture_object), GL },
- { "GL_EXT_texture", o(EXT_texture), GL },
- { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL },
- { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL },
- { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL },
- { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL },
- { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL },
- { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2 },
- { "GL_EXT_timer_query", o(EXT_timer_query), GL },
- { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL },
- { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL },
- { "GL_EXT_vertex_array", o(EXT_vertex_array), GL },
- { "GL_EXT_vertex_array_set", o(EXT_vertex_array_set), GL },
-
- /* OES extensions */
- { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1 },
- { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1 },
- { "GL_OES_blend_subtract", o(EXT_blend_subtract), ES1 },
- { "GL_OES_byte_coordinates", o(dummy_true), ES1 },
- { "GL_OES_compressed_paletted_texture", o(dummy_false), DISABLE },
- { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2 },
- { "GL_OES_depth32", o(dummy_false), DISABLE },
- { "GL_OES_depth_texture", o(ARB_depth_texture), ES2 },
-#if FEATURE_OES_draw_texture
- { "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2 },
-#endif
-#if FEATURE_OES_EGL_image
- /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
- { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2 },
-#endif
- { "GL_OES_element_index_uint", o(EXT_vertex_array), ES1 | ES2 },
- { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2 },
- { "GL_OES_fixed_point", o(dummy_true), ES1 },
- { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1 },
- { "GL_OES_mapbuffer", o(ARB_vertex_buffer_object), ES1 | ES2 },
- { "GL_OES_matrix_get", o(dummy_true), ES1 },
- { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2 },
- { "GL_OES_point_size_array", o(dummy_true), ES1 },
- { "GL_OES_point_sprite", o(ARB_point_sprite), ES1 },
- { "GL_OES_query_matrix", o(dummy_true), ES1 },
- { "GL_OES_read_format", o(OES_read_format), GL | ES1 },
- { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2 },
- { "GL_OES_single_precision", o(dummy_true), ES1 },
- { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2 },
- { "GL_OES_stencil1", o(dummy_false), DISABLE },
- { "GL_OES_stencil4", o(dummy_false), DISABLE },
- { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2 },
- { "GL_OES_stencil_wrap", o(EXT_stencil_wrap), ES1 },
- /* GL_OES_texture_3D is disabled due to missing GLSL support. */
- { "GL_OES_texture_3D", o(EXT_texture3D), DISABLE },
- { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1 },
- { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1 },
- { "GL_OES_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), ES1 },
- { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2 },
-
- /* Vendor extensions */
- { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL },
- { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL },
- { "GL_APPLE_client_storage", o(APPLE_client_storage), GL },
- { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL },
- { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL },
- { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL },
- { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL },
- { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL },
- { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL },
- { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL },
- { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL },
- { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL },
- { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL },
- { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL },
- { "GL_IBM_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL },
- { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GL },
- { "GL_MESA_pack_invert", o(MESA_pack_invert), GL },
- { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL },
- { "GL_MESA_texture_array", o(MESA_texture_array), GL },
- { "GL_MESA_texture_signed_rgba", o(MESA_texture_signed_rgba), GL },
- { "GL_MESA_window_pos", o(ARB_window_pos), GL },
- { "GL_MESAX_texture_float", o(ARB_texture_float), GL },
- { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL },
- { "GL_NV_blend_square", o(NV_blend_square), GL },
- { "GL_NV_conditional_render", o(NV_conditional_render), GL },
- { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL },
- { "GL_NV_fragment_program", o(NV_fragment_program), GL },
- { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL },
- { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL },
- { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL },
- { "GL_NV_point_sprite", o(NV_point_sprite), GL },
- { "GL_NV_primitive_restart", o(NV_primitive_restart), GL },
- { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL },
- { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL },
- { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL },
- { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL },
- { "GL_NV_vertex_program", o(NV_vertex_program), GL },
- { "GL_S3_s3tc", o(S3_s3tc), GL },
- { "GL_SGIS_generate_mipmap", o(SGIS_generate_mipmap), GL },
- { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL },
- { "GL_SGIS_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL },
- { "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL },
- { "GL_SGI_texture_color_table", o(SGI_texture_color_table), GL },
- { "GL_SUN_multi_draw_arrays", o(EXT_multi_draw_arrays), GL },
-
- { 0, 0, 0 },
-};
-
-
-/**
- * Given an extension name, lookup up the corresponding member of struct
- * gl_extensions and return that member's offset (in bytes). If the name is
- * not found in the \c extension_table, return 0.
- *
- * \param name Name of extension.
- * \return Offset of member in struct gl_extensions.
- */
-static size_t
-name_to_offset(const char* name)
-{
- const struct extension *i;
-
- if (name == 0)
- return 0;
-
- for (i = extension_table; i->name != 0; ++i) {
- if (strcmp(name, i->name) == 0)
- return i->offset;
- }
-
- return 0;
-}
-
-
-/**
- * \brief Extensions enabled by default.
- *
- * These extensions are enabled by _mesa_init_extensions().
- *
- * XXX: Should these defaults also apply to GLES?
- */
-static const size_t default_extensions[] = {
- o(ARB_copy_buffer),
- o(ARB_draw_buffers),
- o(ARB_multisample),
- o(ARB_texture_compression),
- o(ARB_transpose_matrix),
- o(ARB_vertex_buffer_object),
- o(ARB_window_pos),
-
- o(EXT_abgr),
- o(EXT_bgra),
- o(EXT_compiled_vertex_array),
- o(EXT_copy_texture),
- o(EXT_draw_range_elements),
- o(EXT_multi_draw_arrays),
- o(EXT_packed_pixels),
- o(EXT_polygon_offset),
- o(EXT_rescale_normal),
- o(EXT_separate_specular_color),
- o(EXT_subtexture),
- o(EXT_texture),
- o(EXT_texture3D),
- o(EXT_texture_object),
- o(EXT_vertex_array),
-
- o(OES_read_format),
- o(OES_standard_derivatives),
-
- /* Vendor Extensions */
- o(APPLE_packed_pixels),
- o(IBM_multimode_draw_arrays),
- o(IBM_rasterpos_clip),
- o(NV_light_max_exponent),
- o(NV_texgen_reflection),
- o(SGIS_generate_mipmap),
- o(SGIS_texture_edge_clamp),
- o(SGIS_texture_lod),
-
- 0,
-};
-
-
-/**
- * Enable all extensions suitable for a software-only renderer.
- * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
- */
-void
-_mesa_enable_sw_extensions(struct gl_context *ctx)
-{
- /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
- ctx->Extensions.ARB_depth_clamp = GL_TRUE;
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
- ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
- ctx->Extensions.ARB_draw_instanced = GL_TRUE;
- ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
- ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
-#if FEATURE_ARB_fragment_program
- ctx->Extensions.ARB_fragment_program = GL_TRUE;
- ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
-#endif
-#if FEATURE_ARB_fragment_shader
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
-#endif
-#if FEATURE_ARB_framebuffer_object
- ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
-#endif
-#if FEATURE_ARB_geometry_shader4 && 0
- /* XXX re-enable when GLSL compiler again supports geometry shaders */
- ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
-#endif
- ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
- ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
- ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
- ctx->Extensions.ARB_multitexture = GL_TRUE;
-#if FEATURE_queryobj
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
- ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
-#endif
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
-#if FEATURE_ARB_shader_objects
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
- ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
-#endif
-#if FEATURE_ARB_shading_language_100
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
-#endif
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
- ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
- ctx->Extensions.ARB_texture_rg = GL_TRUE;
- ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
-#if FEATURE_ARB_vertex_program
- ctx->Extensions.ARB_vertex_program = GL_TRUE;
-#endif
-#if FEATURE_ARB_vertex_shader
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
-#endif
-#if FEATURE_ARB_vertex_buffer_object
- /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
-#endif
-#if FEATURE_ARB_sync
- ctx->Extensions.ARB_sync = GL_TRUE;
-#endif
- ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
-#if FEATURE_APPLE_object_purgeable
- ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
-#endif
- ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
-#if FEATURE_ATI_fragment_shader
- ctx->Extensions.ATI_fragment_shader = GL_TRUE;
-#endif
- ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
- ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
- ctx->Extensions.ATI_separate_stencil = GL_TRUE;
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
- ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
- ctx->Extensions.EXT_fog_coord = GL_TRUE;
-#if FEATURE_EXT_framebuffer_object
- ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
-#endif
-#if FEATURE_EXT_framebuffer_blit
- ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
-#endif
-#if FEATURE_ARB_framebuffer_object
- ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
-#endif
- /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
- ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
- ctx->Extensions.EXT_paletted_texture = GL_TRUE;
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
-#endif
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
- ctx->Extensions.EXT_secondary_color = GL_TRUE;
- ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
- ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
- ctx->Extensions.EXT_texture_array = GL_TRUE;
- ctx->Extensions.EXT_texture_env_add = GL_TRUE;
- ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
- ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
- ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
-#if FEATURE_EXT_texture_sRGB
- ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
- ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
-#endif
- ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
-#if FEATURE_EXT_transform_feedback
- /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
-#endif
- ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
- /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
- ctx->Extensions.MESA_pack_invert = GL_TRUE;
- ctx->Extensions.MESA_resize_buffers = GL_TRUE;
- ctx->Extensions.MESA_texture_array = GL_TRUE;
- ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
- ctx->Extensions.NV_blend_square = GL_TRUE;
- ctx->Extensions.NV_conditional_render = GL_TRUE;
- /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
- ctx->Extensions.NV_point_sprite = GL_TRUE;
- ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
- ctx->Extensions.NV_texture_rectangle = GL_TRUE;
- /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
-#if FEATURE_NV_vertex_program
- ctx->Extensions.NV_vertex_program = GL_TRUE;
- ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
-#endif
-#if FEATURE_NV_fragment_program
- ctx->Extensions.NV_fragment_program = GL_TRUE;
-#endif
-#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
- ctx->Extensions.NV_fragment_program_option = GL_TRUE;
-#endif
- ctx->Extensions.SGI_texture_color_table = GL_TRUE;
- /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
- ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
-#endif
-#if FEATURE_texture_fxt1
- _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
-#endif
-#if FEATURE_texture_s3tc
- if (ctx->Mesa_DXTn) {
- _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
- _mesa_enable_extension(ctx, "GL_S3_s3tc");
- }
-#endif
-}
-
-
-/**
- * Enable common EXT extensions in the ARB_imaging subset.
- */
-void
-_mesa_enable_imaging_extensions(struct gl_context *ctx)
-{
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
-}
-
-
-
-/**
- * Enable all OpenGL 1.3 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_3_extensions(struct gl_context *ctx)
-{
- /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
- ctx->Extensions.ARB_multitexture = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
- /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_texture_env_add = GL_TRUE;
- /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
-}
-
-
-
-/**
- * Enable all OpenGL 1.4 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_4_extensions(struct gl_context *ctx)
-{
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- ctx->Extensions.ARB_window_pos = GL_TRUE;
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_fog_coord = GL_TRUE;
- /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_secondary_color = GL_TRUE;
- ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
- /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
-}
-
-
-/**
- * Enable all OpenGL 1.5 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_1_5_extensions(struct gl_context *ctx)
-{
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
- /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
-}
-
-
-/**
- * Enable all OpenGL 2.0 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_2_0_extensions(struct gl_context *ctx)
-{
- /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
-#if FEATURE_ARB_fragment_shader
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
-#endif
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
-#if FEATURE_ARB_shader_objects
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
-#endif
-#if FEATURE_ARB_shading_language_100
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
-#endif
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
-#if FEATURE_ARB_vertex_shader
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
-#endif
-}
-
-
-/**
- * Enable all OpenGL 2.1 features and extensions.
- * A convenience function to be called by drivers.
- */
-void
-_mesa_enable_2_1_extensions(struct gl_context *ctx)
-{
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
-#endif
-#if FEATURE_EXT_texture_sRGB
- ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
-#endif
-}
-
-
-/**
- * Either enable or disable the named extension.
- * \return GL_TRUE for success, GL_FALSE if invalid extension name
- */
-static GLboolean
-set_extension( struct gl_context *ctx, const char *name, GLboolean state )
-{
- size_t offset;
-
- if (ctx->Extensions.String) {
- /* The string was already queried - can't change it now! */
- _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
- return GL_FALSE;
- }
-
- offset = name_to_offset(name);
- if (offset == 0) {
- _mesa_problem(ctx, "Trying to enable/disable unknown extension %s",
- name);
- return GL_FALSE;
- } else if (offset == o(dummy_true) && state == GL_FALSE) {
- _mesa_problem(ctx, "Trying to disable a permanently enabled extension: "
- "%s", name);
- return GL_FALSE;
- } else {
- GLboolean *base = (GLboolean *) &ctx->Extensions;
- base[offset] = state;
- return GL_TRUE;
- }
-}
-
-
-/**
- * Enable the named extension.
- * Typically called by drivers.
- */
-void
-_mesa_enable_extension( struct gl_context *ctx, const char *name )
-{
- if (!set_extension(ctx, name, GL_TRUE))
- _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
-}
-
-
-/**
- * Disable the named extension.
- * XXX is this really needed???
- */
-void
-_mesa_disable_extension( struct gl_context *ctx, const char *name )
-{
- if (!set_extension(ctx, name, GL_FALSE))
- _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
-}
-
-
-/**
- * Test if the named extension is enabled in this context.
- */
-GLboolean
-_mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
-{
- size_t offset;
- GLboolean *base;
-
- if (name == 0)
- return GL_FALSE;
-
- offset = name_to_offset(name);
- if (offset == 0)
- return GL_FALSE;
- base = (GLboolean *) &ctx->Extensions;
- return base[offset];
-}
-
-
-/**
- * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
- *
- * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
- * enable or disable. The list is processed thus:
- * - Enable recognized extension names that are prefixed with '+'.
- * - Disable recognized extension names that are prefixed with '-'.
- * - Enable recognized extension names that are not prefixed.
- * - Collect unrecognized extension names in a new string.
- *
- * \return Space-separated list of unrecognized extension names (which must
- * be freed). Does not return \c NULL.
- */
-static char *
-get_extension_override( struct gl_context *ctx )
-{
- const char *env_const= _mesa_getenv("MESA_EXTENSION_OVERRIDE");
- char *env;
- char *ext;
- char *extra_exts;
- int len;
-
- if (env_const == NULL) {
- /* Return the empty string rather than NULL. This simplifies the logic
- * of client functions. */
- return calloc(1, sizeof(char));
- }
-
- /* extra_exts: List of unrecognized extensions. */
- extra_exts = calloc(strlen(env_const), sizeof(char));
-
- /* Copy env_const because strtok() is destructive. */
- env = strdup(env_const);
- for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
- int enable;
- int recognized;
- switch (ext[0]) {
- case '+':
- enable = 1;
- ++ext;
- break;
- case '-':
- enable = 0;
- ++ext;
- break;
- default:
- enable = 1;
- break;
- }
- recognized = set_extension(ctx, ext, enable);
- if (!recognized) {
- strcat(extra_exts, ext);
- strcat(extra_exts, " ");
- }
- }
-
- /* Remove trailing space. */
- len = strlen(extra_exts);
- if (extra_exts[len - 1] == ' ')
- extra_exts[len - 1] = '\0';
-
- return extra_exts;
-}
-
-
-/**
- * \brief Initialize extension tables and enable default extensions.
- *
- * This should be called during context initialization.
- * Note: Sets gl_extensions.dummy_true to true.
- */
-void
-_mesa_init_extensions( struct gl_context *ctx )
-{
- GLboolean *base = (GLboolean *) &ctx->Extensions;
- GLboolean *sentinel = base + o(extension_sentinel);
- GLboolean *i;
- const size_t *j;
-
- /* First, turn all extensions off. */
- for (i = base; i != sentinel; ++i)
- *i = GL_FALSE;
-
- /* Then, selectively turn default extensions on. */
- ctx->Extensions.dummy_true = GL_TRUE;
- for (j = default_extensions; *j != 0; ++j)
- base[*j] = GL_TRUE;
-}
-
-
-/**
- * Construct the GL_EXTENSIONS string. Called the first time that
- * glGetString(GL_EXTENSIONS) is called.
- */
-GLubyte*
-_mesa_make_extension_string(struct gl_context *ctx)
-{
- /* The extension string. */
- char *exts = 0;
- /* Length of extension string. */
- size_t length = 0;
- /* String of extra extensions. */
- char *extra_extensions = get_extension_override(ctx);
- GLboolean *base = (GLboolean *) &ctx->Extensions;
- const struct extension *i;
-
- /* Compute length of the extension string. */
- for (i = extension_table; i->name != 0; ++i) {
- if (base[i->offset] && (i->api_set & (1 << ctx->API))) {
- length += strlen(i->name) + 1; /* +1 for space */
- }
- }
- if (extra_extensions != NULL)
- length += 1 + strlen(extra_extensions); /* +1 for space */
-
- exts = (char *) calloc(length + 1, sizeof(char));
- if (exts == NULL) {
- free(extra_extensions);
- return NULL;
- }
-
- /* Build the extension string.*/
- for (i = extension_table; i->name != 0; ++i) {
- if (base[i->offset] && (i->api_set & (1 << ctx->API))) {
- strcat(exts, i->name);
- strcat(exts, " ");
- }
- }
- if (extra_extensions != 0) {
- strcat(exts, extra_extensions);
- free(extra_extensions);
- }
-
- return (GLubyte *) exts;
-}
-
-/**
- * Return number of enabled extensions.
- */
-GLuint
-_mesa_get_extension_count(struct gl_context *ctx)
-{
- GLboolean *base;
- const struct extension *i;
-
- /* only count once */
- if (ctx->Extensions.Count != 0)
- return ctx->Extensions.Count;
-
- base = (GLboolean *) &ctx->Extensions;
- for (i = extension_table; i->name != 0; ++i) {
- if (base[i->offset]) {
- ctx->Extensions.Count++;
- }
- }
- return ctx->Extensions.Count;
-}
-
-/**
- * Return name of i-th enabled extension
- */
-const GLubyte *
-_mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
-{
- const GLboolean *base;
- size_t n;
- const struct extension *i;
-
- if (index < 0)
- return NULL;
-
- base = (GLboolean*) &ctx->Extensions;
- n = 0;
- for (i = extension_table; i->name != 0; ++i) {
- if (n == index && base[i->offset]) {
- return (GLubyte*) i->name;
- } else if (base[i->offset]) {
- ++n;
- }
- }
-
- return NULL;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file
+ * \brief Extension handling
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "extensions.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+
+enum {
+ DISABLE = 0,
+ GL = 1 << API_OPENGL,
+ ES1 = 1 << API_OPENGLES,
+ ES2 = 1 << API_OPENGLES2,
+};
+
+/**
+ * \brief An element of the \c extension_table.
+ */
+struct extension {
+ /** Name of extension, such as "GL_ARB_depth_clamp". */
+ const char *name;
+
+ /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
+ size_t offset;
+
+ /** Set of API's in which the extension exists, as a bitset. */
+ uint8_t api_set;
+};
+
+
+/**
+ * Given a member \c x of struct gl_extensions, return offset of
+ * \c x in bytes.
+ */
+#define o(x) offsetof(struct gl_extensions, x)
+
+
+/**
+ * \brief Table of supported OpenGL extensions for all API's.
+ *
+ * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
+ */
+static const struct extension extension_table[] = {
+ /* ARB Extensions */
+ { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL },
+ { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL },
+ { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL },
+ { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL },
+ { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL },
+ { "GL_ARB_depth_texture", o(ARB_depth_texture), GL },
+ { "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL },
+ { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL },
+ { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL },
+ { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL },
+ { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL },
+ { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL },
+ { "GL_ARB_fragment_program", o(ARB_fragment_program), GL },
+ { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL },
+ { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL },
+ { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL },
+ { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL },
+ { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL },
+ { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL },
+ { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL },
+ { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL },
+ { "GL_ARB_multisample", o(ARB_multisample), GL },
+ { "GL_ARB_multitexture", o(ARB_multitexture), GL },
+ { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL },
+ { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GL },
+ { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL },
+ { "GL_ARB_point_parameters", o(EXT_point_parameters), GL },
+ { "GL_ARB_point_sprite", o(ARB_point_sprite), GL },
+ { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL },
+ { "GL_ARB_sampler_objects", o(ARB_sampler_objects), GL },
+ { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL },
+ { "GL_ARB_shader_objects", o(ARB_shader_objects), GL },
+ { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL },
+ { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL },
+ { "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL },
+ { "GL_ARB_shadow", o(ARB_shadow), GL },
+ { "GL_ARB_sync", o(ARB_sync), GL },
+ { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GL },
+ { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GL },
+ { "GL_ARB_texture_compression", o(ARB_texture_compression), GL },
+ { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL },
+ { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL },
+ { "GL_ARB_texture_env_add", o(EXT_texture_env_add), GL },
+ { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL },
+ { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL },
+ { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL },
+ { "GL_ARB_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL },
+ { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL },
+ { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL },
+ { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL },
+ { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL },
+ { "GL_ARB_texture_rg", o(ARB_texture_rg), GL },
+ { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL },
+ { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL },
+ { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL },
+ { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL },
+ { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL },
+ { "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL },
+ { "GL_ARB_vertex_buffer_object", o(ARB_vertex_buffer_object), GL },
+ { "GL_ARB_vertex_program", o(ARB_vertex_program), GL },
+ { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL },
+ { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL },
+ { "GL_ARB_window_pos", o(ARB_window_pos), GL },
+
+ /* EXT extensions */
+ { "GL_EXT_abgr", o(EXT_abgr), GL },
+ { "GL_EXT_bgra", o(EXT_bgra), GL },
+ { "GL_EXT_blend_color", o(EXT_blend_color), GL },
+ { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL },
+ { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GL },
+ { "GL_EXT_blend_logic_op", o(EXT_blend_logic_op), GL },
+ { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2 },
+ { "GL_EXT_blend_subtract", o(EXT_blend_subtract), GL },
+ { "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL },
+ { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL },
+ { "GL_EXT_copy_texture", o(EXT_copy_texture), GL },
+ { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL },
+ { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL },
+ { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL },
+ { "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL },
+ { "GL_EXT_fog_coord", o(EXT_fog_coord), GL },
+ { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL },
+ { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL },
+ { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL },
+ { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL },
+ { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL },
+ { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL },
+ { "GL_EXT_multi_draw_arrays", o(EXT_multi_draw_arrays), GL | ES1 | ES2 },
+ { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL },
+ { "GL_EXT_packed_float", o(EXT_packed_float), GL },
+ { "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL },
+ { "GL_EXT_paletted_texture", o(EXT_paletted_texture), GL },
+ { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL },
+ { "GL_EXT_point_parameters", o(EXT_point_parameters), GL },
+ { "GL_EXT_polygon_offset", o(EXT_polygon_offset), GL },
+ { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL },
+ { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL },
+ { "GL_EXT_secondary_color", o(EXT_secondary_color), GL },
+ { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL },
+ { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL },
+ { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL },
+ { "GL_EXT_shared_texture_palette", o(EXT_shared_texture_palette), GL },
+ { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL },
+ { "GL_EXT_stencil_wrap", o(EXT_stencil_wrap), GL },
+ { "GL_EXT_subtexture", o(EXT_subtexture), GL },
+ { "GL_EXT_texture3D", o(EXT_texture3D), GL },
+ { "GL_EXT_texture_array", o(EXT_texture_array), GL },
+ { "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2 },
+ { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL },
+ { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL },
+ { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL },
+ { "GL_EXT_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL },
+ { "GL_EXT_texture_env_add", o(EXT_texture_env_add), GL },
+ { "GL_EXT_texture_env_combine", o(EXT_texture_env_combine), GL },
+ { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL },
+ { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2 },
+ { "GL_EXT_texture_format_BGRA8888", o(EXT_texture_format_BGRA8888), ES1 | ES2 },
+ { "GL_EXT_texture_integer", o(EXT_texture_integer), GL },
+ { "GL_EXT_texture_lod_bias", o(EXT_texture_lod_bias), GL | ES1 },
+ { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL },
+ { "GL_EXT_texture_object", o(EXT_texture_object), GL },
+ { "GL_EXT_texture", o(EXT_texture), GL },
+ { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL },
+ { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL },
+ { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL },
+ { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL },
+ { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL },
+ { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2 },
+ { "GL_EXT_timer_query", o(EXT_timer_query), GL },
+ { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL },
+ { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL },
+ { "GL_EXT_vertex_array", o(EXT_vertex_array), GL },
+ { "GL_EXT_vertex_array_set", o(EXT_vertex_array_set), GL },
+
+ /* OES extensions */
+ { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1 },
+ { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1 },
+ { "GL_OES_blend_subtract", o(EXT_blend_subtract), ES1 },
+ { "GL_OES_byte_coordinates", o(dummy_true), ES1 },
+ { "GL_OES_compressed_paletted_texture", o(dummy_false), DISABLE },
+ { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_depth32", o(dummy_false), DISABLE },
+ { "GL_OES_depth_texture", o(ARB_depth_texture), ES2 },
+#if FEATURE_OES_draw_texture
+ { "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2 },
+#endif
+#if FEATURE_OES_EGL_image
+ /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
+ { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2 },
+#endif
+ { "GL_OES_element_index_uint", o(EXT_vertex_array), ES1 | ES2 },
+ { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_fixed_point", o(dummy_true), ES1 },
+ { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1 },
+ { "GL_OES_mapbuffer", o(ARB_vertex_buffer_object), ES1 | ES2 },
+ { "GL_OES_matrix_get", o(dummy_true), ES1 },
+ { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2 },
+ { "GL_OES_point_size_array", o(dummy_true), ES1 },
+ { "GL_OES_point_sprite", o(ARB_point_sprite), ES1 },
+ { "GL_OES_query_matrix", o(dummy_true), ES1 },
+ { "GL_OES_read_format", o(OES_read_format), GL | ES1 },
+ { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_single_precision", o(dummy_true), ES1 },
+ { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2 },
+ { "GL_OES_stencil1", o(dummy_false), DISABLE },
+ { "GL_OES_stencil4", o(dummy_false), DISABLE },
+ { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_stencil_wrap", o(EXT_stencil_wrap), ES1 },
+ /* GL_OES_texture_3D is disabled due to missing GLSL support. */
+ { "GL_OES_texture_3D", o(EXT_texture3D), DISABLE },
+ { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1 },
+ { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1 },
+ { "GL_OES_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), ES1 },
+ { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES2 },
+
+ /* Vendor extensions */
+ { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL },
+ { "GL_AMD_conservative_depth", o(AMD_conservative_depth), GL },
+ { "GL_APPLE_client_storage", o(APPLE_client_storage), GL },
+ { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL },
+ { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL },
+ { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL },
+ { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL },
+ { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL },
+ { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL },
+ { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL },
+ { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL },
+ { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL },
+ { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL },
+ { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL },
+ { "GL_IBM_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL },
+ { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GL },
+ { "GL_MESA_pack_invert", o(MESA_pack_invert), GL },
+ { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL },
+ { "GL_MESA_texture_array", o(MESA_texture_array), GL },
+ { "GL_MESA_texture_signed_rgba", o(MESA_texture_signed_rgba), GL },
+ { "GL_MESA_window_pos", o(ARB_window_pos), GL },
+ { "GL_MESAX_texture_float", o(ARB_texture_float), GL },
+ { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL },
+ { "GL_NV_blend_square", o(NV_blend_square), GL },
+ { "GL_NV_conditional_render", o(NV_conditional_render), GL },
+ { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL },
+ { "GL_NV_fragment_program", o(NV_fragment_program), GL },
+ { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL },
+ { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL },
+ { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL },
+ { "GL_NV_point_sprite", o(NV_point_sprite), GL },
+ { "GL_NV_primitive_restart", o(NV_primitive_restart), GL },
+ { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL },
+ { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL },
+ { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL },
+ { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL },
+ { "GL_NV_vertex_program", o(NV_vertex_program), GL },
+ { "GL_S3_s3tc", o(S3_s3tc), GL },
+ { "GL_SGIS_generate_mipmap", o(SGIS_generate_mipmap), GL },
+ { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL },
+ { "GL_SGIS_texture_edge_clamp", o(SGIS_texture_edge_clamp), GL },
+ { "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL },
+ { "GL_SGI_texture_color_table", o(SGI_texture_color_table), GL },
+ { "GL_SUN_multi_draw_arrays", o(EXT_multi_draw_arrays), GL },
+
+ { 0, 0, 0 },
+};
+
+
+/**
+ * Given an extension name, lookup up the corresponding member of struct
+ * gl_extensions and return that member's offset (in bytes). If the name is
+ * not found in the \c extension_table, return 0.
+ *
+ * \param name Name of extension.
+ * \return Offset of member in struct gl_extensions.
+ */
+static size_t
+name_to_offset(const char* name)
+{
+ const struct extension *i;
+
+ if (name == 0)
+ return 0;
+
+ for (i = extension_table; i->name != 0; ++i) {
+ if (strcmp(name, i->name) == 0)
+ return i->offset;
+ }
+
+ return 0;
+}
+
+
+/**
+ * \brief Extensions enabled by default.
+ *
+ * These extensions are enabled by _mesa_init_extensions().
+ *
+ * XXX: Should these defaults also apply to GLES?
+ */
+static const size_t default_extensions[] = {
+ o(ARB_copy_buffer),
+ o(ARB_draw_buffers),
+ o(ARB_multisample),
+ o(ARB_texture_compression),
+ o(ARB_transpose_matrix),
+ o(ARB_vertex_buffer_object),
+ o(ARB_window_pos),
+
+ o(EXT_abgr),
+ o(EXT_bgra),
+ o(EXT_compiled_vertex_array),
+ o(EXT_copy_texture),
+ o(EXT_draw_range_elements),
+ o(EXT_multi_draw_arrays),
+ o(EXT_packed_pixels),
+ o(EXT_polygon_offset),
+ o(EXT_rescale_normal),
+ o(EXT_separate_specular_color),
+ o(EXT_subtexture),
+ o(EXT_texture),
+ o(EXT_texture3D),
+ o(EXT_texture_object),
+ o(EXT_vertex_array),
+
+ o(OES_read_format),
+ o(OES_standard_derivatives),
+
+ /* Vendor Extensions */
+ o(APPLE_packed_pixels),
+ o(IBM_multimode_draw_arrays),
+ o(IBM_rasterpos_clip),
+ o(NV_light_max_exponent),
+ o(NV_texgen_reflection),
+ o(SGIS_generate_mipmap),
+ o(SGIS_texture_edge_clamp),
+ o(SGIS_texture_lod),
+
+ 0,
+};
+
+
+/**
+ * Enable all extensions suitable for a software-only renderer.
+ * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
+ */
+void
+_mesa_enable_sw_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
+ ctx->Extensions.ARB_depth_clamp = GL_TRUE;
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
+ ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
+ ctx->Extensions.ARB_draw_instanced = GL_TRUE;
+ ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
+ ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
+#if FEATURE_ARB_fragment_program
+ ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
+#endif
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_framebuffer_object
+ ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
+#endif
+#if FEATURE_ARB_geometry_shader4 && 0
+ /* XXX re-enable when GLSL compiler again supports geometry shaders */
+ ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
+ ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+ ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+#if FEATURE_queryobj
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+ ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
+#endif
+#if FEATURE_ARB_shading_language_100
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ ctx->Extensions.ARB_texture_rg = GL_TRUE;
+ ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
+ ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
+#if FEATURE_ARB_vertex_program
+ ctx->Extensions.ARB_vertex_program = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+#if FEATURE_ARB_vertex_buffer_object
+ /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
+#endif
+#if FEATURE_ARB_sync
+ ctx->Extensions.ARB_sync = GL_TRUE;
+#endif
+ ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
+#if FEATURE_APPLE_object_purgeable
+ ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
+#endif
+ ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
+#if FEATURE_ATI_fragment_shader
+ ctx->Extensions.ATI_fragment_shader = GL_TRUE;
+#endif
+ ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
+ ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
+ ctx->Extensions.ATI_separate_stencil = GL_TRUE;
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
+ ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+#if FEATURE_EXT_framebuffer_object
+ ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
+#endif
+#if FEATURE_EXT_framebuffer_blit
+ ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
+#endif
+#if FEATURE_ARB_framebuffer_object
+ ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+#endif
+ /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ ctx->Extensions.EXT_paletted_texture = GL_TRUE;
+#if FEATURE_EXT_pixel_buffer_object
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+ ctx->Extensions.EXT_texture_array = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+#if FEATURE_EXT_texture_sRGB
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+ ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
+#if FEATURE_EXT_transform_feedback
+ /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
+#endif
+ ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
+ /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.MESA_pack_invert = GL_TRUE;
+ ctx->Extensions.MESA_resize_buffers = GL_TRUE;
+ ctx->Extensions.MESA_texture_array = GL_TRUE;
+ ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
+ ctx->Extensions.NV_blend_square = GL_TRUE;
+ ctx->Extensions.NV_conditional_render = GL_TRUE;
+ /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
+ ctx->Extensions.NV_point_sprite = GL_TRUE;
+ ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
+ ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+ /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
+#if FEATURE_NV_vertex_program
+ ctx->Extensions.NV_vertex_program = GL_TRUE;
+ ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
+#endif
+#if FEATURE_NV_fragment_program
+ ctx->Extensions.NV_fragment_program = GL_TRUE;
+#endif
+#if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
+ ctx->Extensions.NV_fragment_program_option = GL_TRUE;
+#endif
+ ctx->Extensions.SGI_texture_color_table = GL_TRUE;
+ /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
+ ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
+#endif
+#if FEATURE_texture_fxt1
+ _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
+#endif
+#if FEATURE_texture_s3tc
+ if (ctx->Mesa_DXTn) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+ _mesa_enable_extension(ctx, "GL_S3_s3tc");
+ }
+#endif
+}
+
+
+/**
+ * Enable common EXT extensions in the ARB_imaging subset.
+ */
+void
+_mesa_enable_imaging_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+}
+
+
+
+/**
+ * Enable all OpenGL 1.3 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_3_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
+ /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
+}
+
+
+
+/**
+ * Enable all OpenGL 1.4 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_4_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ ctx->Extensions.ARB_window_pos = GL_TRUE;
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+ /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+ /*ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;*/
+}
+
+
+/**
+ * Enable all OpenGL 1.5 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_1_5_extensions(struct gl_context *ctx)
+{
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+}
+
+
+/**
+ * Enable all OpenGL 2.0 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_0_extensions(struct gl_context *ctx)
+{
+ /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
+#if FEATURE_ARB_fragment_shader
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+#endif
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+#if FEATURE_ARB_shader_objects
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+#endif
+#if FEATURE_ARB_shading_language_100
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+#endif
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+#if FEATURE_ARB_vertex_shader
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+#endif
+}
+
+
+/**
+ * Enable all OpenGL 2.1 features and extensions.
+ * A convenience function to be called by drivers.
+ */
+void
+_mesa_enable_2_1_extensions(struct gl_context *ctx)
+{
+#if FEATURE_EXT_pixel_buffer_object
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+#endif
+#if FEATURE_EXT_texture_sRGB
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+#endif
+}
+
+
+/**
+ * Either enable or disable the named extension.
+ * \return GL_TRUE for success, GL_FALSE if invalid extension name
+ */
+static GLboolean
+set_extension( struct gl_context *ctx, const char *name, GLboolean state )
+{
+ size_t offset;
+
+ if (ctx->Extensions.String) {
+ /* The string was already queried - can't change it now! */
+ _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
+ return GL_FALSE;
+ }
+
+ offset = name_to_offset(name);
+ if (offset == 0) {
+ _mesa_problem(ctx, "Trying to enable/disable unknown extension %s",
+ name);
+ return GL_FALSE;
+ } else if (offset == o(dummy_true) && state == GL_FALSE) {
+ _mesa_problem(ctx, "Trying to disable a permanently enabled extension: "
+ "%s", name);
+ return GL_FALSE;
+ } else {
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ base[offset] = state;
+ return GL_TRUE;
+ }
+}
+
+
+/**
+ * Enable the named extension.
+ * Typically called by drivers.
+ */
+void
+_mesa_enable_extension( struct gl_context *ctx, const char *name )
+{
+ if (!set_extension(ctx, name, GL_TRUE))
+ _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
+}
+
+
+/**
+ * Disable the named extension.
+ * XXX is this really needed???
+ */
+void
+_mesa_disable_extension( struct gl_context *ctx, const char *name )
+{
+ if (!set_extension(ctx, name, GL_FALSE))
+ _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
+}
+
+
+/**
+ * Test if the named extension is enabled in this context.
+ */
+GLboolean
+_mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
+{
+ size_t offset;
+ GLboolean *base;
+
+ if (name == 0)
+ return GL_FALSE;
+
+ offset = name_to_offset(name);
+ if (offset == 0)
+ return GL_FALSE;
+ base = (GLboolean *) &ctx->Extensions;
+ return base[offset];
+}
+
+
+/**
+ * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
+ *
+ * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
+ * enable or disable. The list is processed thus:
+ * - Enable recognized extension names that are prefixed with '+'.
+ * - Disable recognized extension names that are prefixed with '-'.
+ * - Enable recognized extension names that are not prefixed.
+ * - Collect unrecognized extension names in a new string.
+ *
+ * \return Space-separated list of unrecognized extension names (which must
+ * be freed). Does not return \c NULL.
+ */
+static char *
+get_extension_override( struct gl_context *ctx )
+{
+ const char *env_const= _mesa_getenv("MESA_EXTENSION_OVERRIDE");
+ char *env;
+ char *ext;
+ char *extra_exts;
+ int len;
+
+ if (env_const == NULL) {
+ /* Return the empty string rather than NULL. This simplifies the logic
+ * of client functions. */
+ return calloc(1, sizeof(char));
+ }
+
+ /* extra_exts: List of unrecognized extensions. */
+ extra_exts = calloc(strlen(env_const), sizeof(char));
+
+ /* Copy env_const because strtok() is destructive. */
+ env = strdup(env_const);
+ for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
+ int enable;
+ int recognized;
+ switch (ext[0]) {
+ case '+':
+ enable = 1;
+ ++ext;
+ break;
+ case '-':
+ enable = 0;
+ ++ext;
+ break;
+ default:
+ enable = 1;
+ break;
+ }
+ recognized = set_extension(ctx, ext, enable);
+ if (!recognized) {
+ strcat(extra_exts, ext);
+ strcat(extra_exts, " ");
+ }
+ }
+
+ /* Remove trailing space. */
+ len = strlen(extra_exts);
+ if (extra_exts[len - 1] == ' ')
+ extra_exts[len - 1] = '\0';
+
+ return extra_exts;
+}
+
+
+/**
+ * \brief Initialize extension tables and enable default extensions.
+ *
+ * This should be called during context initialization.
+ * Note: Sets gl_extensions.dummy_true to true.
+ */
+void
+_mesa_init_extensions( struct gl_context *ctx )
+{
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ GLboolean *sentinel = base + o(extension_sentinel);
+ GLboolean *i;
+ const size_t *j;
+
+ /* First, turn all extensions off. */
+ for (i = base; i != sentinel; ++i)
+ *i = GL_FALSE;
+
+ /* Then, selectively turn default extensions on. */
+ ctx->Extensions.dummy_true = GL_TRUE;
+ for (j = default_extensions; *j != 0; ++j)
+ base[*j] = GL_TRUE;
+}
+
+
+/**
+ * Construct the GL_EXTENSIONS string. Called the first time that
+ * glGetString(GL_EXTENSIONS) is called.
+ */
+GLubyte*
+_mesa_make_extension_string(struct gl_context *ctx)
+{
+ /* The extension string. */
+ char *exts = 0;
+ /* Length of extension string. */
+ size_t length = 0;
+ /* String of extra extensions. */
+ char *extra_extensions = get_extension_override(ctx);
+ GLboolean *base = (GLboolean *) &ctx->Extensions;
+ const struct extension *i;
+
+ /* Compute length of the extension string. */
+ for (i = extension_table; i->name != 0; ++i) {
+ if (base[i->offset] && (i->api_set & (1 << ctx->API))) {
+ length += strlen(i->name) + 1; /* +1 for space */
+ }
+ }
+ if (extra_extensions != NULL)
+ length += 1 + strlen(extra_extensions); /* +1 for space */
+
+ exts = (char *) calloc(length + 1, sizeof(char));
+ if (exts == NULL) {
+ free(extra_extensions);
+ return NULL;
+ }
+
+ /* Build the extension string.*/
+ for (i = extension_table; i->name != 0; ++i) {
+ if (base[i->offset] && (i->api_set & (1 << ctx->API))) {
+ strcat(exts, i->name);
+ strcat(exts, " ");
+ }
+ }
+ if (extra_extensions != 0) {
+ strcat(exts, extra_extensions);
+ free(extra_extensions);
+ }
+
+ return (GLubyte *) exts;
+}
+
+/**
+ * Return number of enabled extensions.
+ */
+GLuint
+_mesa_get_extension_count(struct gl_context *ctx)
+{
+ GLboolean *base;
+ const struct extension *i;
+
+ /* only count once */
+ if (ctx->Extensions.Count != 0)
+ return ctx->Extensions.Count;
+
+ base = (GLboolean *) &ctx->Extensions;
+ for (i = extension_table; i->name != 0; ++i) {
+ if (base[i->offset]) {
+ ctx->Extensions.Count++;
+ }
+ }
+ return ctx->Extensions.Count;
+}
+
+/**
+ * Return name of i-th enabled extension
+ */
+const GLubyte *
+_mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
+{
+ const GLboolean *base;
+ size_t n;
+ const struct extension *i;
+
+ if (index < 0)
+ return NULL;
+
+ base = (GLboolean*) &ctx->Extensions;
+ n = 0;
+ for (i = extension_table; i->name != 0; ++i) {
+ if (n == index && base[i->offset]) {
+ return (GLubyte*) i->name;
+ } else if (base[i->offset]) {
+ ++n;
+ }
+ }
+
+ return NULL;
+}
diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c
index 5c9b3068e..947db84a6 100644
--- a/mesalib/src/mesa/main/formats.c
+++ b/mesalib/src/mesa/main/formats.c
@@ -1,1618 +1,1658 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "imports.h"
-#include "formats.h"
-#include "mfeatures.h"
-
-
-/**
- * Information about texture formats.
- */
-struct gl_format_info
-{
- gl_format Name;
-
- /** text name for debugging */
- const char *StrName;
-
- /**
- * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA,
- * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA,
- * GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX,
- * GL_DEPTH_STENCIL, GL_DUDV_ATI.
- */
- GLenum BaseFormat;
-
- /**
- * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
- * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
- */
- GLenum DataType;
-
- GLubyte RedBits;
- GLubyte GreenBits;
- GLubyte BlueBits;
- GLubyte AlphaBits;
- GLubyte LuminanceBits;
- GLubyte IntensityBits;
- GLubyte IndexBits;
- GLubyte DepthBits;
- GLubyte StencilBits;
-
- /**
- * To describe compressed formats. If not compressed, Width=Height=1.
- */
- GLubyte BlockWidth, BlockHeight;
- GLubyte BytesPerBlock;
-};
-
-
-/**
- * Info about each format.
- * These must be in the same order as the MESA_FORMAT_* enums so that
- * we can do lookups without searching.
- */
-static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
-{
- {
- MESA_FORMAT_NONE, /* Name */
- "MESA_FORMAT_NONE", /* StrName */
- GL_NONE, /* BaseFormat */
- GL_NONE, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 0, 0, 0 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBA8888, /* Name */
- "MESA_FORMAT_RGBA8888", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBA8888_REV, /* Name */
- "MESA_FORMAT_RGBA8888_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB8888, /* Name */
- "MESA_FORMAT_ARGB8888", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB8888_REV, /* Name */
- "MESA_FORMAT_ARGB8888_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_XRGB8888, /* Name */
- "MESA_FORMAT_XRGB8888", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_XRGB8888_REV, /* Name */
- "MESA_FORMAT_XRGB8888_REV", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB888, /* Name */
- "MESA_FORMAT_RGB888", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 3 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_BGR888, /* Name */
- "MESA_FORMAT_BGR888", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 3 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB565, /* Name */
- "MESA_FORMAT_RGB565", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB565_REV, /* Name */
- "MESA_FORMAT_RGB565_REV", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB4444, /* Name */
- "MESA_FORMAT_ARGB4444", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB4444_REV, /* Name */
- "MESA_FORMAT_ARGB4444_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGBA5551, /* Name */
- "MESA_FORMAT_RGBA5551", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB1555, /* Name */
- "MESA_FORMAT_ARGB1555", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB1555_REV, /* Name */
- "MESA_FORMAT_ARGB1555_REV", /* StrName */
- GL_RGBA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL44, /* Name */
- "MESA_FORMAT_AL44", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */
- 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL88, /* Name */
- "MESA_FORMAT_AL88", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
- 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL88_REV, /* Name */
- "MESA_FORMAT_AL88_REV", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
- 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL1616, /* Name */
- "MESA_FORMAT_AL1616", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
- 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_AL1616_REV, /* Name */
- "MESA_FORMAT_AL1616_REV", /* StrName */
- GL_LUMINANCE_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
- 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_RGB332, /* Name */
- "MESA_FORMAT_RGB332", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_A8, /* Name */
- "MESA_FORMAT_A8", /* StrName */
- GL_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_A16, /* Name */
- "MESA_FORMAT_A16", /* StrName */
- GL_ALPHA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_L8, /* Name */
- "MESA_FORMAT_L8", /* StrName */
- GL_LUMINANCE, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_L16, /* Name */
- "MESA_FORMAT_L16", /* StrName */
- GL_LUMINANCE, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_I8, /* Name */
- "MESA_FORMAT_I8", /* StrName */
- GL_INTENSITY, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_I16, /* Name */
- "MESA_FORMAT_I16", /* StrName */
- GL_INTENSITY, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_CI8, /* Name */
- "MESA_FORMAT_CI8", /* StrName */
- GL_COLOR_INDEX, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_YCBCR, /* Name */
- "MESA_FORMAT_YCBCR", /* StrName */
- GL_YCBCR_MESA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_YCBCR_REV, /* Name */
- "MESA_FORMAT_YCBCR_REV", /* StrName */
- GL_YCBCR_MESA, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_R8,
- "MESA_FORMAT_R8",
- GL_RED,
- GL_UNSIGNED_NORMALIZED,
- 8, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_RG88,
- "MESA_FORMAT_RG88",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_RG88_REV,
- "MESA_FORMAT_RG88_REV",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_R16,
- "MESA_FORMAT_R16",
- GL_RED,
- GL_UNSIGNED_NORMALIZED,
- 16, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_RG1616,
- "MESA_FORMAT_RG1616",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 16, 16, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_RG1616_REV,
- "MESA_FORMAT_RG1616_REV",
- GL_RG,
- GL_UNSIGNED_NORMALIZED,
- 16, 16, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_ARGB2101010,
- "MESA_FORMAT_ARGB2101010",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 10, 10, 10, 2,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_Z24_S8, /* Name */
- "MESA_FORMAT_Z24_S8", /* StrName */
- GL_DEPTH_STENCIL, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_S8_Z24, /* Name */
- "MESA_FORMAT_S8_Z24", /* StrName */
- GL_DEPTH_STENCIL, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z16, /* Name */
- "MESA_FORMAT_Z16", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 2 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_X8_Z24, /* Name */
- "MESA_FORMAT_X8_Z24", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z24_X8, /* Name */
- "MESA_FORMAT_Z24_X8", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_Z32, /* Name */
- "MESA_FORMAT_Z32", /* StrName */
- GL_DEPTH_COMPONENT, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 4 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_S8, /* Name */
- "MESA_FORMAT_S8", /* StrName */
- GL_STENCIL_INDEX, /* BaseFormat */
- GL_UNSIGNED_INT, /* DataType */
- 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_SRGB8,
- "MESA_FORMAT_SRGB8",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 3
- },
- {
- MESA_FORMAT_SRGBA8,
- "MESA_FORMAT_SRGBA8",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SARGB8,
- "MESA_FORMAT_SARGB8",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SL8,
- "MESA_FORMAT_SL8",
- GL_LUMINANCE,
- GL_UNSIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 8, 0, 0, 0, 0,
- 1, 1, 1
- },
- {
- MESA_FORMAT_SLA8,
- "MESA_FORMAT_SLA8",
- GL_LUMINANCE_ALPHA,
- GL_UNSIGNED_NORMALIZED,
- 0, 0, 0, 8,
- 8, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SRGB_DXT1, /* Name */
- "MESA_FORMAT_SRGB_DXT1", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SRGBA_DXT1,
- "MESA_FORMAT_SRGBA_DXT1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SRGBA_DXT3,
- "MESA_FORMAT_SRGBA_DXT3",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_SRGBA_DXT5,
- "MESA_FORMAT_SRGBA_DXT5",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
-
- {
- MESA_FORMAT_RGB_FXT1,
- "MESA_FORMAT_RGB_FXT1",
- GL_RGB,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 0, /* approx Red/Green/BlueBits */
- 0, 0, 0, 0, 0,
- 8, 4, 16 /* 16 bytes per 8x4 block */
- },
- {
- MESA_FORMAT_RGBA_FXT1,
- "MESA_FORMAT_RGBA_FXT1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0,
- 8, 4, 16 /* 16 bytes per 8x4 block */
- },
-
- {
- MESA_FORMAT_RGB_DXT1, /* Name */
- "MESA_FORMAT_RGB_DXT1", /* StrName */
- GL_RGB, /* BaseFormat */
- GL_UNSIGNED_NORMALIZED, /* DataType */
- 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_DXT1,
- "MESA_FORMAT_RGBA_DXT1",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 8 /* 8 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_DXT3,
- "MESA_FORMAT_RGBA_DXT3",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_DXT5,
- "MESA_FORMAT_RGBA_DXT5",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 4, 4, 4, 4,
- 0, 0, 0, 0, 0,
- 4, 4, 16 /* 16 bytes per 4x4 block */
- },
- {
- MESA_FORMAT_RGBA_FLOAT32,
- "MESA_FORMAT_RGBA_FLOAT32",
- GL_RGBA,
- GL_FLOAT,
- 32, 32, 32, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
- {
- MESA_FORMAT_RGBA_FLOAT16,
- "MESA_FORMAT_RGBA_FLOAT16",
- GL_RGBA,
- GL_FLOAT,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGB_FLOAT32,
- "MESA_FORMAT_RGB_FLOAT32",
- GL_RGB,
- GL_FLOAT,
- 32, 32, 32, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 12
- },
- {
- MESA_FORMAT_RGB_FLOAT16,
- "MESA_FORMAT_RGB_FLOAT16",
- GL_RGB,
- GL_FLOAT,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 6
- },
- {
- MESA_FORMAT_ALPHA_FLOAT32,
- "MESA_FORMAT_ALPHA_FLOAT32",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_ALPHA_FLOAT16,
- "MESA_FORMAT_ALPHA_FLOAT16",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT32,
- "MESA_FORMAT_LUMINANCE_FLOAT32",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 0,
- 32, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT16,
- "MESA_FORMAT_LUMINANCE_FLOAT16",
- GL_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 0,
- 16, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
- "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32",
- GL_LUMINANCE_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 32,
- 32, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
- "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16",
- GL_LUMINANCE_ALPHA,
- GL_FLOAT,
- 0, 0, 0, 16,
- 16, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT32,
- "MESA_FORMAT_INTENSITY_FLOAT32",
- GL_INTENSITY,
- GL_FLOAT,
- 0, 0, 0, 0,
- 0, 32, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT16,
- "MESA_FORMAT_INTENSITY_FLOAT16",
- GL_INTENSITY,
- GL_FLOAT,
- 0, 0, 0, 0,
- 0, 16, 0, 0, 0,
- 1, 1, 2
- },
-
- /* unnormalized signed int formats */
- {
- MESA_FORMAT_RGBA_INT8,
- "MESA_FORMAT_RGBA_INT8",
- GL_RGBA,
- GL_INT,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_RGBA_INT16,
- "MESA_FORMAT_RGBA_INT16",
- GL_RGBA,
- GL_INT,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGBA_INT32,
- "MESA_FORMAT_RGBA_INT32",
- GL_RGBA,
- GL_INT,
- 32, 32, 32, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
-
- /* unnormalized unsigned int formats */
- {
- MESA_FORMAT_RGBA_UINT8,
- "MESA_FORMAT_RGBA_UINT8",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_RGBA_UINT16,
- "MESA_FORMAT_RGBA_UINT16",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGBA_UINT32,
- "MESA_FORMAT_RGBA_UINT32",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 32, 32, 32, 32,
- 0, 0, 0, 0, 0,
- 1, 1, 16
- },
-
-
- {
- MESA_FORMAT_DUDV8,
- "MESA_FORMAT_DUDV8",
- GL_DUDV_ATI,
- GL_SIGNED_NORMALIZED,
- 0, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
-
- /* Signed 8 bits / channel */
- {
- MESA_FORMAT_SIGNED_R8, /* Name */
- "MESA_FORMAT_SIGNED_R8", /* StrName */
- GL_RED, /* BaseFormat */
- GL_SIGNED_NORMALIZED, /* DataType */
- 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
- 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
- 1, 1, 1 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_SIGNED_RG88,
- "MESA_FORMAT_SIGNED_RG88",
- GL_RG,
- GL_SIGNED_NORMALIZED,
- 8, 8, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_RGBX8888,
- "MESA_FORMAT_SIGNED_RGBX8888",
- GL_RGB,
- GL_SIGNED_NORMALIZED,
- 8, 8, 8, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4 /* 4 bpp, but no alpha */
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888,
- "MESA_FORMAT_SIGNED_RGBA8888",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888_REV,
- "MESA_FORMAT_SIGNED_RGBA8888_REV",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 8, 8, 8, 8,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
-
- /* Signed 16 bits / channel */
- {
- MESA_FORMAT_SIGNED_R_16,
- "MESA_FORMAT_SIGNED_R_16",
- GL_RED,
- GL_SIGNED_NORMALIZED,
- 16, 0, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 2
- },
- {
- MESA_FORMAT_SIGNED_RG_16,
- "MESA_FORMAT_SIGNED_RG_16",
- GL_RG,
- GL_SIGNED_NORMALIZED,
- 16, 16, 0, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
- {
- MESA_FORMAT_SIGNED_RGB_16,
- "MESA_FORMAT_SIGNED_RGB_16",
- GL_RGB,
- GL_SIGNED_NORMALIZED,
- 16, 16, 16, 0,
- 0, 0, 0, 0, 0,
- 1, 1, 6
- },
- {
- MESA_FORMAT_SIGNED_RGBA_16,
- "MESA_FORMAT_SIGNED_RGBA_16",
- GL_RGBA,
- GL_SIGNED_NORMALIZED,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- },
- {
- MESA_FORMAT_RGBA_16,
- "MESA_FORMAT_RGBA_16",
- GL_RGBA,
- GL_UNSIGNED_NORMALIZED,
- 16, 16, 16, 16,
- 0, 0, 0, 0, 0,
- 1, 1, 8
- }
-};
-
-
-
-static const struct gl_format_info *
-_mesa_get_format_info(gl_format format)
-{
- const struct gl_format_info *info = &format_info[format];
- assert(info->Name == format);
- return info;
-}
-
-
-/** Return string name of format (for debugging) */
-const char *
-_mesa_get_format_name(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return info->StrName;
-}
-
-
-
-/**
- * Return bytes needed to store a block of pixels in the given format.
- * Normally, a block is 1x1 (a single pixel). But for compressed formats
- * a block may be 4x4 or 8x4, etc.
- */
-GLuint
-_mesa_get_format_bytes(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- ASSERT(info->BytesPerBlock);
- return info->BytesPerBlock;
-}
-
-
-/**
- * Return bits per component for the given format.
- * \param format one of MESA_FORMAT_x
- * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
- */
-GLint
-_mesa_get_format_bits(gl_format format, GLenum pname)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
-
- switch (pname) {
- case GL_RED_BITS:
- case GL_TEXTURE_RED_SIZE:
- case GL_RENDERBUFFER_RED_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- return info->RedBits;
- case GL_GREEN_BITS:
- case GL_TEXTURE_GREEN_SIZE:
- case GL_RENDERBUFFER_GREEN_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- return info->GreenBits;
- case GL_BLUE_BITS:
- case GL_TEXTURE_BLUE_SIZE:
- case GL_RENDERBUFFER_BLUE_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- return info->BlueBits;
- case GL_ALPHA_BITS:
- case GL_TEXTURE_ALPHA_SIZE:
- case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- return info->AlphaBits;
- case GL_TEXTURE_INTENSITY_SIZE:
- return info->IntensityBits;
- case GL_TEXTURE_LUMINANCE_SIZE:
- return info->LuminanceBits;
- case GL_INDEX_BITS:
- case GL_TEXTURE_INDEX_SIZE_EXT:
- return info->IndexBits;
- case GL_DEPTH_BITS:
- case GL_TEXTURE_DEPTH_SIZE_ARB:
- case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- return info->DepthBits;
- case GL_STENCIL_BITS:
- case GL_TEXTURE_STENCIL_SIZE_EXT:
- case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- return info->StencilBits;
- default:
- _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
- return 0;
- }
-}
-
-
-/**
- * Return the data type (or more specifically, the data representation)
- * for the given format.
- * The return value will be one of:
- * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1]
- * GL_SIGNED_NORMALIZED = signed int representing [-1, 1]
- * GL_UNSIGNED_INT = an ordinary unsigned integer
- * GL_INT = an ordinary signed integer
- * GL_FLOAT = an ordinary float
- */
-GLenum
-_mesa_get_format_datatype(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return info->DataType;
-}
-
-
-/**
- * Return the basic format for the given type. The result will be
- * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
- * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT,
- * GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
- */
-GLenum
-_mesa_get_format_base_format(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return info->BaseFormat;
-}
-
-
-/**
- * Return the block size (in pixels) for the given format. Normally
- * the block size is 1x1. But compressed formats will have block sizes
- * of 4x4 or 8x4 pixels, etc.
- * \param bw returns block width in pixels
- * \param bh returns block height in pixels
- */
-void
-_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- *bw = info->BlockWidth;
- *bh = info->BlockHeight;
-}
-
-
-/** Is the given format a compressed format? */
-GLboolean
-_mesa_is_format_compressed(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return info->BlockWidth > 1 || info->BlockHeight > 1;
-}
-
-
-/**
- * Determine if the given format represents a packed depth/stencil buffer.
- */
-GLboolean
-_mesa_is_format_packed_depth_stencil(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
-
- return info->BaseFormat == GL_DEPTH_STENCIL;
-}
-
-
-/**
- * Is the given format a signed/unsigned integer color format?
- */
-GLboolean
-_mesa_is_format_integer_color(gl_format format)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) &&
- info->BaseFormat != GL_DEPTH_COMPONENT &&
- info->BaseFormat != GL_DEPTH_STENCIL &&
- info->BaseFormat != GL_STENCIL_INDEX;
-}
-
-
-/**
- * Return color encoding for given format.
- * \return GL_LINEAR or GL_SRGB
- */
-GLenum
-_mesa_get_format_color_encoding(gl_format format)
-{
- /* XXX this info should be encoded in gl_format_info */
- switch (format) {
- case MESA_FORMAT_SRGB8:
- case MESA_FORMAT_SRGBA8:
- case MESA_FORMAT_SARGB8:
- case MESA_FORMAT_SL8:
- case MESA_FORMAT_SLA8:
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
- return GL_SRGB;
- default:
- return GL_LINEAR;
- }
-}
-
-
-/**
- * For an sRGB format, return the corresponding linear color space format.
- * For non-sRGB formats, return the format as-is.
- */
-gl_format
-_mesa_get_srgb_format_linear(gl_format format)
-{
- switch (format) {
- case MESA_FORMAT_SRGB8:
- format = MESA_FORMAT_RGB888;
- break;
- case MESA_FORMAT_SRGBA8:
- format = MESA_FORMAT_RGBA8888;
- break;
- case MESA_FORMAT_SARGB8:
- format = MESA_FORMAT_ARGB8888;
- break;
- case MESA_FORMAT_SL8:
- format = MESA_FORMAT_L8;
- break;
- case MESA_FORMAT_SLA8:
- format = MESA_FORMAT_AL88;
- break;
- case MESA_FORMAT_SRGB_DXT1:
- format = MESA_FORMAT_RGB_DXT1;
- break;
- case MESA_FORMAT_SRGBA_DXT1:
- format = MESA_FORMAT_RGBA_DXT1;
- break;
- case MESA_FORMAT_SRGBA_DXT3:
- format = MESA_FORMAT_RGBA_DXT3;
- break;
- case MESA_FORMAT_SRGBA_DXT5:
- format = MESA_FORMAT_RGBA_DXT5;
- break;
- default:
- break;
- }
- return format;
-}
-
-
-/**
- * Return number of bytes needed to store an image of the given size
- * in the given format.
- */
-GLuint
-_mesa_format_image_size(gl_format format, GLsizei width,
- GLsizei height, GLsizei depth)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- /* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
- /* compressed format (2D only for now) */
- const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
- const GLuint wblocks = (width + bw - 1) / bw;
- const GLuint hblocks = (height + bh - 1) / bh;
- const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
- assert(depth == 1);
- return sz;
- }
- else {
- /* non-compressed */
- const GLuint sz = width * height * depth * info->BytesPerBlock;
- return sz;
- }
-}
-
-
-/**
- * Same as _mesa_format_image_size() but returns a 64-bit value to
- * accomodate very large textures.
- */
-uint64_t
-_mesa_format_image_size64(gl_format format, GLsizei width,
- GLsizei height, GLsizei depth)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- /* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
- /* compressed format (2D only for now) */
- const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
- const uint64_t wblocks = (width + bw - 1) / bw;
- const uint64_t hblocks = (height + bh - 1) / bh;
- const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
- assert(depth == 1);
- return sz;
- }
- else {
- /* non-compressed */
- const uint64_t sz = ((uint64_t) width *
- (uint64_t) height *
- (uint64_t) depth *
- info->BytesPerBlock);
- return sz;
- }
-}
-
-
-
-GLint
-_mesa_format_row_stride(gl_format format, GLsizei width)
-{
- const struct gl_format_info *info = _mesa_get_format_info(format);
- /* Strictly speaking, a conditional isn't needed here */
- if (info->BlockWidth > 1 || info->BlockHeight > 1) {
- /* compressed format */
- const GLuint bw = info->BlockWidth;
- const GLuint wblocks = (width + bw - 1) / bw;
- const GLint stride = wblocks * info->BytesPerBlock;
- return stride;
- }
- else {
- const GLint stride = width * info->BytesPerBlock;
- return stride;
- }
-}
-
-
-/**
- * Debug/test: check that all formats are handled in the
- * _mesa_format_to_type_and_comps() function. When new pixel formats
- * are added to Mesa, that function needs to be updated.
- * This is a no-op after the first call.
- */
-static void
-check_format_to_type_and_comps(void)
-{
- gl_format f;
-
- for (f = MESA_FORMAT_NONE + 1; f < MESA_FORMAT_COUNT; f++) {
- GLenum datatype = 0;
- GLuint comps = 0;
- /* This function will emit a problem/warning if the format is
- * not handled.
- */
- _mesa_format_to_type_and_comps(f, &datatype, &comps);
- }
-}
-
-
-/**
- * Do sanity checking of the format info table.
- */
-void
-_mesa_test_formats(void)
-{
- GLuint i;
-
- assert(Elements(format_info) == MESA_FORMAT_COUNT);
-
- for (i = 0; i < MESA_FORMAT_COUNT; i++) {
- const struct gl_format_info *info = _mesa_get_format_info(i);
- assert(info);
-
- assert(info->Name == i);
-
- if (info->Name == MESA_FORMAT_NONE)
- continue;
-
- if (info->BlockWidth == 1 && info->BlockHeight == 1) {
- if (info->RedBits > 0) {
- GLuint t = info->RedBits + info->GreenBits
- + info->BlueBits + info->AlphaBits;
- assert(t / 8 <= info->BytesPerBlock);
- (void) t;
- }
- }
-
- assert(info->DataType == GL_UNSIGNED_NORMALIZED ||
- info->DataType == GL_SIGNED_NORMALIZED ||
- info->DataType == GL_UNSIGNED_INT ||
- info->DataType == GL_INT ||
- info->DataType == GL_FLOAT);
-
- if (info->BaseFormat == GL_RGB) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits > 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_RGBA) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits > 0);
- assert(info->AlphaBits > 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_RG) {
- assert(info->RedBits > 0);
- assert(info->GreenBits > 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_RED) {
- assert(info->RedBits > 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_LUMINANCE) {
- assert(info->RedBits == 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits > 0);
- assert(info->IntensityBits == 0);
- }
- else if (info->BaseFormat == GL_INTENSITY) {
- assert(info->RedBits == 0);
- assert(info->GreenBits == 0);
- assert(info->BlueBits == 0);
- assert(info->AlphaBits == 0);
- assert(info->LuminanceBits == 0);
- assert(info->IntensityBits > 0);
- }
- }
-
- check_format_to_type_and_comps();
-}
-
-
-
-/**
- * Return datatype and number of components per texel for the given gl_format.
- * Only used for mipmap generation code.
- */
-void
-_mesa_format_to_type_and_comps(gl_format format,
- GLenum *datatype, GLuint *comps)
-{
- switch (format) {
- case MESA_FORMAT_RGBA8888:
- case MESA_FORMAT_RGBA8888_REV:
- case MESA_FORMAT_ARGB8888:
- case MESA_FORMAT_ARGB8888_REV:
- case MESA_FORMAT_XRGB8888:
- case MESA_FORMAT_XRGB8888_REV:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 4;
- return;
- case MESA_FORMAT_RGB888:
- case MESA_FORMAT_BGR888:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 3;
- return;
- case MESA_FORMAT_RGB565:
- case MESA_FORMAT_RGB565_REV:
- *datatype = GL_UNSIGNED_SHORT_5_6_5;
- *comps = 3;
- return;
-
- case MESA_FORMAT_ARGB4444:
- case MESA_FORMAT_ARGB4444_REV:
- *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
- *comps = 4;
- return;
-
- case MESA_FORMAT_ARGB1555:
- case MESA_FORMAT_ARGB1555_REV:
- *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
- *comps = 4;
- return;
-
- case MESA_FORMAT_ARGB2101010:
- *datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
- *comps = 4;
- return;
-
- case MESA_FORMAT_RGBA5551:
- *datatype = GL_UNSIGNED_SHORT_5_5_5_1;
- *comps = 4;
- return;
-
- case MESA_FORMAT_AL44:
- *datatype = MESA_UNSIGNED_BYTE_4_4;
- *comps = 2;
- return;
-
- case MESA_FORMAT_AL88:
- case MESA_FORMAT_AL88_REV:
- case MESA_FORMAT_RG88:
- case MESA_FORMAT_RG88_REV:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 2;
- return;
-
- case MESA_FORMAT_AL1616:
- case MESA_FORMAT_AL1616_REV:
- case MESA_FORMAT_RG1616:
- case MESA_FORMAT_RG1616_REV:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 2;
- return;
-
- case MESA_FORMAT_R16:
- case MESA_FORMAT_A16:
- case MESA_FORMAT_L16:
- case MESA_FORMAT_I16:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_RGB332:
- *datatype = GL_UNSIGNED_BYTE_3_3_2;
- *comps = 3;
- return;
-
- case MESA_FORMAT_A8:
- case MESA_FORMAT_L8:
- case MESA_FORMAT_I8:
- case MESA_FORMAT_CI8:
- case MESA_FORMAT_R8:
- case MESA_FORMAT_S8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 1;
- return;
-
- case MESA_FORMAT_YCBCR:
- case MESA_FORMAT_YCBCR_REV:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 2;
- return;
-
- case MESA_FORMAT_Z24_S8:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1; /* XXX OK? */
- return;
-
- case MESA_FORMAT_S8_Z24:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1; /* XXX OK? */
- return;
-
- case MESA_FORMAT_Z16:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_X8_Z24:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_Z24_X8:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_Z32:
- *datatype = GL_UNSIGNED_INT;
- *comps = 1;
- return;
-
- case MESA_FORMAT_DUDV8:
- *datatype = GL_BYTE;
- *comps = 2;
- return;
-
- case MESA_FORMAT_SIGNED_R8:
- *datatype = GL_BYTE;
- *comps = 1;
- return;
- case MESA_FORMAT_SIGNED_RG88:
- *datatype = GL_BYTE;
- *comps = 2;
- return;
- case MESA_FORMAT_SIGNED_RGBA8888:
- case MESA_FORMAT_SIGNED_RGBA8888_REV:
- case MESA_FORMAT_SIGNED_RGBX8888:
- *datatype = GL_BYTE;
- *comps = 4;
- return;
-
- case MESA_FORMAT_RGBA_16:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 4;
- return;
-
- case MESA_FORMAT_SIGNED_R_16:
- *datatype = GL_SHORT;
- *comps = 1;
- return;
- case MESA_FORMAT_SIGNED_RG_16:
- *datatype = GL_SHORT;
- *comps = 2;
- return;
- case MESA_FORMAT_SIGNED_RGB_16:
- *datatype = GL_SHORT;
- *comps = 3;
- return;
- case MESA_FORMAT_SIGNED_RGBA_16:
- *datatype = GL_SHORT;
- *comps = 4;
- return;
-
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 3;
- return;
- case MESA_FORMAT_SRGBA8:
- case MESA_FORMAT_SARGB8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 4;
- return;
- case MESA_FORMAT_SL8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 1;
- return;
- case MESA_FORMAT_SLA8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 2;
- return;
-#endif
-
-#if FEATURE_texture_fxt1
- case MESA_FORMAT_RGB_FXT1:
- case MESA_FORMAT_RGBA_FXT1:
-#endif
-#if FEATURE_texture_s3tc
- case MESA_FORMAT_RGB_DXT1:
- case MESA_FORMAT_RGBA_DXT1:
- case MESA_FORMAT_RGBA_DXT3:
- case MESA_FORMAT_RGBA_DXT5:
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB_DXT1:
- case MESA_FORMAT_SRGBA_DXT1:
- case MESA_FORMAT_SRGBA_DXT3:
- case MESA_FORMAT_SRGBA_DXT5:
-#endif
-#endif
- /* XXX generate error instead? */
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 0;
- return;
-
- case MESA_FORMAT_RGBA_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 4;
- return;
- case MESA_FORMAT_RGB_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 3;
- return;
- case MESA_FORMAT_RGB_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 3;
- return;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 2;
- return;
- case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 2;
- return;
- case MESA_FORMAT_ALPHA_FLOAT32:
- case MESA_FORMAT_LUMINANCE_FLOAT32:
- case MESA_FORMAT_INTENSITY_FLOAT32:
- *datatype = GL_FLOAT;
- *comps = 1;
- return;
- case MESA_FORMAT_ALPHA_FLOAT16:
- case MESA_FORMAT_LUMINANCE_FLOAT16:
- case MESA_FORMAT_INTENSITY_FLOAT16:
- *datatype = GL_HALF_FLOAT_ARB;
- *comps = 1;
- return;
-
- case MESA_FORMAT_RGBA_INT8:
- *datatype = GL_BYTE;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_INT16:
- *datatype = GL_SHORT;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_INT32:
- *datatype = GL_INT;
- *comps = 4;
- return;
-
- /**
- * \name Non-normalized unsigned integer formats.
- */
- case MESA_FORMAT_RGBA_UINT8:
- *datatype = GL_UNSIGNED_BYTE;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_UINT16:
- *datatype = GL_UNSIGNED_SHORT;
- *comps = 4;
- return;
- case MESA_FORMAT_RGBA_UINT32:
- *datatype = GL_UNSIGNED_INT;
- *comps = 4;
- return;
-
- case MESA_FORMAT_COUNT:
- assert(0);
- return;
-
- case MESA_FORMAT_NONE:
- /* For debug builds, warn if any formats are not handled */
-#ifdef DEBUG
- default:
-#endif
- _mesa_problem(NULL, "bad format %s in _mesa_format_to_type_and_comps",
- _mesa_get_format_name(format));
- *datatype = 0;
- *comps = 1;
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "imports.h"
+#include "formats.h"
+#include "mfeatures.h"
+
+
+/**
+ * Information about texture formats.
+ */
+struct gl_format_info
+{
+ gl_format Name;
+
+ /** text name for debugging */
+ const char *StrName;
+
+ /**
+ * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA,
+ * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA,
+ * GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX,
+ * GL_DEPTH_STENCIL, GL_DUDV_ATI.
+ */
+ GLenum BaseFormat;
+
+ /**
+ * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED,
+ * GL_UNSIGNED_INT, GL_INT, GL_FLOAT.
+ */
+ GLenum DataType;
+
+ GLubyte RedBits;
+ GLubyte GreenBits;
+ GLubyte BlueBits;
+ GLubyte AlphaBits;
+ GLubyte LuminanceBits;
+ GLubyte IntensityBits;
+ GLubyte IndexBits;
+ GLubyte DepthBits;
+ GLubyte StencilBits;
+
+ /**
+ * To describe compressed formats. If not compressed, Width=Height=1.
+ */
+ GLubyte BlockWidth, BlockHeight;
+ GLubyte BytesPerBlock;
+};
+
+
+/**
+ * Info about each format.
+ * These must be in the same order as the MESA_FORMAT_* enums so that
+ * we can do lookups without searching.
+ */
+static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
+{
+ {
+ MESA_FORMAT_NONE, /* Name */
+ "MESA_FORMAT_NONE", /* StrName */
+ GL_NONE, /* BaseFormat */
+ GL_NONE, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 0, 0, 0 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA8888, /* Name */
+ "MESA_FORMAT_RGBA8888", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA8888_REV, /* Name */
+ "MESA_FORMAT_RGBA8888_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB8888, /* Name */
+ "MESA_FORMAT_ARGB8888", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB8888_REV, /* Name */
+ "MESA_FORMAT_ARGB8888_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_XRGB8888, /* Name */
+ "MESA_FORMAT_XRGB8888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_XRGB8888_REV, /* Name */
+ "MESA_FORMAT_XRGB8888_REV", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB888, /* Name */
+ "MESA_FORMAT_RGB888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_BGR888, /* Name */
+ "MESA_FORMAT_BGR888", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 3 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB565, /* Name */
+ "MESA_FORMAT_RGB565", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB565_REV, /* Name */
+ "MESA_FORMAT_RGB565_REV", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB4444, /* Name */
+ "MESA_FORMAT_ARGB4444", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB4444_REV, /* Name */
+ "MESA_FORMAT_ARGB4444_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGBA5551, /* Name */
+ "MESA_FORMAT_RGBA5551", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB1555, /* Name */
+ "MESA_FORMAT_ARGB1555", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_ARGB1555_REV, /* Name */
+ "MESA_FORMAT_ARGB1555_REV", /* StrName */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL44, /* Name */
+ "MESA_FORMAT_AL44", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */
+ 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL88, /* Name */
+ "MESA_FORMAT_AL88", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL88_REV, /* Name */
+ "MESA_FORMAT_AL88_REV", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL1616, /* Name */
+ "MESA_FORMAT_AL1616", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_AL1616_REV, /* Name */
+ "MESA_FORMAT_AL1616_REV", /* StrName */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_RGB332, /* Name */
+ "MESA_FORMAT_RGB332", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A8, /* Name */
+ "MESA_FORMAT_A8", /* StrName */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_A16, /* Name */
+ "MESA_FORMAT_A16", /* StrName */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L8, /* Name */
+ "MESA_FORMAT_L8", /* StrName */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_L16, /* Name */
+ "MESA_FORMAT_L16", /* StrName */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_I8, /* Name */
+ "MESA_FORMAT_I8", /* StrName */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_I16, /* Name */
+ "MESA_FORMAT_I16", /* StrName */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_CI8, /* Name */
+ "MESA_FORMAT_CI8", /* StrName */
+ GL_COLOR_INDEX, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR, /* Name */
+ "MESA_FORMAT_YCBCR", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_YCBCR_REV, /* Name */
+ "MESA_FORMAT_YCBCR_REV", /* StrName */
+ GL_YCBCR_MESA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_R8,
+ "MESA_FORMAT_R8",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_RG88,
+ "MESA_FORMAT_RG88",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_RG88_REV,
+ "MESA_FORMAT_RG88_REV",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_R16,
+ "MESA_FORMAT_R16",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_RG1616,
+ "MESA_FORMAT_RG1616",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RG1616_REV,
+ "MESA_FORMAT_RG1616_REV",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_ARGB2101010,
+ "MESA_FORMAT_ARGB2101010",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 10, 10, 10, 2,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_Z24_S8, /* Name */
+ "MESA_FORMAT_Z24_S8", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_S8_Z24, /* Name */
+ "MESA_FORMAT_S8_Z24", /* StrName */
+ GL_DEPTH_STENCIL, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z16, /* Name */
+ "MESA_FORMAT_Z16", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 2 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_X8_Z24, /* Name */
+ "MESA_FORMAT_X8_Z24", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z24_X8, /* Name */
+ "MESA_FORMAT_Z24_X8", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_Z32, /* Name */
+ "MESA_FORMAT_Z32", /* StrName */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_S8, /* Name */
+ "MESA_FORMAT_S8", /* StrName */
+ GL_STENCIL_INDEX, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_SRGB8,
+ "MESA_FORMAT_SRGB8",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 3
+ },
+ {
+ MESA_FORMAT_SRGBA8,
+ "MESA_FORMAT_SRGBA8",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SARGB8,
+ "MESA_FORMAT_SARGB8",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SL8,
+ "MESA_FORMAT_SL8",
+ GL_LUMINANCE,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 8, 0, 0, 0, 0,
+ 1, 1, 1
+ },
+ {
+ MESA_FORMAT_SLA8,
+ "MESA_FORMAT_SLA8",
+ GL_LUMINANCE_ALPHA,
+ GL_UNSIGNED_NORMALIZED,
+ 0, 0, 0, 8,
+ 8, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SRGB_DXT1, /* Name */
+ "MESA_FORMAT_SRGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT1,
+ "MESA_FORMAT_SRGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT3,
+ "MESA_FORMAT_SRGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT5,
+ "MESA_FORMAT_SRGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+
+ {
+ MESA_FORMAT_RGB_FXT1,
+ "MESA_FORMAT_RGB_FXT1",
+ GL_RGB,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 0, /* approx Red/Green/BlueBits */
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_FXT1,
+ "MESA_FORMAT_RGBA_FXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0,
+ 8, 4, 16 /* 16 bytes per 8x4 block */
+ },
+
+ {
+ MESA_FORMAT_RGB_DXT1, /* Name */
+ "MESA_FORMAT_RGB_DXT1", /* StrName */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED, /* DataType */
+ 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT1,
+ "MESA_FORMAT_RGBA_DXT1",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT3,
+ "MESA_FORMAT_RGBA_DXT3",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_DXT5,
+ "MESA_FORMAT_RGBA_DXT5",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 4, 4,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT32,
+ "MESA_FORMAT_RGBA_FLOAT32",
+ GL_RGBA,
+ GL_FLOAT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT16,
+ "MESA_FORMAT_RGBA_FLOAT16",
+ GL_RGBA,
+ GL_FLOAT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT32,
+ "MESA_FORMAT_RGB_FLOAT32",
+ GL_RGB,
+ GL_FLOAT,
+ 32, 32, 32, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 12
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT16,
+ "MESA_FORMAT_RGB_FLOAT16",
+ GL_RGB,
+ GL_FLOAT,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT32,
+ "MESA_FORMAT_ALPHA_FLOAT32",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT16,
+ "MESA_FORMAT_ALPHA_FLOAT16",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ "MESA_FORMAT_LUMINANCE_FLOAT32",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 32, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ "MESA_FORMAT_LUMINANCE_FLOAT16",
+ GL_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 16, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 32,
+ 32, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16",
+ GL_LUMINANCE_ALPHA,
+ GL_FLOAT,
+ 0, 0, 0, 16,
+ 16, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ "MESA_FORMAT_INTENSITY_FLOAT32",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 32, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ "MESA_FORMAT_INTENSITY_FLOAT16",
+ GL_INTENSITY,
+ GL_FLOAT,
+ 0, 0, 0, 0,
+ 0, 16, 0, 0, 0,
+ 1, 1, 2
+ },
+
+ /* unnormalized signed int formats */
+ {
+ MESA_FORMAT_RGBA_INT8,
+ "MESA_FORMAT_RGBA_INT8",
+ GL_RGBA,
+ GL_INT,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBA_INT16,
+ "MESA_FORMAT_RGBA_INT16",
+ GL_RGBA,
+ GL_INT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_INT32,
+ "MESA_FORMAT_RGBA_INT32",
+ GL_RGBA,
+ GL_INT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+
+ /* unnormalized unsigned int formats */
+ {
+ MESA_FORMAT_RGBA_UINT8,
+ "MESA_FORMAT_RGBA_UINT8",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_RGBA_UINT16,
+ "MESA_FORMAT_RGBA_UINT16",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_UINT32,
+ "MESA_FORMAT_RGBA_UINT32",
+ GL_RGBA,
+ GL_UNSIGNED_INT,
+ 32, 32, 32, 32,
+ 0, 0, 0, 0, 0,
+ 1, 1, 16
+ },
+
+
+ {
+ MESA_FORMAT_DUDV8,
+ "MESA_FORMAT_DUDV8",
+ GL_DUDV_ATI,
+ GL_SIGNED_NORMALIZED,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+
+ /* Signed 8 bits / channel */
+ {
+ MESA_FORMAT_SIGNED_R8, /* Name */
+ "MESA_FORMAT_SIGNED_R8", /* StrName */
+ GL_RED, /* BaseFormat */
+ GL_SIGNED_NORMALIZED, /* DataType */
+ 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 1 /* BlockWidth/Height,Bytes */
+ },
+ {
+ MESA_FORMAT_SIGNED_RG88,
+ "MESA_FORMAT_SIGNED_RG88",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBX8888,
+ "MESA_FORMAT_SIGNED_RGBX8888",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4 /* 4 bpp, but no alpha */
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888,
+ "MESA_FORMAT_SIGNED_RGBA8888",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888_REV,
+ "MESA_FORMAT_SIGNED_RGBA8888_REV",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 8, 8, 8, 8,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+
+ /* Signed 16 bits / channel */
+ {
+ MESA_FORMAT_SIGNED_R_16,
+ "MESA_FORMAT_SIGNED_R_16",
+ GL_RED,
+ GL_SIGNED_NORMALIZED,
+ 16, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 2
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_16,
+ "MESA_FORMAT_SIGNED_RG_16",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 0, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 4
+ },
+ {
+ MESA_FORMAT_SIGNED_RGB_16,
+ "MESA_FORMAT_SIGNED_RGB_16",
+ GL_RGB,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 0,
+ 0, 0, 0, 0, 0,
+ 1, 1, 6
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA_16,
+ "MESA_FORMAT_SIGNED_RGBA_16",
+ GL_RGBA,
+ GL_SIGNED_NORMALIZED,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RGBA_16,
+ "MESA_FORMAT_RGBA_16",
+ GL_RGBA,
+ GL_UNSIGNED_NORMALIZED,
+ 16, 16, 16, 16,
+ 0, 0, 0, 0, 0,
+ 1, 1, 8
+ },
+ {
+ MESA_FORMAT_RED_RGTC1,
+ "MESA_FORMAT_RED_RGTC1",
+ GL_RED,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_RED_RGTC1,
+ "MESA_FORMAT_SIGNED_RED_RGTC1",
+ GL_RED,
+ GL_SIGNED_NORMALIZED,
+ 4, 0, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 8 /* 8 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_RG_RGTC2,
+ "MESA_FORMAT_RG_RGTC2",
+ GL_RG,
+ GL_UNSIGNED_NORMALIZED,
+ 4, 4, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_RGTC2,
+ "MESA_FORMAT_SIGNED_RG_RGTC2",
+ GL_RG,
+ GL_SIGNED_NORMALIZED,
+ 4, 4, 0, 0,
+ 0, 0, 0, 0, 0,
+ 4, 4, 16 /* 16 bytes per 4x4 block */
+ },
+};
+
+
+
+static const struct gl_format_info *
+_mesa_get_format_info(gl_format format)
+{
+ const struct gl_format_info *info = &format_info[format];
+ assert(info->Name == format);
+ return info;
+}
+
+
+/** Return string name of format (for debugging) */
+const char *
+_mesa_get_format_name(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->StrName;
+}
+
+
+
+/**
+ * Return bytes needed to store a block of pixels in the given format.
+ * Normally, a block is 1x1 (a single pixel). But for compressed formats
+ * a block may be 4x4 or 8x4, etc.
+ */
+GLuint
+_mesa_get_format_bytes(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ ASSERT(info->BytesPerBlock);
+ return info->BytesPerBlock;
+}
+
+
+/**
+ * Return bits per component for the given format.
+ * \param format one of MESA_FORMAT_x
+ * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc.
+ */
+GLint
+_mesa_get_format_bits(gl_format format, GLenum pname)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+
+ switch (pname) {
+ case GL_RED_BITS:
+ case GL_TEXTURE_RED_SIZE:
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ return info->RedBits;
+ case GL_GREEN_BITS:
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ return info->GreenBits;
+ case GL_BLUE_BITS:
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ return info->BlueBits;
+ case GL_ALPHA_BITS:
+ case GL_TEXTURE_ALPHA_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ return info->AlphaBits;
+ case GL_TEXTURE_INTENSITY_SIZE:
+ return info->IntensityBits;
+ case GL_TEXTURE_LUMINANCE_SIZE:
+ return info->LuminanceBits;
+ case GL_INDEX_BITS:
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ return info->IndexBits;
+ case GL_DEPTH_BITS:
+ case GL_TEXTURE_DEPTH_SIZE_ARB:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ return info->DepthBits;
+ case GL_STENCIL_BITS:
+ case GL_TEXTURE_STENCIL_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ return info->StencilBits;
+ default:
+ _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()");
+ return 0;
+ }
+}
+
+
+/**
+ * Return the data type (or more specifically, the data representation)
+ * for the given format.
+ * The return value will be one of:
+ * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1]
+ * GL_SIGNED_NORMALIZED = signed int representing [-1, 1]
+ * GL_UNSIGNED_INT = an ordinary unsigned integer
+ * GL_INT = an ordinary signed integer
+ * GL_FLOAT = an ordinary float
+ */
+GLenum
+_mesa_get_format_datatype(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->DataType;
+}
+
+
+/**
+ * Return the basic format for the given type. The result will be
+ * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
+ * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT,
+ * GL_STENCIL_INDEX, GL_DEPTH_STENCIL.
+ */
+GLenum
+_mesa_get_format_base_format(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->BaseFormat;
+}
+
+
+/**
+ * Return the block size (in pixels) for the given format. Normally
+ * the block size is 1x1. But compressed formats will have block sizes
+ * of 4x4 or 8x4 pixels, etc.
+ * \param bw returns block width in pixels
+ * \param bh returns block height in pixels
+ */
+void
+_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ *bw = info->BlockWidth;
+ *bh = info->BlockHeight;
+}
+
+
+/** Is the given format a compressed format? */
+GLboolean
+_mesa_is_format_compressed(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return info->BlockWidth > 1 || info->BlockHeight > 1;
+}
+
+
+/**
+ * Determine if the given format represents a packed depth/stencil buffer.
+ */
+GLboolean
+_mesa_is_format_packed_depth_stencil(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+
+ return info->BaseFormat == GL_DEPTH_STENCIL;
+}
+
+
+/**
+ * Is the given format a signed/unsigned integer color format?
+ */
+GLboolean
+_mesa_is_format_integer_color(gl_format format)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) &&
+ info->BaseFormat != GL_DEPTH_COMPONENT &&
+ info->BaseFormat != GL_DEPTH_STENCIL &&
+ info->BaseFormat != GL_STENCIL_INDEX;
+}
+
+
+/**
+ * Return color encoding for given format.
+ * \return GL_LINEAR or GL_SRGB
+ */
+GLenum
+_mesa_get_format_color_encoding(gl_format format)
+{
+ /* XXX this info should be encoded in gl_format_info */
+ switch (format) {
+ case MESA_FORMAT_SRGB8:
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ case MESA_FORMAT_SL8:
+ case MESA_FORMAT_SLA8:
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+ return GL_SRGB;
+ default:
+ return GL_LINEAR;
+ }
+}
+
+
+/**
+ * For an sRGB format, return the corresponding linear color space format.
+ * For non-sRGB formats, return the format as-is.
+ */
+gl_format
+_mesa_get_srgb_format_linear(gl_format format)
+{
+ switch (format) {
+ case MESA_FORMAT_SRGB8:
+ format = MESA_FORMAT_RGB888;
+ break;
+ case MESA_FORMAT_SRGBA8:
+ format = MESA_FORMAT_RGBA8888;
+ break;
+ case MESA_FORMAT_SARGB8:
+ format = MESA_FORMAT_ARGB8888;
+ break;
+ case MESA_FORMAT_SL8:
+ format = MESA_FORMAT_L8;
+ break;
+ case MESA_FORMAT_SLA8:
+ format = MESA_FORMAT_AL88;
+ break;
+ case MESA_FORMAT_SRGB_DXT1:
+ format = MESA_FORMAT_RGB_DXT1;
+ break;
+ case MESA_FORMAT_SRGBA_DXT1:
+ format = MESA_FORMAT_RGBA_DXT1;
+ break;
+ case MESA_FORMAT_SRGBA_DXT3:
+ format = MESA_FORMAT_RGBA_DXT3;
+ break;
+ case MESA_FORMAT_SRGBA_DXT5:
+ format = MESA_FORMAT_RGBA_DXT5;
+ break;
+ default:
+ break;
+ }
+ return format;
+}
+
+
+/**
+ * Return number of bytes needed to store an image of the given size
+ * in the given format.
+ */
+GLuint
+_mesa_format_image_size(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format (2D only for now) */
+ const GLuint bw = info->BlockWidth, bh = info->BlockHeight;
+ const GLuint wblocks = (width + bw - 1) / bw;
+ const GLuint hblocks = (height + bh - 1) / bh;
+ const GLuint sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
+ return sz;
+ }
+ else {
+ /* non-compressed */
+ const GLuint sz = width * height * depth * info->BytesPerBlock;
+ return sz;
+ }
+}
+
+
+/**
+ * Same as _mesa_format_image_size() but returns a 64-bit value to
+ * accomodate very large textures.
+ */
+uint64_t
+_mesa_format_image_size64(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format (2D only for now) */
+ const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
+ const uint64_t wblocks = (width + bw - 1) / bw;
+ const uint64_t hblocks = (height + bh - 1) / bh;
+ const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
+ assert(depth == 1);
+ return sz;
+ }
+ else {
+ /* non-compressed */
+ const uint64_t sz = ((uint64_t) width *
+ (uint64_t) height *
+ (uint64_t) depth *
+ info->BytesPerBlock);
+ return sz;
+ }
+}
+
+
+
+GLint
+_mesa_format_row_stride(gl_format format, GLsizei width)
+{
+ const struct gl_format_info *info = _mesa_get_format_info(format);
+ /* Strictly speaking, a conditional isn't needed here */
+ if (info->BlockWidth > 1 || info->BlockHeight > 1) {
+ /* compressed format */
+ const GLuint bw = info->BlockWidth;
+ const GLuint wblocks = (width + bw - 1) / bw;
+ const GLint stride = wblocks * info->BytesPerBlock;
+ return stride;
+ }
+ else {
+ const GLint stride = width * info->BytesPerBlock;
+ return stride;
+ }
+}
+
+
+/**
+ * Debug/test: check that all formats are handled in the
+ * _mesa_format_to_type_and_comps() function. When new pixel formats
+ * are added to Mesa, that function needs to be updated.
+ * This is a no-op after the first call.
+ */
+static void
+check_format_to_type_and_comps(void)
+{
+ gl_format f;
+
+ for (f = MESA_FORMAT_NONE + 1; f < MESA_FORMAT_COUNT; f++) {
+ GLenum datatype = 0;
+ GLuint comps = 0;
+ /* This function will emit a problem/warning if the format is
+ * not handled.
+ */
+ _mesa_format_to_type_and_comps(f, &datatype, &comps);
+ }
+}
+
+
+/**
+ * Do sanity checking of the format info table.
+ */
+void
+_mesa_test_formats(void)
+{
+ GLuint i;
+
+ assert(Elements(format_info) == MESA_FORMAT_COUNT);
+
+ for (i = 0; i < MESA_FORMAT_COUNT; i++) {
+ const struct gl_format_info *info = _mesa_get_format_info(i);
+ assert(info);
+
+ assert(info->Name == i);
+
+ if (info->Name == MESA_FORMAT_NONE)
+ continue;
+
+ if (info->BlockWidth == 1 && info->BlockHeight == 1) {
+ if (info->RedBits > 0) {
+ GLuint t = info->RedBits + info->GreenBits
+ + info->BlueBits + info->AlphaBits;
+ assert(t / 8 <= info->BytesPerBlock);
+ (void) t;
+ }
+ }
+
+ assert(info->DataType == GL_UNSIGNED_NORMALIZED ||
+ info->DataType == GL_SIGNED_NORMALIZED ||
+ info->DataType == GL_UNSIGNED_INT ||
+ info->DataType == GL_INT ||
+ info->DataType == GL_FLOAT);
+
+ if (info->BaseFormat == GL_RGB) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits > 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RGBA) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits > 0);
+ assert(info->AlphaBits > 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RG) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits > 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_RED) {
+ assert(info->RedBits > 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_LUMINANCE) {
+ assert(info->RedBits == 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits > 0);
+ assert(info->IntensityBits == 0);
+ }
+ else if (info->BaseFormat == GL_INTENSITY) {
+ assert(info->RedBits == 0);
+ assert(info->GreenBits == 0);
+ assert(info->BlueBits == 0);
+ assert(info->AlphaBits == 0);
+ assert(info->LuminanceBits == 0);
+ assert(info->IntensityBits > 0);
+ }
+ }
+
+ check_format_to_type_and_comps();
+}
+
+
+
+/**
+ * Return datatype and number of components per texel for the given gl_format.
+ * Only used for mipmap generation code.
+ */
+void
+_mesa_format_to_type_and_comps(gl_format format,
+ GLenum *datatype, GLuint *comps)
+{
+ switch (format) {
+ case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_RGBA8888_REV:
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_ARGB8888_REV:
+ case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_XRGB8888_REV:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGB888:
+ case MESA_FORMAT_BGR888:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_RGB565_REV:
+ *datatype = GL_UNSIGNED_SHORT_5_6_5;
+ *comps = 3;
+ return;
+
+ case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_ARGB4444_REV:
+ *datatype = GL_UNSIGNED_SHORT_4_4_4_4;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_ARGB1555_REV:
+ *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_ARGB2101010:
+ *datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_RGBA5551:
+ *datatype = GL_UNSIGNED_SHORT_5_5_5_1;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_AL44:
+ *datatype = MESA_UNSIGNED_BYTE_4_4;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_AL88:
+ case MESA_FORMAT_AL88_REV:
+ case MESA_FORMAT_RG88:
+ case MESA_FORMAT_RG88_REV:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_AL1616:
+ case MESA_FORMAT_AL1616_REV:
+ case MESA_FORMAT_RG1616:
+ case MESA_FORMAT_RG1616_REV:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_R16:
+ case MESA_FORMAT_A16:
+ case MESA_FORMAT_L16:
+ case MESA_FORMAT_I16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_RGB332:
+ *datatype = GL_UNSIGNED_BYTE_3_3_2;
+ *comps = 3;
+ return;
+
+ case MESA_FORMAT_A8:
+ case MESA_FORMAT_L8:
+ case MESA_FORMAT_I8:
+ case MESA_FORMAT_CI8:
+ case MESA_FORMAT_R8:
+ case MESA_FORMAT_S8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_YCBCR:
+ case MESA_FORMAT_YCBCR_REV:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_Z24_S8:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
+ case MESA_FORMAT_S8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
+ case MESA_FORMAT_Z16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_X8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_Z24_X8:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_Z32:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_DUDV8:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+
+ case MESA_FORMAT_SIGNED_R8:
+ *datatype = GL_BYTE;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SIGNED_RG88:
+ *datatype = GL_BYTE;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_SIGNED_RGBA8888:
+ case MESA_FORMAT_SIGNED_RGBA8888_REV:
+ case MESA_FORMAT_SIGNED_RGBX8888:
+ *datatype = GL_BYTE;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_RGBA_16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_SIGNED_R_16:
+ *datatype = GL_SHORT;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SIGNED_RG_16:
+ *datatype = GL_SHORT;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_SIGNED_RGB_16:
+ *datatype = GL_SHORT;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_SIGNED_RGBA_16:
+ *datatype = GL_SHORT;
+ *comps = 4;
+ return;
+
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_SL8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_SLA8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 2;
+ return;
+#endif
+
+#if FEATURE_texture_fxt1
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+#endif
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+#endif
+#endif
+ case MESA_FORMAT_RED_RGTC1:
+ case MESA_FORMAT_SIGNED_RED_RGTC1:
+ case MESA_FORMAT_RG_RGTC2:
+ case MESA_FORMAT_SIGNED_RG_RGTC2:
+ /* XXX generate error instead? */
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 0;
+ return;
+
+ case MESA_FORMAT_RGBA_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGB_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_RGB_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 3;
+ return;
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 2;
+ return;
+ case MESA_FORMAT_ALPHA_FLOAT32:
+ case MESA_FORMAT_LUMINANCE_FLOAT32:
+ case MESA_FORMAT_INTENSITY_FLOAT32:
+ *datatype = GL_FLOAT;
+ *comps = 1;
+ return;
+ case MESA_FORMAT_ALPHA_FLOAT16:
+ case MESA_FORMAT_LUMINANCE_FLOAT16:
+ case MESA_FORMAT_INTENSITY_FLOAT16:
+ *datatype = GL_HALF_FLOAT_ARB;
+ *comps = 1;
+ return;
+
+ case MESA_FORMAT_RGBA_INT8:
+ *datatype = GL_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_INT16:
+ *datatype = GL_SHORT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_INT32:
+ *datatype = GL_INT;
+ *comps = 4;
+ return;
+
+ /**
+ * \name Non-normalized unsigned integer formats.
+ */
+ case MESA_FORMAT_RGBA_UINT8:
+ *datatype = GL_UNSIGNED_BYTE;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_UINT16:
+ *datatype = GL_UNSIGNED_SHORT;
+ *comps = 4;
+ return;
+ case MESA_FORMAT_RGBA_UINT32:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 4;
+ return;
+
+ case MESA_FORMAT_COUNT:
+ assert(0);
+ return;
+
+ case MESA_FORMAT_NONE:
+ /* For debug builds, warn if any formats are not handled */
+#ifdef DEBUG
+ default:
+#endif
+ _mesa_problem(NULL, "bad format %s in _mesa_format_to_type_and_comps",
+ _mesa_get_format_name(format));
+ *datatype = 0;
+ *comps = 1;
+ }
+}
diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h
index cd7e0e25e..e21967e2b 100644
--- a/mesalib/src/mesa/main/formats.h
+++ b/mesalib/src/mesa/main/formats.h
@@ -1,237 +1,243 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Authors:
- * Brian Paul
- */
-
-
-#ifndef FORMATS_H
-#define FORMATS_H
-
-
-#include <GL/gl.h>
-
-/* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type
- * for GL_LUMINANCE4_ALPHA4. */
-#define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1)
-
-
-/**
- * Mesa texture/renderbuffer image formats.
- */
-typedef enum
-{
- MESA_FORMAT_NONE = 0,
-
- /**
- * \name Basic hardware formats
- */
- /*@{*/
- /* msb <------ TEXEL BITS -----------> lsb */
- /* ---- ---- ---- ---- ---- ---- ---- ---- */
- MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
- MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
- MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
- MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
- MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
- MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
- MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
- MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
- MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
- MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
- MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
- MESA_FORMAT_AL44, /* AAAA LLLL */
- MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
- MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
- MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
- MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
- MESA_FORMAT_RGB332, /* RRRG GGBB */
- MESA_FORMAT_A8, /* AAAA AAAA */
- MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */
- MESA_FORMAT_L8, /* LLLL LLLL */
- MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
- MESA_FORMAT_I8, /* IIII IIII */
- MESA_FORMAT_I16, /* IIII IIII IIII IIII */
- MESA_FORMAT_CI8, /* CCCC CCCC */
- MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
- MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
- MESA_FORMAT_R8, /* RRRR RRRR */
- MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */
- MESA_FORMAT_RG88_REV, /* GGGG GGGG RRRR RRRR */
- MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */
- MESA_FORMAT_RG1616, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */
- MESA_FORMAT_RG1616_REV, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
- MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */
- MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
- MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
- MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
- MESA_FORMAT_S8, /* SSSS SSSS */
- /*@}*/
-
- /**
- * \name 8-bit/channel sRGB formats
- */
- /*@{*/
- MESA_FORMAT_SRGB8,
- MESA_FORMAT_SRGBA8,
- MESA_FORMAT_SARGB8,
- MESA_FORMAT_SL8,
- MESA_FORMAT_SLA8,
- MESA_FORMAT_SRGB_DXT1,
- MESA_FORMAT_SRGBA_DXT1,
- MESA_FORMAT_SRGBA_DXT3,
- MESA_FORMAT_SRGBA_DXT5,
- /*@}*/
-
- /**
- * \name Compressed texture formats.
- */
- /*@{*/
- MESA_FORMAT_RGB_FXT1,
- MESA_FORMAT_RGBA_FXT1,
- MESA_FORMAT_RGB_DXT1,
- MESA_FORMAT_RGBA_DXT1,
- MESA_FORMAT_RGBA_DXT3,
- MESA_FORMAT_RGBA_DXT5,
- /*@}*/
-
- /**
- * \name Floating point texture formats.
- */
- /*@{*/
- MESA_FORMAT_RGBA_FLOAT32,
- MESA_FORMAT_RGBA_FLOAT16,
- MESA_FORMAT_RGB_FLOAT32,
- MESA_FORMAT_RGB_FLOAT16,
- MESA_FORMAT_ALPHA_FLOAT32,
- MESA_FORMAT_ALPHA_FLOAT16,
- MESA_FORMAT_LUMINANCE_FLOAT32,
- MESA_FORMAT_LUMINANCE_FLOAT16,
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
- MESA_FORMAT_INTENSITY_FLOAT32,
- MESA_FORMAT_INTENSITY_FLOAT16,
- /*@}*/
-
- /**
- * \name Non-normalized signed integer formats.
- * XXX Note: these are just stand-ins for some better hardware
- * formats TBD such as BGRA or ARGB.
- */
- MESA_FORMAT_RGBA_INT8,
- MESA_FORMAT_RGBA_INT16,
- MESA_FORMAT_RGBA_INT32,
-
- /**
- * \name Non-normalized unsigned integer formats.
- */
- MESA_FORMAT_RGBA_UINT8,
- MESA_FORMAT_RGBA_UINT16,
- MESA_FORMAT_RGBA_UINT32,
-
- /* msb <------ TEXEL BITS -----------> lsb */
- /* ---- ---- ---- ---- ---- ---- ---- ---- */
- /**
- * \name Signed fixed point texture formats.
- */
- /*@{*/
- MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
- MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
- MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */
- MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
- MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
- MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
- MESA_FORMAT_SIGNED_R_16, /* ushort[0]=R */
- MESA_FORMAT_SIGNED_RG_16, /* ushort[0]=R, ushort[1]=G */
- MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
- MESA_FORMAT_SIGNED_RGBA_16, /* ... */
- MESA_FORMAT_RGBA_16, /* ... */
- /*@}*/
-
- MESA_FORMAT_COUNT
-} gl_format;
-
-
-extern const char *
-_mesa_get_format_name(gl_format format);
-
-extern GLuint
-_mesa_get_format_bytes(gl_format format);
-
-extern GLint
-_mesa_get_format_bits(gl_format format, GLenum pname);
-
-extern GLenum
-_mesa_get_format_datatype(gl_format format);
-
-extern GLenum
-_mesa_get_format_base_format(gl_format format);
-
-extern void
-_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
-
-extern GLboolean
-_mesa_is_format_compressed(gl_format format);
-
-extern GLboolean
-_mesa_is_format_packed_depth_stencil(gl_format format);
-
-extern GLboolean
-_mesa_is_format_integer_color(gl_format format);
-
-extern GLenum
-_mesa_get_format_color_encoding(gl_format format);
-
-extern GLuint
-_mesa_format_image_size(gl_format format, GLsizei width,
- GLsizei height, GLsizei depth);
-
-extern uint64_t
-_mesa_format_image_size64(gl_format format, GLsizei width,
- GLsizei height, GLsizei depth);
-
-extern GLint
-_mesa_format_row_stride(gl_format format, GLsizei width);
-
-extern void
-_mesa_format_to_type_and_comps(gl_format format,
- GLenum *datatype, GLuint *comps);
-
-extern void
-_mesa_test_formats(void);
-
-extern gl_format
-_mesa_get_srgb_format_linear(gl_format format);
-
-#endif /* FORMATS_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Brian Paul
+ */
+
+
+#ifndef FORMATS_H
+#define FORMATS_H
+
+
+#include <GL/gl.h>
+
+/* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type
+ * for GL_LUMINANCE4_ALPHA4. */
+#define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1)
+
+
+/**
+ * Mesa texture/renderbuffer image formats.
+ */
+typedef enum
+{
+ MESA_FORMAT_NONE = 0,
+
+ /**
+ * \name Basic hardware formats
+ */
+ /*@{*/
+ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */
+ MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */
+ MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
+ MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
+ MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */
+ MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */
+ MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */
+ MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */
+ MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */
+ MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */
+ MESA_FORMAT_AL44, /* AAAA LLLL */
+ MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */
+ MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */
+ MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_RGB332, /* RRRG GGBB */
+ MESA_FORMAT_A8, /* AAAA AAAA */
+ MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */
+ MESA_FORMAT_L8, /* LLLL LLLL */
+ MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */
+ MESA_FORMAT_I8, /* IIII IIII */
+ MESA_FORMAT_I16, /* IIII IIII IIII IIII */
+ MESA_FORMAT_CI8, /* CCCC CCCC */
+ MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */
+ MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */
+ MESA_FORMAT_R8, /* RRRR RRRR */
+ MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */
+ MESA_FORMAT_RG88_REV, /* GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_RG1616, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */
+ MESA_FORMAT_RG1616_REV, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */
+ MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */
+ MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */
+ MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */
+ MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */
+ MESA_FORMAT_S8, /* SSSS SSSS */
+ /*@}*/
+
+ /**
+ * \name 8-bit/channel sRGB formats
+ */
+ /*@{*/
+ MESA_FORMAT_SRGB8,
+ MESA_FORMAT_SRGBA8,
+ MESA_FORMAT_SARGB8,
+ MESA_FORMAT_SL8,
+ MESA_FORMAT_SLA8,
+ MESA_FORMAT_SRGB_DXT1,
+ MESA_FORMAT_SRGBA_DXT1,
+ MESA_FORMAT_SRGBA_DXT3,
+ MESA_FORMAT_SRGBA_DXT5,
+ /*@}*/
+
+ /**
+ * \name Compressed texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_RGB_FXT1,
+ MESA_FORMAT_RGBA_FXT1,
+ MESA_FORMAT_RGB_DXT1,
+ MESA_FORMAT_RGBA_DXT1,
+ MESA_FORMAT_RGBA_DXT3,
+ MESA_FORMAT_RGBA_DXT5,
+ /*@}*/
+
+ /**
+ * \name Floating point texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_RGBA_FLOAT32,
+ MESA_FORMAT_RGBA_FLOAT16,
+ MESA_FORMAT_RGB_FLOAT32,
+ MESA_FORMAT_RGB_FLOAT16,
+ MESA_FORMAT_ALPHA_FLOAT32,
+ MESA_FORMAT_ALPHA_FLOAT16,
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ /*@}*/
+
+ /**
+ * \name Non-normalized signed integer formats.
+ * XXX Note: these are just stand-ins for some better hardware
+ * formats TBD such as BGRA or ARGB.
+ */
+ MESA_FORMAT_RGBA_INT8,
+ MESA_FORMAT_RGBA_INT16,
+ MESA_FORMAT_RGBA_INT32,
+
+ /**
+ * \name Non-normalized unsigned integer formats.
+ */
+ MESA_FORMAT_RGBA_UINT8,
+ MESA_FORMAT_RGBA_UINT16,
+ MESA_FORMAT_RGBA_UINT32,
+
+ /* msb <------ TEXEL BITS -----------> lsb */
+ /* ---- ---- ---- ---- ---- ---- ---- ---- */
+ /**
+ * \name Signed fixed point texture formats.
+ */
+ /*@{*/
+ MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */
+ MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */
+ MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */
+ MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */
+ MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */
+ MESA_FORMAT_SIGNED_R_16, /* ushort[0]=R */
+ MESA_FORMAT_SIGNED_RG_16, /* ushort[0]=R, ushort[1]=G */
+ MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */
+ MESA_FORMAT_SIGNED_RGBA_16, /* ... */
+ MESA_FORMAT_RGBA_16, /* ... */
+ /*@}*/
+
+ /*@{*/
+ MESA_FORMAT_RED_RGTC1,
+ MESA_FORMAT_SIGNED_RED_RGTC1,
+ MESA_FORMAT_RG_RGTC2,
+ MESA_FORMAT_SIGNED_RG_RGTC2,
+ /*@}*/
+ MESA_FORMAT_COUNT
+} gl_format;
+
+
+extern const char *
+_mesa_get_format_name(gl_format format);
+
+extern GLuint
+_mesa_get_format_bytes(gl_format format);
+
+extern GLint
+_mesa_get_format_bits(gl_format format, GLenum pname);
+
+extern GLenum
+_mesa_get_format_datatype(gl_format format);
+
+extern GLenum
+_mesa_get_format_base_format(gl_format format);
+
+extern void
+_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh);
+
+extern GLboolean
+_mesa_is_format_compressed(gl_format format);
+
+extern GLboolean
+_mesa_is_format_packed_depth_stencil(gl_format format);
+
+extern GLboolean
+_mesa_is_format_integer_color(gl_format format);
+
+extern GLenum
+_mesa_get_format_color_encoding(gl_format format);
+
+extern GLuint
+_mesa_format_image_size(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
+extern uint64_t
+_mesa_format_image_size64(gl_format format, GLsizei width,
+ GLsizei height, GLsizei depth);
+
+extern GLint
+_mesa_format_row_stride(gl_format format, GLsizei width);
+
+extern void
+_mesa_format_to_type_and_comps(gl_format format,
+ GLenum *datatype, GLuint *comps);
+
+extern void
+_mesa_test_formats(void);
+
+extern gl_format
+_mesa_get_srgb_format_linear(gl_format format);
+
+#endif /* FORMATS_H */
diff --git a/mesalib/src/mesa/main/texcompress.c b/mesalib/src/mesa/main/texcompress.c
index eaebb06d3..82d02ed0e 100644
--- a/mesalib/src/mesa/main/texcompress.c
+++ b/mesalib/src/mesa/main/texcompress.c
@@ -1,249 +1,269 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- * Copyright (c) 2008 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texcompress.c
- * Helper functions for texture compression.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "formats.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "texcompress.h"
-
-
-/**
- * Return list of (and count of) all specific texture compression
- * formats that are supported.
- *
- * \param ctx the GL context
- * \param formats the resulting format list (may be NULL).
- * \param all if true return all formats, even those with some kind
- * of restrictions/limitations (See GL_ARB_texture_compression
- * spec for more info).
- *
- * \return number of formats.
- */
-GLuint
-_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all)
-{
- GLuint n = 0;
- if (ctx->Extensions.TDFX_texture_compression_FXT1) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
- formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
- }
- else {
- n += 2;
- }
- }
- if (ctx->Extensions.EXT_texture_compression_s3tc) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- /* This format has some restrictions/limitations and so should
- * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
- * Specifically, all transparent pixels become black. NVIDIA
- * omits this format too.
- */
- if (all)
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- }
- else {
- n += 3;
- if (all)
- n += 1;
- }
- }
- if (ctx->Extensions.S3_s3tc) {
- if (formats) {
- formats[n++] = GL_RGB_S3TC;
- formats[n++] = GL_RGB4_S3TC;
- formats[n++] = GL_RGBA_S3TC;
- formats[n++] = GL_RGBA4_S3TC;
- }
- else {
- n += 4;
- }
- }
-#if FEATURE_EXT_texture_sRGB
- if (ctx->Extensions.EXT_texture_sRGB) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
- }
- else {
- n += 4;
- }
- }
-#endif /* FEATURE_EXT_texture_sRGB */
- return n;
-
-#if FEATURE_ES1 || FEATURE_ES2
- if (formats) {
- formats[n++] = GL_PALETTE4_RGB8_OES;
- formats[n++] = GL_PALETTE4_RGBA8_OES;
- formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
- formats[n++] = GL_PALETTE4_RGBA4_OES;
- formats[n++] = GL_PALETTE4_RGB5_A1_OES;
- formats[n++] = GL_PALETTE8_RGB8_OES;
- formats[n++] = GL_PALETTE8_RGBA8_OES;
- formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
- formats[n++] = GL_PALETTE8_RGBA4_OES;
- formats[n++] = GL_PALETTE8_RGB5_A1_OES;
- }
- else {
- n += 10;
- }
-#endif
-}
-
-
-/**
- * Convert a compressed MESA_FORMAT_x to a GLenum.
- */
-gl_format
-_mesa_glenum_to_compressed_format(GLenum format)
-{
- switch (format) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return MESA_FORMAT_RGB_FXT1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return MESA_FORMAT_RGBA_FXT1;
-
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_RGB_S3TC:
- return MESA_FORMAT_RGB_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_RGB4_S3TC:
- return MESA_FORMAT_RGBA_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_RGBA_S3TC:
- return MESA_FORMAT_RGBA_DXT3;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_RGBA4_S3TC:
- return MESA_FORMAT_RGBA_DXT5;
-
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- return MESA_FORMAT_SRGB_DXT1;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- return MESA_FORMAT_SRGBA_DXT1;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- return MESA_FORMAT_SRGBA_DXT3;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return MESA_FORMAT_SRGBA_DXT5;
-
- default:
- return MESA_FORMAT_NONE;
- }
-}
-
-
-/**
- * Given a compressed MESA_FORMAT_x value, return the corresponding
- * GLenum for that format.
- * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
- * which must return the specific texture format used when the user might
- * have originally specified a generic compressed format in their
- * glTexImage2D() call.
- * For non-compressed textures, we always return the user-specified
- * internal format unchanged.
- */
-GLenum
-_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
-{
- switch (mesaFormat) {
-#if FEATURE_texture_fxt1
- case MESA_FORMAT_RGB_FXT1:
- return GL_COMPRESSED_RGB_FXT1_3DFX;
- case MESA_FORMAT_RGBA_FXT1:
- return GL_COMPRESSED_RGBA_FXT1_3DFX;
-#endif
-#if FEATURE_texture_s3tc
- case MESA_FORMAT_RGB_DXT1:
- return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- case MESA_FORMAT_RGBA_DXT1:
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case MESA_FORMAT_RGBA_DXT3:
- return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- case MESA_FORMAT_RGBA_DXT5:
- return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB_DXT1:
- return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
- case MESA_FORMAT_SRGBA_DXT1:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- case MESA_FORMAT_SRGBA_DXT3:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
- case MESA_FORMAT_SRGBA_DXT5:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
-#endif
-#endif
- default:
- _mesa_problem(ctx, "Unexpected mesa texture format in"
- " _mesa_compressed_format_to_glenum()");
- return 0;
- }
-}
-
-
-/*
- * Return the address of the pixel at (col, row, img) in a
- * compressed texture image.
- * \param col, row, img - image position (3D), should be a multiple of the
- * format's block size.
- * \param format - compressed image format
- * \param width - image width (stride) in pixels
- * \param image - the image address
- * \return address of pixel at (row, col, img)
- */
-GLubyte *
-_mesa_compressed_image_address(GLint col, GLint row, GLint img,
- gl_format mesaFormat,
- GLsizei width, const GLubyte *image)
-{
- /* XXX only 2D images implemented, not 3D */
- const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
- GLuint bw, bh;
- GLint offset;
-
- _mesa_get_format_block_size(mesaFormat, &bw, &bh);
-
- ASSERT(col % bw == 0);
- ASSERT(row % bh == 0);
-
- offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
- offset *= blockSize;
-
- return (GLubyte *) image + offset;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texcompress.c
+ * Helper functions for texture compression.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "formats.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "texcompress.h"
+
+
+/**
+ * Return list of (and count of) all specific texture compression
+ * formats that are supported.
+ *
+ * \param ctx the GL context
+ * \param formats the resulting format list (may be NULL).
+ * \param all if true return all formats, even those with some kind
+ * of restrictions/limitations (See GL_ARB_texture_compression
+ * spec for more info).
+ *
+ * \return number of formats.
+ */
+GLuint
+_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats, GLboolean all)
+{
+ GLuint n = 0;
+ if (ctx->Extensions.TDFX_texture_compression_FXT1) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
+ formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
+ }
+ else {
+ n += 2;
+ }
+ }
+ /* don't return RGTC - ARB_texture_compression_rgtc query 19 */
+ if (ctx->Extensions.EXT_texture_compression_s3tc) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ /* This format has some restrictions/limitations and so should
+ * not be returned via the GL_COMPRESSED_TEXTURE_FORMATS query.
+ * Specifically, all transparent pixels become black. NVIDIA
+ * omits this format too.
+ */
+ if (all)
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ }
+ else {
+ n += 3;
+ if (all)
+ n += 1;
+ }
+ }
+ if (ctx->Extensions.S3_s3tc) {
+ if (formats) {
+ formats[n++] = GL_RGB_S3TC;
+ formats[n++] = GL_RGB4_S3TC;
+ formats[n++] = GL_RGBA_S3TC;
+ formats[n++] = GL_RGBA4_S3TC;
+ }
+ else {
+ n += 4;
+ }
+ }
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+ }
+ else {
+ n += 4;
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
+ return n;
+
+#if FEATURE_ES1 || FEATURE_ES2
+ if (formats) {
+ formats[n++] = GL_PALETTE4_RGB8_OES;
+ formats[n++] = GL_PALETTE4_RGBA8_OES;
+ formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE4_RGBA4_OES;
+ formats[n++] = GL_PALETTE4_RGB5_A1_OES;
+ formats[n++] = GL_PALETTE8_RGB8_OES;
+ formats[n++] = GL_PALETTE8_RGBA8_OES;
+ formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE8_RGBA4_OES;
+ formats[n++] = GL_PALETTE8_RGB5_A1_OES;
+ }
+ else {
+ n += 10;
+ }
+#endif
+}
+
+
+/**
+ * Convert a compressed MESA_FORMAT_x to a GLenum.
+ */
+gl_format
+_mesa_glenum_to_compressed_format(GLenum format)
+{
+ switch (format) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return MESA_FORMAT_RGB_FXT1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return MESA_FORMAT_RGBA_FXT1;
+
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_RGB_S3TC:
+ return MESA_FORMAT_RGB_DXT1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_RGB4_S3TC:
+ return MESA_FORMAT_RGBA_DXT1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_RGBA_S3TC:
+ return MESA_FORMAT_RGBA_DXT3;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_RGBA4_S3TC:
+ return MESA_FORMAT_RGBA_DXT5;
+
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ return MESA_FORMAT_SRGB_DXT1;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ return MESA_FORMAT_SRGBA_DXT1;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ return MESA_FORMAT_SRGBA_DXT3;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return MESA_FORMAT_SRGBA_DXT5;
+
+ case GL_COMPRESSED_RED_RGTC1:
+ return MESA_FORMAT_RED_RGTC1;
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ return MESA_FORMAT_SIGNED_RED_RGTC1;
+ case GL_COMPRESSED_RG_RGTC2:
+ return MESA_FORMAT_RG_RGTC2;
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return MESA_FORMAT_SIGNED_RG_RGTC2;
+
+ default:
+ return MESA_FORMAT_NONE;
+ }
+}
+
+
+/**
+ * Given a compressed MESA_FORMAT_x value, return the corresponding
+ * GLenum for that format.
+ * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT)
+ * which must return the specific texture format used when the user might
+ * have originally specified a generic compressed format in their
+ * glTexImage2D() call.
+ * For non-compressed textures, we always return the user-specified
+ * internal format unchanged.
+ */
+GLenum
+_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
+{
+ switch (mesaFormat) {
+#if FEATURE_texture_fxt1
+ case MESA_FORMAT_RGB_FXT1:
+ return GL_COMPRESSED_RGB_FXT1_3DFX;
+ case MESA_FORMAT_RGBA_FXT1:
+ return GL_COMPRESSED_RGBA_FXT1_3DFX;
+#endif
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ case MESA_FORMAT_RGBA_DXT1:
+ return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ case MESA_FORMAT_RGBA_DXT3:
+ return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ case MESA_FORMAT_RGBA_DXT5:
+ return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ case MESA_FORMAT_SRGBA_DXT1:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ case MESA_FORMAT_SRGBA_DXT3:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ case MESA_FORMAT_SRGBA_DXT5:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+#endif
+#endif
+
+ case MESA_FORMAT_RED_RGTC1:
+ return GL_COMPRESSED_RED_RGTC1;
+ case MESA_FORMAT_SIGNED_RED_RGTC1:
+ return GL_COMPRESSED_SIGNED_RED_RGTC1;
+ case MESA_FORMAT_RG_RGTC2:
+ return GL_COMPRESSED_RG_RGTC2;
+ case MESA_FORMAT_SIGNED_RG_RGTC2:
+ return GL_COMPRESSED_SIGNED_RG_RGTC2;
+
+ default:
+ _mesa_problem(ctx, "Unexpected mesa texture format in"
+ " _mesa_compressed_format_to_glenum()");
+ return 0;
+ }
+}
+
+
+/*
+ * Return the address of the pixel at (col, row, img) in a
+ * compressed texture image.
+ * \param col, row, img - image position (3D), should be a multiple of the
+ * format's block size.
+ * \param format - compressed image format
+ * \param width - image width (stride) in pixels
+ * \param image - the image address
+ * \return address of pixel at (row, col, img)
+ */
+GLubyte *
+_mesa_compressed_image_address(GLint col, GLint row, GLint img,
+ gl_format mesaFormat,
+ GLsizei width, const GLubyte *image)
+{
+ /* XXX only 2D images implemented, not 3D */
+ const GLuint blockSize = _mesa_get_format_bytes(mesaFormat);
+ GLuint bw, bh;
+ GLint offset;
+
+ _mesa_get_format_block_size(mesaFormat, &bw, &bh);
+
+ ASSERT(col % bw == 0);
+ ASSERT(row % bh == 0);
+
+ offset = ((width + bw - 1) / bw) * (row / bh) + col / bw;
+ offset *= blockSize;
+
+ return (GLubyte *) image + offset;
+}
diff --git a/mesalib/src/mesa/main/texcompress_rgtc.c b/mesalib/src/mesa/main/texcompress_rgtc.c
new file mode 100644
index 000000000..b7725f4a9
--- /dev/null
+++ b/mesalib/src/mesa/main/texcompress_rgtc.c
@@ -0,0 +1,1122 @@
+/*
+ * Copyright (C) 2011 Red Hat Inc.
+ *
+ * block compression parts are:
+ * Copyright (C) 2004 Roland Scheidegger All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Dave Airlie
+ */
+
+/**
+ * \file texcompress_rgtc.c
+ * GL_EXT_texture_compression_rgtc support.
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "colormac.h"
+#include "image.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "mipmap.h"
+#include "texcompress.h"
+#include "texcompress_rgtc.h"
+#include "texstore.h"
+
+#define RGTC_DEBUG 0
+
+static void encode_rgtc_chan_u(GLubyte *blkaddr, GLubyte srccolors[4][4],
+ GLint numxpixels, GLint numypixels);
+static void encode_rgtc_chan_s(GLbyte *blkaddr, GLbyte srccolors[4][4],
+ GLint numxpixels, GLint numypixels);
+
+static void extractsrc_u( GLubyte srcpixels[4][4], const GLchan *srcaddr,
+ GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
+{
+ GLubyte i, j;
+ const GLchan *curaddr;
+ for (j = 0; j < numypixels; j++) {
+ curaddr = srcaddr + j * srcRowStride * comps;
+ for (i = 0; i < numxpixels; i++) {
+ srcpixels[j][i] = *curaddr / (CHAN_MAX / 255);
+ curaddr += comps;
+ }
+ }
+}
+
+static void extractsrc_s( GLbyte srcpixels[4][4], const GLfloat *srcaddr,
+ GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
+{
+ GLubyte i, j;
+ const GLfloat *curaddr;
+ for (j = 0; j < numypixels; j++) {
+ curaddr = srcaddr + j * srcRowStride * comps;
+ for (i = 0; i < numxpixels; i++) {
+ srcpixels[j][i] = FLOAT_TO_BYTE_TEX(*curaddr);
+ curaddr += comps;
+ }
+ }
+}
+
+
+GLboolean
+_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS)
+{
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const void *srcaddr;
+ GLubyte srcpixels[4][4];
+ GLubyte *blkaddr;
+ GLint dstRowDiff;
+ ASSERT(dstFormat == MESA_FORMAT_RED_RGTC1);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
+ encode_rgtc_chan_u(blkaddr, srcpixels, numxpixels, numypixels);
+ srcaddr += numxpixels;
+ blkaddr += 8;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS)
+{
+ GLbyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
+ const GLfloat *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLfloat *srcaddr;
+ GLbyte srcpixels[4][4];
+ GLbyte *blkaddr;
+ GLint dstRowDiff;
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RED_RGTC1);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 4) ? dstRowStride - (((srcWidth + 3) & ~3) * 4) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
+ encode_rgtc_chan_s(blkaddr, srcpixels, numxpixels, numypixels);
+ srcaddr += numxpixels;
+ blkaddr += 8;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS)
+{
+ GLubyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
+ const GLchan *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const void *srcaddr;
+ GLubyte srcpixels[4][4];
+ GLubyte *blkaddr;
+ GLint dstRowDiff;
+
+ ASSERT(dstFormat == MESA_FORMAT_RG_RGTC2);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0;
+ for (j = 0; j < srcHeight; j+=4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth * 2;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+ extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
+ encode_rgtc_chan_u(blkaddr, srcpixels, numxpixels, numypixels);
+
+ blkaddr += 8;
+ extractsrc_u(srcpixels, (GLchan *)srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
+ encode_rgtc_chan_u(blkaddr, srcpixels, numxpixels, numypixels);
+
+ blkaddr += 8;
+
+ srcaddr += numxpixels * 2;
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS)
+{
+ GLbyte *dst;
+ const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
+ const GLfloat *tempImage = NULL;
+ int i, j;
+ int numxpixels, numypixels;
+ const GLfloat *srcaddr;
+ GLbyte srcpixels[4][4];
+ GLbyte *blkaddr;
+ GLint dstRowDiff;
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG_RGTC2);
+ ASSERT(dstXoffset % 4 == 0);
+ ASSERT(dstYoffset % 4 == 0);
+ ASSERT(dstZoffset % 4 == 0);
+ (void) dstZoffset;
+ (void) dstImageOffsets;
+
+ tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ _mesa_get_format_base_format(dstFormat),
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ dst = (GLbyte *)_mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
+ dstFormat,
+ texWidth, (GLubyte *) dstAddr);
+
+ blkaddr = dst;
+ dstRowDiff = dstRowStride >= (srcWidth * 8) ? dstRowStride - (((srcWidth + 7) & ~7) * 8) : 0;
+ for (j = 0; j < srcHeight; j += 4) {
+ if (srcHeight > j + 3) numypixels = 4;
+ else numypixels = srcHeight - j;
+ srcaddr = tempImage + j * srcWidth * 2;
+ for (i = 0; i < srcWidth; i += 4) {
+ if (srcWidth > i + 3) numxpixels = 4;
+ else numxpixels = srcWidth - i;
+
+ extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
+ encode_rgtc_chan_s(blkaddr, srcpixels, numxpixels, numypixels);
+ blkaddr += 8;
+
+ extractsrc_s(srcpixels, srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
+ encode_rgtc_chan_s(blkaddr, srcpixels, numxpixels, numypixels);
+ blkaddr += 8;
+
+ srcaddr += numxpixels * 2;
+
+ }
+ blkaddr += dstRowDiff;
+ }
+ if (tempImage)
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+static void _fetch_texel_rgtc_u(GLint srcRowStride, const GLubyte *pixdata,
+ GLint i, GLint j, GLchan *value, int comps)
+{
+ GLchan decode;
+ const GLubyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8 * comps);
+ const GLubyte alpha0 = blksrc[0];
+ const GLubyte alpha1 = blksrc[1];
+ const GLubyte bit_pos = ((j&3) * 4 + (i&3)) * 3;
+ const GLubyte acodelow = blksrc[2 + bit_pos / 8];
+ const GLubyte acodehigh = blksrc[3 + bit_pos / 8];
+ const GLubyte code = (acodelow >> (bit_pos & 0x7) |
+ (acodehigh << (8 - (bit_pos & 0x7)))) & 0x7;
+
+ if (code == 0)
+ decode = UBYTE_TO_CHAN( alpha0 );
+ else if (code == 1)
+ decode = UBYTE_TO_CHAN( alpha1 );
+ else if (alpha0 > alpha1)
+ decode = UBYTE_TO_CHAN( ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7) );
+ else if (code < 6)
+ decode = UBYTE_TO_CHAN( ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5) );
+ else if (code == 6)
+ decode = 0;
+ else
+ decode = CHAN_MAX;
+
+ *value = decode;
+}
+
+
+static void _fetch_texel_rgtc_s(GLint srcRowStride, const GLbyte *pixdata,
+ GLint i, GLint j, GLbyte *value, int comps)
+{
+ GLbyte decode;
+ const GLbyte *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8 * comps);
+ const GLbyte alpha0 = blksrc[0];
+ const GLbyte alpha1 = blksrc[1];
+ const GLbyte bit_pos = ((j&3) * 4 + (i&3)) * 3;
+ const GLbyte acodelow = blksrc[2 + bit_pos / 8];
+ const GLbyte acodehigh = blksrc[3 + bit_pos / 8];
+ const GLbyte code = (acodelow >> (bit_pos & 0x7) |
+ (acodehigh << (8 - (bit_pos & 0x7)))) & 0x7;
+
+ if (code == 0)
+ decode = alpha0;
+ else if (code == 1)
+ decode = alpha1;
+ else if (alpha0 > alpha1)
+ decode = ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7);
+ else if (code < 6)
+ decode = ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5);
+ else if (code == 6)
+ decode = -128;
+ else
+ decode = 127;
+
+ *value = decode;
+}
+
+void
+_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLchan red;
+ _fetch_texel_rgtc_u(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] = CHAN_TO_FLOAT(red);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red;
+ _fetch_texel_rgtc_s(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 1);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLchan red, green;
+ _fetch_texel_rgtc_u(texImage->RowStride, (GLubyte *)(texImage->Data),
+ i, j, &red, 2);
+ _fetch_texel_rgtc_u(texImage->RowStride, (GLubyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] = CHAN_TO_FLOAT(red);
+ texel[GCOMP] = CHAN_TO_FLOAT(green);
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+void
+_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ GLbyte red, green;
+ _fetch_texel_rgtc_s(texImage->RowStride, (GLbyte *)(texImage->Data),
+ i, j, &red, 2);
+ _fetch_texel_rgtc_s(texImage->RowStride, (GLbyte *)(texImage->Data) + 8,
+ i, j, &green, 2);
+ texel[RCOMP] = BYTE_TO_FLOAT_TEX(red);
+ texel[GCOMP] = BYTE_TO_FLOAT_TEX(green);
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 1.0;
+}
+
+static void write_rgtc_encoded_channel(GLubyte *blkaddr,
+ GLubyte alphabase1,
+ GLubyte alphabase2,
+ GLubyte alphaenc[16])
+{
+ *blkaddr++ = alphabase1;
+ *blkaddr++ = alphabase2;
+ *blkaddr++ = alphaenc[0] | (alphaenc[1] << 3) | ((alphaenc[2] & 3) << 6);
+ *blkaddr++ = (alphaenc[2] >> 2) | (alphaenc[3] << 1) | (alphaenc[4] << 4) | ((alphaenc[5] & 1) << 7);
+ *blkaddr++ = (alphaenc[5] >> 1) | (alphaenc[6] << 2) | (alphaenc[7] << 5);
+ *blkaddr++ = alphaenc[8] | (alphaenc[9] << 3) | ((alphaenc[10] & 3) << 6);
+ *blkaddr++ = (alphaenc[10] >> 2) | (alphaenc[11] << 1) | (alphaenc[12] << 4) | ((alphaenc[13] & 1) << 7);
+ *blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5);
+}
+
+static void encode_rgtc_chan_u(GLubyte *blkaddr, GLubyte srccolors[4][4],
+ GLint numxpixels, GLint numypixels)
+{
+ GLubyte alphabase[2], alphause[2];
+ GLshort alphatest[2] = { 0 };
+ GLuint alphablockerror1, alphablockerror2, alphablockerror3;
+ GLubyte i, j, aindex, acutValues[7];
+ GLubyte alphaenc1[16], alphaenc2[16], alphaenc3[16];
+ GLboolean alphaabsmin = GL_FALSE;
+ GLboolean alphaabsmax = GL_FALSE;
+ GLshort alphadist;
+
+ /* find lowest and highest alpha value in block, alphabase[0] lowest, alphabase[1] highest */
+ alphabase[0] = 0xff; alphabase[1] = 0x0;
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if (srccolors[j][i] == 0)
+ alphaabsmin = GL_TRUE;
+ else if (srccolors[j][i] == 255)
+ alphaabsmax = GL_TRUE;
+ else {
+ if (srccolors[j][i] > alphabase[1])
+ alphabase[1] = srccolors[j][i];
+ if (srccolors[j][i] < alphabase[0])
+ alphabase[0] = srccolors[j][i];
+ }
+ }
+ }
+
+
+ if ((alphabase[0] > alphabase[1]) && !(alphaabsmin && alphaabsmax)) { /* one color, either max or min */
+ /* shortcut here since it is a very common case (and also avoids later problems) */
+ /* || (alphabase[0] == alphabase[1] && !alphaabsmin && !alphaabsmax) */
+ /* could also thest for alpha0 == alpha1 (and not min/max), but probably not common, so don't bother */
+
+ *blkaddr++ = srccolors[0][0];
+ blkaddr++;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+#if RGTC_DEBUG
+ fprintf(stderr, "enc0 used\n");
+#endif
+ return;
+ }
+
+ /* find best encoding for alpha0 > alpha1 */
+ /* it's possible this encoding is better even if both alphaabsmin and alphaabsmax are true */
+ alphablockerror1 = 0x0;
+ alphablockerror2 = 0xffffffff;
+ alphablockerror3 = 0xffffffff;
+ if (alphaabsmin) alphause[0] = 0;
+ else alphause[0] = alphabase[0];
+ if (alphaabsmax) alphause[1] = 255;
+ else alphause[1] = alphabase[1];
+ /* calculate the 7 cut values, just the middle between 2 of the computed alpha values */
+ for (aindex = 0; aindex < 7; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphause[0] * (2*aindex + 1) + alphause[1] * (14 - (2*aindex + 1))) / 14;
+ }
+
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] > acutValues[0]) {
+ alphaenc1[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphause[1];
+ }
+ else if (srccolors[j][i] > acutValues[1]) {
+ alphaenc1[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphause[1] * 6 + alphause[0] * 1) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[2]) {
+ alphaenc1[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphause[1] * 5 + alphause[0] * 2) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[3]) {
+ alphaenc1[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphause[1] * 4 + alphause[0] * 3) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[4]) {
+ alphaenc1[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphause[1] * 3 + alphause[0] * 4) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[5]) {
+ alphaenc1[4*j + i] = 6;
+ alphadist = srccolors[j][i] - (alphause[1] * 2 + alphause[0] * 5) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[6]) {
+ alphaenc1[4*j + i] = 7;
+ alphadist = srccolors[j][i] - (alphause[1] * 1 + alphause[0] * 6) / 7;
+ }
+ else {
+ alphaenc1[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphause[0];
+ }
+ alphablockerror1 += alphadist * alphadist;
+ }
+ }
+
+#if RGTC_DEBUG
+ for (i = 0; i < 16; i++) {
+ fprintf(stderr, "%d ", alphaenc1[i]);
+ }
+ fprintf(stderr, "cutVals ");
+ for (i = 0; i < 8; i++) {
+ fprintf(stderr, "%d ", acutValues[i]);
+ }
+ fprintf(stderr, "srcVals ");
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ fprintf(stderr, "%d ", srccolors[j][i]);
+ }
+ }
+ fprintf(stderr, "\n");
+#endif
+
+ /* it's not very likely this encoding is better if both alphaabsmin and alphaabsmax
+ are false but try it anyway */
+ if (alphablockerror1 >= 32) {
+
+ /* don't bother if encoding is already very good, this condition should also imply
+ we have valid alphabase colors which we absolutely need (alphabase[0] <= alphabase[1]) */
+ alphablockerror2 = 0;
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphabase[0] * (10 - (2*aindex + 1)) + alphabase[1] * (2*aindex + 1)) / 10;
+ }
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] == 0) {
+ alphaenc2[4*j + i] = 6;
+ alphadist = 0;
+ }
+ else if (srccolors[j][i] == 255) {
+ alphaenc2[4*j + i] = 7;
+ alphadist = 0;
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ alphaenc2[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphabase[0];
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ alphaenc2[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphabase[0] * 4 + alphabase[1] * 1) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ alphaenc2[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphabase[0] * 3 + alphabase[1] * 2) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ alphaenc2[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphabase[0] * 2 + alphabase[1] * 3) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ alphaenc2[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphabase[0] * 1 + alphabase[1] * 4) / 5;
+ }
+ else {
+ alphaenc2[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphabase[1];
+ }
+ alphablockerror2 += alphadist * alphadist;
+ }
+ }
+
+
+ /* skip this if the error is already very small
+ this encoding is MUCH better on average than #2 though, but expensive! */
+ if ((alphablockerror2 > 96) && (alphablockerror1 > 96)) {
+ GLshort blockerrlin1 = 0;
+ GLshort blockerrlin2 = 0;
+ GLubyte nralphainrangelow = 0;
+ GLubyte nralphainrangehigh = 0;
+ alphatest[0] = 0xff;
+ alphatest[1] = 0x0;
+ /* if we have large range it's likely there are values close to 0/255, try to map them to 0/255 */
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if ((srccolors[j][i] > alphatest[1]) && (srccolors[j][i] < (255 -(alphabase[1] - alphabase[0]) / 28)))
+ alphatest[1] = srccolors[j][i];
+ if ((srccolors[j][i] < alphatest[0]) && (srccolors[j][i] > (alphabase[1] - alphabase[0]) / 28))
+ alphatest[0] = srccolors[j][i];
+ }
+ }
+ /* shouldn't happen too often, don't really care about those degenerated cases */
+ if (alphatest[1] <= alphatest[0]) {
+ alphatest[0] = 1;
+ alphatest[1] = 254;
+ }
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
+ }
+
+ /* find the "average" difference between the alpha values and the next encoded value.
+ This is then used to calculate new base values.
+ Should there be some weighting, i.e. those values closer to alphatest[x] have more weight,
+ since they will see more improvement, and also because the values in the middle are somewhat
+ likely to get no improvement at all (because the base values might move in different directions)?
+ OTOH it would mean the values in the middle are even less likely to get an improvement
+ */
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if (srccolors[j][i] <= alphatest[0] / 2) {
+ }
+ else if (srccolors[j][i] > ((255 + alphatest[1]) / 2)) {
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ blockerrlin1 += (srccolors[j][i] - alphatest[0]);
+ nralphainrangelow += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else {
+ blockerrlin2 += (srccolors[j][i] - alphatest[1]);
+ nralphainrangehigh += 1;
+ }
+ }
+ }
+ /* shouldn't happen often, needed to avoid div by zero */
+ if (nralphainrangelow == 0) nralphainrangelow = 1;
+ if (nralphainrangehigh == 0) nralphainrangehigh = 1;
+ alphatest[0] = alphatest[0] + (blockerrlin1 / nralphainrangelow);
+#if RGTC_DEBUG
+ fprintf(stderr, "block err lin low %d, nr %d\n", blockerrlin1, nralphainrangelow);
+ fprintf(stderr, "block err lin high %d, nr %d\n", blockerrlin2, nralphainrangehigh);
+#endif
+ /* again shouldn't really happen often... */
+ if (alphatest[0] < 0) {
+ alphatest[0] = 0;
+ }
+ alphatest[1] = alphatest[1] + (blockerrlin2 / nralphainrangehigh);
+ if (alphatest[1] > 255) {
+ alphatest[1] = 255;
+ }
+
+ alphablockerror3 = 0;
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
+ }
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] <= alphatest[0] / 2) {
+ alphaenc3[4*j + i] = 6;
+ alphadist = srccolors[j][i];
+ }
+ else if (srccolors[j][i] > ((255 + alphatest[1]) / 2)) {
+ alphaenc3[4*j + i] = 7;
+ alphadist = 255 - srccolors[j][i];
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ alphaenc3[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphatest[0];
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ alphaenc3[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ alphaenc3[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ alphaenc3[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ alphaenc3[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5;
+ }
+ else {
+ alphaenc3[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphatest[1];
+ }
+ alphablockerror3 += alphadist * alphadist;
+ }
+ }
+ }
+ }
+ /* write the alpha values and encoding back. */
+ if ((alphablockerror1 <= alphablockerror2) && (alphablockerror1 <= alphablockerror3)) {
+#if RGTC_DEBUG
+ if (alphablockerror1 > 96) fprintf(stderr, "enc1 used, error %d\n", alphablockerror1);
+#endif
+ write_rgtc_encoded_channel( blkaddr, alphause[1], alphause[0], alphaenc1 );
+ }
+ else if (alphablockerror2 <= alphablockerror3) {
+#if RGTC_DEBUG
+ if (alphablockerror2 > 96) fprintf(stderr, "enc2 used, error %d\n", alphablockerror2);
+#endif
+ write_rgtc_encoded_channel( blkaddr, alphabase[0], alphabase[1], alphaenc2 );
+ }
+ else {
+#if RGTC_DEBUG
+ fprintf(stderr, "enc3 used, error %d\n", alphablockerror3);
+#endif
+ write_rgtc_encoded_channel( blkaddr, (GLubyte)alphatest[0], (GLubyte)alphatest[1], alphaenc3 );
+ }
+}
+
+
+static void write_rgtc_encoded_channel_s(GLbyte *blkaddr,
+ GLbyte alphabase1,
+ GLbyte alphabase2,
+ GLbyte alphaenc[16])
+{
+ *blkaddr++ = alphabase1;
+ *blkaddr++ = alphabase2;
+ *blkaddr++ = alphaenc[0] | (alphaenc[1] << 3) | ((alphaenc[2] & 3) << 6);
+ *blkaddr++ = (alphaenc[2] >> 2) | (alphaenc[3] << 1) | (alphaenc[4] << 4) | ((alphaenc[5] & 1) << 7);
+ *blkaddr++ = (alphaenc[5] >> 1) | (alphaenc[6] << 2) | (alphaenc[7] << 5);
+ *blkaddr++ = alphaenc[8] | (alphaenc[9] << 3) | ((alphaenc[10] & 3) << 6);
+ *blkaddr++ = (alphaenc[10] >> 2) | (alphaenc[11] << 1) | (alphaenc[12] << 4) | ((alphaenc[13] & 1) << 7);
+ *blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5);
+}
+
+static void encode_rgtc_chan_s(GLbyte *blkaddr, GLbyte srccolors[4][4],
+ GLint numxpixels, GLint numypixels)
+{
+ GLbyte alphabase[2], alphause[2];
+ GLshort alphatest[2] = { 0 };
+ GLuint alphablockerror1, alphablockerror2, alphablockerror3;
+ GLbyte i, j, aindex, acutValues[7];
+ GLbyte alphaenc1[16], alphaenc2[16], alphaenc3[16];
+ GLboolean alphaabsmin = GL_FALSE;
+ GLboolean alphaabsmax = GL_FALSE;
+ GLshort alphadist;
+
+ /* find lowest and highest alpha value in block, alphabase[0] lowest, alphabase[1] highest */
+ alphabase[0] = 0xff; alphabase[1] = 0x0;
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if (srccolors[j][i] == 0)
+ alphaabsmin = GL_TRUE;
+ else if (srccolors[j][i] == 255)
+ alphaabsmax = GL_TRUE;
+ else {
+ if (srccolors[j][i] > alphabase[1])
+ alphabase[1] = srccolors[j][i];
+ if (srccolors[j][i] < alphabase[0])
+ alphabase[0] = srccolors[j][i];
+ }
+ }
+ }
+
+
+ if ((alphabase[0] > alphabase[1]) && !(alphaabsmin && alphaabsmax)) { /* one color, either max or min */
+ /* shortcut here since it is a very common case (and also avoids later problems) */
+ /* || (alphabase[0] == alphabase[1] && !alphaabsmin && !alphaabsmax) */
+ /* could also thest for alpha0 == alpha1 (and not min/max), but probably not common, so don't bother */
+
+ *blkaddr++ = srccolors[0][0];
+ blkaddr++;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+ *blkaddr++ = 0;
+#if RGTC_DEBUG
+ fprintf(stderr, "enc0 used\n");
+#endif
+ return;
+ }
+
+ /* find best encoding for alpha0 > alpha1 */
+ /* it's possible this encoding is better even if both alphaabsmin and alphaabsmax are true */
+ alphablockerror1 = 0x0;
+ alphablockerror2 = 0xffffffff;
+ alphablockerror3 = 0xffffffff;
+ if (alphaabsmin) alphause[0] = 0;
+ else alphause[0] = alphabase[0];
+ if (alphaabsmax) alphause[1] = 255;
+ else alphause[1] = alphabase[1];
+ /* calculate the 7 cut values, just the middle between 2 of the computed alpha values */
+ for (aindex = 0; aindex < 7; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphause[0] * (2*aindex + 1) + alphause[1] * (14 - (2*aindex + 1))) / 14;
+ }
+
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] > acutValues[0]) {
+ alphaenc1[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphause[1];
+ }
+ else if (srccolors[j][i] > acutValues[1]) {
+ alphaenc1[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphause[1] * 6 + alphause[0] * 1) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[2]) {
+ alphaenc1[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphause[1] * 5 + alphause[0] * 2) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[3]) {
+ alphaenc1[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphause[1] * 4 + alphause[0] * 3) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[4]) {
+ alphaenc1[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphause[1] * 3 + alphause[0] * 4) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[5]) {
+ alphaenc1[4*j + i] = 6;
+ alphadist = srccolors[j][i] - (alphause[1] * 2 + alphause[0] * 5) / 7;
+ }
+ else if (srccolors[j][i] > acutValues[6]) {
+ alphaenc1[4*j + i] = 7;
+ alphadist = srccolors[j][i] - (alphause[1] * 1 + alphause[0] * 6) / 7;
+ }
+ else {
+ alphaenc1[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphause[0];
+ }
+ alphablockerror1 += alphadist * alphadist;
+ }
+ }
+#if RGTC_DEBUG
+ for (i = 0; i < 16; i++) {
+ fprintf(stderr, "%d ", alphaenc1[i]);
+ }
+ fprintf(stderr, "cutVals ");
+ for (i = 0; i < 8; i++) {
+ fprintf(stderr, "%d ", acutValues[i]);
+ }
+ fprintf(stderr, "srcVals ");
+ for (j = 0; j < numypixels; j++)
+ for (i = 0; i < numxpixels; i++) {
+ fprintf(stderr, "%d ", srccolors[j][i]);
+ }
+
+ fprintf(stderr, "\n");
+#endif
+
+ /* it's not very likely this encoding is better if both alphaabsmin and alphaabsmax
+ are false but try it anyway */
+ if (alphablockerror1 >= 32) {
+
+ /* don't bother if encoding is already very good, this condition should also imply
+ we have valid alphabase colors which we absolutely need (alphabase[0] <= alphabase[1]) */
+ alphablockerror2 = 0;
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphabase[0] * (10 - (2*aindex + 1)) + alphabase[1] * (2*aindex + 1)) / 10;
+ }
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] == 0) {
+ alphaenc2[4*j + i] = 6;
+ alphadist = 0;
+ }
+ else if (srccolors[j][i] == 255) {
+ alphaenc2[4*j + i] = 7;
+ alphadist = 0;
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ alphaenc2[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphabase[0];
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ alphaenc2[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphabase[0] * 4 + alphabase[1] * 1) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ alphaenc2[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphabase[0] * 3 + alphabase[1] * 2) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ alphaenc2[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphabase[0] * 2 + alphabase[1] * 3) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ alphaenc2[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphabase[0] * 1 + alphabase[1] * 4) / 5;
+ }
+ else {
+ alphaenc2[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphabase[1];
+ }
+ alphablockerror2 += alphadist * alphadist;
+ }
+ }
+
+
+ /* skip this if the error is already very small
+ this encoding is MUCH better on average than #2 though, but expensive! */
+ if ((alphablockerror2 > 96) && (alphablockerror1 > 96)) {
+ GLshort blockerrlin1 = 0;
+ GLshort blockerrlin2 = 0;
+ GLubyte nralphainrangelow = 0;
+ GLubyte nralphainrangehigh = 0;
+ alphatest[0] = 0xff;
+ alphatest[1] = 0x0;
+ /* if we have large range it's likely there are values close to 0/255, try to map them to 0/255 */
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if ((srccolors[j][i] > alphatest[1]) && (srccolors[j][i] < (255 -(alphabase[1] - alphabase[0]) / 28)))
+ alphatest[1] = srccolors[j][i];
+ if ((srccolors[j][i] < alphatest[0]) && (srccolors[j][i] > (alphabase[1] - alphabase[0]) / 28))
+ alphatest[0] = srccolors[j][i];
+ }
+ }
+ /* shouldn't happen too often, don't really care about those degenerated cases */
+ if (alphatest[1] <= alphatest[0]) {
+ alphatest[0] = 1;
+ alphatest[1] = 254;
+ }
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
+ }
+
+ /* find the "average" difference between the alpha values and the next encoded value.
+ This is then used to calculate new base values.
+ Should there be some weighting, i.e. those values closer to alphatest[x] have more weight,
+ since they will see more improvement, and also because the values in the middle are somewhat
+ likely to get no improvement at all (because the base values might move in different directions)?
+ OTOH it would mean the values in the middle are even less likely to get an improvement
+ */
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ if (srccolors[j][i] <= alphatest[0] / 2) {
+ }
+ else if (srccolors[j][i] > ((255 + alphatest[1]) / 2)) {
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ blockerrlin1 += (srccolors[j][i] - alphatest[0]);
+ nralphainrangelow += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
+ blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5);
+ nralphainrangelow += 1;
+ nralphainrangehigh += 1;
+ }
+ else {
+ blockerrlin2 += (srccolors[j][i] - alphatest[1]);
+ nralphainrangehigh += 1;
+ }
+ }
+ }
+ /* shouldn't happen often, needed to avoid div by zero */
+ if (nralphainrangelow == 0) nralphainrangelow = 1;
+ if (nralphainrangehigh == 0) nralphainrangehigh = 1;
+ alphatest[0] = alphatest[0] + (blockerrlin1 / nralphainrangelow);
+#if RGTC_DEBUG
+ fprintf(stderr, "block err lin low %d, nr %d\n", blockerrlin1, nralphainrangelow);
+ fprintf(stderr, "block err lin high %d, nr %d\n", blockerrlin2, nralphainrangehigh);
+#endif
+ /* again shouldn't really happen often... */
+ if (alphatest[0] < 0) {
+ alphatest[0] = 0;
+ }
+ alphatest[1] = alphatest[1] + (blockerrlin2 / nralphainrangehigh);
+ if (alphatest[1] > 255) {
+ alphatest[1] = 255;
+ }
+
+ alphablockerror3 = 0;
+ for (aindex = 0; aindex < 5; aindex++) {
+ /* don't forget here is always rounded down */
+ acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10;
+ }
+ for (j = 0; j < numypixels; j++) {
+ for (i = 0; i < numxpixels; i++) {
+ /* maybe it's overkill to have the most complicated calculation just for the error
+ calculation which we only need to figure out if encoding1 or encoding2 is better... */
+ if (srccolors[j][i] <= alphatest[0] / 2) {
+ alphaenc3[4*j + i] = 6;
+ alphadist = srccolors[j][i];
+ }
+ else if (srccolors[j][i] > ((255 + alphatest[1]) / 2)) {
+ alphaenc3[4*j + i] = 7;
+ alphadist = 255 - srccolors[j][i];
+ }
+ else if (srccolors[j][i] <= acutValues[0]) {
+ alphaenc3[4*j + i] = 0;
+ alphadist = srccolors[j][i] - alphatest[0];
+ }
+ else if (srccolors[j][i] <= acutValues[1]) {
+ alphaenc3[4*j + i] = 2;
+ alphadist = srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[2]) {
+ alphaenc3[4*j + i] = 3;
+ alphadist = srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[3]) {
+ alphaenc3[4*j + i] = 4;
+ alphadist = srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5;
+ }
+ else if (srccolors[j][i] <= acutValues[4]) {
+ alphaenc3[4*j + i] = 5;
+ alphadist = srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5;
+ }
+ else {
+ alphaenc3[4*j + i] = 1;
+ alphadist = srccolors[j][i] - alphatest[1];
+ }
+ alphablockerror3 += alphadist * alphadist;
+ }
+ }
+ }
+ }
+ /* write the alpha values and encoding back. */
+ if ((alphablockerror1 <= alphablockerror2) && (alphablockerror1 <= alphablockerror3)) {
+#if RGTC_DEBUG
+ if (alphablockerror1 > 96) fprintf(stderr, "enc1 used, error %d\n", alphablockerror1);
+#endif
+ write_rgtc_encoded_channel_s( blkaddr, alphause[1], alphause[0], alphaenc1 );
+ }
+ else if (alphablockerror2 <= alphablockerror3) {
+#if RGTC_DEBUG
+ if (alphablockerror2 > 96) fprintf(stderr, "enc2 used, error %d\n", alphablockerror2);
+#endif
+ write_rgtc_encoded_channel_s( blkaddr, alphabase[0], alphabase[1], alphaenc2 );
+ }
+ else {
+#if RGTC_DEBUG
+ fprintf(stderr, "enc3 used, error %d\n", alphablockerror3);
+#endif
+ write_rgtc_encoded_channel_s( blkaddr, (GLubyte)alphatest[0], (GLubyte)alphatest[1], alphaenc3 );
+ }
+}
diff --git a/mesalib/src/mesa/main/texcompress_rgtc.h b/mesalib/src/mesa/main/texcompress_rgtc.h
new file mode 100644
index 000000000..424edc458
--- /dev/null
+++ b/mesalib/src/mesa/main/texcompress_rgtc.h
@@ -0,0 +1,60 @@
+/*
+ * Copyright (C) 2011 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef TEXCOMPRESS_RGTC_H
+#define TEXCOMPRESS_RGTC_H
+
+#include "glheader.h"
+#include "mfeatures.h"
+#include "texstore.h"
+
+struct gl_texture_image;
+
+extern GLboolean
+_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS);
+
+extern GLboolean
+_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS);
+
+extern void
+_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+
+extern void
+_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel);
+#endif
diff --git a/mesalib/src/mesa/main/texfetch.c b/mesalib/src/mesa/main/texfetch.c
index 1e7ea9480..550597e1c 100644
--- a/mesalib/src/mesa/main/texfetch.c
+++ b/mesalib/src/mesa/main/texfetch.c
@@ -1,893 +1,922 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texfetch.c
- *
- * Texel fetch/store functions
- *
- * \author Gareth Hughes
- */
-
-
-#include "colormac.h"
-#include "macros.h"
-#include "texcompress.h"
-#include "texcompress_fxt1.h"
-#include "texcompress_s3tc.h"
-#include "texfetch.h"
-#include "teximage.h"
-
-
-/**
- * Convert an 8-bit sRGB value from non-linear space to a
- * linear RGB value in [0, 1].
- * Implemented with a 256-entry lookup table.
- */
-static INLINE GLfloat
-nonlinear_to_linear(GLubyte cs8)
-{
- static GLfloat table[256];
- static GLboolean tableReady = GL_FALSE;
- if (!tableReady) {
- /* compute lookup table now */
- GLuint i;
- for (i = 0; i < 256; i++) {
- const GLfloat cs = UBYTE_TO_FLOAT(i);
- if (cs <= 0.04045) {
- table[i] = cs / 12.92f;
- }
- else {
- table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
- }
- }
- tableReady = GL_TRUE;
- }
- return table[cs8];
-}
-
-
-
-/* Texel fetch routines for all supported formats
- */
-#define DIM 1
-#include "texfetch_tmp.h"
-
-#define DIM 2
-#include "texfetch_tmp.h"
-
-#define DIM 3
-#include "texfetch_tmp.h"
-
-/**
- * Null texel fetch function.
- *
- * Have to have this so the FetchTexel function pointer is never NULL.
- */
-static void fetch_null_texelf( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- (void) texImage; (void) i; (void) j; (void) k;
- texel[RCOMP] = 0.0;
- texel[GCOMP] = 0.0;
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 0.0;
- _mesa_warning(NULL, "fetch_null_texelf() called!");
-}
-
-static void store_null_texel(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- (void) texImage;
- (void) i;
- (void) j;
- (void) k;
- (void) texel;
- /* no-op */
-}
-
-
-
-/**
- * Table to map MESA_FORMAT_ to texel fetch/store funcs.
- * XXX this is somewhat temporary.
- */
-static struct {
- gl_format Name;
- FetchTexelFuncF Fetch1D;
- FetchTexelFuncF Fetch2D;
- FetchTexelFuncF Fetch3D;
- StoreTexelFunc StoreTexel;
-}
-texfetch_funcs[MESA_FORMAT_COUNT] =
-{
- {
- MESA_FORMAT_NONE,
- fetch_null_texelf,
- fetch_null_texelf,
- fetch_null_texelf,
- store_null_texel
- },
-
- {
- MESA_FORMAT_RGBA8888,
- fetch_texel_1d_f_rgba8888,
- fetch_texel_2d_f_rgba8888,
- fetch_texel_3d_f_rgba8888,
- store_texel_rgba8888
- },
- {
- MESA_FORMAT_RGBA8888_REV,
- fetch_texel_1d_f_rgba8888_rev,
- fetch_texel_2d_f_rgba8888_rev,
- fetch_texel_3d_f_rgba8888_rev,
- store_texel_rgba8888_rev
- },
- {
- MESA_FORMAT_ARGB8888,
- fetch_texel_1d_f_argb8888,
- fetch_texel_2d_f_argb8888,
- fetch_texel_3d_f_argb8888,
- store_texel_argb8888
- },
- {
- MESA_FORMAT_ARGB8888_REV,
- fetch_texel_1d_f_argb8888_rev,
- fetch_texel_2d_f_argb8888_rev,
- fetch_texel_3d_f_argb8888_rev,
- store_texel_argb8888_rev
- },
- {
- MESA_FORMAT_XRGB8888,
- fetch_texel_1d_f_xrgb8888,
- fetch_texel_2d_f_xrgb8888,
- fetch_texel_3d_f_xrgb8888,
- store_texel_xrgb8888
- },
- {
- MESA_FORMAT_XRGB8888_REV,
- fetch_texel_1d_f_xrgb8888_rev,
- fetch_texel_2d_f_xrgb8888_rev,
- fetch_texel_3d_f_xrgb8888_rev,
- store_texel_xrgb8888_rev,
- },
- {
- MESA_FORMAT_RGB888,
- fetch_texel_1d_f_rgb888,
- fetch_texel_2d_f_rgb888,
- fetch_texel_3d_f_rgb888,
- store_texel_rgb888
- },
- {
- MESA_FORMAT_BGR888,
- fetch_texel_1d_f_bgr888,
- fetch_texel_2d_f_bgr888,
- fetch_texel_3d_f_bgr888,
- store_texel_bgr888
- },
- {
- MESA_FORMAT_RGB565,
- fetch_texel_1d_f_rgb565,
- fetch_texel_2d_f_rgb565,
- fetch_texel_3d_f_rgb565,
- store_texel_rgb565
- },
- {
- MESA_FORMAT_RGB565_REV,
- fetch_texel_1d_f_rgb565_rev,
- fetch_texel_2d_f_rgb565_rev,
- fetch_texel_3d_f_rgb565_rev,
- store_texel_rgb565_rev
- },
- {
- MESA_FORMAT_ARGB4444,
- fetch_texel_1d_f_argb4444,
- fetch_texel_2d_f_argb4444,
- fetch_texel_3d_f_argb4444,
- store_texel_argb4444
- },
- {
- MESA_FORMAT_ARGB4444_REV,
- fetch_texel_1d_f_argb4444_rev,
- fetch_texel_2d_f_argb4444_rev,
- fetch_texel_3d_f_argb4444_rev,
- store_texel_argb4444_rev
- },
- {
- MESA_FORMAT_RGBA5551,
- fetch_texel_1d_f_rgba5551,
- fetch_texel_2d_f_rgba5551,
- fetch_texel_3d_f_rgba5551,
- store_texel_rgba5551
- },
- {
- MESA_FORMAT_ARGB1555,
- fetch_texel_1d_f_argb1555,
- fetch_texel_2d_f_argb1555,
- fetch_texel_3d_f_argb1555,
- store_texel_argb1555
- },
- {
- MESA_FORMAT_ARGB1555_REV,
- fetch_texel_1d_f_argb1555_rev,
- fetch_texel_2d_f_argb1555_rev,
- fetch_texel_3d_f_argb1555_rev,
- store_texel_argb1555_rev
- },
- {
- MESA_FORMAT_AL44,
- fetch_texel_1d_f_al44,
- fetch_texel_2d_f_al44,
- fetch_texel_3d_f_al44,
- store_texel_al44
- },
- {
- MESA_FORMAT_AL88,
- fetch_texel_1d_f_al88,
- fetch_texel_2d_f_al88,
- fetch_texel_3d_f_al88,
- store_texel_al88
- },
- {
- MESA_FORMAT_AL88_REV,
- fetch_texel_1d_f_al88_rev,
- fetch_texel_2d_f_al88_rev,
- fetch_texel_3d_f_al88_rev,
- store_texel_al88_rev
- },
- {
- MESA_FORMAT_AL1616,
- fetch_texel_1d_f_al1616,
- fetch_texel_2d_f_al1616,
- fetch_texel_3d_f_al1616,
- store_texel_al1616
- },
- {
- MESA_FORMAT_AL1616_REV,
- fetch_texel_1d_f_al1616_rev,
- fetch_texel_2d_f_al1616_rev,
- fetch_texel_3d_f_al1616_rev,
- store_texel_al1616_rev
- },
- {
- MESA_FORMAT_RGB332,
- fetch_texel_1d_f_rgb332,
- fetch_texel_2d_f_rgb332,
- fetch_texel_3d_f_rgb332,
- store_texel_rgb332
- },
- {
- MESA_FORMAT_A8,
- fetch_texel_1d_f_a8,
- fetch_texel_2d_f_a8,
- fetch_texel_3d_f_a8,
- store_texel_a8
- },
- {
- MESA_FORMAT_A16,
- fetch_texel_1d_f_a16,
- fetch_texel_2d_f_a16,
- fetch_texel_3d_f_a16,
- store_texel_a16
- },
- {
- MESA_FORMAT_L8,
- fetch_texel_1d_f_l8,
- fetch_texel_2d_f_l8,
- fetch_texel_3d_f_l8,
- store_texel_l8
- },
- {
- MESA_FORMAT_L16,
- fetch_texel_1d_f_l16,
- fetch_texel_2d_f_l16,
- fetch_texel_3d_f_l16,
- store_texel_l16
- },
- {
- MESA_FORMAT_I8,
- fetch_texel_1d_f_i8,
- fetch_texel_2d_f_i8,
- fetch_texel_3d_f_i8,
- store_texel_i8
- },
- {
- MESA_FORMAT_I16,
- fetch_texel_1d_f_i16,
- fetch_texel_2d_f_i16,
- fetch_texel_3d_f_i16,
- store_texel_i16
- },
- {
- MESA_FORMAT_CI8,
- fetch_texel_1d_f_ci8,
- fetch_texel_2d_f_ci8,
- fetch_texel_3d_f_ci8,
- store_texel_ci8
- },
- {
- MESA_FORMAT_YCBCR,
- fetch_texel_1d_f_ycbcr,
- fetch_texel_2d_f_ycbcr,
- fetch_texel_3d_f_ycbcr,
- store_texel_ycbcr
- },
- {
- MESA_FORMAT_YCBCR_REV,
- fetch_texel_1d_f_ycbcr_rev,
- fetch_texel_2d_f_ycbcr_rev,
- fetch_texel_3d_f_ycbcr_rev,
- store_texel_ycbcr_rev
- },
- {
- MESA_FORMAT_R8,
- fetch_texel_1d_f_r8,
- fetch_texel_2d_f_r8,
- fetch_texel_3d_f_r8,
- store_texel_r8,
- },
- {
- MESA_FORMAT_RG88,
- fetch_texel_1d_f_rg88,
- fetch_texel_2d_f_rg88,
- fetch_texel_3d_f_rg88,
- store_texel_rg88,
- },
- {
- MESA_FORMAT_RG88_REV,
- fetch_texel_1d_f_rg88_rev,
- fetch_texel_2d_f_rg88_rev,
- fetch_texel_3d_f_rg88_rev,
- store_texel_rg88_rev,
- },
- {
- MESA_FORMAT_R16,
- fetch_texel_1d_f_r16,
- fetch_texel_2d_f_r16,
- fetch_texel_3d_f_r16,
- store_texel_r16,
- },
- {
- MESA_FORMAT_RG1616,
- fetch_texel_1d_f_rg1616,
- fetch_texel_2d_f_rg1616,
- fetch_texel_3d_f_rg1616,
- store_texel_rg1616,
- },
- {
- MESA_FORMAT_RG1616_REV,
- fetch_texel_1d_f_rg1616_rev,
- fetch_texel_2d_f_rg1616_rev,
- fetch_texel_3d_f_rg1616_rev,
- store_texel_rg1616_rev,
- },
- {
- MESA_FORMAT_ARGB2101010,
- fetch_texel_1d_f_argb2101010,
- fetch_texel_2d_f_argb2101010,
- fetch_texel_3d_f_argb2101010,
- store_texel_argb2101010
- },
- {
- MESA_FORMAT_Z24_S8,
- fetch_texel_1d_f_z24_s8,
- fetch_texel_2d_f_z24_s8,
- fetch_texel_3d_f_z24_s8,
- store_texel_z24_s8
- },
- {
- MESA_FORMAT_S8_Z24,
- fetch_texel_1d_f_s8_z24,
- fetch_texel_2d_f_s8_z24,
- fetch_texel_3d_f_s8_z24,
- store_texel_s8_z24
- },
- {
- MESA_FORMAT_Z16,
- fetch_texel_1d_f_z16,
- fetch_texel_2d_f_z16,
- fetch_texel_3d_f_z16,
- store_texel_z16
- },
- {
- MESA_FORMAT_X8_Z24,
- fetch_texel_1d_f_s8_z24,
- fetch_texel_2d_f_s8_z24,
- fetch_texel_3d_f_s8_z24,
- store_texel_s8_z24
- },
- {
- MESA_FORMAT_Z24_X8,
- fetch_texel_1d_f_z24_s8,
- fetch_texel_2d_f_z24_s8,
- fetch_texel_3d_f_z24_s8,
- store_texel_z24_s8
- },
- {
- MESA_FORMAT_Z32,
- fetch_texel_1d_f_z32,
- fetch_texel_2d_f_z32,
- fetch_texel_3d_f_z32,
- store_texel_z32
- },
- {
- MESA_FORMAT_S8,
- NULL,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SRGB8,
- fetch_texel_1d_srgb8,
- fetch_texel_2d_srgb8,
- fetch_texel_3d_srgb8,
- store_texel_srgb8
- },
- {
- MESA_FORMAT_SRGBA8,
- fetch_texel_1d_srgba8,
- fetch_texel_2d_srgba8,
- fetch_texel_3d_srgba8,
- store_texel_srgba8
- },
- {
- MESA_FORMAT_SARGB8,
- fetch_texel_1d_sargb8,
- fetch_texel_2d_sargb8,
- fetch_texel_3d_sargb8,
- store_texel_sargb8
- },
- {
- MESA_FORMAT_SL8,
- fetch_texel_1d_sl8,
- fetch_texel_2d_sl8,
- fetch_texel_3d_sl8,
- store_texel_sl8
- },
- {
- MESA_FORMAT_SLA8,
- fetch_texel_1d_sla8,
- fetch_texel_2d_sla8,
- fetch_texel_3d_sla8,
- store_texel_sla8
- },
- {
- MESA_FORMAT_SRGB_DXT1,
- NULL,
- _mesa_fetch_texel_2d_f_srgb_dxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SRGBA_DXT1,
- NULL,
- _mesa_fetch_texel_2d_f_srgba_dxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SRGBA_DXT3,
- NULL,
- _mesa_fetch_texel_2d_f_srgba_dxt3,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_SRGBA_DXT5,
- NULL,
- _mesa_fetch_texel_2d_f_srgba_dxt5,
- NULL,
- NULL
- },
-
- {
- MESA_FORMAT_RGB_FXT1,
- NULL,
- _mesa_fetch_texel_2d_f_rgb_fxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_FXT1,
- NULL,
- _mesa_fetch_texel_2d_f_rgba_fxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGB_DXT1,
- NULL,
- _mesa_fetch_texel_2d_f_rgb_dxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_DXT1,
- NULL,
- _mesa_fetch_texel_2d_f_rgba_dxt1,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_DXT3,
- NULL,
- _mesa_fetch_texel_2d_f_rgba_dxt3,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_DXT5,
- NULL,
- _mesa_fetch_texel_2d_f_rgba_dxt5,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_FLOAT32,
- fetch_texel_1d_f_rgba_f32,
- fetch_texel_2d_f_rgba_f32,
- fetch_texel_3d_f_rgba_f32,
- store_texel_rgba_f32
- },
- {
- MESA_FORMAT_RGBA_FLOAT16,
- fetch_texel_1d_f_rgba_f16,
- fetch_texel_2d_f_rgba_f16,
- fetch_texel_3d_f_rgba_f16,
- store_texel_rgba_f16
- },
- {
- MESA_FORMAT_RGB_FLOAT32,
- fetch_texel_1d_f_rgb_f32,
- fetch_texel_2d_f_rgb_f32,
- fetch_texel_3d_f_rgb_f32,
- store_texel_rgb_f32
- },
- {
- MESA_FORMAT_RGB_FLOAT16,
- fetch_texel_1d_f_rgb_f16,
- fetch_texel_2d_f_rgb_f16,
- fetch_texel_3d_f_rgb_f16,
- store_texel_rgb_f16
- },
- {
- MESA_FORMAT_ALPHA_FLOAT32,
- fetch_texel_1d_f_alpha_f32,
- fetch_texel_2d_f_alpha_f32,
- fetch_texel_3d_f_alpha_f32,
- store_texel_alpha_f32
- },
- {
- MESA_FORMAT_ALPHA_FLOAT16,
- fetch_texel_1d_f_alpha_f16,
- fetch_texel_2d_f_alpha_f16,
- fetch_texel_3d_f_alpha_f16,
- store_texel_alpha_f16
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT32,
- fetch_texel_1d_f_luminance_f32,
- fetch_texel_2d_f_luminance_f32,
- fetch_texel_3d_f_luminance_f32,
- store_texel_luminance_f32
- },
- {
- MESA_FORMAT_LUMINANCE_FLOAT16,
- fetch_texel_1d_f_luminance_f16,
- fetch_texel_2d_f_luminance_f16,
- fetch_texel_3d_f_luminance_f16,
- store_texel_luminance_f16
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
- fetch_texel_1d_f_luminance_alpha_f32,
- fetch_texel_2d_f_luminance_alpha_f32,
- fetch_texel_3d_f_luminance_alpha_f32,
- store_texel_luminance_alpha_f32
- },
- {
- MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
- fetch_texel_1d_f_luminance_alpha_f16,
- fetch_texel_2d_f_luminance_alpha_f16,
- fetch_texel_3d_f_luminance_alpha_f16,
- store_texel_luminance_alpha_f16
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT32,
- fetch_texel_1d_f_intensity_f32,
- fetch_texel_2d_f_intensity_f32,
- fetch_texel_3d_f_intensity_f32,
- store_texel_intensity_f32
- },
- {
- MESA_FORMAT_INTENSITY_FLOAT16,
- fetch_texel_1d_f_intensity_f16,
- fetch_texel_2d_f_intensity_f16,
- fetch_texel_3d_f_intensity_f16,
- store_texel_intensity_f16
- },
-
- /* non-normalized, signed int */
- {
- MESA_FORMAT_RGBA_INT8,
- fetch_texel_1d_rgba_int8,
- fetch_texel_2d_rgba_int8,
- fetch_texel_3d_rgba_int8,
- store_texel_rgba_int8
- },
- {
- MESA_FORMAT_RGBA_INT16,
- fetch_texel_1d_rgba_int16,
- fetch_texel_2d_rgba_int16,
- fetch_texel_3d_rgba_int16,
- store_texel_rgba_int16
- },
- {
- MESA_FORMAT_RGBA_INT32,
- fetch_texel_1d_rgba_int32,
- fetch_texel_2d_rgba_int32,
- fetch_texel_3d_rgba_int32,
- store_texel_rgba_int32
- },
-
- /* non-normalized, unsigned int */
- {
- MESA_FORMAT_RGBA_UINT8,
- fetch_texel_1d_rgba_uint8,
- fetch_texel_2d_rgba_uint8,
- fetch_texel_3d_rgba_uint8,
- store_texel_rgba_uint8
- },
- {
- MESA_FORMAT_RGBA_UINT16,
- fetch_texel_1d_rgba_uint16,
- fetch_texel_2d_rgba_uint16,
- fetch_texel_3d_rgba_uint16,
- store_texel_rgba_uint16
- },
- {
- MESA_FORMAT_RGBA_UINT32,
- fetch_texel_1d_rgba_uint32,
- fetch_texel_2d_rgba_uint32,
- fetch_texel_3d_rgba_uint32,
- store_texel_rgba_uint32
- },
-
- /* dudv */
- {
- MESA_FORMAT_DUDV8,
- fetch_texel_1d_dudv8,
- fetch_texel_2d_dudv8,
- fetch_texel_3d_dudv8,
- NULL
- },
-
- /* signed, normalized */
- {
- MESA_FORMAT_SIGNED_R8,
- fetch_texel_1d_signed_r8,
- fetch_texel_2d_signed_r8,
- fetch_texel_3d_signed_r8,
- store_texel_signed_r8
- },
- {
- MESA_FORMAT_SIGNED_RG88,
- fetch_texel_1d_signed_rg88,
- fetch_texel_2d_signed_rg88,
- fetch_texel_3d_signed_rg88,
- store_texel_signed_rg88
- },
- {
- MESA_FORMAT_SIGNED_RGBX8888,
- fetch_texel_1d_signed_rgbx8888,
- fetch_texel_2d_signed_rgbx8888,
- fetch_texel_3d_signed_rgbx8888,
- store_texel_signed_rgbx8888
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888,
- fetch_texel_1d_signed_rgba8888,
- fetch_texel_2d_signed_rgba8888,
- fetch_texel_3d_signed_rgba8888,
- store_texel_signed_rgba8888
- },
- {
- MESA_FORMAT_SIGNED_RGBA8888_REV,
- fetch_texel_1d_signed_rgba8888_rev,
- fetch_texel_2d_signed_rgba8888_rev,
- fetch_texel_3d_signed_rgba8888_rev,
- store_texel_signed_rgba8888_rev
- },
- {
- MESA_FORMAT_SIGNED_R_16,
- fetch_texel_1d_signed_r_16,
- fetch_texel_2d_signed_r_16,
- fetch_texel_3d_signed_r_16,
- store_texel_signed_r_16
- },
- {
- MESA_FORMAT_SIGNED_RG_16,
- fetch_texel_1d_signed_rg_16,
- fetch_texel_2d_signed_rg_16,
- fetch_texel_3d_signed_rg_16,
- store_texel_signed_rg_16
- },
- {
- MESA_FORMAT_SIGNED_RGB_16,
- fetch_texel_1d_signed_rgb_16,
- fetch_texel_2d_signed_rgb_16,
- fetch_texel_3d_signed_rgb_16,
- store_texel_signed_rgb_16
- },
- {
- MESA_FORMAT_SIGNED_RGBA_16,
- fetch_texel_1d_signed_rgba_16,
- fetch_texel_2d_signed_rgba_16,
- fetch_texel_3d_signed_rgba_16,
- store_texel_signed_rgba_16
- },
- {
- MESA_FORMAT_RGBA_16,
- fetch_texel_1d_rgba_16,
- fetch_texel_2d_rgba_16,
- fetch_texel_3d_rgba_16,
- store_texel_rgba_16
- }
-};
-
-
-FetchTexelFuncF
-_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
-{
-#ifdef DEBUG
- /* check that the table entries are sorted by format name */
- gl_format fmt;
- for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) {
- assert(texfetch_funcs[fmt].Name == fmt);
- }
-#endif
-
- assert(Elements(texfetch_funcs) == MESA_FORMAT_COUNT);
- assert(format < MESA_FORMAT_COUNT);
-
- switch (dims) {
- case 1:
- return texfetch_funcs[format].Fetch1D;
- case 2:
- return texfetch_funcs[format].Fetch2D;
- case 3:
- return texfetch_funcs[format].Fetch3D;
- default:
- assert(0 && "bad dims in _mesa_get_texel_fetch_func");
- return NULL;
- }
-}
-
-
-StoreTexelFunc
-_mesa_get_texel_store_func(gl_format format)
-{
- assert(format < MESA_FORMAT_COUNT);
- return texfetch_funcs[format].StoreTexel;
-}
-
-
-/**
- * Adaptor for fetching a GLchan texel from a float-valued texture.
- */
-static void
-fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texelOut)
-{
- GLfloat temp[4];
- GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
-
- ASSERT(texImage->FetchTexelf);
- texImage->FetchTexelf(texImage, i, j, k, temp);
- if (baseFormat == GL_DEPTH_COMPONENT ||
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* just one channel */
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
- }
- else {
- /* four channels */
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]);
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]);
- UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]);
- }
-}
-
-
-#if 0
-/**
- * Adaptor for fetching a float texel from a GLchan-valued texture.
- */
-static void
-fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texelOut)
-{
- GLchan temp[4];
- GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
-
- ASSERT(texImage->FetchTexelc);
- texImage->FetchTexelc(texImage, i, j, k, temp);
- if (baseFormat == GL_DEPTH_COMPONENT ||
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* just one channel */
- texelOut[0] = CHAN_TO_FLOAT(temp[0]);
- }
- else {
- /* four channels */
- texelOut[0] = CHAN_TO_FLOAT(temp[0]);
- texelOut[1] = CHAN_TO_FLOAT(temp[1]);
- texelOut[2] = CHAN_TO_FLOAT(temp[2]);
- texelOut[3] = CHAN_TO_FLOAT(temp[3]);
- }
-}
-#endif
-
-
-/**
- * Initialize the texture image's FetchTexelc and FetchTexelf methods.
- */
-void
-_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
-{
- gl_format format = texImage->TexFormat;
-
- ASSERT(dims == 1 || dims == 2 || dims == 3);
-
- if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT &&
- _mesa_get_format_color_encoding(format) == GL_SRGB) {
- format = _mesa_get_srgb_format_linear(format);
- }
-
- texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims);
-
- texImage->FetchTexelc = fetch_texel_float_to_chan;
-
- ASSERT(texImage->FetchTexelc);
- ASSERT(texImage->FetchTexelf);
-}
-
-void
-_mesa_update_fetch_functions(struct gl_texture_object *texObj)
-{
- GLuint face, i;
- GLuint dims;
-
- dims = _mesa_get_texture_dimensions(texObj->Target);
-
- for (face = 0; face < 6; face++) {
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
- if (texObj->Image[face][i]) {
- _mesa_set_fetch_functions(texObj->Image[face][i], dims);
- }
- }
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.7
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texfetch.c
+ *
+ * Texel fetch/store functions
+ *
+ * \author Gareth Hughes
+ */
+
+
+#include "colormac.h"
+#include "macros.h"
+#include "texcompress.h"
+#include "texcompress_fxt1.h"
+#include "texcompress_s3tc.h"
+#include "texcompress_rgtc.h"
+#include "texfetch.h"
+#include "teximage.h"
+
+
+/**
+ * Convert an 8-bit sRGB value from non-linear space to a
+ * linear RGB value in [0, 1].
+ * Implemented with a 256-entry lookup table.
+ */
+static INLINE GLfloat
+nonlinear_to_linear(GLubyte cs8)
+{
+ static GLfloat table[256];
+ static GLboolean tableReady = GL_FALSE;
+ if (!tableReady) {
+ /* compute lookup table now */
+ GLuint i;
+ for (i = 0; i < 256; i++) {
+ const GLfloat cs = UBYTE_TO_FLOAT(i);
+ if (cs <= 0.04045) {
+ table[i] = cs / 12.92f;
+ }
+ else {
+ table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4);
+ }
+ }
+ tableReady = GL_TRUE;
+ }
+ return table[cs8];
+}
+
+
+
+/* Texel fetch routines for all supported formats
+ */
+#define DIM 1
+#include "texfetch_tmp.h"
+
+#define DIM 2
+#include "texfetch_tmp.h"
+
+#define DIM 3
+#include "texfetch_tmp.h"
+
+/**
+ * Null texel fetch function.
+ *
+ * Have to have this so the FetchTexel function pointer is never NULL.
+ */
+static void fetch_null_texelf( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ (void) texImage; (void) i; (void) j; (void) k;
+ texel[RCOMP] = 0.0;
+ texel[GCOMP] = 0.0;
+ texel[BCOMP] = 0.0;
+ texel[ACOMP] = 0.0;
+ _mesa_warning(NULL, "fetch_null_texelf() called!");
+}
+
+static void store_null_texel(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ (void) texImage;
+ (void) i;
+ (void) j;
+ (void) k;
+ (void) texel;
+ /* no-op */
+}
+
+
+
+/**
+ * Table to map MESA_FORMAT_ to texel fetch/store funcs.
+ * XXX this is somewhat temporary.
+ */
+static struct {
+ gl_format Name;
+ FetchTexelFuncF Fetch1D;
+ FetchTexelFuncF Fetch2D;
+ FetchTexelFuncF Fetch3D;
+ StoreTexelFunc StoreTexel;
+}
+texfetch_funcs[MESA_FORMAT_COUNT] =
+{
+ {
+ MESA_FORMAT_NONE,
+ fetch_null_texelf,
+ fetch_null_texelf,
+ fetch_null_texelf,
+ store_null_texel
+ },
+
+ {
+ MESA_FORMAT_RGBA8888,
+ fetch_texel_1d_f_rgba8888,
+ fetch_texel_2d_f_rgba8888,
+ fetch_texel_3d_f_rgba8888,
+ store_texel_rgba8888
+ },
+ {
+ MESA_FORMAT_RGBA8888_REV,
+ fetch_texel_1d_f_rgba8888_rev,
+ fetch_texel_2d_f_rgba8888_rev,
+ fetch_texel_3d_f_rgba8888_rev,
+ store_texel_rgba8888_rev
+ },
+ {
+ MESA_FORMAT_ARGB8888,
+ fetch_texel_1d_f_argb8888,
+ fetch_texel_2d_f_argb8888,
+ fetch_texel_3d_f_argb8888,
+ store_texel_argb8888
+ },
+ {
+ MESA_FORMAT_ARGB8888_REV,
+ fetch_texel_1d_f_argb8888_rev,
+ fetch_texel_2d_f_argb8888_rev,
+ fetch_texel_3d_f_argb8888_rev,
+ store_texel_argb8888_rev
+ },
+ {
+ MESA_FORMAT_XRGB8888,
+ fetch_texel_1d_f_xrgb8888,
+ fetch_texel_2d_f_xrgb8888,
+ fetch_texel_3d_f_xrgb8888,
+ store_texel_xrgb8888
+ },
+ {
+ MESA_FORMAT_XRGB8888_REV,
+ fetch_texel_1d_f_xrgb8888_rev,
+ fetch_texel_2d_f_xrgb8888_rev,
+ fetch_texel_3d_f_xrgb8888_rev,
+ store_texel_xrgb8888_rev,
+ },
+ {
+ MESA_FORMAT_RGB888,
+ fetch_texel_1d_f_rgb888,
+ fetch_texel_2d_f_rgb888,
+ fetch_texel_3d_f_rgb888,
+ store_texel_rgb888
+ },
+ {
+ MESA_FORMAT_BGR888,
+ fetch_texel_1d_f_bgr888,
+ fetch_texel_2d_f_bgr888,
+ fetch_texel_3d_f_bgr888,
+ store_texel_bgr888
+ },
+ {
+ MESA_FORMAT_RGB565,
+ fetch_texel_1d_f_rgb565,
+ fetch_texel_2d_f_rgb565,
+ fetch_texel_3d_f_rgb565,
+ store_texel_rgb565
+ },
+ {
+ MESA_FORMAT_RGB565_REV,
+ fetch_texel_1d_f_rgb565_rev,
+ fetch_texel_2d_f_rgb565_rev,
+ fetch_texel_3d_f_rgb565_rev,
+ store_texel_rgb565_rev
+ },
+ {
+ MESA_FORMAT_ARGB4444,
+ fetch_texel_1d_f_argb4444,
+ fetch_texel_2d_f_argb4444,
+ fetch_texel_3d_f_argb4444,
+ store_texel_argb4444
+ },
+ {
+ MESA_FORMAT_ARGB4444_REV,
+ fetch_texel_1d_f_argb4444_rev,
+ fetch_texel_2d_f_argb4444_rev,
+ fetch_texel_3d_f_argb4444_rev,
+ store_texel_argb4444_rev
+ },
+ {
+ MESA_FORMAT_RGBA5551,
+ fetch_texel_1d_f_rgba5551,
+ fetch_texel_2d_f_rgba5551,
+ fetch_texel_3d_f_rgba5551,
+ store_texel_rgba5551
+ },
+ {
+ MESA_FORMAT_ARGB1555,
+ fetch_texel_1d_f_argb1555,
+ fetch_texel_2d_f_argb1555,
+ fetch_texel_3d_f_argb1555,
+ store_texel_argb1555
+ },
+ {
+ MESA_FORMAT_ARGB1555_REV,
+ fetch_texel_1d_f_argb1555_rev,
+ fetch_texel_2d_f_argb1555_rev,
+ fetch_texel_3d_f_argb1555_rev,
+ store_texel_argb1555_rev
+ },
+ {
+ MESA_FORMAT_AL44,
+ fetch_texel_1d_f_al44,
+ fetch_texel_2d_f_al44,
+ fetch_texel_3d_f_al44,
+ store_texel_al44
+ },
+ {
+ MESA_FORMAT_AL88,
+ fetch_texel_1d_f_al88,
+ fetch_texel_2d_f_al88,
+ fetch_texel_3d_f_al88,
+ store_texel_al88
+ },
+ {
+ MESA_FORMAT_AL88_REV,
+ fetch_texel_1d_f_al88_rev,
+ fetch_texel_2d_f_al88_rev,
+ fetch_texel_3d_f_al88_rev,
+ store_texel_al88_rev
+ },
+ {
+ MESA_FORMAT_AL1616,
+ fetch_texel_1d_f_al1616,
+ fetch_texel_2d_f_al1616,
+ fetch_texel_3d_f_al1616,
+ store_texel_al1616
+ },
+ {
+ MESA_FORMAT_AL1616_REV,
+ fetch_texel_1d_f_al1616_rev,
+ fetch_texel_2d_f_al1616_rev,
+ fetch_texel_3d_f_al1616_rev,
+ store_texel_al1616_rev
+ },
+ {
+ MESA_FORMAT_RGB332,
+ fetch_texel_1d_f_rgb332,
+ fetch_texel_2d_f_rgb332,
+ fetch_texel_3d_f_rgb332,
+ store_texel_rgb332
+ },
+ {
+ MESA_FORMAT_A8,
+ fetch_texel_1d_f_a8,
+ fetch_texel_2d_f_a8,
+ fetch_texel_3d_f_a8,
+ store_texel_a8
+ },
+ {
+ MESA_FORMAT_A16,
+ fetch_texel_1d_f_a16,
+ fetch_texel_2d_f_a16,
+ fetch_texel_3d_f_a16,
+ store_texel_a16
+ },
+ {
+ MESA_FORMAT_L8,
+ fetch_texel_1d_f_l8,
+ fetch_texel_2d_f_l8,
+ fetch_texel_3d_f_l8,
+ store_texel_l8
+ },
+ {
+ MESA_FORMAT_L16,
+ fetch_texel_1d_f_l16,
+ fetch_texel_2d_f_l16,
+ fetch_texel_3d_f_l16,
+ store_texel_l16
+ },
+ {
+ MESA_FORMAT_I8,
+ fetch_texel_1d_f_i8,
+ fetch_texel_2d_f_i8,
+ fetch_texel_3d_f_i8,
+ store_texel_i8
+ },
+ {
+ MESA_FORMAT_I16,
+ fetch_texel_1d_f_i16,
+ fetch_texel_2d_f_i16,
+ fetch_texel_3d_f_i16,
+ store_texel_i16
+ },
+ {
+ MESA_FORMAT_CI8,
+ fetch_texel_1d_f_ci8,
+ fetch_texel_2d_f_ci8,
+ fetch_texel_3d_f_ci8,
+ store_texel_ci8
+ },
+ {
+ MESA_FORMAT_YCBCR,
+ fetch_texel_1d_f_ycbcr,
+ fetch_texel_2d_f_ycbcr,
+ fetch_texel_3d_f_ycbcr,
+ store_texel_ycbcr
+ },
+ {
+ MESA_FORMAT_YCBCR_REV,
+ fetch_texel_1d_f_ycbcr_rev,
+ fetch_texel_2d_f_ycbcr_rev,
+ fetch_texel_3d_f_ycbcr_rev,
+ store_texel_ycbcr_rev
+ },
+ {
+ MESA_FORMAT_R8,
+ fetch_texel_1d_f_r8,
+ fetch_texel_2d_f_r8,
+ fetch_texel_3d_f_r8,
+ store_texel_r8,
+ },
+ {
+ MESA_FORMAT_RG88,
+ fetch_texel_1d_f_rg88,
+ fetch_texel_2d_f_rg88,
+ fetch_texel_3d_f_rg88,
+ store_texel_rg88,
+ },
+ {
+ MESA_FORMAT_RG88_REV,
+ fetch_texel_1d_f_rg88_rev,
+ fetch_texel_2d_f_rg88_rev,
+ fetch_texel_3d_f_rg88_rev,
+ store_texel_rg88_rev,
+ },
+ {
+ MESA_FORMAT_R16,
+ fetch_texel_1d_f_r16,
+ fetch_texel_2d_f_r16,
+ fetch_texel_3d_f_r16,
+ store_texel_r16,
+ },
+ {
+ MESA_FORMAT_RG1616,
+ fetch_texel_1d_f_rg1616,
+ fetch_texel_2d_f_rg1616,
+ fetch_texel_3d_f_rg1616,
+ store_texel_rg1616,
+ },
+ {
+ MESA_FORMAT_RG1616_REV,
+ fetch_texel_1d_f_rg1616_rev,
+ fetch_texel_2d_f_rg1616_rev,
+ fetch_texel_3d_f_rg1616_rev,
+ store_texel_rg1616_rev,
+ },
+ {
+ MESA_FORMAT_ARGB2101010,
+ fetch_texel_1d_f_argb2101010,
+ fetch_texel_2d_f_argb2101010,
+ fetch_texel_3d_f_argb2101010,
+ store_texel_argb2101010
+ },
+ {
+ MESA_FORMAT_Z24_S8,
+ fetch_texel_1d_f_z24_s8,
+ fetch_texel_2d_f_z24_s8,
+ fetch_texel_3d_f_z24_s8,
+ store_texel_z24_s8
+ },
+ {
+ MESA_FORMAT_S8_Z24,
+ fetch_texel_1d_f_s8_z24,
+ fetch_texel_2d_f_s8_z24,
+ fetch_texel_3d_f_s8_z24,
+ store_texel_s8_z24
+ },
+ {
+ MESA_FORMAT_Z16,
+ fetch_texel_1d_f_z16,
+ fetch_texel_2d_f_z16,
+ fetch_texel_3d_f_z16,
+ store_texel_z16
+ },
+ {
+ MESA_FORMAT_X8_Z24,
+ fetch_texel_1d_f_s8_z24,
+ fetch_texel_2d_f_s8_z24,
+ fetch_texel_3d_f_s8_z24,
+ store_texel_s8_z24
+ },
+ {
+ MESA_FORMAT_Z24_X8,
+ fetch_texel_1d_f_z24_s8,
+ fetch_texel_2d_f_z24_s8,
+ fetch_texel_3d_f_z24_s8,
+ store_texel_z24_s8
+ },
+ {
+ MESA_FORMAT_Z32,
+ fetch_texel_1d_f_z32,
+ fetch_texel_2d_f_z32,
+ fetch_texel_3d_f_z32,
+ store_texel_z32
+ },
+ {
+ MESA_FORMAT_S8,
+ NULL,
+ NULL,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGB8,
+ fetch_texel_1d_srgb8,
+ fetch_texel_2d_srgb8,
+ fetch_texel_3d_srgb8,
+ store_texel_srgb8
+ },
+ {
+ MESA_FORMAT_SRGBA8,
+ fetch_texel_1d_srgba8,
+ fetch_texel_2d_srgba8,
+ fetch_texel_3d_srgba8,
+ store_texel_srgba8
+ },
+ {
+ MESA_FORMAT_SARGB8,
+ fetch_texel_1d_sargb8,
+ fetch_texel_2d_sargb8,
+ fetch_texel_3d_sargb8,
+ store_texel_sargb8
+ },
+ {
+ MESA_FORMAT_SL8,
+ fetch_texel_1d_sl8,
+ fetch_texel_2d_sl8,
+ fetch_texel_3d_sl8,
+ store_texel_sl8
+ },
+ {
+ MESA_FORMAT_SLA8,
+ fetch_texel_1d_sla8,
+ fetch_texel_2d_sla8,
+ fetch_texel_3d_sla8,
+ store_texel_sla8
+ },
+ {
+ MESA_FORMAT_SRGB_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgb_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT3,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt3,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SRGBA_DXT5,
+ NULL,
+ _mesa_fetch_texel_2d_f_srgba_dxt5,
+ NULL,
+ NULL
+ },
+
+ {
+ MESA_FORMAT_RGB_FXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgb_fxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_FXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_fxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGB_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgb_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT1,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT3,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt3,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_DXT5,
+ NULL,
+ _mesa_fetch_texel_2d_f_rgba_dxt5,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT32,
+ fetch_texel_1d_f_rgba_f32,
+ fetch_texel_2d_f_rgba_f32,
+ fetch_texel_3d_f_rgba_f32,
+ store_texel_rgba_f32
+ },
+ {
+ MESA_FORMAT_RGBA_FLOAT16,
+ fetch_texel_1d_f_rgba_f16,
+ fetch_texel_2d_f_rgba_f16,
+ fetch_texel_3d_f_rgba_f16,
+ store_texel_rgba_f16
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT32,
+ fetch_texel_1d_f_rgb_f32,
+ fetch_texel_2d_f_rgb_f32,
+ fetch_texel_3d_f_rgb_f32,
+ store_texel_rgb_f32
+ },
+ {
+ MESA_FORMAT_RGB_FLOAT16,
+ fetch_texel_1d_f_rgb_f16,
+ fetch_texel_2d_f_rgb_f16,
+ fetch_texel_3d_f_rgb_f16,
+ store_texel_rgb_f16
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT32,
+ fetch_texel_1d_f_alpha_f32,
+ fetch_texel_2d_f_alpha_f32,
+ fetch_texel_3d_f_alpha_f32,
+ store_texel_alpha_f32
+ },
+ {
+ MESA_FORMAT_ALPHA_FLOAT16,
+ fetch_texel_1d_f_alpha_f16,
+ fetch_texel_2d_f_alpha_f16,
+ fetch_texel_3d_f_alpha_f16,
+ store_texel_alpha_f16
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT32,
+ fetch_texel_1d_f_luminance_f32,
+ fetch_texel_2d_f_luminance_f32,
+ fetch_texel_3d_f_luminance_f32,
+ store_texel_luminance_f32
+ },
+ {
+ MESA_FORMAT_LUMINANCE_FLOAT16,
+ fetch_texel_1d_f_luminance_f16,
+ fetch_texel_2d_f_luminance_f16,
+ fetch_texel_3d_f_luminance_f16,
+ store_texel_luminance_f16
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32,
+ fetch_texel_1d_f_luminance_alpha_f32,
+ fetch_texel_2d_f_luminance_alpha_f32,
+ fetch_texel_3d_f_luminance_alpha_f32,
+ store_texel_luminance_alpha_f32
+ },
+ {
+ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
+ fetch_texel_1d_f_luminance_alpha_f16,
+ fetch_texel_2d_f_luminance_alpha_f16,
+ fetch_texel_3d_f_luminance_alpha_f16,
+ store_texel_luminance_alpha_f16
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT32,
+ fetch_texel_1d_f_intensity_f32,
+ fetch_texel_2d_f_intensity_f32,
+ fetch_texel_3d_f_intensity_f32,
+ store_texel_intensity_f32
+ },
+ {
+ MESA_FORMAT_INTENSITY_FLOAT16,
+ fetch_texel_1d_f_intensity_f16,
+ fetch_texel_2d_f_intensity_f16,
+ fetch_texel_3d_f_intensity_f16,
+ store_texel_intensity_f16
+ },
+
+ /* non-normalized, signed int */
+ {
+ MESA_FORMAT_RGBA_INT8,
+ fetch_texel_1d_rgba_int8,
+ fetch_texel_2d_rgba_int8,
+ fetch_texel_3d_rgba_int8,
+ store_texel_rgba_int8
+ },
+ {
+ MESA_FORMAT_RGBA_INT16,
+ fetch_texel_1d_rgba_int16,
+ fetch_texel_2d_rgba_int16,
+ fetch_texel_3d_rgba_int16,
+ store_texel_rgba_int16
+ },
+ {
+ MESA_FORMAT_RGBA_INT32,
+ fetch_texel_1d_rgba_int32,
+ fetch_texel_2d_rgba_int32,
+ fetch_texel_3d_rgba_int32,
+ store_texel_rgba_int32
+ },
+
+ /* non-normalized, unsigned int */
+ {
+ MESA_FORMAT_RGBA_UINT8,
+ fetch_texel_1d_rgba_uint8,
+ fetch_texel_2d_rgba_uint8,
+ fetch_texel_3d_rgba_uint8,
+ store_texel_rgba_uint8
+ },
+ {
+ MESA_FORMAT_RGBA_UINT16,
+ fetch_texel_1d_rgba_uint16,
+ fetch_texel_2d_rgba_uint16,
+ fetch_texel_3d_rgba_uint16,
+ store_texel_rgba_uint16
+ },
+ {
+ MESA_FORMAT_RGBA_UINT32,
+ fetch_texel_1d_rgba_uint32,
+ fetch_texel_2d_rgba_uint32,
+ fetch_texel_3d_rgba_uint32,
+ store_texel_rgba_uint32
+ },
+
+ /* dudv */
+ {
+ MESA_FORMAT_DUDV8,
+ fetch_texel_1d_dudv8,
+ fetch_texel_2d_dudv8,
+ fetch_texel_3d_dudv8,
+ NULL
+ },
+
+ /* signed, normalized */
+ {
+ MESA_FORMAT_SIGNED_R8,
+ fetch_texel_1d_signed_r8,
+ fetch_texel_2d_signed_r8,
+ fetch_texel_3d_signed_r8,
+ store_texel_signed_r8
+ },
+ {
+ MESA_FORMAT_SIGNED_RG88,
+ fetch_texel_1d_signed_rg88,
+ fetch_texel_2d_signed_rg88,
+ fetch_texel_3d_signed_rg88,
+ store_texel_signed_rg88
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBX8888,
+ fetch_texel_1d_signed_rgbx8888,
+ fetch_texel_2d_signed_rgbx8888,
+ fetch_texel_3d_signed_rgbx8888,
+ store_texel_signed_rgbx8888
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888,
+ fetch_texel_1d_signed_rgba8888,
+ fetch_texel_2d_signed_rgba8888,
+ fetch_texel_3d_signed_rgba8888,
+ store_texel_signed_rgba8888
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA8888_REV,
+ fetch_texel_1d_signed_rgba8888_rev,
+ fetch_texel_2d_signed_rgba8888_rev,
+ fetch_texel_3d_signed_rgba8888_rev,
+ store_texel_signed_rgba8888_rev
+ },
+ {
+ MESA_FORMAT_SIGNED_R_16,
+ fetch_texel_1d_signed_r_16,
+ fetch_texel_2d_signed_r_16,
+ fetch_texel_3d_signed_r_16,
+ store_texel_signed_r_16
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_16,
+ fetch_texel_1d_signed_rg_16,
+ fetch_texel_2d_signed_rg_16,
+ fetch_texel_3d_signed_rg_16,
+ store_texel_signed_rg_16
+ },
+ {
+ MESA_FORMAT_SIGNED_RGB_16,
+ fetch_texel_1d_signed_rgb_16,
+ fetch_texel_2d_signed_rgb_16,
+ fetch_texel_3d_signed_rgb_16,
+ store_texel_signed_rgb_16
+ },
+ {
+ MESA_FORMAT_SIGNED_RGBA_16,
+ fetch_texel_1d_signed_rgba_16,
+ fetch_texel_2d_signed_rgba_16,
+ fetch_texel_3d_signed_rgba_16,
+ store_texel_signed_rgba_16
+ },
+ {
+ MESA_FORMAT_RGBA_16,
+ fetch_texel_1d_rgba_16,
+ fetch_texel_2d_rgba_16,
+ fetch_texel_3d_rgba_16,
+ store_texel_rgba_16
+ },
+ {
+ MESA_FORMAT_RED_RGTC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_red_rgtc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_RED_RGTC1,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_red_rgtc1,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_RG_RGTC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_rg_rgtc2,
+ NULL,
+ NULL
+ },
+ {
+ MESA_FORMAT_SIGNED_RG_RGTC2,
+ NULL,
+ _mesa_fetch_texel_2d_f_signed_rg_rgtc2,
+ NULL,
+ NULL
+ },
+};
+
+
+FetchTexelFuncF
+_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
+{
+#ifdef DEBUG
+ /* check that the table entries are sorted by format name */
+ gl_format fmt;
+ for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) {
+ assert(texfetch_funcs[fmt].Name == fmt);
+ }
+#endif
+
+ assert(Elements(texfetch_funcs) == MESA_FORMAT_COUNT);
+ assert(format < MESA_FORMAT_COUNT);
+
+ switch (dims) {
+ case 1:
+ return texfetch_funcs[format].Fetch1D;
+ case 2:
+ return texfetch_funcs[format].Fetch2D;
+ case 3:
+ return texfetch_funcs[format].Fetch3D;
+ default:
+ assert(0 && "bad dims in _mesa_get_texel_fetch_func");
+ return NULL;
+ }
+}
+
+
+StoreTexelFunc
+_mesa_get_texel_store_func(gl_format format)
+{
+ assert(format < MESA_FORMAT_COUNT);
+ return texfetch_funcs[format].StoreTexel;
+}
+
+
+/**
+ * Adaptor for fetching a GLchan texel from a float-valued texture.
+ */
+static void
+fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLchan *texelOut)
+{
+ GLfloat temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ ASSERT(texImage->FetchTexelf);
+ texImage->FetchTexelf(texImage, i, j, k, temp);
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* just one channel */
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+ }
+ else {
+ /* four channels */
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]);
+ }
+}
+
+
+#if 0
+/**
+ * Adaptor for fetching a float texel from a GLchan-valued texture.
+ */
+static void
+fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texelOut)
+{
+ GLchan temp[4];
+ GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
+
+ ASSERT(texImage->FetchTexelc);
+ texImage->FetchTexelc(texImage, i, j, k, temp);
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* just one channel */
+ texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+ }
+ else {
+ /* four channels */
+ texelOut[0] = CHAN_TO_FLOAT(temp[0]);
+ texelOut[1] = CHAN_TO_FLOAT(temp[1]);
+ texelOut[2] = CHAN_TO_FLOAT(temp[2]);
+ texelOut[3] = CHAN_TO_FLOAT(temp[3]);
+ }
+}
+#endif
+
+
+/**
+ * Initialize the texture image's FetchTexelc and FetchTexelf methods.
+ */
+void
+_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
+{
+ gl_format format = texImage->TexFormat;
+
+ ASSERT(dims == 1 || dims == 2 || dims == 3);
+
+ if (texImage->TexObject->sRGBDecode == GL_SKIP_DECODE_EXT &&
+ _mesa_get_format_color_encoding(format) == GL_SRGB) {
+ format = _mesa_get_srgb_format_linear(format);
+ }
+
+ texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims);
+
+ texImage->FetchTexelc = fetch_texel_float_to_chan;
+
+ ASSERT(texImage->FetchTexelc);
+ ASSERT(texImage->FetchTexelf);
+}
+
+void
+_mesa_update_fetch_functions(struct gl_texture_object *texObj)
+{
+ GLuint face, i;
+ GLuint dims;
+
+ dims = _mesa_get_texture_dimensions(texObj->Target);
+
+ for (face = 0; face < 6; face++) {
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ if (texObj->Image[face][i]) {
+ _mesa_set_fetch_functions(texObj->Image[face][i], dims);
+ }
+ }
+ }
+}
diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c
index 2542cea85..72025cf82 100644
--- a/mesalib/src/mesa/main/texformat.c
+++ b/mesalib/src/mesa/main/texformat.c
@@ -602,6 +602,25 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
}
}
+ if (ctx->Extensions.ARB_texture_compression_rgtc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RED_RGTC1:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RED_RGTC1);
+ break;
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RED_RGTC1);
+ break;
+ case GL_COMPRESSED_RG_RGTC2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RG_RGTC2);
+ break;
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_RGTC2);
+ break;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
_mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
return MESA_FORMAT_NONE;
}
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c
index 1947d32e6..8a3e5f779 100644
--- a/mesalib/src/mesa/main/texstore.c
+++ b/mesalib/src/mesa/main/texstore.c
@@ -1,4783 +1,4789 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Authors:
- * Brian Paul
- */
-
-/**
- * The GL texture image functions in teximage.c basically just do
- * error checking and data structure allocation. They in turn call
- * device driver functions which actually copy/convert/store the user's
- * texture image data.
- *
- * However, most device drivers will be able to use the fallback functions
- * in this file. That is, most drivers will have the following bit of
- * code:
- * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
- * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
- * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- * etc...
- *
- * Texture image processing is actually kind of complicated. We have to do:
- * Format/type conversions
- * pixel unpacking
- * pixel transfer (scale, bais, lookup, etc)
- *
- * These functions can handle most everything, including processing full
- * images and sub-images.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "image.h"
-#include "macros.h"
-#include "mipmap.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "pack.h"
-#include "imports.h"
-#include "pack.h"
-#include "texcompress.h"
-#include "texcompress_fxt1.h"
-#include "texcompress_s3tc.h"
-#include "teximage.h"
-#include "texstore.h"
-#include "enums.h"
-
-
-enum {
- ZERO = 4,
- ONE = 5
-};
-
-
-/**
- * Texture image storage function.
- */
-typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
-
-
-/**
- * Return GL_TRUE if the given image format is one that be converted
- * to another format by swizzling.
- */
-static GLboolean
-can_swizzle(GLenum logicalBaseFormat)
-{
- switch (logicalBaseFormat) {
- case GL_RGBA:
- case GL_RGB:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_BGR:
- case GL_BGRA:
- case GL_ABGR_EXT:
- case GL_RG:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-
-enum {
- IDX_LUMINANCE = 0,
- IDX_ALPHA,
- IDX_INTENSITY,
- IDX_LUMINANCE_ALPHA,
- IDX_RGB,
- IDX_RGBA,
- IDX_RED,
- IDX_GREEN,
- IDX_BLUE,
- IDX_BGR,
- IDX_BGRA,
- IDX_ABGR,
- IDX_RG,
- MAX_IDX
-};
-
-#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
-#define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
-#define MAP3(x,y,z) MAP4(x, y, z, ZERO)
-#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
-
-
-static const struct {
- GLubyte format_idx;
- GLubyte to_rgba[6];
- GLubyte from_rgba[6];
-} mappings[MAX_IDX] =
-{
- {
- IDX_LUMINANCE,
- MAP4(0,0,0,ONE),
- MAP1(0)
- },
-
- {
- IDX_ALPHA,
- MAP4(ZERO, ZERO, ZERO, 0),
- MAP1(3)
- },
-
- {
- IDX_INTENSITY,
- MAP4(0, 0, 0, 0),
- MAP1(0),
- },
-
- {
- IDX_LUMINANCE_ALPHA,
- MAP4(0,0,0,1),
- MAP2(0,3)
- },
-
- {
- IDX_RGB,
- MAP4(0,1,2,ONE),
- MAP3(0,1,2)
- },
-
- {
- IDX_RGBA,
- MAP4(0,1,2,3),
- MAP4(0,1,2,3),
- },
-
- {
- IDX_RED,
- MAP4(0, ZERO, ZERO, ONE),
- MAP1(0),
- },
-
- {
- IDX_GREEN,
- MAP4(ZERO, 0, ZERO, ONE),
- MAP1(1),
- },
-
- {
- IDX_BLUE,
- MAP4(ZERO, ZERO, 0, ONE),
- MAP1(2),
- },
-
- {
- IDX_BGR,
- MAP4(2,1,0,ONE),
- MAP3(2,1,0)
- },
-
- {
- IDX_BGRA,
- MAP4(2,1,0,3),
- MAP4(2,1,0,3)
- },
-
- {
- IDX_ABGR,
- MAP4(3,2,1,0),
- MAP4(3,2,1,0)
- },
-
- {
- IDX_RG,
- MAP4(0, 1, ZERO, ONE),
- MAP2(0, 1)
- },
-};
-
-
-
-/**
- * Convert a GL image format enum to an IDX_* value (see above).
- */
-static int
-get_map_idx(GLenum value)
-{
- switch (value) {
- case GL_LUMINANCE: return IDX_LUMINANCE;
- case GL_ALPHA: return IDX_ALPHA;
- case GL_INTENSITY: return IDX_INTENSITY;
- case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA;
- case GL_RGB: return IDX_RGB;
- case GL_RGBA: return IDX_RGBA;
- case GL_RED: return IDX_RED;
- case GL_GREEN: return IDX_GREEN;
- case GL_BLUE: return IDX_BLUE;
- case GL_BGR: return IDX_BGR;
- case GL_BGRA: return IDX_BGRA;
- case GL_ABGR_EXT: return IDX_ABGR;
- case GL_RG: return IDX_RG;
- default:
- _mesa_problem(NULL, "Unexpected inFormat");
- return 0;
- }
-}
-
-
-/**
- * When promoting texture formats (see below) we need to compute the
- * mapping of dest components back to source components.
- * This function does that.
- * \param inFormat the incoming format of the texture
- * \param outFormat the final texture format
- * \return map[6] a full 6-component map
- */
-static void
-compute_component_mapping(GLenum inFormat, GLenum outFormat,
- GLubyte *map)
-{
- const int inFmt = get_map_idx(inFormat);
- const int outFmt = get_map_idx(outFormat);
- const GLubyte *in2rgba = mappings[inFmt].to_rgba;
- const GLubyte *rgba2out = mappings[outFmt].from_rgba;
- int i;
-
- for (i = 0; i < 4; i++)
- map[i] = in2rgba[rgba2out[i]];
-
- map[ZERO] = ZERO;
- map[ONE] = ONE;
-
-#if 0
- printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
- inFormat, _mesa_lookup_enum_by_nr(inFormat),
- outFormat, _mesa_lookup_enum_by_nr(outFormat),
- map[0],
- map[1],
- map[2],
- map[3],
- map[4],
- map[5]);
-#endif
-}
-
-
-/**
- * Make a temporary (color) texture image with GLfloat components.
- * Apply all needed pixel unpacking and pixel transfer operations.
- * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
- * Suppose the user specifies GL_LUMINANCE as the internal texture format
- * but the graphics hardware doesn't support luminance textures. So, we might
- * use an RGB hardware format instead.
- * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
- *
- * \param ctx the rendering context
- * \param dims image dimensions: 1, 2 or 3
- * \param logicalBaseFormat basic texture derived from the user's
- * internal texture format value
- * \param textureBaseFormat the actual basic format of the texture
- * \param srcWidth source image width
- * \param srcHeight source image height
- * \param srcDepth source image depth
- * \param srcFormat source image format
- * \param srcType source image type
- * \param srcAddr source image address
- * \param srcPacking source image pixel packing
- * \return resulting image with format = textureBaseFormat and type = GLfloat.
- */
-static GLfloat *
-make_temp_float_image(struct gl_context *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps)
-{
- GLfloat *tempImage;
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- const GLint srcStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLfloat *dst;
- GLint img, row;
-
- ASSERT(dims >= 1 && dims <= 3);
-
- ASSERT(logicalBaseFormat == GL_RGBA ||
- logicalBaseFormat == GL_RGB ||
- logicalBaseFormat == GL_RG ||
- logicalBaseFormat == GL_RED ||
- logicalBaseFormat == GL_LUMINANCE_ALPHA ||
- logicalBaseFormat == GL_LUMINANCE ||
- logicalBaseFormat == GL_ALPHA ||
- logicalBaseFormat == GL_INTENSITY ||
- logicalBaseFormat == GL_COLOR_INDEX ||
- logicalBaseFormat == GL_DEPTH_COMPONENT);
-
- ASSERT(textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_RGB ||
- textureBaseFormat == GL_RG ||
- textureBaseFormat == GL_RED ||
- textureBaseFormat == GL_LUMINANCE_ALPHA ||
- textureBaseFormat == GL_LUMINANCE ||
- textureBaseFormat == GL_ALPHA ||
- textureBaseFormat == GL_INTENSITY ||
- textureBaseFormat == GL_COLOR_INDEX ||
- textureBaseFormat == GL_DEPTH_COMPONENT);
-
- tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLfloat));
- if (!tempImage)
- return NULL;
-
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
- dst, srcFormat, srcType, src,
- srcPacking, transferOps);
- dst += srcWidth * components;
- src += srcStride;
- }
- }
-
- if (logicalBaseFormat != textureBaseFormat) {
- /* more work */
- GLint texComponents = _mesa_components_in_format(textureBaseFormat);
- GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLfloat *newImage;
- GLint i, n;
- GLubyte map[6];
-
- /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
- ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_LUMINANCE_ALPHA);
-
- /* The actual texture format should have at least as many components
- * as the logical texture format.
- */
- ASSERT(texComponents >= logComponents);
-
- newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLfloat));
- if (!newImage) {
- free(tempImage);
- return NULL;
- }
-
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
-
- n = srcWidth * srcHeight * srcDepth;
- for (i = 0; i < n; i++) {
- GLint k;
- for (k = 0; k < texComponents; k++) {
- GLint j = map[k];
- if (j == ZERO)
- newImage[i * texComponents + k] = 0.0F;
- else if (j == ONE)
- newImage[i * texComponents + k] = 1.0F;
- else
- newImage[i * texComponents + k] = tempImage[i * logComponents + j];
- }
- }
-
- free(tempImage);
- tempImage = newImage;
- }
-
- return tempImage;
-}
-
-
-/**
- * Make temporary image with uint pixel values. Used for unsigned
- * integer-valued textures.
- */
-static GLuint *
-make_temp_uint_image(struct gl_context *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLuint *tempImage;
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- const GLint srcStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLuint *dst;
- GLint img, row;
-
- ASSERT(dims >= 1 && dims <= 3);
-
- ASSERT(logicalBaseFormat == GL_RGBA ||
- logicalBaseFormat == GL_RGB ||
- logicalBaseFormat == GL_RG ||
- logicalBaseFormat == GL_RED ||
- logicalBaseFormat == GL_LUMINANCE_ALPHA ||
- logicalBaseFormat == GL_LUMINANCE ||
- logicalBaseFormat == GL_INTENSITY ||
- logicalBaseFormat == GL_ALPHA);
-
- ASSERT(textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_RGB ||
- textureBaseFormat == GL_RG ||
- textureBaseFormat == GL_RED ||
- textureBaseFormat == GL_LUMINANCE_ALPHA ||
- textureBaseFormat == GL_LUMINANCE ||
- textureBaseFormat == GL_ALPHA);
-
- tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLuint));
- if (!tempImage)
- return NULL;
-
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat,
- dst, srcFormat, srcType, src,
- srcPacking);
- dst += srcWidth * components;
- src += srcStride;
- }
- }
-
- if (logicalBaseFormat != textureBaseFormat) {
- /* more work */
- GLint texComponents = _mesa_components_in_format(textureBaseFormat);
- GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLuint *newImage;
- GLint i, n;
- GLubyte map[6];
-
- /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
- ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_LUMINANCE_ALPHA);
-
- /* The actual texture format should have at least as many components
- * as the logical texture format.
- */
- ASSERT(texComponents >= logComponents);
-
- newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLuint));
- if (!newImage) {
- free(tempImage);
- return NULL;
- }
-
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
-
- n = srcWidth * srcHeight * srcDepth;
- for (i = 0; i < n; i++) {
- GLint k;
- for (k = 0; k < texComponents; k++) {
- GLint j = map[k];
- if (j == ZERO)
- newImage[i * texComponents + k] = 0.0F;
- else if (j == ONE)
- newImage[i * texComponents + k] = 1.0F;
- else
- newImage[i * texComponents + k] = tempImage[i * logComponents + j];
- }
- }
-
- free(tempImage);
- tempImage = newImage;
- }
-
- return tempImage;
-}
-
-
-
-/**
- * Make a temporary (color) texture image with GLchan components.
- * Apply all needed pixel unpacking and pixel transfer operations.
- * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
- * Suppose the user specifies GL_LUMINANCE as the internal texture format
- * but the graphics hardware doesn't support luminance textures. So, we might
- * use an RGB hardware format instead.
- * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
- *
- * \param ctx the rendering context
- * \param dims image dimensions: 1, 2 or 3
- * \param logicalBaseFormat basic texture derived from the user's
- * internal texture format value
- * \param textureBaseFormat the actual basic format of the texture
- * \param srcWidth source image width
- * \param srcHeight source image height
- * \param srcDepth source image depth
- * \param srcFormat source image format
- * \param srcType source image type
- * \param srcAddr source image address
- * \param srcPacking source image pixel packing
- * \return resulting image with format = textureBaseFormat and type = GLchan.
- */
-GLchan *
-_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLuint transferOps = ctx->_ImageTransferState;
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- GLint img, row;
- GLchan *tempImage, *dst;
-
- ASSERT(dims >= 1 && dims <= 3);
-
- ASSERT(logicalBaseFormat == GL_RGBA ||
- logicalBaseFormat == GL_RGB ||
- logicalBaseFormat == GL_RG ||
- logicalBaseFormat == GL_RED ||
- logicalBaseFormat == GL_LUMINANCE_ALPHA ||
- logicalBaseFormat == GL_LUMINANCE ||
- logicalBaseFormat == GL_ALPHA ||
- logicalBaseFormat == GL_INTENSITY);
-
- ASSERT(textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_RGB ||
- textureBaseFormat == GL_RG ||
- textureBaseFormat == GL_RED ||
- textureBaseFormat == GL_LUMINANCE_ALPHA ||
- textureBaseFormat == GL_LUMINANCE ||
- textureBaseFormat == GL_ALPHA ||
- textureBaseFormat == GL_INTENSITY);
-
- /* unpack and transfer the source image */
- tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLchan));
- if (!tempImage) {
- return NULL;
- }
-
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- const GLubyte *src =
- (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst,
- srcFormat, srcType, src, srcPacking,
- transferOps);
- dst += srcWidth * components;
- src += srcStride;
- }
- }
-
- if (logicalBaseFormat != textureBaseFormat) {
- /* one more conversion step */
- GLint texComponents = _mesa_components_in_format(textureBaseFormat);
- GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLchan *newImage;
- GLint i, n;
- GLubyte map[6];
-
- /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
- ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_LUMINANCE_ALPHA);
-
- /* The actual texture format should have at least as many components
- * as the logical texture format.
- */
- ASSERT(texComponents >= logComponents);
-
- newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLchan));
- if (!newImage) {
- free(tempImage);
- return NULL;
- }
-
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
-
- n = srcWidth * srcHeight * srcDepth;
- for (i = 0; i < n; i++) {
- GLint k;
- for (k = 0; k < texComponents; k++) {
- GLint j = map[k];
- if (j == ZERO)
- newImage[i * texComponents + k] = 0;
- else if (j == ONE)
- newImage[i * texComponents + k] = CHAN_MAX;
- else
- newImage[i * texComponents + k] = tempImage[i * logComponents + j];
- }
- }
-
- free(tempImage);
- tempImage = newImage;
- }
-
- return tempImage;
-}
-
-
-/**
- * Copy GLubyte pixels from <src> to <dst> with swizzling.
- * \param dst destination pixels
- * \param dstComponents number of color components in destination pixels
- * \param src source pixels
- * \param srcComponents number of color components in source pixels
- * \param map the swizzle mapping. map[X] says where to find the X component
- * in the source image's pixels. For example, if the source image
- * is GL_BGRA and X = red, map[0] yields 2.
- * \param count number of pixels to copy/swizzle.
- */
-static void
-swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src,
- GLuint srcComponents, const GLubyte *map, GLuint count)
-{
-#define SWZ_CPY(dst, src, count, dstComps, srcComps) \
- do { \
- GLuint i; \
- for (i = 0; i < count; i++) { \
- GLuint j; \
- if (srcComps == 4) { \
- COPY_4UBV(tmp, src); \
- } \
- else { \
- for (j = 0; j < srcComps; j++) { \
- tmp[j] = src[j]; \
- } \
- } \
- src += srcComps; \
- for (j = 0; j < dstComps; j++) { \
- dst[j] = tmp[map[j]]; \
- } \
- dst += dstComps; \
- } \
- } while (0)
-
- GLubyte tmp[6];
-
- tmp[ZERO] = 0x0;
- tmp[ONE] = 0xff;
-
- ASSERT(srcComponents <= 4);
- ASSERT(dstComponents <= 4);
-
- switch (dstComponents) {
- case 4:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 4, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 4, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 4, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 4, 1);
- break;
- default:
- ;
- }
- break;
- case 3:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 3, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 3, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 3, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 3, 1);
- break;
- default:
- ;
- }
- break;
- case 2:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 2, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 2, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 2, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 2, 1);
- break;
- default:
- ;
- }
- break;
- case 1:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 1, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 1, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 1, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 1, 1);
- break;
- default:
- ;
- }
- break;
- default:
- ;
- }
-#undef SWZ_CPY
-}
-
-
-
-static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
-static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
-
-
-/**
- * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
- * mapping array depending on endianness.
- */
-static const GLubyte *
-type_mapping( GLenum srcType )
-{
- switch (srcType) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return map_identity;
- case GL_UNSIGNED_INT_8_8_8_8:
- return _mesa_little_endian() ? map_3210 : map_identity;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- return _mesa_little_endian() ? map_identity : map_3210;
- default:
- return NULL;
- }
-}
-
-
-/**
- * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
- * mapping array depending on pixelstore byte swapping state.
- */
-static const GLubyte *
-byteswap_mapping( GLboolean swapBytes,
- GLenum srcType )
-{
- if (!swapBytes)
- return map_identity;
-
- switch (srcType) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return map_identity;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- return map_3210;
- default:
- return NULL;
- }
-}
-
-
-
-/**
- * Transfer a GLubyte texture image with component swizzling.
- */
-static void
-_mesa_swizzle_ubyte_image(struct gl_context *ctx,
- GLuint dimensions,
- GLenum srcFormat,
- GLenum srcType,
-
- GLenum baseInternalFormat,
-
- const GLubyte *rgba2dst,
- GLuint dstComponents,
-
- GLvoid *dstAddr,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride,
- const GLuint *dstImageOffsets,
-
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking )
-{
- GLint srcComponents = _mesa_components_in_format(srcFormat);
- const GLubyte *srctype2ubyte, *swap;
- GLubyte map[4], src2base[6], base2rgba[6];
- GLint i;
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, GL_UNSIGNED_BYTE);
- const GLint srcImageStride
- = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat,
- GL_UNSIGNED_BYTE);
- const GLubyte *srcImage
- = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr,
- srcWidth, srcHeight, srcFormat,
- GL_UNSIGNED_BYTE, 0, 0, 0);
-
- (void) ctx;
-
- /* Translate from src->baseInternal->GL_RGBA->dst. This will
- * correctly deal with RGBA->RGB->RGBA conversions where the final
- * A value must be 0xff regardless of the incoming alpha values.
- */
- compute_component_mapping(srcFormat, baseInternalFormat, src2base);
- compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba);
- swap = byteswap_mapping(srcPacking->SwapBytes, srcType);
- srctype2ubyte = type_mapping(srcType);
-
-
- for (i = 0; i < 4; i++)
- map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]];
-
-/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
-
- if (srcComponents == dstComponents &&
- srcRowStride == dstRowStride &&
- srcRowStride == srcWidth * srcComponents &&
- dimensions < 3) {
- /* 1 and 2D images only */
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstYoffset * dstRowStride
- + dstXoffset * dstComponents;
- swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map,
- srcWidth * srcHeight);
- }
- else {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstComponents
- + dstYoffset * dstRowStride
- + dstXoffset * dstComponents;
- for (row = 0; row < srcHeight; row++) {
- swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- }
- }
-}
-
-
-/**
- * Teximage storage routine for when a simple memcpy will do.
- * No pixel transfer operations or special texel encodings allowed.
- * 1D, 2D and 3D images supported.
- */
-static void
-memcpy_texture(struct gl_context *ctx,
- GLuint dimensions,
- gl_format dstFormat,
- GLvoid *dstAddr,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride,
- const GLuint *dstImageOffsets,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, srcType);
- const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
- srcWidth, srcHeight, srcFormat, srcType);
- const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
- srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLint bytesPerRow = srcWidth * texelBytes;
-
-#if 0
- /* XXX update/re-enable for dstImageOffsets array */
- const GLint bytesPerImage = srcHeight * bytesPerRow;
- const GLint bytesPerTexture = srcDepth * bytesPerImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
-
- if (dstRowStride == srcRowStride &&
- dstRowStride == bytesPerRow &&
- ((dstImageStride == srcImageStride &&
- dstImageStride == bytesPerImage) ||
- (srcDepth == 1))) {
- /* one big memcpy */
- ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture);
- }
- else
- {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- dstImage += dstImageStride;
- }
- }
-#endif
-
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- }
-}
-
-
-
-/**
- * Store a 32-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_z32(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffffff;
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z32);
- ASSERT(texelBytes == sizeof(GLuint));
-
- if (ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_DEPTH_COMPONENT &&
- srcFormat == GL_DEPTH_COMPONENT &&
- srcType == GL_UNSIGNED_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, (GLuint *) dstRow,
- depthScale, srcType, src, srcPacking);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a 24-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_x8_z24(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLuint texelBytes = 4;
-
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_X8_Z24);
-
- {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, (GLuint *) dstRow,
- depthScale, srcType, src, srcPacking);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a 24-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_z24_x8(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLuint texelBytes = 4;
-
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z24_X8);
-
- {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- GLuint *dst = (GLuint *) dstRow;
- GLint i;
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, dst,
- depthScale, srcType, src, srcPacking);
- for (i = 0; i < srcWidth; i++)
- dst[i] <<= 8;
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a 16-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_z16(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffff;
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z16);
- ASSERT(texelBytes == sizeof(GLushort));
-
- if (ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_DEPTH_COMPONENT &&
- srcFormat == GL_DEPTH_COMPONENT &&
- srcType == GL_UNSIGNED_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- GLushort *dst16 = (GLushort *) dstRow;
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_SHORT, dst16, depthScale,
- srcType, src, srcPacking);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store an rgb565 or rgb565_rev texture image.
- */
-static GLboolean
-_mesa_texstore_rgb565(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGB565 ||
- dstFormat == MESA_FORMAT_RGB565_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGB565 &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_SHORT_5_6_5) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_BYTE &&
- dims == 2) {
- /* do optimized tex store */
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- const GLubyte *src = (const GLubyte *)
- _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, 0, 0, 0);
- GLubyte *dst = (GLubyte *) dstAddr
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- GLint row, col;
- for (row = 0; row < srcHeight; row++) {
- const GLubyte *srcUB = (const GLubyte *) src;
- GLushort *dstUS = (GLushort *) dst;
- /* check for byteswapped format */
- if (dstFormat == MESA_FORMAT_RGB565) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
- srcUB += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] );
- srcUB += 3;
- }
- }
- dst += dstRowStride;
- src += srcRowStride;
- }
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- /* check for byteswapped format */
- if (dstFormat == MESA_FORMAT_RGB565) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
- */
-static GLboolean
-_mesa_texstore_rgba8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA8888 ||
- dstFormat == MESA_FORMAT_RGBA8888_REV);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA8888 &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA8888_REV &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) {
- dstmap[3] = 0;
- dstmap[2] = 1;
- dstmap[1] = 2;
- dstmap[0] = 3;
- }
- else {
- dstmap[3] = 3;
- dstmap[2] = 2;
- dstmap[1] = 1;
- dstmap[0] = 0;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_RGBA8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_argb8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = GL_RGBA;
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB8888 ||
- dstFormat == MESA_FORMAT_ARGB8888_REV ||
- dstFormat == MESA_FORMAT_XRGB8888 ||
- dstFormat == MESA_FORMAT_XRGB8888_REV );
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_ARGB8888 ||
- dstFormat == MESA_FORMAT_XRGB8888) &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
- /* simple memcpy path (little endian) */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_ARGB8888_REV ||
- dstFormat == MESA_FORMAT_XRGB8888_REV) &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8)) {
- /* simple memcpy path (big endian) */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_ARGB8888 ||
- dstFormat == MESA_FORMAT_XRGB8888) &&
- srcFormat == GL_RGB &&
- (baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB) &&
- srcType == GL_UNSIGNED_BYTE) {
- int img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *d4 = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- d4[col] = PACK_COLOR_8888(0xff,
- srcRow[col * 3 + RCOMP],
- srcRow[col * 3 + GCOMP],
- srcRow[col * 3 + BCOMP]);
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB8888 &&
- srcFormat == GL_RGBA &&
- baseInternalFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* same as above case, but src data has alpha too */
- GLint img, row, col;
- /* For some reason, streaming copies to write-combined regions
- * are extremely sensitive to the characteristics of how the
- * source data is retrieved. By reordering the source reads to
- * be in-order, the speed of this operation increases by half.
- * Strangely the same isn't required for the RGB path, above.
- */
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *d4 = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP],
- srcRow[col * 4 + RCOMP],
- srcRow[col * 4 + GCOMP],
- srcRow[col * 4 + BCOMP]);
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
- (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
- (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) {
- dstmap[3] = 3; /* alpha */
- dstmap[2] = 0; /* red */
- dstmap[1] = 1; /* green */
- dstmap[0] = 2; /* blue */
- }
- else {
- assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
- (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
- (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) ||
- (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888));
- dstmap[3] = 2;
- dstmap[2] = 1;
- dstmap[1] = 0;
- dstmap[0] = 3;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_ARGB8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else if (dstFormat == MESA_FORMAT_XRGB8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( 0xff,
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgb888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGB888);
- ASSERT(texelBytes == 3);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_BGR &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* extract RGB from RGBA */
- GLint img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP];
- dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP];
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- dstmap[0] = 2;
- dstmap[1] = 1;
- dstmap[2] = 0;
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 3,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
-#if 0
- if (littleEndian) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
- srcUB += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcUB[BCOMP];
- dstRow[col * 3 + 1] = srcUB[GCOMP];
- dstRow[col * 3 + 2] = srcUB[RCOMP];
- srcUB += 3;
- }
- }
-#else
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]);
- src += 3;
- }
-#endif
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_bgr888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_BGR888);
- ASSERT(texelBytes == 3);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* extract BGR from RGBA */
- int img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP];
- dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP];
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- dstmap[0] = 0;
- dstmap[1] = 1;
- dstmap[2] = 2;
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 3,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
- src += 3;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_argb4444(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB4444 ||
- dstFormat == MESA_FORMAT_ARGB4444_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB4444 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_ARGB4444) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-static GLboolean
-_mesa_texstore_rgba5551(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA5551);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA5551 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_SHORT_5_5_5_1) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src =tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-static GLboolean
-_mesa_texstore_argb1555(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB1555 ||
- dstFormat == MESA_FORMAT_ARGB1555_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB1555 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src =tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_ARGB1555) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_argb2101010(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB2101010);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB2101010 &&
- srcFormat == GL_BGRA &&
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV &&
- baseInternalFormat == GL_RGBA) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- if (baseInternalFormat == GL_RGBA) {
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort a,r,g,b;
-
- UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
- dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b);
- src += 4;
- }
- dstRow += dstRowStride;
- }
- } else if (baseInternalFormat == GL_RGB) {
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r,g,b;
-
- UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
- dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b);
- src += 4;
- }
- dstRow += dstRowStride;
- }
- } else {
- ASSERT(0);
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
- */
-static GLboolean
-_mesa_texstore_unorm44(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_AL44);
- ASSERT(texelBytes == 1);
-
- {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLubyte *dstUS = (GLubyte *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
- src += 2;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
- */
-static GLboolean
-_mesa_texstore_unorm88(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_AL88 ||
- dstFormat == MESA_FORMAT_AL88_REV ||
- dstFormat == MESA_FORMAT_RG88 ||
- dstFormat == MESA_FORMAT_RG88_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- littleEndian &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) {
- if ((littleEndian && dstFormat == MESA_FORMAT_AL88) ||
- (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) {
- dstmap[0] = 0;
- dstmap[1] = 3;
- }
- else {
- dstmap[0] = 3;
- dstmap[1] = 0;
- }
- }
- else {
- if ((littleEndian && dstFormat == MESA_FORMAT_RG88) ||
- (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) {
- dstmap[0] = 0;
- dstmap[1] = 1;
- }
- else {
- dstmap[0] = 1;
- dstmap[1] = 0;
- }
- }
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 2,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_AL88 ||
- dstFormat == MESA_FORMAT_RG88) {
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
- src += 2;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
- src += 2;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
- */
-static GLboolean
-_mesa_texstore_unorm1616(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_AL1616 ||
- dstFormat == MESA_FORMAT_AL1616_REV ||
- dstFormat == MESA_FORMAT_RG1616 ||
- dstFormat == MESA_FORMAT_RG1616_REV);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_SHORT &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_AL1616 ||
- dstFormat == MESA_FORMAT_RG1616) {
- for (col = 0; col < srcWidth; col++) {
- GLushort l, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
- dstUI[col] = PACK_COLOR_1616(a, l);
- src += 2;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- GLushort l, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
- dstUI[col] = PACK_COLOR_1616_REV(a, l);
- src += 2;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* Texstore for R16, A16, L16, I16. */
-static GLboolean
-_mesa_texstore_unorm16(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_R16 ||
- dstFormat == MESA_FORMAT_A16 ||
- dstFormat == MESA_FORMAT_L16 ||
- dstFormat == MESA_FORMAT_I16);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_SHORT &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r;
-
- UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
- dstUS[col] = r;
- src += 1;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgba_16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_16);
- ASSERT(texelBytes == 8);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r, g, b, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[1]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[2]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[3]);
- dstUS[col*4+0] = r;
- dstUS[col*4+1] = g;
- dstUS[col*4+2] = b;
- dstUS[col*4+3] = a;
- src += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_R_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RG_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RGB_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RGBA_16);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGBA &&
- dstFormat == MESA_FORMAT_SIGNED_RGBA_16 &&
- srcFormat == GL_RGBA &&
- srcType == GL_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2;
- GLint img, row, col;
-
- if (!tempImage)
- return GL_FALSE;
-
- /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
- * 3 or 4 components/pixel here.
- */
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLshort *dstRowS = (GLshort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLuint c;
- for (c = 0; c < comps; c++) {
- GLshort p;
- UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
- dstRowS[col * comps + c] = p;
- }
- }
- dstRow += dstRowStride;
- src += 4 * srcWidth;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgb332(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGB332);
- ASSERT(texelBytes == 1);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
- */
-static GLboolean
-_mesa_texstore_a8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_A8 ||
- dstFormat == MESA_FORMAT_L8 ||
- dstFormat == MESA_FORMAT_I8 ||
- dstFormat == MESA_FORMAT_R8);
- ASSERT(texelBytes == 1);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (dstFormat == MESA_FORMAT_A8) {
- dstmap[0] = 3;
- }
- else {
- dstmap[0] = 0;
- }
- dstmap[1] = ZERO; /* ? */
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 1,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col] = CHAN_TO_UBYTE(src[col]);
- }
- dstRow += dstRowStride;
- src += srcWidth;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-static GLboolean
-_mesa_texstore_ci8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- (void) dims; (void) baseInternalFormat;
- ASSERT(dstFormat == MESA_FORMAT_CI8);
- ASSERT(texelBytes == 1);
- ASSERT(baseInternalFormat == GL_COLOR_INDEX);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_COLOR_INDEX &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow,
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
- */
-static GLboolean
-_mesa_texstore_ycbcr(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- (void) ctx; (void) dims; (void) baseInternalFormat;
-
- ASSERT((dstFormat == MESA_FORMAT_YCBCR) ||
- (dstFormat == MESA_FORMAT_YCBCR_REV));
- ASSERT(texelBytes == 2);
- ASSERT(ctx->Extensions.MESA_ycbcr_texture);
- ASSERT(srcFormat == GL_YCBCR_MESA);
- ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
- (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA));
- ASSERT(baseInternalFormat == GL_YCBCR_MESA);
-
- /* always just memcpy since no pixel transfer ops apply */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
-
- /* Check if we need byte swapping */
- /* XXX the logic here _might_ be wrong */
- if (srcPacking->SwapBytes ^
- (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
- (dstFormat == MESA_FORMAT_YCBCR_REV) ^
- !littleEndian) {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- _mesa_swap2((GLushort *) dstRow, srcWidth);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-static GLboolean
-_mesa_texstore_dudv8(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_DUDV8);
- ASSERT(texelBytes == 2);
- ASSERT(ctx->Extensions.ATI_envmap_bumpmap);
- ASSERT((srcFormat == GL_DU8DV8_ATI) ||
- (srcFormat == GL_DUDV_ATI));
- ASSERT(baseInternalFormat == GL_DUDV_ATI);
-
- if (!srcPacking->SwapBytes && srcType == GL_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (srcType == GL_BYTE) {
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (littleEndian) {
- dstmap[0] = 0;
- dstmap[1] = 3;
- }
- else {
- dstmap[0] = 3;
- dstmap[1] = 0;
- }
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- GL_LUMINANCE_ALPHA, /* hack */
- GL_UNSIGNED_BYTE, /* hack */
- GL_LUMINANCE_ALPHA, /* hack */
- dstmap, 2,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path - note this is defined for 2d textures only */
- const GLint components = _mesa_components_in_format(baseInternalFormat);
- const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, srcType);
- GLbyte *tempImage, *dst, *src;
- GLint row;
-
- tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLbyte));
- if (!tempImage)
- return GL_FALSE;
-
- src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- 0, 0, 0);
-
- dst = tempImage;
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat,
- dst, srcFormat, srcType, src,
- srcPacking, 0);
- dst += srcWidth * components;
- src += srcStride;
- }
-
- src = tempImage;
- dst = (GLbyte *) dstAddr
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- memcpy(dst, src, srcWidth * texelBytes);
- dst += dstRowStride;
- src += srcWidth * texelBytes;
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_R8 format.
- */
-static GLboolean
-_mesa_texstore_signed_r8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8);
- ASSERT(texelBytes == 1);
-
- /* XXX look at adding optimized paths */
- {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLubyte *dstB = (GLubyte *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_RG88 format.
- */
-static GLboolean
-_mesa_texstore_signed_rg88(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88);
- ASSERT(texelBytes == 1);
-
- /* XXX look at adding optimized paths */
- {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]));
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
- */
-static GLboolean
-_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888);
- ASSERT(texelBytes == 4);
-
- {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- 0xff );
- srcRow += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or
- * MESA_FORMAT_SIGNED_RGBA8888_REV
- */
-static GLboolean
-_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 ||
- dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_SIGNED_RGBA8888 &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_BYTE) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) {
- dstmap[3] = 0;
- dstmap[2] = 1;
- dstmap[1] = 2;
- dstmap[0] = 3;
- }
- else {
- dstmap[3] = 3;
- dstmap[2] = 2;
- dstmap[1] = 1;
- dstmap[0] = 0;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
- srcRow += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
- srcRow += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a combined depth/stencil texture image.
- */
-static GLboolean
-_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
- GLint img, row;
-
- ASSERT(dstFormat == MESA_FORMAT_Z24_S8);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
-
- if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes) {
- /* simple path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (srcFormat == GL_DEPTH_COMPONENT) {
- /* In case we only upload depth we need to preserve the stencil */
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLuint depth[MAX_WIDTH];
- GLubyte stencil[MAX_WIDTH];
- GLint i;
- GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
-
- if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
- keepstencil = GL_TRUE;
- }
- else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
- keepdepth = GL_TRUE;
- }
-
- if (keepdepth == GL_FALSE)
- /* the 24 depth bits will be in the low position: */
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- keepstencil ? depth : dstRow, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
-
- if (keepstencil == GL_FALSE)
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
-
- for (i = 0; i < srcWidth; i++) {
- if (keepstencil)
- dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
- else
- dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
- }
-
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a combined depth/stencil texture image.
- */
-static GLboolean
-_mesa_texstore_s8_z24(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
- GLint img, row;
-
- ASSERT(dstFormat == MESA_FORMAT_S8_Z24);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
- srcFormat == GL_DEPTH_COMPONENT ||
- srcFormat == GL_STENCIL_INDEX);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT);
-
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLuint depth[MAX_WIDTH];
- GLubyte stencil[MAX_WIDTH];
- GLint i;
- GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
-
- if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
- keepstencil = GL_TRUE;
- }
- else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
- keepdepth = GL_TRUE;
- }
-
- if (keepdepth == GL_FALSE)
- /* the 24 depth bits will be in the low position: */
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- keepstencil ? depth : dstRow, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
-
- if (keepstencil == GL_FALSE)
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
-
- /* merge stencil values into depth values */
- for (i = 0; i < srcWidth; i++) {
- if (keepstencil)
- dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
- else
- dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
-
- }
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store simple 8-bit/value stencil texture data.
- */
-static GLboolean
-_mesa_texstore_s8(TEXSTORE_PARAMS)
-{
- ASSERT(dstFormat == MESA_FORMAT_S8);
- ASSERT(srcFormat == GL_STENCIL_INDEX);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
- GLint img, row;
-
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLubyte stencil[MAX_WIDTH];
- GLint i;
-
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- /* merge stencil values into depth values */
- for (i = 0; i < srcWidth; i++)
- dstRow[i] = stencil[i];
-
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLubyte);
- }
- }
-
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Store an image in any of the formats:
- * _mesa_texformat_rgba_float32
- * _mesa_texformat_rgb_float32
- * _mesa_texformat_alpha_float32
- * _mesa_texformat_luminance_float32
- * _mesa_texformat_luminance_alpha_float32
- * _mesa_texformat_intensity_float32
- */
-static GLboolean
-_mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 ||
- dstFormat == MESA_FORMAT_RGB_FLOAT32 ||
- dstFormat == MESA_FORMAT_ALPHA_FLOAT32 ||
- dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 ||
- dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 ||
- dstFormat == MESA_FORMAT_INTENSITY_FLOAT32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLfloat));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_FLOAT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint bytesPerRow;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- bytesPerRow = srcWidth * components * sizeof(GLfloat);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- memcpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-/**
- * As above, but store 16-bit floats.
- */
-static GLboolean
-_mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 ||
- dstFormat == MESA_FORMAT_RGB_FLOAT16 ||
- dstFormat == MESA_FORMAT_ALPHA_FLOAT16 ||
- dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 ||
- dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 ||
- dstFormat == MESA_FORMAT_INTENSITY_FLOAT16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLhalfARB));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_HALF_FLOAT_ARB) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLhalfARB *dstTexel = (GLhalfARB *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = _mesa_float_to_half(src[i]);
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, signed int8 */
-static GLboolean
-_mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLbyte));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking, 0x0);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLbyte *dstTexel = (GLbyte *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLbyte) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, signed int16 */
-static GLboolean
-_mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLshort));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking, 0x0);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLshort *dstTexel = (GLshort *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLint) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, signed int32 */
-static GLboolean
-_mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLint));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking, 0x0);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLint *dstTexel = (GLint *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLint) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, unsigned int8 */
-static GLboolean
-_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLubyte));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLuint *tempImage =
- make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- const GLuint *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLubyte *dstTexel = (GLubyte *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff);
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, unsigned int16 */
-static GLboolean
-_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLushort));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLuint *tempImage =
- make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- const GLuint *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstTexel = (GLushort *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff);
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, unsigned int32 */
-static GLboolean
-_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLuint));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLuint *tempImage =
- make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- const GLuint *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstTexel = (GLuint *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-
-#if FEATURE_EXT_texture_sRGB
-static GLboolean
-_mesa_texstore_srgb8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SRGB8);
-
- /* reuse normal rgb texstore code */
- newDstFormat = MESA_FORMAT_RGB888;
-
- k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_srgba8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SRGBA8);
-
- /* reuse normal rgba texstore code */
- newDstFormat = MESA_FORMAT_RGBA8888;
- k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sargb8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SARGB8);
-
- /* reuse normal rgba texstore code */
- newDstFormat = MESA_FORMAT_ARGB8888;
-
- k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sl8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SL8);
-
- newDstFormat = MESA_FORMAT_L8;
-
- /* _mesa_textore_a8 handles luminance8 too */
- k = _mesa_texstore_a8(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sla8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SLA8);
-
- /* reuse normal luminance/alpha texstore code */
- newDstFormat = MESA_FORMAT_AL88;
-
- k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-#else
-
-/* these are used only in texstore_funcs[] below */
-#define _mesa_texstore_srgb8 NULL
-#define _mesa_texstore_srgba8 NULL
-#define _mesa_texstore_sargb8 NULL
-#define _mesa_texstore_sl8 NULL
-#define _mesa_texstore_sla8 NULL
-
-#endif /* FEATURE_EXT_texture_sRGB */
-
-
-
-
-/**
- * Table mapping MESA_FORMAT_* to _mesa_texstore_*()
- * XXX this is somewhat temporary.
- */
-static const struct {
- gl_format Name;
- StoreTexImageFunc Store;
-}
-texstore_funcs[MESA_FORMAT_COUNT] =
-{
- { MESA_FORMAT_NONE, NULL },
- { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 },
- { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 },
- { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 },
- { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 },
- { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 },
- { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 },
- { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 },
- { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 },
- { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 },
- { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 },
- { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 },
- { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 },
- { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 },
- { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 },
- { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 },
- { MESA_FORMAT_AL44, _mesa_texstore_unorm44 },
- { MESA_FORMAT_AL88, _mesa_texstore_unorm88 },
- { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 },
- { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 },
- { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 },
- { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 },
- { MESA_FORMAT_A8, _mesa_texstore_a8 },
- { MESA_FORMAT_A16, _mesa_texstore_unorm16 },
- { MESA_FORMAT_L8, _mesa_texstore_a8 },
- { MESA_FORMAT_L16, _mesa_texstore_unorm16 },
- { MESA_FORMAT_I8, _mesa_texstore_a8 },
- { MESA_FORMAT_I16, _mesa_texstore_unorm16 },
- { MESA_FORMAT_CI8, _mesa_texstore_ci8 },
- { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr },
- { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr },
- { MESA_FORMAT_R8, _mesa_texstore_a8 },
- { MESA_FORMAT_RG88, _mesa_texstore_unorm88 },
- { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 },
- { MESA_FORMAT_R16, _mesa_texstore_unorm16 },
- { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 },
- { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 },
- { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 },
- { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 },
- { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 },
- { MESA_FORMAT_Z16, _mesa_texstore_z16 },
- { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 },
- { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 },
- { MESA_FORMAT_Z32, _mesa_texstore_z32 },
- { MESA_FORMAT_S8, _mesa_texstore_s8 },
- { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 },
- { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 },
- { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 },
- { MESA_FORMAT_SL8, _mesa_texstore_sl8 },
- { MESA_FORMAT_SLA8, _mesa_texstore_sla8 },
- { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 },
- { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 },
- { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 },
- { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 },
- { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 },
- { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 },
- { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 },
- { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 },
- { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 },
- { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 },
- { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 },
-
- { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 },
- { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 },
- { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 },
- { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 },
- { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 },
- { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 },
-
- { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 },
-
- { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 },
- { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 },
- { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 },
-
- { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 },
- { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 },
-
- { MESA_FORMAT_SIGNED_R_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RG_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 }
-};
-
-
-static GLboolean
-_mesa_texstore_null(TEXSTORE_PARAMS)
-{
- (void) ctx; (void) dims;
- (void) baseInternalFormat;
- (void) dstFormat;
- (void) dstAddr;
- (void) dstXoffset; (void) dstYoffset; (void) dstZoffset;
- (void) dstRowStride; (void) dstImageOffsets;
- (void) srcWidth; (void) srcHeight; (void) srcDepth;
- (void) srcFormat; (void) srcType;
- (void) srcAddr;
- (void) srcPacking;
-
- /* should never happen */
- _mesa_problem(NULL, "_mesa_texstore_null() is called");
- return GL_FALSE;
-}
-
-
-/**
- * Return the StoreTexImageFunc pointer to store an image in the given format.
- */
-static StoreTexImageFunc
-_mesa_get_texstore_func(gl_format format)
-{
-#ifdef DEBUG
- GLuint i;
- for (i = 0; i < MESA_FORMAT_COUNT; i++) {
- ASSERT(texstore_funcs[i].Name == i);
- }
-#endif
- ASSERT(texstore_funcs[format].Name == format);
-
- if (texstore_funcs[format].Store)
- return texstore_funcs[format].Store;
- else
- return _mesa_texstore_null;
-}
-
-
-/**
- * Store user data into texture memory.
- * Called via glTex[Sub]Image1/2/3D()
- */
-GLboolean
-_mesa_texstore(TEXSTORE_PARAMS)
-{
- StoreTexImageFunc storeImage;
- GLboolean success;
-
- storeImage = _mesa_get_texstore_func(dstFormat);
-
- success = storeImage(ctx, dims, baseInternalFormat,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- return success;
-}
-
-
-/**
- * Check if an unpack PBO is active prior to fetching a texture image.
- * If so, do bounds checking and map the buffer into main memory.
- * Any errors detected will be recorded.
- * The caller _must_ call _mesa_unmap_teximage_pbo() too!
- */
-const GLvoid *
-_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack,
- const char *funcName)
-{
- GLubyte *buf;
-
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* no PBO */
- return pixels;
- }
- if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)");
- return NULL;
- }
-
- buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB, unpack->BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped)");
- return NULL;
- }
-
- return ADD_POINTERS(buf, pixels);
-}
-
-
-/**
- * Check if an unpack PBO is active prior to fetching a compressed texture
- * image.
- * If so, do bounds checking and map the buffer into main memory.
- * Any errors detected will be recorded.
- * The caller _must_ call _mesa_unmap_teximage_pbo() too!
- */
-const GLvoid *
-_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx,
- GLsizei imageSize, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- const char *funcName)
-{
- GLubyte *buf;
-
- if (!_mesa_is_bufferobj(packing->BufferObj)) {
- /* not using a PBO - return pointer unchanged */
- return pixels;
- }
- if ((const GLubyte *) pixels + imageSize >
- ((const GLubyte *) 0) + packing->BufferObj->Size) {
- /* out of bounds read! */
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)");
- return NULL;
- }
-
- buf = (GLubyte*) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB, packing->BufferObj);
- if (!buf) {
- _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");
- return NULL;
- }
-
- return ADD_POINTERS(buf, pixels);
-}
-
-
-/**
- * This function must be called after either of the validate_pbo_*_teximage()
- * functions. It unmaps the PBO buffer if it was mapped earlier.
- */
-void
-_mesa_unmap_teximage_pbo(struct gl_context *ctx,
- const struct gl_pixelstore_attrib *unpack)
-{
- if (_mesa_is_bufferobj(unpack->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- unpack->BufferObj);
- }
-}
-
-
-/** Return texture size in bytes */
-static GLuint
-texture_size(const struct gl_texture_image *texImage)
-{
- GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
- texImage->Height, texImage->Depth);
- return sz;
-}
-
-
-/** Return row stride in bytes */
-static GLuint
-texture_row_stride(const struct gl_texture_image *texImage)
-{
- GLuint stride = _mesa_format_row_stride(texImage->TexFormat,
- texImage->Width);
- return stride;
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexImage1D()
- * and Driver.CopyTexImage1D().
- * \sa _mesa_store_teximage2d()
- */
-void
-_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint sizeInBytes;
- (void) border;
-
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
- pixels, packing, "glTexImage1D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- const GLint dstRowStride = 0;
- GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/**
- * This is the software fallback for Driver.TexImage2D()
- * and Driver.CopyTexImage2D().
- *
- * This function is oriented toward storing images in main memory, rather
- * than VRAM. Device driver's can easily plug in their own replacement.
- */
-void
-_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint sizeInBytes;
- (void) border;
-
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
- pixels, packing, "glTexImage2D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexImage3D()
- * and Driver.CopyTexImage3D().
- * \sa _mesa_store_teximage2d()
- */
-void
-_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint sizeInBytes;
- (void) border;
-
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
- type, pixels, packing, "glTexImage3D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-
-/*
- * This is the software fallback for Driver.TexSubImage1D()
- * and Driver.CopyTexSubImage1D().
- */
-void
-_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint width,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
- pixels, packing, "glTexSubImage1D");
- if (!pixels)
- return;
-
- {
- const GLint dstRowStride = 0;
- GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, 0, 0, /* offsets */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexSubImage2D()
- * and Driver.CopyTexSubImage2D().
- */
-void
-_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint width, GLint height,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
- pixels, packing, "glTexSubImage2D");
- if (!pixels)
- return;
-
- {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/*
- * This is the software fallback for Driver.TexSubImage3D().
- * and Driver.CopyTexSubImage3D().
- */
-void
-_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
- type, pixels, packing,
- "glTexSubImage3D");
- if (!pixels)
- return;
-
- {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/*
- * Fallback for Driver.CompressedTexImage1D()
- */
-void
-_mesa_store_compressed_teximage1d(struct gl_context *ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* this space intentionally left blank */
- (void) ctx;
- (void) target; (void) level;
- (void) internalFormat;
- (void) width; (void) border;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-
-/**
- * Fallback for Driver.CompressedTexImage2D()
- */
-void
-_mesa_store_compressed_teximage2d(struct gl_context *ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- (void) width; (void) height; (void) border;
-
- /* This is pretty simple, basically just do a memcpy without worrying
- * about the usual image unpacking or image transfer operations.
- */
- ASSERT(texObj);
- ASSERT(texImage);
- ASSERT(texImage->Width > 0);
- ASSERT(texImage->Height > 0);
- ASSERT(texImage->Depth == 1);
- ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */
-
- /* allocate storage */
- texImage->Data = _mesa_alloc_texmemory(imageSize);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
- return;
- }
-
- data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
- &ctx->Unpack,
- "glCompressedTexImage2D");
- if (!data)
- return;
-
- /* copy the data */
- memcpy(texImage->Data, data, imageSize);
-
- _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
-}
-
-
-
-/*
- * Fallback for Driver.CompressedTexImage3D()
- */
-void
-_mesa_store_compressed_teximage3d(struct gl_context *ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* this space intentionally left blank */
- (void) ctx;
- (void) target; (void) level;
- (void) internalFormat;
- (void) width; (void) height; (void) depth;
- (void) border;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage1D()
- */
-void
-_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* there are no compressed 1D texture formats yet */
- (void) ctx;
- (void) target; (void) level;
- (void) xoffset; (void) width;
- (void) format;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage2D()
- */
-void
-_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLint bytesPerRow, destRowStride, srcRowStride;
- GLint i, rows;
- GLubyte *dest;
- const GLubyte *src;
- const gl_format texFormat = texImage->TexFormat;
- const GLint destWidth = texImage->Width;
- GLuint bw, bh;
-
- _mesa_get_format_block_size(texFormat, &bw, &bh);
-
- (void) level;
- (void) format;
-
- /* these should have been caught sooner */
- ASSERT((width % bw) == 0 || width == 2 || width == 1);
- ASSERT((height % bh) == 0 || height == 2 || height == 1);
- ASSERT((xoffset % bw) == 0);
- ASSERT((yoffset % bh) == 0);
-
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
- &ctx->Unpack,
- "glCompressedTexSubImage2D");
- if (!data)
- return;
-
- srcRowStride = _mesa_format_row_stride(texFormat, width);
- src = (const GLubyte *) data;
-
- destRowStride = _mesa_format_row_stride(texFormat, destWidth);
- dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
- texFormat, destWidth,
- (GLubyte *) texImage->Data);
-
- bytesPerRow = srcRowStride; /* bytes per row of blocks */
- rows = height / bh; /* rows in blocks */
-
- /* copy rows of blocks */
- for (i = 0; i < rows; i++) {
- memcpy(dest, src, bytesPerRow);
- dest += destRowStride;
- src += srcRowStride;
- }
-
- _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
-}
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage3D()
- */
-void
-_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* there are no compressed 3D texture formats yet */
- (void) ctx;
- (void) target; (void) level;
- (void) xoffset; (void) yoffset; (void) zoffset;
- (void) width; (void) height; (void) depth;
- (void) format;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Brian Paul
+ */
+
+/**
+ * The GL texture image functions in teximage.c basically just do
+ * error checking and data structure allocation. They in turn call
+ * device driver functions which actually copy/convert/store the user's
+ * texture image data.
+ *
+ * However, most device drivers will be able to use the fallback functions
+ * in this file. That is, most drivers will have the following bit of
+ * code:
+ * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
+ * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
+ * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ * etc...
+ *
+ * Texture image processing is actually kind of complicated. We have to do:
+ * Format/type conversions
+ * pixel unpacking
+ * pixel transfer (scale, bais, lookup, etc)
+ *
+ * These functions can handle most everything, including processing full
+ * images and sub-images.
+ */
+
+
+#include "glheader.h"
+#include "bufferobj.h"
+#include "colormac.h"
+#include "image.h"
+#include "macros.h"
+#include "mipmap.h"
+#include "mfeatures.h"
+#include "mtypes.h"
+#include "pack.h"
+#include "imports.h"
+#include "pack.h"
+#include "texcompress.h"
+#include "texcompress_fxt1.h"
+#include "texcompress_rgtc.h"
+#include "texcompress_s3tc.h"
+#include "teximage.h"
+#include "texstore.h"
+#include "enums.h"
+
+
+enum {
+ ZERO = 4,
+ ONE = 5
+};
+
+
+/**
+ * Texture image storage function.
+ */
+typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
+
+
+/**
+ * Return GL_TRUE if the given image format is one that be converted
+ * to another format by swizzling.
+ */
+static GLboolean
+can_swizzle(GLenum logicalBaseFormat)
+{
+ switch (logicalBaseFormat) {
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_BGR:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ case GL_RG:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+
+enum {
+ IDX_LUMINANCE = 0,
+ IDX_ALPHA,
+ IDX_INTENSITY,
+ IDX_LUMINANCE_ALPHA,
+ IDX_RGB,
+ IDX_RGBA,
+ IDX_RED,
+ IDX_GREEN,
+ IDX_BLUE,
+ IDX_BGR,
+ IDX_BGRA,
+ IDX_ABGR,
+ IDX_RG,
+ MAX_IDX
+};
+
+#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
+#define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
+#define MAP3(x,y,z) MAP4(x, y, z, ZERO)
+#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
+
+
+static const struct {
+ GLubyte format_idx;
+ GLubyte to_rgba[6];
+ GLubyte from_rgba[6];
+} mappings[MAX_IDX] =
+{
+ {
+ IDX_LUMINANCE,
+ MAP4(0,0,0,ONE),
+ MAP1(0)
+ },
+
+ {
+ IDX_ALPHA,
+ MAP4(ZERO, ZERO, ZERO, 0),
+ MAP1(3)
+ },
+
+ {
+ IDX_INTENSITY,
+ MAP4(0, 0, 0, 0),
+ MAP1(0),
+ },
+
+ {
+ IDX_LUMINANCE_ALPHA,
+ MAP4(0,0,0,1),
+ MAP2(0,3)
+ },
+
+ {
+ IDX_RGB,
+ MAP4(0,1,2,ONE),
+ MAP3(0,1,2)
+ },
+
+ {
+ IDX_RGBA,
+ MAP4(0,1,2,3),
+ MAP4(0,1,2,3),
+ },
+
+ {
+ IDX_RED,
+ MAP4(0, ZERO, ZERO, ONE),
+ MAP1(0),
+ },
+
+ {
+ IDX_GREEN,
+ MAP4(ZERO, 0, ZERO, ONE),
+ MAP1(1),
+ },
+
+ {
+ IDX_BLUE,
+ MAP4(ZERO, ZERO, 0, ONE),
+ MAP1(2),
+ },
+
+ {
+ IDX_BGR,
+ MAP4(2,1,0,ONE),
+ MAP3(2,1,0)
+ },
+
+ {
+ IDX_BGRA,
+ MAP4(2,1,0,3),
+ MAP4(2,1,0,3)
+ },
+
+ {
+ IDX_ABGR,
+ MAP4(3,2,1,0),
+ MAP4(3,2,1,0)
+ },
+
+ {
+ IDX_RG,
+ MAP4(0, 1, ZERO, ONE),
+ MAP2(0, 1)
+ },
+};
+
+
+
+/**
+ * Convert a GL image format enum to an IDX_* value (see above).
+ */
+static int
+get_map_idx(GLenum value)
+{
+ switch (value) {
+ case GL_LUMINANCE: return IDX_LUMINANCE;
+ case GL_ALPHA: return IDX_ALPHA;
+ case GL_INTENSITY: return IDX_INTENSITY;
+ case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA;
+ case GL_RGB: return IDX_RGB;
+ case GL_RGBA: return IDX_RGBA;
+ case GL_RED: return IDX_RED;
+ case GL_GREEN: return IDX_GREEN;
+ case GL_BLUE: return IDX_BLUE;
+ case GL_BGR: return IDX_BGR;
+ case GL_BGRA: return IDX_BGRA;
+ case GL_ABGR_EXT: return IDX_ABGR;
+ case GL_RG: return IDX_RG;
+ default:
+ _mesa_problem(NULL, "Unexpected inFormat");
+ return 0;
+ }
+}
+
+
+/**
+ * When promoting texture formats (see below) we need to compute the
+ * mapping of dest components back to source components.
+ * This function does that.
+ * \param inFormat the incoming format of the texture
+ * \param outFormat the final texture format
+ * \return map[6] a full 6-component map
+ */
+static void
+compute_component_mapping(GLenum inFormat, GLenum outFormat,
+ GLubyte *map)
+{
+ const int inFmt = get_map_idx(inFormat);
+ const int outFmt = get_map_idx(outFormat);
+ const GLubyte *in2rgba = mappings[inFmt].to_rgba;
+ const GLubyte *rgba2out = mappings[outFmt].from_rgba;
+ int i;
+
+ for (i = 0; i < 4; i++)
+ map[i] = in2rgba[rgba2out[i]];
+
+ map[ZERO] = ZERO;
+ map[ONE] = ONE;
+
+#if 0
+ printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
+ inFormat, _mesa_lookup_enum_by_nr(inFormat),
+ outFormat, _mesa_lookup_enum_by_nr(outFormat),
+ map[0],
+ map[1],
+ map[2],
+ map[3],
+ map[4],
+ map[5]);
+#endif
+}
+
+
+/**
+ * Make a temporary (color) texture image with GLfloat components.
+ * Apply all needed pixel unpacking and pixel transfer operations.
+ * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
+ * Suppose the user specifies GL_LUMINANCE as the internal texture format
+ * but the graphics hardware doesn't support luminance textures. So, we might
+ * use an RGB hardware format instead.
+ * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
+ *
+ * \param ctx the rendering context
+ * \param dims image dimensions: 1, 2 or 3
+ * \param logicalBaseFormat basic texture derived from the user's
+ * internal texture format value
+ * \param textureBaseFormat the actual basic format of the texture
+ * \param srcWidth source image width
+ * \param srcHeight source image height
+ * \param srcDepth source image depth
+ * \param srcFormat source image format
+ * \param srcType source image type
+ * \param srcAddr source image address
+ * \param srcPacking source image pixel packing
+ * \return resulting image with format = textureBaseFormat and type = GLfloat.
+ */
+GLfloat *
+_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps)
+{
+ GLfloat *tempImage;
+ const GLint components = _mesa_components_in_format(logicalBaseFormat);
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLfloat *dst;
+ GLint img, row;
+
+ ASSERT(dims >= 1 && dims <= 3);
+
+ ASSERT(logicalBaseFormat == GL_RGBA ||
+ logicalBaseFormat == GL_RGB ||
+ logicalBaseFormat == GL_RG ||
+ logicalBaseFormat == GL_RED ||
+ logicalBaseFormat == GL_LUMINANCE_ALPHA ||
+ logicalBaseFormat == GL_LUMINANCE ||
+ logicalBaseFormat == GL_ALPHA ||
+ logicalBaseFormat == GL_INTENSITY ||
+ logicalBaseFormat == GL_COLOR_INDEX ||
+ logicalBaseFormat == GL_DEPTH_COMPONENT);
+
+ ASSERT(textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_RGB ||
+ textureBaseFormat == GL_RG ||
+ textureBaseFormat == GL_RED ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA ||
+ textureBaseFormat == GL_LUMINANCE ||
+ textureBaseFormat == GL_ALPHA ||
+ textureBaseFormat == GL_INTENSITY ||
+ textureBaseFormat == GL_COLOR_INDEX ||
+ textureBaseFormat == GL_DEPTH_COMPONENT);
+
+ tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLfloat));
+ if (!tempImage)
+ return NULL;
+
+ dst = tempImage;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
+ dst, srcFormat, srcType, src,
+ srcPacking, transferOps);
+ dst += srcWidth * components;
+ src += srcStride;
+ }
+ }
+
+ if (logicalBaseFormat != textureBaseFormat) {
+ /* more work */
+ GLint texComponents = _mesa_components_in_format(textureBaseFormat);
+ GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
+ GLfloat *newImage;
+ GLint i, n;
+ GLubyte map[6];
+
+ /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
+ ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA);
+
+ /* The actual texture format should have at least as many components
+ * as the logical texture format.
+ */
+ ASSERT(texComponents >= logComponents);
+
+ newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
+ * texComponents * sizeof(GLfloat));
+ if (!newImage) {
+ free(tempImage);
+ return NULL;
+ }
+
+ compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+
+ n = srcWidth * srcHeight * srcDepth;
+ for (i = 0; i < n; i++) {
+ GLint k;
+ for (k = 0; k < texComponents; k++) {
+ GLint j = map[k];
+ if (j == ZERO)
+ newImage[i * texComponents + k] = 0.0F;
+ else if (j == ONE)
+ newImage[i * texComponents + k] = 1.0F;
+ else
+ newImage[i * texComponents + k] = tempImage[i * logComponents + j];
+ }
+ }
+
+ free(tempImage);
+ tempImage = newImage;
+ }
+
+ return tempImage;
+}
+
+
+/**
+ * Make temporary image with uint pixel values. Used for unsigned
+ * integer-valued textures.
+ */
+static GLuint *
+make_temp_uint_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
+{
+ GLuint *tempImage;
+ const GLint components = _mesa_components_in_format(logicalBaseFormat);
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLuint *dst;
+ GLint img, row;
+
+ ASSERT(dims >= 1 && dims <= 3);
+
+ ASSERT(logicalBaseFormat == GL_RGBA ||
+ logicalBaseFormat == GL_RGB ||
+ logicalBaseFormat == GL_RG ||
+ logicalBaseFormat == GL_RED ||
+ logicalBaseFormat == GL_LUMINANCE_ALPHA ||
+ logicalBaseFormat == GL_LUMINANCE ||
+ logicalBaseFormat == GL_INTENSITY ||
+ logicalBaseFormat == GL_ALPHA);
+
+ ASSERT(textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_RGB ||
+ textureBaseFormat == GL_RG ||
+ textureBaseFormat == GL_RED ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA ||
+ textureBaseFormat == GL_LUMINANCE ||
+ textureBaseFormat == GL_ALPHA);
+
+ tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLuint));
+ if (!tempImage)
+ return NULL;
+
+ dst = tempImage;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat,
+ dst, srcFormat, srcType, src,
+ srcPacking);
+ dst += srcWidth * components;
+ src += srcStride;
+ }
+ }
+
+ if (logicalBaseFormat != textureBaseFormat) {
+ /* more work */
+ GLint texComponents = _mesa_components_in_format(textureBaseFormat);
+ GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
+ GLuint *newImage;
+ GLint i, n;
+ GLubyte map[6];
+
+ /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
+ ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA);
+
+ /* The actual texture format should have at least as many components
+ * as the logical texture format.
+ */
+ ASSERT(texComponents >= logComponents);
+
+ newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
+ * texComponents * sizeof(GLuint));
+ if (!newImage) {
+ free(tempImage);
+ return NULL;
+ }
+
+ compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+
+ n = srcWidth * srcHeight * srcDepth;
+ for (i = 0; i < n; i++) {
+ GLint k;
+ for (k = 0; k < texComponents; k++) {
+ GLint j = map[k];
+ if (j == ZERO)
+ newImage[i * texComponents + k] = 0.0F;
+ else if (j == ONE)
+ newImage[i * texComponents + k] = 1.0F;
+ else
+ newImage[i * texComponents + k] = tempImage[i * logComponents + j];
+ }
+ }
+
+ free(tempImage);
+ tempImage = newImage;
+ }
+
+ return tempImage;
+}
+
+
+
+/**
+ * Make a temporary (color) texture image with GLchan components.
+ * Apply all needed pixel unpacking and pixel transfer operations.
+ * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
+ * Suppose the user specifies GL_LUMINANCE as the internal texture format
+ * but the graphics hardware doesn't support luminance textures. So, we might
+ * use an RGB hardware format instead.
+ * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
+ *
+ * \param ctx the rendering context
+ * \param dims image dimensions: 1, 2 or 3
+ * \param logicalBaseFormat basic texture derived from the user's
+ * internal texture format value
+ * \param textureBaseFormat the actual basic format of the texture
+ * \param srcWidth source image width
+ * \param srcHeight source image height
+ * \param srcDepth source image depth
+ * \param srcFormat source image format
+ * \param srcType source image type
+ * \param srcAddr source image address
+ * \param srcPacking source image pixel packing
+ * \return resulting image with format = textureBaseFormat and type = GLchan.
+ */
+GLchan *
+_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
+{
+ GLuint transferOps = ctx->_ImageTransferState;
+ const GLint components = _mesa_components_in_format(logicalBaseFormat);
+ GLint img, row;
+ GLchan *tempImage, *dst;
+
+ ASSERT(dims >= 1 && dims <= 3);
+
+ ASSERT(logicalBaseFormat == GL_RGBA ||
+ logicalBaseFormat == GL_RGB ||
+ logicalBaseFormat == GL_RG ||
+ logicalBaseFormat == GL_RED ||
+ logicalBaseFormat == GL_LUMINANCE_ALPHA ||
+ logicalBaseFormat == GL_LUMINANCE ||
+ logicalBaseFormat == GL_ALPHA ||
+ logicalBaseFormat == GL_INTENSITY);
+
+ ASSERT(textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_RGB ||
+ textureBaseFormat == GL_RG ||
+ textureBaseFormat == GL_RED ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA ||
+ textureBaseFormat == GL_LUMINANCE ||
+ textureBaseFormat == GL_ALPHA ||
+ textureBaseFormat == GL_INTENSITY);
+
+ /* unpack and transfer the source image */
+ tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLchan));
+ if (!tempImage) {
+ return NULL;
+ }
+
+ dst = tempImage;
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ const GLubyte *src =
+ (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst,
+ srcFormat, srcType, src, srcPacking,
+ transferOps);
+ dst += srcWidth * components;
+ src += srcStride;
+ }
+ }
+
+ if (logicalBaseFormat != textureBaseFormat) {
+ /* one more conversion step */
+ GLint texComponents = _mesa_components_in_format(textureBaseFormat);
+ GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
+ GLchan *newImage;
+ GLint i, n;
+ GLubyte map[6];
+
+ /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
+ ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
+ textureBaseFormat == GL_LUMINANCE_ALPHA);
+
+ /* The actual texture format should have at least as many components
+ * as the logical texture format.
+ */
+ ASSERT(texComponents >= logComponents);
+
+ newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
+ * texComponents * sizeof(GLchan));
+ if (!newImage) {
+ free(tempImage);
+ return NULL;
+ }
+
+ compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+
+ n = srcWidth * srcHeight * srcDepth;
+ for (i = 0; i < n; i++) {
+ GLint k;
+ for (k = 0; k < texComponents; k++) {
+ GLint j = map[k];
+ if (j == ZERO)
+ newImage[i * texComponents + k] = 0;
+ else if (j == ONE)
+ newImage[i * texComponents + k] = CHAN_MAX;
+ else
+ newImage[i * texComponents + k] = tempImage[i * logComponents + j];
+ }
+ }
+
+ free(tempImage);
+ tempImage = newImage;
+ }
+
+ return tempImage;
+}
+
+
+/**
+ * Copy GLubyte pixels from <src> to <dst> with swizzling.
+ * \param dst destination pixels
+ * \param dstComponents number of color components in destination pixels
+ * \param src source pixels
+ * \param srcComponents number of color components in source pixels
+ * \param map the swizzle mapping. map[X] says where to find the X component
+ * in the source image's pixels. For example, if the source image
+ * is GL_BGRA and X = red, map[0] yields 2.
+ * \param count number of pixels to copy/swizzle.
+ */
+static void
+swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src,
+ GLuint srcComponents, const GLubyte *map, GLuint count)
+{
+#define SWZ_CPY(dst, src, count, dstComps, srcComps) \
+ do { \
+ GLuint i; \
+ for (i = 0; i < count; i++) { \
+ GLuint j; \
+ if (srcComps == 4) { \
+ COPY_4UBV(tmp, src); \
+ } \
+ else { \
+ for (j = 0; j < srcComps; j++) { \
+ tmp[j] = src[j]; \
+ } \
+ } \
+ src += srcComps; \
+ for (j = 0; j < dstComps; j++) { \
+ dst[j] = tmp[map[j]]; \
+ } \
+ dst += dstComps; \
+ } \
+ } while (0)
+
+ GLubyte tmp[6];
+
+ tmp[ZERO] = 0x0;
+ tmp[ONE] = 0xff;
+
+ ASSERT(srcComponents <= 4);
+ ASSERT(dstComponents <= 4);
+
+ switch (dstComponents) {
+ case 4:
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 4, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 4, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 4, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 4, 1);
+ break;
+ default:
+ ;
+ }
+ break;
+ case 3:
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 3, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 3, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 3, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 3, 1);
+ break;
+ default:
+ ;
+ }
+ break;
+ case 2:
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 2, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 2, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 2, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 2, 1);
+ break;
+ default:
+ ;
+ }
+ break;
+ case 1:
+ switch (srcComponents) {
+ case 4:
+ SWZ_CPY(dst, src, count, 1, 4);
+ break;
+ case 3:
+ SWZ_CPY(dst, src, count, 1, 3);
+ break;
+ case 2:
+ SWZ_CPY(dst, src, count, 1, 2);
+ break;
+ case 1:
+ SWZ_CPY(dst, src, count, 1, 1);
+ break;
+ default:
+ ;
+ }
+ break;
+ default:
+ ;
+ }
+#undef SWZ_CPY
+}
+
+
+
+static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
+static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
+
+
+/**
+ * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
+ * mapping array depending on endianness.
+ */
+static const GLubyte *
+type_mapping( GLenum srcType )
+{
+ switch (srcType) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return map_identity;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ return _mesa_little_endian() ? map_3210 : map_identity;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ return _mesa_little_endian() ? map_identity : map_3210;
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
+ * mapping array depending on pixelstore byte swapping state.
+ */
+static const GLubyte *
+byteswap_mapping( GLboolean swapBytes,
+ GLenum srcType )
+{
+ if (!swapBytes)
+ return map_identity;
+
+ switch (srcType) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return map_identity;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ return map_3210;
+ default:
+ return NULL;
+ }
+}
+
+
+
+/**
+ * Transfer a GLubyte texture image with component swizzling.
+ */
+static void
+_mesa_swizzle_ubyte_image(struct gl_context *ctx,
+ GLuint dimensions,
+ GLenum srcFormat,
+ GLenum srcType,
+
+ GLenum baseInternalFormat,
+
+ const GLubyte *rgba2dst,
+ GLuint dstComponents,
+
+ GLvoid *dstAddr,
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
+ GLint dstRowStride,
+ const GLuint *dstImageOffsets,
+
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking )
+{
+ GLint srcComponents = _mesa_components_in_format(srcFormat);
+ const GLubyte *srctype2ubyte, *swap;
+ GLubyte map[4], src2base[6], base2rgba[6];
+ GLint i;
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth,
+ srcFormat, GL_UNSIGNED_BYTE);
+ const GLint srcImageStride
+ = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat,
+ GL_UNSIGNED_BYTE);
+ const GLubyte *srcImage
+ = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr,
+ srcWidth, srcHeight, srcFormat,
+ GL_UNSIGNED_BYTE, 0, 0, 0);
+
+ (void) ctx;
+
+ /* Translate from src->baseInternal->GL_RGBA->dst. This will
+ * correctly deal with RGBA->RGB->RGBA conversions where the final
+ * A value must be 0xff regardless of the incoming alpha values.
+ */
+ compute_component_mapping(srcFormat, baseInternalFormat, src2base);
+ compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba);
+ swap = byteswap_mapping(srcPacking->SwapBytes, srcType);
+ srctype2ubyte = type_mapping(srcType);
+
+
+ for (i = 0; i < 4; i++)
+ map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]];
+
+/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
+
+ if (srcComponents == dstComponents &&
+ srcRowStride == dstRowStride &&
+ srcRowStride == srcWidth * srcComponents &&
+ dimensions < 3) {
+ /* 1 and 2D images only */
+ GLubyte *dstImage = (GLubyte *) dstAddr
+ + dstYoffset * dstRowStride
+ + dstXoffset * dstComponents;
+ swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map,
+ srcWidth * srcHeight);
+ }
+ else {
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *srcRow = srcImage;
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * dstComponents
+ + dstYoffset * dstRowStride
+ + dstXoffset * dstComponents;
+ for (row = 0; row < srcHeight; row++) {
+ swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth);
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ srcImage += srcImageStride;
+ }
+ }
+}
+
+
+/**
+ * Teximage storage routine for when a simple memcpy will do.
+ * No pixel transfer operations or special texel encodings allowed.
+ * 1D, 2D and 3D images supported.
+ */
+static void
+memcpy_texture(struct gl_context *ctx,
+ GLuint dimensions,
+ gl_format dstFormat,
+ GLvoid *dstAddr,
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
+ GLint dstRowStride,
+ const GLuint *dstImageOffsets,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
+{
+ const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
+ srcFormat, srcType);
+ const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
+ srcWidth, srcHeight, srcFormat, srcType);
+ const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
+ srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLint bytesPerRow = srcWidth * texelBytes;
+
+#if 0
+ /* XXX update/re-enable for dstImageOffsets array */
+ const GLint bytesPerImage = srcHeight * bytesPerRow;
+ const GLint bytesPerTexture = srcDepth * bytesPerImage;
+ GLubyte *dstImage = (GLubyte *) dstAddr
+ + dstZoffset * dstImageStride
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+
+ if (dstRowStride == srcRowStride &&
+ dstRowStride == bytesPerRow &&
+ ((dstImageStride == srcImageStride &&
+ dstImageStride == bytesPerImage) ||
+ (srcDepth == 1))) {
+ /* one big memcpy */
+ ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture);
+ }
+ else
+ {
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *srcRow = srcImage;
+ GLubyte *dstRow = dstImage;
+ for (row = 0; row < srcHeight; row++) {
+ ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ srcImage += srcImageStride;
+ dstImage += dstImageStride;
+ }
+ }
+#endif
+
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *srcRow = srcImage;
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ srcImage += srcImageStride;
+ }
+}
+
+
+
+/**
+ * Store a 32-bit integer depth component texture image.
+ */
+static GLboolean
+_mesa_texstore_z32(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffffff;
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_Z32);
+ ASSERT(texelBytes == sizeof(GLuint));
+
+ if (ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_DEPTH_COMPONENT &&
+ srcFormat == GL_DEPTH_COMPONENT &&
+ srcType == GL_UNSIGNED_INT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, (GLuint *) dstRow,
+ depthScale, srcType, src, srcPacking);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a 24-bit integer depth component texture image.
+ */
+static GLboolean
+_mesa_texstore_x8_z24(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLuint texelBytes = 4;
+
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_X8_Z24);
+
+ {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, (GLuint *) dstRow,
+ depthScale, srcType, src, srcPacking);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a 24-bit integer depth component texture image.
+ */
+static GLboolean
+_mesa_texstore_z24_x8(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLuint texelBytes = 4;
+
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_Z24_X8);
+
+ {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ GLuint *dst = (GLuint *) dstRow;
+ GLint i;
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, dst,
+ depthScale, srcType, src, srcPacking);
+ for (i = 0; i < srcWidth; i++)
+ dst[i] <<= 8;
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a 16-bit integer depth component texture image.
+ */
+static GLboolean
+_mesa_texstore_z16(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffff;
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ (void) dims;
+ ASSERT(dstFormat == MESA_FORMAT_Z16);
+ ASSERT(texelBytes == sizeof(GLushort));
+
+ if (ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_DEPTH_COMPONENT &&
+ srcFormat == GL_DEPTH_COMPONENT &&
+ srcType == GL_UNSIGNED_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ GLushort *dst16 = (GLushort *) dstRow;
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_SHORT, dst16, depthScale,
+ srcType, src, srcPacking);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store an rgb565 or rgb565_rev texture image.
+ */
+static GLboolean
+_mesa_texstore_rgb565(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGB565 ||
+ dstFormat == MESA_FORMAT_RGB565_REV);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_RGB565 &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_RGB &&
+ srcType == GL_UNSIGNED_SHORT_5_6_5) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_RGB &&
+ srcType == GL_UNSIGNED_BYTE &&
+ dims == 2) {
+ /* do optimized tex store */
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ const GLubyte *src = (const GLubyte *)
+ _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
+ srcFormat, srcType, 0, 0, 0);
+ GLubyte *dst = (GLubyte *) dstAddr
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ GLint row, col;
+ for (row = 0; row < srcHeight; row++) {
+ const GLubyte *srcUB = (const GLubyte *) src;
+ GLushort *dstUS = (GLushort *) dst;
+ /* check for byteswapped format */
+ if (dstFormat == MESA_FORMAT_RGB565) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
+ srcUB += 3;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] );
+ srcUB += 3;
+ }
+ }
+ dst += dstRowStride;
+ src += srcRowStride;
+ }
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ /* check for byteswapped format */
+ if (dstFormat == MESA_FORMAT_RGB565) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 3;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 3;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
+ */
+static GLboolean
+_mesa_texstore_rgba8888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA8888 ||
+ dstFormat == MESA_FORMAT_RGBA8888_REV);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_RGBA8888 &&
+ baseInternalFormat == GL_RGBA &&
+ ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
+ (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_RGBA8888_REV &&
+ baseInternalFormat == GL_RGBA &&
+ ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
+ (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ (srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) {
+ dstmap[3] = 0;
+ dstmap[2] = 1;
+ dstmap[1] = 2;
+ dstmap[0] = 3;
+ }
+ else {
+ dstmap[3] = 3;
+ dstmap[2] = 2;
+ dstmap[1] = 1;
+ dstmap[0] = 0;
+ }
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 4,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ if (dstFormat == MESA_FORMAT_RGBA8888) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]),
+ CHAN_TO_UBYTE(src[ACOMP]) );
+ src += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]),
+ CHAN_TO_UBYTE(src[ACOMP]) );
+ src += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_argb8888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = GL_RGBA;
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB8888 ||
+ dstFormat == MESA_FORMAT_ARGB8888_REV ||
+ dstFormat == MESA_FORMAT_XRGB8888 ||
+ dstFormat == MESA_FORMAT_XRGB8888_REV );
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_ARGB8888 ||
+ dstFormat == MESA_FORMAT_XRGB8888) &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_BGRA &&
+ ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
+ /* simple memcpy path (little endian) */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_ARGB8888_REV ||
+ dstFormat == MESA_FORMAT_XRGB8888_REV) &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_BGRA &&
+ ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8)) {
+ /* simple memcpy path (big endian) */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_ARGB8888 ||
+ dstFormat == MESA_FORMAT_XRGB8888) &&
+ srcFormat == GL_RGB &&
+ (baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB) &&
+ srcType == GL_UNSIGNED_BYTE) {
+ int img, row, col;
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *d4 = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ d4[col] = PACK_COLOR_8888(0xff,
+ srcRow[col * 3 + RCOMP],
+ srcRow[col * 3 + GCOMP],
+ srcRow[col * 3 + BCOMP]);
+ }
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ }
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB8888 &&
+ srcFormat == GL_RGBA &&
+ baseInternalFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* same as above case, but src data has alpha too */
+ GLint img, row, col;
+ /* For some reason, streaming copies to write-combined regions
+ * are extremely sensitive to the characteristics of how the
+ * source data is retrieved. By reordering the source reads to
+ * be in-order, the speed of this operation increases by half.
+ * Strangely the same isn't required for the RGB path, above.
+ */
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *d4 = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP],
+ srcRow[col * 4 + RCOMP],
+ srcRow[col * 4 + GCOMP],
+ srcRow[col * 4 + BCOMP]);
+ }
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ }
+ }
+ else if (!ctx->_ImageTransferState &&
+ (srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
+ (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) {
+ dstmap[3] = 3; /* alpha */
+ dstmap[2] = 0; /* red */
+ dstmap[1] = 1; /* green */
+ dstmap[0] = 2; /* blue */
+ }
+ else {
+ assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
+ (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888));
+ dstmap[3] = 2;
+ dstmap[2] = 1;
+ dstmap[1] = 0;
+ dstmap[0] = 3;
+ }
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 4,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ if (dstFormat == MESA_FORMAT_ARGB8888) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ else if (dstFormat == MESA_FORMAT_XRGB8888) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( 0xff,
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_rgb888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGB888);
+ ASSERT(texelBytes == 3);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_BGR &&
+ srcType == GL_UNSIGNED_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* extract RGB from RGBA */
+ GLint img, row, col;
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP];
+ dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
+ dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP];
+ }
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ }
+ }
+ else if (!ctx->_ImageTransferState &&
+ srcType == GL_UNSIGNED_BYTE &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ dstmap[0] = 2;
+ dstmap[1] = 1;
+ dstmap[2] = 0;
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 3,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = (const GLchan *) tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+#if 0
+ if (littleEndian) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
+ dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
+ dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
+ srcUB += 3;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = srcUB[BCOMP];
+ dstRow[col * 3 + 1] = srcUB[GCOMP];
+ dstRow[col * 3 + 2] = srcUB[RCOMP];
+ srcUB += 3;
+ }
+ }
+#else
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]);
+ dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
+ dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]);
+ src += 3;
+ }
+#endif
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_bgr888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_BGR888);
+ ASSERT(texelBytes == 3);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_RGB &&
+ srcType == GL_UNSIGNED_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* extract BGR from RGBA */
+ int img, row, col;
+ for (img = 0; img < srcDepth; img++) {
+ const GLint srcRowStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP];
+ dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
+ dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP];
+ }
+ dstRow += dstRowStride;
+ srcRow += srcRowStride;
+ }
+ }
+ }
+ else if (!ctx->_ImageTransferState &&
+ srcType == GL_UNSIGNED_BYTE &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ dstmap[0] = 0;
+ dstmap[1] = 1;
+ dstmap[2] = 2;
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 3,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = (const GLchan *) tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
+ dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
+ dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
+ src += 3;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_argb4444(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB4444 ||
+ dstFormat == MESA_FORMAT_ARGB4444_REV);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB4444 &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_BGRA &&
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ if (dstFormat == MESA_FORMAT_ARGB4444) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+static GLboolean
+_mesa_texstore_rgba5551(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA5551);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_RGBA5551 &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src =tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]),
+ CHAN_TO_UBYTE(src[ACOMP]) );
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+static GLboolean
+_mesa_texstore_argb1555(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB1555 ||
+ dstFormat == MESA_FORMAT_ARGB1555_REV);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB1555 &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_BGRA &&
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src =tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ if (dstFormat == MESA_FORMAT_ARGB1555) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]),
+ CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_argb2101010(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_ARGB2101010);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_ARGB2101010 &&
+ srcFormat == GL_BGRA &&
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV &&
+ baseInternalFormat == GL_RGBA) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ if (baseInternalFormat == GL_RGBA) {
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort a,r,g,b;
+
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
+ dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b);
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ } else if (baseInternalFormat == GL_RGB) {
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r,g,b;
+
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
+ dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b);
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ } else {
+ ASSERT(0);
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
+ */
+static GLboolean
+_mesa_texstore_unorm44(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_AL44);
+ ASSERT(texelBytes == 1);
+
+ {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte *dstUS = (GLubyte *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ /* src[0] is luminance, src[1] is alpha */
+ dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]),
+ CHAN_TO_UBYTE(src[0]) );
+ src += 2;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
+ */
+static GLboolean
+_mesa_texstore_unorm88(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_AL88 ||
+ dstFormat == MESA_FORMAT_AL88_REV ||
+ dstFormat == MESA_FORMAT_RG88 ||
+ dstFormat == MESA_FORMAT_RG88_REV);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ littleEndian &&
+ srcType == GL_UNSIGNED_BYTE &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) {
+ if ((littleEndian && dstFormat == MESA_FORMAT_AL88) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) {
+ dstmap[0] = 0;
+ dstmap[1] = 3;
+ }
+ else {
+ dstmap[0] = 3;
+ dstmap[1] = 0;
+ }
+ }
+ else {
+ if ((littleEndian && dstFormat == MESA_FORMAT_RG88) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) {
+ dstmap[0] = 0;
+ dstmap[1] = 1;
+ }
+ else {
+ dstmap[0] = 1;
+ dstmap[1] = 0;
+ }
+ }
+ dstmap[2] = ZERO; /* ? */
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 2,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ if (dstFormat == MESA_FORMAT_AL88 ||
+ dstFormat == MESA_FORMAT_RG88) {
+ for (col = 0; col < srcWidth; col++) {
+ /* src[0] is luminance, src[1] is alpha */
+ dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]),
+ CHAN_TO_UBYTE(src[0]) );
+ src += 2;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ /* src[0] is luminance, src[1] is alpha */
+ dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]),
+ CHAN_TO_UBYTE(src[0]) );
+ src += 2;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
+ */
+static GLboolean
+_mesa_texstore_unorm1616(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_AL1616 ||
+ dstFormat == MESA_FORMAT_AL1616_REV ||
+ dstFormat == MESA_FORMAT_RG1616 ||
+ dstFormat == MESA_FORMAT_RG1616_REV);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_SHORT &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ if (dstFormat == MESA_FORMAT_AL1616 ||
+ dstFormat == MESA_FORMAT_RG1616) {
+ for (col = 0; col < srcWidth; col++) {
+ GLushort l, a;
+
+ UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
+ dstUI[col] = PACK_COLOR_1616(a, l);
+ src += 2;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ GLushort l, a;
+
+ UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
+ dstUI[col] = PACK_COLOR_1616_REV(a, l);
+ src += 2;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* Texstore for R16, A16, L16, I16. */
+static GLboolean
+_mesa_texstore_unorm16(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_R16 ||
+ dstFormat == MESA_FORMAT_A16 ||
+ dstFormat == MESA_FORMAT_L16 ||
+ dstFormat == MESA_FORMAT_I16);
+ ASSERT(texelBytes == 2);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_SHORT &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r;
+
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
+ dstUS[col] = r;
+ src += 1;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_rgba_16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_16);
+ ASSERT(texelBytes == 8);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGBA &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_UNSIGNED_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLushort r, g, b, a;
+
+ UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
+ UNCLAMPED_FLOAT_TO_USHORT(g, src[1]);
+ UNCLAMPED_FLOAT_TO_USHORT(b, src[2]);
+ UNCLAMPED_FLOAT_TO_USHORT(a, src[3]);
+ dstUS[col*4+0] = r;
+ dstUS[col*4+1] = g;
+ dstUS[col*4+2] = b;
+ dstUS[col*4+3] = a;
+ src += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_R_16 ||
+ dstFormat == MESA_FORMAT_SIGNED_RG_16 ||
+ dstFormat == MESA_FORMAT_SIGNED_RGB_16 ||
+ dstFormat == MESA_FORMAT_SIGNED_RGBA_16);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGBA &&
+ dstFormat == MESA_FORMAT_SIGNED_RGBA_16 &&
+ srcFormat == GL_RGBA &&
+ srcType == GL_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2;
+ GLint img, row, col;
+
+ if (!tempImage)
+ return GL_FALSE;
+
+ /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
+ * 3 or 4 components/pixel here.
+ */
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLshort *dstRowS = (GLshort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ GLuint c;
+ for (c = 0; c < comps; c++) {
+ GLshort p;
+ UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
+ dstRowS[col * comps + c] = p;
+ }
+ }
+ dstRow += dstRowStride;
+ src += 4 * srcWidth;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+_mesa_texstore_rgb332(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGB332);
+ ASSERT(texelBytes == 1);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == GL_RGB &&
+ srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]),
+ CHAN_TO_UBYTE(src[GCOMP]),
+ CHAN_TO_UBYTE(src[BCOMP]) );
+ src += 3;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
+ */
+static GLboolean
+_mesa_texstore_a8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_A8 ||
+ dstFormat == MESA_FORMAT_L8 ||
+ dstFormat == MESA_FORMAT_I8 ||
+ dstFormat == MESA_FORMAT_R8);
+ ASSERT(texelBytes == 1);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ srcType == GL_UNSIGNED_BYTE &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if (dstFormat == MESA_FORMAT_A8) {
+ dstmap[0] = 3;
+ }
+ else {
+ dstmap[0] = 0;
+ }
+ dstmap[1] = ZERO; /* ? */
+ dstmap[2] = ZERO; /* ? */
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 1,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ const GLchan *src = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ for (col = 0; col < srcWidth; col++) {
+ dstRow[col] = CHAN_TO_UBYTE(src[col]);
+ }
+ dstRow += dstRowStride;
+ src += srcWidth;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+
+static GLboolean
+_mesa_texstore_ci8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+
+ (void) dims; (void) baseInternalFormat;
+ ASSERT(dstFormat == MESA_FORMAT_CI8);
+ ASSERT(texelBytes == 1);
+ ASSERT(baseInternalFormat == GL_COLOR_INDEX);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ srcFormat == GL_COLOR_INDEX &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ const GLvoid *src = _mesa_image_address(dims, srcPacking,
+ srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
+ _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow,
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
+ */
+static GLboolean
+_mesa_texstore_ycbcr(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+
+ (void) ctx; (void) dims; (void) baseInternalFormat;
+
+ ASSERT((dstFormat == MESA_FORMAT_YCBCR) ||
+ (dstFormat == MESA_FORMAT_YCBCR_REV));
+ ASSERT(texelBytes == 2);
+ ASSERT(ctx->Extensions.MESA_ycbcr_texture);
+ ASSERT(srcFormat == GL_YCBCR_MESA);
+ ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
+ (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA));
+ ASSERT(baseInternalFormat == GL_YCBCR_MESA);
+
+ /* always just memcpy since no pixel transfer ops apply */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+
+ /* Check if we need byte swapping */
+ /* XXX the logic here _might_ be wrong */
+ if (srcPacking->SwapBytes ^
+ (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
+ (dstFormat == MESA_FORMAT_YCBCR_REV) ^
+ !littleEndian) {
+ GLint img, row;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_swap2((GLushort *) dstRow, srcWidth);
+ dstRow += dstRowStride;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+static GLboolean
+_mesa_texstore_dudv8(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_DUDV8);
+ ASSERT(texelBytes == 2);
+ ASSERT(ctx->Extensions.ATI_envmap_bumpmap);
+ ASSERT((srcFormat == GL_DU8DV8_ATI) ||
+ (srcFormat == GL_DUDV_ATI));
+ ASSERT(baseInternalFormat == GL_DUDV_ATI);
+
+ if (!srcPacking->SwapBytes && srcType == GL_BYTE &&
+ littleEndian) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (srcType == GL_BYTE) {
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if (littleEndian) {
+ dstmap[0] = 0;
+ dstmap[1] = 3;
+ }
+ else {
+ dstmap[0] = 3;
+ dstmap[1] = 0;
+ }
+ dstmap[2] = ZERO; /* ? */
+ dstmap[3] = ONE; /* ? */
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ GL_LUMINANCE_ALPHA, /* hack */
+ GL_UNSIGNED_BYTE, /* hack */
+ GL_LUMINANCE_ALPHA, /* hack */
+ dstmap, 2,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path - note this is defined for 2d textures only */
+ const GLint components = _mesa_components_in_format(baseInternalFormat);
+ const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth,
+ srcFormat, srcType);
+ GLbyte *tempImage, *dst, *src;
+ GLint row;
+
+ tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLbyte));
+ if (!tempImage)
+ return GL_FALSE;
+
+ src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ 0, 0, 0);
+
+ dst = tempImage;
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat,
+ dst, srcFormat, srcType, src,
+ srcPacking, 0);
+ dst += srcWidth * components;
+ src += srcStride;
+ }
+
+ src = tempImage;
+ dst = (GLbyte *) dstAddr
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ memcpy(dst, src, srcWidth * texelBytes);
+ dst += dstRowStride;
+ src += srcWidth * texelBytes;
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a texture in MESA_FORMAT_SIGNED_R8 format.
+ */
+static GLboolean
+_mesa_texstore_signed_r8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8);
+ ASSERT(texelBytes == 1);
+
+ /* XXX look at adding optimized paths */
+ {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte *dstB = (GLubyte *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a texture in MESA_FORMAT_SIGNED_RG88 format.
+ */
+static GLboolean
+_mesa_texstore_signed_rg88(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88);
+ ASSERT(texelBytes == 1);
+
+ /* XXX look at adding optimized paths */
+ {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstUS = (GLushort *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[GCOMP]));
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
+ */
+static GLboolean
+_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888);
+ ASSERT(texelBytes == 4);
+
+ {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
+ 0xff );
+ srcRow += 4;
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+
+/**
+ * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or
+ * MESA_FORMAT_SIGNED_RGBA8888_REV
+ */
+static GLboolean
+_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
+{
+ const GLboolean littleEndian = _mesa_little_endian();
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 ||
+ dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV);
+ ASSERT(texelBytes == 4);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_SIGNED_RGBA8888 &&
+ baseInternalFormat == GL_RGBA &&
+ ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV &&
+ baseInternalFormat == GL_RGBA &&
+ ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (!ctx->_ImageTransferState &&
+ (srcType == GL_BYTE) &&
+ can_swizzle(baseInternalFormat) &&
+ can_swizzle(srcFormat)) {
+
+ GLubyte dstmap[4];
+
+ /* dstmap - how to swizzle from RGBA to dst format:
+ */
+ if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) ||
+ (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) {
+ dstmap[3] = 0;
+ dstmap[2] = 1;
+ dstmap[1] = 2;
+ dstmap[0] = 3;
+ }
+ else {
+ dstmap[3] = 3;
+ dstmap[2] = 2;
+ dstmap[1] = 1;
+ dstmap[0] = 0;
+ }
+
+ _mesa_swizzle_ubyte_image(ctx, dims,
+ srcFormat,
+ srcType,
+ baseInternalFormat,
+ dstmap, 4,
+ dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcAddr,
+ srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint img, row, col;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstUI = (GLuint *) dstRow;
+ if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
+ srcRow += 4;
+ }
+ }
+ else {
+ for (col = 0; col < srcWidth; col++) {
+ dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
+ FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
+ srcRow += 4;
+ }
+ }
+ dstRow += dstRowStride;
+ }
+ }
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a combined depth/stencil texture image.
+ */
+static GLboolean
+_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(GLuint);
+ GLint img, row;
+
+ ASSERT(dstFormat == MESA_FORMAT_Z24_S8);
+ ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
+
+ if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f &&
+ ctx->Pixel.DepthBias == 0.0f &&
+ !srcPacking->SwapBytes) {
+ /* simple path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else if (srcFormat == GL_DEPTH_COMPONENT) {
+ /* In case we only upload depth we need to preserve the stencil */
+ for (img = 0; img < srcDepth; img++) {
+ GLuint *dstRow = (GLuint *) dstAddr
+ + dstImageOffsets[dstZoffset + img]
+ + dstYoffset * dstRowStride / sizeof(GLuint)
+ + dstXoffset;
+ const GLuint *src
+ = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLuint depth[MAX_WIDTH];
+ GLubyte stencil[MAX_WIDTH];
+ GLint i;
+ GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
+
+ if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
+ keepstencil = GL_TRUE;
+ }
+ else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
+ keepdepth = GL_TRUE;
+ }
+
+ if (keepdepth == GL_FALSE)
+ /* the 24 depth bits will be in the low position: */
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ keepstencil ? depth : dstRow, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
+
+ if (keepstencil == GL_FALSE)
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+
+ for (i = 0; i < srcWidth; i++) {
+ if (keepstencil)
+ dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
+ else
+ dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
+ }
+
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLuint);
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store a combined depth/stencil texture image.
+ */
+static GLboolean
+_mesa_texstore_s8_z24(TEXSTORE_PARAMS)
+{
+ const GLuint depthScale = 0xffffff;
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(GLuint);
+ GLint img, row;
+
+ ASSERT(dstFormat == MESA_FORMAT_S8_Z24);
+ ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
+ srcFormat == GL_DEPTH_COMPONENT ||
+ srcFormat == GL_STENCIL_INDEX);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
+ srcType == GL_UNSIGNED_INT_24_8_EXT);
+
+ for (img = 0; img < srcDepth; img++) {
+ GLuint *dstRow = (GLuint *) dstAddr
+ + dstImageOffsets[dstZoffset + img]
+ + dstYoffset * dstRowStride / sizeof(GLuint)
+ + dstXoffset;
+ const GLuint *src
+ = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLuint depth[MAX_WIDTH];
+ GLubyte stencil[MAX_WIDTH];
+ GLint i;
+ GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
+
+ if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
+ keepstencil = GL_TRUE;
+ }
+ else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
+ keepdepth = GL_TRUE;
+ }
+
+ if (keepdepth == GL_FALSE)
+ /* the 24 depth bits will be in the low position: */
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ keepstencil ? depth : dstRow, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
+
+ if (keepstencil == GL_FALSE)
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+
+ /* merge stencil values into depth values */
+ for (i = 0; i < srcWidth; i++) {
+ if (keepstencil)
+ dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
+ else
+ dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
+
+ }
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLuint);
+ }
+ }
+ return GL_TRUE;
+}
+
+
+/**
+ * Store simple 8-bit/value stencil texture data.
+ */
+static GLboolean
+_mesa_texstore_s8(TEXSTORE_PARAMS)
+{
+ ASSERT(dstFormat == MESA_FORMAT_S8);
+ ASSERT(srcFormat == GL_STENCIL_INDEX);
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(GLuint);
+ GLint img, row;
+
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img]
+ + dstYoffset * dstRowStride / sizeof(GLuint)
+ + dstXoffset;
+ const GLuint *src
+ = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte stencil[MAX_WIDTH];
+ GLint i;
+
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
+ /* merge stencil values into depth values */
+ for (i = 0; i < srcWidth; i++)
+ dstRow[i] = stencil[i];
+
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLubyte);
+ }
+ }
+
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Store an image in any of the formats:
+ * _mesa_texformat_rgba_float32
+ * _mesa_texformat_rgb_float32
+ * _mesa_texformat_alpha_float32
+ * _mesa_texformat_luminance_float32
+ * _mesa_texformat_luminance_alpha_float32
+ * _mesa_texformat_intensity_float32
+ */
+static GLboolean
+_mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 ||
+ dstFormat == MESA_FORMAT_RGB_FLOAT32 ||
+ dstFormat == MESA_FORMAT_ALPHA_FLOAT32 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 ||
+ dstFormat == MESA_FORMAT_INTENSITY_FLOAT32);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLfloat));
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_FLOAT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *srcRow = tempImage;
+ GLint bytesPerRow;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ bytesPerRow = srcWidth * components * sizeof(GLfloat);
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ memcpy(dstRow, srcRow, bytesPerRow);
+ dstRow += dstRowStride;
+ srcRow += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+
+/**
+ * As above, but store 16-bit floats.
+ */
+static GLboolean
+_mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 ||
+ dstFormat == MESA_FORMAT_RGB_FLOAT16 ||
+ dstFormat == MESA_FORMAT_ALPHA_FLOAT16 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 ||
+ dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 ||
+ dstFormat == MESA_FORMAT_INTENSITY_FLOAT16);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLhalfARB));
+
+ if (!ctx->_ImageTransferState &&
+ !srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_HALF_FLOAT_ARB) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLhalfARB *dstTexel = (GLhalfARB *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = _mesa_float_to_half(src[i]);
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, signed int8 */
+static GLboolean
+_mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLbyte));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLbyte *dstTexel = (GLbyte *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLbyte) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, signed int16 */
+static GLboolean
+_mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLshort));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLshort *dstTexel = (GLshort *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLint) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, signed int32 */
+static GLboolean
+_mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLint));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_INT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking, 0x0);
+ const GLfloat *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLint *dstTexel = (GLint *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLint) src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, unsigned int8 */
+static GLboolean
+_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLubyte));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_BYTE) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLuint *tempImage =
+ make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ const GLuint *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLubyte *dstTexel = (GLubyte *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff);
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, unsigned int16 */
+static GLboolean
+_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLushort));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_SHORT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLuint *tempImage =
+ make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ const GLuint *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLushort *dstTexel = (GLushort *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff);
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+/* non-normalized, unsigned int32 */
+static GLboolean
+_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
+{
+ const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
+ const GLint components = _mesa_components_in_format(baseFormat);
+
+ ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32);
+ ASSERT(baseInternalFormat == GL_RGBA ||
+ baseInternalFormat == GL_RGB ||
+ baseInternalFormat == GL_ALPHA ||
+ baseInternalFormat == GL_LUMINANCE ||
+ baseInternalFormat == GL_LUMINANCE_ALPHA ||
+ baseInternalFormat == GL_INTENSITY);
+ ASSERT(texelBytes == components * sizeof(GLuint));
+
+ /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
+ * to integer formats.
+ */
+ if (!srcPacking->SwapBytes &&
+ baseInternalFormat == srcFormat &&
+ srcType == GL_UNSIGNED_INT) {
+ /* simple memcpy path */
+ memcpy_texture(ctx, dims,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride,
+ dstImageOffsets,
+ srcWidth, srcHeight, srcDepth, srcFormat, srcType,
+ srcAddr, srcPacking);
+ }
+ else {
+ /* general path */
+ const GLuint *tempImage =
+ make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ const GLuint *src = tempImage;
+ GLint img, row;
+ if (!tempImage)
+ return GL_FALSE;
+ for (img = 0; img < srcDepth; img++) {
+ GLubyte *dstRow = (GLubyte *) dstAddr
+ + dstImageOffsets[dstZoffset + img] * texelBytes
+ + dstYoffset * dstRowStride
+ + dstXoffset * texelBytes;
+ for (row = 0; row < srcHeight; row++) {
+ GLuint *dstTexel = (GLuint *) dstRow;
+ GLint i;
+ for (i = 0; i < srcWidth * components; i++) {
+ dstTexel[i] = src[i];
+ }
+ dstRow += dstRowStride;
+ src += srcWidth * components;
+ }
+ }
+
+ free((void *) tempImage);
+ }
+ return GL_TRUE;
+}
+
+
+
+
+#if FEATURE_EXT_texture_sRGB
+static GLboolean
+_mesa_texstore_srgb8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SRGB8);
+
+ /* reuse normal rgb texstore code */
+ newDstFormat = MESA_FORMAT_RGB888;
+
+ k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+
+static GLboolean
+_mesa_texstore_srgba8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SRGBA8);
+
+ /* reuse normal rgba texstore code */
+ newDstFormat = MESA_FORMAT_RGBA8888;
+ k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+
+static GLboolean
+_mesa_texstore_sargb8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SARGB8);
+
+ /* reuse normal rgba texstore code */
+ newDstFormat = MESA_FORMAT_ARGB8888;
+
+ k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+
+static GLboolean
+_mesa_texstore_sl8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SL8);
+
+ newDstFormat = MESA_FORMAT_L8;
+
+ /* _mesa_textore_a8 handles luminance8 too */
+ k = _mesa_texstore_a8(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+
+static GLboolean
+_mesa_texstore_sla8(TEXSTORE_PARAMS)
+{
+ gl_format newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == MESA_FORMAT_SLA8);
+
+ /* reuse normal luminance/alpha texstore code */
+ newDstFormat = MESA_FORMAT_AL88;
+
+ k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+#else
+
+/* these are used only in texstore_funcs[] below */
+#define _mesa_texstore_srgb8 NULL
+#define _mesa_texstore_srgba8 NULL
+#define _mesa_texstore_sargb8 NULL
+#define _mesa_texstore_sl8 NULL
+#define _mesa_texstore_sla8 NULL
+
+#endif /* FEATURE_EXT_texture_sRGB */
+
+
+
+
+/**
+ * Table mapping MESA_FORMAT_* to _mesa_texstore_*()
+ * XXX this is somewhat temporary.
+ */
+static const struct {
+ gl_format Name;
+ StoreTexImageFunc Store;
+}
+texstore_funcs[MESA_FORMAT_COUNT] =
+{
+ { MESA_FORMAT_NONE, NULL },
+ { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 },
+ { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 },
+ { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 },
+ { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 },
+ { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 },
+ { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 },
+ { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 },
+ { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 },
+ { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 },
+ { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 },
+ { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 },
+ { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 },
+ { MESA_FORMAT_AL44, _mesa_texstore_unorm44 },
+ { MESA_FORMAT_AL88, _mesa_texstore_unorm88 },
+ { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 },
+ { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 },
+ { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 },
+ { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 },
+ { MESA_FORMAT_A8, _mesa_texstore_a8 },
+ { MESA_FORMAT_A16, _mesa_texstore_unorm16 },
+ { MESA_FORMAT_L8, _mesa_texstore_a8 },
+ { MESA_FORMAT_L16, _mesa_texstore_unorm16 },
+ { MESA_FORMAT_I8, _mesa_texstore_a8 },
+ { MESA_FORMAT_I16, _mesa_texstore_unorm16 },
+ { MESA_FORMAT_CI8, _mesa_texstore_ci8 },
+ { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr },
+ { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr },
+ { MESA_FORMAT_R8, _mesa_texstore_a8 },
+ { MESA_FORMAT_RG88, _mesa_texstore_unorm88 },
+ { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 },
+ { MESA_FORMAT_R16, _mesa_texstore_unorm16 },
+ { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 },
+ { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 },
+ { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 },
+ { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 },
+ { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 },
+ { MESA_FORMAT_Z16, _mesa_texstore_z16 },
+ { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 },
+ { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 },
+ { MESA_FORMAT_Z32, _mesa_texstore_z32 },
+ { MESA_FORMAT_S8, _mesa_texstore_s8 },
+ { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 },
+ { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 },
+ { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 },
+ { MESA_FORMAT_SL8, _mesa_texstore_sl8 },
+ { MESA_FORMAT_SLA8, _mesa_texstore_sla8 },
+ { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 },
+ { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 },
+ { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 },
+ { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 },
+ { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 },
+ { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 },
+ { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 },
+ { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 },
+ { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 },
+ { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 },
+ { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
+ { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 },
+ { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 },
+
+ { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 },
+ { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 },
+ { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 },
+ { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 },
+ { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 },
+ { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 },
+
+ { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 },
+
+ { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 },
+ { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 },
+ { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 },
+
+ { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 },
+ { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 },
+
+ { MESA_FORMAT_SIGNED_R_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_SIGNED_RG_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 },
+ { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 },
+
+ { MESA_FORMAT_RED_RGTC1, _mesa_texstore_red_rgtc1 },
+ { MESA_FORMAT_SIGNED_RED_RGTC1, _mesa_texstore_signed_red_rgtc1 },
+ { MESA_FORMAT_RG_RGTC2, _mesa_texstore_rg_rgtc2 },
+ { MESA_FORMAT_SIGNED_RG_RGTC2, _mesa_texstore_signed_rg_rgtc2 }
+};
+
+
+static GLboolean
+_mesa_texstore_null(TEXSTORE_PARAMS)
+{
+ (void) ctx; (void) dims;
+ (void) baseInternalFormat;
+ (void) dstFormat;
+ (void) dstAddr;
+ (void) dstXoffset; (void) dstYoffset; (void) dstZoffset;
+ (void) dstRowStride; (void) dstImageOffsets;
+ (void) srcWidth; (void) srcHeight; (void) srcDepth;
+ (void) srcFormat; (void) srcType;
+ (void) srcAddr;
+ (void) srcPacking;
+
+ /* should never happen */
+ _mesa_problem(NULL, "_mesa_texstore_null() is called");
+ return GL_FALSE;
+}
+
+
+/**
+ * Return the StoreTexImageFunc pointer to store an image in the given format.
+ */
+static StoreTexImageFunc
+_mesa_get_texstore_func(gl_format format)
+{
+#ifdef DEBUG
+ GLuint i;
+ for (i = 0; i < MESA_FORMAT_COUNT; i++) {
+ ASSERT(texstore_funcs[i].Name == i);
+ }
+#endif
+ ASSERT(texstore_funcs[format].Name == format);
+
+ if (texstore_funcs[format].Store)
+ return texstore_funcs[format].Store;
+ else
+ return _mesa_texstore_null;
+}
+
+
+/**
+ * Store user data into texture memory.
+ * Called via glTex[Sub]Image1/2/3D()
+ */
+GLboolean
+_mesa_texstore(TEXSTORE_PARAMS)
+{
+ StoreTexImageFunc storeImage;
+ GLboolean success;
+
+ storeImage = _mesa_get_texstore_func(dstFormat);
+
+ success = storeImage(ctx, dims, baseInternalFormat,
+ dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr, srcPacking);
+ return success;
+}
+
+
+/**
+ * Check if an unpack PBO is active prior to fetching a texture image.
+ * If so, do bounds checking and map the buffer into main memory.
+ * Any errors detected will be recorded.
+ * The caller _must_ call _mesa_unmap_teximage_pbo() too!
+ */
+const GLvoid *
+_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ const char *funcName)
+{
+ GLubyte *buf;
+
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
+ /* no PBO */
+ return pixels;
+ }
+ if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)");
+ return NULL;
+ }
+
+ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB, unpack->BufferObj);
+ if (!buf) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped)");
+ return NULL;
+ }
+
+ return ADD_POINTERS(buf, pixels);
+}
+
+
+/**
+ * Check if an unpack PBO is active prior to fetching a compressed texture
+ * image.
+ * If so, do bounds checking and map the buffer into main memory.
+ * Any errors detected will be recorded.
+ * The caller _must_ call _mesa_unmap_teximage_pbo() too!
+ */
+const GLvoid *
+_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx,
+ GLsizei imageSize, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ const char *funcName)
+{
+ GLubyte *buf;
+
+ if (!_mesa_is_bufferobj(packing->BufferObj)) {
+ /* not using a PBO - return pointer unchanged */
+ return pixels;
+ }
+ if ((const GLubyte *) pixels + imageSize >
+ ((const GLubyte *) 0) + packing->BufferObj->Size) {
+ /* out of bounds read! */
+ _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)");
+ return NULL;
+ }
+
+ buf = (GLubyte*) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB, packing->BufferObj);
+ if (!buf) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");
+ return NULL;
+ }
+
+ return ADD_POINTERS(buf, pixels);
+}
+
+
+/**
+ * This function must be called after either of the validate_pbo_*_teximage()
+ * functions. It unmaps the PBO buffer if it was mapped earlier.
+ */
+void
+_mesa_unmap_teximage_pbo(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *unpack)
+{
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+ }
+}
+
+
+/** Return texture size in bytes */
+static GLuint
+texture_size(const struct gl_texture_image *texImage)
+{
+ GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
+ texImage->Height, texImage->Depth);
+ return sz;
+}
+
+
+/** Return row stride in bytes */
+static GLuint
+texture_row_stride(const struct gl_texture_image *texImage)
+{
+ GLuint stride = _mesa_format_row_stride(texImage->TexFormat,
+ texImage->Width);
+ return stride;
+}
+
+
+
+/**
+ * This is the software fallback for Driver.TexImage1D()
+ * and Driver.CopyTexImage1D().
+ * \sa _mesa_store_teximage2d()
+ */
+void
+_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLuint sizeInBytes;
+ (void) border;
+
+ /* allocate memory */
+ sizeInBytes = texture_size(texImage);
+ texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ return;
+ }
+
+ pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
+ pixels, packing, "glTexImage1D");
+ if (!pixels) {
+ /* Note: we check for a NULL image pointer here, _after_ we allocated
+ * memory for the texture. That's what the GL spec calls for.
+ */
+ return;
+ }
+ else {
+ const GLint dstRowStride = 0;
+ GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, 1, 1,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+/**
+ * This is the software fallback for Driver.TexImage2D()
+ * and Driver.CopyTexImage2D().
+ *
+ * This function is oriented toward storing images in main memory, rather
+ * than VRAM. Device driver's can easily plug in their own replacement.
+ */
+void
+_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLuint sizeInBytes;
+ (void) border;
+
+ /* allocate memory */
+ sizeInBytes = texture_size(texImage);
+ texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+
+ pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
+ pixels, packing, "glTexImage2D");
+ if (!pixels) {
+ /* Note: we check for a NULL image pointer here, _after_ we allocated
+ * memory for the texture. That's what the GL spec calls for.
+ */
+ return;
+ }
+ else {
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+
+/**
+ * This is the software fallback for Driver.TexImage3D()
+ * and Driver.CopyTexImage3D().
+ * \sa _mesa_store_teximage2d()
+ */
+void
+_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLuint sizeInBytes;
+ (void) border;
+
+ /* allocate memory */
+ sizeInBytes = texture_size(texImage);
+ texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ return;
+ }
+
+ pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
+ type, pixels, packing, "glTexImage3D");
+ if (!pixels) {
+ /* Note: we check for a NULL image pointer here, _after_ we allocated
+ * memory for the texture. That's what the GL spec calls for.
+ */
+ return;
+ }
+ else {
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+
+
+/*
+ * This is the software fallback for Driver.TexSubImage1D()
+ * and Driver.CopyTexSubImage1D().
+ */
+void
+_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint width,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* get pointer to src pixels (may be in a pbo which we'll map here) */
+ pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
+ pixels, packing, "glTexSubImage1D");
+ if (!pixels)
+ return;
+
+ {
+ const GLint dstRowStride = 0;
+ GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, 0, 0, /* offsets */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, 1, 1,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+
+/**
+ * This is the software fallback for Driver.TexSubImage2D()
+ * and Driver.CopyTexSubImage2D().
+ */
+void
+_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* get pointer to src pixels (may be in a pbo which we'll map here) */
+ pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
+ pixels, packing, "glTexSubImage2D");
+ if (!pixels)
+ return;
+
+ {
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+/*
+ * This is the software fallback for Driver.TexSubImage3D().
+ * and Driver.CopyTexSubImage3D().
+ */
+void
+_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* get pointer to src pixels (may be in a pbo which we'll map here) */
+ pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
+ type, pixels, packing,
+ "glTexSubImage3D");
+ if (!pixels)
+ return;
+
+ {
+ GLint dstRowStride = texture_row_stride(texImage);
+ GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, zoffset,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing);
+ if (!success) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+}
+
+
+/*
+ * Fallback for Driver.CompressedTexImage1D()
+ */
+void
+_mesa_store_compressed_teximage1d(struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* this space intentionally left blank */
+ (void) ctx;
+ (void) target; (void) level;
+ (void) internalFormat;
+ (void) width; (void) border;
+ (void) imageSize; (void) data;
+ (void) texObj;
+ (void) texImage;
+}
+
+
+
+/**
+ * Fallback for Driver.CompressedTexImage2D()
+ */
+void
+_mesa_store_compressed_teximage2d(struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ (void) width; (void) height; (void) border;
+
+ /* This is pretty simple, basically just do a memcpy without worrying
+ * about the usual image unpacking or image transfer operations.
+ */
+ ASSERT(texObj);
+ ASSERT(texImage);
+ ASSERT(texImage->Width > 0);
+ ASSERT(texImage->Height > 0);
+ ASSERT(texImage->Depth == 1);
+ ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */
+
+ /* allocate storage */
+ texImage->Data = _mesa_alloc_texmemory(imageSize);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
+ return;
+ }
+
+ data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
+ &ctx->Unpack,
+ "glCompressedTexImage2D");
+ if (!data)
+ return;
+
+ /* copy the data */
+ memcpy(texImage->Data, data, imageSize);
+
+ _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
+}
+
+
+
+/*
+ * Fallback for Driver.CompressedTexImage3D()
+ */
+void
+_mesa_store_compressed_teximage3d(struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* this space intentionally left blank */
+ (void) ctx;
+ (void) target; (void) level;
+ (void) internalFormat;
+ (void) width; (void) height; (void) depth;
+ (void) border;
+ (void) imageSize; (void) data;
+ (void) texObj;
+ (void) texImage;
+}
+
+
+
+/**
+ * Fallback for Driver.CompressedTexSubImage1D()
+ */
+void
+_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* there are no compressed 1D texture formats yet */
+ (void) ctx;
+ (void) target; (void) level;
+ (void) xoffset; (void) width;
+ (void) format;
+ (void) imageSize; (void) data;
+ (void) texObj;
+ (void) texImage;
+}
+
+
+/**
+ * Fallback for Driver.CompressedTexSubImage2D()
+ */
+void
+_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ GLint bytesPerRow, destRowStride, srcRowStride;
+ GLint i, rows;
+ GLubyte *dest;
+ const GLubyte *src;
+ const gl_format texFormat = texImage->TexFormat;
+ const GLint destWidth = texImage->Width;
+ GLuint bw, bh;
+
+ _mesa_get_format_block_size(texFormat, &bw, &bh);
+
+ (void) level;
+ (void) format;
+
+ /* these should have been caught sooner */
+ ASSERT((width % bw) == 0 || width == 2 || width == 1);
+ ASSERT((height % bh) == 0 || height == 2 || height == 1);
+ ASSERT((xoffset % bw) == 0);
+ ASSERT((yoffset % bh) == 0);
+
+ /* get pointer to src pixels (may be in a pbo which we'll map here) */
+ data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
+ &ctx->Unpack,
+ "glCompressedTexSubImage2D");
+ if (!data)
+ return;
+
+ srcRowStride = _mesa_format_row_stride(texFormat, width);
+ src = (const GLubyte *) data;
+
+ destRowStride = _mesa_format_row_stride(texFormat, destWidth);
+ dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
+ texFormat, destWidth,
+ (GLubyte *) texImage->Data);
+
+ bytesPerRow = srcRowStride; /* bytes per row of blocks */
+ rows = height / bh; /* rows in blocks */
+
+ /* copy rows of blocks */
+ for (i = 0; i < rows; i++) {
+ memcpy(dest, src, bytesPerRow);
+ dest += destRowStride;
+ src += srcRowStride;
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
+}
+
+
+/**
+ * Fallback for Driver.CompressedTexSubImage3D()
+ */
+void
+_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ /* there are no compressed 3D texture formats yet */
+ (void) ctx;
+ (void) target; (void) level;
+ (void) xoffset; (void) yoffset; (void) zoffset;
+ (void) width; (void) height; (void) depth;
+ (void) format;
+ (void) imageSize; (void) data;
+ (void) texObj;
+ (void) texImage;
+}
diff --git a/mesalib/src/mesa/main/texstore.h b/mesalib/src/mesa/main/texstore.h
index 8640a23a7..2f3c4e821 100644
--- a/mesalib/src/mesa/main/texstore.h
+++ b/mesalib/src/mesa/main/texstore.h
@@ -1,218 +1,227 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- * Copyright (c) 2008 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texstore.h
- * Texture image storage routines.
- *
- * \author Brian Paul
- */
-
-
-#ifndef TEXSTORE_H
-#define TEXSTORE_H
-
-
-#include "mtypes.h"
-#include "formats.h"
-
-
-/**
- * This macro defines the (many) parameters to the texstore functions.
- * \param dims either 1 or 2 or 3
- * \param baseInternalFormat user-specified base internal format
- * \param dstFormat destination Mesa texture format
- * \param dstAddr destination image address
- * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
- * \param dstRowStride destination image row stride, in bytes
- * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
- * \param srcWidth/Height/Depth source image size, in pixels
- * \param srcFormat incoming image format
- * \param srcType incoming image data type
- * \param srcAddr source image address
- * \param srcPacking source image packing parameters
- */
-#define TEXSTORE_PARAMS \
- struct gl_context *ctx, GLuint dims, \
- GLenum baseInternalFormat, \
- gl_format dstFormat, \
- GLvoid *dstAddr, \
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
- GLint dstRowStride, const GLuint *dstImageOffsets, \
- GLint srcWidth, GLint srcHeight, GLint srcDepth, \
- GLenum srcFormat, GLenum srcType, \
- const GLvoid *srcAddr, \
- const struct gl_pixelstore_attrib *srcPacking
-
-
-extern GLboolean
-_mesa_texstore(TEXSTORE_PARAMS);
-
-
-extern GLchan *
-_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking);
-
-
-extern void
-_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint width,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint width, GLint height,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_compressed_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern void
-_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-extern void
-_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-
-extern const GLvoid *
-_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack,
- const char *funcName);
-
-extern const GLvoid *
-_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx,
- GLsizei imageSize, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- const char *funcName);
-
-extern void
-_mesa_unmap_teximage_pbo(struct gl_context *ctx,
- const struct gl_pixelstore_attrib *unpack);
-
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texstore.h
+ * Texture image storage routines.
+ *
+ * \author Brian Paul
+ */
+
+
+#ifndef TEXSTORE_H
+#define TEXSTORE_H
+
+
+#include "mtypes.h"
+#include "formats.h"
+
+
+/**
+ * This macro defines the (many) parameters to the texstore functions.
+ * \param dims either 1 or 2 or 3
+ * \param baseInternalFormat user-specified base internal format
+ * \param dstFormat destination Mesa texture format
+ * \param dstAddr destination image address
+ * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
+ * \param dstRowStride destination image row stride, in bytes
+ * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels
+ * \param srcWidth/Height/Depth source image size, in pixels
+ * \param srcFormat incoming image format
+ * \param srcType incoming image data type
+ * \param srcAddr source image address
+ * \param srcPacking source image packing parameters
+ */
+#define TEXSTORE_PARAMS \
+ struct gl_context *ctx, GLuint dims, \
+ GLenum baseInternalFormat, \
+ gl_format dstFormat, \
+ GLvoid *dstAddr, \
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \
+ GLint dstRowStride, const GLuint *dstImageOffsets, \
+ GLint srcWidth, GLint srcHeight, GLint srcDepth, \
+ GLenum srcFormat, GLenum srcType, \
+ const GLvoid *srcAddr, \
+ const struct gl_pixelstore_attrib *srcPacking
+
+
+extern GLboolean
+_mesa_texstore(TEXSTORE_PARAMS);
+
+
+extern GLchan *
+_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking);
+
+GLfloat *
+_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking,
+ GLbitfield transferOps);
+
+extern void
+_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint width,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_compressed_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern void
+_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+extern void
+_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
+extern const GLvoid *
+_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ const char *funcName);
+
+extern const GLvoid *
+_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx,
+ GLsizei imageSize, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ const char *funcName);
+
+extern void
+_mesa_unmap_teximage_pbo(struct gl_context *ctx,
+ const struct gl_pixelstore_attrib *unpack);
+
+
+#endif
diff --git a/mesalib/src/mesa/sources.mak b/mesalib/src/mesa/sources.mak
index b10881c55..bdf4126cf 100644
--- a/mesalib/src/mesa/sources.mak
+++ b/mesalib/src/mesa/sources.mak
@@ -1,368 +1,369 @@
-### Lists of source files, included by Makefiles
-
-# this is part of MAIN_SOURCES
-MAIN_ES_SOURCES = \
- main/api_exec_es1.c \
- main/api_exec_es2.c
-
-MAIN_SOURCES = \
- main/api_arrayelt.c \
- main/api_exec.c \
- main/api_loopback.c \
- main/api_noop.c \
- main/api_validate.c \
- main/accum.c \
- main/arbprogram.c \
- main/atifragshader.c \
- main/attrib.c \
- main/arrayobj.c \
- main/blend.c \
- main/bufferobj.c \
- main/buffers.c \
- main/clear.c \
- main/clip.c \
- main/colortab.c \
- main/condrender.c \
- main/context.c \
- main/convolve.c \
- main/cpuinfo.c \
- main/debug.c \
- main/depth.c \
- main/depthstencil.c \
- main/dlist.c \
- main/dlopen.c \
- main/drawpix.c \
- main/drawtex.c \
- main/enable.c \
- main/enums.c \
- main/eval.c \
- main/execmem.c \
- main/extensions.c \
- main/fbobject.c \
- main/feedback.c \
- main/ffvertex_prog.c \
- main/fog.c \
- main/formats.c \
- main/framebuffer.c \
- main/get.c \
- main/getstring.c \
- main/hash.c \
- main/hint.c \
- main/histogram.c \
- main/image.c \
- main/imports.c \
- main/light.c \
- main/lines.c \
- main/matrix.c \
- main/mipmap.c \
- main/mm.c \
- main/multisample.c \
- main/nvprogram.c \
- main/pack.c \
- main/pixel.c \
- main/pixelstore.c \
- main/pixeltransfer.c \
- main/points.c \
- main/polygon.c \
- main/queryobj.c \
- main/querymatrix.c \
- main/rastpos.c \
- main/readpix.c \
- main/remap.c \
- main/renderbuffer.c \
- main/scissor.c \
- main/shaderapi.c \
- main/shaderobj.c \
- main/shared.c \
- main/state.c \
- main/stencil.c \
- main/syncobj.c \
- main/texcompress.c \
- main/texcompress_s3tc.c \
- main/texcompress_fxt1.c \
- main/texenv.c \
- main/texenvprogram.c \
- main/texfetch.c \
- main/texformat.c \
- main/texgen.c \
- main/texgetimage.c \
- main/teximage.c \
- main/texobj.c \
- main/texpal.c \
- main/texparam.c \
- main/texrender.c \
- main/texstate.c \
- main/texstore.c \
- main/transformfeedback.c \
- main/uniforms.c \
- main/varray.c \
- main/version.c \
- main/viewport.c \
- main/vtxfmt.c \
- $(MAIN_ES_SOURCES)
-
-MATH_SOURCES = \
- math/m_debug_clip.c \
- math/m_debug_norm.c \
- math/m_debug_xform.c \
- math/m_eval.c \
- math/m_matrix.c \
- math/m_translate.c \
- math/m_vector.c
-
-MATH_XFORM_SOURCES = \
- math/m_xform.c
-
-SWRAST_SOURCES = \
- swrast/s_aaline.c \
- swrast/s_aatriangle.c \
- swrast/s_accum.c \
- swrast/s_alpha.c \
- swrast/s_atifragshader.c \
- swrast/s_bitmap.c \
- swrast/s_blend.c \
- swrast/s_blit.c \
- swrast/s_clear.c \
- swrast/s_copypix.c \
- swrast/s_context.c \
- swrast/s_depth.c \
- swrast/s_drawpix.c \
- swrast/s_feedback.c \
- swrast/s_fog.c \
- swrast/s_fragprog.c \
- swrast/s_lines.c \
- swrast/s_logic.c \
- swrast/s_masking.c \
- swrast/s_points.c \
- swrast/s_readpix.c \
- swrast/s_span.c \
- swrast/s_stencil.c \
- swrast/s_texcombine.c \
- swrast/s_texfilter.c \
- swrast/s_triangle.c \
- swrast/s_zoom.c
-
-SWRAST_SETUP_SOURCES = \
- swrast_setup/ss_context.c \
- swrast_setup/ss_triangle.c
-
-TNL_SOURCES = \
- tnl/t_context.c \
- tnl/t_pipeline.c \
- tnl/t_draw.c \
- tnl/t_rasterpos.c \
- tnl/t_vb_program.c \
- tnl/t_vb_render.c \
- tnl/t_vb_texgen.c \
- tnl/t_vb_texmat.c \
- tnl/t_vb_vertex.c \
- tnl/t_vb_fog.c \
- tnl/t_vb_light.c \
- tnl/t_vb_normals.c \
- tnl/t_vb_points.c \
- tnl/t_vp_build.c \
- tnl/t_vertex.c \
- tnl/t_vertex_sse.c \
- tnl/t_vertex_generic.c
-
-VBO_SOURCES = \
- vbo/vbo_context.c \
- vbo/vbo_exec.c \
- vbo/vbo_exec_api.c \
- vbo/vbo_exec_array.c \
- vbo/vbo_exec_draw.c \
- vbo/vbo_exec_eval.c \
- vbo/vbo_rebase.c \
- vbo/vbo_split.c \
- vbo/vbo_split_copy.c \
- vbo/vbo_split_inplace.c \
- vbo/vbo_save.c \
- vbo/vbo_save_api.c \
- vbo/vbo_save_draw.c \
- vbo/vbo_save_loopback.c
-
-STATETRACKER_SOURCES = \
- state_tracker/st_atom.c \
- state_tracker/st_atom_blend.c \
- state_tracker/st_atom_clip.c \
- state_tracker/st_atom_constbuf.c \
- state_tracker/st_atom_depth.c \
- state_tracker/st_atom_framebuffer.c \
- state_tracker/st_atom_msaa.c \
- state_tracker/st_atom_pixeltransfer.c \
- state_tracker/st_atom_sampler.c \
- state_tracker/st_atom_scissor.c \
- state_tracker/st_atom_shader.c \
- state_tracker/st_atom_rasterizer.c \
- state_tracker/st_atom_stipple.c \
- state_tracker/st_atom_texture.c \
- state_tracker/st_atom_viewport.c \
- state_tracker/st_cb_accum.c \
- state_tracker/st_cb_bitmap.c \
- state_tracker/st_cb_blit.c \
- state_tracker/st_cb_bufferobjects.c \
- state_tracker/st_cb_clear.c \
- state_tracker/st_cb_condrender.c \
- state_tracker/st_cb_flush.c \
- state_tracker/st_cb_drawpixels.c \
- state_tracker/st_cb_drawtex.c \
- state_tracker/st_cb_eglimage.c \
- state_tracker/st_cb_fbo.c \
- state_tracker/st_cb_feedback.c \
- state_tracker/st_cb_program.c \
- state_tracker/st_cb_queryobj.c \
- state_tracker/st_cb_rasterpos.c \
- state_tracker/st_cb_readpixels.c \
- state_tracker/st_cb_strings.c \
- state_tracker/st_cb_texture.c \
- state_tracker/st_cb_viewport.c \
- state_tracker/st_cb_xformfb.c \
- state_tracker/st_context.c \
- state_tracker/st_debug.c \
- state_tracker/st_draw.c \
- state_tracker/st_draw_feedback.c \
- state_tracker/st_extensions.c \
- state_tracker/st_format.c \
- state_tracker/st_gen_mipmap.c \
- state_tracker/st_manager.c \
- state_tracker/st_mesa_to_tgsi.c \
- state_tracker/st_program.c \
- state_tracker/st_texture.c
-
-PROGRAM_SOURCES = \
- program/arbprogparse.c \
- program/hash_table.c \
- program/lex.yy.c \
- program/nvfragparse.c \
- program/nvvertparse.c \
- program/program.c \
- program/program_parse.tab.c \
- program/program_parse_extra.c \
- program/prog_cache.c \
- program/prog_execute.c \
- program/prog_instruction.c \
- program/prog_noise.c \
- program/prog_optimize.c \
- program/prog_parameter.c \
- program/prog_parameter_layout.c \
- program/prog_print.c \
- program/prog_statevars.c \
- program/prog_uniform.c \
- program/programopt.c \
- program/register_allocate.c \
- program/symbol_table.c
-
-SHADER_CXX_SOURCES = \
- program/ir_to_mesa.cpp \
- program/sampler.cpp
-
-ASM_C_SOURCES = \
- x86/common_x86.c \
- x86/x86_xform.c \
- x86/3dnow.c \
- x86/sse.c \
- x86/rtasm/x86sse.c \
- sparc/sparc.c \
- ppc/common_ppc.c \
- x86-64/x86-64.c
-
-X86_SOURCES = \
- x86/common_x86_asm.S \
- x86/x86_xform2.S \
- x86/x86_xform3.S \
- x86/x86_xform4.S \
- x86/x86_cliptest.S \
- x86/mmx_blend.S \
- x86/3dnow_xform1.S \
- x86/3dnow_xform2.S \
- x86/3dnow_xform3.S \
- x86/3dnow_xform4.S \
- x86/3dnow_normal.S \
- x86/sse_xform1.S \
- x86/sse_xform2.S \
- x86/sse_xform3.S \
- x86/sse_xform4.S \
- x86/sse_normal.S \
- x86/read_rgba_span_x86.S
-
-X86-64_SOURCES = \
- x86-64/xform4.S
-
-SPARC_SOURCES = \
- sparc/clip.S \
- sparc/norm.S \
- sparc/xform.S
-
-COMMON_DRIVER_SOURCES = \
- drivers/common/driverfuncs.c \
- drivers/common/meta.c
-
-
-# Sources for building non-Gallium drivers
-MESA_SOURCES = \
- $(MAIN_SOURCES) \
- $(MATH_SOURCES) \
- $(MATH_XFORM_SOURCES) \
- $(VBO_SOURCES) \
- $(TNL_SOURCES) \
- $(PROGRAM_SOURCES) \
- $(SWRAST_SOURCES) \
- $(SWRAST_SETUP_SOURCES) \
- $(COMMON_DRIVER_SOURCES)\
- $(ASM_C_SOURCES)
-
-MESA_CXX_SOURCES = \
- $(SHADER_CXX_SOURCES)
-
-# Sources for building Gallium drivers
-MESA_GALLIUM_SOURCES = \
- $(MAIN_SOURCES) \
- $(MATH_SOURCES) \
- $(VBO_SOURCES) \
- $(STATETRACKER_SOURCES) \
- $(PROGRAM_SOURCES) \
- ppc/common_ppc.c \
- x86/common_x86.c
-
-MESA_GALLIUM_CXX_SOURCES = \
- $(SHADER_CXX_SOURCES)
-
-# All the core C sources, for dependency checking
-ALL_SOURCES = \
- $(MESA_SOURCES) \
- $(MESA_CXX_SOURCES) \
- $(MESA_ASM_SOURCES) \
- $(STATETRACKER_SOURCES)
-
-
-### Object files
-
-MESA_OBJECTS = \
- $(MESA_SOURCES:.c=.o) \
- $(MESA_CXX_SOURCES:.cpp=.o) \
- $(MESA_ASM_SOURCES:.S=.o)
-
-MESA_GALLIUM_OBJECTS = \
- $(MESA_GALLIUM_SOURCES:.c=.o) \
- $(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \
- $(MESA_ASM_SOURCES:.S=.o)
-
-
-COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
-
-
-### Other archives/libraries
-
-GLSL_LIBS = \
- $(TOP)/src/glsl/libglsl.a
-
-
-### Include directories
-
-INCLUDE_DIRS = \
- -I$(TOP)/include \
- -I$(TOP)/src/glsl \
- -I$(TOP)/src/mesa \
- -I$(TOP)/src/mapi \
- -I$(TOP)/src/gallium/include \
- -I$(TOP)/src/gallium/auxiliary
+### Lists of source files, included by Makefiles
+
+# this is part of MAIN_SOURCES
+MAIN_ES_SOURCES = \
+ main/api_exec_es1.c \
+ main/api_exec_es2.c
+
+MAIN_SOURCES = \
+ main/api_arrayelt.c \
+ main/api_exec.c \
+ main/api_loopback.c \
+ main/api_noop.c \
+ main/api_validate.c \
+ main/accum.c \
+ main/arbprogram.c \
+ main/atifragshader.c \
+ main/attrib.c \
+ main/arrayobj.c \
+ main/blend.c \
+ main/bufferobj.c \
+ main/buffers.c \
+ main/clear.c \
+ main/clip.c \
+ main/colortab.c \
+ main/condrender.c \
+ main/context.c \
+ main/convolve.c \
+ main/cpuinfo.c \
+ main/debug.c \
+ main/depth.c \
+ main/depthstencil.c \
+ main/dlist.c \
+ main/dlopen.c \
+ main/drawpix.c \
+ main/drawtex.c \
+ main/enable.c \
+ main/enums.c \
+ main/eval.c \
+ main/execmem.c \
+ main/extensions.c \
+ main/fbobject.c \
+ main/feedback.c \
+ main/ffvertex_prog.c \
+ main/fog.c \
+ main/formats.c \
+ main/framebuffer.c \
+ main/get.c \
+ main/getstring.c \
+ main/hash.c \
+ main/hint.c \
+ main/histogram.c \
+ main/image.c \
+ main/imports.c \
+ main/light.c \
+ main/lines.c \
+ main/matrix.c \
+ main/mipmap.c \
+ main/mm.c \
+ main/multisample.c \
+ main/nvprogram.c \
+ main/pack.c \
+ main/pixel.c \
+ main/pixelstore.c \
+ main/pixeltransfer.c \
+ main/points.c \
+ main/polygon.c \
+ main/queryobj.c \
+ main/querymatrix.c \
+ main/rastpos.c \
+ main/readpix.c \
+ main/remap.c \
+ main/renderbuffer.c \
+ main/scissor.c \
+ main/shaderapi.c \
+ main/shaderobj.c \
+ main/shared.c \
+ main/state.c \
+ main/stencil.c \
+ main/syncobj.c \
+ main/texcompress.c \
+ main/texcompress_rgtc.c \
+ main/texcompress_s3tc.c \
+ main/texcompress_fxt1.c \
+ main/texenv.c \
+ main/texenvprogram.c \
+ main/texfetch.c \
+ main/texformat.c \
+ main/texgen.c \
+ main/texgetimage.c \
+ main/teximage.c \
+ main/texobj.c \
+ main/texpal.c \
+ main/texparam.c \
+ main/texrender.c \
+ main/texstate.c \
+ main/texstore.c \
+ main/transformfeedback.c \
+ main/uniforms.c \
+ main/varray.c \
+ main/version.c \
+ main/viewport.c \
+ main/vtxfmt.c \
+ $(MAIN_ES_SOURCES)
+
+MATH_SOURCES = \
+ math/m_debug_clip.c \
+ math/m_debug_norm.c \
+ math/m_debug_xform.c \
+ math/m_eval.c \
+ math/m_matrix.c \
+ math/m_translate.c \
+ math/m_vector.c
+
+MATH_XFORM_SOURCES = \
+ math/m_xform.c
+
+SWRAST_SOURCES = \
+ swrast/s_aaline.c \
+ swrast/s_aatriangle.c \
+ swrast/s_accum.c \
+ swrast/s_alpha.c \
+ swrast/s_atifragshader.c \
+ swrast/s_bitmap.c \
+ swrast/s_blend.c \
+ swrast/s_blit.c \
+ swrast/s_clear.c \
+ swrast/s_copypix.c \
+ swrast/s_context.c \
+ swrast/s_depth.c \
+ swrast/s_drawpix.c \
+ swrast/s_feedback.c \
+ swrast/s_fog.c \
+ swrast/s_fragprog.c \
+ swrast/s_lines.c \
+ swrast/s_logic.c \
+ swrast/s_masking.c \
+ swrast/s_points.c \
+ swrast/s_readpix.c \
+ swrast/s_span.c \
+ swrast/s_stencil.c \
+ swrast/s_texcombine.c \
+ swrast/s_texfilter.c \
+ swrast/s_triangle.c \
+ swrast/s_zoom.c
+
+SWRAST_SETUP_SOURCES = \
+ swrast_setup/ss_context.c \
+ swrast_setup/ss_triangle.c
+
+TNL_SOURCES = \
+ tnl/t_context.c \
+ tnl/t_pipeline.c \
+ tnl/t_draw.c \
+ tnl/t_rasterpos.c \
+ tnl/t_vb_program.c \
+ tnl/t_vb_render.c \
+ tnl/t_vb_texgen.c \
+ tnl/t_vb_texmat.c \
+ tnl/t_vb_vertex.c \
+ tnl/t_vb_fog.c \
+ tnl/t_vb_light.c \
+ tnl/t_vb_normals.c \
+ tnl/t_vb_points.c \
+ tnl/t_vp_build.c \
+ tnl/t_vertex.c \
+ tnl/t_vertex_sse.c \
+ tnl/t_vertex_generic.c
+
+VBO_SOURCES = \
+ vbo/vbo_context.c \
+ vbo/vbo_exec.c \
+ vbo/vbo_exec_api.c \
+ vbo/vbo_exec_array.c \
+ vbo/vbo_exec_draw.c \
+ vbo/vbo_exec_eval.c \
+ vbo/vbo_rebase.c \
+ vbo/vbo_split.c \
+ vbo/vbo_split_copy.c \
+ vbo/vbo_split_inplace.c \
+ vbo/vbo_save.c \
+ vbo/vbo_save_api.c \
+ vbo/vbo_save_draw.c \
+ vbo/vbo_save_loopback.c
+
+STATETRACKER_SOURCES = \
+ state_tracker/st_atom.c \
+ state_tracker/st_atom_blend.c \
+ state_tracker/st_atom_clip.c \
+ state_tracker/st_atom_constbuf.c \
+ state_tracker/st_atom_depth.c \
+ state_tracker/st_atom_framebuffer.c \
+ state_tracker/st_atom_msaa.c \
+ state_tracker/st_atom_pixeltransfer.c \
+ state_tracker/st_atom_sampler.c \
+ state_tracker/st_atom_scissor.c \
+ state_tracker/st_atom_shader.c \
+ state_tracker/st_atom_rasterizer.c \
+ state_tracker/st_atom_stipple.c \
+ state_tracker/st_atom_texture.c \
+ state_tracker/st_atom_viewport.c \
+ state_tracker/st_cb_accum.c \
+ state_tracker/st_cb_bitmap.c \
+ state_tracker/st_cb_blit.c \
+ state_tracker/st_cb_bufferobjects.c \
+ state_tracker/st_cb_clear.c \
+ state_tracker/st_cb_condrender.c \
+ state_tracker/st_cb_flush.c \
+ state_tracker/st_cb_drawpixels.c \
+ state_tracker/st_cb_drawtex.c \
+ state_tracker/st_cb_eglimage.c \
+ state_tracker/st_cb_fbo.c \
+ state_tracker/st_cb_feedback.c \
+ state_tracker/st_cb_program.c \
+ state_tracker/st_cb_queryobj.c \
+ state_tracker/st_cb_rasterpos.c \
+ state_tracker/st_cb_readpixels.c \
+ state_tracker/st_cb_strings.c \
+ state_tracker/st_cb_texture.c \
+ state_tracker/st_cb_viewport.c \
+ state_tracker/st_cb_xformfb.c \
+ state_tracker/st_context.c \
+ state_tracker/st_debug.c \
+ state_tracker/st_draw.c \
+ state_tracker/st_draw_feedback.c \
+ state_tracker/st_extensions.c \
+ state_tracker/st_format.c \
+ state_tracker/st_gen_mipmap.c \
+ state_tracker/st_manager.c \
+ state_tracker/st_mesa_to_tgsi.c \
+ state_tracker/st_program.c \
+ state_tracker/st_texture.c
+
+PROGRAM_SOURCES = \
+ program/arbprogparse.c \
+ program/hash_table.c \
+ program/lex.yy.c \
+ program/nvfragparse.c \
+ program/nvvertparse.c \
+ program/program.c \
+ program/program_parse.tab.c \
+ program/program_parse_extra.c \
+ program/prog_cache.c \
+ program/prog_execute.c \
+ program/prog_instruction.c \
+ program/prog_noise.c \
+ program/prog_optimize.c \
+ program/prog_parameter.c \
+ program/prog_parameter_layout.c \
+ program/prog_print.c \
+ program/prog_statevars.c \
+ program/prog_uniform.c \
+ program/programopt.c \
+ program/register_allocate.c \
+ program/symbol_table.c
+
+SHADER_CXX_SOURCES = \
+ program/ir_to_mesa.cpp \
+ program/sampler.cpp
+
+ASM_C_SOURCES = \
+ x86/common_x86.c \
+ x86/x86_xform.c \
+ x86/3dnow.c \
+ x86/sse.c \
+ x86/rtasm/x86sse.c \
+ sparc/sparc.c \
+ ppc/common_ppc.c \
+ x86-64/x86-64.c
+
+X86_SOURCES = \
+ x86/common_x86_asm.S \
+ x86/x86_xform2.S \
+ x86/x86_xform3.S \
+ x86/x86_xform4.S \
+ x86/x86_cliptest.S \
+ x86/mmx_blend.S \
+ x86/3dnow_xform1.S \
+ x86/3dnow_xform2.S \
+ x86/3dnow_xform3.S \
+ x86/3dnow_xform4.S \
+ x86/3dnow_normal.S \
+ x86/sse_xform1.S \
+ x86/sse_xform2.S \
+ x86/sse_xform3.S \
+ x86/sse_xform4.S \
+ x86/sse_normal.S \
+ x86/read_rgba_span_x86.S
+
+X86-64_SOURCES = \
+ x86-64/xform4.S
+
+SPARC_SOURCES = \
+ sparc/clip.S \
+ sparc/norm.S \
+ sparc/xform.S
+
+COMMON_DRIVER_SOURCES = \
+ drivers/common/driverfuncs.c \
+ drivers/common/meta.c
+
+
+# Sources for building non-Gallium drivers
+MESA_SOURCES = \
+ $(MAIN_SOURCES) \
+ $(MATH_SOURCES) \
+ $(MATH_XFORM_SOURCES) \
+ $(VBO_SOURCES) \
+ $(TNL_SOURCES) \
+ $(PROGRAM_SOURCES) \
+ $(SWRAST_SOURCES) \
+ $(SWRAST_SETUP_SOURCES) \
+ $(COMMON_DRIVER_SOURCES)\
+ $(ASM_C_SOURCES)
+
+MESA_CXX_SOURCES = \
+ $(SHADER_CXX_SOURCES)
+
+# Sources for building Gallium drivers
+MESA_GALLIUM_SOURCES = \
+ $(MAIN_SOURCES) \
+ $(MATH_SOURCES) \
+ $(VBO_SOURCES) \
+ $(STATETRACKER_SOURCES) \
+ $(PROGRAM_SOURCES) \
+ ppc/common_ppc.c \
+ x86/common_x86.c
+
+MESA_GALLIUM_CXX_SOURCES = \
+ $(SHADER_CXX_SOURCES)
+
+# All the core C sources, for dependency checking
+ALL_SOURCES = \
+ $(MESA_SOURCES) \
+ $(MESA_CXX_SOURCES) \
+ $(MESA_ASM_SOURCES) \
+ $(STATETRACKER_SOURCES)
+
+
+### Object files
+
+MESA_OBJECTS = \
+ $(MESA_SOURCES:.c=.o) \
+ $(MESA_CXX_SOURCES:.cpp=.o) \
+ $(MESA_ASM_SOURCES:.S=.o)
+
+MESA_GALLIUM_OBJECTS = \
+ $(MESA_GALLIUM_SOURCES:.c=.o) \
+ $(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \
+ $(MESA_ASM_SOURCES:.S=.o)
+
+
+COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
+
+
+### Other archives/libraries
+
+GLSL_LIBS = \
+ $(TOP)/src/glsl/libglsl.a
+
+
+### Include directories
+
+INCLUDE_DIRS = \
+ -I$(TOP)/include \
+ -I$(TOP)/src/glsl \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/mapi \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary
diff --git a/mesalib/src/mesa/state_tracker/st_draw.c b/mesalib/src/mesa/state_tracker/st_draw.c
index 6530a06ad..c99eafbad 100644
--- a/mesalib/src/mesa/state_tracker/st_draw.c
+++ b/mesalib/src/mesa/state_tracker/st_draw.c
@@ -579,6 +579,7 @@ st_validate_varrays(struct gl_context *ctx,
if (is_interleaved_arrays(vp, vpv, arrays)) {
setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements,
max_index);
+
num_vbuffers = 1;
num_velements = vpv->num_inputs;
if (num_velements == 0)
@@ -645,6 +646,7 @@ st_draw_vbo(struct gl_context *ctx,
for (i = 0; i < nr_prims; i++) {
min_index = MIN2(min_index, prims[i].start);
max_index = MAX2(max_index, prims[i].start + prims[i].count - 1);
+ max_index = MAX2(max_index, prims[i].num_instances);
}
}
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index b1ede1c8b..d2098987d 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -1,482 +1,498 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * Copyright (c) 2008 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_screen.h"
-
-#include "st_context.h"
-#include "st_extensions.h"
-
-
-static int _min(int a, int b)
-{
- return (a < b) ? a : b;
-}
-
-static float _maxf(float a, float b)
-{
- return (a > b) ? a : b;
-}
-
-static int _clamp(int a, int min, int max)
-{
- if (a < min)
- return min;
- else if (a > max)
- return max;
- else
- return a;
-}
-
-
-/**
- * Query driver to get implementation limits.
- * Note that we have to limit/clamp against Mesa's internal limits too.
- */
-void st_init_limits(struct st_context *st)
-{
- struct pipe_screen *screen = st->pipe->screen;
- struct gl_constants *c = &st->ctx->Const;
- gl_shader_type sh;
-
- c->MaxTextureLevels
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
- MAX_TEXTURE_LEVELS);
-
- c->Max3DTextureLevels
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
- MAX_3D_TEXTURE_LEVELS);
-
- c->MaxCubeTextureLevels
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
- MAX_CUBE_TEXTURE_LEVELS);
-
- c->MaxTextureRectSize
- = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
-
- c->MaxTextureImageUnits
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
- MAX_TEXTURE_IMAGE_UNITS);
-
- c->MaxVertexTextureImageUnits
- = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
- MAX_VERTEX_TEXTURE_IMAGE_UNITS);
-
- c->MaxCombinedTextureImageUnits
- = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
- MAX_COMBINED_TEXTURE_IMAGE_UNITS);
-
- c->MaxTextureCoordUnits
- = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
-
- c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
-
- c->MaxDrawBuffers
- = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
- 1, MAX_DRAW_BUFFERS);
-
- c->MaxLineWidth
- = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
- c->MaxLineWidthAA
- = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
-
- c->MaxPointSize
- = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
- c->MaxPointSizeAA
- = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
- /* called after _mesa_create_context/_mesa_init_point, fix default user
- * settable max point size up
- */
- st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
- /* these are not queryable. Note that GL basically mandates a 1.0 minimum
- * for non-aa sizes, but we can go down to 0.0 for aa points.
- */
- c->MinPointSize = 1.0f;
- c->MinPointSizeAA = 0.0f;
-
- c->MaxTextureMaxAnisotropy
- = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
-
- c->MaxTextureLodBias
- = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
-
- c->MaxDrawBuffers
- = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
- 1, MAX_DRAW_BUFFERS);
-
- /* Quads always follow GL provoking rules. */
- c->QuadsFollowProvokingVertexConvention = GL_FALSE;
-
- for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
- struct gl_shader_compiler_options *options =
- &st->ctx->ShaderCompilerOptions[sh];
- struct gl_program_constants *pc;
-
- switch (sh) {
- case PIPE_SHADER_FRAGMENT:
- pc = &c->FragmentProgram;
- break;
- case PIPE_SHADER_VERTEX:
- pc = &c->VertexProgram;
- break;
- case PIPE_SHADER_GEOMETRY:
- pc = &c->GeometryProgram;
- break;
- default:
- assert(0);
- continue;
- }
-
- pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
- pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
- pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
- pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
- pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
- pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
- pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
- pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
- pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
-
- options->EmitNoNoise = TRUE;
-
- /* TODO: make these more fine-grained if anyone needs it */
- options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
- options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
- options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
- options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
-
- options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
-
- options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
- PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
- options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
- PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
- options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
- PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
- options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
- PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
-
- if(options->EmitNoLoops)
- options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
- }
-
- /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
- * and is set in MaxNativeAttribs. It's always 2 colors + N generic
- * attributes. The GLSL compiler never uses COLORn for varyings, so we
- * subtract the 2 colors to get the maximum number of varyings (generic
- * attributes) supported by a driver. */
- c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
- c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
-
- /* XXX we'll need a better query here someday */
- if (screen->get_param(screen, PIPE_CAP_GLSL)) {
- c->GLSLVersion = 120;
- }
-}
-
-
-/**
- * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
- * which GL extensions are supported.
- * Quite a few extensions are always supported because they are standard
- * features or can be built on top of other gallium features.
- * Some fine tuning may still be needed.
- */
-void st_init_extensions(struct st_context *st)
-{
- struct pipe_screen *screen = st->pipe->screen;
- struct gl_context *ctx = st->ctx;
-
- /*
- * Extensions that are supported by all Gallium drivers:
- */
- ctx->Extensions.ARB_copy_buffer = GL_TRUE;
- ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
- ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
- ctx->Extensions.ARB_fragment_program = GL_TRUE;
- ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
- ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
- ctx->Extensions.ARB_multisample = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
- ctx->Extensions.ARB_texture_compression = GL_TRUE;
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
- ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
- ctx->Extensions.ARB_vertex_program = GL_TRUE;
- ctx->Extensions.ARB_window_pos = GL_TRUE;
-
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
- ctx->Extensions.EXT_fog_coord = GL_TRUE;
- ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
- ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
- ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
- ctx->Extensions.EXT_secondary_color = GL_TRUE;
- ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_texture_env_add = GL_TRUE;
- ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
- ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
- ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
- if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
- ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
-
- ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
-
- ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
-
- ctx->Extensions.MESA_pack_invert = GL_TRUE;
-
- ctx->Extensions.NV_blend_square = GL_TRUE;
- ctx->Extensions.NV_texgen_reflection = GL_TRUE;
- ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
- ctx->Extensions.NV_texture_rectangle = GL_TRUE;
-#if 0
- /* possibly could support the following two */
- ctx->Extensions.NV_vertex_program = GL_TRUE;
- ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
-#endif
-
-#if FEATURE_OES_EGL_image
- ctx->Extensions.OES_EGL_image = GL_TRUE;
-#endif
-#if FEATURE_OES_draw_texture
- ctx->Extensions.OES_draw_texture = GL_TRUE;
-#endif
-
- ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
-
- /*
- * Extensions that depend on the driver/hardware:
- */
- if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
- ctx->Extensions.ARB_draw_buffers = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
- ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_GLSL)) {
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
- ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
- ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
- ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
- ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
- ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
- ctx->Extensions.ARB_multitexture = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
- ctx->Extensions.ATI_separate_stencil = GL_TRUE;
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
- ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
- /* GL_NV_point_sprite is not supported by gallium because we don't
- * support the GL_POINT_SPRITE_R_MODE_NV option.
- */
- }
-
- if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
- ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
- }
- if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
- ctx->Extensions.EXT_timer_query = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
- /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
- }
-
- /* GL_EXT_packed_depth_stencil requires both the ability to render to
- * a depth/stencil buffer and texture from depth/stencil source.
- */
- if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_DEPTH_STENCIL, 0) &&
- screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
- }
- else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_DEPTH_STENCIL, 0) &&
- screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
- }
-
- /* sRGB support */
- if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) ||
- screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
- ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
- if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET, 0) ||
- screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET, 0)) {
- ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
- ctx->Const.sRGBCapable = GL_TRUE;
- }
- }
-
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- ctx->Extensions.ARB_texture_rg = GL_TRUE;
- }
-
- /* s3tc support */
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) &&
- ctx->Mesa_DXTn) {
- ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
- ctx->Extensions.S3_s3tc = GL_TRUE;
- }
-
- /* ycbcr support */
- if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) ||
- screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
- ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
- }
-
- /* GL_EXT_texture_array */
- if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
- ctx->Extensions.EXT_texture_array = GL_TRUE;
- ctx->Extensions.MESA_texture_array = GL_TRUE;
- }
-
- /* GL_ARB_framebuffer_object */
- if (ctx->Extensions.EXT_packed_depth_stencil) {
- /* we support always support GL_EXT_framebuffer_blit */
- ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
- }
-
- if (st->pipe->render_condition) {
- ctx->Extensions.NV_conditional_render = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
- ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
- ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
- }
-
- /* GL_ARB_half_float_vertex */
- if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
- PIPE_BUFFER, 0,
- PIPE_BIND_VERTEX_BUFFER, 0)) {
- ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
- }
-
- if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
-#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
- ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
-#endif
- }
-
- if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
- ctx->Extensions.NV_primitive_restart = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
- ctx->Extensions.ARB_depth_clamp = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
- ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_INSTANCED_DRAWING)) {
- ctx->Extensions.ARB_draw_instanced = GL_TRUE;
- ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
- }
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright (c) 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+
+#include "st_context.h"
+#include "st_extensions.h"
+
+
+static int _min(int a, int b)
+{
+ return (a < b) ? a : b;
+}
+
+static float _maxf(float a, float b)
+{
+ return (a > b) ? a : b;
+}
+
+static int _clamp(int a, int min, int max)
+{
+ if (a < min)
+ return min;
+ else if (a > max)
+ return max;
+ else
+ return a;
+}
+
+
+/**
+ * Query driver to get implementation limits.
+ * Note that we have to limit/clamp against Mesa's internal limits too.
+ */
+void st_init_limits(struct st_context *st)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ struct gl_constants *c = &st->ctx->Const;
+ gl_shader_type sh;
+
+ c->MaxTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+ MAX_TEXTURE_LEVELS);
+
+ c->Max3DTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
+ MAX_3D_TEXTURE_LEVELS);
+
+ c->MaxCubeTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
+ MAX_CUBE_TEXTURE_LEVELS);
+
+ c->MaxTextureRectSize
+ = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
+
+ c->MaxTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
+ MAX_TEXTURE_IMAGE_UNITS);
+
+ c->MaxVertexTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+
+ c->MaxCombinedTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+
+ c->MaxTextureCoordUnits
+ = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
+
+ c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
+
+ c->MaxDrawBuffers
+ = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
+ 1, MAX_DRAW_BUFFERS);
+
+ c->MaxLineWidth
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
+ c->MaxLineWidthAA
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
+
+ c->MaxPointSize
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
+ c->MaxPointSizeAA
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
+ /* called after _mesa_create_context/_mesa_init_point, fix default user
+ * settable max point size up
+ */
+ st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
+ /* these are not queryable. Note that GL basically mandates a 1.0 minimum
+ * for non-aa sizes, but we can go down to 0.0 for aa points.
+ */
+ c->MinPointSize = 1.0f;
+ c->MinPointSizeAA = 0.0f;
+
+ c->MaxTextureMaxAnisotropy
+ = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
+
+ c->MaxTextureLodBias
+ = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
+
+ c->MaxDrawBuffers
+ = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
+ 1, MAX_DRAW_BUFFERS);
+
+ /* Quads always follow GL provoking rules. */
+ c->QuadsFollowProvokingVertexConvention = GL_FALSE;
+
+ for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
+ struct gl_shader_compiler_options *options =
+ &st->ctx->ShaderCompilerOptions[sh];
+ struct gl_program_constants *pc;
+
+ switch (sh) {
+ case PIPE_SHADER_FRAGMENT:
+ pc = &c->FragmentProgram;
+ break;
+ case PIPE_SHADER_VERTEX:
+ pc = &c->VertexProgram;
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ pc = &c->GeometryProgram;
+ break;
+ default:
+ assert(0);
+ continue;
+ }
+
+ pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
+ pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
+ pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
+ pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
+ pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
+ pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
+ pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
+ pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
+ pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
+
+ options->EmitNoNoise = TRUE;
+
+ /* TODO: make these more fine-grained if anyone needs it */
+ options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+ options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+ options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
+ options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
+
+ options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
+
+ options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
+ options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
+ options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
+ options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
+ PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
+
+ if(options->EmitNoLoops)
+ options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
+ }
+
+ /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
+ * and is set in MaxNativeAttribs. It's always 2 colors + N generic
+ * attributes. The GLSL compiler never uses COLORn for varyings, so we
+ * subtract the 2 colors to get the maximum number of varyings (generic
+ * attributes) supported by a driver. */
+ c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
+ c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
+
+ /* XXX we'll need a better query here someday */
+ if (screen->get_param(screen, PIPE_CAP_GLSL)) {
+ c->GLSLVersion = 120;
+ }
+}
+
+
+/**
+ * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
+ * which GL extensions are supported.
+ * Quite a few extensions are always supported because they are standard
+ * features or can be built on top of other gallium features.
+ * Some fine tuning may still be needed.
+ */
+void st_init_extensions(struct st_context *st)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ struct gl_context *ctx = st->ctx;
+
+ /*
+ * Extensions that are supported by all Gallium drivers:
+ */
+ ctx->Extensions.ARB_copy_buffer = GL_TRUE;
+ ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
+ ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
+ ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
+ ctx->Extensions.ARB_multisample = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
+ ctx->Extensions.ARB_texture_compression = GL_TRUE;
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
+ ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
+ ctx->Extensions.ARB_vertex_program = GL_TRUE;
+ ctx->Extensions.ARB_window_pos = GL_TRUE;
+
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+ ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
+ ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+ ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
+ if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
+ ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
+
+ ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
+
+ ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
+
+ ctx->Extensions.MESA_pack_invert = GL_TRUE;
+
+ ctx->Extensions.NV_blend_square = GL_TRUE;
+ ctx->Extensions.NV_texgen_reflection = GL_TRUE;
+ ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
+ ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+#if 0
+ /* possibly could support the following two */
+ ctx->Extensions.NV_vertex_program = GL_TRUE;
+ ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
+#endif
+
+#if FEATURE_OES_EGL_image
+ ctx->Extensions.OES_EGL_image = GL_TRUE;
+#endif
+#if FEATURE_OES_draw_texture
+ ctx->Extensions.OES_draw_texture = GL_TRUE;
+#endif
+
+ ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
+
+ /*
+ * Extensions that depend on the driver/hardware:
+ */
+ if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
+ ctx->Extensions.ARB_draw_buffers = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
+ ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_GLSL)) {
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+ ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
+ ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
+ ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
+ ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
+ ctx->Extensions.ATI_separate_stencil = GL_TRUE;
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
+ ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ /* GL_NV_point_sprite is not supported by gallium because we don't
+ * support the GL_POINT_SPRITE_R_MODE_NV option.
+ */
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
+ }
+ if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
+ ctx->Extensions.EXT_timer_query = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+ /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
+ }
+
+ /* GL_EXT_packed_depth_stencil requires both the ability to render to
+ * a depth/stencil buffer and texture from depth/stencil source.
+ */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_DEPTH_STENCIL, 0) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ }
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_DEPTH_STENCIL, 0) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ }
+
+ /* sRGB support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+ ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET, 0) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET, 0)) {
+ ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
+ ctx->Const.sRGBCapable = GL_TRUE;
+ }
+ }
+
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.ARB_texture_rg = GL_TRUE;
+ }
+
+ /* s3tc support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0) &&
+ ctx->Mesa_DXTn) {
+ ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
+ ctx->Extensions.S3_s3tc = GL_TRUE;
+ }
+
+ if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)
+ ) {
+ ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
+ }
+
+ /* ycbcr support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW, 0)) {
+ ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
+ }
+
+ /* GL_EXT_texture_array */
+ if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
+ ctx->Extensions.EXT_texture_array = GL_TRUE;
+ ctx->Extensions.MESA_texture_array = GL_TRUE;
+ }
+
+ /* GL_ARB_framebuffer_object */
+ if (ctx->Extensions.EXT_packed_depth_stencil) {
+ /* we support always support GL_EXT_framebuffer_blit */
+ ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
+ }
+
+ if (st->pipe->render_condition) {
+ ctx->Extensions.NV_conditional_render = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
+ ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
+ ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
+ }
+
+ /* GL_ARB_half_float_vertex */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+ PIPE_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER, 0)) {
+ ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
+ }
+
+ if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
+ ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+#endif
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
+ ctx->Extensions.NV_primitive_restart = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
+ ctx->Extensions.ARB_depth_clamp = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
+ ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_INSTANCED_DRAWING)) {
+ ctx->Extensions.ARB_draw_instanced = GL_TRUE;
+ ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
+ }
+}
diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c
index 577ee6189..c58ec9267 100644
--- a/mesalib/src/mesa/state_tracker/st_format.c
+++ b/mesalib/src/mesa/state_tracker/st_format.c
@@ -241,6 +241,14 @@ st_mesa_format_to_pipe_format(gl_format mesaFormat)
case MESA_FORMAT_RGBA_UINT32:
return PIPE_FORMAT_R32G32B32A32_USCALED;
+ case MESA_FORMAT_RED_RGTC1:
+ return PIPE_FORMAT_RGTC1_UNORM;
+ case MESA_FORMAT_SIGNED_RED_RGTC1:
+ return PIPE_FORMAT_RGTC1_SNORM;
+ case MESA_FORMAT_RG_RGTC2:
+ return PIPE_FORMAT_RGTC2_UNORM;
+ case MESA_FORMAT_SIGNED_RG_RGTC2:
+ return PIPE_FORMAT_RGTC2_SNORM;
default:
assert(0);
return PIPE_FORMAT_NONE;
@@ -380,6 +388,15 @@ st_pipe_format_to_mesa_format(enum pipe_format format)
case PIPE_FORMAT_R32G32B32A32_USCALED:
return MESA_FORMAT_RGBA_UINT32;
+ case PIPE_FORMAT_RGTC1_UNORM:
+ return MESA_FORMAT_RED_RGTC1;
+ case PIPE_FORMAT_RGTC1_SNORM:
+ return MESA_FORMAT_SIGNED_RED_RGTC1;
+ case PIPE_FORMAT_RGTC2_UNORM:
+ return MESA_FORMAT_RG_RGTC2;
+ case PIPE_FORMAT_RGTC2_SNORM:
+ return MESA_FORMAT_SIGNED_RG_RGTC2;
+
default:
assert(0);
return MESA_FORMAT_NONE;
diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
index 5c68fd78c..c07739f9d 100644
--- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -224,9 +224,9 @@ src_register( struct st_translate *t,
case PROGRAM_TEMPORARY:
assert(index >= 0);
+ assert(index < Elements(t->temps));
if (ureg_dst_is_undef(t->temps[index]))
t->temps[index] = ureg_DECL_temporary( t->ureg );
- assert(index < Elements(t->temps));
return ureg_src(t->temps[index]);
case PROGRAM_NAMED_PARAM:
diff --git a/xorg-server/configure.ac b/xorg-server/configure.ac
index f3b293940..85d5c980e 100644
--- a/xorg-server/configure.ac
+++ b/xorg-server/configure.ac
@@ -26,8 +26,8 @@ dnl
dnl Process this file with autoconf to create configure.
AC_PREREQ(2.57)
-AC_INIT([xorg-server], 1.9.99.903, [https://bugs.freedesktop.org/enter_bug.cgi?product=xorg], xorg-server)
-RELEASE_DATE="2011-2-24"
+AC_INIT([xorg-server], 1.10.0, [https://bugs.freedesktop.org/enter_bug.cgi?product=xorg], xorg-server)
+RELEASE_DATE="2011-2-25"
AC_CONFIG_SRCDIR([Makefile.am])
AM_INIT_AUTOMAKE([foreign dist-bzip2])
AM_MAINTAINER_MODE
@@ -2173,6 +2173,8 @@ AC_SUBST([libdir])
AC_SUBST([exec_prefix])
AC_SUBST([prefix])
+AC_CONFIG_COMMANDS([sdksyms], [touch hw/xfree86/loader/sdksyms.dep])
+
AC_OUTPUT([
Makefile
glx/Makefile
@@ -2246,6 +2248,7 @@ hw/xfree86/utils/gtf/Makefile
hw/dmx/config/Makefile
hw/dmx/config/man/Makefile
hw/dmx/doc/Makefile
+hw/dmx/doc/doxygen.conf
hw/dmx/examples/Makefile
hw/dmx/input/Makefile
hw/dmx/glxProxy/Makefile
diff --git a/xorg-server/dix/devices.c b/xorg-server/dix/devices.c
index 08eb6c1cd..89294aacb 100644
--- a/xorg-server/dix/devices.c
+++ b/xorg-server/dix/devices.c
@@ -1,2602 +1,2604 @@
-/************************************************************
-
-Copyright 1987, 1998 The Open Group
-
-Permission to use, copy, modify, distribute, and sell this software and its
-documentation for any purpose is hereby granted without fee, provided that
-the above copyright notice appear in all copies and that both that
-copyright notice and this permission notice appear in supporting
-documentation.
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of The Open Group shall not be
-used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from The Open Group.
-
-
-Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
-
- All Rights Reserved
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be
-used in advertising or publicity pertaining to distribution of the
-software without specific, written prior permission.
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-
-********************************************************/
-
-
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <X11/X.h>
-#include "misc.h"
-#include "resource.h"
-#include <X11/Xproto.h>
-#include <X11/Xatom.h>
-#include "windowstr.h"
-#include "inputstr.h"
-#include "scrnintstr.h"
-#include "cursorstr.h"
-#include "dixstruct.h"
-#include "ptrveloc.h"
-#include "site.h"
-#include "xkbsrv.h"
-#include "privates.h"
-#include "xace.h"
-#include "mi.h"
-
-#include "dispatch.h"
-#include "swaprep.h"
-#include "dixevents.h"
-#include "mipointer.h"
-#include "eventstr.h"
-
-#include <X11/extensions/XI.h>
-#include <X11/extensions/XI2.h>
-#include <X11/extensions/XIproto.h>
-#include <math.h>
-#include <pixman.h>
-#include "exglobals.h"
-#include "exevents.h"
-#include "xiquerydevice.h" /* for SizeDeviceClasses */
-#include "xiproperty.h"
-#include "enterleave.h" /* for EnterWindow() */
-#include "xserver-properties.h"
-#include "xichangehierarchy.h" /* For XISendDeviceHierarchyEvent */
-
-/** @file
- * This file handles input device-related stuff.
- */
-
-static void RecalculateMasterButtons(DeviceIntPtr slave);
-
-static void
-DeviceSetTransform(DeviceIntPtr dev, float *transform)
-{
- struct pixman_f_transform scale;
- double sx, sy;
- int x, y;
-
- /**
- * calculate combined transformation matrix:
- *
- * M = InvScale * Transform * Scale
- *
- * So we can later transform points using M * p
- *
- * Where:
- * Scale scales coordinates into 0..1 range
- * Transform is the user supplied (affine) transform
- * InvScale scales coordinates back up into their native range
- */
- sx = dev->valuator->axes[0].max_value - dev->valuator->axes[0].min_value;
- sy = dev->valuator->axes[1].max_value - dev->valuator->axes[1].min_value;
-
- /* invscale */
- pixman_f_transform_init_scale(&scale, sx, sy);
- scale.m[0][2] = dev->valuator->axes[0].min_value;
- scale.m[1][2] = dev->valuator->axes[1].min_value;
-
- /* transform */
- for (y=0; y<3; y++)
- for (x=0; x<3; x++)
- dev->transform.m[y][x] = *transform++;
-
- pixman_f_transform_multiply(&dev->transform, &scale, &dev->transform);
-
- /* scale */
- pixman_f_transform_init_scale(&scale, 1.0 / sx, 1.0 / sy);
- scale.m[0][2] = -dev->valuator->axes[0].min_value / sx;
- scale.m[1][2] = -dev->valuator->axes[1].min_value / sy;
-
- pixman_f_transform_multiply(&dev->transform, &dev->transform, &scale);
-}
-
-/**
- * DIX property handler.
- */
-static int
-DeviceSetProperty(DeviceIntPtr dev, Atom property, XIPropertyValuePtr prop,
- BOOL checkonly)
-{
- if (property == XIGetKnownProperty(XI_PROP_ENABLED))
- {
- if (prop->format != 8 || prop->type != XA_INTEGER || prop->size != 1)
- return BadValue;
-
- /* Don't allow disabling of VCP/VCK */
- if ((dev == inputInfo.pointer || dev == inputInfo.keyboard) &&
- !(*(CARD8*)prop->data))
- return BadAccess;
-
- if (!checkonly)
- {
- if ((*((CARD8*)prop->data)) && !dev->enabled)
- EnableDevice(dev, TRUE);
- else if (!(*((CARD8*)prop->data)) && dev->enabled)
- DisableDevice(dev, TRUE);
- }
- } else if (property == XIGetKnownProperty(XI_PROP_TRANSFORM))
- {
- float *f = (float*)prop->data;
- int i;
-
- if (prop->format != 32 || prop->size != 9 ||
- prop->type != XIGetKnownProperty(XATOM_FLOAT))
- return BadValue;
-
- for (i=0; i<9; i++)
- if (!isfinite(f[i]))
- return BadValue;
-
- if (!checkonly)
- DeviceSetTransform(dev, f);
- }
-
- return Success;
-}
-
-/* Pair the keyboard to the pointer device. Keyboard events will follow the
- * pointer sprite. Only applicable for master devices.
- * If the client is set, the request to pair comes from some client. In this
- * case, we need to check for access. If the client is NULL, it's from an
- * internal automatic pairing, we must always permit this.
- */
-static int
-PairDevices(ClientPtr client, DeviceIntPtr ptr, DeviceIntPtr kbd)
-{
- if (!ptr)
- return BadDevice;
-
- /* Don't allow pairing for slave devices */
- if (!IsMaster(ptr) || !IsMaster(kbd))
- return BadDevice;
-
- if (ptr->spriteInfo->paired)
- return BadDevice;
-
- if (kbd->spriteInfo->spriteOwner)
- {
- free(kbd->spriteInfo->sprite);
- kbd->spriteInfo->sprite = NULL;
- kbd->spriteInfo->spriteOwner = FALSE;
- }
-
- kbd->spriteInfo->sprite = ptr->spriteInfo->sprite;
- kbd->spriteInfo->paired = ptr;
- ptr->spriteInfo->paired = kbd;
- return Success;
-}
-
-
-/**
- * Find and return the next unpaired MD pointer device.
- */
-static DeviceIntPtr
-NextFreePointerDevice(void)
-{
- DeviceIntPtr dev;
- for (dev = inputInfo.devices; dev; dev = dev->next)
- if (IsMaster(dev) &&
- dev->spriteInfo->spriteOwner &&
- !dev->spriteInfo->paired)
- return dev;
- return NULL;
-}
-
-/**
- * Create a new input device and init it to sane values. The device is added
- * to the server's off_devices list.
- *
- * @param deviceProc Callback for device control function (switch dev on/off).
- * @return The newly created device.
- */
-DeviceIntPtr
-AddInputDevice(ClientPtr client, DeviceProc deviceProc, Bool autoStart)
-{
- DeviceIntPtr dev, *prev; /* not a typo */
- DeviceIntPtr devtmp;
- int devid;
- char devind[MAXDEVICES];
- BOOL enabled;
- float transform[9];
-
- /* Find next available id, 0 and 1 are reserved */
- memset(devind, 0, sizeof(char)*MAXDEVICES);
- for (devtmp = inputInfo.devices; devtmp; devtmp = devtmp->next)
- devind[devtmp->id]++;
- for (devtmp = inputInfo.off_devices; devtmp; devtmp = devtmp->next)
- devind[devtmp->id]++;
- for (devid = 2; devid < MAXDEVICES && devind[devid]; devid++)
- ;
-
- if (devid >= MAXDEVICES)
- return (DeviceIntPtr)NULL;
- dev = _dixAllocateObjectWithPrivates(sizeof(DeviceIntRec) + sizeof(SpriteInfoRec),
- sizeof(DeviceIntRec) + sizeof(SpriteInfoRec),
- offsetof(DeviceIntRec, devPrivates), PRIVATE_DEVICE);
- if (!dev)
- return (DeviceIntPtr)NULL;
- dev->id = devid;
- dev->public.processInputProc = ProcessOtherEvent;
- dev->public.realInputProc = ProcessOtherEvent;
- dev->public.enqueueInputProc = EnqueueEvent;
- dev->deviceProc = deviceProc;
- dev->startup = autoStart;
-
- /* device grab defaults */
- dev->deviceGrab.grabTime = currentTime;
- dev->deviceGrab.ActivateGrab = ActivateKeyboardGrab;
- dev->deviceGrab.DeactivateGrab = DeactivateKeyboardGrab;
-
- XkbSetExtension(dev, ProcessKeyboardEvent);
-
- dev->coreEvents = TRUE;
-
- /* sprite defaults */
- dev->spriteInfo = (SpriteInfoPtr)&dev[1];
-
- /* security creation/labeling check
- */
- if (XaceHook(XACE_DEVICE_ACCESS, client, dev, DixCreateAccess)) {
- free(dev);
- return NULL;
- }
-
- inputInfo.numDevices++;
-
- for (prev = &inputInfo.off_devices; *prev; prev = &(*prev)->next)
- ;
- *prev = dev;
- dev->next = NULL;
-
- enabled = FALSE;
- XIChangeDeviceProperty(dev, XIGetKnownProperty(XI_PROP_ENABLED),
- XA_INTEGER, 8, PropModeReplace, 1, &enabled,
- FALSE);
- XISetDevicePropertyDeletable(dev, XIGetKnownProperty(XI_PROP_ENABLED), FALSE);
-
- /* unity matrix */
- memset(transform, 0, sizeof(transform));
- transform[0] = transform[4] = transform[8] = 1.0f;
-
- XIChangeDeviceProperty(dev, XIGetKnownProperty(XI_PROP_TRANSFORM),
- XIGetKnownProperty(XATOM_FLOAT), 32,
- PropModeReplace, 9, transform, FALSE);
- XISetDevicePropertyDeletable(dev, XIGetKnownProperty(XI_PROP_TRANSFORM),
- FALSE);
-
- XIRegisterPropertyHandler(dev, DeviceSetProperty, NULL, NULL);
-
- return dev;
-}
-
-void
-SendDevicePresenceEvent(int deviceid, int type)
-{
- DeviceIntRec dummyDev;
- devicePresenceNotify ev;
-
- memset(&dummyDev, 0, sizeof(DeviceIntRec));
- ev.type = DevicePresenceNotify;
- ev.time = currentTime.milliseconds;
- ev.devchange = type;
- ev.deviceid = deviceid;
- dummyDev.id = XIAllDevices;
- SendEventToAllWindows(&dummyDev, DevicePresenceNotifyMask,
- (xEvent*)&ev, 1);
-}
-
-/**
- * Enable the device through the driver, add the device to the device list.
- * Switch device ON through the driver and push it onto the global device
- * list. Initialize the DIX sprite or pair the device. All clients are
- * notified about the device being enabled.
- *
- * A master pointer device needs to be enabled before a master keyboard
- * device.
- *
- * @param The device to be enabled.
- * @param sendevent True if an XI2 event should be sent.
- * @return TRUE on success or FALSE otherwise.
- */
-Bool
-EnableDevice(DeviceIntPtr dev, BOOL sendevent)
-{
- DeviceIntPtr *prev;
- int ret;
- DeviceIntPtr other;
- BOOL enabled;
- int flags[MAXDEVICES] = {0};
-
- for (prev = &inputInfo.off_devices;
- *prev && (*prev != dev);
- prev = &(*prev)->next)
- ;
-
- if (!dev->spriteInfo->sprite)
- {
- if (IsMaster(dev))
- {
- /* Sprites appear on first root window, so we can hardcode it */
- if (dev->spriteInfo->spriteOwner)
- {
- InitializeSprite(dev, screenInfo.screens[0]->root);
- /* mode doesn't matter */
- EnterWindow(dev, screenInfo.screens[0]->root, NotifyAncestor);
- }
- else if ((other = NextFreePointerDevice()) == NULL)
- {
- ErrorF("[dix] cannot find pointer to pair with. "
- "This is a bug.\n");
- return FALSE;
- } else
- PairDevices(NULL, other, dev);
- } else
- {
- if (dev->coreEvents)
- other = (IsPointerDevice(dev)) ? inputInfo.pointer :
- inputInfo.keyboard;
- else
- other = NULL; /* auto-float non-core devices */
- AttachDevice(NULL, dev, other);
- }
- }
-
- if ((*prev != dev) || !dev->inited ||
- ((ret = (*dev->deviceProc)(dev, DEVICE_ON)) != Success)) {
- ErrorF("[dix] couldn't enable device %d\n", dev->id);
- return FALSE;
- }
- dev->enabled = TRUE;
- *prev = dev->next;
-
- for (prev = &inputInfo.devices; *prev; prev = &(*prev)->next)
- ;
- *prev = dev;
- dev->next = NULL;
-
- enabled = TRUE;
- XIChangeDeviceProperty(dev, XIGetKnownProperty(XI_PROP_ENABLED),
- XA_INTEGER, 8, PropModeReplace, 1, &enabled,
- TRUE);
-
- SendDevicePresenceEvent(dev->id, DeviceEnabled);
- if (sendevent)
- {
- flags[dev->id] |= XIDeviceEnabled;
- XISendDeviceHierarchyEvent(flags);
- }
-
- RecalculateMasterButtons(dev);
-
- return TRUE;
-}
-
-/**
- * Switch a device off through the driver and push it onto the off_devices
- * list. A device will not send events while disabled. All clients are
- * notified about the device being disabled.
- *
- * Master keyboard devices have to be disabled before master pointer devices
- * otherwise things turn bad.
- *
- * @param sendevent True if an XI2 event should be sent.
- * @return TRUE on success or FALSE otherwise.
- */
-Bool
-DisableDevice(DeviceIntPtr dev, BOOL sendevent)
-{
- DeviceIntPtr *prev, other;
- BOOL enabled;
- int flags[MAXDEVICES] = {0};
-
- for (prev = &inputInfo.devices;
- *prev && (*prev != dev);
- prev = &(*prev)->next)
- ;
- if (*prev != dev)
- return FALSE;
-
- /* float attached devices */
- if (IsMaster(dev))
- {
- for (other = inputInfo.devices; other; other = other->next)
- {
- if (other->u.master == dev)
- {
- AttachDevice(NULL, other, NULL);
- flags[other->id] |= XISlaveDetached;
- }
- }
- }
- else
- {
- for (other = inputInfo.devices; other; other = other->next)
- {
- if (IsMaster(other) && other->u.lastSlave == dev)
- other->u.lastSlave = NULL;
- }
- }
-
- if (IsMaster(dev) && dev->spriteInfo->sprite)
- {
- for (other = inputInfo.devices; other; other = other->next)
- {
- if (other->spriteInfo->paired == dev)
- {
- ErrorF("[dix] cannot disable device, still paired. "
- "This is a bug. \n");
- return FALSE;
- }
- }
- }
-
- (void)(*dev->deviceProc)(dev, DEVICE_OFF);
- dev->enabled = FALSE;
-
- /* now that the device is disabled, we can reset the signal handler's
- * last.slave */
- OsBlockSignals();
- for (other = inputInfo.devices; other; other = other->next)
- {
- if (other->last.slave == dev)
- other->last.slave = NULL;
- }
- OsReleaseSignals();
-
- LeaveWindow(dev);
- SetFocusOut(dev);
-
- *prev = dev->next;
- dev->next = inputInfo.off_devices;
- inputInfo.off_devices = dev;
-
- enabled = FALSE;
- XIChangeDeviceProperty(dev, XIGetKnownProperty(XI_PROP_ENABLED),
- XA_INTEGER, 8, PropModeReplace, 1, &enabled,
- TRUE);
-
- SendDevicePresenceEvent(dev->id, DeviceDisabled);
- if (sendevent)
- {
- flags[dev->id] = XIDeviceDisabled;
- XISendDeviceHierarchyEvent(flags);
- }
-
- RecalculateMasterButtons(dev);
-
- return TRUE;
-}
-
-/**
- * Initialise a new device through the driver and tell all clients about the
- * new device.
- *
- * Must be called before EnableDevice.
- * The device will NOT send events until it is enabled!
- *
- * @param sendevent True if an XI2 event should be sent.
- * @return Success or an error code on failure.
- */
-int
-ActivateDevice(DeviceIntPtr dev, BOOL sendevent)
-{
- int ret = Success;
- ScreenPtr pScreen = screenInfo.screens[0];
-
- if (!dev || !dev->deviceProc)
- return BadImplementation;
-
- ret = (*dev->deviceProc) (dev, DEVICE_INIT);
- dev->inited = (ret == Success);
- if (!dev->inited)
- return ret;
-
- /* Initialize memory for sprites. */
- if (IsMaster(dev) && dev->spriteInfo->spriteOwner)
- if (!pScreen->DeviceCursorInitialize(dev, pScreen))
- ret = BadAlloc;
-
- SendDevicePresenceEvent(dev->id, DeviceAdded);
- if (sendevent)
- {
- int flags[MAXDEVICES] = {0};
- flags[dev->id] = XISlaveAdded;
- XISendDeviceHierarchyEvent(flags);
- }
- return ret;
-}
-
-/**
- * Ring the bell.
- * The actual task of ringing the bell is the job of the DDX.
- */
-static void
-CoreKeyboardBell(int volume, DeviceIntPtr pDev, pointer arg, int something)
-{
- KeybdCtrl *ctrl = arg;
-
- DDXRingBell(volume, ctrl->bell_pitch, ctrl->bell_duration);
-}
-
-static void
-CoreKeyboardCtl(DeviceIntPtr pDev, KeybdCtrl *ctrl)
-{
- return;
-}
-
-/**
- * Device control function for the Virtual Core Keyboard.
- */
-int
-CoreKeyboardProc(DeviceIntPtr pDev, int what)
-{
-
- switch (what) {
- case DEVICE_INIT:
- if (!InitKeyboardDeviceStruct(pDev, NULL, CoreKeyboardBell,
- CoreKeyboardCtl))
- {
- ErrorF("Keyboard initialization failed. This could be a missing "
- "or incorrect setup of xkeyboard-config.\n");
- return BadValue;
- }
- return Success;
-
- case DEVICE_ON:
- case DEVICE_OFF:
- return Success;
-
- case DEVICE_CLOSE:
- return Success;
- }
-
- return BadMatch;
-}
-
-/**
- * Device control function for the Virtual Core Pointer.
- */
-int
-CorePointerProc(DeviceIntPtr pDev, int what)
-{
-#define NBUTTONS 10
-#define NAXES 2
- BYTE map[NBUTTONS + 1];
- int i = 0;
- Atom btn_labels[NBUTTONS] = {0};
- Atom axes_labels[NAXES] = {0};
-
- switch (what) {
- case DEVICE_INIT:
- for (i = 1; i <= NBUTTONS; i++)
- map[i] = i;
-
- btn_labels[0] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_LEFT);
- btn_labels[1] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_MIDDLE);
- btn_labels[2] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_RIGHT);
- btn_labels[3] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_UP);
- btn_labels[4] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_DOWN);
- btn_labels[5] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_HWHEEL_LEFT);
- btn_labels[6] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_HWHEEL_RIGHT);
- /* don't know about the rest */
-
- axes_labels[0] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_X);
- axes_labels[1] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_Y);
-
- if (!InitPointerDeviceStruct((DevicePtr)pDev, map, NBUTTONS, btn_labels,
- (PtrCtrlProcPtr)NoopDDA,
- GetMotionHistorySize(), NAXES, axes_labels))
- {
- ErrorF("Could not initialize device '%s'. Out of memory.\n",
- pDev->name);
- return BadAlloc; /* IPDS only fails on allocs */
- }
- pDev->valuator->axisVal[0] = screenInfo.screens[0]->width / 2;
- pDev->last.valuators[0] = pDev->valuator->axisVal[0];
- pDev->valuator->axisVal[1] = screenInfo.screens[0]->height / 2;
- pDev->last.valuators[1] = pDev->valuator->axisVal[1];
- break;
-
- case DEVICE_CLOSE:
- break;
-
- default:
- break;
- }
-
- return Success;
-
-#undef NBUTTONS
-#undef NAXES
-}
-
-/**
- * Initialise the two core devices, VCP and VCK (see events.c).
- * Both devices are not tied to physical devices, but guarantee that there is
- * always a keyboard and a pointer present and keep the protocol semantics.
- *
- * Note that the server MUST have two core devices at all times, even if there
- * is no physical device connected.
- */
-void
-InitCoreDevices(void)
-{
- if (AllocDevicePair(serverClient, "Virtual core",
- &inputInfo.pointer, &inputInfo.keyboard,
- CorePointerProc, CoreKeyboardProc,
- TRUE) != Success)
- FatalError("Failed to allocate core devices");
-
- if (ActivateDevice(inputInfo.pointer, TRUE) != Success ||
- ActivateDevice(inputInfo.keyboard, TRUE) != Success)
- FatalError("Failed to activate core devices.");
- if (!EnableDevice(inputInfo.pointer, TRUE) ||
- !EnableDevice(inputInfo.keyboard, TRUE))
- FatalError("Failed to enable core devices.");
-
- InitXTestDevices();
-}
-
-/**
- * Activate all switched-off devices and then enable all those devices.
- *
- * Will return an error if no core keyboard or core pointer is present.
- * In theory this should never happen if you call InitCoreDevices() first.
- *
- * InitAndStartDevices needs to be called AFTER the windows are initialized.
- * Devices will start sending events after InitAndStartDevices() has
- * completed.
- *
- * @return Success or error code on failure.
- */
-int
-InitAndStartDevices(void)
-{
- DeviceIntPtr dev, next;
-
- for (dev = inputInfo.off_devices; dev; dev = dev->next) {
- DebugF("(dix) initialising device %d\n", dev->id);
- if (!dev->inited)
- ActivateDevice(dev, TRUE);
- }
-
- /* enable real devices */
- for (dev = inputInfo.off_devices; dev; dev = next)
- {
- DebugF("(dix) enabling device %d\n", dev->id);
- next = dev->next;
- if (dev->inited && dev->startup)
- EnableDevice(dev, TRUE);
- }
-
- return Success;
-}
-
-/**
- * Free the given device class and reset the pointer to NULL.
- */
-static void
-FreeDeviceClass(int type, pointer *class)
-{
- if (!(*class))
- return;
-
- switch(type)
- {
- case KeyClass:
- {
- KeyClassPtr* k = (KeyClassPtr*)class;
- if ((*k)->xkbInfo)
- {
- XkbFreeInfo((*k)->xkbInfo);
- (*k)->xkbInfo = NULL;
- }
- free((*k));
- break;
- }
- case ButtonClass:
- {
- ButtonClassPtr *b = (ButtonClassPtr*)class;
- free((*b)->xkb_acts);
- free((*b));
- break;
- }
- case ValuatorClass:
- {
- ValuatorClassPtr *v = (ValuatorClassPtr*)class;
-
- free((*v)->motion);
- free((*v));
- break;
- }
- case FocusClass:
- {
- FocusClassPtr *f = (FocusClassPtr*)class;
- free((*f)->trace);
- free((*f));
- break;
- }
- case ProximityClass:
- {
- ProximityClassPtr *p = (ProximityClassPtr*)class;
- free((*p));
- break;
- }
- }
- *class = NULL;
-}
-
-static void
-FreeFeedbackClass(int type, pointer *class)
-{
- if (!(*class))
- return;
-
- switch(type)
- {
- case KbdFeedbackClass:
- {
- KbdFeedbackPtr *kbdfeed = (KbdFeedbackPtr*)class;
- KbdFeedbackPtr k, knext;
- for (k = (*kbdfeed); k; k = knext) {
- knext = k->next;
- if (k->xkb_sli)
- XkbFreeSrvLedInfo(k->xkb_sli);
- free(k);
- }
- break;
- }
- case PtrFeedbackClass:
- {
- PtrFeedbackPtr *ptrfeed = (PtrFeedbackPtr*)class;
- PtrFeedbackPtr p, pnext;
-
- for (p = (*ptrfeed); p; p = pnext) {
- pnext = p->next;
- free(p);
- }
- break;
- }
- case IntegerFeedbackClass:
- {
- IntegerFeedbackPtr *intfeed = (IntegerFeedbackPtr*)class;
- IntegerFeedbackPtr i, inext;
-
- for (i = (*intfeed); i; i = inext) {
- inext = i->next;
- free(i);
- }
- break;
- }
- case StringFeedbackClass:
- {
- StringFeedbackPtr *stringfeed = (StringFeedbackPtr*)class;
- StringFeedbackPtr s, snext;
-
- for (s = (*stringfeed); s; s = snext) {
- snext = s->next;
- free(s->ctrl.symbols_supported);
- free(s->ctrl.symbols_displayed);
- free(s);
- }
- break;
- }
- case BellFeedbackClass:
- {
- BellFeedbackPtr *bell = (BellFeedbackPtr*)class;
- BellFeedbackPtr b, bnext;
-
- for (b = (*bell); b; b = bnext) {
- bnext = b->next;
- free(b);
- }
- break;
- }
- case LedFeedbackClass:
- {
- LedFeedbackPtr *leds = (LedFeedbackPtr*)class;
- LedFeedbackPtr l, lnext;
-
- for (l = (*leds); l; l = lnext) {
- lnext = l->next;
- if (l->xkb_sli)
- XkbFreeSrvLedInfo(l->xkb_sli);
- free(l);
- }
- break;
- }
- }
- *class = NULL;
-}
-
-static void
-FreeAllDeviceClasses(ClassesPtr classes)
-{
- if (!classes)
- return;
-
- FreeDeviceClass(KeyClass, (pointer)&classes->key);
- FreeDeviceClass(ValuatorClass, (pointer)&classes->valuator);
- FreeDeviceClass(ButtonClass, (pointer)&classes->button);
- FreeDeviceClass(FocusClass, (pointer)&classes->focus);
- FreeDeviceClass(ProximityClass, (pointer)&classes->proximity);
-
- FreeFeedbackClass(KbdFeedbackClass, (pointer)&classes->kbdfeed);
- FreeFeedbackClass(PtrFeedbackClass, (pointer)&classes->ptrfeed);
- FreeFeedbackClass(IntegerFeedbackClass, (pointer)&classes->intfeed);
- FreeFeedbackClass(StringFeedbackClass, (pointer)&classes->stringfeed);
- FreeFeedbackClass(BellFeedbackClass, (pointer)&classes->bell);
- FreeFeedbackClass(LedFeedbackClass, (pointer)&classes->leds);
-
-}
-
-/**
- * Close down a device and free all resources.
- * Once closed down, the driver will probably not expect you that you'll ever
- * enable it again and free associated structs. If you want the device to just
- * be disabled, DisableDevice().
- * Don't call this function directly, use RemoveDevice() instead.
- */
-static void
-CloseDevice(DeviceIntPtr dev)
-{
- ScreenPtr screen = screenInfo.screens[0];
- ClassesPtr classes;
- int j;
-
- if (!dev)
- return;
-
- XIDeleteAllDeviceProperties(dev);
-
- if (dev->inited)
- (void)(*dev->deviceProc)(dev, DEVICE_CLOSE);
-
- /* free sprite memory */
- if (IsMaster(dev) && dev->spriteInfo->sprite)
- screen->DeviceCursorCleanup(dev, screen);
-
- /* free acceleration info */
- if(dev->valuator && dev->valuator->accelScheme.AccelCleanupProc)
- dev->valuator->accelScheme.AccelCleanupProc(dev);
-
- while (dev->xkb_interest)
- XkbRemoveResourceClient((DevicePtr)dev,dev->xkb_interest->resource);
-
- free(dev->name);
-
- classes = (ClassesPtr)&dev->key;
- FreeAllDeviceClasses(classes);
-
- if (IsMaster(dev))
- {
- classes = dev->unused_classes;
- FreeAllDeviceClasses(classes);
- free(classes);
- }
-
- if (DevHasCursor(dev) && dev->spriteInfo->sprite) {
- if (dev->spriteInfo->sprite->current)
- FreeCursor(dev->spriteInfo->sprite->current, None);
- free(dev->spriteInfo->sprite->spriteTrace);
- free(dev->spriteInfo->sprite);
- }
-
- /* a client may have the device set as client pointer */
- for (j = 0; j < currentMaxClients; j++)
- {
- if (clients[j] && clients[j]->clientPtr == dev)
- {
- clients[j]->clientPtr = NULL;
- clients[j]->clientPtr = PickPointer(clients[j]);
- }
- }
-
- free(dev->deviceGrab.sync.event);
- dixFreeObjectWithPrivates(dev, PRIVATE_DEVICE);
-}
-
-/**
- * Shut down all devices of one list and free all resources.
- */
-static
-void
-CloseDeviceList(DeviceIntPtr *listHead)
-{
- /* Used to mark devices that we tried to free */
- Bool freedIds[MAXDEVICES];
- DeviceIntPtr dev;
- int i;
-
- if (listHead == NULL)
- return;
-
- for (i = 0; i < MAXDEVICES; i++)
- freedIds[i] = FALSE;
-
- dev = *listHead;
- while (dev != NULL)
- {
- freedIds[dev->id] = TRUE;
- DeleteInputDeviceRequest(dev);
-
- dev = *listHead;
- while (dev != NULL && freedIds[dev->id])
- dev = dev->next;
- }
-}
-
-/**
- * Shut down all devices, free all resources, etc.
- * Only useful if you're shutting down the server!
- */
-void
-CloseDownDevices(void)
-{
- DeviceIntPtr dev;
-
- /* Float all SDs before closing them. Note that at this point resources
- * (e.g. cursors) have been freed already, so we can't just call
- * AttachDevice(NULL, dev, NULL). Instead, we have to forcibly set master
- * to NULL and pretend nothing happened.
- */
- for (dev = inputInfo.devices; dev; dev = dev->next)
- {
- if (!IsMaster(dev) && dev->u.master)
- dev->u.master = NULL;
- }
-
- CloseDeviceList(&inputInfo.devices);
- CloseDeviceList(&inputInfo.off_devices);
-
- CloseDevice(inputInfo.pointer);
- CloseDevice(inputInfo.keyboard);
-
- inputInfo.devices = NULL;
- inputInfo.off_devices = NULL;
- inputInfo.keyboard = NULL;
- inputInfo.pointer = NULL;
- XkbDeleteRulesDflts();
-}
-
-/**
- * Remove the cursor sprite for all devices. This needs to be done before any
- * resources are freed or any device is deleted.
- */
-void
-UndisplayDevices(void)
-{
- DeviceIntPtr dev;
- ScreenPtr screen = screenInfo.screens[0];
-
- for (dev = inputInfo.devices; dev; dev = dev->next)
- screen->DisplayCursor(dev, screen, NullCursor);
-}
-
-/**
- * Remove a device from the device list, closes it and thus frees all
- * resources.
- * Removes both enabled and disabled devices and notifies all devices about
- * the removal of the device.
- *
- * No PresenceNotify is sent for device that the client never saw. This can
- * happen if a malloc fails during the addition of master devices. If
- * dev->init is FALSE it means the client never received a DeviceAdded event,
- * so let's not send a DeviceRemoved event either.
- *
- * @param sendevent True if an XI2 event should be sent.
- */
-int
-RemoveDevice(DeviceIntPtr dev, BOOL sendevent)
-{
- DeviceIntPtr prev,tmp,next;
- int ret = BadMatch;
- ScreenPtr screen = screenInfo.screens[0];
- int deviceid;
- int initialized;
- int flags[MAXDEVICES] = {0};
-
- DebugF("(dix) removing device %d\n", dev->id);
-
- if (!dev || dev == inputInfo.keyboard || dev == inputInfo.pointer)
- return BadImplementation;
-
- initialized = dev->inited;
- deviceid = dev->id;
-
- if (initialized)
- {
- if (DevHasCursor(dev))
- screen->DisplayCursor(dev, screen, NullCursor);
-
- DisableDevice(dev, sendevent);
- flags[dev->id] = XIDeviceDisabled;
- }
-
- prev = NULL;
- for (tmp = inputInfo.devices; tmp; (prev = tmp), (tmp = next)) {
- next = tmp->next;
- if (tmp == dev) {
-
- if (prev==NULL)
- inputInfo.devices = next;
- else
- prev->next = next;
-
- flags[tmp->id] = IsMaster(tmp) ? XIMasterRemoved : XISlaveRemoved;
- CloseDevice(tmp);
- ret = Success;
- }
- }
-
- prev = NULL;
- for (tmp = inputInfo.off_devices; tmp; (prev = tmp), (tmp = next)) {
- next = tmp->next;
- if (tmp == dev) {
- flags[tmp->id] = IsMaster(tmp) ? XIMasterRemoved : XISlaveRemoved;
- CloseDevice(tmp);
-
- if (prev == NULL)
- inputInfo.off_devices = next;
- else
- prev->next = next;
-
- ret = Success;
- }
- }
-
- if (ret == Success && initialized) {
- inputInfo.numDevices--;
- SendDevicePresenceEvent(deviceid, DeviceRemoved);
- if (sendevent)
- XISendDeviceHierarchyEvent(flags);
- }
-
- return ret;
-}
-
-int
-NumMotionEvents(void)
-{
- /* only called to fill data in initial connection reply.
- * VCP is ok here, it is the only fixed device we have. */
- return inputInfo.pointer->valuator->numMotionEvents;
-}
-
-int
-dixLookupDevice(DeviceIntPtr *pDev, int id, ClientPtr client, Mask access_mode)
-{
- DeviceIntPtr dev;
- int rc;
- *pDev = NULL;
-
- for (dev=inputInfo.devices; dev; dev=dev->next) {
- if (dev->id == id)
- goto found;
- }
- for (dev=inputInfo.off_devices; dev; dev=dev->next) {
- if (dev->id == id)
- goto found;
- }
- return BadDevice;
-
-found:
- rc = XaceHook(XACE_DEVICE_ACCESS, client, dev, access_mode);
- if (rc == Success)
- *pDev = dev;
- return rc;
-}
-
-void
-QueryMinMaxKeyCodes(KeyCode *minCode, KeyCode *maxCode)
-{
- if (inputInfo.keyboard) {
- *minCode = inputInfo.keyboard->key->xkbInfo->desc->min_key_code;
- *maxCode = inputInfo.keyboard->key->xkbInfo->desc->max_key_code;
- }
-}
-
-/* Notably, this function does not expand the destination's keycode range, or
- * notify clients. */
-Bool
-SetKeySymsMap(KeySymsPtr dst, KeySymsPtr src)
-{
- int i, j;
- KeySym *tmp;
- int rowDif = src->minKeyCode - dst->minKeyCode;
-
- /* if keysym map size changes, grow map first */
- if (src->mapWidth < dst->mapWidth) {
- for (i = src->minKeyCode; i <= src->maxKeyCode; i++) {
-#define SI(r, c) (((r - src->minKeyCode) * src->mapWidth) + (c))
-#define DI(r, c) (((r - dst->minKeyCode) * dst->mapWidth) + (c))
- for (j = 0; j < src->mapWidth; j++)
- dst->map[DI(i, j)] = src->map[SI(i, j)];
- for (j = src->mapWidth; j < dst->mapWidth; j++)
- dst->map[DI(i, j)] = NoSymbol;
-#undef SI
-#undef DI
- }
- return TRUE;
- }
- else if (src->mapWidth > dst->mapWidth) {
- i = sizeof(KeySym) * src->mapWidth *
- (dst->maxKeyCode - dst->minKeyCode + 1);
- tmp = calloc(sizeof(KeySym), i);
- if (!tmp)
- return FALSE;
-
- if (dst->map) {
- for (i = 0; i <= dst->maxKeyCode-dst->minKeyCode; i++)
- memmove(&tmp[i * src->mapWidth], &dst->map[i * dst->mapWidth],
- dst->mapWidth * sizeof(KeySym));
- free(dst->map);
- }
- dst->mapWidth = src->mapWidth;
- dst->map = tmp;
- }
- else if (!dst->map) {
- i = sizeof(KeySym) * src->mapWidth *
- (dst->maxKeyCode - dst->minKeyCode + 1);
- tmp = calloc(sizeof(KeySym), i);
- if (!tmp)
- return FALSE;
-
- dst->map = tmp;
- dst->mapWidth = src->mapWidth;
- }
-
- memmove(&dst->map[rowDif * dst->mapWidth], src->map,
- (src->maxKeyCode - src->minKeyCode + 1) *
- dst->mapWidth * sizeof(KeySym));
-
- return TRUE;
-}
-
-Bool
-InitButtonClassDeviceStruct(DeviceIntPtr dev, int numButtons, Atom* labels,
- CARD8 *map)
-{
- ButtonClassPtr butc;
- int i;
-
- butc = calloc(1, sizeof(ButtonClassRec));
- if (!butc)
- return FALSE;
- butc->numButtons = numButtons;
- butc->sourceid = dev->id;
- for (i = 1; i <= numButtons; i++)
- butc->map[i] = map[i];
- for (i = numButtons + 1; i < MAP_LENGTH; i++)
- butc->map[i] = i;
- memcpy(butc->labels, labels, numButtons * sizeof(Atom));
- dev->button = butc;
- return TRUE;
-}
-
-Bool
-InitValuatorClassDeviceStruct(DeviceIntPtr dev, int numAxes, Atom *labels,
- int numMotionEvents, int mode)
-{
- int i;
- ValuatorClassPtr valc;
-
- if (!dev)
- return FALSE;
-
- if (numAxes > MAX_VALUATORS)
- {
- LogMessage(X_WARNING,
- "Device '%s' has %d axes, only using first %d.\n",
- dev->name, numAxes, MAX_VALUATORS);
- numAxes = MAX_VALUATORS;
- }
-
- valc = (ValuatorClassPtr)calloc(1, sizeof(ValuatorClassRec) +
- numAxes * sizeof(AxisInfo) +
- numAxes * sizeof(double));
- if (!valc)
- return FALSE;
-
- valc->sourceid = dev->id;
- valc->motion = NULL;
- valc->first_motion = 0;
- valc->last_motion = 0;
-
- valc->numMotionEvents = numMotionEvents;
- valc->motionHintWindow = NullWindow;
- valc->numAxes = numAxes;
- valc->axes = (AxisInfoPtr)(valc + 1);
- valc->axisVal = (double *)(valc->axes + numAxes);
-
- if (mode & OutOfProximity)
- InitProximityClassDeviceStruct(dev);
-
- dev->valuator = valc;
-
- AllocateMotionHistory(dev);
-
- for (i=0; i<numAxes; i++) {
- InitValuatorAxisStruct(dev, i, labels[i], NO_AXIS_LIMITS, NO_AXIS_LIMITS,
- 0, 0, 0, mode);
- valc->axisVal[i]=0;
- }
-
- dev->last.numValuators = numAxes;
-
- if (IsMaster(dev) || /* do not accelerate master or xtest devices */
- IsXTestDevice(dev, NULL))
- InitPointerAccelerationScheme(dev, PtrAccelNoOp);
- else
- InitPointerAccelerationScheme(dev, PtrAccelDefault);
- return TRUE;
-}
-
-/* global list of acceleration schemes */
-ValuatorAccelerationRec pointerAccelerationScheme[] = {
- {PtrAccelNoOp, NULL, NULL, NULL},
- {PtrAccelPredictable, acceleratePointerPredictable, NULL, AccelerationDefaultCleanup},
- {PtrAccelLightweight, acceleratePointerLightweight, NULL, NULL},
- {-1, NULL, NULL, NULL} /* terminator */
-};
-
-/**
- * install an acceleration scheme. returns TRUE on success, and should not
- * change anything if unsuccessful.
- */
-Bool
-InitPointerAccelerationScheme(DeviceIntPtr dev,
- int scheme)
-{
- int x, i = -1;
- void* data = NULL;
- ValuatorClassPtr val;
-
- val = dev->valuator;
-
- if(!val)
- return FALSE;
-
- if(IsMaster(dev) && scheme != PtrAccelNoOp)
- return FALSE;
-
- for(x = 0; pointerAccelerationScheme[x].number >= 0; x++) {
- if(pointerAccelerationScheme[x].number == scheme){
- i = x;
- break;
- }
- }
-
- if(-1 == i)
- return FALSE;
-
- if (val->accelScheme.AccelCleanupProc)
- val->accelScheme.AccelCleanupProc(dev);
-
- /* init scheme-specific data */
- switch(scheme){
- case PtrAccelPredictable:
- {
- DeviceVelocityPtr s;
- s = malloc(sizeof(DeviceVelocityRec));
- if(!s)
- return FALSE;
- InitVelocityData(s);
- data = s;
- break;
- }
- default:
- break;
- }
-
- val->accelScheme = pointerAccelerationScheme[i];
- val->accelScheme.accelData = data;
-
- /* post-init scheme */
- switch(scheme){
- case PtrAccelPredictable:
- InitializePredictableAccelerationProperties(dev);
- break;
-
- default:
- break;
- }
-
- return TRUE;
-}
-
-Bool
-InitAbsoluteClassDeviceStruct(DeviceIntPtr dev)
-{
- AbsoluteClassPtr abs;
-
- abs = malloc(sizeof(AbsoluteClassRec));
- if (!abs)
- return FALSE;
-
- /* we don't do anything sensible with these, but should */
- abs->min_x = NO_AXIS_LIMITS;
- abs->min_y = NO_AXIS_LIMITS;
- abs->max_x = NO_AXIS_LIMITS;
- abs->max_y = NO_AXIS_LIMITS;
- abs->flip_x = 0;
- abs->flip_y = 0;
- abs->rotation = 0;
- abs->button_threshold = 0;
-
- abs->offset_x = 0;
- abs->offset_y = 0;
- abs->width = NO_AXIS_LIMITS;
- abs->height = NO_AXIS_LIMITS;
- abs->following = 0;
- abs->screen = 0;
-
- abs->sourceid = dev->id;
-
- dev->absolute = abs;
-
- return TRUE;
-}
-
-Bool
-InitFocusClassDeviceStruct(DeviceIntPtr dev)
-{
- FocusClassPtr focc;
-
- focc = malloc(sizeof(FocusClassRec));
- if (!focc)
- return FALSE;
- focc->win = PointerRootWin;
- focc->revert = None;
- focc->time = currentTime;
- focc->trace = (WindowPtr *)NULL;
- focc->traceSize = 0;
- focc->traceGood = 0;
- focc->sourceid = dev->id;
- dev->focus = focc;
- return TRUE;
-}
-
-Bool
-InitPtrFeedbackClassDeviceStruct(DeviceIntPtr dev, PtrCtrlProcPtr controlProc)
-{
- PtrFeedbackPtr feedc;
-
- feedc = malloc(sizeof(PtrFeedbackClassRec));
- if (!feedc)
- return FALSE;
- feedc->CtrlProc = controlProc;
- feedc->ctrl = defaultPointerControl;
- feedc->ctrl.id = 0;
- if ( (feedc->next = dev->ptrfeed) )
- feedc->ctrl.id = dev->ptrfeed->ctrl.id + 1;
- dev->ptrfeed = feedc;
- (*controlProc)(dev, &feedc->ctrl);
- return TRUE;
-}
-
-
-static LedCtrl defaultLedControl = {
- DEFAULT_LEDS, DEFAULT_LEDS_MASK, 0};
-
-static BellCtrl defaultBellControl = {
- DEFAULT_BELL,
- DEFAULT_BELL_PITCH,
- DEFAULT_BELL_DURATION,
- 0};
-
-static IntegerCtrl defaultIntegerControl = {
- DEFAULT_INT_RESOLUTION,
- DEFAULT_INT_MIN_VALUE,
- DEFAULT_INT_MAX_VALUE,
- DEFAULT_INT_DISPLAYED,
- 0};
-
-Bool
-InitStringFeedbackClassDeviceStruct (
- DeviceIntPtr dev, StringCtrlProcPtr controlProc,
- int max_symbols, int num_symbols_supported, KeySym *symbols)
-{
- int i;
- StringFeedbackPtr feedc;
-
- feedc = malloc(sizeof(StringFeedbackClassRec));
- if (!feedc)
- return FALSE;
- feedc->CtrlProc = controlProc;
- feedc->ctrl.num_symbols_supported = num_symbols_supported;
- feedc->ctrl.num_symbols_displayed = 0;
- feedc->ctrl.max_symbols = max_symbols;
- feedc->ctrl.symbols_supported = malloc(sizeof (KeySym) * num_symbols_supported);
- feedc->ctrl.symbols_displayed = malloc(sizeof (KeySym) * max_symbols);
- if (!feedc->ctrl.symbols_supported || !feedc->ctrl.symbols_displayed)
- {
- free(feedc->ctrl.symbols_supported);
- free(feedc->ctrl.symbols_displayed);
- free(feedc);
- return FALSE;
- }
- for (i=0; i<num_symbols_supported; i++)
- *(feedc->ctrl.symbols_supported+i) = *symbols++;
- for (i=0; i<max_symbols; i++)
- *(feedc->ctrl.symbols_displayed+i) = (KeySym) 0;
- feedc->ctrl.id = 0;
- if ( (feedc->next = dev->stringfeed) )
- feedc->ctrl.id = dev->stringfeed->ctrl.id + 1;
- dev->stringfeed = feedc;
- (*controlProc)(dev, &feedc->ctrl);
- return TRUE;
-}
-
-Bool
-InitBellFeedbackClassDeviceStruct (DeviceIntPtr dev, BellProcPtr bellProc,
- BellCtrlProcPtr controlProc)
-{
- BellFeedbackPtr feedc;
-
- feedc = malloc(sizeof(BellFeedbackClassRec));
- if (!feedc)
- return FALSE;
- feedc->CtrlProc = controlProc;
- feedc->BellProc = bellProc;
- feedc->ctrl = defaultBellControl;
- feedc->ctrl.id = 0;
- if ( (feedc->next = dev->bell) )
- feedc->ctrl.id = dev->bell->ctrl.id + 1;
- dev->bell = feedc;
- (*controlProc)(dev, &feedc->ctrl);
- return TRUE;
-}
-
-Bool
-InitLedFeedbackClassDeviceStruct (DeviceIntPtr dev, LedCtrlProcPtr controlProc)
-{
- LedFeedbackPtr feedc;
-
- feedc = malloc(sizeof(LedFeedbackClassRec));
- if (!feedc)
- return FALSE;
- feedc->CtrlProc = controlProc;
- feedc->ctrl = defaultLedControl;
- feedc->ctrl.id = 0;
- if ( (feedc->next = dev->leds) )
- feedc->ctrl.id = dev->leds->ctrl.id + 1;
- feedc->xkb_sli= NULL;
- dev->leds = feedc;
- (*controlProc)(dev, &feedc->ctrl);
- return TRUE;
-}
-
-Bool
-InitIntegerFeedbackClassDeviceStruct (DeviceIntPtr dev, IntegerCtrlProcPtr controlProc)
-{
- IntegerFeedbackPtr feedc;
-
- feedc = malloc(sizeof(IntegerFeedbackClassRec));
- if (!feedc)
- return FALSE;
- feedc->CtrlProc = controlProc;
- feedc->ctrl = defaultIntegerControl;
- feedc->ctrl.id = 0;
- if ( (feedc->next = dev->intfeed) )
- feedc->ctrl.id = dev->intfeed->ctrl.id + 1;
- dev->intfeed = feedc;
- (*controlProc)(dev, &feedc->ctrl);
- return TRUE;
-}
-
-Bool
-InitPointerDeviceStruct(DevicePtr device, CARD8 *map, int numButtons, Atom* btn_labels,
- PtrCtrlProcPtr controlProc, int numMotionEvents,
- int numAxes, Atom *axes_labels)
-{
- DeviceIntPtr dev = (DeviceIntPtr)device;
-
- return(InitButtonClassDeviceStruct(dev, numButtons, btn_labels, map) &&
- InitValuatorClassDeviceStruct(dev, numAxes, axes_labels,
- numMotionEvents, Relative) &&
- InitPtrFeedbackClassDeviceStruct(dev, controlProc));
-}
-
-/*
- * Check if the given buffer contains elements between low (inclusive) and
- * high (inclusive) only.
- *
- * @return TRUE if the device map is invalid, FALSE otherwise.
- */
-Bool
-BadDeviceMap(BYTE *buff, int length, unsigned low, unsigned high, XID *errval)
-{
- int i;
-
- for (i = 0; i < length; i++)
- if (buff[i]) /* only check non-zero elements */
- {
- if ((low > buff[i]) || (high < buff[i]))
- {
- *errval = buff[i];
- return TRUE;
- }
- }
- return FALSE;
-}
-
-int
-ProcSetModifierMapping(ClientPtr client)
-{
- xSetModifierMappingReply rep;
- int rc;
- REQUEST(xSetModifierMappingReq);
- REQUEST_AT_LEAST_SIZE(xSetModifierMappingReq);
-
- if (client->req_len != ((stuff->numKeyPerModifier << 1) +
- bytes_to_int32(sizeof(xSetModifierMappingReq))))
- return BadLength;
-
- rep.type = X_Reply;
- rep.length = 0;
- rep.sequenceNumber = client->sequence;
-
- rc = change_modmap(client, PickKeyboard(client), (KeyCode *)&stuff[1],
- stuff->numKeyPerModifier);
- if (rc == MappingFailed || rc == -1)
- return BadValue;
- if (rc != Success && rc != MappingSuccess && rc != MappingFailed &&
- rc != MappingBusy)
- return rc;
-
- rep.success = rc;
-
- WriteReplyToClient(client, sizeof(xSetModifierMappingReply), &rep);
- return Success;
-}
-
-int
-ProcGetModifierMapping(ClientPtr client)
-{
- xGetModifierMappingReply rep;
- int max_keys_per_mod = 0;
- KeyCode *modkeymap = NULL;
- REQUEST_SIZE_MATCH(xReq);
-
- generate_modkeymap(client, PickKeyboard(client), &modkeymap,
- &max_keys_per_mod);
-
- memset(&rep, 0, sizeof(xGetModifierMappingReply));
- rep.type = X_Reply;
- rep.numKeyPerModifier = max_keys_per_mod;
- rep.sequenceNumber = client->sequence;
- /* length counts 4 byte quantities - there are 8 modifiers 1 byte big */
- rep.length = max_keys_per_mod << 1;
-
- WriteReplyToClient(client, sizeof(xGetModifierMappingReply), &rep);
- (void)WriteToClient(client, max_keys_per_mod * 8, (char *) modkeymap);
-
- free(modkeymap);
-
- return Success;
-}
-
-int
-ProcChangeKeyboardMapping(ClientPtr client)
-{
- REQUEST(xChangeKeyboardMappingReq);
- unsigned len;
- KeySymsRec keysyms;
- DeviceIntPtr pDev, tmp;
- int rc;
- REQUEST_AT_LEAST_SIZE(xChangeKeyboardMappingReq);
-
- len = client->req_len - bytes_to_int32(sizeof(xChangeKeyboardMappingReq));
- if (len != (stuff->keyCodes * stuff->keySymsPerKeyCode))
- return BadLength;
-
- pDev = PickKeyboard(client);
-
- if ((stuff->firstKeyCode < pDev->key->xkbInfo->desc->min_key_code) ||
- (stuff->firstKeyCode > pDev->key->xkbInfo->desc->max_key_code)) {
- client->errorValue = stuff->firstKeyCode;
- return BadValue;
-
- }
- if (((unsigned)(stuff->firstKeyCode + stuff->keyCodes - 1) >
- pDev->key->xkbInfo->desc->max_key_code) ||
- (stuff->keySymsPerKeyCode == 0)) {
- client->errorValue = stuff->keySymsPerKeyCode;
- return BadValue;
- }
-
- keysyms.minKeyCode = stuff->firstKeyCode;
- keysyms.maxKeyCode = stuff->firstKeyCode + stuff->keyCodes - 1;
- keysyms.mapWidth = stuff->keySymsPerKeyCode;
- keysyms.map = (KeySym *) &stuff[1];
-
- rc = XaceHook(XACE_DEVICE_ACCESS, client, pDev, DixManageAccess);
- if (rc != Success)
- return rc;
-
- XkbApplyMappingChange(pDev, &keysyms, stuff->firstKeyCode,
- stuff->keyCodes, NULL, client);
-
- for (tmp = inputInfo.devices; tmp; tmp = tmp->next) {
- if (IsMaster(tmp) || tmp->u.master != pDev)
- continue;
- if (!tmp->key)
- continue;
-
- rc = XaceHook(XACE_DEVICE_ACCESS, client, pDev, DixManageAccess);
- if (rc != Success)
- continue;
-
- XkbApplyMappingChange(tmp, &keysyms, stuff->firstKeyCode,
- stuff->keyCodes, NULL, client);
- }
-
- return Success;
-}
-
-int
-ProcSetPointerMapping(ClientPtr client)
-{
- BYTE *map;
- int ret;
- int i, j;
- DeviceIntPtr ptr = PickPointer(client);
- xSetPointerMappingReply rep;
- REQUEST(xSetPointerMappingReq);
- REQUEST_AT_LEAST_SIZE(xSetPointerMappingReq);
-
- if (client->req_len !=
- bytes_to_int32(sizeof(xSetPointerMappingReq) + stuff->nElts))
- return BadLength;
- rep.type = X_Reply;
- rep.length = 0;
- rep.sequenceNumber = client->sequence;
- rep.success = MappingSuccess;
- map = (BYTE *)&stuff[1];
-
- /* So we're bounded here by the number of core buttons. This check
- * probably wants disabling through XFixes. */
- /* MPX: With ClientPointer, we can return the right number of buttons.
- * Let's just hope nobody changed ClientPointer between GetPointerMapping
- * and SetPointerMapping
- */
- if (stuff->nElts != ptr->button->numButtons) {
- client->errorValue = stuff->nElts;
- return BadValue;
- }
-
- /* Core protocol specs don't allow for duplicate mappings; this check
- * almost certainly wants disabling through XFixes too. */
- for (i = 0; i < stuff->nElts; i++) {
- for (j = i + 1; j < stuff->nElts; j++) {
- if (map[i] && map[i] == map[j]) {
- client->errorValue = map[i];
- return BadValue;
- }
- }
- }
-
- ret = ApplyPointerMapping(ptr, map, stuff->nElts, client);
- if (ret == MappingBusy)
- rep.success = ret;
- else if (ret == -1)
- return BadValue;
- else if (ret != Success)
- return ret;
-
- WriteReplyToClient(client, sizeof(xSetPointerMappingReply), &rep);
- return Success;
-}
-
-int
-ProcGetKeyboardMapping(ClientPtr client)
-{
- xGetKeyboardMappingReply rep;
- DeviceIntPtr kbd = PickKeyboard(client);
- XkbDescPtr xkb;
- KeySymsPtr syms;
- int rc;
- REQUEST(xGetKeyboardMappingReq);
- REQUEST_SIZE_MATCH(xGetKeyboardMappingReq);
-
- rc = XaceHook(XACE_DEVICE_ACCESS, client, kbd, DixGetAttrAccess);
- if (rc != Success)
- return rc;
-
- xkb = kbd->key->xkbInfo->desc;
-
- if ((stuff->firstKeyCode < xkb->min_key_code) ||
- (stuff->firstKeyCode > xkb->max_key_code)) {
- client->errorValue = stuff->firstKeyCode;
- return BadValue;
- }
- if (stuff->firstKeyCode + stuff->count > xkb->max_key_code + 1) {
- client->errorValue = stuff->count;
- return BadValue;
- }
-
- syms = XkbGetCoreMap(kbd);
- if (!syms)
- return BadAlloc;
-
- memset(&rep, 0, sizeof(xGetKeyboardMappingReply));
- rep.type = X_Reply;
- rep.sequenceNumber = client->sequence;
- rep.keySymsPerKeyCode = syms->mapWidth;
- /* length is a count of 4 byte quantities and KeySyms are 4 bytes */
- rep.length = syms->mapWidth * stuff->count;
- WriteReplyToClient(client, sizeof(xGetKeyboardMappingReply), &rep);
- client->pSwapReplyFunc = (ReplySwapPtr) CopySwap32Write;
- WriteSwappedDataToClient(client,
- syms->mapWidth * stuff->count * sizeof(KeySym),
- &syms->map[syms->mapWidth * (stuff->firstKeyCode -
- syms->minKeyCode)]);
- free(syms->map);
- free(syms);
-
- return Success;
-}
-
-int
-ProcGetPointerMapping(ClientPtr client)
-{
- xGetPointerMappingReply rep;
- /* Apps may get different values each time they call GetPointerMapping as
- * the ClientPointer could change. */
- DeviceIntPtr ptr = PickPointer(client);
- ButtonClassPtr butc = ptr->button;
- int rc;
- REQUEST_SIZE_MATCH(xReq);
-
- rc = XaceHook(XACE_DEVICE_ACCESS, client, ptr, DixGetAttrAccess);
- if (rc != Success)
- return rc;
-
- rep.type = X_Reply;
- rep.sequenceNumber = client->sequence;
- rep.nElts = (butc) ? butc->numButtons : 0;
- rep.length = ((unsigned)rep.nElts + (4-1))/4;
- WriteReplyToClient(client, sizeof(xGetPointerMappingReply), &rep);
- if (butc)
- WriteToClient(client, (int)rep.nElts, (char *)&butc->map[1]);
- return Success;
-}
-
-void
-NoteLedState(DeviceIntPtr keybd, int led, Bool on)
-{
- KeybdCtrl *ctrl = &keybd->kbdfeed->ctrl;
- if (on)
- ctrl->leds |= ((Leds)1 << (led - 1));
- else
- ctrl->leds &= ~((Leds)1 << (led - 1));
-}
-
-int
-Ones(unsigned long mask) /* HACKMEM 169 */
-{
- unsigned long y;
-
- y = (mask >> 1) &033333333333;
- y = mask - y - ((y >>1) & 033333333333);
- return (((y + (y >> 3)) & 030707070707) % 077);
-}
-
-static int
-DoChangeKeyboardControl (ClientPtr client, DeviceIntPtr keybd, XID *vlist,
- BITS32 vmask)
-{
-#define DO_ALL (-1)
- KeybdCtrl ctrl;
- int t;
- int led = DO_ALL;
- int key = DO_ALL;
- BITS32 index2;
- int mask = vmask, i;
- XkbEventCauseRec cause;
-
- ctrl = keybd->kbdfeed->ctrl;
- while (vmask) {
- index2 = (BITS32) lowbit (vmask);
- vmask &= ~index2;
- switch (index2) {
- case KBKeyClickPercent:
- t = (INT8)*vlist;
- vlist++;
- if (t == -1) {
- t = defaultKeyboardControl.click;
- }
- else if (t < 0 || t > 100) {
- client->errorValue = t;
- return BadValue;
- }
- ctrl.click = t;
- break;
- case KBBellPercent:
- t = (INT8)*vlist;
- vlist++;
- if (t == -1) {
- t = defaultKeyboardControl.bell;
- }
- else if (t < 0 || t > 100) {
- client->errorValue = t;
- return BadValue;
- }
- ctrl.bell = t;
- break;
- case KBBellPitch:
- t = (INT16)*vlist;
- vlist++;
- if (t == -1) {
- t = defaultKeyboardControl.bell_pitch;
- }
- else if (t < 0) {
- client->errorValue = t;
- return BadValue;
- }
- ctrl.bell_pitch = t;
- break;
- case KBBellDuration:
- t = (INT16)*vlist;
- vlist++;
- if (t == -1)
- t = defaultKeyboardControl.bell_duration;
- else if (t < 0) {
- client->errorValue = t;
- return BadValue;
- }
- ctrl.bell_duration = t;
- break;
- case KBLed:
- led = (CARD8)*vlist;
- vlist++;
- if (led < 1 || led > 32) {
- client->errorValue = led;
- return BadValue;
- }
- if (!(mask & KBLedMode))
- return BadMatch;
- break;
- case KBLedMode:
- t = (CARD8)*vlist;
- vlist++;
- if (t == LedModeOff) {
- if (led == DO_ALL)
- ctrl.leds = 0x0;
- else
- ctrl.leds &= ~(((Leds)(1)) << (led - 1));
- }
- else if (t == LedModeOn) {
- if (led == DO_ALL)
- ctrl.leds = ~0L;
- else
- ctrl.leds |= (((Leds)(1)) << (led - 1));
- }
- else {
- client->errorValue = t;
- return BadValue;
- }
-
- XkbSetCauseCoreReq(&cause,X_ChangeKeyboardControl,client);
- XkbSetIndicators(keybd,((led == DO_ALL) ? ~0L : (1L<<(led-1))),
- ctrl.leds, &cause);
- ctrl.leds = keybd->kbdfeed->ctrl.leds;
-
- break;
- case KBKey:
- key = (KeyCode)*vlist;
- vlist++;
- if ((KeyCode)key < keybd->key->xkbInfo->desc->min_key_code ||
- (KeyCode)key > keybd->key->xkbInfo->desc->max_key_code) {
- client->errorValue = key;
- return BadValue;
- }
- if (!(mask & KBAutoRepeatMode))
- return BadMatch;
- break;
- case KBAutoRepeatMode:
- i = (key >> 3);
- mask = (1 << (key & 7));
- t = (CARD8)*vlist;
- vlist++;
- if (key != DO_ALL)
- XkbDisableComputedAutoRepeats(keybd,key);
- if (t == AutoRepeatModeOff) {
- if (key == DO_ALL)
- ctrl.autoRepeat = FALSE;
- else
- ctrl.autoRepeats[i] &= ~mask;
- }
- else if (t == AutoRepeatModeOn) {
- if (key == DO_ALL)
- ctrl.autoRepeat = TRUE;
- else
- ctrl.autoRepeats[i] |= mask;
- }
- else if (t == AutoRepeatModeDefault) {
- if (key == DO_ALL)
- ctrl.autoRepeat = defaultKeyboardControl.autoRepeat;
- else
- ctrl.autoRepeats[i] =
- (ctrl.autoRepeats[i] & ~mask) |
- (defaultKeyboardControl.autoRepeats[i] & mask);
- }
- else {
- client->errorValue = t;
- return BadValue;
- }
- break;
- default:
- client->errorValue = mask;
- return BadValue;
- }
- }
- keybd->kbdfeed->ctrl = ctrl;
-
- /* The XKB RepeatKeys control and core protocol global autorepeat */
- /* value are linked */
- XkbSetRepeatKeys(keybd, key, keybd->kbdfeed->ctrl.autoRepeat);
-
- return Success;
-
-#undef DO_ALL
-}
-
-/**
- * Changes kbd control on the ClientPointer and all attached SDs.
- */
-int
-ProcChangeKeyboardControl (ClientPtr client)
-{
- XID *vlist;
- BITS32 vmask;
- int ret = Success, error = Success;
- DeviceIntPtr pDev = NULL, keyboard;
- REQUEST(xChangeKeyboardControlReq);
-
- REQUEST_AT_LEAST_SIZE(xChangeKeyboardControlReq);
-
- vmask = stuff->mask;
- vlist = (XID *)&stuff[1];
-
- if (client->req_len != (sizeof(xChangeKeyboardControlReq)>>2)+Ones(vmask))
- return BadLength;
-
- keyboard = PickKeyboard(client);
-
- for (pDev = inputInfo.devices; pDev; pDev = pDev->next) {
- if ((pDev == keyboard ||
- (!IsMaster(pDev) && GetMaster(pDev, MASTER_KEYBOARD) == keyboard))
- && pDev->kbdfeed && pDev->kbdfeed->CtrlProc) {
- ret = XaceHook(XACE_DEVICE_ACCESS, client, pDev, DixManageAccess);
- if (ret != Success)
- return ret;
- }
- }
-
- for (pDev = inputInfo.devices; pDev; pDev = pDev->next) {
- if ((pDev == keyboard ||
- (!IsMaster(pDev) && GetMaster(pDev, MASTER_KEYBOARD) == keyboard))
- && pDev->kbdfeed && pDev->kbdfeed->CtrlProc) {
- ret = DoChangeKeyboardControl(client, pDev, vlist, vmask);
- if (ret != Success)
- error = ret;
- }
- }
-
- return error;
-}
-
-int
-ProcGetKeyboardControl (ClientPtr client)
-{
- int rc, i;
- DeviceIntPtr kbd = PickKeyboard(client);
- KeybdCtrl *ctrl = &kbd->kbdfeed->ctrl;
- xGetKeyboardControlReply rep;
- REQUEST_SIZE_MATCH(xReq);
-
- rc = XaceHook(XACE_DEVICE_ACCESS, client, kbd, DixGetAttrAccess);
- if (rc != Success)
- return rc;
-
- rep.type = X_Reply;
- rep.length = 5;
- rep.sequenceNumber = client->sequence;
- rep.globalAutoRepeat = ctrl->autoRepeat;
- rep.keyClickPercent = ctrl->click;
- rep.bellPercent = ctrl->bell;
- rep.bellPitch = ctrl->bell_pitch;
- rep.bellDuration = ctrl->bell_duration;
- rep.ledMask = ctrl->leds;
- for (i = 0; i < 32; i++)
- rep.map[i] = ctrl->autoRepeats[i];
- WriteReplyToClient(client, sizeof(xGetKeyboardControlReply), &rep);
- return Success;
-}
-
-int
-ProcBell(ClientPtr client)
-{
- DeviceIntPtr dev, keybd = PickKeyboard(client);
- int base = keybd->kbdfeed->ctrl.bell;
- int newpercent;
- int rc;
- REQUEST(xBellReq);
- REQUEST_SIZE_MATCH(xBellReq);
-
- if (stuff->percent < -100 || stuff->percent > 100) {
- client->errorValue = stuff->percent;
- return BadValue;
- }
-
- newpercent = (base * stuff->percent) / 100;
- if (stuff->percent < 0)
- newpercent = base + newpercent;
- else
- newpercent = base - newpercent + stuff->percent;
-
- for (dev = inputInfo.devices; dev; dev = dev->next) {
- if ((dev == keybd ||
- (!IsMaster(dev) && GetMaster(dev, MASTER_KEYBOARD) == keybd)) &&
- dev->kbdfeed && dev->kbdfeed->BellProc) {
-
- rc = XaceHook(XACE_DEVICE_ACCESS, client, dev, DixBellAccess);
- if (rc != Success)
- return rc;
- XkbHandleBell(FALSE, FALSE, dev, newpercent,
- &dev->kbdfeed->ctrl, 0, None, NULL, client);
- }
- }
-
- return Success;
-}
-
-int
-ProcChangePointerControl(ClientPtr client)
-{
- DeviceIntPtr dev, mouse = PickPointer(client);
- PtrCtrl ctrl; /* might get BadValue part way through */
- int rc;
- REQUEST(xChangePointerControlReq);
- REQUEST_SIZE_MATCH(xChangePointerControlReq);
-
- ctrl = mouse->ptrfeed->ctrl;
- if ((stuff->doAccel != xTrue) && (stuff->doAccel != xFalse)) {
- client->errorValue = stuff->doAccel;
- return BadValue;
- }
- if ((stuff->doThresh != xTrue) && (stuff->doThresh != xFalse)) {
- client->errorValue = stuff->doThresh;
- return BadValue;
- }
- if (stuff->doAccel) {
- if (stuff->accelNum == -1) {
- ctrl.num = defaultPointerControl.num;
- }
- else if (stuff->accelNum < 0) {
- client->errorValue = stuff->accelNum;
- return BadValue;
- }
- else {
- ctrl.num = stuff->accelNum;
- }
-
- if (stuff->accelDenum == -1) {
- ctrl.den = defaultPointerControl.den;
- }
- else if (stuff->accelDenum <= 0) {
- client->errorValue = stuff->accelDenum;
- return BadValue;
- }
- else {
- ctrl.den = stuff->accelDenum;
- }
- }
- if (stuff->doThresh) {
- if (stuff->threshold == -1) {
- ctrl.threshold = defaultPointerControl.threshold;
- }
- else if (stuff->threshold < 0) {
- client->errorValue = stuff->threshold;
- return BadValue;
- }
- else {
- ctrl.threshold = stuff->threshold;
- }
- }
-
- for (dev = inputInfo.devices; dev; dev = dev->next) {
- if ((dev == mouse ||
- (!IsMaster(dev) && GetMaster(dev, MASTER_POINTER) == mouse)) &&
- dev->ptrfeed) {
- rc = XaceHook(XACE_DEVICE_ACCESS, client, dev, DixManageAccess);
- if (rc != Success)
- return rc;
- }
- }
-
- for (dev = inputInfo.devices; dev; dev = dev->next) {
- if ((dev == mouse ||
- (!IsMaster(dev) && GetMaster(dev, MASTER_POINTER) == mouse)) &&
- dev->ptrfeed) {
- dev->ptrfeed->ctrl = ctrl;
- }
- }
-
- return Success;
-}
-
-int
-ProcGetPointerControl(ClientPtr client)
-{
- DeviceIntPtr ptr = PickPointer(client);
- PtrCtrl *ctrl = &ptr->ptrfeed->ctrl;
- xGetPointerControlReply rep;
- int rc;
- REQUEST_SIZE_MATCH(xReq);
-
- rc = XaceHook(XACE_DEVICE_ACCESS, client, ptr, DixGetAttrAccess);
- if (rc != Success)
- return rc;
-
- rep.type = X_Reply;
- rep.length = 0;
- rep.sequenceNumber = client->sequence;
- rep.threshold = ctrl->threshold;
- rep.accelNumerator = ctrl->num;
- rep.accelDenominator = ctrl->den;
- WriteReplyToClient(client, sizeof(xGenericReply), &rep);
- return Success;
-}
-
-void
-MaybeStopHint(DeviceIntPtr dev, ClientPtr client)
-{
- GrabPtr grab = dev->deviceGrab.grab;
-
- if ((grab && SameClient(grab, client) &&
- ((grab->eventMask & PointerMotionHintMask) ||
- (grab->ownerEvents &&
- (EventMaskForClient(dev->valuator->motionHintWindow, client) &
- PointerMotionHintMask)))) ||
- (!grab &&
- (EventMaskForClient(dev->valuator->motionHintWindow, client) &
- PointerMotionHintMask)))
- dev->valuator->motionHintWindow = NullWindow;
-}
-
-int
-ProcGetMotionEvents(ClientPtr client)
-{
- WindowPtr pWin;
- xTimecoord * coords = (xTimecoord *) NULL;
- xGetMotionEventsReply rep;
- int i, count, xmin, xmax, ymin, ymax, rc;
- unsigned long nEvents;
- DeviceIntPtr mouse = PickPointer(client);
- TimeStamp start, stop;
- REQUEST(xGetMotionEventsReq);
- REQUEST_SIZE_MATCH(xGetMotionEventsReq);
-
- rc = dixLookupWindow(&pWin, stuff->window, client, DixGetAttrAccess);
- if (rc != Success)
- return rc;
- rc = XaceHook(XACE_DEVICE_ACCESS, client, mouse, DixReadAccess);
- if (rc != Success)
- return rc;
-
- if (mouse->valuator->motionHintWindow)
- MaybeStopHint(mouse, client);
- rep.type = X_Reply;
- rep.sequenceNumber = client->sequence;
- nEvents = 0;
- start = ClientTimeToServerTime(stuff->start);
- stop = ClientTimeToServerTime(stuff->stop);
- if ((CompareTimeStamps(start, stop) != LATER) &&
- (CompareTimeStamps(start, currentTime) != LATER) &&
- mouse->valuator->numMotionEvents)
- {
- if (CompareTimeStamps(stop, currentTime) == LATER)
- stop = currentTime;
- count = GetMotionHistory(mouse, &coords, start.milliseconds,
- stop.milliseconds, pWin->drawable.pScreen,
- TRUE);
- xmin = pWin->drawable.x - wBorderWidth (pWin);
- xmax = pWin->drawable.x + (int)pWin->drawable.width +
- wBorderWidth (pWin);
- ymin = pWin->drawable.y - wBorderWidth (pWin);
- ymax = pWin->drawable.y + (int)pWin->drawable.height +
- wBorderWidth (pWin);
- for (i = 0; i < count; i++)
- if ((xmin <= coords[i].x) && (coords[i].x < xmax) &&
- (ymin <= coords[i].y) && (coords[i].y < ymax))
- {
- coords[nEvents].time = coords[i].time;
- coords[nEvents].x = coords[i].x - pWin->drawable.x;
- coords[nEvents].y = coords[i].y - pWin->drawable.y;
- nEvents++;
- }
- }
- rep.length = nEvents * bytes_to_int32(sizeof(xTimecoord));
- rep.nEvents = nEvents;
- WriteReplyToClient(client, sizeof(xGetMotionEventsReply), &rep);
- if (nEvents)
- {
- client->pSwapReplyFunc = (ReplySwapPtr) SwapTimeCoordWrite;
- WriteSwappedDataToClient(client, nEvents * sizeof(xTimecoord),
- (char *)coords);
- }
- free(coords);
- return Success;
-}
-
-int
-ProcQueryKeymap(ClientPtr client)
-{
- xQueryKeymapReply rep;
- int rc, i;
- DeviceIntPtr keybd = PickKeyboard(client);
- CARD8 *down = keybd->key->down;
-
- REQUEST_SIZE_MATCH(xReq);
- rep.type = X_Reply;
- rep.sequenceNumber = client->sequence;
- rep.length = 2;
-
- rc = XaceHook(XACE_DEVICE_ACCESS, client, keybd, DixReadAccess);
- if (rc != Success && rc != BadAccess)
- return rc;
-
- for (i = 0; i<32; i++)
- rep.map[i] = down[i];
-
- if (rc == BadAccess)
- memset(rep.map, 0, 32);
-
- WriteReplyToClient(client, sizeof(xQueryKeymapReply), &rep);
-
- return Success;
-}
-
-
-/**
- * Recalculate the number of buttons for the master device. The number of
- * buttons on the master device is equal to the number of buttons on the
- * slave device with the highest number of buttons.
- */
-static void
-RecalculateMasterButtons(DeviceIntPtr slave)
-{
- DeviceIntPtr dev, master;
- int maxbuttons = 0;
-
- if (!slave->button || IsMaster(slave))
- return;
-
- master = GetMaster(slave, MASTER_POINTER);
- if (!master)
- return;
-
- for (dev = inputInfo.devices; dev; dev = dev->next)
- {
- if (IsMaster(dev) ||
- dev->u.master != master ||
- !dev->button)
- continue;
-
- maxbuttons = max(maxbuttons, dev->button->numButtons);
- }
-
- if (master->button && master->button->numButtons != maxbuttons)
- {
- int i;
- DeviceChangedEvent event;
-
- memset(&event, 0, sizeof(event));
-
- master->button->numButtons = maxbuttons;
-
- event.header = ET_Internal;
- event.type = ET_DeviceChanged;
- event.time = GetTimeInMillis();
- event.deviceid = master->id;
- event.flags = DEVCHANGE_POINTER_EVENT | DEVCHANGE_DEVICE_CHANGE;
- event.buttons.num_buttons = maxbuttons;
- memcpy(&event.buttons.names, master->button->labels, maxbuttons *
- sizeof(Atom));
-
- if (master->valuator)
- {
- event.num_valuators = master->valuator->numAxes;
- for (i = 0; i < event.num_valuators; i++)
- {
- event.valuators[i].min = master->valuator->axes[i].min_value;
- event.valuators[i].max = master->valuator->axes[i].max_value;
- event.valuators[i].resolution = master->valuator->axes[i].resolution;
- event.valuators[i].mode = master->valuator->axes[i].mode;
- event.valuators[i].name = master->valuator->axes[i].label;
- }
- }
-
- if (master->key)
- {
- event.keys.min_keycode = master->key->xkbInfo->desc->min_key_code;
- event.keys.max_keycode = master->key->xkbInfo->desc->max_key_code;
- }
-
- XISendDeviceChangedEvent(master, master, &event);
- }
-}
-
-/**
- * Attach device 'dev' to device 'master'.
- * Client is set to the client that issued the request, or NULL if it comes
- * from some internal automatic pairing.
- *
- * Master may be NULL to set the device floating.
- *
- * We don't allow multi-layer hierarchies right now. You can't attach a slave
- * to another slave.
- */
-int
-AttachDevice(ClientPtr client, DeviceIntPtr dev, DeviceIntPtr master)
-{
- ScreenPtr screen;
- DeviceIntPtr oldmaster;
- if (!dev || IsMaster(dev))
- return BadDevice;
-
- if (master && !IsMaster(master)) /* can't attach to slaves */
- return BadDevice;
-
- /* set from floating to floating? */
- if (!dev->u.master && !master && dev->enabled)
- return Success;
-
- /* free the existing sprite. */
- if (!dev->u.master && dev->spriteInfo->paired == dev)
- {
- screen = miPointerGetScreen(dev);
- screen->DeviceCursorCleanup(dev, screen);
- free(dev->spriteInfo->sprite);
- }
-
- oldmaster = dev->u.master;
- dev->u.master = master;
-
- /* If device is set to floating, we need to create a sprite for it,
- * otherwise things go bad. However, we don't want to render the cursor,
- * so we reset spriteOwner.
- * Sprite has to be forced to NULL first, otherwise InitializeSprite won't
- * alloc new memory but overwrite the previous one.
- */
- if (!master)
- {
- WindowPtr currentRoot;
-
- if (dev->spriteInfo->sprite)
- currentRoot = GetCurrentRootWindow(dev);
- else /* new device auto-set to floating */
- currentRoot = screenInfo.screens[0]->root;
-
- /* we need to init a fake sprite */
- screen = currentRoot->drawable.pScreen;
- screen->DeviceCursorInitialize(dev, screen);
- dev->spriteInfo->sprite = NULL;
- InitializeSprite(dev, currentRoot);
- dev->spriteInfo->spriteOwner = FALSE;
- dev->spriteInfo->paired = dev;
- } else
- {
- dev->spriteInfo->sprite = master->spriteInfo->sprite;
- dev->spriteInfo->paired = master;
- dev->spriteInfo->spriteOwner = FALSE;
-
- RecalculateMasterButtons(master);
- }
-
- /* XXX: in theory, the MD should change back to its old, original
- * classes when the last SD is detached. Thanks to the XTEST devices,
- * we'll always have an SD attached until the MD is removed.
- * So let's not worry about that.
- */
-
- return Success;
-}
-
-/**
- * Return the device paired with the given device or NULL.
- * Returns the device paired with the parent master if the given device is a
- * slave device.
- */
-DeviceIntPtr
-GetPairedDevice(DeviceIntPtr dev)
-{
- if (!IsMaster(dev) && dev->u.master)
- dev = dev->u.master;
-
- return dev->spriteInfo->paired;
-}
-
-
-/**
- * Returns the right master for the type of event needed. If the event is a
- * keyboard event.
- * This function may be called with a master device as argument. If so, the
- * returned master is either the device itself or the paired master device.
- * If dev is a floating slave device, NULL is returned.
- *
- * @type ::MASTER_KEYBOARD or ::MASTER_POINTER
- */
-DeviceIntPtr
-GetMaster(DeviceIntPtr dev, int which)
-{
- DeviceIntPtr master;
-
- if (IsMaster(dev))
- master = dev;
- else
- master = dev->u.master;
-
- if (master)
- {
- if (which == MASTER_KEYBOARD)
- {
- if (master->type != MASTER_KEYBOARD)
- master = GetPairedDevice(master);
- } else
- {
- if (master->type != MASTER_POINTER)
- master = GetPairedDevice(master);
- }
- }
-
- return master;
-}
-
-/**
- * Create a new device pair (== one pointer, one keyboard device).
- * Only allocates the devices, you will need to call ActivateDevice() and
- * EnableDevice() manually.
- * Either a master or a slave device can be created depending on
- * the value for master.
- */
-int
-AllocDevicePair (ClientPtr client, char* name,
- DeviceIntPtr* ptr,
- DeviceIntPtr* keybd,
- DeviceProc ptr_proc,
- DeviceProc keybd_proc,
- Bool master)
-{
- DeviceIntPtr pointer;
- DeviceIntPtr keyboard;
- *ptr = *keybd = NULL;
-
- pointer = AddInputDevice(client, ptr_proc, TRUE);
- if (!pointer)
- return BadAlloc;
-
- if (asprintf(&pointer->name, "%s pointer", name) == -1) {
- pointer->name = NULL;
- RemoveDevice(pointer, FALSE);
- return BadAlloc;
- }
-
- pointer->public.processInputProc = ProcessOtherEvent;
- pointer->public.realInputProc = ProcessOtherEvent;
- XkbSetExtension(pointer, ProcessPointerEvent);
- pointer->deviceGrab.ActivateGrab = ActivatePointerGrab;
- pointer->deviceGrab.DeactivateGrab = DeactivatePointerGrab;
- pointer->coreEvents = TRUE;
- pointer->spriteInfo->spriteOwner = TRUE;
-
- pointer->u.lastSlave = NULL;
- pointer->last.slave = NULL;
- pointer->type = (master) ? MASTER_POINTER : SLAVE;
-
- keyboard = AddInputDevice(client, keybd_proc, TRUE);
- if (!keyboard)
- {
- RemoveDevice(pointer, FALSE);
- return BadAlloc;
- }
-
- if (asprintf(&keyboard->name, "%s keyboard", name) == -1) {
- keyboard->name = NULL;
- RemoveDevice(keyboard, FALSE);
- RemoveDevice(pointer, FALSE);
- return BadAlloc;
- }
-
- keyboard->public.processInputProc = ProcessOtherEvent;
- keyboard->public.realInputProc = ProcessOtherEvent;
- XkbSetExtension(keyboard, ProcessKeyboardEvent);
- keyboard->deviceGrab.ActivateGrab = ActivateKeyboardGrab;
- keyboard->deviceGrab.DeactivateGrab = DeactivateKeyboardGrab;
- keyboard->coreEvents = TRUE;
- keyboard->spriteInfo->spriteOwner = FALSE;
-
- keyboard->u.lastSlave = NULL;
- keyboard->last.slave = NULL;
- keyboard->type = (master) ? MASTER_KEYBOARD : SLAVE;
-
- /* The ClassesRec stores the device classes currently not used. */
- pointer->unused_classes = calloc(1, sizeof(ClassesRec));
- keyboard->unused_classes = calloc(1, sizeof(ClassesRec));
-
- *ptr = pointer;
- *keybd = keyboard;
-
- return Success;
-}
-
-/**
- * Return Relative or Absolute for the device.
- */
-int valuator_get_mode(DeviceIntPtr dev, int axis)
-{
- return (dev->valuator->axes[axis].mode & DeviceMode);
-}
-
-/**
- * Set the given mode for the axis. If axis is VALUATOR_MODE_ALL_AXES, then
- * set the mode for all axes.
- */
-void valuator_set_mode(DeviceIntPtr dev, int axis, int mode)
-{
- if (axis != VALUATOR_MODE_ALL_AXES)
- dev->valuator->axes[axis].mode = mode;
- else {
- int i;
- for (i = 0; i < dev->valuator->numAxes; i++)
- dev->valuator->axes[i].mode = mode;
- }
-}
+/************************************************************
+
+Copyright 1987, 1998 The Open Group
+
+Permission to use, copy, modify, distribute, and sell this software and its
+documentation for any purpose is hereby granted without fee, provided that
+the above copyright notice appear in all copies and that both that
+copyright notice and this permission notice appear in supporting
+documentation.
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of The Open Group shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from The Open Group.
+
+
+Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
+
+ All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the name of Digital not be
+used in advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
+ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+SOFTWARE.
+
+********************************************************/
+
+
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <X11/X.h>
+#include "misc.h"
+#include "resource.h"
+#include <X11/Xproto.h>
+#include <X11/Xatom.h>
+#include "windowstr.h"
+#include "inputstr.h"
+#include "scrnintstr.h"
+#include "cursorstr.h"
+#include "dixstruct.h"
+#include "ptrveloc.h"
+#include "site.h"
+#include "xkbsrv.h"
+#include "privates.h"
+#include "xace.h"
+#include "mi.h"
+
+#include "dispatch.h"
+#include "swaprep.h"
+#include "dixevents.h"
+#include "mipointer.h"
+#include "eventstr.h"
+
+#include <X11/extensions/XI.h>
+#include <X11/extensions/XI2.h>
+#include <X11/extensions/XIproto.h>
+#include <math.h>
+#include <pixman.h>
+#include "exglobals.h"
+#include "exevents.h"
+#include "xiquerydevice.h" /* for SizeDeviceClasses */
+#include "xiproperty.h"
+#include "enterleave.h" /* for EnterWindow() */
+#include "xserver-properties.h"
+#include "xichangehierarchy.h" /* For XISendDeviceHierarchyEvent */
+
+/** @file
+ * This file handles input device-related stuff.
+ */
+
+static void RecalculateMasterButtons(DeviceIntPtr slave);
+
+static void
+DeviceSetTransform(DeviceIntPtr dev, float *transform)
+{
+ struct pixman_f_transform scale;
+ double sx, sy;
+ int x, y;
+
+ /**
+ * calculate combined transformation matrix:
+ *
+ * M = InvScale * Transform * Scale
+ *
+ * So we can later transform points using M * p
+ *
+ * Where:
+ * Scale scales coordinates into 0..1 range
+ * Transform is the user supplied (affine) transform
+ * InvScale scales coordinates back up into their native range
+ */
+ sx = dev->valuator->axes[0].max_value - dev->valuator->axes[0].min_value;
+ sy = dev->valuator->axes[1].max_value - dev->valuator->axes[1].min_value;
+
+ /* invscale */
+ pixman_f_transform_init_scale(&scale, sx, sy);
+ scale.m[0][2] = dev->valuator->axes[0].min_value;
+ scale.m[1][2] = dev->valuator->axes[1].min_value;
+
+ /* transform */
+ for (y=0; y<3; y++)
+ for (x=0; x<3; x++)
+ dev->transform.m[y][x] = *transform++;
+
+ pixman_f_transform_multiply(&dev->transform, &scale, &dev->transform);
+
+ /* scale */
+ pixman_f_transform_init_scale(&scale, 1.0 / sx, 1.0 / sy);
+ scale.m[0][2] = -dev->valuator->axes[0].min_value / sx;
+ scale.m[1][2] = -dev->valuator->axes[1].min_value / sy;
+
+ pixman_f_transform_multiply(&dev->transform, &dev->transform, &scale);
+}
+
+/**
+ * DIX property handler.
+ */
+static int
+DeviceSetProperty(DeviceIntPtr dev, Atom property, XIPropertyValuePtr prop,
+ BOOL checkonly)
+{
+ if (property == XIGetKnownProperty(XI_PROP_ENABLED))
+ {
+ if (prop->format != 8 || prop->type != XA_INTEGER || prop->size != 1)
+ return BadValue;
+
+ /* Don't allow disabling of VCP/VCK */
+ if ((dev == inputInfo.pointer || dev == inputInfo.keyboard) &&
+ !(*(CARD8*)prop->data))
+ return BadAccess;
+
+ if (!checkonly)
+ {
+ if ((*((CARD8*)prop->data)) && !dev->enabled)
+ EnableDevice(dev, TRUE);
+ else if (!(*((CARD8*)prop->data)) && dev->enabled)
+ DisableDevice(dev, TRUE);
+ }
+ } else if (property == XIGetKnownProperty(XI_PROP_TRANSFORM))
+ {
+ float *f = (float*)prop->data;
+ int i;
+
+ if (prop->format != 32 || prop->size != 9 ||
+ prop->type != XIGetKnownProperty(XATOM_FLOAT))
+ return BadValue;
+
+ for (i=0; i<9; i++)
+ if (!isfinite(f[i]))
+ return BadValue;
+
+ if (!checkonly)
+ DeviceSetTransform(dev, f);
+ }
+
+ return Success;
+}
+
+/* Pair the keyboard to the pointer device. Keyboard events will follow the
+ * pointer sprite. Only applicable for master devices.
+ * If the client is set, the request to pair comes from some client. In this
+ * case, we need to check for access. If the client is NULL, it's from an
+ * internal automatic pairing, we must always permit this.
+ */
+static int
+PairDevices(ClientPtr client, DeviceIntPtr ptr, DeviceIntPtr kbd)
+{
+ if (!ptr)
+ return BadDevice;
+
+ /* Don't allow pairing for slave devices */
+ if (!IsMaster(ptr) || !IsMaster(kbd))
+ return BadDevice;
+
+ if (ptr->spriteInfo->paired)
+ return BadDevice;
+
+ if (kbd->spriteInfo->spriteOwner)
+ {
+ free(kbd->spriteInfo->sprite);
+ kbd->spriteInfo->sprite = NULL;
+ kbd->spriteInfo->spriteOwner = FALSE;
+ }
+
+ kbd->spriteInfo->sprite = ptr->spriteInfo->sprite;
+ kbd->spriteInfo->paired = ptr;
+ ptr->spriteInfo->paired = kbd;
+ return Success;
+}
+
+
+/**
+ * Find and return the next unpaired MD pointer device.
+ */
+static DeviceIntPtr
+NextFreePointerDevice(void)
+{
+ DeviceIntPtr dev;
+ for (dev = inputInfo.devices; dev; dev = dev->next)
+ if (IsMaster(dev) &&
+ dev->spriteInfo->spriteOwner &&
+ !dev->spriteInfo->paired)
+ return dev;
+ return NULL;
+}
+
+/**
+ * Create a new input device and init it to sane values. The device is added
+ * to the server's off_devices list.
+ *
+ * @param deviceProc Callback for device control function (switch dev on/off).
+ * @return The newly created device.
+ */
+DeviceIntPtr
+AddInputDevice(ClientPtr client, DeviceProc deviceProc, Bool autoStart)
+{
+ DeviceIntPtr dev, *prev; /* not a typo */
+ DeviceIntPtr devtmp;
+ int devid;
+ char devind[MAXDEVICES];
+ BOOL enabled;
+ float transform[9];
+
+ /* Find next available id, 0 and 1 are reserved */
+ memset(devind, 0, sizeof(char)*MAXDEVICES);
+ for (devtmp = inputInfo.devices; devtmp; devtmp = devtmp->next)
+ devind[devtmp->id]++;
+ for (devtmp = inputInfo.off_devices; devtmp; devtmp = devtmp->next)
+ devind[devtmp->id]++;
+ for (devid = 2; devid < MAXDEVICES && devind[devid]; devid++)
+ ;
+
+ if (devid >= MAXDEVICES)
+ return (DeviceIntPtr)NULL;
+ dev = _dixAllocateObjectWithPrivates(sizeof(DeviceIntRec) + sizeof(SpriteInfoRec),
+ sizeof(DeviceIntRec) + sizeof(SpriteInfoRec),
+ offsetof(DeviceIntRec, devPrivates), PRIVATE_DEVICE);
+ if (!dev)
+ return (DeviceIntPtr)NULL;
+ dev->id = devid;
+ dev->public.processInputProc = ProcessOtherEvent;
+ dev->public.realInputProc = ProcessOtherEvent;
+ dev->public.enqueueInputProc = EnqueueEvent;
+ dev->deviceProc = deviceProc;
+ dev->startup = autoStart;
+
+ /* device grab defaults */
+ dev->deviceGrab.grabTime = currentTime;
+ dev->deviceGrab.ActivateGrab = ActivateKeyboardGrab;
+ dev->deviceGrab.DeactivateGrab = DeactivateKeyboardGrab;
+
+ XkbSetExtension(dev, ProcessKeyboardEvent);
+
+ dev->coreEvents = TRUE;
+
+ /* sprite defaults */
+ dev->spriteInfo = (SpriteInfoPtr)&dev[1];
+
+ /* security creation/labeling check
+ */
+ if (XaceHook(XACE_DEVICE_ACCESS, client, dev, DixCreateAccess)) {
+ free(dev);
+ return NULL;
+ }
+
+ inputInfo.numDevices++;
+
+ for (prev = &inputInfo.off_devices; *prev; prev = &(*prev)->next)
+ ;
+ *prev = dev;
+ dev->next = NULL;
+
+ enabled = FALSE;
+ XIChangeDeviceProperty(dev, XIGetKnownProperty(XI_PROP_ENABLED),
+ XA_INTEGER, 8, PropModeReplace, 1, &enabled,
+ FALSE);
+ XISetDevicePropertyDeletable(dev, XIGetKnownProperty(XI_PROP_ENABLED), FALSE);
+
+ /* unity matrix */
+ memset(transform, 0, sizeof(transform));
+ transform[0] = transform[4] = transform[8] = 1.0f;
+
+ XIChangeDeviceProperty(dev, XIGetKnownProperty(XI_PROP_TRANSFORM),
+ XIGetKnownProperty(XATOM_FLOAT), 32,
+ PropModeReplace, 9, transform, FALSE);
+ XISetDevicePropertyDeletable(dev, XIGetKnownProperty(XI_PROP_TRANSFORM),
+ FALSE);
+
+ XIRegisterPropertyHandler(dev, DeviceSetProperty, NULL, NULL);
+
+ return dev;
+}
+
+void
+SendDevicePresenceEvent(int deviceid, int type)
+{
+ DeviceIntRec dummyDev;
+ devicePresenceNotify ev;
+
+ memset(&dummyDev, 0, sizeof(DeviceIntRec));
+ ev.type = DevicePresenceNotify;
+ ev.time = currentTime.milliseconds;
+ ev.devchange = type;
+ ev.deviceid = deviceid;
+ dummyDev.id = XIAllDevices;
+ SendEventToAllWindows(&dummyDev, DevicePresenceNotifyMask,
+ (xEvent*)&ev, 1);
+}
+
+/**
+ * Enable the device through the driver, add the device to the device list.
+ * Switch device ON through the driver and push it onto the global device
+ * list. Initialize the DIX sprite or pair the device. All clients are
+ * notified about the device being enabled.
+ *
+ * A master pointer device needs to be enabled before a master keyboard
+ * device.
+ *
+ * @param The device to be enabled.
+ * @param sendevent True if an XI2 event should be sent.
+ * @return TRUE on success or FALSE otherwise.
+ */
+Bool
+EnableDevice(DeviceIntPtr dev, BOOL sendevent)
+{
+ DeviceIntPtr *prev;
+ int ret;
+ DeviceIntPtr other;
+ BOOL enabled;
+ int flags[MAXDEVICES] = {0};
+
+ for (prev = &inputInfo.off_devices;
+ *prev && (*prev != dev);
+ prev = &(*prev)->next)
+ ;
+
+ if (!dev->spriteInfo->sprite)
+ {
+ if (IsMaster(dev))
+ {
+ /* Sprites appear on first root window, so we can hardcode it */
+ if (dev->spriteInfo->spriteOwner)
+ {
+ InitializeSprite(dev, screenInfo.screens[0]->root);
+ /* mode doesn't matter */
+ EnterWindow(dev, screenInfo.screens[0]->root, NotifyAncestor);
+ }
+ else if ((other = NextFreePointerDevice()) == NULL)
+ {
+ ErrorF("[dix] cannot find pointer to pair with. "
+ "This is a bug.\n");
+ return FALSE;
+ } else
+ PairDevices(NULL, other, dev);
+ } else
+ {
+ if (dev->coreEvents)
+ other = (IsPointerDevice(dev)) ? inputInfo.pointer :
+ inputInfo.keyboard;
+ else
+ other = NULL; /* auto-float non-core devices */
+ AttachDevice(NULL, dev, other);
+ }
+ }
+
+ if ((*prev != dev) || !dev->inited ||
+ ((ret = (*dev->deviceProc)(dev, DEVICE_ON)) != Success)) {
+ ErrorF("[dix] couldn't enable device %d\n", dev->id);
+ return FALSE;
+ }
+ dev->enabled = TRUE;
+ *prev = dev->next;
+
+ for (prev = &inputInfo.devices; *prev; prev = &(*prev)->next)
+ ;
+ *prev = dev;
+ dev->next = NULL;
+
+ enabled = TRUE;
+ XIChangeDeviceProperty(dev, XIGetKnownProperty(XI_PROP_ENABLED),
+ XA_INTEGER, 8, PropModeReplace, 1, &enabled,
+ TRUE);
+
+ SendDevicePresenceEvent(dev->id, DeviceEnabled);
+ if (sendevent)
+ {
+ flags[dev->id] |= XIDeviceEnabled;
+ XISendDeviceHierarchyEvent(flags);
+ }
+
+ RecalculateMasterButtons(dev);
+
+ return TRUE;
+}
+
+/**
+ * Switch a device off through the driver and push it onto the off_devices
+ * list. A device will not send events while disabled. All clients are
+ * notified about the device being disabled.
+ *
+ * Master keyboard devices have to be disabled before master pointer devices
+ * otherwise things turn bad.
+ *
+ * @param sendevent True if an XI2 event should be sent.
+ * @return TRUE on success or FALSE otherwise.
+ */
+Bool
+DisableDevice(DeviceIntPtr dev, BOOL sendevent)
+{
+ DeviceIntPtr *prev, other;
+ BOOL enabled;
+ int flags[MAXDEVICES] = {0};
+
+ for (prev = &inputInfo.devices;
+ *prev && (*prev != dev);
+ prev = &(*prev)->next)
+ ;
+ if (*prev != dev)
+ return FALSE;
+
+ /* float attached devices */
+ if (IsMaster(dev))
+ {
+ for (other = inputInfo.devices; other; other = other->next)
+ {
+ if (other->u.master == dev)
+ {
+ AttachDevice(NULL, other, NULL);
+ flags[other->id] |= XISlaveDetached;
+ }
+ }
+ }
+ else
+ {
+ for (other = inputInfo.devices; other; other = other->next)
+ {
+ if (IsMaster(other) && other->u.lastSlave == dev)
+ other->u.lastSlave = NULL;
+ }
+ }
+
+ if (IsMaster(dev) && dev->spriteInfo->sprite)
+ {
+ for (other = inputInfo.devices; other; other = other->next)
+ {
+ if (other->spriteInfo->paired == dev)
+ {
+ ErrorF("[dix] cannot disable device, still paired. "
+ "This is a bug. \n");
+ return FALSE;
+ }
+ }
+ }
+
+ (void)(*dev->deviceProc)(dev, DEVICE_OFF);
+ dev->enabled = FALSE;
+
+ /* now that the device is disabled, we can reset the signal handler's
+ * last.slave */
+ OsBlockSignals();
+ for (other = inputInfo.devices; other; other = other->next)
+ {
+ if (other->last.slave == dev)
+ other->last.slave = NULL;
+ }
+ OsReleaseSignals();
+
+ LeaveWindow(dev);
+ SetFocusOut(dev);
+
+ *prev = dev->next;
+ dev->next = inputInfo.off_devices;
+ inputInfo.off_devices = dev;
+
+ enabled = FALSE;
+ XIChangeDeviceProperty(dev, XIGetKnownProperty(XI_PROP_ENABLED),
+ XA_INTEGER, 8, PropModeReplace, 1, &enabled,
+ TRUE);
+
+ SendDevicePresenceEvent(dev->id, DeviceDisabled);
+ if (sendevent)
+ {
+ flags[dev->id] = XIDeviceDisabled;
+ XISendDeviceHierarchyEvent(flags);
+ }
+
+ RecalculateMasterButtons(dev);
+
+ return TRUE;
+}
+
+/**
+ * Initialise a new device through the driver and tell all clients about the
+ * new device.
+ *
+ * Must be called before EnableDevice.
+ * The device will NOT send events until it is enabled!
+ *
+ * @param sendevent True if an XI2 event should be sent.
+ * @return Success or an error code on failure.
+ */
+int
+ActivateDevice(DeviceIntPtr dev, BOOL sendevent)
+{
+ int ret = Success;
+ ScreenPtr pScreen = screenInfo.screens[0];
+
+ if (!dev || !dev->deviceProc)
+ return BadImplementation;
+
+ ret = (*dev->deviceProc) (dev, DEVICE_INIT);
+ dev->inited = (ret == Success);
+ if (!dev->inited)
+ return ret;
+
+ /* Initialize memory for sprites. */
+ if (IsMaster(dev) && dev->spriteInfo->spriteOwner)
+ if (!pScreen->DeviceCursorInitialize(dev, pScreen))
+ ret = BadAlloc;
+
+ SendDevicePresenceEvent(dev->id, DeviceAdded);
+ if (sendevent)
+ {
+ int flags[MAXDEVICES] = {0};
+ flags[dev->id] = XISlaveAdded;
+ XISendDeviceHierarchyEvent(flags);
+ }
+ return ret;
+}
+
+/**
+ * Ring the bell.
+ * The actual task of ringing the bell is the job of the DDX.
+ */
+static void
+CoreKeyboardBell(int volume, DeviceIntPtr pDev, pointer arg, int something)
+{
+ KeybdCtrl *ctrl = arg;
+
+ DDXRingBell(volume, ctrl->bell_pitch, ctrl->bell_duration);
+}
+
+static void
+CoreKeyboardCtl(DeviceIntPtr pDev, KeybdCtrl *ctrl)
+{
+ return;
+}
+
+/**
+ * Device control function for the Virtual Core Keyboard.
+ */
+int
+CoreKeyboardProc(DeviceIntPtr pDev, int what)
+{
+
+ switch (what) {
+ case DEVICE_INIT:
+ if (!InitKeyboardDeviceStruct(pDev, NULL, CoreKeyboardBell,
+ CoreKeyboardCtl))
+ {
+ ErrorF("Keyboard initialization failed. This could be a missing "
+ "or incorrect setup of xkeyboard-config.\n");
+ return BadValue;
+ }
+ return Success;
+
+ case DEVICE_ON:
+ case DEVICE_OFF:
+ return Success;
+
+ case DEVICE_CLOSE:
+ return Success;
+ }
+
+ return BadMatch;
+}
+
+/**
+ * Device control function for the Virtual Core Pointer.
+ */
+int
+CorePointerProc(DeviceIntPtr pDev, int what)
+{
+#define NBUTTONS 10
+#define NAXES 2
+ BYTE map[NBUTTONS + 1];
+ int i = 0;
+ Atom btn_labels[NBUTTONS] = {0};
+ Atom axes_labels[NAXES] = {0};
+
+ switch (what) {
+ case DEVICE_INIT:
+ for (i = 1; i <= NBUTTONS; i++)
+ map[i] = i;
+
+ btn_labels[0] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_LEFT);
+ btn_labels[1] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_MIDDLE);
+ btn_labels[2] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_RIGHT);
+ btn_labels[3] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_UP);
+ btn_labels[4] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_WHEEL_DOWN);
+ btn_labels[5] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_HWHEEL_LEFT);
+ btn_labels[6] = XIGetKnownProperty(BTN_LABEL_PROP_BTN_HWHEEL_RIGHT);
+ /* don't know about the rest */
+
+ axes_labels[0] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_X);
+ axes_labels[1] = XIGetKnownProperty(AXIS_LABEL_PROP_REL_Y);
+
+ if (!InitPointerDeviceStruct((DevicePtr)pDev, map, NBUTTONS, btn_labels,
+ (PtrCtrlProcPtr)NoopDDA,
+ GetMotionHistorySize(), NAXES, axes_labels))
+ {
+ ErrorF("Could not initialize device '%s'. Out of memory.\n",
+ pDev->name);
+ return BadAlloc; /* IPDS only fails on allocs */
+ }
+ pDev->valuator->axisVal[0] = screenInfo.screens[0]->width / 2;
+ pDev->last.valuators[0] = pDev->valuator->axisVal[0];
+ pDev->valuator->axisVal[1] = screenInfo.screens[0]->height / 2;
+ pDev->last.valuators[1] = pDev->valuator->axisVal[1];
+ break;
+
+ case DEVICE_CLOSE:
+ break;
+
+ default:
+ break;
+ }
+
+ return Success;
+
+#undef NBUTTONS
+#undef NAXES
+}
+
+/**
+ * Initialise the two core devices, VCP and VCK (see events.c).
+ * Both devices are not tied to physical devices, but guarantee that there is
+ * always a keyboard and a pointer present and keep the protocol semantics.
+ *
+ * Note that the server MUST have two core devices at all times, even if there
+ * is no physical device connected.
+ */
+void
+InitCoreDevices(void)
+{
+ if (AllocDevicePair(serverClient, "Virtual core",
+ &inputInfo.pointer, &inputInfo.keyboard,
+ CorePointerProc, CoreKeyboardProc,
+ TRUE) != Success)
+ FatalError("Failed to allocate core devices");
+
+ if (ActivateDevice(inputInfo.pointer, TRUE) != Success ||
+ ActivateDevice(inputInfo.keyboard, TRUE) != Success)
+ FatalError("Failed to activate core devices.");
+ if (!EnableDevice(inputInfo.pointer, TRUE) ||
+ !EnableDevice(inputInfo.keyboard, TRUE))
+ FatalError("Failed to enable core devices.");
+
+ InitXTestDevices();
+}
+
+/**
+ * Activate all switched-off devices and then enable all those devices.
+ *
+ * Will return an error if no core keyboard or core pointer is present.
+ * In theory this should never happen if you call InitCoreDevices() first.
+ *
+ * InitAndStartDevices needs to be called AFTER the windows are initialized.
+ * Devices will start sending events after InitAndStartDevices() has
+ * completed.
+ *
+ * @return Success or error code on failure.
+ */
+int
+InitAndStartDevices(void)
+{
+ DeviceIntPtr dev, next;
+
+ for (dev = inputInfo.off_devices; dev; dev = dev->next) {
+ DebugF("(dix) initialising device %d\n", dev->id);
+ if (!dev->inited)
+ ActivateDevice(dev, TRUE);
+ }
+
+ /* enable real devices */
+ for (dev = inputInfo.off_devices; dev; dev = next)
+ {
+ DebugF("(dix) enabling device %d\n", dev->id);
+ next = dev->next;
+ if (dev->inited && dev->startup)
+ EnableDevice(dev, TRUE);
+ }
+
+ return Success;
+}
+
+/**
+ * Free the given device class and reset the pointer to NULL.
+ */
+static void
+FreeDeviceClass(int type, pointer *class)
+{
+ if (!(*class))
+ return;
+
+ switch(type)
+ {
+ case KeyClass:
+ {
+ KeyClassPtr* k = (KeyClassPtr*)class;
+ if ((*k)->xkbInfo)
+ {
+ XkbFreeInfo((*k)->xkbInfo);
+ (*k)->xkbInfo = NULL;
+ }
+ free((*k));
+ break;
+ }
+ case ButtonClass:
+ {
+ ButtonClassPtr *b = (ButtonClassPtr*)class;
+ free((*b)->xkb_acts);
+ free((*b));
+ break;
+ }
+ case ValuatorClass:
+ {
+ ValuatorClassPtr *v = (ValuatorClassPtr*)class;
+
+ free((*v)->motion);
+ free((*v));
+ break;
+ }
+ case FocusClass:
+ {
+ FocusClassPtr *f = (FocusClassPtr*)class;
+ free((*f)->trace);
+ free((*f));
+ break;
+ }
+ case ProximityClass:
+ {
+ ProximityClassPtr *p = (ProximityClassPtr*)class;
+ free((*p));
+ break;
+ }
+ }
+ *class = NULL;
+}
+
+static void
+FreeFeedbackClass(int type, pointer *class)
+{
+ if (!(*class))
+ return;
+
+ switch(type)
+ {
+ case KbdFeedbackClass:
+ {
+ KbdFeedbackPtr *kbdfeed = (KbdFeedbackPtr*)class;
+ KbdFeedbackPtr k, knext;
+ for (k = (*kbdfeed); k; k = knext) {
+ knext = k->next;
+ if (k->xkb_sli)
+ XkbFreeSrvLedInfo(k->xkb_sli);
+ free(k);
+ }
+ break;
+ }
+ case PtrFeedbackClass:
+ {
+ PtrFeedbackPtr *ptrfeed = (PtrFeedbackPtr*)class;
+ PtrFeedbackPtr p, pnext;
+
+ for (p = (*ptrfeed); p; p = pnext) {
+ pnext = p->next;
+ free(p);
+ }
+ break;
+ }
+ case IntegerFeedbackClass:
+ {
+ IntegerFeedbackPtr *intfeed = (IntegerFeedbackPtr*)class;
+ IntegerFeedbackPtr i, inext;
+
+ for (i = (*intfeed); i; i = inext) {
+ inext = i->next;
+ free(i);
+ }
+ break;
+ }
+ case StringFeedbackClass:
+ {
+ StringFeedbackPtr *stringfeed = (StringFeedbackPtr*)class;
+ StringFeedbackPtr s, snext;
+
+ for (s = (*stringfeed); s; s = snext) {
+ snext = s->next;
+ free(s->ctrl.symbols_supported);
+ free(s->ctrl.symbols_displayed);
+ free(s);
+ }
+ break;
+ }
+ case BellFeedbackClass:
+ {
+ BellFeedbackPtr *bell = (BellFeedbackPtr*)class;
+ BellFeedbackPtr b, bnext;
+
+ for (b = (*bell); b; b = bnext) {
+ bnext = b->next;
+ free(b);
+ }
+ break;
+ }
+ case LedFeedbackClass:
+ {
+ LedFeedbackPtr *leds = (LedFeedbackPtr*)class;
+ LedFeedbackPtr l, lnext;
+
+ for (l = (*leds); l; l = lnext) {
+ lnext = l->next;
+ if (l->xkb_sli)
+ XkbFreeSrvLedInfo(l->xkb_sli);
+ free(l);
+ }
+ break;
+ }
+ }
+ *class = NULL;
+}
+
+static void
+FreeAllDeviceClasses(ClassesPtr classes)
+{
+ if (!classes)
+ return;
+
+ FreeDeviceClass(KeyClass, (pointer)&classes->key);
+ FreeDeviceClass(ValuatorClass, (pointer)&classes->valuator);
+ FreeDeviceClass(ButtonClass, (pointer)&classes->button);
+ FreeDeviceClass(FocusClass, (pointer)&classes->focus);
+ FreeDeviceClass(ProximityClass, (pointer)&classes->proximity);
+
+ FreeFeedbackClass(KbdFeedbackClass, (pointer)&classes->kbdfeed);
+ FreeFeedbackClass(PtrFeedbackClass, (pointer)&classes->ptrfeed);
+ FreeFeedbackClass(IntegerFeedbackClass, (pointer)&classes->intfeed);
+ FreeFeedbackClass(StringFeedbackClass, (pointer)&classes->stringfeed);
+ FreeFeedbackClass(BellFeedbackClass, (pointer)&classes->bell);
+ FreeFeedbackClass(LedFeedbackClass, (pointer)&classes->leds);
+
+}
+
+/**
+ * Close down a device and free all resources.
+ * Once closed down, the driver will probably not expect you that you'll ever
+ * enable it again and free associated structs. If you want the device to just
+ * be disabled, DisableDevice().
+ * Don't call this function directly, use RemoveDevice() instead.
+ */
+static void
+CloseDevice(DeviceIntPtr dev)
+{
+ ScreenPtr screen = screenInfo.screens[0];
+ ClassesPtr classes;
+ int j;
+
+ if (!dev)
+ return;
+
+ XIDeleteAllDeviceProperties(dev);
+
+ if (dev->inited)
+ (void)(*dev->deviceProc)(dev, DEVICE_CLOSE);
+
+ /* free sprite memory */
+ if (IsMaster(dev) && dev->spriteInfo->sprite)
+ screen->DeviceCursorCleanup(dev, screen);
+
+ /* free acceleration info */
+ if(dev->valuator && dev->valuator->accelScheme.AccelCleanupProc)
+ dev->valuator->accelScheme.AccelCleanupProc(dev);
+
+ while (dev->xkb_interest)
+ XkbRemoveResourceClient((DevicePtr)dev,dev->xkb_interest->resource);
+
+ free(dev->name);
+
+ classes = (ClassesPtr)&dev->key;
+ FreeAllDeviceClasses(classes);
+
+ if (IsMaster(dev))
+ {
+ classes = dev->unused_classes;
+ FreeAllDeviceClasses(classes);
+ free(classes);
+ }
+
+ if (DevHasCursor(dev) && dev->spriteInfo->sprite) {
+ if (dev->spriteInfo->sprite->current)
+ FreeCursor(dev->spriteInfo->sprite->current, None);
+ free(dev->spriteInfo->sprite->spriteTrace);
+ free(dev->spriteInfo->sprite);
+ }
+
+ /* a client may have the device set as client pointer */
+ for (j = 0; j < currentMaxClients; j++)
+ {
+ if (clients[j] && clients[j]->clientPtr == dev)
+ {
+ clients[j]->clientPtr = NULL;
+ clients[j]->clientPtr = PickPointer(clients[j]);
+ }
+ }
+
+ free(dev->deviceGrab.sync.event);
+ dixFreeObjectWithPrivates(dev, PRIVATE_DEVICE);
+}
+
+/**
+ * Shut down all devices of one list and free all resources.
+ */
+static
+void
+CloseDeviceList(DeviceIntPtr *listHead)
+{
+ /* Used to mark devices that we tried to free */
+ Bool freedIds[MAXDEVICES];
+ DeviceIntPtr dev;
+ int i;
+
+ if (listHead == NULL)
+ return;
+
+ for (i = 0; i < MAXDEVICES; i++)
+ freedIds[i] = FALSE;
+
+ dev = *listHead;
+ while (dev != NULL)
+ {
+ freedIds[dev->id] = TRUE;
+ DeleteInputDeviceRequest(dev);
+
+ dev = *listHead;
+ while (dev != NULL && freedIds[dev->id])
+ dev = dev->next;
+ }
+}
+
+/**
+ * Shut down all devices, free all resources, etc.
+ * Only useful if you're shutting down the server!
+ */
+void
+CloseDownDevices(void)
+{
+ DeviceIntPtr dev;
+
+ /* Float all SDs before closing them. Note that at this point resources
+ * (e.g. cursors) have been freed already, so we can't just call
+ * AttachDevice(NULL, dev, NULL). Instead, we have to forcibly set master
+ * to NULL and pretend nothing happened.
+ */
+ for (dev = inputInfo.devices; dev; dev = dev->next)
+ {
+ if (!IsMaster(dev) && dev->u.master)
+ dev->u.master = NULL;
+ }
+
+ CloseDeviceList(&inputInfo.devices);
+ CloseDeviceList(&inputInfo.off_devices);
+
+ CloseDevice(inputInfo.pointer);
+ CloseDevice(inputInfo.keyboard);
+
+ inputInfo.devices = NULL;
+ inputInfo.off_devices = NULL;
+ inputInfo.keyboard = NULL;
+ inputInfo.pointer = NULL;
+ XkbDeleteRulesDflts();
+}
+
+/**
+ * Remove the cursor sprite for all devices. This needs to be done before any
+ * resources are freed or any device is deleted.
+ */
+void
+UndisplayDevices(void)
+{
+ DeviceIntPtr dev;
+ ScreenPtr screen = screenInfo.screens[0];
+
+ for (dev = inputInfo.devices; dev; dev = dev->next)
+ screen->DisplayCursor(dev, screen, NullCursor);
+}
+
+/**
+ * Remove a device from the device list, closes it and thus frees all
+ * resources.
+ * Removes both enabled and disabled devices and notifies all devices about
+ * the removal of the device.
+ *
+ * No PresenceNotify is sent for device that the client never saw. This can
+ * happen if a malloc fails during the addition of master devices. If
+ * dev->init is FALSE it means the client never received a DeviceAdded event,
+ * so let's not send a DeviceRemoved event either.
+ *
+ * @param sendevent True if an XI2 event should be sent.
+ */
+int
+RemoveDevice(DeviceIntPtr dev, BOOL sendevent)
+{
+ DeviceIntPtr prev,tmp,next;
+ int ret = BadMatch;
+ ScreenPtr screen = screenInfo.screens[0];
+ int deviceid;
+ int initialized;
+ int flags[MAXDEVICES] = {0};
+
+ DebugF("(dix) removing device %d\n", dev->id);
+
+ if (!dev || dev == inputInfo.keyboard || dev == inputInfo.pointer)
+ return BadImplementation;
+
+ initialized = dev->inited;
+ deviceid = dev->id;
+
+ if (initialized)
+ {
+ if (DevHasCursor(dev))
+ screen->DisplayCursor(dev, screen, NullCursor);
+
+ DisableDevice(dev, sendevent);
+ flags[dev->id] = XIDeviceDisabled;
+ }
+
+ prev = NULL;
+ for (tmp = inputInfo.devices; tmp; (prev = tmp), (tmp = next)) {
+ next = tmp->next;
+ if (tmp == dev) {
+
+ if (prev==NULL)
+ inputInfo.devices = next;
+ else
+ prev->next = next;
+
+ flags[tmp->id] = IsMaster(tmp) ? XIMasterRemoved : XISlaveRemoved;
+ CloseDevice(tmp);
+ ret = Success;
+ }
+ }
+
+ prev = NULL;
+ for (tmp = inputInfo.off_devices; tmp; (prev = tmp), (tmp = next)) {
+ next = tmp->next;
+ if (tmp == dev) {
+ flags[tmp->id] = IsMaster(tmp) ? XIMasterRemoved : XISlaveRemoved;
+ CloseDevice(tmp);
+
+ if (prev == NULL)
+ inputInfo.off_devices = next;
+ else
+ prev->next = next;
+
+ ret = Success;
+ }
+ }
+
+ if (ret == Success && initialized) {
+ inputInfo.numDevices--;
+ SendDevicePresenceEvent(deviceid, DeviceRemoved);
+ if (sendevent)
+ XISendDeviceHierarchyEvent(flags);
+ }
+
+ return ret;
+}
+
+int
+NumMotionEvents(void)
+{
+ /* only called to fill data in initial connection reply.
+ * VCP is ok here, it is the only fixed device we have. */
+ return inputInfo.pointer->valuator->numMotionEvents;
+}
+
+int
+dixLookupDevice(DeviceIntPtr *pDev, int id, ClientPtr client, Mask access_mode)
+{
+ DeviceIntPtr dev;
+ int rc;
+ *pDev = NULL;
+
+ for (dev=inputInfo.devices; dev; dev=dev->next) {
+ if (dev->id == id)
+ goto found;
+ }
+ for (dev=inputInfo.off_devices; dev; dev=dev->next) {
+ if (dev->id == id)
+ goto found;
+ }
+ return BadDevice;
+
+found:
+ rc = XaceHook(XACE_DEVICE_ACCESS, client, dev, access_mode);
+ if (rc == Success)
+ *pDev = dev;
+ return rc;
+}
+
+void
+QueryMinMaxKeyCodes(KeyCode *minCode, KeyCode *maxCode)
+{
+ if (inputInfo.keyboard) {
+ *minCode = inputInfo.keyboard->key->xkbInfo->desc->min_key_code;
+ *maxCode = inputInfo.keyboard->key->xkbInfo->desc->max_key_code;
+ }
+}
+
+/* Notably, this function does not expand the destination's keycode range, or
+ * notify clients. */
+Bool
+SetKeySymsMap(KeySymsPtr dst, KeySymsPtr src)
+{
+ int i, j;
+ KeySym *tmp;
+ int rowDif = src->minKeyCode - dst->minKeyCode;
+
+ /* if keysym map size changes, grow map first */
+ if (src->mapWidth < dst->mapWidth) {
+ for (i = src->minKeyCode; i <= src->maxKeyCode; i++) {
+#define SI(r, c) (((r - src->minKeyCode) * src->mapWidth) + (c))
+#define DI(r, c) (((r - dst->minKeyCode) * dst->mapWidth) + (c))
+ for (j = 0; j < src->mapWidth; j++)
+ dst->map[DI(i, j)] = src->map[SI(i, j)];
+ for (j = src->mapWidth; j < dst->mapWidth; j++)
+ dst->map[DI(i, j)] = NoSymbol;
+#undef SI
+#undef DI
+ }
+ return TRUE;
+ }
+ else if (src->mapWidth > dst->mapWidth) {
+ i = sizeof(KeySym) * src->mapWidth *
+ (dst->maxKeyCode - dst->minKeyCode + 1);
+ tmp = calloc(sizeof(KeySym), i);
+ if (!tmp)
+ return FALSE;
+
+ if (dst->map) {
+ for (i = 0; i <= dst->maxKeyCode-dst->minKeyCode; i++)
+ memmove(&tmp[i * src->mapWidth], &dst->map[i * dst->mapWidth],
+ dst->mapWidth * sizeof(KeySym));
+ free(dst->map);
+ }
+ dst->mapWidth = src->mapWidth;
+ dst->map = tmp;
+ }
+ else if (!dst->map) {
+ i = sizeof(KeySym) * src->mapWidth *
+ (dst->maxKeyCode - dst->minKeyCode + 1);
+ tmp = calloc(sizeof(KeySym), i);
+ if (!tmp)
+ return FALSE;
+
+ dst->map = tmp;
+ dst->mapWidth = src->mapWidth;
+ }
+
+ memmove(&dst->map[rowDif * dst->mapWidth], src->map,
+ (src->maxKeyCode - src->minKeyCode + 1) *
+ dst->mapWidth * sizeof(KeySym));
+
+ return TRUE;
+}
+
+Bool
+InitButtonClassDeviceStruct(DeviceIntPtr dev, int numButtons, Atom* labels,
+ CARD8 *map)
+{
+ ButtonClassPtr butc;
+ int i;
+
+ butc = calloc(1, sizeof(ButtonClassRec));
+ if (!butc)
+ return FALSE;
+ butc->numButtons = numButtons;
+ butc->sourceid = dev->id;
+ for (i = 1; i <= numButtons; i++)
+ butc->map[i] = map[i];
+ for (i = numButtons + 1; i < MAP_LENGTH; i++)
+ butc->map[i] = i;
+ memcpy(butc->labels, labels, numButtons * sizeof(Atom));
+ dev->button = butc;
+ return TRUE;
+}
+
+Bool
+InitValuatorClassDeviceStruct(DeviceIntPtr dev, int numAxes, Atom *labels,
+ int numMotionEvents, int mode)
+{
+ int i;
+ ValuatorClassPtr valc;
+ union align_u { ValuatorClassRec valc; double d; } *align;
+
+ if (!dev)
+ return FALSE;
+
+ if (numAxes > MAX_VALUATORS)
+ {
+ LogMessage(X_WARNING,
+ "Device '%s' has %d axes, only using first %d.\n",
+ dev->name, numAxes, MAX_VALUATORS);
+ numAxes = MAX_VALUATORS;
+ }
+
+ align = (union align_u *) calloc(1, sizeof(union align_u) +
+ numAxes * sizeof(double) +
+ numAxes * sizeof(AxisInfo));
+ if (!align)
+ return FALSE;
+
+ valc = &align->valc;
+ valc->sourceid = dev->id;
+ valc->motion = NULL;
+ valc->first_motion = 0;
+ valc->last_motion = 0;
+
+ valc->numMotionEvents = numMotionEvents;
+ valc->motionHintWindow = NullWindow;
+ valc->numAxes = numAxes;
+ valc->axisVal = (double *)(align + 1);
+ valc->axes = (AxisInfoPtr)(valc->axisVal + numAxes);
+
+ if (mode & OutOfProximity)
+ InitProximityClassDeviceStruct(dev);
+
+ dev->valuator = valc;
+
+ AllocateMotionHistory(dev);
+
+ for (i=0; i<numAxes; i++) {
+ InitValuatorAxisStruct(dev, i, labels[i], NO_AXIS_LIMITS, NO_AXIS_LIMITS,
+ 0, 0, 0, mode);
+ valc->axisVal[i]=0;
+ }
+
+ dev->last.numValuators = numAxes;
+
+ if (IsMaster(dev) || /* do not accelerate master or xtest devices */
+ IsXTestDevice(dev, NULL))
+ InitPointerAccelerationScheme(dev, PtrAccelNoOp);
+ else
+ InitPointerAccelerationScheme(dev, PtrAccelDefault);
+ return TRUE;
+}
+
+/* global list of acceleration schemes */
+ValuatorAccelerationRec pointerAccelerationScheme[] = {
+ {PtrAccelNoOp, NULL, NULL, NULL},
+ {PtrAccelPredictable, acceleratePointerPredictable, NULL, AccelerationDefaultCleanup},
+ {PtrAccelLightweight, acceleratePointerLightweight, NULL, NULL},
+ {-1, NULL, NULL, NULL} /* terminator */
+};
+
+/**
+ * install an acceleration scheme. returns TRUE on success, and should not
+ * change anything if unsuccessful.
+ */
+Bool
+InitPointerAccelerationScheme(DeviceIntPtr dev,
+ int scheme)
+{
+ int x, i = -1;
+ void* data = NULL;
+ ValuatorClassPtr val;
+
+ val = dev->valuator;
+
+ if(!val)
+ return FALSE;
+
+ if(IsMaster(dev) && scheme != PtrAccelNoOp)
+ return FALSE;
+
+ for(x = 0; pointerAccelerationScheme[x].number >= 0; x++) {
+ if(pointerAccelerationScheme[x].number == scheme){
+ i = x;
+ break;
+ }
+ }
+
+ if(-1 == i)
+ return FALSE;
+
+ if (val->accelScheme.AccelCleanupProc)
+ val->accelScheme.AccelCleanupProc(dev);
+
+ /* init scheme-specific data */
+ switch(scheme){
+ case PtrAccelPredictable:
+ {
+ DeviceVelocityPtr s;
+ s = malloc(sizeof(DeviceVelocityRec));
+ if(!s)
+ return FALSE;
+ InitVelocityData(s);
+ data = s;
+ break;
+ }
+ default:
+ break;
+ }
+
+ val->accelScheme = pointerAccelerationScheme[i];
+ val->accelScheme.accelData = data;
+
+ /* post-init scheme */
+ switch(scheme){
+ case PtrAccelPredictable:
+ InitializePredictableAccelerationProperties(dev);
+ break;
+
+ default:
+ break;
+ }
+
+ return TRUE;
+}
+
+Bool
+InitAbsoluteClassDeviceStruct(DeviceIntPtr dev)
+{
+ AbsoluteClassPtr abs;
+
+ abs = malloc(sizeof(AbsoluteClassRec));
+ if (!abs)
+ return FALSE;
+
+ /* we don't do anything sensible with these, but should */
+ abs->min_x = NO_AXIS_LIMITS;
+ abs->min_y = NO_AXIS_LIMITS;
+ abs->max_x = NO_AXIS_LIMITS;
+ abs->max_y = NO_AXIS_LIMITS;
+ abs->flip_x = 0;
+ abs->flip_y = 0;
+ abs->rotation = 0;
+ abs->button_threshold = 0;
+
+ abs->offset_x = 0;
+ abs->offset_y = 0;
+ abs->width = NO_AXIS_LIMITS;
+ abs->height = NO_AXIS_LIMITS;
+ abs->following = 0;
+ abs->screen = 0;
+
+ abs->sourceid = dev->id;
+
+ dev->absolute = abs;
+
+ return TRUE;
+}
+
+Bool
+InitFocusClassDeviceStruct(DeviceIntPtr dev)
+{
+ FocusClassPtr focc;
+
+ focc = malloc(sizeof(FocusClassRec));
+ if (!focc)
+ return FALSE;
+ focc->win = PointerRootWin;
+ focc->revert = None;
+ focc->time = currentTime;
+ focc->trace = (WindowPtr *)NULL;
+ focc->traceSize = 0;
+ focc->traceGood = 0;
+ focc->sourceid = dev->id;
+ dev->focus = focc;
+ return TRUE;
+}
+
+Bool
+InitPtrFeedbackClassDeviceStruct(DeviceIntPtr dev, PtrCtrlProcPtr controlProc)
+{
+ PtrFeedbackPtr feedc;
+
+ feedc = malloc(sizeof(PtrFeedbackClassRec));
+ if (!feedc)
+ return FALSE;
+ feedc->CtrlProc = controlProc;
+ feedc->ctrl = defaultPointerControl;
+ feedc->ctrl.id = 0;
+ if ( (feedc->next = dev->ptrfeed) )
+ feedc->ctrl.id = dev->ptrfeed->ctrl.id + 1;
+ dev->ptrfeed = feedc;
+ (*controlProc)(dev, &feedc->ctrl);
+ return TRUE;
+}
+
+
+static LedCtrl defaultLedControl = {
+ DEFAULT_LEDS, DEFAULT_LEDS_MASK, 0};
+
+static BellCtrl defaultBellControl = {
+ DEFAULT_BELL,
+ DEFAULT_BELL_PITCH,
+ DEFAULT_BELL_DURATION,
+ 0};
+
+static IntegerCtrl defaultIntegerControl = {
+ DEFAULT_INT_RESOLUTION,
+ DEFAULT_INT_MIN_VALUE,
+ DEFAULT_INT_MAX_VALUE,
+ DEFAULT_INT_DISPLAYED,
+ 0};
+
+Bool
+InitStringFeedbackClassDeviceStruct (
+ DeviceIntPtr dev, StringCtrlProcPtr controlProc,
+ int max_symbols, int num_symbols_supported, KeySym *symbols)
+{
+ int i;
+ StringFeedbackPtr feedc;
+
+ feedc = malloc(sizeof(StringFeedbackClassRec));
+ if (!feedc)
+ return FALSE;
+ feedc->CtrlProc = controlProc;
+ feedc->ctrl.num_symbols_supported = num_symbols_supported;
+ feedc->ctrl.num_symbols_displayed = 0;
+ feedc->ctrl.max_symbols = max_symbols;
+ feedc->ctrl.symbols_supported = malloc(sizeof (KeySym) * num_symbols_supported);
+ feedc->ctrl.symbols_displayed = malloc(sizeof (KeySym) * max_symbols);
+ if (!feedc->ctrl.symbols_supported || !feedc->ctrl.symbols_displayed)
+ {
+ free(feedc->ctrl.symbols_supported);
+ free(feedc->ctrl.symbols_displayed);
+ free(feedc);
+ return FALSE;
+ }
+ for (i=0; i<num_symbols_supported; i++)
+ *(feedc->ctrl.symbols_supported+i) = *symbols++;
+ for (i=0; i<max_symbols; i++)
+ *(feedc->ctrl.symbols_displayed+i) = (KeySym) 0;
+ feedc->ctrl.id = 0;
+ if ( (feedc->next = dev->stringfeed) )
+ feedc->ctrl.id = dev->stringfeed->ctrl.id + 1;
+ dev->stringfeed = feedc;
+ (*controlProc)(dev, &feedc->ctrl);
+ return TRUE;
+}
+
+Bool
+InitBellFeedbackClassDeviceStruct (DeviceIntPtr dev, BellProcPtr bellProc,
+ BellCtrlProcPtr controlProc)
+{
+ BellFeedbackPtr feedc;
+
+ feedc = malloc(sizeof(BellFeedbackClassRec));
+ if (!feedc)
+ return FALSE;
+ feedc->CtrlProc = controlProc;
+ feedc->BellProc = bellProc;
+ feedc->ctrl = defaultBellControl;
+ feedc->ctrl.id = 0;
+ if ( (feedc->next = dev->bell) )
+ feedc->ctrl.id = dev->bell->ctrl.id + 1;
+ dev->bell = feedc;
+ (*controlProc)(dev, &feedc->ctrl);
+ return TRUE;
+}
+
+Bool
+InitLedFeedbackClassDeviceStruct (DeviceIntPtr dev, LedCtrlProcPtr controlProc)
+{
+ LedFeedbackPtr feedc;
+
+ feedc = malloc(sizeof(LedFeedbackClassRec));
+ if (!feedc)
+ return FALSE;
+ feedc->CtrlProc = controlProc;
+ feedc->ctrl = defaultLedControl;
+ feedc->ctrl.id = 0;
+ if ( (feedc->next = dev->leds) )
+ feedc->ctrl.id = dev->leds->ctrl.id + 1;
+ feedc->xkb_sli= NULL;
+ dev->leds = feedc;
+ (*controlProc)(dev, &feedc->ctrl);
+ return TRUE;
+}
+
+Bool
+InitIntegerFeedbackClassDeviceStruct (DeviceIntPtr dev, IntegerCtrlProcPtr controlProc)
+{
+ IntegerFeedbackPtr feedc;
+
+ feedc = malloc(sizeof(IntegerFeedbackClassRec));
+ if (!feedc)
+ return FALSE;
+ feedc->CtrlProc = controlProc;
+ feedc->ctrl = defaultIntegerControl;
+ feedc->ctrl.id = 0;
+ if ( (feedc->next = dev->intfeed) )
+ feedc->ctrl.id = dev->intfeed->ctrl.id + 1;
+ dev->intfeed = feedc;
+ (*controlProc)(dev, &feedc->ctrl);
+ return TRUE;
+}
+
+Bool
+InitPointerDeviceStruct(DevicePtr device, CARD8 *map, int numButtons, Atom* btn_labels,
+ PtrCtrlProcPtr controlProc, int numMotionEvents,
+ int numAxes, Atom *axes_labels)
+{
+ DeviceIntPtr dev = (DeviceIntPtr)device;
+
+ return(InitButtonClassDeviceStruct(dev, numButtons, btn_labels, map) &&
+ InitValuatorClassDeviceStruct(dev, numAxes, axes_labels,
+ numMotionEvents, Relative) &&
+ InitPtrFeedbackClassDeviceStruct(dev, controlProc));
+}
+
+/*
+ * Check if the given buffer contains elements between low (inclusive) and
+ * high (inclusive) only.
+ *
+ * @return TRUE if the device map is invalid, FALSE otherwise.
+ */
+Bool
+BadDeviceMap(BYTE *buff, int length, unsigned low, unsigned high, XID *errval)
+{
+ int i;
+
+ for (i = 0; i < length; i++)
+ if (buff[i]) /* only check non-zero elements */
+ {
+ if ((low > buff[i]) || (high < buff[i]))
+ {
+ *errval = buff[i];
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+int
+ProcSetModifierMapping(ClientPtr client)
+{
+ xSetModifierMappingReply rep;
+ int rc;
+ REQUEST(xSetModifierMappingReq);
+ REQUEST_AT_LEAST_SIZE(xSetModifierMappingReq);
+
+ if (client->req_len != ((stuff->numKeyPerModifier << 1) +
+ bytes_to_int32(sizeof(xSetModifierMappingReq))))
+ return BadLength;
+
+ rep.type = X_Reply;
+ rep.length = 0;
+ rep.sequenceNumber = client->sequence;
+
+ rc = change_modmap(client, PickKeyboard(client), (KeyCode *)&stuff[1],
+ stuff->numKeyPerModifier);
+ if (rc == MappingFailed || rc == -1)
+ return BadValue;
+ if (rc != Success && rc != MappingSuccess && rc != MappingFailed &&
+ rc != MappingBusy)
+ return rc;
+
+ rep.success = rc;
+
+ WriteReplyToClient(client, sizeof(xSetModifierMappingReply), &rep);
+ return Success;
+}
+
+int
+ProcGetModifierMapping(ClientPtr client)
+{
+ xGetModifierMappingReply rep;
+ int max_keys_per_mod = 0;
+ KeyCode *modkeymap = NULL;
+ REQUEST_SIZE_MATCH(xReq);
+
+ generate_modkeymap(client, PickKeyboard(client), &modkeymap,
+ &max_keys_per_mod);
+
+ memset(&rep, 0, sizeof(xGetModifierMappingReply));
+ rep.type = X_Reply;
+ rep.numKeyPerModifier = max_keys_per_mod;
+ rep.sequenceNumber = client->sequence;
+ /* length counts 4 byte quantities - there are 8 modifiers 1 byte big */
+ rep.length = max_keys_per_mod << 1;
+
+ WriteReplyToClient(client, sizeof(xGetModifierMappingReply), &rep);
+ (void)WriteToClient(client, max_keys_per_mod * 8, (char *) modkeymap);
+
+ free(modkeymap);
+
+ return Success;
+}
+
+int
+ProcChangeKeyboardMapping(ClientPtr client)
+{
+ REQUEST(xChangeKeyboardMappingReq);
+ unsigned len;
+ KeySymsRec keysyms;
+ DeviceIntPtr pDev, tmp;
+ int rc;
+ REQUEST_AT_LEAST_SIZE(xChangeKeyboardMappingReq);
+
+ len = client->req_len - bytes_to_int32(sizeof(xChangeKeyboardMappingReq));
+ if (len != (stuff->keyCodes * stuff->keySymsPerKeyCode))
+ return BadLength;
+
+ pDev = PickKeyboard(client);
+
+ if ((stuff->firstKeyCode < pDev->key->xkbInfo->desc->min_key_code) ||
+ (stuff->firstKeyCode > pDev->key->xkbInfo->desc->max_key_code)) {
+ client->errorValue = stuff->firstKeyCode;
+ return BadValue;
+
+ }
+ if (((unsigned)(stuff->firstKeyCode + stuff->keyCodes - 1) >
+ pDev->key->xkbInfo->desc->max_key_code) ||
+ (stuff->keySymsPerKeyCode == 0)) {
+ client->errorValue = stuff->keySymsPerKeyCode;
+ return BadValue;
+ }
+
+ keysyms.minKeyCode = stuff->firstKeyCode;
+ keysyms.maxKeyCode = stuff->firstKeyCode + stuff->keyCodes - 1;
+ keysyms.mapWidth = stuff->keySymsPerKeyCode;
+ keysyms.map = (KeySym *) &stuff[1];
+
+ rc = XaceHook(XACE_DEVICE_ACCESS, client, pDev, DixManageAccess);
+ if (rc != Success)
+ return rc;
+
+ XkbApplyMappingChange(pDev, &keysyms, stuff->firstKeyCode,
+ stuff->keyCodes, NULL, client);
+
+ for (tmp = inputInfo.devices; tmp; tmp = tmp->next) {
+ if (IsMaster(tmp) || tmp->u.master != pDev)
+ continue;
+ if (!tmp->key)
+ continue;
+
+ rc = XaceHook(XACE_DEVICE_ACCESS, client, pDev, DixManageAccess);
+ if (rc != Success)
+ continue;
+
+ XkbApplyMappingChange(tmp, &keysyms, stuff->firstKeyCode,
+ stuff->keyCodes, NULL, client);
+ }
+
+ return Success;
+}
+
+int
+ProcSetPointerMapping(ClientPtr client)
+{
+ BYTE *map;
+ int ret;
+ int i, j;
+ DeviceIntPtr ptr = PickPointer(client);
+ xSetPointerMappingReply rep;
+ REQUEST(xSetPointerMappingReq);
+ REQUEST_AT_LEAST_SIZE(xSetPointerMappingReq);
+
+ if (client->req_len !=
+ bytes_to_int32(sizeof(xSetPointerMappingReq) + stuff->nElts))
+ return BadLength;
+ rep.type = X_Reply;
+ rep.length = 0;
+ rep.sequenceNumber = client->sequence;
+ rep.success = MappingSuccess;
+ map = (BYTE *)&stuff[1];
+
+ /* So we're bounded here by the number of core buttons. This check
+ * probably wants disabling through XFixes. */
+ /* MPX: With ClientPointer, we can return the right number of buttons.
+ * Let's just hope nobody changed ClientPointer between GetPointerMapping
+ * and SetPointerMapping
+ */
+ if (stuff->nElts != ptr->button->numButtons) {
+ client->errorValue = stuff->nElts;
+ return BadValue;
+ }
+
+ /* Core protocol specs don't allow for duplicate mappings; this check
+ * almost certainly wants disabling through XFixes too. */
+ for (i = 0; i < stuff->nElts; i++) {
+ for (j = i + 1; j < stuff->nElts; j++) {
+ if (map[i] && map[i] == map[j]) {
+ client->errorValue = map[i];
+ return BadValue;
+ }
+ }
+ }
+
+ ret = ApplyPointerMapping(ptr, map, stuff->nElts, client);
+ if (ret == MappingBusy)
+ rep.success = ret;
+ else if (ret == -1)
+ return BadValue;
+ else if (ret != Success)
+ return ret;
+
+ WriteReplyToClient(client, sizeof(xSetPointerMappingReply), &rep);
+ return Success;
+}
+
+int
+ProcGetKeyboardMapping(ClientPtr client)
+{
+ xGetKeyboardMappingReply rep;
+ DeviceIntPtr kbd = PickKeyboard(client);
+ XkbDescPtr xkb;
+ KeySymsPtr syms;
+ int rc;
+ REQUEST(xGetKeyboardMappingReq);
+ REQUEST_SIZE_MATCH(xGetKeyboardMappingReq);
+
+ rc = XaceHook(XACE_DEVICE_ACCESS, client, kbd, DixGetAttrAccess);
+ if (rc != Success)
+ return rc;
+
+ xkb = kbd->key->xkbInfo->desc;
+
+ if ((stuff->firstKeyCode < xkb->min_key_code) ||
+ (stuff->firstKeyCode > xkb->max_key_code)) {
+ client->errorValue = stuff->firstKeyCode;
+ return BadValue;
+ }
+ if (stuff->firstKeyCode + stuff->count > xkb->max_key_code + 1) {
+ client->errorValue = stuff->count;
+ return BadValue;
+ }
+
+ syms = XkbGetCoreMap(kbd);
+ if (!syms)
+ return BadAlloc;
+
+ memset(&rep, 0, sizeof(xGetKeyboardMappingReply));
+ rep.type = X_Reply;
+ rep.sequenceNumber = client->sequence;
+ rep.keySymsPerKeyCode = syms->mapWidth;
+ /* length is a count of 4 byte quantities and KeySyms are 4 bytes */
+ rep.length = syms->mapWidth * stuff->count;
+ WriteReplyToClient(client, sizeof(xGetKeyboardMappingReply), &rep);
+ client->pSwapReplyFunc = (ReplySwapPtr) CopySwap32Write;
+ WriteSwappedDataToClient(client,
+ syms->mapWidth * stuff->count * sizeof(KeySym),
+ &syms->map[syms->mapWidth * (stuff->firstKeyCode -
+ syms->minKeyCode)]);
+ free(syms->map);
+ free(syms);
+
+ return Success;
+}
+
+int
+ProcGetPointerMapping(ClientPtr client)
+{
+ xGetPointerMappingReply rep;
+ /* Apps may get different values each time they call GetPointerMapping as
+ * the ClientPointer could change. */
+ DeviceIntPtr ptr = PickPointer(client);
+ ButtonClassPtr butc = ptr->button;
+ int rc;
+ REQUEST_SIZE_MATCH(xReq);
+
+ rc = XaceHook(XACE_DEVICE_ACCESS, client, ptr, DixGetAttrAccess);
+ if (rc != Success)
+ return rc;
+
+ rep.type = X_Reply;
+ rep.sequenceNumber = client->sequence;
+ rep.nElts = (butc) ? butc->numButtons : 0;
+ rep.length = ((unsigned)rep.nElts + (4-1))/4;
+ WriteReplyToClient(client, sizeof(xGetPointerMappingReply), &rep);
+ if (butc)
+ WriteToClient(client, (int)rep.nElts, (char *)&butc->map[1]);
+ return Success;
+}
+
+void
+NoteLedState(DeviceIntPtr keybd, int led, Bool on)
+{
+ KeybdCtrl *ctrl = &keybd->kbdfeed->ctrl;
+ if (on)
+ ctrl->leds |= ((Leds)1 << (led - 1));
+ else
+ ctrl->leds &= ~((Leds)1 << (led - 1));
+}
+
+int
+Ones(unsigned long mask) /* HACKMEM 169 */
+{
+ unsigned long y;
+
+ y = (mask >> 1) &033333333333;
+ y = mask - y - ((y >>1) & 033333333333);
+ return (((y + (y >> 3)) & 030707070707) % 077);
+}
+
+static int
+DoChangeKeyboardControl (ClientPtr client, DeviceIntPtr keybd, XID *vlist,
+ BITS32 vmask)
+{
+#define DO_ALL (-1)
+ KeybdCtrl ctrl;
+ int t;
+ int led = DO_ALL;
+ int key = DO_ALL;
+ BITS32 index2;
+ int mask = vmask, i;
+ XkbEventCauseRec cause;
+
+ ctrl = keybd->kbdfeed->ctrl;
+ while (vmask) {
+ index2 = (BITS32) lowbit (vmask);
+ vmask &= ~index2;
+ switch (index2) {
+ case KBKeyClickPercent:
+ t = (INT8)*vlist;
+ vlist++;
+ if (t == -1) {
+ t = defaultKeyboardControl.click;
+ }
+ else if (t < 0 || t > 100) {
+ client->errorValue = t;
+ return BadValue;
+ }
+ ctrl.click = t;
+ break;
+ case KBBellPercent:
+ t = (INT8)*vlist;
+ vlist++;
+ if (t == -1) {
+ t = defaultKeyboardControl.bell;
+ }
+ else if (t < 0 || t > 100) {
+ client->errorValue = t;
+ return BadValue;
+ }
+ ctrl.bell = t;
+ break;
+ case KBBellPitch:
+ t = (INT16)*vlist;
+ vlist++;
+ if (t == -1) {
+ t = defaultKeyboardControl.bell_pitch;
+ }
+ else if (t < 0) {
+ client->errorValue = t;
+ return BadValue;
+ }
+ ctrl.bell_pitch = t;
+ break;
+ case KBBellDuration:
+ t = (INT16)*vlist;
+ vlist++;
+ if (t == -1)
+ t = defaultKeyboardControl.bell_duration;
+ else if (t < 0) {
+ client->errorValue = t;
+ return BadValue;
+ }
+ ctrl.bell_duration = t;
+ break;
+ case KBLed:
+ led = (CARD8)*vlist;
+ vlist++;
+ if (led < 1 || led > 32) {
+ client->errorValue = led;
+ return BadValue;
+ }
+ if (!(mask & KBLedMode))
+ return BadMatch;
+ break;
+ case KBLedMode:
+ t = (CARD8)*vlist;
+ vlist++;
+ if (t == LedModeOff) {
+ if (led == DO_ALL)
+ ctrl.leds = 0x0;
+ else
+ ctrl.leds &= ~(((Leds)(1)) << (led - 1));
+ }
+ else if (t == LedModeOn) {
+ if (led == DO_ALL)
+ ctrl.leds = ~0L;
+ else
+ ctrl.leds |= (((Leds)(1)) << (led - 1));
+ }
+ else {
+ client->errorValue = t;
+ return BadValue;
+ }
+
+ XkbSetCauseCoreReq(&cause,X_ChangeKeyboardControl,client);
+ XkbSetIndicators(keybd,((led == DO_ALL) ? ~0L : (1L<<(led-1))),
+ ctrl.leds, &cause);
+ ctrl.leds = keybd->kbdfeed->ctrl.leds;
+
+ break;
+ case KBKey:
+ key = (KeyCode)*vlist;
+ vlist++;
+ if ((KeyCode)key < keybd->key->xkbInfo->desc->min_key_code ||
+ (KeyCode)key > keybd->key->xkbInfo->desc->max_key_code) {
+ client->errorValue = key;
+ return BadValue;
+ }
+ if (!(mask & KBAutoRepeatMode))
+ return BadMatch;
+ break;
+ case KBAutoRepeatMode:
+ i = (key >> 3);
+ mask = (1 << (key & 7));
+ t = (CARD8)*vlist;
+ vlist++;
+ if (key != DO_ALL)
+ XkbDisableComputedAutoRepeats(keybd,key);
+ if (t == AutoRepeatModeOff) {
+ if (key == DO_ALL)
+ ctrl.autoRepeat = FALSE;
+ else
+ ctrl.autoRepeats[i] &= ~mask;
+ }
+ else if (t == AutoRepeatModeOn) {
+ if (key == DO_ALL)
+ ctrl.autoRepeat = TRUE;
+ else
+ ctrl.autoRepeats[i] |= mask;
+ }
+ else if (t == AutoRepeatModeDefault) {
+ if (key == DO_ALL)
+ ctrl.autoRepeat = defaultKeyboardControl.autoRepeat;
+ else
+ ctrl.autoRepeats[i] =
+ (ctrl.autoRepeats[i] & ~mask) |
+ (defaultKeyboardControl.autoRepeats[i] & mask);
+ }
+ else {
+ client->errorValue = t;
+ return BadValue;
+ }
+ break;
+ default:
+ client->errorValue = mask;
+ return BadValue;
+ }
+ }
+ keybd->kbdfeed->ctrl = ctrl;
+
+ /* The XKB RepeatKeys control and core protocol global autorepeat */
+ /* value are linked */
+ XkbSetRepeatKeys(keybd, key, keybd->kbdfeed->ctrl.autoRepeat);
+
+ return Success;
+
+#undef DO_ALL
+}
+
+/**
+ * Changes kbd control on the ClientPointer and all attached SDs.
+ */
+int
+ProcChangeKeyboardControl (ClientPtr client)
+{
+ XID *vlist;
+ BITS32 vmask;
+ int ret = Success, error = Success;
+ DeviceIntPtr pDev = NULL, keyboard;
+ REQUEST(xChangeKeyboardControlReq);
+
+ REQUEST_AT_LEAST_SIZE(xChangeKeyboardControlReq);
+
+ vmask = stuff->mask;
+ vlist = (XID *)&stuff[1];
+
+ if (client->req_len != (sizeof(xChangeKeyboardControlReq)>>2)+Ones(vmask))
+ return BadLength;
+
+ keyboard = PickKeyboard(client);
+
+ for (pDev = inputInfo.devices; pDev; pDev = pDev->next) {
+ if ((pDev == keyboard ||
+ (!IsMaster(pDev) && GetMaster(pDev, MASTER_KEYBOARD) == keyboard))
+ && pDev->kbdfeed && pDev->kbdfeed->CtrlProc) {
+ ret = XaceHook(XACE_DEVICE_ACCESS, client, pDev, DixManageAccess);
+ if (ret != Success)
+ return ret;
+ }
+ }
+
+ for (pDev = inputInfo.devices; pDev; pDev = pDev->next) {
+ if ((pDev == keyboard ||
+ (!IsMaster(pDev) && GetMaster(pDev, MASTER_KEYBOARD) == keyboard))
+ && pDev->kbdfeed && pDev->kbdfeed->CtrlProc) {
+ ret = DoChangeKeyboardControl(client, pDev, vlist, vmask);
+ if (ret != Success)
+ error = ret;
+ }
+ }
+
+ return error;
+}
+
+int
+ProcGetKeyboardControl (ClientPtr client)
+{
+ int rc, i;
+ DeviceIntPtr kbd = PickKeyboard(client);
+ KeybdCtrl *ctrl = &kbd->kbdfeed->ctrl;
+ xGetKeyboardControlReply rep;
+ REQUEST_SIZE_MATCH(xReq);
+
+ rc = XaceHook(XACE_DEVICE_ACCESS, client, kbd, DixGetAttrAccess);
+ if (rc != Success)
+ return rc;
+
+ rep.type = X_Reply;
+ rep.length = 5;
+ rep.sequenceNumber = client->sequence;
+ rep.globalAutoRepeat = ctrl->autoRepeat;
+ rep.keyClickPercent = ctrl->click;
+ rep.bellPercent = ctrl->bell;
+ rep.bellPitch = ctrl->bell_pitch;
+ rep.bellDuration = ctrl->bell_duration;
+ rep.ledMask = ctrl->leds;
+ for (i = 0; i < 32; i++)
+ rep.map[i] = ctrl->autoRepeats[i];
+ WriteReplyToClient(client, sizeof(xGetKeyboardControlReply), &rep);
+ return Success;
+}
+
+int
+ProcBell(ClientPtr client)
+{
+ DeviceIntPtr dev, keybd = PickKeyboard(client);
+ int base = keybd->kbdfeed->ctrl.bell;
+ int newpercent;
+ int rc;
+ REQUEST(xBellReq);
+ REQUEST_SIZE_MATCH(xBellReq);
+
+ if (stuff->percent < -100 || stuff->percent > 100) {
+ client->errorValue = stuff->percent;
+ return BadValue;
+ }
+
+ newpercent = (base * stuff->percent) / 100;
+ if (stuff->percent < 0)
+ newpercent = base + newpercent;
+ else
+ newpercent = base - newpercent + stuff->percent;
+
+ for (dev = inputInfo.devices; dev; dev = dev->next) {
+ if ((dev == keybd ||
+ (!IsMaster(dev) && GetMaster(dev, MASTER_KEYBOARD) == keybd)) &&
+ dev->kbdfeed && dev->kbdfeed->BellProc) {
+
+ rc = XaceHook(XACE_DEVICE_ACCESS, client, dev, DixBellAccess);
+ if (rc != Success)
+ return rc;
+ XkbHandleBell(FALSE, FALSE, dev, newpercent,
+ &dev->kbdfeed->ctrl, 0, None, NULL, client);
+ }
+ }
+
+ return Success;
+}
+
+int
+ProcChangePointerControl(ClientPtr client)
+{
+ DeviceIntPtr dev, mouse = PickPointer(client);
+ PtrCtrl ctrl; /* might get BadValue part way through */
+ int rc;
+ REQUEST(xChangePointerControlReq);
+ REQUEST_SIZE_MATCH(xChangePointerControlReq);
+
+ ctrl = mouse->ptrfeed->ctrl;
+ if ((stuff->doAccel != xTrue) && (stuff->doAccel != xFalse)) {
+ client->errorValue = stuff->doAccel;
+ return BadValue;
+ }
+ if ((stuff->doThresh != xTrue) && (stuff->doThresh != xFalse)) {
+ client->errorValue = stuff->doThresh;
+ return BadValue;
+ }
+ if (stuff->doAccel) {
+ if (stuff->accelNum == -1) {
+ ctrl.num = defaultPointerControl.num;
+ }
+ else if (stuff->accelNum < 0) {
+ client->errorValue = stuff->accelNum;
+ return BadValue;
+ }
+ else {
+ ctrl.num = stuff->accelNum;
+ }
+
+ if (stuff->accelDenum == -1) {
+ ctrl.den = defaultPointerControl.den;
+ }
+ else if (stuff->accelDenum <= 0) {
+ client->errorValue = stuff->accelDenum;
+ return BadValue;
+ }
+ else {
+ ctrl.den = stuff->accelDenum;
+ }
+ }
+ if (stuff->doThresh) {
+ if (stuff->threshold == -1) {
+ ctrl.threshold = defaultPointerControl.threshold;
+ }
+ else if (stuff->threshold < 0) {
+ client->errorValue = stuff->threshold;
+ return BadValue;
+ }
+ else {
+ ctrl.threshold = stuff->threshold;
+ }
+ }
+
+ for (dev = inputInfo.devices; dev; dev = dev->next) {
+ if ((dev == mouse ||
+ (!IsMaster(dev) && GetMaster(dev, MASTER_POINTER) == mouse)) &&
+ dev->ptrfeed) {
+ rc = XaceHook(XACE_DEVICE_ACCESS, client, dev, DixManageAccess);
+ if (rc != Success)
+ return rc;
+ }
+ }
+
+ for (dev = inputInfo.devices; dev; dev = dev->next) {
+ if ((dev == mouse ||
+ (!IsMaster(dev) && GetMaster(dev, MASTER_POINTER) == mouse)) &&
+ dev->ptrfeed) {
+ dev->ptrfeed->ctrl = ctrl;
+ }
+ }
+
+ return Success;
+}
+
+int
+ProcGetPointerControl(ClientPtr client)
+{
+ DeviceIntPtr ptr = PickPointer(client);
+ PtrCtrl *ctrl = &ptr->ptrfeed->ctrl;
+ xGetPointerControlReply rep;
+ int rc;
+ REQUEST_SIZE_MATCH(xReq);
+
+ rc = XaceHook(XACE_DEVICE_ACCESS, client, ptr, DixGetAttrAccess);
+ if (rc != Success)
+ return rc;
+
+ rep.type = X_Reply;
+ rep.length = 0;
+ rep.sequenceNumber = client->sequence;
+ rep.threshold = ctrl->threshold;
+ rep.accelNumerator = ctrl->num;
+ rep.accelDenominator = ctrl->den;
+ WriteReplyToClient(client, sizeof(xGenericReply), &rep);
+ return Success;
+}
+
+void
+MaybeStopHint(DeviceIntPtr dev, ClientPtr client)
+{
+ GrabPtr grab = dev->deviceGrab.grab;
+
+ if ((grab && SameClient(grab, client) &&
+ ((grab->eventMask & PointerMotionHintMask) ||
+ (grab->ownerEvents &&
+ (EventMaskForClient(dev->valuator->motionHintWindow, client) &
+ PointerMotionHintMask)))) ||
+ (!grab &&
+ (EventMaskForClient(dev->valuator->motionHintWindow, client) &
+ PointerMotionHintMask)))
+ dev->valuator->motionHintWindow = NullWindow;
+}
+
+int
+ProcGetMotionEvents(ClientPtr client)
+{
+ WindowPtr pWin;
+ xTimecoord * coords = (xTimecoord *) NULL;
+ xGetMotionEventsReply rep;
+ int i, count, xmin, xmax, ymin, ymax, rc;
+ unsigned long nEvents;
+ DeviceIntPtr mouse = PickPointer(client);
+ TimeStamp start, stop;
+ REQUEST(xGetMotionEventsReq);
+ REQUEST_SIZE_MATCH(xGetMotionEventsReq);
+
+ rc = dixLookupWindow(&pWin, stuff->window, client, DixGetAttrAccess);
+ if (rc != Success)
+ return rc;
+ rc = XaceHook(XACE_DEVICE_ACCESS, client, mouse, DixReadAccess);
+ if (rc != Success)
+ return rc;
+
+ if (mouse->valuator->motionHintWindow)
+ MaybeStopHint(mouse, client);
+ rep.type = X_Reply;
+ rep.sequenceNumber = client->sequence;
+ nEvents = 0;
+ start = ClientTimeToServerTime(stuff->start);
+ stop = ClientTimeToServerTime(stuff->stop);
+ if ((CompareTimeStamps(start, stop) != LATER) &&
+ (CompareTimeStamps(start, currentTime) != LATER) &&
+ mouse->valuator->numMotionEvents)
+ {
+ if (CompareTimeStamps(stop, currentTime) == LATER)
+ stop = currentTime;
+ count = GetMotionHistory(mouse, &coords, start.milliseconds,
+ stop.milliseconds, pWin->drawable.pScreen,
+ TRUE);
+ xmin = pWin->drawable.x - wBorderWidth (pWin);
+ xmax = pWin->drawable.x + (int)pWin->drawable.width +
+ wBorderWidth (pWin);
+ ymin = pWin->drawable.y - wBorderWidth (pWin);
+ ymax = pWin->drawable.y + (int)pWin->drawable.height +
+ wBorderWidth (pWin);
+ for (i = 0; i < count; i++)
+ if ((xmin <= coords[i].x) && (coords[i].x < xmax) &&
+ (ymin <= coords[i].y) && (coords[i].y < ymax))
+ {
+ coords[nEvents].time = coords[i].time;
+ coords[nEvents].x = coords[i].x - pWin->drawable.x;
+ coords[nEvents].y = coords[i].y - pWin->drawable.y;
+ nEvents++;
+ }
+ }
+ rep.length = nEvents * bytes_to_int32(sizeof(xTimecoord));
+ rep.nEvents = nEvents;
+ WriteReplyToClient(client, sizeof(xGetMotionEventsReply), &rep);
+ if (nEvents)
+ {
+ client->pSwapReplyFunc = (ReplySwapPtr) SwapTimeCoordWrite;
+ WriteSwappedDataToClient(client, nEvents * sizeof(xTimecoord),
+ (char *)coords);
+ }
+ free(coords);
+ return Success;
+}
+
+int
+ProcQueryKeymap(ClientPtr client)
+{
+ xQueryKeymapReply rep;
+ int rc, i;
+ DeviceIntPtr keybd = PickKeyboard(client);
+ CARD8 *down = keybd->key->down;
+
+ REQUEST_SIZE_MATCH(xReq);
+ rep.type = X_Reply;
+ rep.sequenceNumber = client->sequence;
+ rep.length = 2;
+
+ rc = XaceHook(XACE_DEVICE_ACCESS, client, keybd, DixReadAccess);
+ if (rc != Success && rc != BadAccess)
+ return rc;
+
+ for (i = 0; i<32; i++)
+ rep.map[i] = down[i];
+
+ if (rc == BadAccess)
+ memset(rep.map, 0, 32);
+
+ WriteReplyToClient(client, sizeof(xQueryKeymapReply), &rep);
+
+ return Success;
+}
+
+
+/**
+ * Recalculate the number of buttons for the master device. The number of
+ * buttons on the master device is equal to the number of buttons on the
+ * slave device with the highest number of buttons.
+ */
+static void
+RecalculateMasterButtons(DeviceIntPtr slave)
+{
+ DeviceIntPtr dev, master;
+ int maxbuttons = 0;
+
+ if (!slave->button || IsMaster(slave))
+ return;
+
+ master = GetMaster(slave, MASTER_POINTER);
+ if (!master)
+ return;
+
+ for (dev = inputInfo.devices; dev; dev = dev->next)
+ {
+ if (IsMaster(dev) ||
+ dev->u.master != master ||
+ !dev->button)
+ continue;
+
+ maxbuttons = max(maxbuttons, dev->button->numButtons);
+ }
+
+ if (master->button && master->button->numButtons != maxbuttons)
+ {
+ int i;
+ DeviceChangedEvent event;
+
+ memset(&event, 0, sizeof(event));
+
+ master->button->numButtons = maxbuttons;
+
+ event.header = ET_Internal;
+ event.type = ET_DeviceChanged;
+ event.time = GetTimeInMillis();
+ event.deviceid = master->id;
+ event.flags = DEVCHANGE_POINTER_EVENT | DEVCHANGE_DEVICE_CHANGE;
+ event.buttons.num_buttons = maxbuttons;
+ memcpy(&event.buttons.names, master->button->labels, maxbuttons *
+ sizeof(Atom));
+
+ if (master->valuator)
+ {
+ event.num_valuators = master->valuator->numAxes;
+ for (i = 0; i < event.num_valuators; i++)
+ {
+ event.valuators[i].min = master->valuator->axes[i].min_value;
+ event.valuators[i].max = master->valuator->axes[i].max_value;
+ event.valuators[i].resolution = master->valuator->axes[i].resolution;
+ event.valuators[i].mode = master->valuator->axes[i].mode;
+ event.valuators[i].name = master->valuator->axes[i].label;
+ }
+ }
+
+ if (master->key)
+ {
+ event.keys.min_keycode = master->key->xkbInfo->desc->min_key_code;
+ event.keys.max_keycode = master->key->xkbInfo->desc->max_key_code;
+ }
+
+ XISendDeviceChangedEvent(master, master, &event);
+ }
+}
+
+/**
+ * Attach device 'dev' to device 'master'.
+ * Client is set to the client that issued the request, or NULL if it comes
+ * from some internal automatic pairing.
+ *
+ * Master may be NULL to set the device floating.
+ *
+ * We don't allow multi-layer hierarchies right now. You can't attach a slave
+ * to another slave.
+ */
+int
+AttachDevice(ClientPtr client, DeviceIntPtr dev, DeviceIntPtr master)
+{
+ ScreenPtr screen;
+ DeviceIntPtr oldmaster;
+ if (!dev || IsMaster(dev))
+ return BadDevice;
+
+ if (master && !IsMaster(master)) /* can't attach to slaves */
+ return BadDevice;
+
+ /* set from floating to floating? */
+ if (!dev->u.master && !master && dev->enabled)
+ return Success;
+
+ /* free the existing sprite. */
+ if (!dev->u.master && dev->spriteInfo->paired == dev)
+ {
+ screen = miPointerGetScreen(dev);
+ screen->DeviceCursorCleanup(dev, screen);
+ free(dev->spriteInfo->sprite);
+ }
+
+ oldmaster = dev->u.master;
+ dev->u.master = master;
+
+ /* If device is set to floating, we need to create a sprite for it,
+ * otherwise things go bad. However, we don't want to render the cursor,
+ * so we reset spriteOwner.
+ * Sprite has to be forced to NULL first, otherwise InitializeSprite won't
+ * alloc new memory but overwrite the previous one.
+ */
+ if (!master)
+ {
+ WindowPtr currentRoot;
+
+ if (dev->spriteInfo->sprite)
+ currentRoot = GetCurrentRootWindow(dev);
+ else /* new device auto-set to floating */
+ currentRoot = screenInfo.screens[0]->root;
+
+ /* we need to init a fake sprite */
+ screen = currentRoot->drawable.pScreen;
+ screen->DeviceCursorInitialize(dev, screen);
+ dev->spriteInfo->sprite = NULL;
+ InitializeSprite(dev, currentRoot);
+ dev->spriteInfo->spriteOwner = FALSE;
+ dev->spriteInfo->paired = dev;
+ } else
+ {
+ dev->spriteInfo->sprite = master->spriteInfo->sprite;
+ dev->spriteInfo->paired = master;
+ dev->spriteInfo->spriteOwner = FALSE;
+
+ RecalculateMasterButtons(master);
+ }
+
+ /* XXX: in theory, the MD should change back to its old, original
+ * classes when the last SD is detached. Thanks to the XTEST devices,
+ * we'll always have an SD attached until the MD is removed.
+ * So let's not worry about that.
+ */
+
+ return Success;
+}
+
+/**
+ * Return the device paired with the given device or NULL.
+ * Returns the device paired with the parent master if the given device is a
+ * slave device.
+ */
+DeviceIntPtr
+GetPairedDevice(DeviceIntPtr dev)
+{
+ if (!IsMaster(dev) && dev->u.master)
+ dev = dev->u.master;
+
+ return dev->spriteInfo->paired;
+}
+
+
+/**
+ * Returns the right master for the type of event needed. If the event is a
+ * keyboard event.
+ * This function may be called with a master device as argument. If so, the
+ * returned master is either the device itself or the paired master device.
+ * If dev is a floating slave device, NULL is returned.
+ *
+ * @type ::MASTER_KEYBOARD or ::MASTER_POINTER
+ */
+DeviceIntPtr
+GetMaster(DeviceIntPtr dev, int which)
+{
+ DeviceIntPtr master;
+
+ if (IsMaster(dev))
+ master = dev;
+ else
+ master = dev->u.master;
+
+ if (master)
+ {
+ if (which == MASTER_KEYBOARD)
+ {
+ if (master->type != MASTER_KEYBOARD)
+ master = GetPairedDevice(master);
+ } else
+ {
+ if (master->type != MASTER_POINTER)
+ master = GetPairedDevice(master);
+ }
+ }
+
+ return master;
+}
+
+/**
+ * Create a new device pair (== one pointer, one keyboard device).
+ * Only allocates the devices, you will need to call ActivateDevice() and
+ * EnableDevice() manually.
+ * Either a master or a slave device can be created depending on
+ * the value for master.
+ */
+int
+AllocDevicePair (ClientPtr client, char* name,
+ DeviceIntPtr* ptr,
+ DeviceIntPtr* keybd,
+ DeviceProc ptr_proc,
+ DeviceProc keybd_proc,
+ Bool master)
+{
+ DeviceIntPtr pointer;
+ DeviceIntPtr keyboard;
+ *ptr = *keybd = NULL;
+
+ pointer = AddInputDevice(client, ptr_proc, TRUE);
+ if (!pointer)
+ return BadAlloc;
+
+ if (asprintf(&pointer->name, "%s pointer", name) == -1) {
+ pointer->name = NULL;
+ RemoveDevice(pointer, FALSE);
+ return BadAlloc;
+ }
+
+ pointer->public.processInputProc = ProcessOtherEvent;
+ pointer->public.realInputProc = ProcessOtherEvent;
+ XkbSetExtension(pointer, ProcessPointerEvent);
+ pointer->deviceGrab.ActivateGrab = ActivatePointerGrab;
+ pointer->deviceGrab.DeactivateGrab = DeactivatePointerGrab;
+ pointer->coreEvents = TRUE;
+ pointer->spriteInfo->spriteOwner = TRUE;
+
+ pointer->u.lastSlave = NULL;
+ pointer->last.slave = NULL;
+ pointer->type = (master) ? MASTER_POINTER : SLAVE;
+
+ keyboard = AddInputDevice(client, keybd_proc, TRUE);
+ if (!keyboard)
+ {
+ RemoveDevice(pointer, FALSE);
+ return BadAlloc;
+ }
+
+ if (asprintf(&keyboard->name, "%s keyboard", name) == -1) {
+ keyboard->name = NULL;
+ RemoveDevice(keyboard, FALSE);
+ RemoveDevice(pointer, FALSE);
+ return BadAlloc;
+ }
+
+ keyboard->public.processInputProc = ProcessOtherEvent;
+ keyboard->public.realInputProc = ProcessOtherEvent;
+ XkbSetExtension(keyboard, ProcessKeyboardEvent);
+ keyboard->deviceGrab.ActivateGrab = ActivateKeyboardGrab;
+ keyboard->deviceGrab.DeactivateGrab = DeactivateKeyboardGrab;
+ keyboard->coreEvents = TRUE;
+ keyboard->spriteInfo->spriteOwner = FALSE;
+
+ keyboard->u.lastSlave = NULL;
+ keyboard->last.slave = NULL;
+ keyboard->type = (master) ? MASTER_KEYBOARD : SLAVE;
+
+ /* The ClassesRec stores the device classes currently not used. */
+ pointer->unused_classes = calloc(1, sizeof(ClassesRec));
+ keyboard->unused_classes = calloc(1, sizeof(ClassesRec));
+
+ *ptr = pointer;
+ *keybd = keyboard;
+
+ return Success;
+}
+
+/**
+ * Return Relative or Absolute for the device.
+ */
+int valuator_get_mode(DeviceIntPtr dev, int axis)
+{
+ return (dev->valuator->axes[axis].mode & DeviceMode);
+}
+
+/**
+ * Set the given mode for the axis. If axis is VALUATOR_MODE_ALL_AXES, then
+ * set the mode for all axes.
+ */
+void valuator_set_mode(DeviceIntPtr dev, int axis, int mode)
+{
+ if (axis != VALUATOR_MODE_ALL_AXES)
+ dev->valuator->axes[axis].mode = mode;
+ else {
+ int i;
+ for (i = 0; i < dev->valuator->numAxes; i++)
+ dev->valuator->axes[i].mode = mode;
+ }
+}
diff --git a/xorg-server/hw/dmx/doc/Makefile.am b/xorg-server/hw/dmx/doc/Makefile.am
index 4bbc8bf88..8e7360288 100644
--- a/xorg-server/hw/dmx/doc/Makefile.am
+++ b/xorg-server/hw/dmx/doc/Makefile.am
@@ -24,34 +24,14 @@ doc_sources = dmx.xml scaled.xml
# Developer's documentation is not installed
if ENABLE_DEVEL_DOCS
include $(top_srcdir)/doc/xml/xmlrules-noinst.in
-
-if HAVE_DOXYGEN
-
-DOXYGEN_SRC=doxygen.head doxygen.foot doxygen.css doxygen.conf
-
-all-local: html/annotated.html
-
-dist-local: html/annotated.html
-
-html/annotated.html: $(DOXYGEN_SRC)
- $(DOXYGEN) $(srcdir)/doxygen.conf
-
-maintainer-clean-local:
- rm -rf html/
-endif
endif ENABLE_DEVEL_DOCS
-EXTRA_DIST = \
- $(XML_FILES) \
- DMXSpec.txt \
- DMXSpec-v1.txt \
+DOXYGEN_HEAD=\
+ html/annotated.html
+
+DOXYGEN_REST= \
dmx.txt \
- doxygen.conf \
- doxygen.css \
- doxygen.foot \
- doxygen.head \
scaled.txt \
- html/annotated.html \
html/ChkNotMaskEv_8c.html \
html/ChkNotMaskEv_8h.html \
html/ChkNotMaskEv_8h_source.html \
@@ -254,6 +234,41 @@ EXTRA_DIST = \
html/usb-private_8h.html \
html/usb-private_8h_source.html
+DOXYGEN_FILES=$(DOXYGEN_HEAD) $(DOXYGEN_REST)
+
+EXTRA_DIST = \
+ $(XML_FILES) \
+ DMXSpec.txt \
+ DMXSpec-v1.txt \
+ doxygen.conf \
+ doxygen.css \
+ doxygen.foot \
+ doxygen.head \
+ $(DOXYGEN_FILES)
+
+if ENABLE_DEVEL_DOCS
+if HAVE_DOXYGEN
+
+DOXYGEN_SRC=doxygen.head doxygen.foot doxygen.css doxygen.conf
+
+all-local: $(DOXYGEN_FILES)
+
+dist-local: $(DOXYGEN_FILES)
+
+$(DOXYGEN_HEAD): $(DOXYGEN_SRC)
+ $(DOXYGEN) doxygen.conf
+
+$(DOXYGEN_REST): $(DOXYGEN_HEAD)
+
+maintainer-clean-local:
+ rm -rf html/ scaled.txt dmx.txt
+
+distclean-local:
+ rm -rf html/ scaled.txt dmx.txt
+
+endif HAVE_DOXYGEN
+endif ENABLE_DEVEL_DOCS
+
$(builddir)/doxygen.head:
$(LN_S) $(srcdir)/doxygen.head $@
diff --git a/xorg-server/hw/dmx/doc/doxygen.conf b/xorg-server/hw/dmx/doc/doxygen.conf.in
index f7a541f90..f886a436f 100644
--- a/xorg-server/hw/dmx/doc/doxygen.conf
+++ b/xorg-server/hw/dmx/doc/doxygen.conf.in
@@ -344,9 +344,9 @@ WARN_LOGFILE =
# directories like "/usr/src/myproject". Separate the files or directories
# with spaces.
-INPUT = .. \
- ../input \
- ../config
+INPUT = @srcdir@/.. \
+ @srcdir@/../input \
+ @srcdir@/../config
# If the value of the INPUT tag contains directories, you can use the
# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
@@ -367,9 +367,9 @@ RECURSIVE = NO
# excluded from the INPUT source files. This way you can easily exclude a
# subdirectory from a directory tree whose root is specified with the INPUT tag.
-EXCLUDE = ../config/parser.c \
- ../config/parser.h \
- ../config/scanner.c
+EXCLUDE = @srcdir@/../config/parser.c \
+ @srcdir@/../config/parser.h \
+ @srcdir@/../config/scanner.c
# The EXCLUDE_SYMLINKS tag can be used select whether or not files or directories
# that are symbolic links (a Unix filesystem feature) are excluded from the input.
@@ -510,20 +510,20 @@ HTML_FILE_EXTENSION = .html
# each generated HTML page. If it is left blank doxygen will generate a
# standard header.
-HTML_HEADER = doxygen.head
+HTML_HEADER = @srcdir@/doxygen.head
# The HTML_FOOTER tag can be used to specify a personal HTML footer for
# each generated HTML page. If it is left blank doxygen will generate a
# standard footer.
-HTML_FOOTER = doxygen.foot
+HTML_FOOTER = @srcdir@/doxygen.foot
# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
# style sheet that is used by each HTML page. It can be used to
# fine-tune the look of the HTML output. If the tag is left blank doxygen
# will generate a default style sheet
-HTML_STYLESHEET = doxygen.css
+HTML_STYLESHEET = @srcdir@/doxygen.css
# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
# files or namespaces will be aligned in HTML using tables. If set to
diff --git a/xorg-server/hw/xfree86/loader/Makefile.am b/xorg-server/hw/xfree86/loader/Makefile.am
index acacda650..7f386ccc0 100644
--- a/xorg-server/hw/xfree86/loader/Makefile.am
+++ b/xorg-server/hw/xfree86/loader/Makefile.am
@@ -1,29 +1,30 @@
-noinst_LTLIBRARIES = libloader.la
-
-INCLUDES = $(XORG_INCS) -I$(srcdir)/../parser -I$(top_srcdir)/miext/cw \
- -I$(srcdir)/../ddc -I$(srcdir)/../i2c -I$(srcdir)/../modes \
- -I$(srcdir)/../ramdac
-
-#AM_LDFLAGS = -r
-AM_CFLAGS = $(DIX_CFLAGS) $(XORG_CFLAGS)
-
-EXTRA_DIST = \
- loader.h \
- loaderProcs.h \
- sdksyms.sh
-
-libloader_la_SOURCES = \
- loader.c \
- loaderProcs.h \
- loadext.c \
- loadmod.c \
- os.c \
- sdksyms.c
-libloader_la_LIBADD = $(DLOPEN_LIBS)
-
-CLEANFILES = sdksyms.c sdksyms.dep
-
-sdksyms.dep sdksyms.c: sdksyms.sh
- CPP='$(CPP)' AWK='$(AWK)' $(srcdir)/sdksyms.sh $(top_srcdir) $(AM_CFLAGS) $(CFLAGS) $(INCLUDES)
-
-sinclude sdksyms.dep
+noinst_LTLIBRARIES = libloader.la
+
+INCLUDES = $(XORG_INCS) -I$(srcdir)/../parser -I$(top_srcdir)/miext/cw \
+ -I$(srcdir)/../ddc -I$(srcdir)/../i2c -I$(srcdir)/../modes \
+ -I$(srcdir)/../ramdac
+
+#AM_LDFLAGS = -r
+AM_CFLAGS = $(DIX_CFLAGS) $(XORG_CFLAGS)
+
+EXTRA_DIST = \
+ loader.h \
+ loaderProcs.h \
+ sdksyms.sh
+
+libloader_la_SOURCES = \
+ loader.c \
+ loaderProcs.h \
+ loadext.c \
+ loadmod.c \
+ os.c \
+ sdksyms.c
+libloader_la_LIBADD = $(DLOPEN_LIBS)
+
+CLEANFILES = sdksyms.c sdksyms.dep
+
+sdksyms.dep sdksyms.c: sdksyms.sh
+ CPP='$(CPP)' AWK='$(AWK)' $(srcdir)/sdksyms.sh $(top_srcdir) $(AM_CFLAGS) $(CFLAGS) $(INCLUDES)
+
+SDKSYMS_DEP = sdksyms.dep
+include $(SDKSYMS_DEP)
diff --git a/xorg-server/hw/xwin/glx/Makefile.am b/xorg-server/hw/xwin/glx/Makefile.am
index dae58bf89..303ff53f2 100644
--- a/xorg-server/hw/xwin/glx/Makefile.am
+++ b/xorg-server/hw/xwin/glx/Makefile.am
@@ -1,60 +1,60 @@
-noinst_LTLIBRARIES = libXwinGLX.la
-
-libXwinGLX_la_SOURCES = \
- winpriv.c \
- winpriv.h \
- glwindows.h \
- glwrap.c \
- indirect.c \
- wgl_ext_api.c
-
-if XWIN_MULTIWINDOW
-DEFS_MULTIWINDOW = -DXWIN_MULTIWINDOW
-endif
-
-if XWIN_MULTIWINDOWEXTWM
-DEFS_MULTIWINDOWEXTWM = -DXWIN_MULTIWINDOWEXTWM
-endif
-
-DEFS = $(DEFS_MULTIWINDOW) $(DEFS_MULTIWINDOWEXTWM)
-
-INCLUDES = -I$(top_srcdir)/miext/rootless
-
-AM_CFLAGS = -DHAVE_XWIN_CONFIG_H $(DIX_CFLAGS) \
- $(XWINMODULES_CFLAGS) \
- -I$(top_srcdir) \
- -I$(top_srcdir)/hw/xwin/
-
-glwrap.c: generated_gl_wrappers.c
-wgl_ext_api.c: generated_wgl_wrappers.c wglext.h
-wgl_ext_api.h: wglext.h
-indirect.c: wgl_ext_api.h
-
-SPEC_FILES = gl.spec gl.tm wglext.spec wgl.tm
-
-gl.spec:
- wget http://www.opengl.org/registry/api/gl.spec
-
-gl.tm:
- wget http://www.opengl.org/registry/api/gl.tm
-
-wglext.spec:
- wget http://www.opengl.org/registry/api/wglext.spec
-
-wgl.tm:
- wget http://www.opengl.org/registry/api/wgl.tm
-
-generated_gl_wrappers.c: gen_gl_wrappers.py gl.spec gl.tm
- $(srcdir)/gen_gl_wrappers.py --spec=$(srcdir)/gl.spec --typemap=$(srcdir)/gl.tm --dispatch-header=$(top_srcdir)/glx/dispatch.h --staticwrappers >generated_gl_wrappers.c
-
-generated_wgl_wrappers.c: gen_gl_wrappers.py wglext.spec wgl.tm
- $(srcdir)/gen_gl_wrappers.py --spec=$(srcdir)/wglext.spec --typemap=$(srcdir)/wgl.tm --prefix=wgl --preresolve >generated_wgl_wrappers.c
-
-wglext.h:
- wget http://www.opengl.org/registry/api/wglext.h
-
-BUILT_SOURCES = generated_gl_wrappers.c generated_wgl_wrappers.c
-CLEANFILES = $(BUILT_SOURCES)
-DISTCLEANFILES = $(SPEC_FILES) wglext.h
-
-EXTRA_DIST = gen_gl_wrappers.py $(SPEC_FILES) wglext.h
+noinst_LTLIBRARIES = libXwinGLX.la
+
+libXwinGLX_la_SOURCES = \
+ winpriv.c \
+ winpriv.h \
+ glwindows.h \
+ glwrap.c \
+ indirect.c \
+ wgl_ext_api.c
+
+if XWIN_MULTIWINDOW
+DEFS_MULTIWINDOW = -DXWIN_MULTIWINDOW
+endif
+
+if XWIN_MULTIWINDOWEXTWM
+DEFS_MULTIWINDOWEXTWM = -DXWIN_MULTIWINDOWEXTWM
+endif
+
+DEFS = $(DEFS_MULTIWINDOW) $(DEFS_MULTIWINDOWEXTWM)
+
+INCLUDES = -I$(top_srcdir)/miext/rootless
+
+AM_CFLAGS = -DHAVE_XWIN_CONFIG_H $(DIX_CFLAGS) \
+ $(XWINMODULES_CFLAGS) \
+ -I$(top_srcdir) \
+ -I$(top_srcdir)/hw/xwin/
+
+glwrap.c: generated_gl_wrappers.c
+wgl_ext_api.c: generated_wgl_wrappers.c wglext.h
+wgl_ext_api.h: wglext.h
+indirect.c: wgl_ext_api.h
+
+SPEC_FILES = gl.spec gl.tm wglext.spec wgl.tm
+
+gl.spec:
+ wget http://www.opengl.org/registry/api/gl.spec
+
+gl.tm:
+ wget http://www.opengl.org/registry/api/gl.tm
+
+wglext.spec:
+ wget http://www.opengl.org/registry/api/wglext.spec
+
+wgl.tm:
+ wget http://www.opengl.org/registry/api/wgl.tm
+
+generated_gl_wrappers.c: gen_gl_wrappers.py gl.spec gl.tm
+ $(srcdir)/gen_gl_wrappers.py --spec=`test -e gl.spec || echo $(srcdir)/`gl.spec --typemap=`test -e gl.tm || echo $(srcdir)/`gl.tm --dispatch-header=$(top_srcdir)/glx/dispatch.h --staticwrappers >generated_gl_wrappers.c
+
+generated_wgl_wrappers.c: gen_gl_wrappers.py wglext.spec wgl.tm
+ $(srcdir)/gen_gl_wrappers.py --spec=`test -e wglext.spec || echo $(srcdir)/`wglext.spec --typemap=`test -e wgl.tm || echo $(srcdir)/`wgl.tm --prefix=wgl --preresolve >generated_wgl_wrappers.c
+
+wglext.h:
+ wget http://www.opengl.org/registry/api/wglext.h
+
+BUILT_SOURCES = generated_gl_wrappers.c generated_wgl_wrappers.c
+CLEANFILES = $(BUILT_SOURCES)
+DISTCLEANFILES = $(SPEC_FILES) wglext.h
+
+EXTRA_DIST = gen_gl_wrappers.py $(SPEC_FILES) wglext.h
diff --git a/xorg-server/xkeyboard-config/rules/base.o_s.part b/xorg-server/xkeyboard-config/rules/base.o_s.part
index 00634858d..3e23396da 100644
--- a/xorg-server/xkeyboard-config/rules/base.o_s.part
+++ b/xorg-server/xkeyboard-config/rules/base.o_s.part
@@ -1,142 +1,143 @@
- altwin:menu = +altwin(menu)
- altwin:meta_alt = +altwin(meta_alt)
- altwin:ctrl_win = +altwin(ctrl_win)
- altwin:ctrl_alt_win = +altwin(ctrl_alt_win)
- altwin:meta_win = +altwin(meta_win)
- altwin:left_meta_win = +altwin(left_meta_win)
- altwin:hyper_win = +altwin(hyper_win)
- altwin:alt_super_win = +altwin(alt_super_win)
- altwin:swap_lalt_lwin = +altwin(swap_lalt_lwin)
- grp:switch = +group(switch)
- grp:lswitch = +group(lswitch)
- grp:win_switch = +group(win_switch)
- grp:lwin_switch = +group(lwin_switch)
- grp:rwin_switch = +group(rwin_switch)
- grp:toggle = +group(toggle)
- grp:shifts_toggle = +group(shifts_toggle)
- grp:ctrls_toggle = +group(ctrls_toggle)
- grp:alts_toggle = +group(alts_toggle)
- grp:ctrl_shift_toggle = +group(ctrl_shift_toggle)
- grp:lctrl_lshift_toggle = +group(lctrl_lshift_toggle)
- grp:rctrl_rshift_toggle = +group(rctrl_rshift_toggle)
- grp:caps_toggle = +capslock(grouplock)
- grp:caps_switch = +capslock(groupshift)
- grp:shift_caps_toggle = +group(shift_caps_toggle)
- grp:shift_caps_switch = +group(shift_caps_switch)
- grp:win_menu_switch = +group(win_menu_switch)
- grp:alt_caps_toggle = +group(alt_caps_toggle)
- grp:ctrl_alt_toggle = +group(ctrl_alt_toggle)
- grp:alt_shift_toggle = +group(alt_shift_toggle)
- grp:alt_space_toggle = +group(alt_space_toggle)
- grp:menu_toggle = +group(menu_toggle)
- grp:lwin_toggle = +group(lwin_toggle)
- grp:rwin_toggle = +group(rwin_toggle)
- grp:lshift_toggle = +group(lshift_toggle)
- grp:rshift_toggle = +group(rshift_toggle)
- grp:rctrl_switch = +group(rctrl_switch)
- grp:lctrl_toggle = +group(lctrl_toggle)
- grp:rctrl_toggle = +group(rctrl_toggle)
- grp:lalt_toggle = +group(lalt_toggle)
- grp:sclk_toggle = +group(sclk_toggle)
- grp:lctrl_rctrl_switch = +group(lctrl_rctrl_switch)
- grp:lctrl_lwin_rctrl_menu = +group(lctrl_lwin_rctrl_menu)
- lv3:switch = +level3(switch)
- lv3:ralt_switch = +level3(ralt_switch)
- lv3:ralt_switch_multikey = +level3(ralt_switch_multikey)
- lv3:ralt_alt = +level3(ralt_alt)
- lv3:lalt_switch = +level3(lalt_switch)
- lv3:alt_switch = +level3(alt_switch)
- lv3:menu_switch = +level3(menu_switch)
- lv3:win_switch = +level3(win_switch)
- lv3:lwin_switch = +level3(lwin_switch)
- lv3:rwin_switch = +level3(rwin_switch)
- lv3:enter_switch = +level3(enter_switch)
- caps:capslock = +capslock(capslock)
- caps:numlock = +capslock(numlock)
- caps:shiftlock = +capslock(shiftlock)
- caps:swapescape = +capslock(swapescape)
- caps:escape = +capslock(escape)
- caps:backspace = +capslock(backspace)
- caps:super = +capslock(super)
- caps:hyper = +capslock(hyper)
- caps:none = +capslock(none)
- ctrl:nocaps = +ctrl(nocaps)
- ctrl:lctrl_meta = +ctrl(lctrl_meta)
- ctrl:swapcaps = +ctrl(swapcaps)
- ctrl:ctrl_ac = +ctrl(ctrl_ac)
- ctrl:ctrl_aa = +ctrl(ctrl_aa)
- ctrl:ctrl_ra = +ctrl(ctrl_ra)
- ctrl:ctrl_menu = +ctrl(ctrl_menu)
- compose:ralt = +compose(ralt)
- compose:lwin = +compose(lwin)
- compose:rwin = +compose(rwin)
- compose:menu = +compose(menu)
- compose:lctrl = +compose(lctrl)
- compose:rctrl = +compose(rctrl)
- compose:caps = +compose(caps)
- compose:102 = +compose(102)
- compose:paus = +compose(paus)
- compose:prsc = +compose(prsc)
- compose:sclk = +compose(sclk)
- srvrkeys:none = +srvr_ctrl(no_srvr_keys)
- eurosign:e = +eurosign(e)
- eurosign:2 = +eurosign(2)
- eurosign:4 = +eurosign(4)
- eurosign:5 = +eurosign(5)
- rupeesign:4 = +rupeesign(4)
- keypad:oss = +keypad(oss)
- keypad:legacy = +keypad(legacy)
- keypad:legacy_wang = +keypad(legacy_wang)
- keypad:oss_wang = +keypad(oss_wang)
- keypad:future = +keypad(future)
- keypad:future_wang = +keypad(future_wang)
- keypad:hex = +keypad(ops)+keypad(hex)
- keypad:atm = +keypad(ops)+keypad(hex)+keypad(atm)
- nbsp:none = +nbsp(none)
- nbsp:level2 = +nbsp(level2)
- nbsp:level3 = +nbsp(level3)
- nbsp:level3s = +nbsp(level3s)
- nbsp:level3n = +nbsp(level3n)
- nbsp:level4 = +nbsp(level4)
- nbsp:level4n = +nbsp(level4n)
- nbsp:level4nl = +nbsp(level4nl)
- japan:nicola_f_bs = +jp(nicola_f_bs)
- kpdl:dot = +kpdl(dot)
- kpdl:comma = +kpdl(comma)
- kpdl:dotoss = +kpdl(dotoss)
- kpdl:dotoss_latin9 = +kpdl(dotoss_latin9)
- kpdl:commaoss = +kpdl(commaoss)
- kpdl:momayyezoss = +kpdl(momayyezoss)
- kpdl:kposs = +kpdl(kposs)
- kpdl:semi = +kpdl(semi)
- shift:breaks_caps = +shift(breaks_caps)
- esperanto:qwerty = +epo(qwerty)
- esperanto:dvorak = +epo(dvorak)
- terminate:ctrl_alt_bksp = +terminate(ctrl_alt_bksp)
- keypad:pointerkeys = +keypad(pointerkeys)
- apple:alupckeys = +macintosh_vndr/apple(alupckeys)
- shift:both_capslock = +shift(both_capslock)
- shift:lshift_both_capslock = +shift(lshift_both_capslock)
- shift:rshift_both_capslock = +shift(rshift_both_capslock)
- shift:both_capslock_cancel = +shift(both_capslock_cancel)
- shift:lshift_both_capslock_cancel = +shift(lshift_both_capslock_cancel)
- shift:rshift_both_capslock_cancel = +shift(rshift_both_capslock_cancel)
- shift:both_shiftlock = +shift(both_shiftlock)
- shift:lshift_both_shiftlock = +shift(lshift_both_shiftlock)
- shift:rshift_both_shiftlock = +shift(rshift_both_shiftlock)
- lv3:caps_switch = +level3(caps_switch)
- lv3:bksl_switch = +level3(bksl_switch)
- lv3:lsgt_switch = +level3(lsgt_switch)
- lv3:caps_switch_latch = +level3(caps_switch_latch)
- lv3:bksl_switch_latch = +level3(bksl_switch_latch)
- lv3:lsgt_switch_latch = +level3(lsgt_switch_latch)
- lv5:lsgt_switch_lock = +level5(lsgt_switch_lock)
- lv5:ralt_switch_lock = +level5(ralt_switch_lock)
- lv5:lwin_switch_lock = +level5(lwin_switch_lock)
- lv5:rwin_switch_lock = +level5(rwin_switch_lock)
- lv5:lsgt_switch_lock_cancel = +level5(lsgt_switch_lock_cancel)
- lv5:ralt_switch_lock_cancel = +level5(ralt_switch_lock_cancel)
- lv5:lwin_switch_lock_cancel = +level5(lwin_switch_lock_cancel)
- lv5:rwin_switch_lock_cancel = +level5(rwin_switch_lock_cancel)
-
-
+ altwin:menu = +altwin(menu)
+ altwin:meta_alt = +altwin(meta_alt)
+ altwin:ctrl_win = +altwin(ctrl_win)
+ altwin:ctrl_alt_win = +altwin(ctrl_alt_win)
+ altwin:meta_win = +altwin(meta_win)
+ altwin:left_meta_win = +altwin(left_meta_win)
+ altwin:hyper_win = +altwin(hyper_win)
+ altwin:alt_super_win = +altwin(alt_super_win)
+ altwin:swap_lalt_lwin = +altwin(swap_lalt_lwin)
+ grp:switch = +group(switch)
+ grp:lswitch = +group(lswitch)
+ grp:win_switch = +group(win_switch)
+ grp:lwin_switch = +group(lwin_switch)
+ grp:rwin_switch = +group(rwin_switch)
+ grp:toggle = +group(toggle)
+ grp:shifts_toggle = +group(shifts_toggle)
+ grp:ctrls_toggle = +group(ctrls_toggle)
+ grp:alts_toggle = +group(alts_toggle)
+ grp:ctrl_shift_toggle = +group(ctrl_shift_toggle)
+ grp:lctrl_lshift_toggle = +group(lctrl_lshift_toggle)
+ grp:rctrl_rshift_toggle = +group(rctrl_rshift_toggle)
+ grp:caps_toggle = +capslock(grouplock)
+ grp:caps_switch = +capslock(groupshift)
+ grp:shift_caps_toggle = +group(shift_caps_toggle)
+ grp:shift_caps_switch = +group(shift_caps_switch)
+ grp:win_menu_switch = +group(win_menu_switch)
+ grp:alt_caps_toggle = +group(alt_caps_toggle)
+ grp:ctrl_alt_toggle = +group(ctrl_alt_toggle)
+ grp:alt_shift_toggle = +group(alt_shift_toggle)
+ grp:alt_space_toggle = +group(alt_space_toggle)
+ grp:menu_toggle = +group(menu_toggle)
+ grp:lwin_toggle = +group(lwin_toggle)
+ grp:rwin_toggle = +group(rwin_toggle)
+ grp:lshift_toggle = +group(lshift_toggle)
+ grp:rshift_toggle = +group(rshift_toggle)
+ grp:rctrl_switch = +group(rctrl_switch)
+ grp:lctrl_toggle = +group(lctrl_toggle)
+ grp:rctrl_toggle = +group(rctrl_toggle)
+ grp:lalt_toggle = +group(lalt_toggle)
+ grp:sclk_toggle = +group(sclk_toggle)
+ grp:lctrl_rctrl_switch = +group(lctrl_rctrl_switch)
+ grp:lctrl_lwin_rctrl_menu = +group(lctrl_lwin_rctrl_menu)
+ lv3:switch = +level3(switch)
+ lv3:ralt_switch = +level3(ralt_switch)
+ lv3:ralt_switch_multikey = +level3(ralt_switch_multikey)
+ lv3:ralt_alt = +level3(ralt_alt)
+ lv3:lalt_switch = +level3(lalt_switch)
+ lv3:alt_switch = +level3(alt_switch)
+ lv3:menu_switch = +level3(menu_switch)
+ lv3:win_switch = +level3(win_switch)
+ lv3:lwin_switch = +level3(lwin_switch)
+ lv3:rwin_switch = +level3(rwin_switch)
+ lv3:enter_switch = +level3(enter_switch)
+ caps:capslock = +capslock(capslock)
+ caps:numlock = +capslock(numlock)
+ caps:shiftlock = +capslock(shiftlock)
+ caps:swapescape = +capslock(swapescape)
+ caps:escape = +capslock(escape)
+ caps:backspace = +capslock(backspace)
+ caps:super = +capslock(super)
+ caps:hyper = +capslock(hyper)
+ caps:none = +capslock(none)
+ caps:ctrl_modifier = +capslock(ctrl_modifier)
+ ctrl:nocaps = +ctrl(nocaps)
+ ctrl:lctrl_meta = +ctrl(lctrl_meta)
+ ctrl:swapcaps = +ctrl(swapcaps)
+ ctrl:ctrl_ac = +ctrl(ctrl_ac)
+ ctrl:ctrl_aa = +ctrl(ctrl_aa)
+ ctrl:ctrl_ra = +ctrl(ctrl_ra)
+ ctrl:ctrl_menu = +ctrl(ctrl_menu)
+ compose:ralt = +compose(ralt)
+ compose:lwin = +compose(lwin)
+ compose:rwin = +compose(rwin)
+ compose:menu = +compose(menu)
+ compose:lctrl = +compose(lctrl)
+ compose:rctrl = +compose(rctrl)
+ compose:caps = +compose(caps)
+ compose:102 = +compose(102)
+ compose:paus = +compose(paus)
+ compose:prsc = +compose(prsc)
+ compose:sclk = +compose(sclk)
+ srvrkeys:none = +srvr_ctrl(no_srvr_keys)
+ eurosign:e = +eurosign(e)
+ eurosign:2 = +eurosign(2)
+ eurosign:4 = +eurosign(4)
+ eurosign:5 = +eurosign(5)
+ rupeesign:4 = +rupeesign(4)
+ keypad:oss = +keypad(oss)
+ keypad:legacy = +keypad(legacy)
+ keypad:legacy_wang = +keypad(legacy_wang)
+ keypad:oss_wang = +keypad(oss_wang)
+ keypad:future = +keypad(future)
+ keypad:future_wang = +keypad(future_wang)
+ keypad:hex = +keypad(ops)+keypad(hex)
+ keypad:atm = +keypad(ops)+keypad(hex)+keypad(atm)
+ nbsp:none = +nbsp(none)
+ nbsp:level2 = +nbsp(level2)
+ nbsp:level3 = +nbsp(level3)
+ nbsp:level3s = +nbsp(level3s)
+ nbsp:level3n = +nbsp(level3n)
+ nbsp:level4 = +nbsp(level4)
+ nbsp:level4n = +nbsp(level4n)
+ nbsp:level4nl = +nbsp(level4nl)
+ japan:nicola_f_bs = +jp(nicola_f_bs)
+ kpdl:dot = +kpdl(dot)
+ kpdl:comma = +kpdl(comma)
+ kpdl:dotoss = +kpdl(dotoss)
+ kpdl:dotoss_latin9 = +kpdl(dotoss_latin9)
+ kpdl:commaoss = +kpdl(commaoss)
+ kpdl:momayyezoss = +kpdl(momayyezoss)
+ kpdl:kposs = +kpdl(kposs)
+ kpdl:semi = +kpdl(semi)
+ shift:breaks_caps = +shift(breaks_caps)
+ esperanto:qwerty = +epo(qwerty)
+ esperanto:dvorak = +epo(dvorak)
+ terminate:ctrl_alt_bksp = +terminate(ctrl_alt_bksp)
+ keypad:pointerkeys = +keypad(pointerkeys)
+ apple:alupckeys = +macintosh_vndr/apple(alupckeys)
+ shift:both_capslock = +shift(both_capslock)
+ shift:lshift_both_capslock = +shift(lshift_both_capslock)
+ shift:rshift_both_capslock = +shift(rshift_both_capslock)
+ shift:both_capslock_cancel = +shift(both_capslock_cancel)
+ shift:lshift_both_capslock_cancel = +shift(lshift_both_capslock_cancel)
+ shift:rshift_both_capslock_cancel = +shift(rshift_both_capslock_cancel)
+ shift:both_shiftlock = +shift(both_shiftlock)
+ shift:lshift_both_shiftlock = +shift(lshift_both_shiftlock)
+ shift:rshift_both_shiftlock = +shift(rshift_both_shiftlock)
+ lv3:caps_switch = +level3(caps_switch)
+ lv3:bksl_switch = +level3(bksl_switch)
+ lv3:lsgt_switch = +level3(lsgt_switch)
+ lv3:caps_switch_latch = +level3(caps_switch_latch)
+ lv3:bksl_switch_latch = +level3(bksl_switch_latch)
+ lv3:lsgt_switch_latch = +level3(lsgt_switch_latch)
+ lv5:lsgt_switch_lock = +level5(lsgt_switch_lock)
+ lv5:ralt_switch_lock = +level5(ralt_switch_lock)
+ lv5:lwin_switch_lock = +level5(lwin_switch_lock)
+ lv5:rwin_switch_lock = +level5(rwin_switch_lock)
+ lv5:lsgt_switch_lock_cancel = +level5(lsgt_switch_lock_cancel)
+ lv5:ralt_switch_lock_cancel = +level5(ralt_switch_lock_cancel)
+ lv5:lwin_switch_lock_cancel = +level5(lwin_switch_lock_cancel)
+ lv5:rwin_switch_lock_cancel = +level5(rwin_switch_lock_cancel)
+
+
diff --git a/xorg-server/xkeyboard-config/rules/base.xml.in b/xorg-server/xkeyboard-config/rules/base.xml.in
index 3578100ee..ef97ab8d2 100644
--- a/xorg-server/xkeyboard-config/rules/base.xml.in
+++ b/xorg-server/xkeyboard-config/rules/base.xml.in
@@ -1394,14 +1394,14 @@
</variant>
<variant>
<configItem>
- <name>olpc-fa</name>
+ <name>fa-olpc</name>
<_description>OLPC Dari</_description>
<!-- No ISO code in ISO639-2, only draft ISO693-3 -->
</configItem>
</variant>
<variant>
<configItem>
- <name>olpc-uz</name>
+ <name>uz-olpc</name>
<_description>OLPC Southern Uzbek</_description>
<languageList><iso639Id>uzb</iso639Id></languageList>
</configItem>
@@ -5295,6 +5295,12 @@
<_description>Caps Lock is disabled</_description>
</configItem>
</option>
+ <option>
+ <configItem>
+ <name>caps:ctrl_modifier</name>
+ <_description>Make Caps Lock an additional Control but keep the Caps_Lock keysym</_description>
+ </configItem>
+ </option>
</group>
<group allowMultipleSelection="false">
<!-- Using special PC keys (Win, Menu) to work as standard X keys (Super, Hyper, etc.) -->
diff --git a/xorg-server/xkeyboard-config/symbols/af b/xorg-server/xkeyboard-config/symbols/af
index 90bfe127d..d7d866d34 100644
--- a/xorg-server/xkeyboard-config/symbols/af
+++ b/xorg-server/xkeyboard-config/symbols/af
@@ -1,397 +1,397 @@
-//
-// Keymap for the Afghan dari keybord layout
-// Based on the specification "Computer Locale Requirements for
-// Afghanstan" [1] from the "United Nations Development Programme
-// Afghanistan" and the "Afghan Transitional Islamic
-// Administration Ministry of Communications".
-// [1] http://www.evertype.com/standards/af/
-// For a MINI HOWTO see [2].
-// [2] http://www.afghanischerKulturverein.de/en/afghanComputer_en.php
-//
-// 2006-02-15 file created by M. Emal Alekozai <memala@gmx.net>
-
-partial default alphanumeric_keys
-xkb_symbols "basic" {
- //name[Group1]= "Afghanistan Dari";
- name[Group1]= "Afghanistan";
-
- key <TLDE> { [ 0x100200d, 0x10000f7, dead_tilde ] };
- key <AE01> { [ 0x10006f1, exclam, 0x1000060 ] };
- key <AE02> { [ 0x10006f2, 0x100066c, 0x1000040 ] };
- key <AE03> { [ 0x10006f3, 0x100066b, numbersign ] };
- key <AE04> { [ 0x10006f4, 0x100e60b, 0x1000024] };
- key <AE05> { [ 0x10006f5, 0x100066a, 0x1000025 ] };
- key <AE06> { [ 0x10006f6, multiply, 0x100005e ] };
- key <AE07> { [ 0x10006f7, Arabic_comma, 0x1000026 ] };
- key <AE08> { [ 0x10006f8, asterisk, 0x1002022 ] };
- key <AE09> { [ 0x10006f9, 0x1000029, 0x100200e ] };
- key <AE10> { [ 0x10006f0, 0x1000028, 0x100200f ] };
- key <AE11> { [ minus, Arabic_tatweel, 0x100005f ] };
- key <AE12> { [ plus, equal ] };
-
- key <AD01> { [ Arabic_dad, Arabic_sukun, 0x10000b0 ] };
- key <AD02> { [ Arabic_sad, Arabic_dammatan ] };
- key <AD03> { [ Arabic_theh, Arabic_kasratan, 0x10020ac ] };
- key <AD04> { [ Arabic_qaf, Arabic_fathatan, 0x100fd3e ] };
- key <AD05> { [ Arabic_feh, Arabic_damma, 0x100fd3f ] };
- key <AD06> { [ Arabic_ghain, Arabic_kasra, 0x100e656] };
- key <AD07> { [ Arabic_ain, Arabic_fatha, 0x100e659] };
- key <AD08> { [ Arabic_heh, Arabic_shadda, 0x1000655] };
- key <AD09> { [ Arabic_khah, bracketright, 0x1000027] };
- key <AD10> { [ Arabic_hah, bracketleft, 0x1000022] };
- key <AD11> { [ Arabic_jeem, braceright, 0x1000681 ] };
- key <AD12> { [ 0x1000686, braceleft, 0x1000685 ] };
-
- key <AC01> { [ Arabic_sheen, Arabic_hamzaonwaw, 0x100069a ] };
- key <AC02> { [ Arabic_seen, Arabic_hamzaonyeh, 0x10006cd ] };
- key <AC03> { [ 0x10006cc, Arabic_yeh, 0x1000649 ] };
- key <AC04> { [ Arabic_beh, Arabic_hamzaunderalef, 0x10006d0 ] };
- key <AC05> { [ Arabic_lam, Arabic_hamzaonalef, 0x10006b7 ] };
- key <AC06> { [ Arabic_alef, Arabic_maddaonalef, 0x1000671 ] };
- key <AC07> { [ Arabic_teh, Arabic_tehmarbuta, 0x100067c ] };
- key <AC08> { [ Arabic_noon, 0x10000bb, 0x10006bc ] };
- key <AC09> { [ Arabic_meem, 0x10000ab, 0x10006ba ] };
- key <AC10> { [ 0x10006a9, colon, 0x100003b ] };
- key <AC11> { [ 0x10006af, Arabic_semicolon, 0x10006ab ] };
-
- key <BKSL> { [ backslash, bar, 0x100003f ] };
-
- key <AB01> { [ Arabic_zah, Arabic_kaf, 0x10006d2] };
- key <AB02> { [ Arabic_tah, 0x1000653 , 0x1000691 ] };
- key <AB03> { [ Arabic_zain, 0x1000698, 0x1000696 ] };
- key <AB04> { [ Arabic_ra, 0x1000670 , 0x1000693 ] };
- key <AB05> { [ Arabic_thal, 0x100200c, 0x1000688 ] };
- key <AB06> { [ Arabic_dal, 0x1000654, 0x1000689 ] };
- key <AB07> { [ 0x100067e, Arabic_hamza, 0x1000679 ] };
- key <AB08> { [ Arabic_waw, greater, 0x100002c ] };
- key <AB09> { [ period, less, 0x10006c7 ] };
- key <AB10> { [ slash, Arabic_question_mark, 0x10006c9 ] };
-
- include "nbsp(zwnj2nb3)"
- include "level3(ralt_switch)"
-};
-
-// Keymap for the Afghan pashto keybord layout
-// Based on the specification "Computer Locale Requirements for
-// Afghanstan" [1] from the "United Nations Development Programme
-// Afghanistan"" and the "Afghan Transitional Islamic
-// Administration Ministry of Communications".
-// [1] http://www.evertype.com/standards/af/
-// For a MINI HOWTO see [2].
-// [2] http://www.afghanischerKulturverein.de/en/afghanComputer_en.php
-//
-// 2006-02-15 file created by M. Emal Alekozai <memala@gmx.net>
-
-partial alphanumeric_keys
-xkb_symbols "ps" {
- name[Group1]= "Afghanistan - Pashto";
-
- key <TLDE> { [ 0x100200d, 0x10000f7, dead_tilde ] };
- key <AE01> { [ 0x10006f1, exclam, 0x1000060 ] };
- key <AE02> { [ 0x10006f2, 0x100066c, 0x1000040 ] };
- key <AE03> { [ 0x10006f3, 0x100066b, numbersign ] };
- key <AE04> { [ 0x10006f4, 0x100e60b, 0x1000024] };
- key <AE05> { [ 0x10006f5, 0x100066a, 0x1000025 ] };
- key <AE06> { [ 0x10006f6, multiply, 0x100005e ] };
- key <AE07> { [ 0x10006f7, 0x10000bb, 0x1000026 ] };
- key <AE08> { [ 0x10006f8, 0x10000ab, 0x1002022 ] };
- key <AE09> { [ 0x10006f9, 0x1000029, 0x100200e ] };
- key <AE10> { [ 0x10006f0, 0x1000028, 0x100200f ] };
- key <AE11> { [ minus, Arabic_tatweel, 0x100005f ] };
- key <AE12> { [ plus, equal ] };
-
- key <AD01> { [ Arabic_dad, Arabic_sukun, 0x10000b0 ] };
- key <AD02> { [ Arabic_sad, Arabic_dammatan, 0x1000653 ] };
- key <AD03> { [ Arabic_theh, Arabic_kasratan, 0x10020ac ] };
- key <AD04> { [ Arabic_qaf, Arabic_fathatan, 0x100fd3e ] };
- key <AD05> { [ Arabic_feh, Arabic_damma, 0x100fd3f ] };
- key <AD06> { [ Arabic_ghain, Arabic_kasra, 0x100e656] };
- key <AD07> { [ Arabic_ain, Arabic_fatha, 0x100e659] };
- key <AD08> { [ Arabic_heh, Arabic_shadda, 0x1000670] };
- key <AD09> { [ Arabic_khah, 0x1000681, 0x1000027] };
- key <AD10> { [ Arabic_hah, 0x1000685, 0x1000022] };
- key <AD11> { [ Arabic_jeem, 0x100005d, 0x100007d ] };
- key <AD12> { [ 0x1000686, 0x100005b, 0x100007b ] };
-
- key <AC01> { [ Arabic_sheen, 0x100069a ] };
- key <AC02> { [ Arabic_seen, Arabic_hamzaonyeh, 0x10006d2 ] };
- key <AC03> { [ 0x10006cc, Arabic_yeh, 0x1000649 ] };
- key <AC04> { [ Arabic_beh, 0x100067e, 0x10006ba ] };
- key <AC05> { [ Arabic_lam, Arabic_hamzaonalef, 0x10006b7 ] };
- key <AC06> { [ Arabic_alef, Arabic_maddaonalef, 0x1000671 ] };
- key <AC07> { [ Arabic_teh, 0x100067c, 0x1000679 ] };
- key <AC08> { [ Arabic_noon, 0x10006bc, 0x100003e ] };
- key <AC09> { [ Arabic_meem, 0x1000629, 0x100003c ] };
- key <AC10> { [ 0x10006a9, colon, 0x1000643 ] };
- key <AC11> { [ 0x10006ab, Arabic_semicolon, 0x10006af ] };
-
- key <BKSL> { [ backslash, 0x100002a, 0x100007c ] };
-
- key <AB01> { [ 0x10006cd, 0x1000638, 0x100003f] };
- key <AB02> { [ 0x10006d0, 0x1000637, 0x100003b ] };
- key <AB03> { [ Arabic_zain, 0x1000698, 0x1000655 ] };
- key <AB04> { [ Arabic_ra, 0x1000621, 0x1000654 ] };
- key <AB05> { [ Arabic_thal, 0x100200c, 0x1000625 ] };
- key <AB06> { [ Arabic_dal, 0x1000689, 0x1000688 ] };
- key <AB07> { [ 0x1000693, 0x1000624, 0x1000691 ] };
- key <AB08> { [ Arabic_waw, 0x100060c, 0x100002c ] };
- key <AB09> { [ 0x1000696, 0x100002e, 0x10006c7 ] };
- key <AB10> { [ slash, Arabic_question_mark, 0x10006c9 ] };
-
- include "nbsp(zwnj2nb3)"
- include "level3(ralt_switch)"
-};
-
-// Keymap for the Afghan southern uzbek keybord layout
-// Based on the specification "Computer Locale Requirements for
-// Afghanstan" [1] from the "United Nations Development Programme
-// Afghanistan"" and the "Afghan Transitional Islamic
-// Administration Ministry of Communications".
-// [1] http://www.evertype.com/standards/af/
-// For a MINI HOWTO see [2].
-// [2] http://www.afghanischerKulturverein.de/en/afghanComputer_en.php
-//
-// 2006-02-15 file created by M. Emal Alekozai <memala@gmx.net>
-
-partial alphanumeric_keys
-xkb_symbols "uz" {
- name[Group1]= "Afghanistan - Southern Uzbek";
-
- key <TLDE> { [ 0x100200d, 0x10000f7, dead_tilde ] };
- key <AE01> { [ 0x10006f1, exclam, 0x1000060 ] };
- key <AE02> { [ 0x10006f2, 0x100066c, 0x1000040 ] };
- key <AE03> { [ 0x10006f3, 0x100066b, numbersign ] };
- key <AE04> { [ 0x10006f4, 0x100e60b, 0x1000024] };
- key <AE05> { [ 0x10006f5, 0x100066a, 0x1000025 ] };
- key <AE06> { [ 0x10006f6, multiply, 0x100005e ] };
- key <AE07> { [ 0x10006f7, Arabic_comma, 0x1000026 ] };
- key <AE08> { [ 0x10006f8, asterisk, 0x1002022 ] };
- key <AE09> { [ 0x10006f9, 0x1000029, 0x100200e ] };
- key <AE10> { [ 0x10006f0, 0x1000028, 0x100200f ] };
- key <AE11> { [ minus, Arabic_tatweel, 0x100005f ] };
- key <AE12> { [ plus, equal ] };
-
- key <AD01> { [ Arabic_dad, Arabic_sukun, 0x10000b0 ] };
- key <AD02> { [ Arabic_sad, Arabic_dammatan, 0x1000653 ] };
- key <AD03> { [ Arabic_theh, Arabic_kasratan, 0x10020ac ] };
- key <AD04> { [ Arabic_qaf, Arabic_fathatan, 0x100fd3e ] };
- key <AD05> { [ Arabic_feh, Arabic_damma, 0x100fd3f ] };
- key <AD06> { [ Arabic_ghain, Arabic_kasra, 0x100e656] };
- key <AD07> { [ Arabic_ain, Arabic_fatha, 0x100e659] };
- key <AD08> { [ Arabic_heh, Arabic_shadda, 0x1000670] };
- key <AD09> { [ Arabic_khah, bracketright, 0x1000027] };
- key <AD10> { [ Arabic_hah, bracketleft, 0x1000022] };
- key <AD11> { [ Arabic_jeem, braceright, 0x1000681 ] };
- key <AD12> { [ 0x1000686, braceleft, 0x1000685 ] };
-
- key <AC01> { [ Arabic_sheen, Arabic_hamzaonwaw, 0x100069a ] };
- key <AC02> { [ Arabic_seen, Arabic_hamzaonyeh, 0x10006cd ] };
- key <AC03> { [ 0x10006cc, Arabic_yeh, 0x1000649 ] };
- key <AC04> { [ Arabic_beh, 0x10006d0, 0x1000643 ] };
- key <AC05> { [ Arabic_lam, Arabic_hamzaonalef, 0x10006b7 ] };
- key <AC06> { [ Arabic_alef, Arabic_maddaonalef, 0x1000671 ] };
- key <AC07> { [ Arabic_teh, Arabic_tehmarbuta, 0x100067c ] };
- key <AC08> { [ Arabic_noon, 0x10000bb, 0x10006bc ] };
- key <AC09> { [ Arabic_meem, 0x10000ab, 0x10006ba ] };
- key <AC10> { [ 0x10006a9, colon, 0x100003b ] };
- key <AC11> { [ 0x10006af, Arabic_semicolon, 0x10006ab ] };
-
- key <BKSL> { [ backslash, bar, 0x100003f ] };
-
- key <AB01> { [ Arabic_zah, 0x10006c9, 0x10006d2] };
- key <AB02> { [ Arabic_tah, 0x10006c7, 0x1000691 ] };
- key <AB03> { [ Arabic_zain, 0x1000698, 0x1000696 ] };
- key <AB04> { [ Arabic_ra, 0x1000625, 0x1000693 ] };
- key <AB05> { [ Arabic_thal, 0x100200c, 0x1000688 ] };
- key <AB06> { [ Arabic_dal, 0x1000654, 0x1000689 ] };
- key <AB07> { [ 0x100067e, Arabic_hamza, 0x1000679 ] };
- key <AB08> { [ Arabic_waw, greater, 0x100002c ] };
- key <AB09> { [ period, less ] };
- key <AB10> { [ slash, Arabic_question_mark, 0x1000655 ] };
-
- include "nbsp(zwnj2nb3)"
- include "level3(ralt_switch)"
-};
-
-partial alphanumeric_keys
-xkb_symbols "olpc-ps" {
-
- name[Group1]= "Afghanistan - OLPC Pashto";
-
- key <TLDE> { [ 0x100200D, 0x1000654, grave ] }; // zero width joiner, Arabic hamza above
- key <AE01> { [ 0x10006F1, exclam, asciitilde ] }; // Arabic one
- key <AE02> { [ 0x10006F2, 0x100066C, at ] }; // Arabic two, Arabic thousands separator
- key <AE03> { [ 0x10006F3, 0x100066B, numbersign ] }; // Arabic three, Arabic decimal separator
- key <AE04> { [ 0x10006F4, 0x100060B, dollar ] }; // Arabic four, Afghani sign
- key <AE05> { [ 0x10006F5, 0x100066A, percent ] }; // Arabic five, Arabic percent sign
- key <AE06> { [ 0x10006F6, multiply, asciicircum ] }; // Arabic six
- key <AE07> { [ 0x10006F7, guillemotright, ampersand ] }; // Arabic seven
- key <AE08> { [ 0x10006F8, guillemotleft, 0x100066D ] }; // Arabic eight, Arabic five-pointed star
- key <AE09> { [ 0x10006F9, parenright, enfilledcircbullet ] }; // Arabic nine
- key <AE10> { [ 0x10006F0, parenleft, degree ] }; // Arabic zero
- key <AE11> { [ minus, 0x1000640, underscore ] }; // Arabic_tatweel
- key <AE12> { [ plus, equal, division ] };
-
- key <AD01> { [ 0x1000636, 0x1000652, EuroSign ] }; // Arabic dad, Arabic sukun
- key <AD02> { [ 0x1000635, 0x100064C, 0x1000671 ] }; // Arabic sad, Arabic dammatan, Arabic alef walsa
- key <AD03> { [ 0x100062B, 0x100064D, 0x1000649 ] }; // Arabic theh, Arabic kasratan, Arabic alef maksura initial form
- key <AD04> { [ 0x1000642, 0x100064B, 0x100200E ] }; // Arabic qaf, Arabic fathatan, left-to-right mark
- key <AD05> { [ 0x1000641, 0x100064F, 0x100200F ] }; // Arabic feh, Arabic damma, right-to-left mark
- key <AD06> { [ 0x100063A, 0x1000650, 0x100e653 ] }; // Arabic ghain, Arabic kasra, Arabic alef with madda above
- key <AD07> { [ 0x1000639, 0x100064E, 0x100e659 ] }; // Arabic ain, Arabic fatha, Arabic zwarakay
- key <AD08> { [ 0x1000647, 0x1000651, 0x1000670 ] }; // Arabic heh, Arabic shadda, Arabic superscript alef
- key <AD09> { [ 0x100062E, 0x1000681, apostrophe ] }; // Arabic khah, Arabic hah with hamza above,
- key <AD10> { [ 0x100062D, 0x1000685, quotedbl ] }; // Arabic hah, Arabic hah with three dots above
- key <AD11> { [ 0x100062C, bracketright, braceleft ] }; // Arabic jeem
- key <AD12> { [ 0x1000686, bracketleft, braceright ] }; // Arabic tcheh
-
- key <AC01> { [ 0x1000634, 0x100069A ] }; // Arabic sheen, Arabic seen with dot below and dot above
- key <AC02> { [ 0x1000633, 0x10006CD ] }; // Arabic seen, Arabic yeh with tail
- key <AC03> { [ 0x10006CC, 0x100064A, 0x10006D2 ] }; // Farsi yeh, Arabic yeh, Arabic yeh barree
- key <AC04> { [ 0x1000628, 0x100067E, 0x10006BA ] }; // Arabic beh, Arabic peh, Arabic noon ghunna
- key <AC05> { [ 0x1000644, 0x1000623, 0x10006B7 ] }; // Arabic lam, Arabic hamza on alef, Arabic alef with hamza above
- key <AC06> { [ 0x1000627, 0x1000622, 0x1000625 ] }; // Arabic alef, Arabic madda on alef, Arabic alef with hamza below
- key <AC07> { [ 0x100062A, 0x100067C, 0x1000679 ] }; // Arabic teh, Arabic teh with ring, Arabic tteh
- key <AC08> { [ 0x1000646, 0x10006BC, greater ] }; // Arabic noon, Arabic noon with ring
- key <AC09> { [ 0x1000645, 0x1000629, less ] }; // Arabic meem, Arabic teh marbuta
- key <AC10> { [ 0x10006A9, colon, 0x1000643 ] }; // Arabic keheh, Arabic kaf
- key <AC11> { [ 0x10006AB, 0x100061B, 0x10006AF ] }; // Arabic kaf with ring, Arabic semicolon, Arabic gaf
-
- key <BKSL> { [ backslash, asterisk, bar ] };
-
- key <AB01> { [ 0x1000638, 0x1000626, question] }; // Arabic zah, Arabic yeh with hamza above
- key <AB02> { [ 0x10006D0, 0x1000637, semicolon ] }; // Arabic tah, Arabic E
- key <AB03> { [ 0x1000632, 0x1000698 ] }; // Arabic zain, Arabic jeh
- key <AB04> { [ 0x1000631, 0x1000621 ] }; // Arabic_ra (reh?), Arabic hamza
- key <AB05> { [ 0x1000630, 0x100200C ] }; // Arabic_thal, zero width non-joiner
- key <AB06> { [ 0x100062F, 0x1000689, 0x1000688 ] }; // Arabic_dal, Arabic dal with ring, Arabic ddal
- key <AB07> { [ 0x1000693, 0x1000624, 0x1000691 ] }; // Arabic reh with ring, Arabic waw with hamza above, Arabic rreh
- key <AB08> { [ 0x1000648, period, comma ] }; // Arabic_waw, Arabic comma
- key <AB09> { [ 0x1000696, 0x100002E, 0x10006C7 ] }; // Arabic reh with dot below and dot above, full stop, Arabic letter U
- key <AB10> { [ slash, 0x100061F, 0x10006C9 ] }; // Arabic question mark, Arabic kirghiz yu
-
- include "nbsp(zwnj2nb3)"
- include "group(olpc)"
-};
-
-partial alphanumeric_keys
-xkb_symbols "olpc-fa" {
-
- name[Group1]= "Afghanistan - OLPC Dari";
-
- key <TLDE> { [ 0x100200D, division, asciitilde ] }; // zero width joiner
- key <AE01> { [ 0x10006F1, exclam, grave ] }; // Arabic one
- key <AE02> { [ 0x10006F2, 0x100066C, at ] }; // Arabic two, Arabic thousands separator
- key <AE03> { [ 0x10006F3, 0x100066B, numbersign ] }; // Arabic three, Arabic decimal separator
- key <AE04> { [ 0x10006F4, 0x100060B, dollar ] }; // Arabic four, Afghani sign
- key <AE05> { [ 0x10006F5, 0x100066A, percent ] }; // Arabic five, Arabic percent sign
- key <AE06> { [ 0x10006F6, multiply, asciicircum ] }; // Arabic six
- key <AE07> { [ 0x10006F7, 0x100060C, ampersand ] }; // Arabic seven, Arabic comma
- key <AE08> { [ 0x10006F8, asterisk, enfilledcircbullet ] }; // Arabic eight,
- key <AE09> { [ 0x10006F9, parenright, 0x100200E ] }; // Arabic nine, left-to-right mark
- key <AE10> { [ 0x10006F0, parenleft, 0x100200F ] }; // Arabic zero, right-to-left mark
- key <AE11> { [ minus, 0x1000640, underscore ] }; // Arabic_tatweel
- key <AE12> { [ plus, equal ] };
-
- key <AD01> { [ 0x1000636, 0x1000652, degree ] }; // Arabic dad, Arabic sukun
- key <AD02> { [ 0x1000635, 0x100064C ] }; // Arabic sad, Arabic dammatan
- key <AD03> { [ 0x100062B, 0x100064D, EuroSign ] }; // Arabic theh, Arabic kasratan
- key <AD04> { [ 0x1000642, 0x100064B, 0x100FD3E ] }; // Arabic qaf, Arabic fathatan, ornate left paren
- key <AD05> { [ 0x1000641, 0x100064F, 0x100FD3F ] }; // Arabic feh, Arabic damma, ornate right paren
- key <AD06> { [ 0x100063A, 0x1000650, 0x1000656 ] }; // Arabic ghain, Arabic kasra, Arabic subscript alef
- key <AD07> { [ 0x1000639, 0x100064E, 0x100e659 ] }; // Arabic ain, Arabic fatha, Arabic zwarakay
- key <AD08> { [ 0x1000647, 0x1000651, 0x1000655 ] }; // Arabic heh, Arabic shadda, Arabic hamza below
- key <AD09> { [ 0x100062E, bracketright, apostrophe ] }; // Arabic khah
- key <AD10> { [ 0x100062D, bracketleft, quotedbl ] }; // Arabic hah
- key <AD11> { [ 0x100062C, braceright, 0x1000681 ] }; // Arabic jeem, Arabic hah with hamza above
- key <AD12> { [ 0x1000686, braceleft, 0x1000685 ] }; // Arabic tcheh, Arabic hah with three dots above
-
- key <AC01> { [ 0x1000634, 0x1000624, 0x100069A ] }; // Arabic sheen, Arabic waw with hamza above, Arabic seen with dot below and dot above
- key <AC02> { [ 0x1000633, 0x1000626, 0x10006CD ] }; // Arabic seen, Arabic yeh with hamza above, Arabic yeh with tail
- key <AC03> { [ 0x10006CC, 0x100064A, 0x1000649 ] }; // Farsi yeh, Arabic yeh, Arabic alef maksura
- key <AC04> { [ 0x1000628, 0x1000625, 0x10006D0 ] }; // Arabic beh, Arabic alef with hamza below, Arabic e
- key <AC05> { [ 0x1000644, 0x1000623, 0x10006B7 ] }; // Arabic lam, Arabic hamza on alef, Arabic alef with hamza above
- key <AC06> { [ 0x1000627, 0x1000622, 0x1000671 ] }; // Arabic alef, Arabic madda on alef, Arabic alef wasla
- key <AC07> { [ 0x100062A, 0x1000629, 0x100067C ] }; // Arabic teh, Arabic teh marbuta, Arabic tteh
- key <AC08> { [ 0x1000646, guillemotright, 0x10006BC ] }; // Arabic noon, Arabic noon with ring
- key <AC09> { [ 0x1000645, guillemotleft, 0x10006BA ] }; // Arabic meem, Arabic noon ghunna
- key <AC10> { [ 0x10006A9, colon, semicolon ] }; // Arabic keheh,
- key <AC11> { [ 0x10006AF, 0x100061B, 0x10006AB ] }; // Arabic gaf, Arabic semicolon, Arabic kaf with ring
-
- key <BKSL> { [ backslash, bar, question ] };
-
- key <AB01> { [ 0x1000638, 0x1000643, 0x10006D2 ] }; // Arabic zah, Arabic kaf, Arabic yeh barree
- key <AB02> { [ 0x1000637, 0x1000653, 0x1000691 ] }; // Arabic tah, Arabic maddah above, Arabic rreh
- key <AB03> { [ 0x1000632, 0x1000698, 0x1000696 ] }; // Arabic zain, Arabic jeh, Arabic reh with dot below and dot above
- key <AB04> { [ 0x1000631, 0x1000670, 0x1000693 ] }; // Arabic_ra (reh?), Arabic superscript alef, Arabic reh with ring
- key <AB05> { [ 0x1000630, 0x100200C, 0x1000688 ] }; // Arabic_thal, zero width non-joiner, Arabic ddal
- key <AB06> { [ 0x100062F, 0x1000654, 0x1000689 ] }; // Arabic dal, Arabic hamza above, Arabic dal with ring
- key <AB07> { [ 0x100067E, 0x1000621, 0x1000679 ] }; // Arabic peh, Arabic hamza, Arabic tteh
- key <AB08> { [ 0x1000648, greater, comma ] }; // Arabic_waw
- key <AB09> { [ period, less, 0x10006C7 ] }; // Arabic u
- key <AB10> { [ slash, 0x100061F, 0x10006C9 ] }; // Arabic question mark, Arabic kirghiz yu
-
- include "nbsp(zwnj2nb3)"
- include "group(olpc)"
-};
-
-partial alphanumeric_keys
-xkb_symbols "olpc-uz" {
-
- name[Group1]= "Afghanistan - OLPC Southern Uzbek";
-
- key <TLDE> { [ 0x100200D, division, asciitilde ] }; // zero width joiner
- key <AE01> { [ 0x10006F1, exclam, grave ] }; // Arabic one
- key <AE02> { [ 0x10006F2, 0x100066C, at ] }; // Arabic two, Arabic thousands separator
- key <AE03> { [ 0x10006F3, 0x100066B, numbersign ] }; // Arabic three, Arabic decimal separator
- key <AE04> { [ 0x10006F4, 0x100060B, dollar ] }; // Arabic four, Afghani sign
- key <AE05> { [ 0x10006F5, 0x100066A, percent ] }; // Arabic five, Arabic percent sign
- key <AE06> { [ 0x10006F6, multiply, asciicircum ] }; // Arabic six
- key <AE07> { [ 0x10006F7, 0x100060C, ampersand ] }; // Arabic seven, Arabic comma
- key <AE08> { [ 0x10006F8, asterisk, enfilledcircbullet ] }; // Arabic eight,
- key <AE09> { [ 0x10006F9, parenright, 0x100200E ] }; // Arabic nine, left-to-right mark
- key <AE10> { [ 0x10006F0, parenleft, 0x100200F ] }; // Arabic zero, right-to-left mark
- key <AE11> { [ minus, 0x1000640, underscore ] }; // Arabic_tatweel
- key <AE12> { [ plus, equal ] };
-
- key <AD01> { [ 0x1000636, 0x1000652, degree ] }; // Arabic dad, Arabic sukun
- key <AD02> { [ 0x1000635, 0x100064C, 0x1000653 ] }; // Arabic sad, Arabic dammatan, Arabic maddah above
- key <AD03> { [ 0x100062B, 0x100064D, EuroSign ] }; // Arabic theh, Arabic kasratan
- key <AD04> { [ 0x1000642, 0x100064B, 0x100FD3E ] }; // Arabic qaf, Arabic fathatan, ornate left paren
- key <AD05> { [ 0x1000641, 0x100064F, 0x100FD3F ] }; // Arabic feh, Arabic damma, ornate right paren
- key <AD06> { [ 0x100063A, 0x1000650, 0x1000656 ] }; // Arabic ghain, Arabic kasra, Arabic subscript alef
- key <AD07> { [ 0x1000639, 0x100064E, 0x100e659 ] }; // Arabic ain, Arabic fatha, Arabic zwarakay
- key <AD08> { [ 0x1000647, 0x1000651, 0x1000670 ] }; // Arabic heh, Arabic shadda, Arabic superscript alef
- key <AD09> { [ 0x100062E, bracketright, apostrophe ] }; // Arabic khah
- key <AD10> { [ 0x100062D, bracketleft, quotedbl ] }; // Arabic hah
- key <AD11> { [ 0x100062C, braceright, 0x1000681 ] }; // Arabic jeem, Arabic hah with hamza above
- key <AD12> { [ 0x1000686, braceleft, 0x1000685 ] }; // Arabic tcheh, Arabic hah with three dots above
-
- key <AC01> { [ 0x1000634, 0x1000624, 0x100069A ] }; // Arabic sheen, Arabic waw with hamza above, Arabic seen with dot below and dot above
- key <AC02> { [ 0x1000633, 0x1000626, 0x10006CD ] }; // Arabic seen, Arabic yeh with hamza above, Arabic yeh with tail
- key <AC03> { [ 0x10006CC, 0x100064A, 0x1000649 ] }; // Farsi yeh, Arabic yeh, Arabic alef maksura
- key <AC04> { [ 0x1000628, 0x10006D0, 0x1000643 ] }; // Arabic beh, Arabic e, Arabic kaf
- key <AC05> { [ 0x1000644, 0x1000623, 0x10006B7 ] }; // Arabic lam, Arabic hamza on alef, Arabic alef with hamza above
- key <AC06> { [ 0x1000627, 0x1000622, 0x1000671 ] }; // Arabic alef, Arabic madda on alef, Arabic alef wasla
- key <AC07> { [ 0x100062A, 0x1000629, 0x100067C ] }; // Arabic teh, Arabic teh marbuta, Arabic tteh
- key <AC08> { [ 0x1000646, guillemotright, 0x10006BC ] }; // Arabic noon, Arabic noon with ring
- key <AC09> { [ 0x1000645, guillemotleft, 0x10006BA ] }; // Arabic meem, Arabic noon ghunna
- key <AC10> { [ 0x10006A9, colon, semicolon ] }; // Arabic keheh,
- key <AC11> { [ 0x10006AF, 0x100061B, 0x10006AB ] }; // Arabic gaf, Arabic semicolon, Arabic kaf with ring
-
- key <BKSL> { [ backslash, bar, question ] };
-
- key <AB01> { [ 0x1000638, 0x10006C9, 0x10006D2 ] }; // Arabic zah, Arabic kirghiz yu, Arabic yeh barree
- key <AB02> { [ 0x1000637, 0x10006C7, 0x1000691 ] }; // Arabic tah, Arabic u, Arabic rreh
- key <AB03> { [ 0x1000632, 0x1000698, 0x1000696 ] }; // Arabic zain, Arabic jeh, Arabic reh with dot below and dot above
- key <AB04> { [ 0x1000631, 0x1000625, 0x1000693 ] }; // Arabic_ra (reh?), Arabic alef with hamza below, Arabic reh with ring
- key <AB05> { [ 0x1000630, 0x100200C, 0x1000688 ] }; // Arabic_thal, zero width non-joiner, Arabic ddal
- key <AB06> { [ 0x100062F, 0x1000654, 0x1000689 ] }; // Arabic dal, Arabic hamza above, Arabic dal with ring
- key <AB07> { [ 0x100067E, 0x1000621, 0x1000679 ] }; // Arabic peh, Arabic hamza, Arabic tteh
- key <AB08> { [ 0x1000648, greater, comma ] }; // Arabic_waw
- key <AB09> { [ period, less ] };
- key <AB10> { [ slash, 0x100061F, 0x1000655 ] }; // Arabic question mark, Arabic hamza below
-
- include "nbsp(zwnj2nb3)"
- include "group(olpc)"
-};
+//
+// Keymap for the Afghan dari keybord layout
+// Based on the specification "Computer Locale Requirements for
+// Afghanstan" [1] from the "United Nations Development Programme
+// Afghanistan" and the "Afghan Transitional Islamic
+// Administration Ministry of Communications".
+// [1] http://www.evertype.com/standards/af/
+// For a MINI HOWTO see [2].
+// [2] http://www.afghanischerKulturverein.de/en/afghanComputer_en.php
+//
+// 2006-02-15 file created by M. Emal Alekozai <memala@gmx.net>
+
+partial default alphanumeric_keys
+xkb_symbols "basic" {
+ //name[Group1]= "Afghanistan Dari";
+ name[Group1]= "Afghanistan";
+
+ key <TLDE> { [ 0x100200d, 0x10000f7, dead_tilde ] };
+ key <AE01> { [ 0x10006f1, exclam, 0x1000060 ] };
+ key <AE02> { [ 0x10006f2, 0x100066c, 0x1000040 ] };
+ key <AE03> { [ 0x10006f3, 0x100066b, numbersign ] };
+ key <AE04> { [ 0x10006f4, 0x100e60b, 0x1000024] };
+ key <AE05> { [ 0x10006f5, 0x100066a, 0x1000025 ] };
+ key <AE06> { [ 0x10006f6, multiply, 0x100005e ] };
+ key <AE07> { [ 0x10006f7, Arabic_comma, 0x1000026 ] };
+ key <AE08> { [ 0x10006f8, asterisk, 0x1002022 ] };
+ key <AE09> { [ 0x10006f9, 0x1000029, 0x100200e ] };
+ key <AE10> { [ 0x10006f0, 0x1000028, 0x100200f ] };
+ key <AE11> { [ minus, Arabic_tatweel, 0x100005f ] };
+ key <AE12> { [ plus, equal ] };
+
+ key <AD01> { [ Arabic_dad, Arabic_sukun, 0x10000b0 ] };
+ key <AD02> { [ Arabic_sad, Arabic_dammatan ] };
+ key <AD03> { [ Arabic_theh, Arabic_kasratan, 0x10020ac ] };
+ key <AD04> { [ Arabic_qaf, Arabic_fathatan, 0x100fd3e ] };
+ key <AD05> { [ Arabic_feh, Arabic_damma, 0x100fd3f ] };
+ key <AD06> { [ Arabic_ghain, Arabic_kasra, 0x100e656] };
+ key <AD07> { [ Arabic_ain, Arabic_fatha, 0x100e659] };
+ key <AD08> { [ Arabic_heh, Arabic_shadda, 0x1000655] };
+ key <AD09> { [ Arabic_khah, bracketright, 0x1000027] };
+ key <AD10> { [ Arabic_hah, bracketleft, 0x1000022] };
+ key <AD11> { [ Arabic_jeem, braceright, 0x1000681 ] };
+ key <AD12> { [ 0x1000686, braceleft, 0x1000685 ] };
+
+ key <AC01> { [ Arabic_sheen, Arabic_hamzaonwaw, 0x100069a ] };
+ key <AC02> { [ Arabic_seen, Arabic_hamzaonyeh, 0x10006cd ] };
+ key <AC03> { [ 0x10006cc, Arabic_yeh, 0x1000649 ] };
+ key <AC04> { [ Arabic_beh, Arabic_hamzaunderalef, 0x10006d0 ] };
+ key <AC05> { [ Arabic_lam, Arabic_hamzaonalef, 0x10006b7 ] };
+ key <AC06> { [ Arabic_alef, Arabic_maddaonalef, 0x1000671 ] };
+ key <AC07> { [ Arabic_teh, Arabic_tehmarbuta, 0x100067c ] };
+ key <AC08> { [ Arabic_noon, 0x10000bb, 0x10006bc ] };
+ key <AC09> { [ Arabic_meem, 0x10000ab, 0x10006ba ] };
+ key <AC10> { [ 0x10006a9, colon, 0x100003b ] };
+ key <AC11> { [ 0x10006af, Arabic_semicolon, 0x10006ab ] };
+
+ key <BKSL> { [ backslash, bar, 0x100003f ] };
+
+ key <AB01> { [ Arabic_zah, Arabic_kaf, 0x10006d2] };
+ key <AB02> { [ Arabic_tah, 0x1000653 , 0x1000691 ] };
+ key <AB03> { [ Arabic_zain, 0x1000698, 0x1000696 ] };
+ key <AB04> { [ Arabic_ra, 0x1000670 , 0x1000693 ] };
+ key <AB05> { [ Arabic_thal, 0x100200c, 0x1000688 ] };
+ key <AB06> { [ Arabic_dal, 0x1000654, 0x1000689 ] };
+ key <AB07> { [ 0x100067e, Arabic_hamza, 0x1000679 ] };
+ key <AB08> { [ Arabic_waw, greater, 0x100002c ] };
+ key <AB09> { [ period, less, 0x10006c7 ] };
+ key <AB10> { [ slash, Arabic_question_mark, 0x10006c9 ] };
+
+ include "nbsp(zwnj2nb3)"
+ include "level3(ralt_switch)"
+};
+
+// Keymap for the Afghan pashto keybord layout
+// Based on the specification "Computer Locale Requirements for
+// Afghanstan" [1] from the "United Nations Development Programme
+// Afghanistan"" and the "Afghan Transitional Islamic
+// Administration Ministry of Communications".
+// [1] http://www.evertype.com/standards/af/
+// For a MINI HOWTO see [2].
+// [2] http://www.afghanischerKulturverein.de/en/afghanComputer_en.php
+//
+// 2006-02-15 file created by M. Emal Alekozai <memala@gmx.net>
+
+partial alphanumeric_keys
+xkb_symbols "ps" {
+ name[Group1]= "Afghanistan - Pashto";
+
+ key <TLDE> { [ 0x100200d, 0x10000f7, dead_tilde ] };
+ key <AE01> { [ 0x10006f1, exclam, 0x1000060 ] };
+ key <AE02> { [ 0x10006f2, 0x100066c, 0x1000040 ] };
+ key <AE03> { [ 0x10006f3, 0x100066b, numbersign ] };
+ key <AE04> { [ 0x10006f4, 0x100e60b, 0x1000024] };
+ key <AE05> { [ 0x10006f5, 0x100066a, 0x1000025 ] };
+ key <AE06> { [ 0x10006f6, multiply, 0x100005e ] };
+ key <AE07> { [ 0x10006f7, 0x10000bb, 0x1000026 ] };
+ key <AE08> { [ 0x10006f8, 0x10000ab, 0x1002022 ] };
+ key <AE09> { [ 0x10006f9, 0x1000029, 0x100200e ] };
+ key <AE10> { [ 0x10006f0, 0x1000028, 0x100200f ] };
+ key <AE11> { [ minus, Arabic_tatweel, 0x100005f ] };
+ key <AE12> { [ plus, equal ] };
+
+ key <AD01> { [ Arabic_dad, Arabic_sukun, 0x10000b0 ] };
+ key <AD02> { [ Arabic_sad, Arabic_dammatan, 0x1000653 ] };
+ key <AD03> { [ Arabic_theh, Arabic_kasratan, 0x10020ac ] };
+ key <AD04> { [ Arabic_qaf, Arabic_fathatan, 0x100fd3e ] };
+ key <AD05> { [ Arabic_feh, Arabic_damma, 0x100fd3f ] };
+ key <AD06> { [ Arabic_ghain, Arabic_kasra, 0x100e656] };
+ key <AD07> { [ Arabic_ain, Arabic_fatha, 0x100e659] };
+ key <AD08> { [ Arabic_heh, Arabic_shadda, 0x1000670] };
+ key <AD09> { [ Arabic_khah, 0x1000681, 0x1000027] };
+ key <AD10> { [ Arabic_hah, 0x1000685, 0x1000022] };
+ key <AD11> { [ Arabic_jeem, 0x100005d, 0x100007d ] };
+ key <AD12> { [ 0x1000686, 0x100005b, 0x100007b ] };
+
+ key <AC01> { [ Arabic_sheen, 0x100069a ] };
+ key <AC02> { [ Arabic_seen, Arabic_hamzaonyeh, 0x10006d2 ] };
+ key <AC03> { [ 0x10006cc, Arabic_yeh, 0x1000649 ] };
+ key <AC04> { [ Arabic_beh, 0x100067e, 0x10006ba ] };
+ key <AC05> { [ Arabic_lam, Arabic_hamzaonalef, 0x10006b7 ] };
+ key <AC06> { [ Arabic_alef, Arabic_maddaonalef, 0x1000671 ] };
+ key <AC07> { [ Arabic_teh, 0x100067c, 0x1000679 ] };
+ key <AC08> { [ Arabic_noon, 0x10006bc, 0x100003e ] };
+ key <AC09> { [ Arabic_meem, 0x1000629, 0x100003c ] };
+ key <AC10> { [ 0x10006a9, colon, 0x1000643 ] };
+ key <AC11> { [ 0x10006ab, Arabic_semicolon, 0x10006af ] };
+
+ key <BKSL> { [ backslash, 0x100002a, 0x100007c ] };
+
+ key <AB01> { [ 0x10006cd, 0x1000638, 0x100003f] };
+ key <AB02> { [ 0x10006d0, 0x1000637, 0x100003b ] };
+ key <AB03> { [ Arabic_zain, 0x1000698, 0x1000655 ] };
+ key <AB04> { [ Arabic_ra, 0x1000621, 0x1000654 ] };
+ key <AB05> { [ Arabic_thal, 0x100200c, 0x1000625 ] };
+ key <AB06> { [ Arabic_dal, 0x1000689, 0x1000688 ] };
+ key <AB07> { [ 0x1000693, 0x1000624, 0x1000691 ] };
+ key <AB08> { [ Arabic_waw, 0x100060c, 0x100002c ] };
+ key <AB09> { [ 0x1000696, 0x100002e, 0x10006c7 ] };
+ key <AB10> { [ slash, Arabic_question_mark, 0x10006c9 ] };
+
+ include "nbsp(zwnj2nb3)"
+ include "level3(ralt_switch)"
+};
+
+// Keymap for the Afghan southern uzbek keybord layout
+// Based on the specification "Computer Locale Requirements for
+// Afghanstan" [1] from the "United Nations Development Programme
+// Afghanistan"" and the "Afghan Transitional Islamic
+// Administration Ministry of Communications".
+// [1] http://www.evertype.com/standards/af/
+// For a MINI HOWTO see [2].
+// [2] http://www.afghanischerKulturverein.de/en/afghanComputer_en.php
+//
+// 2006-02-15 file created by M. Emal Alekozai <memala@gmx.net>
+
+partial alphanumeric_keys
+xkb_symbols "uz" {
+ name[Group1]= "Afghanistan - Southern Uzbek";
+
+ key <TLDE> { [ 0x100200d, 0x10000f7, dead_tilde ] };
+ key <AE01> { [ 0x10006f1, exclam, 0x1000060 ] };
+ key <AE02> { [ 0x10006f2, 0x100066c, 0x1000040 ] };
+ key <AE03> { [ 0x10006f3, 0x100066b, numbersign ] };
+ key <AE04> { [ 0x10006f4, 0x100e60b, 0x1000024] };
+ key <AE05> { [ 0x10006f5, 0x100066a, 0x1000025 ] };
+ key <AE06> { [ 0x10006f6, multiply, 0x100005e ] };
+ key <AE07> { [ 0x10006f7, Arabic_comma, 0x1000026 ] };
+ key <AE08> { [ 0x10006f8, asterisk, 0x1002022 ] };
+ key <AE09> { [ 0x10006f9, 0x1000029, 0x100200e ] };
+ key <AE10> { [ 0x10006f0, 0x1000028, 0x100200f ] };
+ key <AE11> { [ minus, Arabic_tatweel, 0x100005f ] };
+ key <AE12> { [ plus, equal ] };
+
+ key <AD01> { [ Arabic_dad, Arabic_sukun, 0x10000b0 ] };
+ key <AD02> { [ Arabic_sad, Arabic_dammatan, 0x1000653 ] };
+ key <AD03> { [ Arabic_theh, Arabic_kasratan, 0x10020ac ] };
+ key <AD04> { [ Arabic_qaf, Arabic_fathatan, 0x100fd3e ] };
+ key <AD05> { [ Arabic_feh, Arabic_damma, 0x100fd3f ] };
+ key <AD06> { [ Arabic_ghain, Arabic_kasra, 0x100e656] };
+ key <AD07> { [ Arabic_ain, Arabic_fatha, 0x100e659] };
+ key <AD08> { [ Arabic_heh, Arabic_shadda, 0x1000670] };
+ key <AD09> { [ Arabic_khah, bracketright, 0x1000027] };
+ key <AD10> { [ Arabic_hah, bracketleft, 0x1000022] };
+ key <AD11> { [ Arabic_jeem, braceright, 0x1000681 ] };
+ key <AD12> { [ 0x1000686, braceleft, 0x1000685 ] };
+
+ key <AC01> { [ Arabic_sheen, Arabic_hamzaonwaw, 0x100069a ] };
+ key <AC02> { [ Arabic_seen, Arabic_hamzaonyeh, 0x10006cd ] };
+ key <AC03> { [ 0x10006cc, Arabic_yeh, 0x1000649 ] };
+ key <AC04> { [ Arabic_beh, 0x10006d0, 0x1000643 ] };
+ key <AC05> { [ Arabic_lam, Arabic_hamzaonalef, 0x10006b7 ] };
+ key <AC06> { [ Arabic_alef, Arabic_maddaonalef, 0x1000671 ] };
+ key <AC07> { [ Arabic_teh, Arabic_tehmarbuta, 0x100067c ] };
+ key <AC08> { [ Arabic_noon, 0x10000bb, 0x10006bc ] };
+ key <AC09> { [ Arabic_meem, 0x10000ab, 0x10006ba ] };
+ key <AC10> { [ 0x10006a9, colon, 0x100003b ] };
+ key <AC11> { [ 0x10006af, Arabic_semicolon, 0x10006ab ] };
+
+ key <BKSL> { [ backslash, bar, 0x100003f ] };
+
+ key <AB01> { [ Arabic_zah, 0x10006c9, 0x10006d2] };
+ key <AB02> { [ Arabic_tah, 0x10006c7, 0x1000691 ] };
+ key <AB03> { [ Arabic_zain, 0x1000698, 0x1000696 ] };
+ key <AB04> { [ Arabic_ra, 0x1000625, 0x1000693 ] };
+ key <AB05> { [ Arabic_thal, 0x100200c, 0x1000688 ] };
+ key <AB06> { [ Arabic_dal, 0x1000654, 0x1000689 ] };
+ key <AB07> { [ 0x100067e, Arabic_hamza, 0x1000679 ] };
+ key <AB08> { [ Arabic_waw, greater, 0x100002c ] };
+ key <AB09> { [ period, less ] };
+ key <AB10> { [ slash, Arabic_question_mark, 0x1000655 ] };
+
+ include "nbsp(zwnj2nb3)"
+ include "level3(ralt_switch)"
+};
+
+partial alphanumeric_keys
+xkb_symbols "olpc-ps" {
+
+ name[Group1]= "Afghanistan - OLPC Pashto";
+
+ key <TLDE> { [ 0x100200D, 0x1000654, grave ] }; // zero width joiner, Arabic hamza above
+ key <AE01> { [ 0x10006F1, exclam, asciitilde ] }; // Arabic one
+ key <AE02> { [ 0x10006F2, 0x100066C, at ] }; // Arabic two, Arabic thousands separator
+ key <AE03> { [ 0x10006F3, 0x100066B, numbersign ] }; // Arabic three, Arabic decimal separator
+ key <AE04> { [ 0x10006F4, 0x100060B, dollar ] }; // Arabic four, Afghani sign
+ key <AE05> { [ 0x10006F5, 0x100066A, percent ] }; // Arabic five, Arabic percent sign
+ key <AE06> { [ 0x10006F6, multiply, asciicircum ] }; // Arabic six
+ key <AE07> { [ 0x10006F7, guillemotright, ampersand ] }; // Arabic seven
+ key <AE08> { [ 0x10006F8, guillemotleft, 0x100066D ] }; // Arabic eight, Arabic five-pointed star
+ key <AE09> { [ 0x10006F9, parenright, enfilledcircbullet ] }; // Arabic nine
+ key <AE10> { [ 0x10006F0, parenleft, degree ] }; // Arabic zero
+ key <AE11> { [ minus, 0x1000640, underscore ] }; // Arabic_tatweel
+ key <AE12> { [ plus, equal, division ] };
+
+ key <AD01> { [ 0x1000636, 0x1000652, EuroSign ] }; // Arabic dad, Arabic sukun
+ key <AD02> { [ 0x1000635, 0x100064C, 0x1000671 ] }; // Arabic sad, Arabic dammatan, Arabic alef walsa
+ key <AD03> { [ 0x100062B, 0x100064D, 0x1000649 ] }; // Arabic theh, Arabic kasratan, Arabic alef maksura initial form
+ key <AD04> { [ 0x1000642, 0x100064B, 0x100200E ] }; // Arabic qaf, Arabic fathatan, left-to-right mark
+ key <AD05> { [ 0x1000641, 0x100064F, 0x100200F ] }; // Arabic feh, Arabic damma, right-to-left mark
+ key <AD06> { [ 0x100063A, 0x1000650, 0x100e653 ] }; // Arabic ghain, Arabic kasra, Arabic alef with madda above
+ key <AD07> { [ 0x1000639, 0x100064E, 0x100e659 ] }; // Arabic ain, Arabic fatha, Arabic zwarakay
+ key <AD08> { [ 0x1000647, 0x1000651, 0x1000670 ] }; // Arabic heh, Arabic shadda, Arabic superscript alef
+ key <AD09> { [ 0x100062E, 0x1000681, apostrophe ] }; // Arabic khah, Arabic hah with hamza above,
+ key <AD10> { [ 0x100062D, 0x1000685, quotedbl ] }; // Arabic hah, Arabic hah with three dots above
+ key <AD11> { [ 0x100062C, bracketright, braceleft ] }; // Arabic jeem
+ key <AD12> { [ 0x1000686, bracketleft, braceright ] }; // Arabic tcheh
+
+ key <AC01> { [ 0x1000634, 0x100069A ] }; // Arabic sheen, Arabic seen with dot below and dot above
+ key <AC02> { [ 0x1000633, 0x10006CD ] }; // Arabic seen, Arabic yeh with tail
+ key <AC03> { [ 0x10006CC, 0x100064A, 0x10006D2 ] }; // Farsi yeh, Arabic yeh, Arabic yeh barree
+ key <AC04> { [ 0x1000628, 0x100067E, 0x10006BA ] }; // Arabic beh, Arabic peh, Arabic noon ghunna
+ key <AC05> { [ 0x1000644, 0x1000623, 0x10006B7 ] }; // Arabic lam, Arabic hamza on alef, Arabic alef with hamza above
+ key <AC06> { [ 0x1000627, 0x1000622, 0x1000625 ] }; // Arabic alef, Arabic madda on alef, Arabic alef with hamza below
+ key <AC07> { [ 0x100062A, 0x100067C, 0x1000679 ] }; // Arabic teh, Arabic teh with ring, Arabic tteh
+ key <AC08> { [ 0x1000646, 0x10006BC, greater ] }; // Arabic noon, Arabic noon with ring
+ key <AC09> { [ 0x1000645, 0x1000629, less ] }; // Arabic meem, Arabic teh marbuta
+ key <AC10> { [ 0x10006A9, colon, 0x1000643 ] }; // Arabic keheh, Arabic kaf
+ key <AC11> { [ 0x10006AB, 0x100061B, 0x10006AF ] }; // Arabic kaf with ring, Arabic semicolon, Arabic gaf
+
+ key <BKSL> { [ backslash, asterisk, bar ] };
+
+ key <AB01> { [ 0x1000638, 0x1000626, question] }; // Arabic zah, Arabic yeh with hamza above
+ key <AB02> { [ 0x10006D0, 0x1000637, semicolon ] }; // Arabic tah, Arabic E
+ key <AB03> { [ 0x1000632, 0x1000698 ] }; // Arabic zain, Arabic jeh
+ key <AB04> { [ 0x1000631, 0x1000621 ] }; // Arabic_ra (reh?), Arabic hamza
+ key <AB05> { [ 0x1000630, 0x100200C ] }; // Arabic_thal, zero width non-joiner
+ key <AB06> { [ 0x100062F, 0x1000689, 0x1000688 ] }; // Arabic_dal, Arabic dal with ring, Arabic ddal
+ key <AB07> { [ 0x1000693, 0x1000624, 0x1000691 ] }; // Arabic reh with ring, Arabic waw with hamza above, Arabic rreh
+ key <AB08> { [ 0x1000648, period, comma ] }; // Arabic_waw, Arabic comma
+ key <AB09> { [ 0x1000696, 0x100002E, 0x10006C7 ] }; // Arabic reh with dot below and dot above, full stop, Arabic letter U
+ key <AB10> { [ slash, 0x100061F, 0x10006C9 ] }; // Arabic question mark, Arabic kirghiz yu
+
+ include "nbsp(zwnj2nb3)"
+ include "group(olpc)"
+};
+
+partial alphanumeric_keys
+xkb_symbols "fa-olpc" {
+
+ name[Group1]= "Afghanistan - OLPC Dari";
+
+ key <TLDE> { [ 0x100200D, division, asciitilde ] }; // zero width joiner
+ key <AE01> { [ 0x10006F1, exclam, grave ] }; // Arabic one
+ key <AE02> { [ 0x10006F2, 0x100066C, at ] }; // Arabic two, Arabic thousands separator
+ key <AE03> { [ 0x10006F3, 0x100066B, numbersign ] }; // Arabic three, Arabic decimal separator
+ key <AE04> { [ 0x10006F4, 0x100060B, dollar ] }; // Arabic four, Afghani sign
+ key <AE05> { [ 0x10006F5, 0x100066A, percent ] }; // Arabic five, Arabic percent sign
+ key <AE06> { [ 0x10006F6, multiply, asciicircum ] }; // Arabic six
+ key <AE07> { [ 0x10006F7, 0x100060C, ampersand ] }; // Arabic seven, Arabic comma
+ key <AE08> { [ 0x10006F8, asterisk, enfilledcircbullet ] }; // Arabic eight,
+ key <AE09> { [ 0x10006F9, parenright, 0x100200E ] }; // Arabic nine, left-to-right mark
+ key <AE10> { [ 0x10006F0, parenleft, 0x100200F ] }; // Arabic zero, right-to-left mark
+ key <AE11> { [ minus, 0x1000640, underscore ] }; // Arabic_tatweel
+ key <AE12> { [ plus, equal ] };
+
+ key <AD01> { [ 0x1000636, 0x1000652, degree ] }; // Arabic dad, Arabic sukun
+ key <AD02> { [ 0x1000635, 0x100064C ] }; // Arabic sad, Arabic dammatan
+ key <AD03> { [ 0x100062B, 0x100064D, EuroSign ] }; // Arabic theh, Arabic kasratan
+ key <AD04> { [ 0x1000642, 0x100064B, 0x100FD3E ] }; // Arabic qaf, Arabic fathatan, ornate left paren
+ key <AD05> { [ 0x1000641, 0x100064F, 0x100FD3F ] }; // Arabic feh, Arabic damma, ornate right paren
+ key <AD06> { [ 0x100063A, 0x1000650, 0x1000656 ] }; // Arabic ghain, Arabic kasra, Arabic subscript alef
+ key <AD07> { [ 0x1000639, 0x100064E, 0x100e659 ] }; // Arabic ain, Arabic fatha, Arabic zwarakay
+ key <AD08> { [ 0x1000647, 0x1000651, 0x1000655 ] }; // Arabic heh, Arabic shadda, Arabic hamza below
+ key <AD09> { [ 0x100062E, bracketright, apostrophe ] }; // Arabic khah
+ key <AD10> { [ 0x100062D, bracketleft, quotedbl ] }; // Arabic hah
+ key <AD11> { [ 0x100062C, braceright, 0x1000681 ] }; // Arabic jeem, Arabic hah with hamza above
+ key <AD12> { [ 0x1000686, braceleft, 0x1000685 ] }; // Arabic tcheh, Arabic hah with three dots above
+
+ key <AC01> { [ 0x1000634, 0x1000624, 0x100069A ] }; // Arabic sheen, Arabic waw with hamza above, Arabic seen with dot below and dot above
+ key <AC02> { [ 0x1000633, 0x1000626, 0x10006CD ] }; // Arabic seen, Arabic yeh with hamza above, Arabic yeh with tail
+ key <AC03> { [ 0x10006CC, 0x100064A, 0x1000649 ] }; // Farsi yeh, Arabic yeh, Arabic alef maksura
+ key <AC04> { [ 0x1000628, 0x1000625, 0x10006D0 ] }; // Arabic beh, Arabic alef with hamza below, Arabic e
+ key <AC05> { [ 0x1000644, 0x1000623, 0x10006B7 ] }; // Arabic lam, Arabic hamza on alef, Arabic alef with hamza above
+ key <AC06> { [ 0x1000627, 0x1000622, 0x1000671 ] }; // Arabic alef, Arabic madda on alef, Arabic alef wasla
+ key <AC07> { [ 0x100062A, 0x1000629, 0x100067C ] }; // Arabic teh, Arabic teh marbuta, Arabic tteh
+ key <AC08> { [ 0x1000646, guillemotright, 0x10006BC ] }; // Arabic noon, Arabic noon with ring
+ key <AC09> { [ 0x1000645, guillemotleft, 0x10006BA ] }; // Arabic meem, Arabic noon ghunna
+ key <AC10> { [ 0x10006A9, colon, semicolon ] }; // Arabic keheh,
+ key <AC11> { [ 0x10006AF, 0x100061B, 0x10006AB ] }; // Arabic gaf, Arabic semicolon, Arabic kaf with ring
+
+ key <BKSL> { [ backslash, bar, question ] };
+
+ key <AB01> { [ 0x1000638, 0x1000643, 0x10006D2 ] }; // Arabic zah, Arabic kaf, Arabic yeh barree
+ key <AB02> { [ 0x1000637, 0x1000653, 0x1000691 ] }; // Arabic tah, Arabic maddah above, Arabic rreh
+ key <AB03> { [ 0x1000632, 0x1000698, 0x1000696 ] }; // Arabic zain, Arabic jeh, Arabic reh with dot below and dot above
+ key <AB04> { [ 0x1000631, 0x1000670, 0x1000693 ] }; // Arabic_ra (reh?), Arabic superscript alef, Arabic reh with ring
+ key <AB05> { [ 0x1000630, 0x100200C, 0x1000688 ] }; // Arabic_thal, zero width non-joiner, Arabic ddal
+ key <AB06> { [ 0x100062F, 0x1000654, 0x1000689 ] }; // Arabic dal, Arabic hamza above, Arabic dal with ring
+ key <AB07> { [ 0x100067E, 0x1000621, 0x1000679 ] }; // Arabic peh, Arabic hamza, Arabic tteh
+ key <AB08> { [ 0x1000648, greater, comma ] }; // Arabic_waw
+ key <AB09> { [ period, less, 0x10006C7 ] }; // Arabic u
+ key <AB10> { [ slash, 0x100061F, 0x10006C9 ] }; // Arabic question mark, Arabic kirghiz yu
+
+ include "nbsp(zwnj2nb3)"
+ include "group(olpc)"
+};
+
+partial alphanumeric_keys
+xkb_symbols "uz-olpc" {
+
+ name[Group1]= "Afghanistan - OLPC Southern Uzbek";
+
+ key <TLDE> { [ 0x100200D, division, asciitilde ] }; // zero width joiner
+ key <AE01> { [ 0x10006F1, exclam, grave ] }; // Arabic one
+ key <AE02> { [ 0x10006F2, 0x100066C, at ] }; // Arabic two, Arabic thousands separator
+ key <AE03> { [ 0x10006F3, 0x100066B, numbersign ] }; // Arabic three, Arabic decimal separator
+ key <AE04> { [ 0x10006F4, 0x100060B, dollar ] }; // Arabic four, Afghani sign
+ key <AE05> { [ 0x10006F5, 0x100066A, percent ] }; // Arabic five, Arabic percent sign
+ key <AE06> { [ 0x10006F6, multiply, asciicircum ] }; // Arabic six
+ key <AE07> { [ 0x10006F7, 0x100060C, ampersand ] }; // Arabic seven, Arabic comma
+ key <AE08> { [ 0x10006F8, asterisk, enfilledcircbullet ] }; // Arabic eight,
+ key <AE09> { [ 0x10006F9, parenright, 0x100200E ] }; // Arabic nine, left-to-right mark
+ key <AE10> { [ 0x10006F0, parenleft, 0x100200F ] }; // Arabic zero, right-to-left mark
+ key <AE11> { [ minus, 0x1000640, underscore ] }; // Arabic_tatweel
+ key <AE12> { [ plus, equal ] };
+
+ key <AD01> { [ 0x1000636, 0x1000652, degree ] }; // Arabic dad, Arabic sukun
+ key <AD02> { [ 0x1000635, 0x100064C, 0x1000653 ] }; // Arabic sad, Arabic dammatan, Arabic maddah above
+ key <AD03> { [ 0x100062B, 0x100064D, EuroSign ] }; // Arabic theh, Arabic kasratan
+ key <AD04> { [ 0x1000642, 0x100064B, 0x100FD3E ] }; // Arabic qaf, Arabic fathatan, ornate left paren
+ key <AD05> { [ 0x1000641, 0x100064F, 0x100FD3F ] }; // Arabic feh, Arabic damma, ornate right paren
+ key <AD06> { [ 0x100063A, 0x1000650, 0x1000656 ] }; // Arabic ghain, Arabic kasra, Arabic subscript alef
+ key <AD07> { [ 0x1000639, 0x100064E, 0x100e659 ] }; // Arabic ain, Arabic fatha, Arabic zwarakay
+ key <AD08> { [ 0x1000647, 0x1000651, 0x1000670 ] }; // Arabic heh, Arabic shadda, Arabic superscript alef
+ key <AD09> { [ 0x100062E, bracketright, apostrophe ] }; // Arabic khah
+ key <AD10> { [ 0x100062D, bracketleft, quotedbl ] }; // Arabic hah
+ key <AD11> { [ 0x100062C, braceright, 0x1000681 ] }; // Arabic jeem, Arabic hah with hamza above
+ key <AD12> { [ 0x1000686, braceleft, 0x1000685 ] }; // Arabic tcheh, Arabic hah with three dots above
+
+ key <AC01> { [ 0x1000634, 0x1000624, 0x100069A ] }; // Arabic sheen, Arabic waw with hamza above, Arabic seen with dot below and dot above
+ key <AC02> { [ 0x1000633, 0x1000626, 0x10006CD ] }; // Arabic seen, Arabic yeh with hamza above, Arabic yeh with tail
+ key <AC03> { [ 0x10006CC, 0x100064A, 0x1000649 ] }; // Farsi yeh, Arabic yeh, Arabic alef maksura
+ key <AC04> { [ 0x1000628, 0x10006D0, 0x1000643 ] }; // Arabic beh, Arabic e, Arabic kaf
+ key <AC05> { [ 0x1000644, 0x1000623, 0x10006B7 ] }; // Arabic lam, Arabic hamza on alef, Arabic alef with hamza above
+ key <AC06> { [ 0x1000627, 0x1000622, 0x1000671 ] }; // Arabic alef, Arabic madda on alef, Arabic alef wasla
+ key <AC07> { [ 0x100062A, 0x1000629, 0x100067C ] }; // Arabic teh, Arabic teh marbuta, Arabic tteh
+ key <AC08> { [ 0x1000646, guillemotright, 0x10006BC ] }; // Arabic noon, Arabic noon with ring
+ key <AC09> { [ 0x1000645, guillemotleft, 0x10006BA ] }; // Arabic meem, Arabic noon ghunna
+ key <AC10> { [ 0x10006A9, colon, semicolon ] }; // Arabic keheh,
+ key <AC11> { [ 0x10006AF, 0x100061B, 0x10006AB ] }; // Arabic gaf, Arabic semicolon, Arabic kaf with ring
+
+ key <BKSL> { [ backslash, bar, question ] };
+
+ key <AB01> { [ 0x1000638, 0x10006C9, 0x10006D2 ] }; // Arabic zah, Arabic kirghiz yu, Arabic yeh barree
+ key <AB02> { [ 0x1000637, 0x10006C7, 0x1000691 ] }; // Arabic tah, Arabic u, Arabic rreh
+ key <AB03> { [ 0x1000632, 0x1000698, 0x1000696 ] }; // Arabic zain, Arabic jeh, Arabic reh with dot below and dot above
+ key <AB04> { [ 0x1000631, 0x1000625, 0x1000693 ] }; // Arabic_ra (reh?), Arabic alef with hamza below, Arabic reh with ring
+ key <AB05> { [ 0x1000630, 0x100200C, 0x1000688 ] }; // Arabic_thal, zero width non-joiner, Arabic ddal
+ key <AB06> { [ 0x100062F, 0x1000654, 0x1000689 ] }; // Arabic dal, Arabic hamza above, Arabic dal with ring
+ key <AB07> { [ 0x100067E, 0x1000621, 0x1000679 ] }; // Arabic peh, Arabic hamza, Arabic tteh
+ key <AB08> { [ 0x1000648, greater, comma ] }; // Arabic_waw
+ key <AB09> { [ period, less ] };
+ key <AB10> { [ slash, 0x100061F, 0x1000655 ] }; // Arabic question mark, Arabic hamza below
+
+ include "nbsp(zwnj2nb3)"
+ include "group(olpc)"
+};
diff --git a/xorg-server/xkeyboard-config/symbols/capslock b/xorg-server/xkeyboard-config/symbols/capslock
index 288a1d293..3e0880573 100644
--- a/xorg-server/xkeyboard-config/symbols/capslock
+++ b/xorg-server/xkeyboard-config/symbols/capslock
@@ -1,62 +1,74 @@
-default partial hidden modifier_keys
-xkb_symbols "capslock" {
- replace key <CAPS> { [ Caps_Lock ] };
- modifier_map Lock { Caps_Lock };
-};
-
-partial hidden modifier_keys
-xkb_symbols "shiftlock" {
- replace key <CAPS> { [ Shift_Lock ] };
- modifier_map Shift { Shift_Lock };
-};
-
-partial hidden modifier_keys
-xkb_symbols "grouplock" {
- replace key <CAPS> { [ ISO_Next_Group, Caps_Lock ] };
-};
-
-partial hidden modifier_keys
-xkb_symbols "swapescape" {
- key <CAPS> { [ Escape ] };
- key <ESC> { [ Caps_Lock ] };
-};
-
-partial hidden modifier_keys
-xkb_symbols "groupshift" {
- key <CAPS> {
- type[Group1]="PC_ALT_LEVEL2",
- [ Mode_switch, Caps_Lock ]
- };
-};
-
-partial hidden modifier_keys
-xkb_symbols "escape" {
- key <CAPS> { [ Escape ] };
-};
-
-partial hidden modifier_keys
-xkb_symbols "backspace" {
- key <CAPS> { [ BackSpace ] };
-};
-
-partial hidden modifier_keys
-xkb_symbols "super" {
- key <CAPS> { [ Super_L ] };
- modifier_map Mod4 { <CAPS> };
-};
-
-partial hidden modifier_keys
-xkb_symbols "hyper" {
- key <CAPS> { [ Hyper_L ] };
- modifier_map Mod4 { <CAPS> };
-};
-
-partial hidden modifier_keys
-xkb_symbols "none" {
- key <CAPS> { [ VoidSymbol ] };
-};
-
-partial hidden modifier_keys
-xkb_symbols "numlock" {
- key <CAPS> { [ Num_Lock ] };
-};
+default partial hidden modifier_keys
+xkb_symbols "capslock" {
+ replace key <CAPS> { [ Caps_Lock ] };
+ modifier_map Lock { Caps_Lock };
+};
+
+partial hidden modifier_keys
+xkb_symbols "shiftlock" {
+ replace key <CAPS> { [ Shift_Lock ] };
+ modifier_map Shift { Shift_Lock };
+};
+
+partial hidden modifier_keys
+xkb_symbols "grouplock" {
+ replace key <CAPS> { [ ISO_Next_Group, Caps_Lock ] };
+};
+
+partial hidden modifier_keys
+xkb_symbols "swapescape" {
+ key <CAPS> { [ Escape ] };
+ key <ESC> { [ Caps_Lock ] };
+};
+
+partial hidden modifier_keys
+xkb_symbols "groupshift" {
+ key <CAPS> {
+ type[Group1]="PC_ALT_LEVEL2",
+ [ Mode_switch, Caps_Lock ]
+ };
+};
+
+partial hidden modifier_keys
+xkb_symbols "escape" {
+ key <CAPS> { [ Escape ] };
+};
+
+partial hidden modifier_keys
+xkb_symbols "backspace" {
+ key <CAPS> { [ BackSpace ] };
+};
+
+partial hidden modifier_keys
+xkb_symbols "super" {
+ key <CAPS> { [ Super_L ] };
+ modifier_map Mod4 { <CAPS> };
+};
+
+partial hidden modifier_keys
+xkb_symbols "hyper" {
+ key <CAPS> { [ Hyper_L ] };
+ modifier_map Mod4 { <CAPS> };
+};
+
+partial hidden modifier_keys
+xkb_symbols "none" {
+ key <CAPS> { [ VoidSymbol ] };
+};
+
+partial hidden modifier_keys
+xkb_symbols "numlock" {
+ key <CAPS> { [ Num_Lock ] };
+};
+
+// This changes the modifier behavior of the <CAPS> key.
+// The keysym will be reset to Caps_Lock
+partial hidden modifier_keys
+xkb_symbols "ctrl_modifier" {
+ replace key <CAPS> {
+ type[Group1] = "ONE_LEVEL",
+ symbols[Group1] = [ Caps_Lock ],
+ actions[Group1] = [ SetMods(modifiers=Control) ]
+ };
+ modifier_map Control { <CAPS> };
+};
diff --git a/xorg-server/xkeyboard-config/symbols/et b/xorg-server/xkeyboard-config/symbols/et
index 6f71b2f97..7d15967e2 100644
--- a/xorg-server/xkeyboard-config/symbols/et
+++ b/xorg-server/xkeyboard-config/symbols/et
@@ -1,73 +1,73 @@
-//
-// Ethiopia
-// Designed as a part of OLPC project
-//
-// 2007 Sergey Udaltsov <svu@gnome.org>
-//
-
-partial default alphanumeric_keys
-xkb_symbols "basic" {
- include "et(olpc)"
- name[Group1]="Ethiopia";
-};
-
-partial alphanumeric_keys
-xkb_symbols "olpc" {
-
- name[Group1]="Ethiopia";
-
- key <AE01> { [ 0x01001369, 0x01001372 ] }; // 1
- key <AE02> { [ 0x0100136a, 0x01001373 ] }; // 2
- key <AE03> { [ 0x0100136b, 0x01001374 ] }; // 3
- key <AE04> { [ 0x0100136c, 0x01001375 ] }; // 4
- key <AE05> { [ 0x0100136d, 0x01001376 ] }; // 5
- key <AE06> { [ 0x0100136e, 0x01001377 ] }; // 6
- key <AE07> { [ 0x0100136f, 0x01001378 ] }; // 7
- key <AE08> { [ 0x01001370, 0x01001379 ] }; // 8
- key <AE09> { [ 0x01001371, 0x0100137a ] }; // 9
- key <AE10> { [ 0x0100137b, 0x0100137c ] }; // 0
- key <AE11> { [ minus, underscore ] }; // -_
- key <AE12> { [ equal, plus ] }; // =+
-
- key <AD01> { [ 0x01001240, 0x01001250 ] }; // q
- key <AD02> { [ 0x010012C8, VoidSymbol ] }; // w
- key <AD03> { [ e, E ] }; // e
- key <AD04> { [ 0x01001228, VoidSymbol ] }; // r
- key <AD05> { [ 0x01001270, 0x01001320 ] }; // t
- key <AD06> { [ 0x010012E8, VoidSymbol ] }; // y
- key <AD07> { [ u, U ] }; // u
- key <AD08> { [ i, I ] }; // i
- key <AD09> { [ o, O ] }; // o
- key <AD10> { [ 0x01001350, 0x01001330 ] }; // p
- key <AD11> { [ 0x01001340, 0x01001338 ] }; // [
- key <AD12> { [ 0x01001328, 0x01001280 ] }; // ]
-
- key <AC01> { [ a, A ] }; // a
- key <AC02> { [ 0x01001230, 0x01001220 ] }; // s
- key <AC03> { [ 0x010012F0, 0x010012F8 ] }; // d
- key <AC04> { [ 0x01001348, VoidSymbol ] }; // f
- key <AC05> { [ 0x01001308, 0x01001318 ] }; // g
- key <AC06> { [ 0x01001200, 0x01001210 ] }; // h
- key <AC07> { [ 0x01001300, VoidSymbol ] }; // j
- key <AC08> { [ 0x010012A8, 0x010012B8 ] }; // k
- key <AC09> { [ 0x01001208, VoidSymbol ] }; // l
-
- key <AC10> { [ 0x01001362, 0x01001361 ] }; // :;
- key <AC11> { [ 0x01001366, 0x01001365 ] }; // '"
-
- key <AB01> { [ 0x010012D8, 0x010012E0 ] }; // z
- key <AB02> { [ 0x010012A0, 0x010012D0 ] }; // x
- key <AB03> { [ 0x01001278, VoidSymbol ] }; // c
- key <AB04> { [ 0x01001238, 0x01001268 ] }; // v
- key <AB05> { [ 0x01001260, VoidSymbol ] }; // b
- key <AB06> { [ 0x01001290, 0x01001298 ] }; // n
- key <AB07> { [ 0x01001218, VoidSymbol ] }; // m
-
- key <AB08> { [ 0x01001363, VoidSymbol ] }; // <
- key <AB09> { [ 0x01001364, VoidSymbol ] }; // >
- key <AB10> { [ 0x01001367, VoidSymbol ] }; // ?
-
- key <BKSL> { [ VoidSymbol, 0x01002010 ] }; // bksl
-
- include "group(olpc)"
-};
+//
+// Ethiopia
+// Designed as a part of OLPC project
+//
+// 2007 Sergey Udaltsov <svu@gnome.org>
+//
+
+partial default alphanumeric_keys
+xkb_symbols "basic" {
+ include "et(olpc)"
+ name[Group1]="Ethiopia";
+};
+
+partial alphanumeric_keys
+xkb_symbols "olpc" {
+
+ name[Group1]="Ethiopia";
+
+ key <AE01> { [ 0x01001369, 0x01001372 ] }; // 1
+ key <AE02> { [ 0x0100136a, 0x01001373 ] }; // 2
+ key <AE03> { [ 0x0100136b, 0x01001374 ] }; // 3
+ key <AE04> { [ 0x0100136c, 0x01001375 ] }; // 4
+ key <AE05> { [ 0x0100136d, 0x01001376 ] }; // 5
+ key <AE06> { [ 0x0100136e, 0x01001377 ] }; // 6
+ key <AE07> { [ 0x0100136f, 0x01001378 ] }; // 7
+ key <AE08> { [ 0x01001370, 0x01001379 ] }; // 8
+ key <AE09> { [ 0x01001371, 0x0100137a ] }; // 9
+ key <AE10> { [ 0x0100137b, 0x0100137c ] }; // 0
+ key <AE11> { [ minus, underscore ] }; // -_
+ key <AE12> { [ equal, plus ] }; // =+
+
+ key <AD01> { [ 0x01001240, 0x01001250 ] }; // q
+ key <AD02> { [ 0x010012C8, VoidSymbol ] }; // w
+ key <AD03> { [ 0x0100FE69, 0x0100FE70 ] }; // dead e
+ key <AD04> { [ 0x01001228, VoidSymbol ] }; // r
+ key <AD05> { [ 0x01001270, 0x01001320 ] }; // t
+ key <AD06> { [ 0x010012E8, VoidSymbol ] }; // y
+ key <AD07> { [ 0x0100FE75, 0x0100FE76 ] }; // dead u
+ key <AD08> { [ 0x0100FE71, 0x0100FE72 ] }; // dead i
+ key <AD09> { [ 0x0100FE73, 0x0100FE74 ] }; // dead o
+ key <AD10> { [ 0x01001350, 0x01001330 ] }; // p
+ key <AD11> { [ 0x01001340, 0x01001338 ] }; // [
+ key <AD12> { [ 0x01001328, 0x01001280 ] }; // ]
+
+ key <AC01> { [ 0x0100FE67, 0x0100FE68 ] }; // dead a
+ key <AC02> { [ 0x01001230, 0x01001220 ] }; // s
+ key <AC03> { [ 0x010012F0, 0x010012F8 ] }; // d
+ key <AC04> { [ 0x01001348, VoidSymbol ] }; // f
+ key <AC05> { [ 0x01001308, 0x01001318 ] }; // g
+ key <AC06> { [ 0x01001200, 0x01001210 ] }; // h
+ key <AC07> { [ 0x01001300, VoidSymbol ] }; // j
+ key <AC08> { [ 0x010012A8, 0x010012B8 ] }; // k
+ key <AC09> { [ 0x01001208, VoidSymbol ] }; // l
+
+ key <AC10> { [ 0x01001362, 0x01001361 ] }; // :;
+ key <AC11> { [ 0x01001366, 0x01001365 ] }; // '"
+
+ key <AB01> { [ 0x010012D8, 0x010012E0 ] }; // z
+ key <AB02> { [ 0x010012A0, 0x010012D0 ] }; // x
+ key <AB03> { [ 0x01001278, 0x0100FE78 ] }; // c
+ key <AB04> { [ 0x01001238, 0x01001268 ] }; // v
+ key <AB05> { [ 0x01001260, VoidSymbol ] }; // b
+ key <AB06> { [ 0x01001290, 0x01001298 ] }; // n
+ key <AB07> { [ 0x01001218, VoidSymbol ] }; // m
+
+ key <AB08> { [ 0x01001363, VoidSymbol ] }; // <
+ key <AB09> { [ 0x01001364, VoidSymbol ] }; // >
+ key <AB10> { [ 0x01001367, question ] }; // ?
+
+ key <BKSL> { [ VoidSymbol, 0x01002010 ] }; // bksl
+
+ include "group(olpc)"
+};
diff --git a/xorg-server/xkeyboard-config/symbols/mn b/xorg-server/xkeyboard-config/symbols/mn
index 44e5e4e67..a838bd5e0 100644
--- a/xorg-server/xkeyboard-config/symbols/mn
+++ b/xorg-server/xkeyboard-config/symbols/mn
@@ -1,80 +1,82 @@
-// based on:
-// Mongolian standard keyboard
-// Author Sanlig Badral <badral@chinggis.com>
-// 2002/12/7 Version 1.0
-
-partial default alphanumeric_keys
-xkb_symbols "basic" {
-
- name[Group1]= "Mongolia";
-
- key <TLDE> { [ equal, plus, degree ] };
- key <AE01> { [ 1, numerosign, multiply ] };
- key <AE02> { [ 2, minus, division ] };
- key <AE03> { [ 3, quotedbl, plusminus ] };
- key <AE04> { [ 4, U20ae, notsign ] }; // Tugrik sign
- key <AE05> { [ 5, colon, NoSymbol ] };
- key <AE06> { [ 6, period, notequal ] };
- key <AE07> { [ 7, underscore, ampersand ] };
- key <AE08> { [ 8, comma, asterisk ] };
- key <AE09> { [ 9, percent, bracketleft ] };
- key <AE10> { [ 0, question, bracketright ] };
- key <AE11> { [ Cyrillic_ie, Cyrillic_IE, X ] };
- key <AE12> { [ Cyrillic_shcha, Cyrillic_SHCHA, L ] };
-
- key <AD01> { [ Cyrillic_ef, Cyrillic_EF, apostrophe ] };
- key <AD02> { [ Cyrillic_tse, Cyrillic_TSE, grave ] };
- key <AD03> { [ Cyrillic_u, Cyrillic_U, EuroSign ] };
- key <AD04> { [ Cyrillic_zhe, Cyrillic_ZHE, registered ] };
- key <AD05> { [ Cyrillic_e, Cyrillic_E, trademark ] };
- key <AD06> { [ Cyrillic_en, Cyrillic_EN, yen ] };
- key <AD07> { [ Cyrillic_ghe, Cyrillic_GHE, doublelowquotemark ] };
- key <AD08> { [ Cyrillic_sha, Cyrillic_SHA, leftdoublequotemark ] };
- key <AD09> { [ Cyrillic_u_straight,Cyrillic_U_straight,rightdoublequotemark] };
- key <AD10> { [ Cyrillic_ze, Cyrillic_ZE, NoSymbol ] };
- key <AD11> { [ Cyrillic_ka, Cyrillic_KA, braceleft ] };
- key <AD12> { [ Cyrillic_hardsign, Cyrillic_HARDSIGN, braceright ] };
-
- key <AC01> { [ Cyrillic_shorti, Cyrillic_SHORTI, mu ] };
- key <AC02> { [ Cyrillic_yeru, Cyrillic_YERU, sterling ] };
- key <AC03> { [ Cyrillic_be, Cyrillic_BE, dollar ] };
- key <AC04> { [ Cyrillic_o_bar, Cyrillic_O_bar, rightdoublequotemark ] };
- key <AC05> { [ Cyrillic_a, Cyrillic_A, Cyrillic_yeru ] };
- key <AC06> { [ Cyrillic_ha, Cyrillic_HA, Cyrillic_YERU ] };
- key <AC07> { [ Cyrillic_er, Cyrillic_ER, Cyrillic_e ] };
- key <AC08> { [ Cyrillic_o, Cyrillic_O, Cyrillic_E ] };
- key <AC09> { [ Cyrillic_el, Cyrillic_EL, numerosign ] };
- key <AC10> { [ Cyrillic_de, Cyrillic_DE, section ] };
- key <AC11> { [ Cyrillic_pe, Cyrillic_PE, ellipsis ] };
- key <BKSL> { [ exclam, bar, bar ] };
-
- key <LSGT> { [ parenleft, parenright, NoSymbol ] };
- key <AB01> { [ Cyrillic_ya, Cyrillic_YA, emdash ] };
- key <AB02> { [ Cyrillic_che, Cyrillic_CHE, endash ] };
- key <AB03> { [ Cyrillic_io, Cyrillic_IO, copyright ] };
- key <AB04> { [ Cyrillic_es, Cyrillic_ES, NoSymbol ] };
- key <AB05> { [ Cyrillic_em, Cyrillic_EM, NoSymbol ] };
- key <AB06> { [ Cyrillic_i, Cyrillic_I, less ] };
- key <AB07> { [ Cyrillic_te, Cyrillic_TE, greater ] };
- key <AB08> { [ Cyrillic_softsign, Cyrillic_SOFTSIGN, guillemotleft ] };
- key <AB09> { [ Cyrillic_ve, Cyrillic_VE, guillemotright ] };
- key <AB10> { [ Cyrillic_yu, Cyrillic_YU, backslash ] };
-
- // End alphanumeric section
-
- key <SPCE> { [ space, space, nobreakspace ] };
-
- include "level3(ralt_switch)"
-};
-
-partial alphanumeric_keys
-xkb_symbols "olpc" {
-
-// Contact: Walter Bender <walter@laptop.org>
-
- include "mn(basic)"
-
- key <BKSL> { [ backslash, bar, exclam ] };
-
- include "group(olpc)"
-};
+// based on:
+// Mongolian standard keyboard
+// Author Sanlig Badral <badral@chinggis.com>
+// 2002/12/7 Version 1.0
+
+partial default alphanumeric_keys
+xkb_symbols "basic" {
+
+ name[Group1]= "Mongolia";
+
+ key <TLDE> { [ equal, plus, degree ] };
+ key <AE01> { [ 1, numerosign, multiply ] };
+ key <AE02> { [ 2, minus, division ] };
+ key <AE03> { [ 3, quotedbl, plusminus ] };
+ key <AE04> { [ 4, U20ae, notsign ] }; // Tugrik sign
+ key <AE05> { [ 5, colon, NoSymbol ] };
+ key <AE06> { [ 6, period, notequal ] };
+ key <AE07> { [ 7, underscore, ampersand ] };
+ key <AE08> { [ 8, comma, asterisk ] };
+ key <AE09> { [ 9, percent, bracketleft ] };
+ key <AE10> { [ 0, question, bracketright ] };
+ key <AE11> { [ Cyrillic_ie, Cyrillic_IE, X ] };
+ key <AE12> { [ Cyrillic_shcha, Cyrillic_SHCHA, L ] };
+
+ key <AD01> { [ Cyrillic_ef, Cyrillic_EF, apostrophe ] };
+ key <AD02> { [ Cyrillic_tse, Cyrillic_TSE, grave ] };
+ key <AD03> { [ Cyrillic_u, Cyrillic_U, EuroSign ] };
+ key <AD04> { [ Cyrillic_zhe, Cyrillic_ZHE, registered ] };
+ key <AD05> { [ Cyrillic_e, Cyrillic_E, trademark ] };
+ key <AD06> { [ Cyrillic_en, Cyrillic_EN, yen ] };
+ key <AD07> { [ Cyrillic_ghe, Cyrillic_GHE, doublelowquotemark ] };
+ key <AD08> { [ Cyrillic_sha, Cyrillic_SHA, leftdoublequotemark ] };
+ key <AD09> { [ Cyrillic_u_straight,Cyrillic_U_straight,rightdoublequotemark] };
+ key <AD10> { [ Cyrillic_ze, Cyrillic_ZE, NoSymbol ] };
+ key <AD11> { [ Cyrillic_ka, Cyrillic_KA, braceleft ] };
+ key <AD12> { [ Cyrillic_hardsign, Cyrillic_HARDSIGN, braceright ] };
+
+ key <AC01> { [ Cyrillic_shorti, Cyrillic_SHORTI, mu ] };
+ key <AC02> { [ Cyrillic_yeru, Cyrillic_YERU, sterling ] };
+ key <AC03> { [ Cyrillic_be, Cyrillic_BE, dollar ] };
+ key <AC04> { [ Cyrillic_o_bar, Cyrillic_O_bar, rightdoublequotemark ] };
+ key <AC05> { [ Cyrillic_a, Cyrillic_A, Cyrillic_yeru ] };
+ key <AC06> { [ Cyrillic_ha, Cyrillic_HA, Cyrillic_YERU ] };
+ key <AC07> { [ Cyrillic_er, Cyrillic_ER, Cyrillic_e ] };
+ key <AC08> { [ Cyrillic_o, Cyrillic_O, Cyrillic_E ] };
+ key <AC09> { [ Cyrillic_el, Cyrillic_EL, numerosign ] };
+ key <AC10> { [ Cyrillic_de, Cyrillic_DE, section ] };
+ key <AC11> { [ Cyrillic_pe, Cyrillic_PE, ellipsis ] };
+ key <BKSL> { [ exclam, bar, bar ] };
+
+ key <LSGT> { [ parenleft, parenright, NoSymbol ] };
+ key <AB01> { [ Cyrillic_ya, Cyrillic_YA, emdash ] };
+ key <AB02> { [ Cyrillic_che, Cyrillic_CHE, endash ] };
+ key <AB03> { [ Cyrillic_io, Cyrillic_IO, copyright ] };
+ key <AB04> { [ Cyrillic_es, Cyrillic_ES, NoSymbol ] };
+ key <AB05> { [ Cyrillic_em, Cyrillic_EM, NoSymbol ] };
+ key <AB06> { [ Cyrillic_i, Cyrillic_I, less ] };
+ key <AB07> { [ Cyrillic_te, Cyrillic_TE, greater ] };
+ key <AB08> { [ Cyrillic_softsign, Cyrillic_SOFTSIGN, guillemotleft ] };
+ key <AB09> { [ Cyrillic_ve, Cyrillic_VE, guillemotright ] };
+ key <AB10> { [ Cyrillic_yu, Cyrillic_YU, backslash ] };
+
+ // End alphanumeric section
+
+ key <SPCE> { [ space, space, nobreakspace ] };
+
+ include "level3(ralt_switch)"
+};
+
+partial alphanumeric_keys
+xkb_symbols "olpc" {
+
+// Contact: Walter Bender <walter@laptop.org>
+
+ include "mn(basic)"
+
+ key <AE07> { [ 7, semicolon, ampersand ] };
+
+ key <BKSL> { [ backslash, bar, exclam ] };
+
+ include "group(olpc)"
+};
diff --git a/xorg-server/xkeyboard-config/symbols/np b/xorg-server/xkeyboard-config/symbols/np
index 635fa348a..e139b0ff7 100644
--- a/xorg-server/xkeyboard-config/symbols/np
+++ b/xorg-server/xkeyboard-config/symbols/np
@@ -1,120 +1,121 @@
-// based on a keyboard map from an 'xkb/symbols/dev' file
-
-partial default alphanumeric_keys
-xkb_symbols "basic" {
-
- name[Group1]= "Nepal";
-
-// `,1,2,3,4,5,6,7,8,9,0,-,=
-
- key <TLDE> { [ 0x100093D,0x100093C ] };
- key <AE01> { [ 0x1000967 ] };
- key <AE02> { [ 0x1000968 ] };
- key <AE03> { [ 0x1000969 ] };
- key <AE04> { [ 0x100096A ] };
- key <AE05> { [ 0x100096B ] };
- key <AE06> { [ 0x100096C ] };
- key <AE07> { [ 0x100096D ] };
- key <AE08> { [ 0x100096e ] };
- key <AE09> { [ 0x100096F ] };
- key <AE10> { [ 0x1000966,0x1000970 ] };
- key <AE11> { [ minus, 0x1000952 ] };
- key <AE12> { [ equal, 0x100200C ] };
-
-// q,w,e,r,t,y,u,i,o,p,[,]
-
- key <AD01> { [ 0x100091F, 0x1000920 ] };
- key <AD02> { [ 0x100094C, 0x1000914 ] };
- key <AD03> { [ 0x1000947, 0x1000948 ] };
- key <AD04> { [ 0x1000930, 0x1000943 ] };
- key <AD05> { [ 0x1000924, 0x1000925 ] };
- key <AD06> { [ 0x100092F, 0x100091E ] };
- key <AD07> { [ 0x1000941, 0x1000942 ] };
- key <AD08> { [ 0x100093F, 0x1000940 ] };
- key <AD09> { [ 0x100094B, 0x1000913 ] };
- key <AD10> { [ 0x100092A, 0x100092B ] };
- key <AD11> { [ 0x1000907, 0x1000908 ] };
- key <AD12> { [ 0x100090F, 0x1000910 ] };
-
-// a,s,d,f,g,h,j,k,l,;,',Backslash
- key <AC01> { [ 0x100093E, 0x1000906 ] };
- key <AC02> { [ 0x1000938, 0x1000936 ] };
- key <AC03> { [ 0x1000926, 0x1000927 ] };
- key <AC04> { [ 0x1000909, 0x100090A ] };
- key <AC05> { [ 0x1000917, 0x1000918 ] };
- key <AC06> { [ 0x1000939, 0x1000905 ] };
- key <AC07> { [ 0x100091C, 0x100091D ] };
- key <AC08> { [ 0x1000915, 0x1000916 ] };
- key <AC09> { [ 0x1000932, 0x1000933 ] };
- key <AC10> { [ semicolon, colon ] };
- key <AC11> { [ quoteright, quotedbl ] };
- key <BKSL> { [ 0x1000950, 0x1000903 ] };
-
-
-// z,x,c,v,b,n,m,,,.,/
- key <AB01> { [ 0x1000937, 0x100090B ] };
- key <AB02> { [ 0x1000921, 0x1000922 ] };
- key <AB03> { [ 0x100091B, 0x100091A ] };
- key <AB04> { [ 0x1000935, 0x1000901 ] };
- key <AB05> { [ 0x100092C, 0x100092D ] };
- key <AB06> { [ 0x1000928, 0x1000923 ] };
- key <AB07> { [ 0x100092E, 0x1000902 ] };
- key <AB08> { [ comma, 0x1000919 ] };
- key <AB09> { [ 0x1000964, 0x1000965 ] };
- key <AB10> { [ 0x100094D, question ] };
-};
-
-partial alphanumeric_keys
-xkb_symbols "olpc" {
-
-// Contact: Walter Bender <walter@laptop.org>
-
- include "np"
- key <TLDE> { [ grave, asciitilde ] };
- key <AE01> { [ 0x1000967 ] }; // Nepali digit one
- key <AE02> { [ 0x1000968 ] }; // Nepali digit two
- key <AE03> { [ 0x1000969 ] }; // Nepali digit three
- key <AE04> { [ 0x100096A ] }; // Nepali digit four
- key <AE05> { [ 0x100096B ] }; // Nepali digit five
- key <AE06> { [ 0x100096C, sterling ] }; // Nepali digit six
- key <AE07> { [ 0x100096D, eurosign ] }; // Nepali digit seven
- key <AE08> { [ 0x100096e ] }; // Nepali digit eight
- key <AE09> { [ 0x100096F ] }; // Nepali digit nine
- key <AE10> { [ 0x1000966 ] }; // Nepali digit zero
- key <AE12> { [ 0x1000950, 0x1000903 ] }; // OM, SIGN VISARGA
-
- key <AD01> { [ 0x100091C, 0x100091D ] }; // JA, JHA
- key <AD02> { [ 0x1000917, 0x1000918 ] }; // GA, GHA
- key <AD03> { [ 0x100092F, 0x100091E ] }; // YA, YNA
- key <AD04> { [ 0x1000938, 0x1000936 ] }; // SA, SHA
- key <AD05> { [ 0x100090F, 0x1000910 ] }; // E, AI
- key <AD06> { [ 0x100091B, 0x100091A ] }; // CHHA, CHA
- key <AD07> { [ 0x100092A, 0x100092B ] }; // PA, PHA
- key <AD08> { [ 0x1000947, 0x1000948 ] }; // VOWEL SIGN E, VOWEL SIGN AI
- key <AD09> { [ 0x100094B, 0x100093E ] }; // VOWEL SIGN O, VOWEL SIGN AA
- key <AD10> { [ 0x1000924, 0x1000925 ] }; // TA, THA
- key <AD11> { [ 0x1000909, 0x100090A ] }; // HRSHWA U, DIRGHA UU
- key <AD12> { [ 0x100093F, 0x1000940 ] }; // VOWEL SIGN HRSHWA I, VOWEL SIGN DIRGHA II
-
- key <AC01> { [ 0x100092E, 0x1000902 ] }; // MA, SIGN ANUSVARA
- key <AC02> { [ 0x1000907, 0x1000908 ] }; // HRSHWA I, DIRGHA II
- key <AC03> { [ 0x1000928, 0x1000923 ] }; // NA, NNA
- key <AC04> { [ 0x100094D, 0x1000921 ] }; // VIRAMA (HALANTA?), DDA
- key <AC05> { [ 0x100091F, 0x1000920 ] }; // TTA, TTHA
- key <AC06> { [ 0x1000926, 0x1000927 ] }; // DA, DHA
- key <AC07> { [ 0x100093E, 0x1000901 ] }; // SIGN AA, SIGN CANDRABINDU
- key <AC08> { [ 0x1000930, 0x1000943 ] }; // RA, VOWEL SIGN VOCALIC R
- key <AC09> { [ 0x1000915, 0x1000916 ] }; // KA, KHA
-
- key <AB01> { [ 0x1000937, 0x100090B ] }; // SSA, VOCALIC R (RRI)
- key <AB02> { [ 0x100092C, 0x100092D ] }; // BA, BHA
- key <AB03> { [ 0x1000941, 0x1000942 ] }; // VOWEL SIGN HRSHWA U, VOWEL SIGN DIRGHA U (UU)
- key <AB04> { [ 0x1000939, 0x1000922 ] }; // HA, DDHA
- key <AB05> { [ 0x1000913, 0x1000914 ] }; // O, AU
- key <AB06> { [ 0x1000905, 0x1000906 ] }; // A, AA
- key <AB07> { [ 0x1000932, 0x1000919 ] }; // LA, NGA
- key <AB08> { [ comma, 0x1000935 ] }; // VA
- key <AB09> { [ 0x1000964, 0x1000965 ] }; // PURNA VIRAM, DIRGHA VIRAM
-
- include "group(olpc)"
-};
+// based on a keyboard map from an 'xkb/symbols/dev' file
+
+partial default alphanumeric_keys
+xkb_symbols "basic" {
+
+ name[Group1]= "Nepal";
+
+// `,1,2,3,4,5,6,7,8,9,0,-,=
+
+ key <TLDE> { [ 0x100093D,0x100093C ] };
+ key <AE01> { [ 0x1000967 ] };
+ key <AE02> { [ 0x1000968 ] };
+ key <AE03> { [ 0x1000969 ] };
+ key <AE04> { [ 0x100096A ] };
+ key <AE05> { [ 0x100096B ] };
+ key <AE06> { [ 0x100096C ] };
+ key <AE07> { [ 0x100096D ] };
+ key <AE08> { [ 0x100096e ] };
+ key <AE09> { [ 0x100096F ] };
+ key <AE10> { [ 0x1000966,0x1000970 ] };
+ key <AE11> { [ minus, 0x1000952 ] };
+ key <AE12> { [ equal, 0x100200C ] };
+
+// q,w,e,r,t,y,u,i,o,p,[,]
+
+ key <AD01> { [ 0x100091F, 0x1000920 ] };
+ key <AD02> { [ 0x100094C, 0x1000914 ] };
+ key <AD03> { [ 0x1000947, 0x1000948 ] };
+ key <AD04> { [ 0x1000930, 0x1000943 ] };
+ key <AD05> { [ 0x1000924, 0x1000925 ] };
+ key <AD06> { [ 0x100092F, 0x100091E ] };
+ key <AD07> { [ 0x1000941, 0x1000942 ] };
+ key <AD08> { [ 0x100093F, 0x1000940 ] };
+ key <AD09> { [ 0x100094B, 0x1000913 ] };
+ key <AD10> { [ 0x100092A, 0x100092B ] };
+ key <AD11> { [ 0x1000907, 0x1000908 ] };
+ key <AD12> { [ 0x100090F, 0x1000910 ] };
+
+// a,s,d,f,g,h,j,k,l,;,',Backslash
+ key <AC01> { [ 0x100093E, 0x1000906 ] };
+ key <AC02> { [ 0x1000938, 0x1000936 ] };
+ key <AC03> { [ 0x1000926, 0x1000927 ] };
+ key <AC04> { [ 0x1000909, 0x100090A ] };
+ key <AC05> { [ 0x1000917, 0x1000918 ] };
+ key <AC06> { [ 0x1000939, 0x1000905 ] };
+ key <AC07> { [ 0x100091C, 0x100091D ] };
+ key <AC08> { [ 0x1000915, 0x1000916 ] };
+ key <AC09> { [ 0x1000932, 0x1000933 ] };
+ key <AC10> { [ semicolon, colon ] };
+ key <AC11> { [ quoteright, quotedbl ] };
+ key <BKSL> { [ 0x1000950, 0x1000903 ] };
+
+
+// z,x,c,v,b,n,m,,,.,/
+ key <AB01> { [ 0x1000937, 0x100090B ] };
+ key <AB02> { [ 0x1000921, 0x1000922 ] };
+ key <AB03> { [ 0x100091B, 0x100091A ] };
+ key <AB04> { [ 0x1000935, 0x1000901 ] };
+ key <AB05> { [ 0x100092C, 0x100092D ] };
+ key <AB06> { [ 0x1000928, 0x1000923 ] };
+ key <AB07> { [ 0x100092E, 0x1000902 ] };
+ key <AB08> { [ comma, 0x1000919 ] };
+ key <AB09> { [ 0x1000964, 0x1000965 ] };
+ key <AB10> { [ 0x100094D, question ] };
+};
+
+partial alphanumeric_keys
+
+xkb_symbols "olpc" {
+// Contact: Walter Bender <walter@laptop.org>
+
+ include "np"
+ key <TLDE> { [ 0x100091E, 0x1000965 ] }; // NYA; double danda
+ key <AE01> { [ 0x1000967, 0x10FFFFD ] }; // Nepali digit one; U091C+U094D+U091E
+ key <AE02> { [ 0x1000968, 0x1000908 ] }; // Nepali digit two; key <AE03> { [ 0x1000969, 0x1000918 ] }; // Nepali digit three;
+ key <AE04> { [ 0x100096A, 0x10FFFFC ] }; // Nepali digit four; U0926+U094D+U0927
+ key <AE05> { [ 0x100096B, 0x100091B ] }; // Nepali digit five
+ key <AE06> { [ 0x100096C, 0x100091F ] }; // Nepali digit six
+ key <AE07> { [ 0x100096D, 0x1000920 ] }; // Nepali digit seven
+ key <AE08> { [ 0x100096e, 0x1000921 ] }; // Nepali digit eight
+ key <AE09> { [ 0x100096F, 0x1000922 ] }; // Nepali digit nine
+ key <AE10> { [ 0x1000966, 0x1000923 ] }; // Nepali digit zero
+ key <AE11> { [ 0x1000914, 0x1000913 ] }; // O, AU
+ key <AE12> { [ 0x100200C, 0x1000902 ] }; // ZERO-WIDTH-NON-JOINER (ZWNJ); SIGN ANUSVARA
+ key <BKSL> { [ 0x100094D, 0x100200D ] }; // SIGN VIRAMA; ZERO-WIDTH-JOINER (ZWJ)
+ key <AD01> { [ 0x10FFFFB, 0x10FFFFA ] }; // U0924+U094D+U0930; U0924+U094D+U0924
+ key <AD02> { [ 0x1000927, 0x10FFFF9 ] }; // DHA; U0921+U094D+U0922
+ key <AD03> { [ 0x100092D, 0x1000910 ] }; // BHA, AI
+ key <AD04> { [ 0x100091A, 0x10FFFF8 ] }; // CA; U0926+U094D+U0935
+ key <AD05> { [ 0x1000924, 0x10FFFF7 ] }; // TA; U091F+U094D+U091F
+ key <AD06> { [ 0x1000925, 0x10FFFF6 ] }; // THA; U0920+U094D+U0920
+ key <AD07> { [ 0x1000917, 0x100090A ] }; // GA, UU
+ key <AD08> { [ 0x1000937, 0x10FFFF5 ] }; // SSA; U0915+U094D+U0937
+ key <AD09> { [ 0x100092F, 0x1000907 ] }; // YA, I
+ key <AD10> { [ 0x1000909, 0x100090F ] }; // U, E
+ key <AD11> { [ 0x10FFFF4, 0x1000943 ] }; // U0928+U094D+ZWJ; VOWEL SIGN VOCALIC R
+ key <AD12> { [ 0x1000947, 0x1000948 ] }; // SIGN E; SIGN AI
+ key <AC01> { [ 0x100092C, 0x1000906 ] }; // BA, AA
+ key <AC02> { [ 0x1000915, 0x10FFFF3 ] }; // KA; U0919+U094D+U0915
+ key <AC03> { [ 0x100092E, 0x10FFFF2 ] }; // MA; U0919+U094D+U0917
+ key <AC04> { [ 0x100093E, 0x1000901 ] }; // CANDRABINDU, VOWEL SIGN AA
+ key <AC05> { [ 0x1000928, 0x10FFFF1 ] }; // NA; U0926+U094D+U0926
+ key <AC06> { [ 0x100091C, 0x100091D ] }; // JA, JHA
+ key <AC07> { [ 0x1000935, 0x100094B ] }; // VA, VOWEL SIGN O
+ key <AC08> { [ 0x100092A, 0x100092B ] }; // PA, PHA
+ key <AC09> { [ 0x100093F, 0x1000940 ] }; // VOWEL SIGN I, VOWEL SIGN II
+ key <AC10> { [ 0x1000938, 0x10FFFF0 ] }; // SA; U091F+U094D+U0920
+ key <AC11> { [ 0x1000941, 0x1000942 ] }; // VOWEL SIGN U, VOWEL SIGN UU
+ key <AB01> { [ 0x1000936, 0x10FFFEF ] }; // SHA; U0915+U094D+U0915
+ key <AB02> { [ 0x1000939, 0x10FFFEE ] }; // HA; U0939+U094D+U092F
+ key <AB03> { [ 0x1000905, 0x100090B ] }; // A; U0909+U090B
+ key <AB04> { [ 0x1000916, 0x1000950 ] }; // KHA, OM
+ key <AB05> { [ 0x1000926, 0x100094C ] }; // DA, VOWEL SIGN AU
+ key <AB06> { [ 0x1000932, 0x10FFFED ] }; // LA; U0926+U094D+U092F
+ key <AB07> { [ 0x1000903, 0x10FFFEC ] }; // SIGN VISARGA; U0921+U094D+U0921
+ key <AB08> { [ 0x100093D, 0x1000919 ] }; // SIGN AVAGRHA; NGA
+ key <AB09> { [ 0x1000964, 0x10FFFEB ] }; // DANDA; U0936+U094D+U0930
+ key <AB10> { [ 0x1000930, 0x10FFFEA ] }; // RA; U0930+U0941
+
+ include "group(olpc)"
+};