diff options
author | marha <marha@users.sourceforge.net> | 2011-03-30 20:51:05 +0000 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-03-30 20:51:05 +0000 |
commit | 70a13fe295183aeea369adcb94f2d67e69fab387 (patch) | |
tree | d707644ab424d0517a879b9784a543a899e1ae20 | |
parent | 9b51ee5bcf948185cfcba0600b3da2d241339174 (diff) | |
parent | 140242b0d4aed1d595d6565d088d9567c456d6b4 (diff) | |
download | vcxsrv-70a13fe295183aeea369adcb94f2d67e69fab387.tar.gz vcxsrv-70a13fe295183aeea369adcb94f2d67e69fab387.tar.bz2 vcxsrv-70a13fe295183aeea369adcb94f2d67e69fab387.zip |
svn merge ^/branches/released .
32 files changed, 3065 insertions, 11725 deletions
diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index fe5ac0a89..0436f09e1 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -74,6 +74,7 @@ get_tex_color_index(struct gl_context *ctx, GLuint dimensions, const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
+ const GLint rowstride = texImage->RowStride;
const GLuint indexBits =
_mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT);
const GLbitfield transferOps = 0x0;
@@ -89,14 +90,14 @@ get_tex_color_index(struct gl_context *ctx, GLuint dimensions, if (indexBits == 8) {
const GLubyte *src = (const GLubyte *) texImage->Data;
- src += width * (img * texImage->Height + row);
+ src += rowstride * (img * height + row);
for (col = 0; col < width; col++) {
indexRow[col] = src[col];
}
}
else if (indexBits == 16) {
const GLushort *src = (const GLushort *) texImage->Data;
- src += width * (img * texImage->Height + row);
+ src += rowstride * (img * height + row);
for (col = 0; col < width; col++) {
indexRow[col] = src[col];
}
@@ -159,6 +160,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
+ const GLint rowstride = texImage->RowStride;
const GLuint *src = (const GLuint *) texImage->Data;
GLint img, row;
@@ -172,7 +174,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, _mesa_swap4((GLuint *) dest, width);
}
- src += width * row + width * height * img;
+ src += rowstride;
}
}
}
diff --git a/xorg-server/dix/resource.c b/xorg-server/dix/resource.c index 960aaab50..051c8a245 100644 --- a/xorg-server/dix/resource.c +++ b/xorg-server/dix/resource.c @@ -1,966 +1,964 @@ -/************************************************************ - -Copyright 1987, 1998 The Open Group - -Permission to use, copy, modify, distribute, and sell this software and its -documentation for any purpose is hereby granted without fee, provided that -the above copyright notice appear in all copies and that both that -copyright notice and this permission notice appear in supporting -documentation. - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -Except as contained in this notice, the name of The Open Group shall not be -used in advertising or otherwise to promote the sale, use or other dealings -in this Software without prior written authorization from The Open Group. - - -Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. - - All Rights Reserved - -Permission to use, copy, modify, and distribute this software and its -documentation for any purpose and without fee is hereby granted, -provided that the above copyright notice appear in all copies and that -both that copyright notice and this permission notice appear in -supporting documentation, and that the name of Digital not be -used in advertising or publicity pertaining to distribution of the -software without specific, written prior permission. - -DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING -ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL -DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR -ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, -WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, -ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS -SOFTWARE. - -********************************************************/ -/* The panoramix components contained the following notice */ -/***************************************************************** - -Copyright (c) 1991, 1997 Digital Equipment Corporation, Maynard, Massachusetts. - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software. - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -DIGITAL EQUIPMENT CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES, INCLUDING, -BUT NOT LIMITED TO CONSEQUENTIAL OR INCIDENTAL DAMAGES, OR OTHER LIABILITY, -WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR -IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -Except as contained in this notice, the name of Digital Equipment Corporation -shall not be used in advertising or otherwise to promote the sale, use or other -dealings in this Software without prior written authorization from Digital -Equipment Corporation. - -******************************************************************/ -/* XSERVER_DTRACE additions: - * Copyright (c) 2005-2006, Oracle and/or its affiliates. All rights reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/* Routines to manage various kinds of resources: - * - * CreateNewResourceType, CreateNewResourceClass, InitClientResources, - * FakeClientID, AddResource, FreeResource, FreeClientResources, - * FreeAllResources, LookupIDByType, LookupIDByClass, GetXIDRange - */ - -/* - * A resource ID is a 32 bit quantity, the upper 2 bits of which are - * off-limits for client-visible resources. The next 8 bits are - * used as client ID, and the low 22 bits come from the client. - * A resource ID is "hashed" by extracting and xoring subfields - * (varying with the size of the hash table). - * - * It is sometimes necessary for the server to create an ID that looks - * like it belongs to a client. This ID, however, must not be one - * the client actually can create, or we have the potential for conflict. - * The 31st bit of the ID is reserved for the server's use for this - * purpose. By setting CLIENT_ID(id) to the client, the SERVER_BIT to - * 1, and an otherwise arbitrary ID in the low 22 bits, we can create a - * resource "owned" by the client. - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include <X11/X.h> -#include "misc.h" -#include "os.h" -#include "resource.h" -#include "dixstruct.h" -#include "opaque.h" -#include "windowstr.h" -#include "dixfont.h" -#include "colormap.h" -#include "inputstr.h" -#include "dixevents.h" -#include "dixgrabs.h" -#include "cursor.h" -#ifdef PANORAMIX -#include "panoramiX.h" -#include "panoramiXsrv.h" -#endif -#include "xace.h" -#include <assert.h> -#include "registry.h" - -#ifdef XSERVER_DTRACE -#include <sys/types.h> -typedef const char *string; -#include "Xserver-dtrace.h" - -#define TypeNameString(t) LookupResourceName(t) -#endif - -static void RebuildTable( - int /*client*/ -); - -#define SERVER_MINID 32 - -#define INITBUCKETS 64 -#define INITHASHSIZE 6 -#define MAXHASHSIZE 11 - -typedef struct _Resource { - struct _Resource *next; - XID id; - RESTYPE type; - pointer value; -} ResourceRec, *ResourcePtr; - -typedef struct _ClientResource { - ResourcePtr *resources; - int elements; - int buckets; - int hashsize; /* log(2)(buckets) */ - XID fakeID; - XID endFakeID; -} ClientResourceRec; - -RESTYPE lastResourceType; -static RESTYPE lastResourceClass; -RESTYPE TypeMask; - -struct ResourceType { - DeleteType deleteFunc; - int errorValue; -}; - -static struct ResourceType *resourceTypes; - -static const struct ResourceType predefTypes[] = { - /* [RT_NONE & (RC_LASTPREDEF - 1)] = */ { - /*.deleteFunc = */(DeleteType)NoopDDA, - /*.errorValue = */BadValue, - }, - /* [RT_WINDOW & (RC_LASTPREDEF - 1)] = */ { - /*.deleteFunc = */DeleteWindow, - /*.errorValue = */BadWindow, - }, - /* [RT_PIXMAP & (RC_LASTPREDEF - 1)] = */ { - /*.deleteFunc = */dixDestroyPixmap, - /*.errorValue = */BadPixmap, - }, - /* [RT_GC & (RC_LASTPREDEF - 1)] = */ { - /*.deleteFunc = */FreeGC, - /*.errorValue = */BadGC, - }, - /* [RT_FONT & (RC_LASTPREDEF - 1)] = */ { - /*.deleteFunc = */CloseFont, - /*.errorValue = */BadFont, - }, - /* [RT_CURSOR & (RC_LASTPREDEF - 1)] = */ { - /*.deleteFunc = */FreeCursor, - /*.errorValue = */BadCursor, - }, - /* [RT_COLORMAP & (RC_LASTPREDEF - 1)] = */ { - /*.deleteFunc = */FreeColormap, - /*.errorValue = */BadColor, - }, - /* [RT_CMAPENTRY & (RC_LASTPREDEF - 1)] = */ { - /*.deleteFunc = */FreeClientPixels, - /*.errorValue = */BadColor, - }, - /* [RT_OTHERCLIENT & (RC_LASTPREDEF - 1)] = */ { - /*.deleteFunc = */OtherClientGone, - /*.errorValue = */BadValue, - }, - /* [RT_PASSIVEGRAB & (RC_LASTPREDEF - 1)] = */ { - /*.deleteFunc = */DeletePassiveGrab, - /*.errorValue = */BadValue, - }, -}; - -CallbackListPtr ResourceStateCallback; - -static _X_INLINE void -CallResourceStateCallback(ResourceState state, ResourceRec *res) -{ - if (ResourceStateCallback) { - ResourceStateInfoRec rsi = { state, res->id, res->type, res->value }; - CallCallbacks(&ResourceStateCallback, &rsi); - } -} - -RESTYPE -CreateNewResourceType(DeleteType deleteFunc, char *name) -{ - RESTYPE next = lastResourceType + 1; - struct ResourceType *types; - - if (next & lastResourceClass) - return 0; - types = realloc(resourceTypes, (next + 1) * sizeof(*resourceTypes)); - if (!types) - return 0; - - lastResourceType = next; - resourceTypes = types; - resourceTypes[next].deleteFunc = deleteFunc; - resourceTypes[next].errorValue = BadValue; - - /* Called even if name is NULL, to remove any previous entry */ - RegisterResourceName(next, name); - - return next; -} - -void -SetResourceTypeErrorValue(RESTYPE type, int errorValue) -{ - resourceTypes[type & TypeMask].errorValue = errorValue; -} - -RESTYPE -CreateNewResourceClass(void) -{ - RESTYPE next = lastResourceClass >> 1; - - if (next & lastResourceType) - return 0; - lastResourceClass = next; - TypeMask = next - 1; - return next; -} - -static ClientResourceRec clientTable[MAXCLIENTS]; - -/***************** - * InitClientResources - * When a new client is created, call this to allocate space - * in resource table - *****************/ - -Bool -InitClientResources(ClientPtr client) -{ - int i, j; - - if (client == serverClient) - { - lastResourceType = RT_LASTPREDEF; - lastResourceClass = RC_LASTPREDEF; - TypeMask = RC_LASTPREDEF - 1; - free(resourceTypes); - resourceTypes = malloc(sizeof(predefTypes)); - if (!resourceTypes) - return FALSE; - memcpy(resourceTypes, predefTypes, sizeof(predefTypes)); - } - clientTable[i = client->index].resources = - malloc(INITBUCKETS*sizeof(ResourcePtr)); - if (!clientTable[i].resources) - return FALSE; - clientTable[i].buckets = INITBUCKETS; - clientTable[i].elements = 0; - clientTable[i].hashsize = INITHASHSIZE; - /* Many IDs allocated from the server client are visible to clients, - * so we don't use the SERVER_BIT for them, but we have to start - * past the magic value constants used in the protocol. For normal - * clients, we can start from zero, with SERVER_BIT set. - */ - clientTable[i].fakeID = client->clientAsMask | - (client->index ? SERVER_BIT : SERVER_MINID); - clientTable[i].endFakeID = (clientTable[i].fakeID | RESOURCE_ID_MASK) + 1; - for (j=0; j<INITBUCKETS; j++) - { - clientTable[i].resources[j] = NULL; - } - return TRUE; -} - - -static int -Hash(int client, XID id) -{ - id &= RESOURCE_ID_MASK; - switch (clientTable[client].hashsize) - { - case 6: - return ((int)(0x03F & (id ^ (id>>6) ^ (id>>12)))); - case 7: - return ((int)(0x07F & (id ^ (id>>7) ^ (id>>13)))); - case 8: - return ((int)(0x0FF & (id ^ (id>>8) ^ (id>>16)))); - case 9: - return ((int)(0x1FF & (id ^ (id>>9)))); - case 10: - return ((int)(0x3FF & (id ^ (id>>10)))); - case 11: - return ((int)(0x7FF & (id ^ (id>>11)))); - } - return -1; -} - -static XID -AvailableID( - int client, - XID id, - XID maxid, - XID goodid) -{ - ResourcePtr res; - - if ((goodid >= id) && (goodid <= maxid)) - return goodid; - for (; id <= maxid; id++) - { - res = clientTable[client].resources[Hash(client, id)]; - while (res && (res->id != id)) - res = res->next; - if (!res) - return id; - } - return 0; -} - -void -GetXIDRange(int client, Bool server, XID *minp, XID *maxp) -{ - XID id, maxid; - ResourcePtr *resp; - ResourcePtr res; - int i; - XID goodid; - - id = (Mask)client << CLIENTOFFSET; - if (server) - id |= client ? SERVER_BIT : SERVER_MINID; - maxid = id | RESOURCE_ID_MASK; - goodid = 0; - for (resp = clientTable[client].resources, i = clientTable[client].buckets; - --i >= 0;) - { - for (res = *resp++; res; res = res->next) - { - if ((res->id < id) || (res->id > maxid)) - continue; - if (((res->id - id) >= (maxid - res->id)) ? - (goodid = AvailableID(client, id, res->id - 1, goodid)) : - !(goodid = AvailableID(client, res->id + 1, maxid, goodid))) - maxid = res->id - 1; - else - id = res->id + 1; - } - } - if (id > maxid) - id = maxid = 0; - *minp = id; - *maxp = maxid; -} - -/** - * GetXIDList is called by the XC-MISC extension's MiscGetXIDList function. - * This function tries to find count unused XIDs for the given client. It - * puts the IDs in the array pids and returns the number found, which should - * almost always be the number requested. - * - * The circumstances that lead to a call to this function are very rare. - * Xlib must run out of IDs while trying to generate a request that wants - * multiple ID's, like the Multi-buffering CreateImageBuffers request. - * - * No rocket science in the implementation; just iterate over all - * possible IDs for the given client and pick the first count IDs - * that aren't in use. A more efficient algorithm could probably be - * invented, but this will be used so rarely that this should suffice. - */ - -unsigned int -GetXIDList(ClientPtr pClient, unsigned count, XID *pids) -{ - unsigned int found = 0; - XID rc, id = pClient->clientAsMask; - XID maxid; - pointer val; - - maxid = id | RESOURCE_ID_MASK; - while ( (found < count) && (id <= maxid) ) - { - rc = dixLookupResourceByClass(&val, id, RC_ANY, serverClient, - DixGetAttrAccess); - if (rc == BadValue) - { - pids[found++] = id; - } - id++; - } - return found; -} - -/* - * Return the next usable fake client ID. - * - * Normally this is just the next one in line, but if we've used the last - * in the range, we need to find a new range of safe IDs to avoid - * over-running another client. - */ - -XID -FakeClientID(int client) -{ - XID id, maxid; - - id = clientTable[client].fakeID++; - if (id != clientTable[client].endFakeID) - return id; - GetXIDRange(client, TRUE, &id, &maxid); - if (!id) { - if (!client) - FatalError("FakeClientID: server internal ids exhausted\n"); - MarkClientException(clients[client]); - id = ((Mask)client << CLIENTOFFSET) | (SERVER_BIT * 3); - maxid = id | RESOURCE_ID_MASK; - } - clientTable[client].fakeID = id + 1; - clientTable[client].endFakeID = maxid + 1; - return id; -} - -Bool -AddResource(XID id, RESTYPE type, pointer value) -{ - int client; - ClientResourceRec *rrec; - ResourcePtr res, *head; - -#ifdef XSERVER_DTRACE - XSERVER_RESOURCE_ALLOC(id, type, value, TypeNameString(type)); -#endif - client = CLIENT_ID(id); - rrec = &clientTable[client]; - if (!rrec->buckets) - { - ErrorF("[dix] AddResource(%lx, %lx, %lx), client=%d \n", - (unsigned long)id, type, (unsigned long)value, client); - FatalError("client not in use\n"); - } - if ((rrec->elements >= 4*rrec->buckets) && - (rrec->hashsize < MAXHASHSIZE)) - RebuildTable(client); - head = &rrec->resources[Hash(client, id)]; - res = malloc(sizeof(ResourceRec)); - if (!res) - { - (*resourceTypes[type & TypeMask].deleteFunc)(value, id); - return FALSE; - } - res->next = *head; - res->id = id; - res->type = type; - res->value = value; - *head = res; - rrec->elements++; - CallResourceStateCallback(ResourceStateAdding, res); - return TRUE; -} - -static void -RebuildTable(int client) -{ - int j; - ResourcePtr res, next; - ResourcePtr **tails, *resources; - ResourcePtr **tptr, *rptr; - - /* - * For now, preserve insertion order, since some ddx layers depend - * on resources being free in the opposite order they are added. - */ - - j = 2 * clientTable[client].buckets; - tails = malloc(j * sizeof(ResourcePtr *)); - if (!tails) - return; - resources = malloc(j * sizeof(ResourcePtr)); - if (!resources) - { - free(tails); - return; - } - for (rptr = resources, tptr = tails; --j >= 0; rptr++, tptr++) - { - *rptr = NULL; - *tptr = rptr; - } - clientTable[client].hashsize++; - for (j = clientTable[client].buckets, - rptr = clientTable[client].resources; - --j >= 0; - rptr++) - { - for (res = *rptr; res; res = next) - { - next = res->next; - res->next = NULL; - tptr = &tails[Hash(client, res->id)]; - **tptr = res; - *tptr = &res->next; - } - } - free(tails); - clientTable[client].buckets *= 2; - free(clientTable[client].resources); - clientTable[client].resources = resources; -} - -void -FreeResource(XID id, RESTYPE skipDeleteFuncType) -{ - int cid; - ResourcePtr res; - ResourcePtr *prev, *head; - int *eltptr; - int elements; - - if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets) - { - head = &clientTable[cid].resources[Hash(cid, id)]; - eltptr = &clientTable[cid].elements; - - prev = head; - while ( (res = *prev) ) - { - if (res->id == id) - { - RESTYPE rtype = res->type; - -#ifdef XSERVER_DTRACE - XSERVER_RESOURCE_FREE(res->id, res->type, - res->value, TypeNameString(res->type)); -#endif - *prev = res->next; - elements = --*eltptr; - - CallResourceStateCallback(ResourceStateFreeing, res); - - if (rtype != skipDeleteFuncType) - (*resourceTypes[rtype & TypeMask].deleteFunc)(res->value, res->id); - free(res); - if (*eltptr != elements) - prev = head; /* prev may no longer be valid */ - } - else - prev = &res->next; - } - } -} - - -void -FreeResourceByType(XID id, RESTYPE type, Bool skipFree) -{ - int cid; - ResourcePtr res; - ResourcePtr *prev, *head; - if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets) - { - head = &clientTable[cid].resources[Hash(cid, id)]; - - prev = head; - while ( (res = *prev) ) - { - if (res->id == id && res->type == type) - { -#ifdef XSERVER_DTRACE - XSERVER_RESOURCE_FREE(res->id, res->type, - res->value, TypeNameString(res->type)); -#endif - *prev = res->next; - clientTable[cid].elements--; - - CallResourceStateCallback(ResourceStateFreeing, res); - - if (!skipFree) - (*resourceTypes[type & TypeMask].deleteFunc)(res->value, res->id); - free(res); - break; - } - else - prev = &res->next; - } - } -} - -/* - * Change the value associated with a resource id. Caller - * is responsible for "doing the right thing" with the old - * data - */ - -Bool -ChangeResourceValue (XID id, RESTYPE rtype, pointer value) -{ - int cid; - ResourcePtr res; - - if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets) - { - res = clientTable[cid].resources[Hash(cid, id)]; - - for (; res; res = res->next) - if ((res->id == id) && (res->type == rtype)) - { - res->value = value; - return TRUE; - } - } - return FALSE; -} - -/* Note: if func adds or deletes resources, then func can get called - * more than once for some resources. If func adds new resources, - * func might or might not get called for them. func cannot both - * add and delete an equal number of resources! - */ - -void -FindClientResourcesByType( - ClientPtr client, - RESTYPE type, - FindResType func, - pointer cdata -){ - ResourcePtr *resources; - ResourcePtr this, next; - int i, elements; - int *eltptr; - - if (!client) - client = serverClient; - - resources = clientTable[client->index].resources; - eltptr = &clientTable[client->index].elements; - for (i = 0; i < clientTable[client->index].buckets; i++) - { - for (this = resources[i]; this; this = next) - { - next = this->next; - if (!type || this->type == type) { - elements = *eltptr; - (*func)(this->value, this->id, cdata); - if (*eltptr != elements) - next = resources[i]; /* start over */ - } - } - } -} - -void -FindAllClientResources( - ClientPtr client, - FindAllRes func, - pointer cdata -){ - ResourcePtr *resources; - ResourcePtr this, next; - int i, elements; - int *eltptr; - - if (!client) - client = serverClient; - - resources = clientTable[client->index].resources; - eltptr = &clientTable[client->index].elements; - for (i = 0; i < clientTable[client->index].buckets; i++) - { - for (this = resources[i]; this; this = next) - { - next = this->next; - elements = *eltptr; - (*func)(this->value, this->id, this->type, cdata); - if (*eltptr != elements) - next = resources[i]; /* start over */ - } - } -} - - -pointer -LookupClientResourceComplex( - ClientPtr client, - RESTYPE type, - FindComplexResType func, - pointer cdata -){ - ResourcePtr *resources; - ResourcePtr this, next; - pointer value; - int i; - - if (!client) - client = serverClient; - - resources = clientTable[client->index].resources; - for (i = 0; i < clientTable[client->index].buckets; i++) { - for (this = resources[i]; this; this = next) { - next = this->next; - if (!type || this->type == type) { - /* workaround func freeing the type as DRI1 does */ - value = this->value; - if((*func)(value, this->id, cdata)) - return value; - } - } - } - return NULL; -} - - -void -FreeClientNeverRetainResources(ClientPtr client) -{ - ResourcePtr *resources; - ResourcePtr this; - ResourcePtr *prev; - int j, elements; - int *eltptr; - - if (!client) - return; - - resources = clientTable[client->index].resources; - eltptr = &clientTable[client->index].elements; - for (j=0; j < clientTable[client->index].buckets; j++) - { - prev = &resources[j]; - while ( (this = *prev) ) - { - RESTYPE rtype = this->type; - if (rtype & RC_NEVERRETAIN) - { -#ifdef XSERVER_DTRACE - XSERVER_RESOURCE_FREE(this->id, this->type, - this->value, TypeNameString(this->type)); -#endif - *prev = this->next; - clientTable[client->index].elements--; - - CallResourceStateCallback(ResourceStateFreeing, this); - - elements = *eltptr; - (*resourceTypes[rtype & TypeMask].deleteFunc)(this->value, this->id); - free(this); - if (*eltptr != elements) - prev = &resources[j]; /* prev may no longer be valid */ - } - else - prev = &this->next; - } - } -} - -void -FreeClientResources(ClientPtr client) -{ - ResourcePtr *resources; - ResourcePtr this; - int j; - - /* This routine shouldn't be called with a null client, but just in - case ... */ - - if (!client) - return; - - HandleSaveSet(client); - - resources = clientTable[client->index].resources; - for (j=0; j < clientTable[client->index].buckets; j++) - { - /* It may seem silly to update the head of this resource list as - we delete the members, since the entire list will be deleted any way, - but there are some resource deletion functions "FreeClientPixels" for - one which do a LookupID on another resource id (a Colormap id in this - case), so the resource list must be kept valid up to the point that - it is deleted, so every time we delete a resource, we must update the - head, just like in FreeResource. I hope that this doesn't slow down - mass deletion appreciably. PRH */ - - ResourcePtr *head; - - head = &resources[j]; - - for (this = *head; this; this = *head) - { - RESTYPE rtype = this->type; -#ifdef XSERVER_DTRACE - XSERVER_RESOURCE_FREE(this->id, this->type, - this->value, TypeNameString(this->type)); -#endif - *head = this->next; - clientTable[client->index].elements--; - - CallResourceStateCallback(ResourceStateFreeing, this); - - (*resourceTypes[rtype & TypeMask].deleteFunc)(this->value, this->id); - free(this); - } - } - free(clientTable[client->index].resources); - clientTable[client->index].resources = NULL; - clientTable[client->index].buckets = 0; -} - -void -FreeAllResources(void) -{ - int i; - - for (i = currentMaxClients; --i >= 0; ) - { - if (clientTable[i].buckets) - FreeClientResources(clients[i]); - } -} - -Bool -LegalNewID(XID id, ClientPtr client) -{ - pointer val; - int rc; - -#ifdef PANORAMIX - XID minid, maxid; - - if (!noPanoramiXExtension) { - minid = client->clientAsMask | (client->index ? - SERVER_BIT : SERVER_MINID); - maxid = (clientTable[client->index].fakeID | RESOURCE_ID_MASK) + 1; - if ((id >= minid) && (id <= maxid)) - return TRUE; - } -#endif /* PANORAMIX */ - if (client->clientAsMask == (id & ~RESOURCE_ID_MASK)) - { - rc = dixLookupResourceByClass(&val, id, RC_ANY, serverClient, - DixGetAttrAccess); - return rc == BadValue; - } - return FALSE; -} - -int -dixLookupResourceByType(pointer *result, XID id, RESTYPE rtype, - ClientPtr client, Mask mode) -{ - int cid = CLIENT_ID(id); - ResourcePtr res = NULL; - - *result = NULL; - if ((rtype & TypeMask) > lastResourceType) - return BadImplementation; - - if ((cid < MAXCLIENTS) && clientTable[cid].buckets) { - res = clientTable[cid].resources[Hash(cid, id)]; - - for (; res; res = res->next) - if (res->id == id && res->type == rtype) - break; - } - if (!res) - return resourceTypes[rtype & TypeMask].errorValue; - - if (client) { - client->errorValue = id; - cid = XaceHook(XACE_RESOURCE_ACCESS, client, id, res->type, - res->value, RT_NONE, NULL, mode); - if (cid == BadValue) - return resourceTypes[rtype & TypeMask].errorValue; - if (cid != Success) - return cid; - } - - *result = res->value; - return Success; -} - -int -dixLookupResourceByClass(pointer *result, XID id, RESTYPE rclass, - ClientPtr client, Mask mode) -{ - int cid = CLIENT_ID(id); - ResourcePtr res = NULL; - - *result = NULL; - - if ((cid < MAXCLIENTS) && clientTable[cid].buckets) { - res = clientTable[cid].resources[Hash(cid, id)]; - - for (; res; res = res->next) - if (res->id == id && (res->type & rclass)) - break; - } - if (!res) - return BadValue; - - if (client) { - client->errorValue = id; - cid = XaceHook(XACE_RESOURCE_ACCESS, client, id, res->type, - res->value, RT_NONE, NULL, mode); - if (cid != Success) - return cid; - } - - *result = res->value; - return Success; -} +/************************************************************
+
+Copyright 1987, 1998 The Open Group
+
+Permission to use, copy, modify, distribute, and sell this software and its
+documentation for any purpose is hereby granted without fee, provided that
+the above copyright notice appear in all copies and that both that
+copyright notice and this permission notice appear in supporting
+documentation.
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of The Open Group shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from The Open Group.
+
+
+Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
+
+ All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the name of Digital not be
+used in advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
+ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+SOFTWARE.
+
+********************************************************/
+/* The panoramix components contained the following notice */
+/*****************************************************************
+
+Copyright (c) 1991, 1997 Digital Equipment Corporation, Maynard, Massachusetts.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software.
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+DIGITAL EQUIPMENT CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES, INCLUDING,
+BUT NOT LIMITED TO CONSEQUENTIAL OR INCIDENTAL DAMAGES, OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
+IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of Digital Equipment Corporation
+shall not be used in advertising or otherwise to promote the sale, use or other
+dealings in this Software without prior written authorization from Digital
+Equipment Corporation.
+
+******************************************************************/
+/* XSERVER_DTRACE additions:
+ * Copyright (c) 2005-2006, Oracle and/or its affiliates. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/* Routines to manage various kinds of resources:
+ *
+ * CreateNewResourceType, CreateNewResourceClass, InitClientResources,
+ * FakeClientID, AddResource, FreeResource, FreeClientResources,
+ * FreeAllResources, LookupIDByType, LookupIDByClass, GetXIDRange
+ */
+
+/*
+ * A resource ID is a 32 bit quantity, the upper 2 bits of which are
+ * off-limits for client-visible resources. The next 8 bits are
+ * used as client ID, and the low 22 bits come from the client.
+ * A resource ID is "hashed" by extracting and xoring subfields
+ * (varying with the size of the hash table).
+ *
+ * It is sometimes necessary for the server to create an ID that looks
+ * like it belongs to a client. This ID, however, must not be one
+ * the client actually can create, or we have the potential for conflict.
+ * The 31st bit of the ID is reserved for the server's use for this
+ * purpose. By setting CLIENT_ID(id) to the client, the SERVER_BIT to
+ * 1, and an otherwise arbitrary ID in the low 22 bits, we can create a
+ * resource "owned" by the client.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <X11/X.h>
+#include "misc.h"
+#include "os.h"
+#include "resource.h"
+#include "dixstruct.h"
+#include "opaque.h"
+#include "windowstr.h"
+#include "dixfont.h"
+#include "colormap.h"
+#include "inputstr.h"
+#include "dixevents.h"
+#include "dixgrabs.h"
+#include "cursor.h"
+#ifdef PANORAMIX
+#include "panoramiX.h"
+#include "panoramiXsrv.h"
+#endif
+#include "xace.h"
+#include <assert.h>
+#include "registry.h"
+
+#ifdef XSERVER_DTRACE
+#include <sys/types.h>
+typedef const char *string;
+#include "Xserver-dtrace.h"
+
+#define TypeNameString(t) LookupResourceName(t)
+#endif
+
+static void RebuildTable(
+ int /*client*/
+);
+
+#define SERVER_MINID 32
+
+#define INITBUCKETS 64
+#define INITHASHSIZE 6
+#define MAXHASHSIZE 11
+
+typedef struct _Resource {
+ struct _Resource *next;
+ XID id;
+ RESTYPE type;
+ pointer value;
+} ResourceRec, *ResourcePtr;
+
+typedef struct _ClientResource {
+ ResourcePtr *resources;
+ int elements;
+ int buckets;
+ int hashsize; /* log(2)(buckets) */
+ XID fakeID;
+ XID endFakeID;
+} ClientResourceRec;
+
+RESTYPE lastResourceType;
+static RESTYPE lastResourceClass;
+RESTYPE TypeMask;
+
+struct ResourceType {
+ DeleteType deleteFunc;
+ int errorValue;
+};
+
+static struct ResourceType *resourceTypes;
+
+static const struct ResourceType predefTypes[] = {
+ /* [RT_NONE & (RC_LASTPREDEF - 1)] = */ {
+ /*.deleteFunc = */(DeleteType)NoopDDA,
+ /*.errorValue = */BadValue,
+ },
+ /* [RT_WINDOW & (RC_LASTPREDEF - 1)] = */ {
+ /*.deleteFunc = */DeleteWindow,
+ /*.errorValue = */BadWindow,
+ },
+ /* [RT_PIXMAP & (RC_LASTPREDEF - 1)] = */ {
+ /*.deleteFunc = */dixDestroyPixmap,
+ /*.errorValue = */BadPixmap,
+ },
+ /* [RT_GC & (RC_LASTPREDEF - 1)] = */ {
+ /*.deleteFunc = */FreeGC,
+ /*.errorValue = */BadGC,
+ },
+ /* [RT_FONT & (RC_LASTPREDEF - 1)] = */ {
+ /*.deleteFunc = */CloseFont,
+ /*.errorValue = */BadFont,
+ },
+ /* [RT_CURSOR & (RC_LASTPREDEF - 1)] = */ {
+ /*.deleteFunc = */FreeCursor,
+ /*.errorValue = */BadCursor,
+ },
+ /* [RT_COLORMAP & (RC_LASTPREDEF - 1)] = */ {
+ /*.deleteFunc = */FreeColormap,
+ /*.errorValue = */BadColor,
+ },
+ /* [RT_CMAPENTRY & (RC_LASTPREDEF - 1)] = */ {
+ /*.deleteFunc = */FreeClientPixels,
+ /*.errorValue = */BadColor,
+ },
+ /* [RT_OTHERCLIENT & (RC_LASTPREDEF - 1)] = */ {
+ /*.deleteFunc = */OtherClientGone,
+ /*.errorValue = */BadValue,
+ },
+ /* [RT_PASSIVEGRAB & (RC_LASTPREDEF - 1)] = */ {
+ /*.deleteFunc = */DeletePassiveGrab,
+ /*.errorValue = */BadValue,
+ },
+};
+
+CallbackListPtr ResourceStateCallback;
+
+static _X_INLINE void
+CallResourceStateCallback(ResourceState state, ResourceRec *res)
+{
+ if (ResourceStateCallback) {
+ ResourceStateInfoRec rsi = { state, res->id, res->type, res->value };
+ CallCallbacks(&ResourceStateCallback, &rsi);
+ }
+}
+
+RESTYPE
+CreateNewResourceType(DeleteType deleteFunc, char *name)
+{
+ RESTYPE next = lastResourceType + 1;
+ struct ResourceType *types;
+
+ if (next & lastResourceClass)
+ return 0;
+ types = realloc(resourceTypes, (next + 1) * sizeof(*resourceTypes));
+ if (!types)
+ return 0;
+
+ lastResourceType = next;
+ resourceTypes = types;
+ resourceTypes[next].deleteFunc = deleteFunc;
+ resourceTypes[next].errorValue = BadValue;
+
+ /* Called even if name is NULL, to remove any previous entry */
+ RegisterResourceName(next, name);
+
+ return next;
+}
+
+void
+SetResourceTypeErrorValue(RESTYPE type, int errorValue)
+{
+ resourceTypes[type & TypeMask].errorValue = errorValue;
+}
+
+RESTYPE
+CreateNewResourceClass(void)
+{
+ RESTYPE next = lastResourceClass >> 1;
+
+ if (next & lastResourceType)
+ return 0;
+ lastResourceClass = next;
+ TypeMask = next - 1;
+ return next;
+}
+
+static ClientResourceRec clientTable[MAXCLIENTS];
+
+/*****************
+ * InitClientResources
+ * When a new client is created, call this to allocate space
+ * in resource table
+ *****************/
+
+Bool
+InitClientResources(ClientPtr client)
+{
+ int i, j;
+
+ if (client == serverClient)
+ {
+ lastResourceType = RT_LASTPREDEF;
+ lastResourceClass = RC_LASTPREDEF;
+ TypeMask = RC_LASTPREDEF - 1;
+ free(resourceTypes);
+ resourceTypes = malloc(sizeof(predefTypes));
+ if (!resourceTypes)
+ return FALSE;
+ memcpy(resourceTypes, predefTypes, sizeof(predefTypes));
+ }
+ clientTable[i = client->index].resources =
+ malloc(INITBUCKETS*sizeof(ResourcePtr));
+ if (!clientTable[i].resources)
+ return FALSE;
+ clientTable[i].buckets = INITBUCKETS;
+ clientTable[i].elements = 0;
+ clientTable[i].hashsize = INITHASHSIZE;
+ /* Many IDs allocated from the server client are visible to clients,
+ * so we don't use the SERVER_BIT for them, but we have to start
+ * past the magic value constants used in the protocol. For normal
+ * clients, we can start from zero, with SERVER_BIT set.
+ */
+ clientTable[i].fakeID = client->clientAsMask |
+ (client->index ? SERVER_BIT : SERVER_MINID);
+ clientTable[i].endFakeID = (clientTable[i].fakeID | RESOURCE_ID_MASK) + 1;
+ for (j=0; j<INITBUCKETS; j++)
+ {
+ clientTable[i].resources[j] = NULL;
+ }
+ return TRUE;
+}
+
+
+static int
+Hash(int client, XID id)
+{
+ id &= RESOURCE_ID_MASK;
+ switch (clientTable[client].hashsize)
+ {
+ case 6:
+ return ((int)(0x03F & (id ^ (id>>6) ^ (id>>12))));
+ case 7:
+ return ((int)(0x07F & (id ^ (id>>7) ^ (id>>13))));
+ case 8:
+ return ((int)(0x0FF & (id ^ (id>>8) ^ (id>>16))));
+ case 9:
+ return ((int)(0x1FF & (id ^ (id>>9))));
+ case 10:
+ return ((int)(0x3FF & (id ^ (id>>10))));
+ case 11:
+ return ((int)(0x7FF & (id ^ (id>>11))));
+ }
+ return -1;
+}
+
+static XID
+AvailableID(
+ int client,
+ XID id,
+ XID maxid,
+ XID goodid)
+{
+ ResourcePtr res;
+
+ if ((goodid >= id) && (goodid <= maxid))
+ return goodid;
+ for (; id <= maxid; id++)
+ {
+ res = clientTable[client].resources[Hash(client, id)];
+ while (res && (res->id != id))
+ res = res->next;
+ if (!res)
+ return id;
+ }
+ return 0;
+}
+
+void
+GetXIDRange(int client, Bool server, XID *minp, XID *maxp)
+{
+ XID id, maxid;
+ ResourcePtr *resp;
+ ResourcePtr res;
+ int i;
+ XID goodid;
+
+ id = (Mask)client << CLIENTOFFSET;
+ if (server)
+ id |= client ? SERVER_BIT : SERVER_MINID;
+ maxid = id | RESOURCE_ID_MASK;
+ goodid = 0;
+ for (resp = clientTable[client].resources, i = clientTable[client].buckets;
+ --i >= 0;)
+ {
+ for (res = *resp++; res; res = res->next)
+ {
+ if ((res->id < id) || (res->id > maxid))
+ continue;
+ if (((res->id - id) >= (maxid - res->id)) ?
+ (goodid = AvailableID(client, id, res->id - 1, goodid)) :
+ !(goodid = AvailableID(client, res->id + 1, maxid, goodid)))
+ maxid = res->id - 1;
+ else
+ id = res->id + 1;
+ }
+ }
+ if (id > maxid)
+ id = maxid = 0;
+ *minp = id;
+ *maxp = maxid;
+}
+
+/**
+ * GetXIDList is called by the XC-MISC extension's MiscGetXIDList function.
+ * This function tries to find count unused XIDs for the given client. It
+ * puts the IDs in the array pids and returns the number found, which should
+ * almost always be the number requested.
+ *
+ * The circumstances that lead to a call to this function are very rare.
+ * Xlib must run out of IDs while trying to generate a request that wants
+ * multiple ID's, like the Multi-buffering CreateImageBuffers request.
+ *
+ * No rocket science in the implementation; just iterate over all
+ * possible IDs for the given client and pick the first count IDs
+ * that aren't in use. A more efficient algorithm could probably be
+ * invented, but this will be used so rarely that this should suffice.
+ */
+
+unsigned int
+GetXIDList(ClientPtr pClient, unsigned count, XID *pids)
+{
+ unsigned int found = 0;
+ XID rc, id = pClient->clientAsMask;
+ XID maxid;
+ pointer val;
+
+ maxid = id | RESOURCE_ID_MASK;
+ while ( (found < count) && (id <= maxid) )
+ {
+ rc = dixLookupResourceByClass(&val, id, RC_ANY, serverClient,
+ DixGetAttrAccess);
+ if (rc == BadValue)
+ {
+ pids[found++] = id;
+ }
+ id++;
+ }
+ return found;
+}
+
+/*
+ * Return the next usable fake client ID.
+ *
+ * Normally this is just the next one in line, but if we've used the last
+ * in the range, we need to find a new range of safe IDs to avoid
+ * over-running another client.
+ */
+
+XID
+FakeClientID(int client)
+{
+ XID id, maxid;
+
+ id = clientTable[client].fakeID++;
+ if (id != clientTable[client].endFakeID)
+ return id;
+ GetXIDRange(client, TRUE, &id, &maxid);
+ if (!id) {
+ if (!client)
+ FatalError("FakeClientID: server internal ids exhausted\n");
+ MarkClientException(clients[client]);
+ id = ((Mask)client << CLIENTOFFSET) | (SERVER_BIT * 3);
+ maxid = id | RESOURCE_ID_MASK;
+ }
+ clientTable[client].fakeID = id + 1;
+ clientTable[client].endFakeID = maxid + 1;
+ return id;
+}
+
+Bool
+AddResource(XID id, RESTYPE type, pointer value)
+{
+ int client;
+ ClientResourceRec *rrec;
+ ResourcePtr res, *head;
+
+#ifdef XSERVER_DTRACE
+ XSERVER_RESOURCE_ALLOC(id, type, value, TypeNameString(type));
+#endif
+ client = CLIENT_ID(id);
+ rrec = &clientTable[client];
+ if (!rrec->buckets)
+ {
+ ErrorF("[dix] AddResource(%lx, %lx, %lx), client=%d \n",
+ (unsigned long)id, type, (unsigned long)value, client);
+ FatalError("client not in use\n");
+ }
+ if ((rrec->elements >= 4*rrec->buckets) &&
+ (rrec->hashsize < MAXHASHSIZE))
+ RebuildTable(client);
+ head = &rrec->resources[Hash(client, id)];
+ res = malloc(sizeof(ResourceRec));
+ if (!res)
+ {
+ (*resourceTypes[type & TypeMask].deleteFunc)(value, id);
+ return FALSE;
+ }
+ res->next = *head;
+ res->id = id;
+ res->type = type;
+ res->value = value;
+ *head = res;
+ rrec->elements++;
+ CallResourceStateCallback(ResourceStateAdding, res);
+ return TRUE;
+}
+
+static void
+RebuildTable(int client)
+{
+ int j;
+ ResourcePtr res, next;
+ ResourcePtr **tails, *resources;
+ ResourcePtr **tptr, *rptr;
+
+ /*
+ * For now, preserve insertion order, since some ddx layers depend
+ * on resources being free in the opposite order they are added.
+ */
+
+ j = 2 * clientTable[client].buckets;
+ tails = malloc(j * sizeof(ResourcePtr *));
+ if (!tails)
+ return;
+ resources = malloc(j * sizeof(ResourcePtr));
+ if (!resources)
+ {
+ free(tails);
+ return;
+ }
+ for (rptr = resources, tptr = tails; --j >= 0; rptr++, tptr++)
+ {
+ *rptr = NULL;
+ *tptr = rptr;
+ }
+ clientTable[client].hashsize++;
+ for (j = clientTable[client].buckets,
+ rptr = clientTable[client].resources;
+ --j >= 0;
+ rptr++)
+ {
+ for (res = *rptr; res; res = next)
+ {
+ next = res->next;
+ res->next = NULL;
+ tptr = &tails[Hash(client, res->id)];
+ **tptr = res;
+ *tptr = &res->next;
+ }
+ }
+ free(tails);
+ clientTable[client].buckets *= 2;
+ free(clientTable[client].resources);
+ clientTable[client].resources = resources;
+}
+
+static void
+doFreeResource(ResourcePtr res, Bool skip)
+{
+ CallResourceStateCallback(ResourceStateFreeing, res);
+
+ if (!skip)
+ resourceTypes[res->type & TypeMask].deleteFunc(res->value, res->id);
+
+ free(res);
+}
+
+void
+FreeResource(XID id, RESTYPE skipDeleteFuncType)
+{
+ int cid;
+ ResourcePtr res;
+ ResourcePtr *prev, *head;
+ int *eltptr;
+ int elements;
+
+ if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets)
+ {
+ head = &clientTable[cid].resources[Hash(cid, id)];
+ eltptr = &clientTable[cid].elements;
+
+ prev = head;
+ while ( (res = *prev) )
+ {
+ if (res->id == id)
+ {
+ RESTYPE rtype = res->type;
+
+#ifdef XSERVER_DTRACE
+ XSERVER_RESOURCE_FREE(res->id, res->type,
+ res->value, TypeNameString(res->type));
+#endif
+ *prev = res->next;
+ elements = --*eltptr;
+
+ doFreeResource(res, rtype == skipDeleteFuncType);
+
+ if (*eltptr != elements)
+ prev = head; /* prev may no longer be valid */
+ }
+ else
+ prev = &res->next;
+ }
+ }
+}
+
+void
+FreeResourceByType(XID id, RESTYPE type, Bool skipFree)
+{
+ int cid;
+ ResourcePtr res;
+ ResourcePtr *prev, *head;
+ if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets)
+ {
+ head = &clientTable[cid].resources[Hash(cid, id)];
+
+ prev = head;
+ while ( (res = *prev) )
+ {
+ if (res->id == id && res->type == type)
+ {
+#ifdef XSERVER_DTRACE
+ XSERVER_RESOURCE_FREE(res->id, res->type,
+ res->value, TypeNameString(res->type));
+#endif
+ *prev = res->next;
+ clientTable[cid].elements--;
+
+ doFreeResource(res, skipFree);
+
+ break;
+ }
+ else
+ prev = &res->next;
+ }
+ }
+}
+
+/*
+ * Change the value associated with a resource id. Caller
+ * is responsible for "doing the right thing" with the old
+ * data
+ */
+
+Bool
+ChangeResourceValue (XID id, RESTYPE rtype, pointer value)
+{
+ int cid;
+ ResourcePtr res;
+
+ if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets)
+ {
+ res = clientTable[cid].resources[Hash(cid, id)];
+
+ for (; res; res = res->next)
+ if ((res->id == id) && (res->type == rtype))
+ {
+ res->value = value;
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+/* Note: if func adds or deletes resources, then func can get called
+ * more than once for some resources. If func adds new resources,
+ * func might or might not get called for them. func cannot both
+ * add and delete an equal number of resources!
+ */
+
+void
+FindClientResourcesByType(
+ ClientPtr client,
+ RESTYPE type,
+ FindResType func,
+ pointer cdata
+){
+ ResourcePtr *resources;
+ ResourcePtr this, next;
+ int i, elements;
+ int *eltptr;
+
+ if (!client)
+ client = serverClient;
+
+ resources = clientTable[client->index].resources;
+ eltptr = &clientTable[client->index].elements;
+ for (i = 0; i < clientTable[client->index].buckets; i++)
+ {
+ for (this = resources[i]; this; this = next)
+ {
+ next = this->next;
+ if (!type || this->type == type) {
+ elements = *eltptr;
+ (*func)(this->value, this->id, cdata);
+ if (*eltptr != elements)
+ next = resources[i]; /* start over */
+ }
+ }
+ }
+}
+
+void
+FindAllClientResources(
+ ClientPtr client,
+ FindAllRes func,
+ pointer cdata
+){
+ ResourcePtr *resources;
+ ResourcePtr this, next;
+ int i, elements;
+ int *eltptr;
+
+ if (!client)
+ client = serverClient;
+
+ resources = clientTable[client->index].resources;
+ eltptr = &clientTable[client->index].elements;
+ for (i = 0; i < clientTable[client->index].buckets; i++)
+ {
+ for (this = resources[i]; this; this = next)
+ {
+ next = this->next;
+ elements = *eltptr;
+ (*func)(this->value, this->id, this->type, cdata);
+ if (*eltptr != elements)
+ next = resources[i]; /* start over */
+ }
+ }
+}
+
+
+pointer
+LookupClientResourceComplex(
+ ClientPtr client,
+ RESTYPE type,
+ FindComplexResType func,
+ pointer cdata
+){
+ ResourcePtr *resources;
+ ResourcePtr this, next;
+ pointer value;
+ int i;
+
+ if (!client)
+ client = serverClient;
+
+ resources = clientTable[client->index].resources;
+ for (i = 0; i < clientTable[client->index].buckets; i++) {
+ for (this = resources[i]; this; this = next) {
+ next = this->next;
+ if (!type || this->type == type) {
+ /* workaround func freeing the type as DRI1 does */
+ value = this->value;
+ if((*func)(value, this->id, cdata))
+ return value;
+ }
+ }
+ }
+ return NULL;
+}
+
+
+void
+FreeClientNeverRetainResources(ClientPtr client)
+{
+ ResourcePtr *resources;
+ ResourcePtr this;
+ ResourcePtr *prev;
+ int j, elements;
+ int *eltptr;
+
+ if (!client)
+ return;
+
+ resources = clientTable[client->index].resources;
+ eltptr = &clientTable[client->index].elements;
+ for (j=0; j < clientTable[client->index].buckets; j++)
+ {
+ prev = &resources[j];
+ while ( (this = *prev) )
+ {
+ RESTYPE rtype = this->type;
+ if (rtype & RC_NEVERRETAIN)
+ {
+#ifdef XSERVER_DTRACE
+ XSERVER_RESOURCE_FREE(this->id, this->type,
+ this->value, TypeNameString(this->type));
+#endif
+ *prev = this->next;
+ clientTable[client->index].elements--;
+ elements = *eltptr;
+
+ doFreeResource(this, FALSE);
+
+ if (*eltptr != elements)
+ prev = &resources[j]; /* prev may no longer be valid */
+ }
+ else
+ prev = &this->next;
+ }
+ }
+}
+
+void
+FreeClientResources(ClientPtr client)
+{
+ ResourcePtr *resources;
+ ResourcePtr this;
+ int j;
+
+ /* This routine shouldn't be called with a null client, but just in
+ case ... */
+
+ if (!client)
+ return;
+
+ HandleSaveSet(client);
+
+ resources = clientTable[client->index].resources;
+ for (j=0; j < clientTable[client->index].buckets; j++)
+ {
+ /* It may seem silly to update the head of this resource list as
+ we delete the members, since the entire list will be deleted any way,
+ but there are some resource deletion functions "FreeClientPixels" for
+ one which do a LookupID on another resource id (a Colormap id in this
+ case), so the resource list must be kept valid up to the point that
+ it is deleted, so every time we delete a resource, we must update the
+ head, just like in FreeResource. I hope that this doesn't slow down
+ mass deletion appreciably. PRH */
+
+ ResourcePtr *head;
+
+ head = &resources[j];
+
+ for (this = *head; this; this = *head)
+ {
+#ifdef XSERVER_DTRACE
+ XSERVER_RESOURCE_FREE(this->id, this->type,
+ this->value, TypeNameString(this->type));
+#endif
+ *head = this->next;
+ clientTable[client->index].elements--;
+
+ doFreeResource(this, FALSE);
+ }
+ }
+ free(clientTable[client->index].resources);
+ clientTable[client->index].resources = NULL;
+ clientTable[client->index].buckets = 0;
+}
+
+void
+FreeAllResources(void)
+{
+ int i;
+
+ for (i = currentMaxClients; --i >= 0; )
+ {
+ if (clientTable[i].buckets)
+ FreeClientResources(clients[i]);
+ }
+}
+
+Bool
+LegalNewID(XID id, ClientPtr client)
+{
+ pointer val;
+ int rc;
+
+#ifdef PANORAMIX
+ XID minid, maxid;
+
+ if (!noPanoramiXExtension) {
+ minid = client->clientAsMask | (client->index ?
+ SERVER_BIT : SERVER_MINID);
+ maxid = (clientTable[client->index].fakeID | RESOURCE_ID_MASK) + 1;
+ if ((id >= minid) && (id <= maxid))
+ return TRUE;
+ }
+#endif /* PANORAMIX */
+ if (client->clientAsMask == (id & ~RESOURCE_ID_MASK))
+ {
+ rc = dixLookupResourceByClass(&val, id, RC_ANY, serverClient,
+ DixGetAttrAccess);
+ return rc == BadValue;
+ }
+ return FALSE;
+}
+
+int
+dixLookupResourceByType(pointer *result, XID id, RESTYPE rtype,
+ ClientPtr client, Mask mode)
+{
+ int cid = CLIENT_ID(id);
+ ResourcePtr res = NULL;
+
+ *result = NULL;
+ if ((rtype & TypeMask) > lastResourceType)
+ return BadImplementation;
+
+ if ((cid < MAXCLIENTS) && clientTable[cid].buckets) {
+ res = clientTable[cid].resources[Hash(cid, id)];
+
+ for (; res; res = res->next)
+ if (res->id == id && res->type == rtype)
+ break;
+ }
+ if (!res)
+ return resourceTypes[rtype & TypeMask].errorValue;
+
+ if (client) {
+ client->errorValue = id;
+ cid = XaceHook(XACE_RESOURCE_ACCESS, client, id, res->type,
+ res->value, RT_NONE, NULL, mode);
+ if (cid == BadValue)
+ return resourceTypes[rtype & TypeMask].errorValue;
+ if (cid != Success)
+ return cid;
+ }
+
+ *result = res->value;
+ return Success;
+}
+
+int
+dixLookupResourceByClass(pointer *result, XID id, RESTYPE rclass,
+ ClientPtr client, Mask mode)
+{
+ int cid = CLIENT_ID(id);
+ ResourcePtr res = NULL;
+
+ *result = NULL;
+
+ if ((cid < MAXCLIENTS) && clientTable[cid].buckets) {
+ res = clientTable[cid].resources[Hash(cid, id)];
+
+ for (; res; res = res->next)
+ if (res->id == id && (res->type & rclass))
+ break;
+ }
+ if (!res)
+ return BadValue;
+
+ if (client) {
+ client->errorValue = id;
+ cid = XaceHook(XACE_RESOURCE_ACCESS, client, id, res->type,
+ res->value, RT_NONE, NULL, mode);
+ if (cid != Success)
+ return cid;
+ }
+
+ *result = res->value;
+ return Success;
+}
diff --git a/xorg-server/glx/Makefile.am b/xorg-server/glx/Makefile.am index 8f2b2f8da..41fdf5fc2 100644 --- a/xorg-server/glx/Makefile.am +++ b/xorg-server/glx/Makefile.am @@ -11,7 +11,6 @@ AM_CFLAGS = \ @XLIB_CFLAGS@ \
@LIBDRM_CFLAGS@ \
@DRIPROTO_CFLAGS@ \
- -DXFree86Server \
@GLX_DEFINES@ \
@GLX_ARCH_DEFINES@
@@ -41,7 +40,6 @@ glapi_sources = \ indirect_table.c \
dispatch.h \
glapitable.h \
- glapitemp.h \
glapi.c \
glapi.h \
glapioffsets.h \
diff --git a/xorg-server/glx/glapi.c b/xorg-server/glx/glapi.c index d95374dd1..5174124d9 100644 --- a/xorg-server/glx/glapi.c +++ b/xorg-server/glx/glapi.c @@ -1,8 +1,8 @@ /*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 6.5
*
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -22,50 +22,25 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
/*
- * This file manages the OpenGL API dispatch layer.
- * The dispatch table (struct _glapi_table) is basically just a list
- * of function pointers.
- * There are functions to set/get the current dispatch table for the
- * current thread and to manage registration/dispatch of dynamically
- * added extension functions.
- *
- * It's intended that this file and the other glapi*.[ch] files are
- * flexible enough to be reused in several places: XFree86, DRI-
- * based libGL.so, and perhaps the SGI SI.
- *
- * NOTE: There are no dependencies on Mesa in this code.
+ * This file manages the OpenGL API dispatch layer. There are functions
+ * to set/get the current dispatch table for the current thread and to
+ * manage registration/dispatch of dynamically added extension functions.
*
- * Versions (API changes):
- * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0
- * 2001/01/16 - added dispatch override feature for Mesa 3.5
- * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1.
- * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints
- * itself (using offset ~0). _glapi_add_entrypoint() can be
- * called afterward and it'll fill in the correct dispatch
- * offset. This allows DRI libGL to avoid probing for DRI
- * drivers! No changes to the public glapi interface.
+ * This code was originally general enough to be shared with Mesa, but
+ * they diverged long ago, so this is now just enough support to make
+ * indirect GLX work.
*/
-
-
-#ifdef HAVE_DIX_CONFIG_H
-
#include <dix-config.h>
#include <X11/Xfuncproto.h>
+#include <os.h>
#ifdef _MSC_VER
#define PUBLIC _declspec(dllexport)
#else
#define PUBLIC _X_EXPORT
#endif
-#else
-
-#include "glheader.h"
-
-#endif
-
#include <stdlib.h>
#include <string.h>
#ifdef DEBUG
@@ -74,104 +49,14 @@ #include <unistd.h>
#include "glapi.h"
-#include "GL/gl.h"
-#include "GL/glext.h"
#include "glapitable.h"
-#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
-
-/***** BEGIN NO-OP DISPATCH *****/
-
-static GLboolean WarnFlag = GL_FALSE;
-static _glapi_proc warning_func;
+#define _gloffset_FIRST_DYNAMIC (sizeof(struct _glapi_table) / sizeof(void *))
#if defined(PTHREADS) || defined(GLX_USE_TLS)
static void init_glapi_relocs(void);
#endif
-static _glapi_proc generate_entrypoint(GLuint functionOffset);
-static void fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset);
-static void init_glapi_relocs_once( void );
-
-void _GLAPI_EXPORT
-_glapi_noop_enable_warnings(unsigned char enable)
-{
-}
-
-void _GLAPI_EXPORT
-_glapi_set_warning_func(_glapi_proc func)
-{
-}
-
-#ifdef DEBUG
-
-/**
- * Called by each of the no-op GL entrypoints.
- */
-static int
-Warn(const char *func)
-{
-#if !defined(_WIN32_WCE)
- if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
- fprintf(stderr, "GL User Error: gl%s called without a rendering context\n",
- func);
- }
-#endif
- return 0;
-}
-
-
-/**
- * This is called if the user somehow calls an unassigned GL dispatch function.
- */
-static GLint
-NoOpUnused(void)
-{
- return Warn(" function");
-}
-
-/*
- * Defines for the glapitemp.h functions.
- */
-#define KEYWORD1 static
-#define KEYWORD1_ALT static
-#define KEYWORD2 GLAPIENTRY
-#define NAME(func) NoOp##func
-#define DISPATCH(func, args, msg) Warn(#func);
-#define RETURN_DISPATCH(func, args, msg) Warn(#func); return 0
-
-
-/*
- * Defines for the table of no-op entry points.
- */
-#define TABLE_ENTRY(name) (_glapi_proc) NoOp##name
-
-#else
-
-static int
-NoOpGeneric(void)
-{
-#if !defined(_WIN32_WCE)
- if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
- fprintf(stderr, "GL User Error: calling GL function without a rendering context\n");
- }
-#endif
- return 0;
-}
-
-#define TABLE_ENTRY(name) (_glapi_proc) NoOpGeneric
-
-#endif
-
-#define DISPATCH_TABLE_NAME __glapi_noop_table
-#define UNUSED_TABLE_NAME __unused_noop_functions
-
-#include "glapitemp.h"
-
-/***** END NO-OP DISPATCH *****/
-
-
-
/**
* \name Current dispatch and current context control variables
*
@@ -190,12 +75,6 @@ NoOpGeneric(void) * static dispatch functions access these variables via \c _glapi_get_dispatch
* and \c _glapi_get_context.
*
- * There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is
- * possible for the original thread to be setting it at the same instant a new
- * thread, perhaps running on a different processor, is clearing it. Because
- * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
- * used to determine whether or not the application is multithreaded.
- *
* In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
* hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and
* \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and
@@ -206,14 +85,12 @@ NoOpGeneric(void) #if defined(GLX_USE_TLS)
PUBLIC TLS struct _glapi_table * _glapi_tls_Dispatch
- __attribute__((tls_model("initial-exec")))
- = (struct _glapi_table *) __glapi_noop_table;
+ __attribute__((tls_model("initial-exec"))) = NULL;
PUBLIC TLS void * _glapi_tls_Context
__attribute__((tls_model("initial-exec")));
PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
-
PUBLIC const void *_glapi_Context = NULL;
#else
@@ -221,71 +98,32 @@ PUBLIC const void *_glapi_Context = NULL; #if defined(THREADS)
_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
-
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
-#endif /* defined(THREADS) */
+#if defined(WIN32_THREADS)
+void FreeTSD(_glthread_TSD *p);
+void FreeAllTSD(void)
+{
+ FreeTSD(&_gl_DispatchTSD);
+ FreeTSD(&ContextTSD);
+}
+#endif /* defined(WIN32_THREADS) */
-PUBLIC struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
+#endif /* defined(THREADS) */
+PUBLIC struct _glapi_table *_glapi_Dispatch = NULL;
PUBLIC void *_glapi_Context = NULL;
#endif /* defined(GLX_USE_TLS) */
/*@}*/
-
-
-#if defined(THREADS) && !defined(GLX_USE_TLS)
-
-void
-_glapi_init_multithread(void)
-{
- _glthread_InitTSD(&_gl_DispatchTSD);
- _glthread_InitTSD(&ContextTSD);
-}
-
-void
-_glapi_destroy_multithread(void)
-{
-#ifdef WIN32_THREADS
- _glthread_DestroyTSD(&_gl_DispatchTSD);
- _glthread_DestroyTSD(&ContextTSD);
-#endif
-}
-
-/**
- * Mutex for multithread check.
- */
-#ifdef WIN32_THREADS
-/* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */
-#define CHECK_MULTITHREAD_LOCK()
-#define CHECK_MULTITHREAD_UNLOCK()
-#else
-_glthread_DECLARE_STATIC_MUTEX(ThreadCheckMutex);
-#define CHECK_MULTITHREAD_LOCK() _glthread_LOCK_MUTEX(ThreadCheckMutex)
-#define CHECK_MULTITHREAD_UNLOCK() _glthread_UNLOCK_MUTEX(ThreadCheckMutex)
-#endif
-/**
+/*
* xserver's gl is not multithreaded, we promise.
*/
PUBLIC void
_glapi_check_multithread(void)
{
}
-#else
-
-void
-_glapi_init_multithread(void) { }
-
-void
-_glapi_destroy_multithread(void) { }
-
-PUBLIC void
-_glapi_check_multithread(void) { }
-
-#endif
-
-
/**
* Set the current context pointer for this thread.
@@ -326,24 +164,23 @@ _glapi_get_context(void) /**
* Set the global or per-thread dispatch table pointer.
- * If the dispatch parameter is NULL we'll plug in the no-op dispatch
- * table (__glapi_noop_table).
*/
void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{
- init_glapi_relocs_once();
-
- if (dispatch == NULL) {
- /* use the no-op functions */
- dispatch = (struct _glapi_table *) __glapi_noop_table;
- }
+#if defined(PTHREADS) || defined(GLX_USE_TLS)
+ static pthread_once_t once_control = PTHREAD_ONCE_INIT;
+ pthread_once( & once_control, init_glapi_relocs );
+#endif
#if defined(GLX_USE_TLS)
_glapi_tls_Dispatch = dispatch;
-#else
+#elif defined(THREADS)
+ _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
_glapi_Dispatch = dispatch;
-#endif
+#else /*THREADS*/
+ _glapi_Dispatch = dispatch;
+#endif /*THREADS*/
}
@@ -354,11 +191,13 @@ _glapi_set_dispatch(struct _glapi_table *dispatch) struct _glapi_table *
_glapi_get_dispatch(void)
{
+ struct _glapi_table * api;
#if defined(GLX_USE_TLS)
- return _glapi_tls_Dispatch;
+ api = _glapi_tls_Dispatch;
#else
- return _glapi_Dispatch;
+ api = _glapi_Dispatch;
#endif
+ return api;
}
@@ -368,25 +207,16 @@ _glapi_get_dispatch(void) *** functionality.
***/
-#if defined(USE_X86_ASM)
-# if defined(GLX_USE_TLS)
+#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
# define DISPATCH_FUNCTION_SIZE 16
-# elif defined(THREADS)
+#elif defined(USE_X86_ASM)
+# if defined(THREADS) && !defined(GLX_USE_TLS)
# define DISPATCH_FUNCTION_SIZE 32
# else
# define DISPATCH_FUNCTION_SIZE 16
# endif
#endif
-#if defined(USE_X64_64_ASM)
-# if defined(GLX_USE_TLS)
-# define DISPATCH_FUNCTION_SIZE 16
-# endif
-#endif
-
-#if !defined(DISPATCH_FUNCTION_SIZE) && !defined(XFree86Server) && !defined(XGLServer)
-# define NEED_FUNCTION_POINTER
-#endif
/* The code in this file is auto-generated with Python */
#include "glprocs.h"
@@ -397,18 +227,12 @@ _glapi_get_dispatch(void) * and return the corresponding glprocs_table_t entry.
*/
static const glprocs_table_t *
-get_static_proc( const char * n )
+find_entry( const char * n )
{
GLuint i;
for (i = 0; static_functions[i].Name_offset >= 0; i++) {
const char *testName = gl_string_table + static_functions[i].Name_offset;
-#ifdef MANGLE
- /* skip the prefix on the name */
- if (strcmp(testName, n + 1) == 0)
-#else
- if (strcmp(testName, n) == 0)
-#endif
- {
+ if (strcmp(testName, n) == 0) {
return &static_functions[i];
}
}
@@ -423,28 +247,32 @@ get_static_proc( const char * n ) static GLint
get_static_proc_offset(const char *funcName)
{
- const glprocs_table_t * const f = get_static_proc( funcName );
- if (f == NULL) {
- return -1;
+ const glprocs_table_t * const f = find_entry( funcName );
+ if (f) {
+ return f->Offset;
}
-
- return f->Offset;
+ return -1;
}
+
/**********************************************************************
* Extension function management.
*/
-/**
+/*
* Number of extension functions which we can dynamically add at runtime.
- *
- * Number of extension functions is also subject to the size of backing exec
- * mem we allocate. For the common case of dispatch stubs with size 16 bytes,
- * the two limits will be hit simultaneously. For larger dispatch function
- * sizes, MAX_EXTENSION_FUNCS is effectively reduced.
*/
-#define MAX_EXTENSION_FUNCS 256
+#define MAX_EXTENSION_FUNCS 300
+
+
+/*
+ * The dispatch table size (number of entries) is the size of the
+ * _glapi_table struct plus the number of dynamic entries we can add.
+ * The extra slots can be filled in by DRI drivers that register new extension
+ * functions.
+ */
+#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
/**
@@ -456,7 +284,6 @@ struct _glapi_function { */
const char * name;
-
/**
* Text string that describes the types of the parameters passed to the
* named function. Parameter types are converted to characters using the
@@ -468,100 +295,17 @@ struct _glapi_function { */
const char * parameter_signature;
-
/**
* Offset in the dispatch table where the pointer to the real function is
* located. If the driver has not requested that the named function be
* added to the dispatch table, this will have the value ~0.
*/
unsigned dispatch_offset;
-
-
- /**
- * Pointer to the dispatch stub for the named function.
- *
- * \todo
- * The semantic of this field should be changed slightly. Currently, it
- * is always expected to be non-\c NULL. However, it would be better to
- * only allocate the entry-point stub when the application requests the
- * function via \c glXGetProcAddress. This would save memory for all the
- * functions that the driver exports but that the application never wants
- * to call.
- */
- _glapi_proc dispatch_stub;
};
-
static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
static GLuint NumExtEntryPoints = 0;
-
-static struct _glapi_function *
-get_extension_proc(const char *funcName)
-{
- GLuint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
- return & ExtEntryTable[i];
- }
- }
- return NULL;
-}
-
-
-static GLint
-get_extension_proc_offset(const char *funcName)
-{
- const struct _glapi_function * const f = get_extension_proc( funcName );
- if (f == NULL) {
- return -1;
- }
-
- return f->dispatch_offset;
-}
-
-
-static _glapi_proc
-get_extension_proc_address(const char *funcName)
-{
- const struct _glapi_function * const f = get_extension_proc( funcName );
- if (f == NULL) {
- return NULL;
- }
-
- return f->dispatch_stub;
-}
-
-
-static const char *
-get_extension_proc_name(GLuint offset)
-{
- GLuint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (ExtEntryTable[i].dispatch_offset == offset) {
- return ExtEntryTable[i].name;
- }
- }
- return NULL;
-}
-
-
-/**
- * strdup() is actually not a standard ANSI C or POSIX routine.
- * Irix will not define it if ANSI mode is in effect.
- */
-static char *
-str_dup(const char *str)
-{
- char *copy;
- copy = (char*) malloc(strlen(str) + 1);
- if (!copy)
- return NULL;
- strcpy(copy, str);
- return copy;
-}
-
-
/**
* Generate new entrypoint
*
@@ -579,343 +323,19 @@ static struct _glapi_function * add_function_name( const char * funcName )
{
struct _glapi_function * entry = NULL;
- _glapi_proc entrypoint = NULL;
- char * name_dup = NULL;
-
- if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS)
- return NULL;
-
- if (funcName == NULL)
- return NULL;
-
- name_dup = str_dup(funcName);
- if (name_dup == NULL)
- return NULL;
-
- entrypoint = generate_entrypoint(~0);
-
- if (entrypoint == NULL) {
- free(name_dup);
- return NULL;
+
+ if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
+ entry = &ExtEntryTable[NumExtEntryPoints];
+
+ ExtEntryTable[NumExtEntryPoints].name = strdup(funcName);
+ ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
+ ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
+ NumExtEntryPoints++;
}
- entry = & ExtEntryTable[NumExtEntryPoints];
- NumExtEntryPoints++;
-
- entry->name = name_dup;
- entry->parameter_signature = NULL;
- entry->dispatch_offset = ~0;
- entry->dispatch_stub = entrypoint;
-
- return entry;
-}
-
-
-static struct _glapi_function *
-set_entry_info( struct _glapi_function * entry, const char * signature, unsigned offset )
-{
- char * sig_dup = NULL;
-
- if (signature == NULL)
- return NULL;
-
- sig_dup = str_dup(signature);
- if (sig_dup == NULL)
- return NULL;
-
- fill_in_entrypoint_offset(entry->dispatch_stub, offset);
-
- entry->parameter_signature = sig_dup;
- entry->dispatch_offset = offset;
-
return entry;
}
-#if defined(USE_X86_ASM)
-
-/**
- * Perform platform-specific GL API entry-point fixups.
- */
-static void
-init_glapi_relocs( void )
-{
-#if defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
- extern unsigned long _x86_get_dispatch(void);
- char run_time_patch[] = {
- 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
- };
- GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */
- const GLubyte * const get_disp = (const GLubyte *) run_time_patch;
- GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;
-
- *offset = _x86_get_dispatch();
- while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
- (void) memcpy( curr_func, get_disp, sizeof(run_time_patch));
- curr_func += DISPATCH_FUNCTION_SIZE;
- }
-#endif
-}
-
-
-/**
- * Generate a dispatch function (entrypoint) which jumps through
- * the given slot number (offset) in the current dispatch table.
- * We need assembly language in order to accomplish this.
- */
-_glapi_proc
-generate_entrypoint(unsigned int functionOffset)
-{
- /* 32 is chosen as something of a magic offset. For x86, the dispatch
- * at offset 32 is the first one where the offset in the
- * "jmp OFFSET*4(%eax)" can't be encoded in a single byte.
- */
- const GLubyte * const template_func = gl_dispatch_functions_start
- + (DISPATCH_FUNCTION_SIZE * 32);
- GLubyte * const code = (GLubyte *) u_execmem_alloc(DISPATCH_FUNCTION_SIZE);
-
-
- if ( code != NULL ) {
- (void) memcpy(code, template_func, DISPATCH_FUNCTION_SIZE);
- fill_in_entrypoint_offset( (_glapi_proc) code, functionOffset );
- }
-
- return (_glapi_proc) code;
-}
-
-
-/**
- * This function inserts a new dispatch offset into the assembly language
- * stub that was generated with the preceeding function.
- */
-void
-fill_in_entrypoint_offset(_glapi_proc entrypoint, unsigned int offset)
-{
- GLubyte * const code = (GLubyte *) entrypoint;
-
-#if defined(GLX_USE_TLS)
- *((unsigned int *)(code + 8)) = 4 * offset;
-#elif defined(THREADS)
- *((unsigned int *)(code + 11)) = 4 * offset;
- *((unsigned int *)(code + 22)) = 4 * offset;
-#else
- *((unsigned int *)(code + 7)) = 4 * offset;
-#endif
-}
-
-
-#elif defined(USE_SPARC_ASM)
-
-extern void __glapi_sparc_icache_flush(unsigned int *);
-
-static void
-init_glapi_relocs( void )
-{
-#if defined(PTHREADS) || defined(GLX_USE_TLS)
- static const unsigned int template[] = {
-#ifdef GLX_USE_TLS
- 0x05000000, /* sethi %hi(_glapi_tls_Dispatch), %g2 */
- 0x8730e00a, /* srl %g3, 10, %g3 */
- 0x8410a000, /* or %g2, %lo(_glapi_tls_Dispatch), %g2 */
-#ifdef __arch64__
- 0xc259c002, /* ldx [%g7 + %g2], %g1 */
- 0xc2584003, /* ldx [%g1 + %g3], %g1 */
-#else
- 0xc201c002, /* ld [%g7 + %g2], %g1 */
- 0xc2004003, /* ld [%g1 + %g3], %g1 */
-#endif
- 0x81c04000, /* jmp %g1 */
- 0x01000000, /* nop */
-#else
-#ifdef __arch64__
- 0x03000000, /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */
- 0x05000000, /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */
- 0x82106000, /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */
- 0x8730e00a, /* 64-bit 0x0c --> srl %g3, 10, %g3 */
- 0x83287020, /* 64-bit 0x10 --> sllx %g1, 32, %g1 */
- 0x82004002, /* 64-bit 0x14 --> add %g1, %g2, %g1 */
- 0xc2586000, /* 64-bit 0x18 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */
-#else
- 0x03000000, /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */
- 0x8730e00a, /* 32-bit 0x04 --> srl %g3, 10, %g3 */
- 0xc2006000, /* 32-bit 0x08 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
-#endif
- 0x80a06000, /* --> cmp %g1, 0 */
- 0x02800005, /* --> be +4*5 */
- 0x01000000, /* --> nop */
-#ifdef __arch64__
- 0xc2584003, /* 64-bit --> ldx [%g1 + %g3], %g1 */
-#else
- 0xc2004003, /* 32-bit --> ld [%g1 + %g3], %g1 */
-#endif
- 0x81c04000, /* --> jmp %g1 */
- 0x01000000, /* --> nop */
-#ifdef __arch64__
- 0x9de3bf80, /* 64-bit --> save %sp, -128, %sp */
-#else
- 0x9de3bfc0, /* 32-bit --> save %sp, -64, %sp */
-#endif
- 0xa0100003, /* --> mov %g3, %l0 */
- 0x40000000, /* --> call _glapi_get_dispatch */
- 0x01000000, /* --> nop */
- 0x82100008, /* --> mov %o0, %g1 */
- 0x86100010, /* --> mov %l0, %g3 */
- 0x10bffff7, /* --> ba -4*9 */
- 0x81e80000, /* --> restore */
-#endif
- };
-#ifdef GLX_USE_TLS
- extern unsigned int __glapi_sparc_tls_stub;
- extern unsigned long __glapi_sparc_get_dispatch(void);
- unsigned int *code = &__glapi_sparc_tls_stub;
- unsigned long dispatch = __glapi_sparc_get_dispatch();
-#else
- extern unsigned int __glapi_sparc_pthread_stub;
- unsigned int *code = &__glapi_sparc_pthread_stub;
- unsigned long dispatch = (unsigned long) &_glapi_Dispatch;
- unsigned long call_dest = (unsigned long ) &_glapi_get_dispatch;
- int idx;
-#endif
-
-#ifdef GLX_USE_TLS
- code[0] = template[0] | (dispatch >> 10);
- code[1] = template[1];
- __glapi_sparc_icache_flush(&code[0]);
- code[2] = template[2] | (dispatch & 0x3ff);
- code[3] = template[3];
- __glapi_sparc_icache_flush(&code[2]);
- code[4] = template[4];
- code[5] = template[5];
- __glapi_sparc_icache_flush(&code[4]);
- code[6] = template[6];
- __glapi_sparc_icache_flush(&code[6]);
-#else
-#if defined(__arch64__)
- code[0] = template[0] | (dispatch >> (32 + 10));
- code[1] = template[1] | ((dispatch & 0xffffffff) >> 10);
- __glapi_sparc_icache_flush(&code[0]);
- code[2] = template[2] | ((dispatch >> 32) & 0x3ff);
- code[3] = template[3];
- __glapi_sparc_icache_flush(&code[2]);
- code[4] = template[4];
- code[5] = template[5];
- __glapi_sparc_icache_flush(&code[4]);
- code[6] = template[6] | (dispatch & 0x3ff);
- idx = 7;
-#else
- code[0] = template[0] | (dispatch >> 10);
- code[1] = template[1];
- __glapi_sparc_icache_flush(&code[0]);
- code[2] = template[2] | (dispatch & 0x3ff);
- idx = 3;
-#endif
- code[idx + 0] = template[idx + 0];
- __glapi_sparc_icache_flush(&code[idx - 1]);
- code[idx + 1] = template[idx + 1];
- code[idx + 2] = template[idx + 2];
- __glapi_sparc_icache_flush(&code[idx + 1]);
- code[idx + 3] = template[idx + 3];
- code[idx + 4] = template[idx + 4];
- __glapi_sparc_icache_flush(&code[idx + 3]);
- code[idx + 5] = template[idx + 5];
- code[idx + 6] = template[idx + 6];
- __glapi_sparc_icache_flush(&code[idx + 5]);
- code[idx + 7] = template[idx + 7];
- code[idx + 8] = template[idx + 8] |
- (((call_dest - ((unsigned long) &code[idx + 8]))
- >> 2) & 0x3fffffff);
- __glapi_sparc_icache_flush(&code[idx + 7]);
- code[idx + 9] = template[idx + 9];
- code[idx + 10] = template[idx + 10];
- __glapi_sparc_icache_flush(&code[idx + 9]);
- code[idx + 11] = template[idx + 11];
- code[idx + 12] = template[idx + 12];
- __glapi_sparc_icache_flush(&code[idx + 11]);
- code[idx + 13] = template[idx + 13];
- __glapi_sparc_icache_flush(&code[idx + 13]);
-#endif
-#endif
-}
-
-
-_glapi_proc
-generate_entrypoint(GLuint functionOffset)
-{
-#if defined(PTHREADS) || defined(GLX_USE_TLS)
- static const unsigned int template[] = {
- 0x07000000, /* sethi %hi(0), %g3 */
- 0x8210000f, /* mov %o7, %g1 */
- 0x40000000, /* call */
- 0x9e100001, /* mov %g1, %o7 */
- };
-#ifdef GLX_USE_TLS
- extern unsigned int __glapi_sparc_tls_stub;
- unsigned long call_dest = (unsigned long ) &__glapi_sparc_tls_stub;
-#else
- extern unsigned int __glapi_sparc_pthread_stub;
- unsigned long call_dest = (unsigned long ) &__glapi_sparc_pthread_stub;
-#endif
- unsigned int *code = (unsigned int *) u_execmem_alloc(sizeof(template));
- if (code) {
- code[0] = template[0] | (functionOffset & 0x3fffff);
- code[1] = template[1];
- __glapi_sparc_icache_flush(&code[0]);
- code[2] = template[2] |
- (((call_dest - ((unsigned long) &code[2]))
- >> 2) & 0x3fffffff);
- code[3] = template[3];
- __glapi_sparc_icache_flush(&code[2]);
- }
- return (_glapi_proc) code;
-#endif
-}
-
-
-void
-fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset)
-{
- unsigned int *code = (unsigned int *) entrypoint;
-
- code[0] &= ~0x3fffff;
- code[0] |= (offset * sizeof(void *)) & 0x3fffff;
- __glapi_sparc_icache_flush(&code[0]);
-}
-
-
-#else /* USE_*_ASM */
-
-static void
-init_glapi_relocs( void )
-{
-}
-
-
-_glapi_proc
-generate_entrypoint(GLuint functionOffset)
-{
- (void) functionOffset;
- return NULL;
-}
-
-
-void
-fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset)
-{
- /* an unimplemented architecture */
- (void) entrypoint;
- (void) offset;
-}
-
-#endif /* USE_*_ASM */
-
-
-void
-init_glapi_relocs_once( void )
-{
-#if defined(PTHREADS) || defined(GLX_USE_TLS)
- static pthread_once_t once_control = PTHREAD_ONCE_INIT;
- pthread_once( & once_control, init_glapi_relocs );
-#endif
-}
/**
* Fill-in the dispatch stub for the named function.
@@ -938,7 +358,7 @@ init_glapi_relocs_once( void ) * \returns
* The offset in the dispatch table of the named function. A pointer to the
* driver's implementation of the named function should be stored at
- * \c dispatch_table[\c offset]. Return -1 if error/problem.
+ * \c dispatch_table[\c offset].
*
* \sa glXGetProcAddress
*
@@ -964,117 +384,104 @@ init_glapi_relocs_once( void ) * the parameter signature of a static function.
*/
-PUBLIC
-int
+PUBLIC int
_glapi_add_dispatch( const char * const * function_names,
const char * parameter_signature )
{
- static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
+ static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC;
const char * const real_sig = (parameter_signature != NULL)
? parameter_signature : "";
struct _glapi_function * entry[8];
GLboolean is_static[8];
unsigned i;
+ unsigned j;
int offset = ~0;
+ int new_offset;
- init_glapi_relocs_once();
-
- (void) memset( is_static, 0, sizeof( is_static ) );
- (void) memset( entry, 0, sizeof( entry ) );
-
- /* Find the _single_ dispatch offset for all function names that already
- * exist (and have a dispatch offset).
- */
-
- for ( i = 0 ; function_names[i] != NULL ; i++ ) {
- const char * funcName = function_names[i];
- int static_offset;
- int extension_offset;
-
- if (funcName[0] != 'g' || funcName[1] != 'l')
- return -1;
- /* search built-in functions */
- static_offset = get_static_proc_offset(funcName);
+ (void) memset(is_static, 0, sizeof(is_static));
+ (void) memset(entry, 0, sizeof(entry));
- if (static_offset >= 0) {
+ for (i = 0 ; function_names[i] != NULL ; i++) {
+ /* Do some trivial validation on the name of the function. */
- is_static[i] = GL_TRUE;
+ if (function_names[i][0] != 'g' || function_names[i][1] != 'l')
+ return GL_FALSE;
+
+ /* Determine if the named function already exists. If the function does
+ * exist, it must have the same parameter signature as the function
+ * being added.
+ */
+ new_offset = get_static_proc_offset(function_names[i]);
+ if (new_offset >= 0) {
/* FIXME: Make sure the parameter signatures match! How do we get
* FIXME: the parameter signature for static functions?
*/
- if ( (offset != ~0) && (static_offset != offset) ) {
+ if ((offset != ~0) && (new_offset != offset)) {
return -1;
}
- offset = static_offset;
-
- continue;
+ is_static[i] = GL_TRUE;
+ offset = new_offset;
}
-
- /* search added extension functions */
- entry[i] = get_extension_proc(funcName);
-
- if (entry[i] != NULL) {
- extension_offset = entry[i]->dispatch_offset;
-
- /* The offset may be ~0 if the function name was added by
- * glXGetProcAddress but never filled in by the driver.
- */
-
- if (extension_offset == ~0) {
- continue;
+
+ for (j = 0; j < NumExtEntryPoints; j++) {
+ if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
+ /* The offset may be ~0 if the function name was added by
+ * glXGetProcAddress but never filled in by the driver.
+ */
+
+ if (ExtEntryTable[j].dispatch_offset != ~0) {
+ if (strcmp(real_sig, ExtEntryTable[j].parameter_signature) != 0)
+ return -1;
+
+ if ((offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset)) {
+ return -1;
+ }
+
+ offset = ExtEntryTable[j].dispatch_offset;
+ }
+
+ entry[i] = & ExtEntryTable[j];
+ break;
}
-
- if (strcmp(real_sig, entry[i]->parameter_signature) != 0) {
- return -1;
- }
-
- if ( (offset != ~0) && (extension_offset != offset) ) {
- return -1;
- }
-
- offset = extension_offset;
}
}
- /* If all function names are either new (or with no dispatch offset),
- * allocate a new dispatch offset.
- */
-
if (offset == ~0) {
offset = next_dynamic_offset;
next_dynamic_offset++;
}
- /* Fill in the dispatch offset for the new function names (and those with
- * no dispatch offset).
- */
-
- for ( i = 0 ; function_names[i] != NULL ; i++ ) {
- if (is_static[i]) {
- continue;
- }
-
- /* generate entrypoints for new function names */
- if (entry[i] == NULL) {
- entry[i] = add_function_name( function_names[i] );
+ for (i = 0 ; function_names[i] != NULL ; i++) {
+ if (!is_static[i]) {
if (entry[i] == NULL) {
- /* FIXME: Possible memory leak here. */
- return -1;
+ entry[i] = add_function_name(function_names[i]);
+ if (entry[i] == NULL)
+ return -1;
}
- }
- if (entry[i]->dispatch_offset == ~0) {
- set_entry_info( entry[i], real_sig, offset );
+ entry[i]->parameter_signature = strdup(real_sig);
+ entry[i]->dispatch_offset = offset;
}
}
-
+
return offset;
}
+/*
+ * glXGetProcAddress doesn't exist in the protocol, the drivers never call
+ * this themselves, and neither does the server. warn if it happens though.
+ */
+_GLAPI_EXPORT _glapi_proc
+_glapi_get_proc_address(const char *funcName)
+{
+ ErrorF("_glapi_get_proc_address called!\n");
+ return NULL;
+}
+
/**
* Return size of dispatch table struct as number of functions (or
* slots).
@@ -1082,12 +489,30 @@ _glapi_add_dispatch( const char * const * function_names, GLuint
_glapi_get_dispatch_table_size(void)
{
- /*
- * The dispatch table size (number of entries) is the size of the
- * _glapi_table struct plus the number of dynamic entries we can add.
- * The extra slots can be filled in by DRI drivers that register new
- * extension functions.
- */
- return FIRST_DYNAMIC_OFFSET + MAX_EXTENSION_FUNCS;
+ return DISPATCH_TABLE_SIZE;
}
+#if defined(PTHREADS) || defined(GLX_USE_TLS)
+/**
+ * Perform platform-specific GL API entry-point fixups.
+ */
+static void
+init_glapi_relocs( void )
+{
+#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
+ extern unsigned long _x86_get_dispatch(void);
+ char run_time_patch[] = {
+ 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
+ };
+ GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */
+ const GLubyte * const get_disp = (const GLubyte *) run_time_patch;
+ GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;
+
+ *offset = _x86_get_dispatch();
+ while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
+ (void) memcpy( curr_func, get_disp, sizeof(run_time_patch));
+ curr_func += DISPATCH_FUNCTION_SIZE;
+ }
+#endif
+}
+#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */
diff --git a/xorg-server/glx/glapi.h b/xorg-server/glx/glapi.h index a99317ad0..541ea8d87 100644 --- a/xorg-server/glx/glapi.h +++ b/xorg-server/glx/glapi.h @@ -39,6 +39,8 @@ * This module is intended to be non-Mesa-specific so it can be used
* with the X/DRI libGL also.
*/
+
+
#ifndef _GLAPI_H
#define _GLAPI_H
@@ -58,36 +60,48 @@ # endif
#endif /* _GLAPI_NO_EXPORTS */
+#include "GL/gl.h"
+#include "GL/glext.h"
+#include "glthread.h"
+
+
+struct _glapi_table;
+
+typedef void (*_glapi_proc)(void); /* generic function pointer */
-/* Is this needed? It is incomplete anyway. */
-#ifdef USE_MGL_NAMESPACE
+typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...);
+
+
+#if defined(USE_MGL_NAMESPACE)
#define _glapi_set_dispatch _mglapi_set_dispatch
#define _glapi_get_dispatch _mglapi_get_dispatch
#define _glapi_set_context _mglapi_set_context
#define _glapi_get_context _mglapi_get_context
-#define _glapi_Dispatch _mglapi_Dispatch
#define _glapi_Context _mglapi_Context
+#define _glapi_Dispatch _mglapi_Dispatch
#endif
-#include "glthread.h"
-typedef void (*_glapi_proc)(void);
-struct _glapi_table;
+/*
+ * Number of extension functions which we can dynamically add at runtime.
+ */
+#define MAX_EXTENSION_FUNCS 300
+/**
+ ** Define the GET_CURRENT_CONTEXT() macro.
+ ** \param C local variable which will hold the current context.
+ **/
#if defined (GLX_USE_TLS)
-_GLAPI_EXPORT extern __thread struct _glapi_table * _glapi_tls_Dispatch
- __attribute__((tls_model("initial-exec")));
+
+_GLAPI_EXPORT extern const void *_glapi_Context;
+_GLAPI_EXPORT extern const struct _glapi_table *_glapi_Dispatch;
_GLAPI_EXPORT extern __thread void * _glapi_tls_Context
__attribute__((tls_model("initial-exec")));
-_GLAPI_EXPORT extern const struct _glapi_table *_glapi_Dispatch;
-_GLAPI_EXPORT extern const void *_glapi_Context;
-
-# define GET_DISPATCH() _glapi_tls_Dispatch
-# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_tls_Context
+# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_tls_Context
#else
@@ -97,30 +111,21 @@ _GLAPI_EXPORT extern const void *_glapi_Context; #define SERVEXTERN _declspec(dllexport)
#endif
-SERVEXTERN struct _glapi_table *_glapi_Dispatch;
SERVEXTERN void *_glapi_Context;
+SERVEXTERN struct _glapi_table *_glapi_Dispatch;
# ifdef THREADS
-
-# define GET_DISPATCH() \
- (likely(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch())
-
-# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) \
- (likely(_glapi_Context) ? _glapi_Context : _glapi_get_context())
-
+# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
# else
-
-# define GET_DISPATCH() _glapi_Dispatch
-# define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_Context
-
+# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
# endif
#endif /* defined (GLX_USE_TLS) */
-void
-_glapi_destroy_multithread(void);
-
+/**
+ ** GL API public functions
+ **/
SERVEXTERN void
_glapi_check_multithread(void);
@@ -141,8 +146,16 @@ _glapi_set_dispatch(struct _glapi_table *dispatch); SERVEXTERN struct _glapi_table *
_glapi_get_dispatch(void);
+SERVEXTERN int
+_glapi_begin_dispatch_override(struct _glapi_table *override);
-SERVEXTERN unsigned int
+SERVEXTERN void
+_glapi_end_dispatch_override(int layer);
+
+struct _glapi_table *
+_glapi_get_override_dispatch(int layer);
+
+SERVEXTERN GLuint
_glapi_get_dispatch_table_size(void);
@@ -150,31 +163,7 @@ SERVEXTERN int _glapi_add_dispatch( const char * const * function_names,
const char * parameter_signature );
-_GLAPI_EXPORT int
-_glapi_get_proc_offset(const char *funcName);
-
-
_GLAPI_EXPORT _glapi_proc
_glapi_get_proc_address(const char *funcName);
-
-_GLAPI_EXPORT const char *
-_glapi_get_proc_name(unsigned int offset);
-
-
-_GLAPI_EXPORT unsigned long
-_glthread_GetID(void);
-
-
-/*
- * These stubs are kept so that the old DRI drivers still load.
- */
-SERVEXTERN void
-_glapi_noop_enable_warnings(unsigned char enable);
-
-
-_GLAPI_EXPORT void
-_glapi_set_warning_func(_glapi_proc func);
-
-
-#endif /* _GLAPI_H */
+#endif
diff --git a/xorg-server/glx/glapitemp.h b/xorg-server/glx/glapitemp.h deleted file mode 100644 index 408594d68..000000000 --- a/xorg-server/glx/glapitemp.h +++ /dev/null @@ -1,7878 +0,0 @@ -/* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-
-# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__)
-# define HIDDEN __attribute__((visibility("hidden")))
-# else
-# define HIDDEN
-# endif
-
-/*
- * This file is a template which generates the OpenGL API entry point
- * functions. It should be included by a .c file which first defines
- * the following macros:
- * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32
- * KEYWORD2 - usually nothing, but might be __stdcall on Win32
- * NAME(n) - builds the final function name (usually add "gl" prefix)
- * DISPATCH(func, args, msg) - code to do dispatch of named function.
- * msg is a printf-style debug message.
- * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value
- *
- * Here is an example which generates the usual OpenGL functions:
- * #define KEYWORD1
- * #define KEYWORD2
- * #define NAME(func) gl##func
- * #define DISPATCH(func, args, msg) \
- * struct _glapi_table *dispatch = CurrentDispatch; \
- * (*dispatch->func) args
- * #define RETURN DISPATCH(func, args, msg) \
- * struct _glapi_table *dispatch = CurrentDispatch; \
- * return (*dispatch->func) args
- *
- */
-
-
-#if defined( NAME )
-#ifndef KEYWORD1
-#define KEYWORD1
-#endif
-
-#ifndef KEYWORD1_ALT
-#define KEYWORD1_ALT HIDDEN
-#endif
-
-#ifndef KEYWORD2
-#define KEYWORD2
-#endif
-
-#ifndef DISPATCH
-#error DISPATCH must be defined
-#endif
-
-#ifndef RETURN_DISPATCH
-#error RETURN_DISPATCH must be defined
-#endif
-
-
-#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS
-
-KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode)
-{
- DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndList)(void)
-{
- DISPATCH(EndList, (), (F, "glEndList();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list)
-{
- DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists)
-{
- DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range)
-{
- DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range));
-}
-
-KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range)
-{
- RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base)
-{
- DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode)
-{
- DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
-{
- DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
-{
- DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v)
-{
- DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
-{
- DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v)
-{
- DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
-{
- DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v)
-{
- DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue)
-{
- DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v)
-{
- DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue)
-{
- DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v)
-{
- DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
-{
- DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v)
-{
- DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue)
-{
- DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v)
-{
- DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue)
-{
- DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v)
-{
- DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v)
-{
- DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v)
-{
- DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v)
-{
- DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
-{
- DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v)
-{
- DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v)
-{
- DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v)
-{
- DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v)
-{
- DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v)
-{
- DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag)
-{
- DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag)
-{
- DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag));
-}
-
-KEYWORD1 void KEYWORD2 NAME(End)(void)
-{
- DISPATCH(End, (), (F, "glEnd();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c)
-{
- DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c)
-{
- DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c)
-{
- DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c)
-{
- DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c)
-{
- DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c)
-{
- DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c)
-{
- DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c)
-{
- DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
-{
- DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v)
-{
- DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
-{
- DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v)
-{
- DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
-{
- DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v)
-{
- DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
-{
- DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v)
-{
- DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
-{
- DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v)
-{
- DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y)
-{
- DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v)
-{
- DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y)
-{
- DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v)
-{
- DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y)
-{
- DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v)
-{
- DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y)
-{
- DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v)
-{
- DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v)
-{
- DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v)
-{
- DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z)
-{
- DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v)
-{
- DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v)
-{
- DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v)
-{
- DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v)
-{
- DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v)
-{
- DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v)
-{
- DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2)
-{
- DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2)
-{
- DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2)
-{
- DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2)
-{
- DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2)
-{
- DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s)
-{
- DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v)
-{
- DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s)
-{
- DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v)
-{
- DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s)
-{
- DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v)
-{
- DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s)
-{
- DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v)
-{
- DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t)
-{
- DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v)
-{
- DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t)
-{
- DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v)
-{
- DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t)
-{
- DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v)
-{
- DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t)
-{
- DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v)
-{
- DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
-{
- DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v)
-{
- DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
-{
- DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v)
-{
- DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r)
-{
- DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v)
-{
- DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r)
-{
- DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v)
-{
- DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v)
-{
- DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v)
-{
- DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
-{
- DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v)
-{
- DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
-{
- DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v)
-{
- DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
-{
- DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v)
-{
- DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
-{
- DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v)
-{
- DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
-{
- DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v)
-{
- DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
-{
- DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v)
-{
- DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v)
-{
- DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v)
-{
- DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
-{
- DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v)
-{
- DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v)
-{
- DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v)
-{
- DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v)
-{
- DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v)
-{
- DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v)
-{
- DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation)
-{
- DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode)
-{
- DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode)
-{
- DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param)
-{
- DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param)
-{
- DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params)
-{
- DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode)
-{
- DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode)
-{
- DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
-{
- DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params)
-{
- DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param)
-{
- DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params)
-{
- DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param)
-{
- DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param)
-{
- DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params)
-{
- DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern)
-{
- DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width)
-{
- DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param)
-{
- DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params)
-{
- DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param)
-{
- DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params)
-{
- DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size)
-{
- DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode)
-{
- DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask)
-{
- DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode)
-{
- DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
-{
- DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param)
-{
- DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
-{
- DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param)
-{
- DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param)
-{
- DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params)
-{
- DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
-{
- DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params)
-{
- DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param)
-{
- DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params)
-{
- DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer)
-{
- DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer)
-{
- DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode)
-{
- RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
-{
- DISPATCH(InitNames, (), (F, "glInitNames();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name)
-{
- DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token)
-{
- DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopName)(void)
-{
- DISPATCH(PopName, (), (F, "glPopName();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name)
-{
- DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode)
-{
- DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask)
-{
- DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c)
-{
- DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s)
-{
- DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth)
-{
- DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask)
-{
- DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag)
-{
- DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag));
-}
-
-KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
-{
- DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value)
-{
- DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap)
-{
- DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap)
-{
- DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Finish)(void)
-{
- DISPATCH(Finish, (), (F, "glFinish();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Flush)(void)
-{
- DISPATCH(Flush, (), (F, "glFlush();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void)
-{
- DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask)
-{
- DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
-{
- DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
-{
- DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
-{
- DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
-{
- DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2)
-{
- DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2)
-{
- DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u)
-{
- DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u)
-{
- DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u)
-{
- DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u)
-{
- DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v)
-{
- DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u)
-{
- DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v)
-{
- DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u)
-{
- DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2)
-{
- DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i)
-{
- DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j)
-{
- DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref)
-{
- DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor)
-{
- DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode)
-{
- DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask)
-{
- DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
-{
- DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func)
-{
- DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor)
-{
- DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param)
-{
- DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param)
-{
- DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param)
-{
- DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param)
-{
- DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values)
-{
- DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values)
-{
- DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values)
-{
- DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode)
-{
- DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
-{
- DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
-{
- DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params)
-{
- DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation)
-{
- DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params)
-{
- DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void)
-{
- RETURN_DISPATCH(GetError, (), (F, "glGetError();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params)
-{
- DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params)
-{
- DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params)
-{
- DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v)
-{
- DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v)
-{
- DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v)
-{
- DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params)
-{
- DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values)
-{
- DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values)
-{
- DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values)
-{
- DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask)
-{
- DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask));
-}
-
-KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name)
-{
- RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
-{
- DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
-{
- RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
-{
- RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar)
-{
- DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void)
-{
- DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m)
-{
- DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m)
-{
- DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode)
-{
- DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m)
-{
- DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m)
-{
- DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void)
-{
- DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void)
-{
- DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
-{
- DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
-{
- DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture)
-{
- DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
-{
- DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array)
-{
- DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count)
-{
- DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
-{
- DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
-{
- DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array)
-{
- DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array));
-}
-
-KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
-{
- DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c)
-{
- DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c));
-}
-
-KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
-{
- DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences)
-{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
-{
- DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
-{
- DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures)
-{
- DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures)
-{
- DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
-{
- RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
-{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
-{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
-{
- DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)
-{
- DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode)
-{
- DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
-{
- DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
-{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
-{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
-{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
-{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
-{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table)
-{
- DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
-{
- DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
-{
- DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
-{
- DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
-{
- DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
-{
- DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
-{
- DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
-{
- DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params)
-{
- DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params)
-{
- DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
-{
- DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params)
-{
- DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
-{
- DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image)
-{
- DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
-{
- DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
-{
- DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
-{
- DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
-{
- DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
-{
- DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink)
-{
- DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target)
-{
- DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target)
-{
- DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target)
-{
- DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target)
-{
- DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
-{
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
-{
- DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
-{
- DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture)
-{
- DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
-{
- DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s)
-{
- DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
-{
- DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s)
-{
- DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
-{
- DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s)
-{
- DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
-{
- DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s)
-{
- DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
-{
- DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
-{
- DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
-{
- DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
-{
- DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
-{
- DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
-{
- DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
-{
- DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
-{
- DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
-{
- DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
-{
- DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
-{
- DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
-{
- DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
-{
- DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v)
-{
- DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v)
-{
- DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v)
-{
- DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v)
-{
- DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AttachShader)(GLuint program, GLuint shader)
-{
- DISPATCH(AttachShader, (program, shader), (F, "glAttachShader(%d, %d);\n", program, shader));
-}
-
-KEYWORD1 GLuint KEYWORD2 NAME(CreateProgram)(void)
-{
- RETURN_DISPATCH(CreateProgram, (), (F, "glCreateProgram();\n"));
-}
-
-KEYWORD1 GLuint KEYWORD2 NAME(CreateShader)(GLenum type)
-{
- RETURN_DISPATCH(CreateShader, (type), (F, "glCreateShader(0x%x);\n", type));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteProgram)(GLuint program)
-{
- DISPATCH(DeleteProgram, (program), (F, "glDeleteProgram(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteShader)(GLuint program)
-{
- DISPATCH(DeleteShader, (program), (F, "glDeleteShader(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DetachShader)(GLuint program, GLuint shader)
-{
- DISPATCH(DetachShader, (program, shader), (F, "glDetachShader(%d, %d);\n", program, shader));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)
-{
- DISPATCH(GetAttachedShaders, (program, maxCount, count, obj), (F, "glGetAttachedShaders(%d, %d, %p, %p);\n", program, maxCount, (const void *) count, (const void *) obj));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
-{
- DISPATCH(GetProgramInfoLog, (program, bufSize, length, infoLog), (F, "glGetProgramInfoLog(%d, %d, %p, %p);\n", program, bufSize, (const void *) length, (const void *) infoLog));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramiv)(GLuint program, GLenum pname, GLint * params)
-{
- DISPATCH(GetProgramiv, (program, pname, params), (F, "glGetProgramiv(%d, 0x%x, %p);\n", program, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
-{
- DISPATCH(GetShaderInfoLog, (shader, bufSize, length, infoLog), (F, "glGetShaderInfoLog(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) infoLog));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetShaderiv)(GLuint shader, GLenum pname, GLint * params)
-{
- DISPATCH(GetShaderiv, (shader, pname, params), (F, "glGetShaderiv(%d, 0x%x, %p);\n", shader, pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsProgram)(GLuint program)
-{
- RETURN_DISPATCH(IsProgram, (program), (F, "glIsProgram(%d);\n", program));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsShader)(GLuint shader)
-{
- RETURN_DISPATCH(IsShader, (shader), (F, "glIsShader(%d);\n", shader));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask)
-{
- DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask));
-}
-
-KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
-{
- DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
-{
- DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix2x3fv, (location, count, transpose, value), (F, "glUniformMatrix2x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix2x4fv, (location, count, transpose, value), (F, "glUniformMatrix2x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix3x2fv, (location, count, transpose, value), (F, "glUniformMatrix3x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix3x4fv, (location, count, transpose, value), (F, "glUniformMatrix3x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix4x2fv, (location, count, transpose, value), (F, "glUniformMatrix4x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix4x3fv, (location, count, transpose, value), (F, "glUniformMatrix4x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClampColor)(GLenum target, GLenum clamp)
-{
- DISPATCH(ClampColor, (target, clamp), (F, "glClampColor(0x%x, 0x%x);\n", target, clamp));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-{
- DISPATCH(ClearBufferfi, (buffer, drawbuffer, depth, stencil), (F, "glClearBufferfi(0x%x, %d, %f, %d);\n", buffer, drawbuffer, depth, stencil));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value)
-{
- DISPATCH(ClearBufferfv, (buffer, drawbuffer, value), (F, "glClearBufferfv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value)
-{
- DISPATCH(ClearBufferiv, (buffer, drawbuffer, value), (F, "glClearBufferiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value)
-{
- DISPATCH(ClearBufferuiv, (buffer, drawbuffer, value), (F, "glClearBufferuiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value));
-}
-
-KEYWORD1 const GLubyte * KEYWORD2 NAME(GetStringi)(GLenum name, GLuint index)
-{
- RETURN_DISPATCH(GetStringi, (name, index), (F, "glGetStringi(0x%x, %d);\n", name, index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer)
-{
- DISPATCH(TexBuffer, (target, internalFormat, buffer), (F, "glTexBuffer(0x%x, 0x%x, %d);\n", target, internalFormat, buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level)
-{
- DISPATCH(FramebufferTexture, (target, attachment, texture, level), (F, "glFramebufferTexture(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params)
-{
- DISPATCH(GetBufferParameteri64v, (target, pname, params), (F, "glGetBufferParameteri64v(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data)
-{
- DISPATCH(GetInteger64i_v, (cap, index, data), (F, "glGetInteger64i_v(0x%x, %d, %p);\n", cap, index, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisor)(GLuint index, GLuint divisor)
-{
- DISPATCH(VertexAttribDivisor, (index, divisor), (F, "glVertexAttribDivisor(%d, %d);\n", index, divisor));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m)
-{
- DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m)
-{
- DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m)
-{
- DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m)
-{
- DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m)
-{
- DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m)
-{
- DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m)
-{
- DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m)
-{
- DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert)
-{
- DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
-{
- DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
-{
- DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img)
-{
- DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img)
-{
- DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArray)(GLuint index)
-{
- DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArray(%d);\n", index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index)
-{
- DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArray)(GLuint index)
-{
- DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArray(%d);\n", index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index)
-{
- DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
-{
- DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
-{
- DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params)
-{
- DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params)
-{
- DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string)
-{
- DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params)
-{
- DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params)
-{
- DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
-{
- DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params)
-{
- DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
-{
- DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params)
-{
- DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params)
-{
- DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params)
-{
- DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
-{
- DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1d)(GLuint index, GLdouble x)
-{
- DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1d(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x)
-{
- DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dv)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1f)(GLuint index, GLfloat x)
-{
- DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1f(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x)
-{
- DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fv)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1s)(GLuint index, GLshort x)
-{
- DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1s(%d, %d);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x)
-{
- DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sv)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1sv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y)
-{
- DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2d(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y)
-{
- DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dv)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y)
-{
- DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2f(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
-{
- DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fv)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2s)(GLuint index, GLshort x, GLshort y)
-{
- DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2s(%d, %d, %d);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y)
-{
- DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sv)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2sv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3d(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dv)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3f(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fv)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3s(%d, %d, %d, %d);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sv)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3sv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nbv)(GLuint index, const GLbyte * v)
-{
- DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4Nbv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v)
-{
- DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Niv)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4Niv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nsv)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4Nsv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4Nub(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nubv)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4Nubv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nuiv)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4Nuiv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nusv)(GLuint index, const GLushort * v)
-{
- DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4Nusv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v)
-{
- DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bv)(GLuint index, const GLbyte * v)
-{
- DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v)
-{
- DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4d(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dv)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4f(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fv)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4iv)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4iv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4s(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sv)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4sv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubv)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uiv)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uiv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usv)(GLuint index, const GLushort * v)
-{
- DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v)
-{
- DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointer(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer)
-{
- DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer)
-{
- DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
-{
- DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage)
-{
- DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
-{
- DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data)
-{
- DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer)
-{
- DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer)
-{
- DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer)
-{
- DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer)
-{
- DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
-{
- DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data)
-{
- DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer)
-{
- RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer)
-{
- RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer));
-}
-
-KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access)
-{
- RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access));
-}
-
-KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access)
-{
- RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target)
-{
- RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target)
-{
- RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id)
-{
- DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id)
-{
- DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids)
-{
- DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids)
-{
- DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target)
-{
- DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target)
-{
- DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids)
-{
- DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids)
-{
- DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params)
-{
- DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params)
-{
- DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id)
-{
- RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id)
-{
- RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj)
-{
- DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompileShader)(GLuint shader)
-{
- DISPATCH(CompileShaderARB, (shader), (F, "glCompileShader(%d);\n", shader));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shader)
-{
- DISPATCH(CompileShaderARB, (shader), (F, "glCompileShaderARB(%d);\n", shader));
-}
-
-KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void)
-{
- RETURN_DISPATCH(CreateProgramObjectARB, (), (F, "glCreateProgramObjectARB();\n"));
-}
-
-KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType)
-{
- RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj)
-{
- DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj)
-{
- DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
-{
- DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniform(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
-{
- DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog)
-{
- DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog));
-}
-
-KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname)
-{
- RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)
-{
- DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params)
-{
- DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
-{
- DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSource(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source)
-{
- DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocation)(GLuint program, const GLchar * name)
-{
- RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocation(%d, %p);\n", program, (const void *) name));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name)
-{
- RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocationARB(%d, %p);\n", program, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetUniformfv)(GLuint program, GLint location, GLfloat * params)
-{
- DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfv(%d, %d, %p);\n", program, location, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params)
-{
- DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", program, location, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetUniformiv)(GLuint program, GLint location, GLint * params)
-{
- DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformiv(%d, %d, %p);\n", program, location, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB program, GLint location, GLint * params)
-{
- DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", program, location, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LinkProgram)(GLuint program)
-{
- DISPATCH(LinkProgramARB, (program), (F, "glLinkProgram(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB program)
-{
- DISPATCH(LinkProgramARB, (program), (F, "glLinkProgramARB(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ShaderSource)(GLuint shader, GLsizei count, const GLchar ** string, const GLint * length)
-{
- DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSource(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length)
-{
- DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1f)(GLint location, GLfloat v0)
-{
- DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1f(%d, %f);\n", location, v0));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0)
-{
- DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1fv)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1i)(GLint location, GLint v0)
-{
- DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1i(%d, %d);\n", location, v0));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0)
-{
- DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1iv)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1iv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2f)(GLint location, GLfloat v0, GLfloat v1)
-{
- DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2f(%d, %f, %f);\n", location, v0, v1));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1)
-{
- DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2fv)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2i)(GLint location, GLint v0, GLint v1)
-{
- DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2i(%d, %d, %d);\n", location, v0, v1));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1)
-{
- DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2iv)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2iv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3f(%d, %f, %f, %f);\n", location, v0, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3fv)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2)
-{
- DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3i(%d, %d, %d, %d);\n", location, v0, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2)
-{
- DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3iv)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3iv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4f(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4fv)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value)
-{
- DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4i(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4iv)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4iv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value)
-{
- DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
-{
- DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UseProgram)(GLuint program)
-{
- DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgram(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB program)
-{
- DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgramObjectARB(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ValidateProgram)(GLuint program)
-{
- DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgram(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB program)
-{
- DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgramARB(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindAttribLocation)(GLuint program, GLuint index, const GLchar * name)
-{
- DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocation(%d, %d, %p);\n", program, index, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name)
-{
- DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", program, index, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
-{
- DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttrib(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
-{
- DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocation)(GLuint program, const GLchar * name)
-{
- RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocation(%d, %p);\n", program, (const void *) name));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name)
-{
- RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocationARB(%d, %p);\n", program, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawBuffers)(GLsizei n, const GLenum * bufs)
-{
- DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffers(%d, %p);\n", n, (const void *) bufs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs)
-{
- DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs)
-{
- DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClampColorARB)(GLenum target, GLenum clamp)
-{
- DISPATCH(ClampColorARB, (target, clamp), (F, "glClampColorARB(0x%x, 0x%x);\n", target, clamp));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
- DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedARB(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
- DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedEXT(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
- DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstanced(0x%x, %d, %d, %d);\n", mode, first, count, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
-{
- DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedARB(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
-{
- DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedEXT(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
-{
- DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstanced(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
- DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisample(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
- DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisampleEXT(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level)
-{
- DISPATCH(FramebufferTextureARB, (target, attachment, texture, level), (F, "glFramebufferTextureARB(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
-{
- DISPATCH(FramebufferTextureFaceARB, (target, attachment, texture, level, face), (F, "glFramebufferTextureFaceARB(0x%x, 0x%x, %d, %d, 0x%x);\n", target, attachment, texture, level, face));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value)
-{
- DISPATCH(ProgramParameteriARB, (program, pname, value), (F, "glProgramParameteriARB(%d, 0x%x, %d);\n", program, pname, value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisorARB)(GLuint index, GLuint divisor)
-{
- DISPATCH(VertexAttribDivisorARB, (index, divisor), (F, "glVertexAttribDivisorARB(%d, %d);\n", index, divisor));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length)
-{
- DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRange(0x%x, %d, %d);\n", target, offset, length));
-}
-
-KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
-{
- RETURN_DISPATCH(MapBufferRange, (target, offset, length, access), (F, "glMapBufferRange(0x%x, %d, %d, %d);\n", target, offset, length, access));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindVertexArray)(GLuint array)
-{
- DISPATCH(BindVertexArray, (array), (F, "glBindVertexArray(%d);\n", array));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenVertexArrays)(GLsizei n, GLuint * arrays)
-{
- DISPATCH(GenVertexArrays, (n, arrays), (F, "glGenVertexArrays(%d, %p);\n", n, (const void *) arrays));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
-{
- DISPATCH(CopyBufferSubData, (readTarget, writeTarget, readOffset, writeOffset, size), (F, "glCopyBufferSubData(0x%x, 0x%x, %d, %d, %d);\n", readTarget, writeTarget, readOffset, writeOffset, size));
-}
-
-KEYWORD1 GLenum KEYWORD2 NAME(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- RETURN_DISPATCH(ClientWaitSync, (sync, flags, timeout), (F, "glClientWaitSync(%d, %d, %d);\n", sync, flags, timeout));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteSync)(GLsync sync)
-{
- DISPATCH(DeleteSync, (sync), (F, "glDeleteSync(%d);\n", sync));
-}
-
-KEYWORD1 GLsync KEYWORD2 NAME(FenceSync)(GLenum condition, GLbitfield flags)
-{
- RETURN_DISPATCH(FenceSync, (condition, flags), (F, "glFenceSync(0x%x, %d);\n", condition, flags));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetInteger64v)(GLenum pname, GLint64 * params)
-{
- DISPATCH(GetInteger64v, (pname, params), (F, "glGetInteger64v(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
-{
- DISPATCH(GetSynciv, (sync, pname, bufSize, length, values), (F, "glGetSynciv(%d, 0x%x, %d, %p, %p);\n", sync, pname, bufSize, (const void *) length, (const void *) values));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsSync)(GLsync sync)
-{
- RETURN_DISPATCH(IsSync, (sync), (F, "glIsSync(%d);\n", sync));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- DISPATCH(WaitSync, (sync, flags, timeout), (F, "glWaitSync(%d, %d, %d);\n", sync, flags, timeout));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
-{
- DISPATCH(DrawElementsBaseVertex, (mode, count, type, indices, basevertex), (F, "glDrawElementsBaseVertex(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, basevertex));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
-{
- DISPATCH(DrawRangeElementsBaseVertex, (mode, start, end, count, type, indices, basevertex), (F, "glDrawRangeElementsBaseVertex(0x%x, %d, %d, %d, 0x%x, %p, %d);\n", mode, start, end, count, type, (const void *) indices, basevertex));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex)
-{
- DISPATCH(MultiDrawElementsBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glMultiDrawElementsBaseVertex(0x%x, %p, 0x%x, %p, %d, %p);\n", mode, (const void *) count, type, (const void *) indices, primcount, (const void *) basevertex));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA)
-{
- DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateiARB(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendEquationiARB)(GLuint buf, GLenum mode)
-{
- DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationiARB(%d, 0x%x);\n", buf, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA)
-{
- DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateiARB(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst)
-{
- DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFunciARB(%d, 0x%x, 0x%x);\n", buf, src, dst));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindTransformFeedback)(GLenum target, GLuint id)
-{
- DISPATCH(BindTransformFeedback, (target, id), (F, "glBindTransformFeedback(0x%x, %d);\n", target, id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids)
-{
- DISPATCH(DeleteTransformFeedbacks, (n, ids), (F, "glDeleteTransformFeedbacks(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedback)(GLenum mode, GLuint id)
-{
- DISPATCH(DrawTransformFeedback, (mode, id), (F, "glDrawTransformFeedback(0x%x, %d);\n", mode, id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenTransformFeedbacks)(GLsizei n, GLuint * ids)
-{
- DISPATCH(GenTransformFeedbacks, (n, ids), (F, "glGenTransformFeedbacks(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTransformFeedback)(GLuint id)
-{
- RETURN_DISPATCH(IsTransformFeedback, (id), (F, "glIsTransformFeedback(%d);\n", id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PauseTransformFeedback)(void)
-{
- DISPATCH(PauseTransformFeedback, (), (F, "glPauseTransformFeedback();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ResumeTransformFeedback)(void)
-{
- DISPATCH(ResumeTransformFeedback, (), (F, "glResumeTransformFeedback();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearDepthf)(GLclampf depth)
-{
- DISPATCH(ClearDepthf, (depth), (F, "glClearDepthf(%f);\n", depth));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DepthRangef)(GLclampf zNear, GLclampf zFar)
-{
- DISPATCH(DepthRangef, (zNear, zFar), (F, "glDepthRangef(%f, %f);\n", zNear, zFar));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
-{
- DISPATCH(GetShaderPrecisionFormat, (shadertype, precisiontype, range, precision), (F, "glGetShaderPrecisionFormat(0x%x, 0x%x, %p, %p);\n", shadertype, precisiontype, (const void *) range, (const void *) precision));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ReleaseShaderCompiler)(void)
-{
- DISPATCH(ReleaseShaderCompiler, (), (F, "glReleaseShaderCompiler();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length)
-{
- DISPATCH(ShaderBinary, (n, shaders, binaryformat, binary, length), (F, "glShaderBinary(%d, %p, 0x%x, %p, %d);\n", n, (const void *) shaders, binaryformat, (const void *) binary, length));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
-{
- DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_612)(GLenum pname, GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_612)(GLenum pname, GLfloat * params)
-{
- DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_613)(GLenum pname, GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_613)(GLenum pname, GLint * params)
-{
- DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_614)(GLenum pname, GLfloat param);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_614)(GLenum pname, GLfloat param)
-{
- DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_615)(GLenum pname, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_615)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_616)(GLenum pname, GLint param);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_616)(GLenum pname, GLint param)
-{
- DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_617)(GLenum pname, const GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_617)(GLenum pname, const GLint * params)
-{
- DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_618)(GLclampf value, GLboolean invert);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_618)(GLclampf value, GLboolean invert)
-{
- DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_619)(GLenum pattern);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_619)(GLenum pattern)
-{
- DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer)
-{
- DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
-{
- DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param)
-{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param)
-{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param)
-{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_626)(GLenum pname, GLfloat param);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_626)(GLenum pname, GLfloat param)
-{
- DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_627)(GLenum pname, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_627)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
-{
- DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
-{
- DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue)
-{
- DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
-{
- DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v)
-{
- DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v)
-{
- DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue)
-{
- DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
-{
- DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v)
-{
- DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
-{
- DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue)
-{
- DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
-{
- DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v)
-{
- DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
-{
- DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue)
-{
- DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
-{
- DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v)
-{
- DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
-{
- DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue)
-{
- DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
-{
- DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v)
-{
- DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
-{
- DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue)
-{
- DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
-{
- DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v)
-{
- DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
-{
- DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue)
-{
- DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
-{
- DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v)
-{
- DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
-{
- DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue)
-{
- DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
-{
- DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v)
-{
- DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
-{
- DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
-{
- DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
-{
- DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
-{
- DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount)
-{
- DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord)
-{
- DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
-{
- DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord)
-{
- DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
-{
- DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord)
-{
- DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
-{
- DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord)
-{
- DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
-{
- DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_654)(GLenum mode);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_654)(GLenum mode)
-{
- DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_655)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_655)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void)
-{
- DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer)
-{
- DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
-{
- DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
-{
- DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param)
-{
- DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params)
-{
- DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param)
-{
- DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params)
-{
- DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
-{
- DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params)
-{
- DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params)
-{
- DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params)
-{
- DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
-{
- DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y)
-{
- DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y)
-{
- DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
-{
- DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v)
-{
- DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v)
-{
- DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v)
-{
- DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y)
-{
- DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y)
-{
- DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
-{
- DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v)
-{
- DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v)
-{
- DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v)
-{
- DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y)
-{
- DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y)
-{
- DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
-{
- DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v)
-{
- DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v)
-{
- DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v)
-{
- DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y)
-{
- DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y)
-{
- DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
-{
- DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v)
-{
- DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v)
-{
- DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v)
-{
- DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v)
-{
- DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v)
-{
- DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v)
-{
- DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v)
-{
- DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v)
-{
- DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v)
-{
- DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z)
-{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z)
-{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
-{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v)
-{
- DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v)
-{
- DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v)
-{
- DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v)
-{
- DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v)
-{
- DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v)
-{
- DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v)
-{
- DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v)
-{
- DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v)
-{
- DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
-{
- DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_696)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_696)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)
-{
- DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_697)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_697)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride)
-{
- DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_698)(GLsizei n, const GLuint * fences);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_698)(GLsizei n, const GLuint * fences)
-{
- DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_699)(GLuint fence);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_699)(GLuint fence)
-{
- DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_700)(GLsizei n, GLuint * fences);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_700)(GLsizei n, GLuint * fences)
-{
- DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_701)(GLuint fence, GLenum pname, GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_701)(GLuint fence, GLenum pname, GLint * params)
-{
- DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params));
-}
-
-KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_702)(GLuint fence);
-
-KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_702)(GLuint fence)
-{
- RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_703)(GLuint fence, GLenum condition);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_703)(GLuint fence, GLenum condition)
-{
- DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition));
-}
-
-KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_704)(GLuint fence);
-
-KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_704)(GLuint fence)
-{
- RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences)
-{
- RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program)
-{
- DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint program)
-{
- DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramNV(0x%x, %d);\n", target, program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs)
-{
- DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * programs)
-{
- DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) programs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params)
-{
- DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs)
-{
- DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * programs)
-{
- DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) programs));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program)
-{
- DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params)
-{
- DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params)
-{
- DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer)
-{
- DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointerv(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** pointer)
-{
- DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer)
-{
- DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params)
-{
- DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program)
-{
- RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint program)
-{
- RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramNV(%d);\n", program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program)
-{
- DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params)
-{
- DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params)
-{
- DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids)
-{
- DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform)
-{
- DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x)
-{
- DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x)
-{
- DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x)
-{
- DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y)
-{
- DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
-{
- DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
-{
- DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v)
-{
- DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v)
-{
- DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v)
-{
- DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v)
-{
- DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v)
-{
- DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v)
-{
- DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v)
-{
- DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v)
-{
- DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v)
-{
- DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v)
-{
- DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v)
-{
- DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v)
-{
- DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v)
-{
- DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param)
-{
- DISPATCH(GetTexBumpParameterfvATI, (pname, param), (F, "glGetTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterivATI)(GLenum pname, GLint * param)
-{
- DISPATCH(GetTexBumpParameterivATI, (pname, param), (F, "glGetTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexBumpParameterfvATI)(GLenum pname, const GLfloat * param)
-{
- DISPATCH(TexBumpParameterfvATI, (pname, param), (F, "glTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexBumpParameterivATI)(GLenum pname, const GLint * param)
-{
- DISPATCH(TexBumpParameterivATI, (pname, param), (F, "glTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
-{
- DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
-{
- DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
-}
-
-KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
-{
- DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void)
-{
- DISPATCH(BeginFragmentShaderATI, (), (F, "glBeginFragmentShaderATI();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id)
-{
- DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
-{
- DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
-{
- DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
-{
- DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id)
-{
- DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void)
-{
- DISPATCH(EndFragmentShaderATI, (), (F, "glEndFragmentShaderATI();\n"));
-}
-
-KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range)
-{
- RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle)
-{
- DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle)
-{
- DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle));
-}
-
-KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value)
-{
- DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param)
-{
- DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint param)
-{
- DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteriNV(0x%x, %d);\n", pname, param));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params)
-{
- DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params)
-{
- DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_785)(GLenum face);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_785)(GLenum face)
-{
- DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_786)(GLuint array);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_786)(GLuint array)
-{
- DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays)
-{
- DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_787)(GLsizei n, const GLuint * arrays);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_787)(GLsizei n, const GLuint * arrays)
-{
- DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_788)(GLsizei n, GLuint * arrays);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_788)(GLsizei n, GLuint * arrays)
-{
- DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array)
-{
- RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArray(%d);\n", array));
-}
-
-KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_789)(GLuint array);
-
-KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_789)(GLuint array)
-{
- RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params)
-{
- DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params)
-{
- DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)
-{
- DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)
-{
- DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndexNV)(GLuint index)
-{
- DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndexNV(%d);\n", index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndex)(GLuint index)
-{
- DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndex(%d);\n", index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartNV)(void)
-{
- DISPATCH(PrimitiveRestartNV, (), (F, "glPrimitiveRestartNV();\n"));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_798)(GLclampd zmin, GLclampd zmax);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_798)(GLclampd zmin, GLclampd zmax)
-{
- DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA)
-{
- DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_799)(GLenum modeRGB, GLenum modeA);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_799)(GLenum modeRGB, GLenum modeA)
-{
- DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindFramebuffer)(GLenum target, GLuint framebuffer)
-{
- DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebuffer(0x%x, %d);\n", target, framebuffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer)
-{
- DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindRenderbuffer)(GLenum target, GLuint renderbuffer)
-{
- DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbuffer(0x%x, %d);\n", target, renderbuffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer)
-{
- DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer));
-}
-
-KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatus)(GLenum target)
-{
- RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatus(0x%x);\n", target));
-}
-
-KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target)
-{
- RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers)
-{
- DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffers(%d, %p);\n", n, (const void *) framebuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers)
-{
- DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers)
-{
- DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers)
-{
- DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbuffer(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3D(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenFramebuffers)(GLsizei n, GLuint * framebuffers)
-{
- DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffers(%d, %p);\n", n, (const void *) framebuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers)
-{
- DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenRenderbuffers)(GLsizei n, GLuint * renderbuffers)
-{
- DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers)
-{
- DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenerateMipmap)(GLenum target)
-{
- DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmap(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target)
-{
- DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
-{
- DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameteriv(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params)
-{
- DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebuffer)(GLuint framebuffer)
-{
- RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebuffer(%d);\n", framebuffer));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer)
-{
- RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbuffer)(GLuint renderbuffer)
-{
- RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbuffer(%d);\n", renderbuffer));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer)
-{
- RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorage(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_817)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_817)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_818)(GLenum target, GLenum pname, GLint param);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_818)(GLenum target, GLenum pname, GLint param)
-{
- DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_819)(GLenum target, GLintptr offset, GLsizeiptr size);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_819)(GLenum target, GLintptr offset, GLsizeiptr size)
-{
- DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name)
-{
- DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocationEXT(%d, %d, %p);\n", program, colorNumber, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar * name)
-{
- DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocation(%d, %d, %p);\n", program, colorNumber, (const void *) name));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocationEXT)(GLuint program, const GLchar * name)
-{
- RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocationEXT(%d, %p);\n", program, (const void *) name));
-}
-
-KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocation)(GLuint program, const GLchar * name)
-{
- RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocation(%d, %p);\n", program, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetUniformuivEXT)(GLuint program, GLint location, GLuint * params)
-{
- DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuivEXT(%d, %d, %p);\n", program, location, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetUniformuiv)(GLuint program, GLint location, GLuint * params)
-{
- DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuiv(%d, %d, %p);\n", program, location, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params)
-{
- DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params)
-{
- DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params)
-{
- DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params)
-{
- DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuiv(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1uiEXT)(GLint location, GLuint x)
-{
- DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1uiEXT(%d, %d);\n", location, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1ui)(GLint location, GLuint x)
-{
- DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1ui(%d, %d);\n", location, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value)
-{
- DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform1uiv)(GLint location, GLsizei count, const GLuint * value)
-{
- DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uiv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2uiEXT)(GLint location, GLuint x, GLuint y)
-{
- DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2uiEXT(%d, %d, %d);\n", location, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2ui)(GLint location, GLuint x, GLuint y)
-{
- DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2ui(%d, %d, %d);\n", location, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value)
-{
- DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform2uiv)(GLint location, GLsizei count, const GLuint * value)
-{
- DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uiv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z)
-{
- DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3uiEXT(%d, %d, %d, %d);\n", location, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z)
-{
- DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3ui(%d, %d, %d, %d);\n", location, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value)
-{
- DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform3uiv)(GLint location, GLsizei count, const GLuint * value)
-{
- DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uiv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4uiEXT(%d, %d, %d, %d, %d);\n", location, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4ui(%d, %d, %d, %d, %d);\n", location, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value)
-{
- DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uivEXT(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Uniform4uiv)(GLint location, GLsizei count, const GLuint * value)
-{
- DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uiv(%d, %d, %p);\n", location, count, (const void *) value));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iEXT)(GLuint index, GLint x)
-{
- DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1iEXT(%d, %d);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI1i)(GLuint index, GLint x)
-{
- DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1i(%d, %d);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ivEXT)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1ivEXT(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iv)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1iv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiEXT)(GLuint index, GLuint x)
-{
- DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1uiEXT(%d, %d);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ui)(GLuint index, GLuint x)
-{
- DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1ui(%d, %d);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uivEXT)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uivEXT(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiv)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uiv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y)
-{
- DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2iEXT(%d, %d, %d);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI2i)(GLuint index, GLint x, GLint y)
-{
- DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2i(%d, %d, %d);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ivEXT)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2ivEXT(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iv)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2iv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y)
-{
- DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2uiEXT(%d, %d, %d);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
-{
- DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2ui(%d, %d, %d);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uivEXT)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uivEXT(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiv)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uiv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z)
-{
- DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3iEXT(%d, %d, %d, %d);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
-{
- DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3i(%d, %d, %d, %d);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ivEXT)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3ivEXT(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iv)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3iv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z)
-{
- DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3uiEXT(%d, %d, %d, %d);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
-{
- DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3ui(%d, %d, %d, %d);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uivEXT)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uivEXT(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiv)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uiv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bvEXT)(GLuint index, const GLbyte * v)
-{
- DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bvEXT(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bv)(GLuint index, const GLbyte * v)
-{
- DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4iEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
-{
- DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4i(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ivEXT)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4ivEXT(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iv)(GLuint index, const GLint * v)
-{
- DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4iv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4svEXT)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4svEXT(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4sv)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4sv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubvEXT(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubv)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4uiEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4ui(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uivEXT)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uivEXT(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiv)(GLuint index, const GLuint * v)
-{
- DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uiv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usvEXT)(GLuint index, const GLushort * v)
-{
- DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usvEXT(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usv)(GLuint index, const GLushort * v)
-{
- DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usv(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointerEXT(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-{
- DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointer(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayer(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
-{
- DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaskIndexedEXT(%d, %d, %d, %d, %d);\n", buf, r, g, b, a));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
-{
- DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaski(%d, %d, %d, %d, %d);\n", buf, r, g, b, a));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DisableIndexedEXT)(GLenum target, GLuint index)
-{
- DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisableIndexedEXT(0x%x, %d);\n", target, index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Disablei)(GLenum target, GLuint index)
-{
- DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisablei(0x%x, %d);\n", target, index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EnableIndexedEXT)(GLenum target, GLuint index)
-{
- DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnableIndexedEXT(0x%x, %d);\n", target, index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(Enablei)(GLenum target, GLuint index)
-{
- DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnablei(0x%x, %d);\n", target, index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data)
-{
- DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleanIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetBooleani_v)(GLenum value, GLuint index, GLboolean * data)
-{
- DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleani_v(0x%x, %d, %p);\n", value, index, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data)
-{
- DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegerIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetIntegeri_v)(GLenum value, GLuint index, GLint * data)
-{
- DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegeri_v(0x%x, %d, %p);\n", value, index, (const void *) data));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledIndexedEXT)(GLenum target, GLuint index)
-{
- RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledIndexedEXT(0x%x, %d);\n", target, index));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledi)(GLenum target, GLuint index)
-{
- RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledi(0x%x, %d);\n", target, index));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a)
-{
- DISPATCH(ClearColorIiEXT, (r, g, b, a), (F, "glClearColorIiEXT(%d, %d, %d, %d);\n", r, g, b, a));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a)
-{
- DISPATCH(ClearColorIuiEXT, (r, g, b, a), (F, "glClearColorIuiEXT(%d, %d, %d, %d);\n", r, g, b, a));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params)
-{
- DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params)
-{
- DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameterIiv)(GLenum target, GLenum pname, const GLint * params)
-{
- DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params)
-{
- DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params)
-{
- DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginConditionalRenderNV)(GLuint query, GLenum mode)
-{
- DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRenderNV(%d, 0x%x);\n", query, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginConditionalRender)(GLuint query, GLenum mode)
-{
- DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRender(%d, 0x%x);\n", query, mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndConditionalRenderNV)(void)
-{
- DISPATCH(EndConditionalRenderNV, (), (F, "glEndConditionalRenderNV();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndConditionalRender)(void)
-{
- DISPATCH(EndConditionalRenderNV, (), (F, "glEndConditionalRender();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedbackEXT)(GLenum mode)
-{
- DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedbackEXT(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedback)(GLenum mode)
-{
- DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedback(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer)
-{
- DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBaseEXT(0x%x, %d, %d);\n", target, index, buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferBase)(GLenum target, GLuint index, GLuint buffer)
-{
- DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBase(0x%x, %d, %d);\n", target, index, buffer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
-{
- DISPATCH(BindBufferOffsetEXT, (target, index, buffer, offset), (F, "glBindBufferOffsetEXT(0x%x, %d, %d, %d);\n", target, index, buffer, offset));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRangeEXT(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size));
-}
-
-KEYWORD1 void KEYWORD2 NAME(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRange(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndTransformFeedbackEXT)(void)
-{
- DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedbackEXT();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EndTransformFeedback)(void)
-{
- DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedback();\n"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
-{
- DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVaryingEXT(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
-{
- DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVarying(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode)
-{
- DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryingsEXT(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* * varyings, GLenum bufferMode)
-{
- DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryings(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProvokingVertexEXT)(GLenum mode)
-{
- DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertexEXT(0x%x);\n", mode));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode)
-{
- DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertex(0x%x);\n", mode));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_877)(GLenum target, GLenum pname, GLvoid ** params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_877)(GLenum target, GLenum pname, GLvoid ** params)
-{
- DISPATCH(GetTexParameterPointervAPPLE, (target, pname, params), (F, "glGetTexParameterPointervAPPLE(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_878)(GLenum target, GLsizei length, GLvoid * pointer);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_878)(GLenum target, GLsizei length, GLvoid * pointer)
-{
- DISPATCH(TextureRangeAPPLE, (target, length, pointer), (F, "glTextureRangeAPPLE(0x%x, %d, %p);\n", target, length, (const void *) pointer));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value)
-{
- DISPATCH(GetObjectParameterivAPPLE, (objectType, name, pname, value), (F, "glGetObjectParameterivAPPLE(0x%x, %d, 0x%x, %p);\n", objectType, name, pname, (const void *) value));
-}
-
-KEYWORD1 GLenum KEYWORD2 NAME(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
-{
- RETURN_DISPATCH(ObjectPurgeableAPPLE, (objectType, name, option), (F, "glObjectPurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option));
-}
-
-KEYWORD1 GLenum KEYWORD2 NAME(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option)
-{
- RETURN_DISPATCH(ObjectUnpurgeableAPPLE, (objectType, name, option), (F, "glObjectUnpurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ActiveProgramEXT)(GLuint program)
-{
- DISPATCH(ActiveProgramEXT, (program), (F, "glActiveProgramEXT(%d);\n", program));
-}
-
-KEYWORD1 GLuint KEYWORD2 NAME(CreateShaderProgramEXT)(GLenum type, const GLchar * string)
-{
- RETURN_DISPATCH(CreateShaderProgramEXT, (type, string), (F, "glCreateShaderProgramEXT(0x%x, %p);\n", type, (const void *) string));
-}
-
-KEYWORD1 void KEYWORD2 NAME(UseShaderProgramEXT)(GLenum type, GLuint program)
-{
- DISPATCH(UseShaderProgramEXT, (type, program), (F, "glUseShaderProgramEXT(0x%x, %d);\n", type, program));
-}
-
-KEYWORD1 void KEYWORD2 NAME(TextureBarrierNV)(void)
-{
- DISPATCH(TextureBarrierNV, (), (F, "glTextureBarrierNV();\n"));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_886)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_886)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
-{
- DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_887)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_887)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
-{
- DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_888)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_888)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
-{
- DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_889)(GLuint id, GLenum pname, GLint64EXT * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_889)(GLuint id, GLenum pname, GLint64EXT * params)
-{
- DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_890)(GLuint id, GLenum pname, GLuint64EXT * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_890)(GLuint id, GLenum pname, GLuint64EXT * params)
-{
- DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset)
-{
- DISPATCH(EGLImageTargetRenderbufferStorageOES, (target, writeOffset), (F, "glEGLImageTargetRenderbufferStorageOES(0x%x, %p);\n", target, (const void *) writeOffset));
-}
-
-KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset)
-{
- DISPATCH(EGLImageTargetTexture2DOES, (target, writeOffset), (F, "glEGLImageTargetTexture2DOES(0x%x, %p);\n", target, (const void *) writeOffset));
-}
-
-
-#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */
-
-/* these entry points might require different protocols */
-#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS
-
-KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences)
-{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences));
-}
-
-KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures)
-{
- DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures)
-{
- DISPATCH(GenTextures, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures));
-}
-
-KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
-{
- RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%d);\n", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * table)
-{
- DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table)
-{
- DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image)
-{
- DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
-{
- DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
-{
- DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
-{
- DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params)
-{
- DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
-}
-
-
-#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */
-
-
-#endif /* defined( NAME ) */
-
-/*
- * This is how a dispatch table can be initialized with all the functions
- * we generated above.
- */
-#ifdef DISPATCH_TABLE_NAME
-
-#ifndef TABLE_ENTRY
-#error TABLE_ENTRY must be defined
-#endif
-
-#ifdef _GLAPI_SKIP_NORMAL_ENTRY_POINTS
-#error _GLAPI_SKIP_NORMAL_ENTRY_POINTS must not be defined
-#endif
-
-_glapi_proc DISPATCH_TABLE_NAME[] = {
- TABLE_ENTRY(NewList),
- TABLE_ENTRY(EndList),
- TABLE_ENTRY(CallList),
- TABLE_ENTRY(CallLists),
- TABLE_ENTRY(DeleteLists),
- TABLE_ENTRY(GenLists),
- TABLE_ENTRY(ListBase),
- TABLE_ENTRY(Begin),
- TABLE_ENTRY(Bitmap),
- TABLE_ENTRY(Color3b),
- TABLE_ENTRY(Color3bv),
- TABLE_ENTRY(Color3d),
- TABLE_ENTRY(Color3dv),
- TABLE_ENTRY(Color3f),
- TABLE_ENTRY(Color3fv),
- TABLE_ENTRY(Color3i),
- TABLE_ENTRY(Color3iv),
- TABLE_ENTRY(Color3s),
- TABLE_ENTRY(Color3sv),
- TABLE_ENTRY(Color3ub),
- TABLE_ENTRY(Color3ubv),
- TABLE_ENTRY(Color3ui),
- TABLE_ENTRY(Color3uiv),
- TABLE_ENTRY(Color3us),
- TABLE_ENTRY(Color3usv),
- TABLE_ENTRY(Color4b),
- TABLE_ENTRY(Color4bv),
- TABLE_ENTRY(Color4d),
- TABLE_ENTRY(Color4dv),
- TABLE_ENTRY(Color4f),
- TABLE_ENTRY(Color4fv),
- TABLE_ENTRY(Color4i),
- TABLE_ENTRY(Color4iv),
- TABLE_ENTRY(Color4s),
- TABLE_ENTRY(Color4sv),
- TABLE_ENTRY(Color4ub),
- TABLE_ENTRY(Color4ubv),
- TABLE_ENTRY(Color4ui),
- TABLE_ENTRY(Color4uiv),
- TABLE_ENTRY(Color4us),
- TABLE_ENTRY(Color4usv),
- TABLE_ENTRY(EdgeFlag),
- TABLE_ENTRY(EdgeFlagv),
- TABLE_ENTRY(End),
- TABLE_ENTRY(Indexd),
- TABLE_ENTRY(Indexdv),
- TABLE_ENTRY(Indexf),
- TABLE_ENTRY(Indexfv),
- TABLE_ENTRY(Indexi),
- TABLE_ENTRY(Indexiv),
- TABLE_ENTRY(Indexs),
- TABLE_ENTRY(Indexsv),
- TABLE_ENTRY(Normal3b),
- TABLE_ENTRY(Normal3bv),
- TABLE_ENTRY(Normal3d),
- TABLE_ENTRY(Normal3dv),
- TABLE_ENTRY(Normal3f),
- TABLE_ENTRY(Normal3fv),
- TABLE_ENTRY(Normal3i),
- TABLE_ENTRY(Normal3iv),
- TABLE_ENTRY(Normal3s),
- TABLE_ENTRY(Normal3sv),
- TABLE_ENTRY(RasterPos2d),
- TABLE_ENTRY(RasterPos2dv),
- TABLE_ENTRY(RasterPos2f),
- TABLE_ENTRY(RasterPos2fv),
- TABLE_ENTRY(RasterPos2i),
- TABLE_ENTRY(RasterPos2iv),
- TABLE_ENTRY(RasterPos2s),
- TABLE_ENTRY(RasterPos2sv),
- TABLE_ENTRY(RasterPos3d),
- TABLE_ENTRY(RasterPos3dv),
- TABLE_ENTRY(RasterPos3f),
- TABLE_ENTRY(RasterPos3fv),
- TABLE_ENTRY(RasterPos3i),
- TABLE_ENTRY(RasterPos3iv),
- TABLE_ENTRY(RasterPos3s),
- TABLE_ENTRY(RasterPos3sv),
- TABLE_ENTRY(RasterPos4d),
- TABLE_ENTRY(RasterPos4dv),
- TABLE_ENTRY(RasterPos4f),
- TABLE_ENTRY(RasterPos4fv),
- TABLE_ENTRY(RasterPos4i),
- TABLE_ENTRY(RasterPos4iv),
- TABLE_ENTRY(RasterPos4s),
- TABLE_ENTRY(RasterPos4sv),
- TABLE_ENTRY(Rectd),
- TABLE_ENTRY(Rectdv),
- TABLE_ENTRY(Rectf),
- TABLE_ENTRY(Rectfv),
- TABLE_ENTRY(Recti),
- TABLE_ENTRY(Rectiv),
- TABLE_ENTRY(Rects),
- TABLE_ENTRY(Rectsv),
- TABLE_ENTRY(TexCoord1d),
- TABLE_ENTRY(TexCoord1dv),
- TABLE_ENTRY(TexCoord1f),
- TABLE_ENTRY(TexCoord1fv),
- TABLE_ENTRY(TexCoord1i),
- TABLE_ENTRY(TexCoord1iv),
- TABLE_ENTRY(TexCoord1s),
- TABLE_ENTRY(TexCoord1sv),
- TABLE_ENTRY(TexCoord2d),
- TABLE_ENTRY(TexCoord2dv),
- TABLE_ENTRY(TexCoord2f),
- TABLE_ENTRY(TexCoord2fv),
- TABLE_ENTRY(TexCoord2i),
- TABLE_ENTRY(TexCoord2iv),
- TABLE_ENTRY(TexCoord2s),
- TABLE_ENTRY(TexCoord2sv),
- TABLE_ENTRY(TexCoord3d),
- TABLE_ENTRY(TexCoord3dv),
- TABLE_ENTRY(TexCoord3f),
- TABLE_ENTRY(TexCoord3fv),
- TABLE_ENTRY(TexCoord3i),
- TABLE_ENTRY(TexCoord3iv),
- TABLE_ENTRY(TexCoord3s),
- TABLE_ENTRY(TexCoord3sv),
- TABLE_ENTRY(TexCoord4d),
- TABLE_ENTRY(TexCoord4dv),
- TABLE_ENTRY(TexCoord4f),
- TABLE_ENTRY(TexCoord4fv),
- TABLE_ENTRY(TexCoord4i),
- TABLE_ENTRY(TexCoord4iv),
- TABLE_ENTRY(TexCoord4s),
- TABLE_ENTRY(TexCoord4sv),
- TABLE_ENTRY(Vertex2d),
- TABLE_ENTRY(Vertex2dv),
- TABLE_ENTRY(Vertex2f),
- TABLE_ENTRY(Vertex2fv),
- TABLE_ENTRY(Vertex2i),
- TABLE_ENTRY(Vertex2iv),
- TABLE_ENTRY(Vertex2s),
- TABLE_ENTRY(Vertex2sv),
- TABLE_ENTRY(Vertex3d),
- TABLE_ENTRY(Vertex3dv),
- TABLE_ENTRY(Vertex3f),
- TABLE_ENTRY(Vertex3fv),
- TABLE_ENTRY(Vertex3i),
- TABLE_ENTRY(Vertex3iv),
- TABLE_ENTRY(Vertex3s),
- TABLE_ENTRY(Vertex3sv),
- TABLE_ENTRY(Vertex4d),
- TABLE_ENTRY(Vertex4dv),
- TABLE_ENTRY(Vertex4f),
- TABLE_ENTRY(Vertex4fv),
- TABLE_ENTRY(Vertex4i),
- TABLE_ENTRY(Vertex4iv),
- TABLE_ENTRY(Vertex4s),
- TABLE_ENTRY(Vertex4sv),
- TABLE_ENTRY(ClipPlane),
- TABLE_ENTRY(ColorMaterial),
- TABLE_ENTRY(CullFace),
- TABLE_ENTRY(Fogf),
- TABLE_ENTRY(Fogfv),
- TABLE_ENTRY(Fogi),
- TABLE_ENTRY(Fogiv),
- TABLE_ENTRY(FrontFace),
- TABLE_ENTRY(Hint),
- TABLE_ENTRY(Lightf),
- TABLE_ENTRY(Lightfv),
- TABLE_ENTRY(Lighti),
- TABLE_ENTRY(Lightiv),
- TABLE_ENTRY(LightModelf),
- TABLE_ENTRY(LightModelfv),
- TABLE_ENTRY(LightModeli),
- TABLE_ENTRY(LightModeliv),
- TABLE_ENTRY(LineStipple),
- TABLE_ENTRY(LineWidth),
- TABLE_ENTRY(Materialf),
- TABLE_ENTRY(Materialfv),
- TABLE_ENTRY(Materiali),
- TABLE_ENTRY(Materialiv),
- TABLE_ENTRY(PointSize),
- TABLE_ENTRY(PolygonMode),
- TABLE_ENTRY(PolygonStipple),
- TABLE_ENTRY(Scissor),
- TABLE_ENTRY(ShadeModel),
- TABLE_ENTRY(TexParameterf),
- TABLE_ENTRY(TexParameterfv),
- TABLE_ENTRY(TexParameteri),
- TABLE_ENTRY(TexParameteriv),
- TABLE_ENTRY(TexImage1D),
- TABLE_ENTRY(TexImage2D),
- TABLE_ENTRY(TexEnvf),
- TABLE_ENTRY(TexEnvfv),
- TABLE_ENTRY(TexEnvi),
- TABLE_ENTRY(TexEnviv),
- TABLE_ENTRY(TexGend),
- TABLE_ENTRY(TexGendv),
- TABLE_ENTRY(TexGenf),
- TABLE_ENTRY(TexGenfv),
- TABLE_ENTRY(TexGeni),
- TABLE_ENTRY(TexGeniv),
- TABLE_ENTRY(FeedbackBuffer),
- TABLE_ENTRY(SelectBuffer),
- TABLE_ENTRY(RenderMode),
- TABLE_ENTRY(InitNames),
- TABLE_ENTRY(LoadName),
- TABLE_ENTRY(PassThrough),
- TABLE_ENTRY(PopName),
- TABLE_ENTRY(PushName),
- TABLE_ENTRY(DrawBuffer),
- TABLE_ENTRY(Clear),
- TABLE_ENTRY(ClearAccum),
- TABLE_ENTRY(ClearIndex),
- TABLE_ENTRY(ClearColor),
- TABLE_ENTRY(ClearStencil),
- TABLE_ENTRY(ClearDepth),
- TABLE_ENTRY(StencilMask),
- TABLE_ENTRY(ColorMask),
- TABLE_ENTRY(DepthMask),
- TABLE_ENTRY(IndexMask),
- TABLE_ENTRY(Accum),
- TABLE_ENTRY(Disable),
- TABLE_ENTRY(Enable),
- TABLE_ENTRY(Finish),
- TABLE_ENTRY(Flush),
- TABLE_ENTRY(PopAttrib),
- TABLE_ENTRY(PushAttrib),
- TABLE_ENTRY(Map1d),
- TABLE_ENTRY(Map1f),
- TABLE_ENTRY(Map2d),
- TABLE_ENTRY(Map2f),
- TABLE_ENTRY(MapGrid1d),
- TABLE_ENTRY(MapGrid1f),
- TABLE_ENTRY(MapGrid2d),
- TABLE_ENTRY(MapGrid2f),
- TABLE_ENTRY(EvalCoord1d),
- TABLE_ENTRY(EvalCoord1dv),
- TABLE_ENTRY(EvalCoord1f),
- TABLE_ENTRY(EvalCoord1fv),
- TABLE_ENTRY(EvalCoord2d),
- TABLE_ENTRY(EvalCoord2dv),
- TABLE_ENTRY(EvalCoord2f),
- TABLE_ENTRY(EvalCoord2fv),
- TABLE_ENTRY(EvalMesh1),
- TABLE_ENTRY(EvalPoint1),
- TABLE_ENTRY(EvalMesh2),
- TABLE_ENTRY(EvalPoint2),
- TABLE_ENTRY(AlphaFunc),
- TABLE_ENTRY(BlendFunc),
- TABLE_ENTRY(LogicOp),
- TABLE_ENTRY(StencilFunc),
- TABLE_ENTRY(StencilOp),
- TABLE_ENTRY(DepthFunc),
- TABLE_ENTRY(PixelZoom),
- TABLE_ENTRY(PixelTransferf),
- TABLE_ENTRY(PixelTransferi),
- TABLE_ENTRY(PixelStoref),
- TABLE_ENTRY(PixelStorei),
- TABLE_ENTRY(PixelMapfv),
- TABLE_ENTRY(PixelMapuiv),
- TABLE_ENTRY(PixelMapusv),
- TABLE_ENTRY(ReadBuffer),
- TABLE_ENTRY(CopyPixels),
- TABLE_ENTRY(ReadPixels),
- TABLE_ENTRY(DrawPixels),
- TABLE_ENTRY(GetBooleanv),
- TABLE_ENTRY(GetClipPlane),
- TABLE_ENTRY(GetDoublev),
- TABLE_ENTRY(GetError),
- TABLE_ENTRY(GetFloatv),
- TABLE_ENTRY(GetIntegerv),
- TABLE_ENTRY(GetLightfv),
- TABLE_ENTRY(GetLightiv),
- TABLE_ENTRY(GetMapdv),
- TABLE_ENTRY(GetMapfv),
- TABLE_ENTRY(GetMapiv),
- TABLE_ENTRY(GetMaterialfv),
- TABLE_ENTRY(GetMaterialiv),
- TABLE_ENTRY(GetPixelMapfv),
- TABLE_ENTRY(GetPixelMapuiv),
- TABLE_ENTRY(GetPixelMapusv),
- TABLE_ENTRY(GetPolygonStipple),
- TABLE_ENTRY(GetString),
- TABLE_ENTRY(GetTexEnvfv),
- TABLE_ENTRY(GetTexEnviv),
- TABLE_ENTRY(GetTexGendv),
- TABLE_ENTRY(GetTexGenfv),
- TABLE_ENTRY(GetTexGeniv),
- TABLE_ENTRY(GetTexImage),
- TABLE_ENTRY(GetTexParameterfv),
- TABLE_ENTRY(GetTexParameteriv),
- TABLE_ENTRY(GetTexLevelParameterfv),
- TABLE_ENTRY(GetTexLevelParameteriv),
- TABLE_ENTRY(IsEnabled),
- TABLE_ENTRY(IsList),
- TABLE_ENTRY(DepthRange),
- TABLE_ENTRY(Frustum),
- TABLE_ENTRY(LoadIdentity),
- TABLE_ENTRY(LoadMatrixf),
- TABLE_ENTRY(LoadMatrixd),
- TABLE_ENTRY(MatrixMode),
- TABLE_ENTRY(MultMatrixf),
- TABLE_ENTRY(MultMatrixd),
- TABLE_ENTRY(Ortho),
- TABLE_ENTRY(PopMatrix),
- TABLE_ENTRY(PushMatrix),
- TABLE_ENTRY(Rotated),
- TABLE_ENTRY(Rotatef),
- TABLE_ENTRY(Scaled),
- TABLE_ENTRY(Scalef),
- TABLE_ENTRY(Translated),
- TABLE_ENTRY(Translatef),
- TABLE_ENTRY(Viewport),
- TABLE_ENTRY(ArrayElement),
- TABLE_ENTRY(BindTexture),
- TABLE_ENTRY(ColorPointer),
- TABLE_ENTRY(DisableClientState),
- TABLE_ENTRY(DrawArrays),
- TABLE_ENTRY(DrawElements),
- TABLE_ENTRY(EdgeFlagPointer),
- TABLE_ENTRY(EnableClientState),
- TABLE_ENTRY(IndexPointer),
- TABLE_ENTRY(Indexub),
- TABLE_ENTRY(Indexubv),
- TABLE_ENTRY(InterleavedArrays),
- TABLE_ENTRY(NormalPointer),
- TABLE_ENTRY(PolygonOffset),
- TABLE_ENTRY(TexCoordPointer),
- TABLE_ENTRY(VertexPointer),
- TABLE_ENTRY(AreTexturesResident),
- TABLE_ENTRY(CopyTexImage1D),
- TABLE_ENTRY(CopyTexImage2D),
- TABLE_ENTRY(CopyTexSubImage1D),
- TABLE_ENTRY(CopyTexSubImage2D),
- TABLE_ENTRY(DeleteTextures),
- TABLE_ENTRY(GenTextures),
- TABLE_ENTRY(GetPointerv),
- TABLE_ENTRY(IsTexture),
- TABLE_ENTRY(PrioritizeTextures),
- TABLE_ENTRY(TexSubImage1D),
- TABLE_ENTRY(TexSubImage2D),
- TABLE_ENTRY(PopClientAttrib),
- TABLE_ENTRY(PushClientAttrib),
- TABLE_ENTRY(BlendColor),
- TABLE_ENTRY(BlendEquation),
- TABLE_ENTRY(DrawRangeElements),
- TABLE_ENTRY(ColorTable),
- TABLE_ENTRY(ColorTableParameterfv),
- TABLE_ENTRY(ColorTableParameteriv),
- TABLE_ENTRY(CopyColorTable),
- TABLE_ENTRY(GetColorTable),
- TABLE_ENTRY(GetColorTableParameterfv),
- TABLE_ENTRY(GetColorTableParameteriv),
- TABLE_ENTRY(ColorSubTable),
- TABLE_ENTRY(CopyColorSubTable),
- TABLE_ENTRY(ConvolutionFilter1D),
- TABLE_ENTRY(ConvolutionFilter2D),
- TABLE_ENTRY(ConvolutionParameterf),
- TABLE_ENTRY(ConvolutionParameterfv),
- TABLE_ENTRY(ConvolutionParameteri),
- TABLE_ENTRY(ConvolutionParameteriv),
- TABLE_ENTRY(CopyConvolutionFilter1D),
- TABLE_ENTRY(CopyConvolutionFilter2D),
- TABLE_ENTRY(GetConvolutionFilter),
- TABLE_ENTRY(GetConvolutionParameterfv),
- TABLE_ENTRY(GetConvolutionParameteriv),
- TABLE_ENTRY(GetSeparableFilter),
- TABLE_ENTRY(SeparableFilter2D),
- TABLE_ENTRY(GetHistogram),
- TABLE_ENTRY(GetHistogramParameterfv),
- TABLE_ENTRY(GetHistogramParameteriv),
- TABLE_ENTRY(GetMinmax),
- TABLE_ENTRY(GetMinmaxParameterfv),
- TABLE_ENTRY(GetMinmaxParameteriv),
- TABLE_ENTRY(Histogram),
- TABLE_ENTRY(Minmax),
- TABLE_ENTRY(ResetHistogram),
- TABLE_ENTRY(ResetMinmax),
- TABLE_ENTRY(TexImage3D),
- TABLE_ENTRY(TexSubImage3D),
- TABLE_ENTRY(CopyTexSubImage3D),
- TABLE_ENTRY(ActiveTextureARB),
- TABLE_ENTRY(ClientActiveTextureARB),
- TABLE_ENTRY(MultiTexCoord1dARB),
- TABLE_ENTRY(MultiTexCoord1dvARB),
- TABLE_ENTRY(MultiTexCoord1fARB),
- TABLE_ENTRY(MultiTexCoord1fvARB),
- TABLE_ENTRY(MultiTexCoord1iARB),
- TABLE_ENTRY(MultiTexCoord1ivARB),
- TABLE_ENTRY(MultiTexCoord1sARB),
- TABLE_ENTRY(MultiTexCoord1svARB),
- TABLE_ENTRY(MultiTexCoord2dARB),
- TABLE_ENTRY(MultiTexCoord2dvARB),
- TABLE_ENTRY(MultiTexCoord2fARB),
- TABLE_ENTRY(MultiTexCoord2fvARB),
- TABLE_ENTRY(MultiTexCoord2iARB),
- TABLE_ENTRY(MultiTexCoord2ivARB),
- TABLE_ENTRY(MultiTexCoord2sARB),
- TABLE_ENTRY(MultiTexCoord2svARB),
- TABLE_ENTRY(MultiTexCoord3dARB),
- TABLE_ENTRY(MultiTexCoord3dvARB),
- TABLE_ENTRY(MultiTexCoord3fARB),
- TABLE_ENTRY(MultiTexCoord3fvARB),
- TABLE_ENTRY(MultiTexCoord3iARB),
- TABLE_ENTRY(MultiTexCoord3ivARB),
- TABLE_ENTRY(MultiTexCoord3sARB),
- TABLE_ENTRY(MultiTexCoord3svARB),
- TABLE_ENTRY(MultiTexCoord4dARB),
- TABLE_ENTRY(MultiTexCoord4dvARB),
- TABLE_ENTRY(MultiTexCoord4fARB),
- TABLE_ENTRY(MultiTexCoord4fvARB),
- TABLE_ENTRY(MultiTexCoord4iARB),
- TABLE_ENTRY(MultiTexCoord4ivARB),
- TABLE_ENTRY(MultiTexCoord4sARB),
- TABLE_ENTRY(MultiTexCoord4svARB),
- TABLE_ENTRY(AttachShader),
- TABLE_ENTRY(CreateProgram),
- TABLE_ENTRY(CreateShader),
- TABLE_ENTRY(DeleteProgram),
- TABLE_ENTRY(DeleteShader),
- TABLE_ENTRY(DetachShader),
- TABLE_ENTRY(GetAttachedShaders),
- TABLE_ENTRY(GetProgramInfoLog),
- TABLE_ENTRY(GetProgramiv),
- TABLE_ENTRY(GetShaderInfoLog),
- TABLE_ENTRY(GetShaderiv),
- TABLE_ENTRY(IsProgram),
- TABLE_ENTRY(IsShader),
- TABLE_ENTRY(StencilFuncSeparate),
- TABLE_ENTRY(StencilMaskSeparate),
- TABLE_ENTRY(StencilOpSeparate),
- TABLE_ENTRY(UniformMatrix2x3fv),
- TABLE_ENTRY(UniformMatrix2x4fv),
- TABLE_ENTRY(UniformMatrix3x2fv),
- TABLE_ENTRY(UniformMatrix3x4fv),
- TABLE_ENTRY(UniformMatrix4x2fv),
- TABLE_ENTRY(UniformMatrix4x3fv),
- TABLE_ENTRY(ClampColor),
- TABLE_ENTRY(ClearBufferfi),
- TABLE_ENTRY(ClearBufferfv),
- TABLE_ENTRY(ClearBufferiv),
- TABLE_ENTRY(ClearBufferuiv),
- TABLE_ENTRY(GetStringi),
- TABLE_ENTRY(TexBuffer),
- TABLE_ENTRY(FramebufferTexture),
- TABLE_ENTRY(GetBufferParameteri64v),
- TABLE_ENTRY(GetInteger64i_v),
- TABLE_ENTRY(VertexAttribDivisor),
- TABLE_ENTRY(LoadTransposeMatrixdARB),
- TABLE_ENTRY(LoadTransposeMatrixfARB),
- TABLE_ENTRY(MultTransposeMatrixdARB),
- TABLE_ENTRY(MultTransposeMatrixfARB),
- TABLE_ENTRY(SampleCoverageARB),
- TABLE_ENTRY(CompressedTexImage1DARB),
- TABLE_ENTRY(CompressedTexImage2DARB),
- TABLE_ENTRY(CompressedTexImage3DARB),
- TABLE_ENTRY(CompressedTexSubImage1DARB),
- TABLE_ENTRY(CompressedTexSubImage2DARB),
- TABLE_ENTRY(CompressedTexSubImage3DARB),
- TABLE_ENTRY(GetCompressedTexImageARB),
- TABLE_ENTRY(DisableVertexAttribArrayARB),
- TABLE_ENTRY(EnableVertexAttribArrayARB),
- TABLE_ENTRY(GetProgramEnvParameterdvARB),
- TABLE_ENTRY(GetProgramEnvParameterfvARB),
- TABLE_ENTRY(GetProgramLocalParameterdvARB),
- TABLE_ENTRY(GetProgramLocalParameterfvARB),
- TABLE_ENTRY(GetProgramStringARB),
- TABLE_ENTRY(GetProgramivARB),
- TABLE_ENTRY(GetVertexAttribdvARB),
- TABLE_ENTRY(GetVertexAttribfvARB),
- TABLE_ENTRY(GetVertexAttribivARB),
- TABLE_ENTRY(ProgramEnvParameter4dARB),
- TABLE_ENTRY(ProgramEnvParameter4dvARB),
- TABLE_ENTRY(ProgramEnvParameter4fARB),
- TABLE_ENTRY(ProgramEnvParameter4fvARB),
- TABLE_ENTRY(ProgramLocalParameter4dARB),
- TABLE_ENTRY(ProgramLocalParameter4dvARB),
- TABLE_ENTRY(ProgramLocalParameter4fARB),
- TABLE_ENTRY(ProgramLocalParameter4fvARB),
- TABLE_ENTRY(ProgramStringARB),
- TABLE_ENTRY(VertexAttrib1dARB),
- TABLE_ENTRY(VertexAttrib1dvARB),
- TABLE_ENTRY(VertexAttrib1fARB),
- TABLE_ENTRY(VertexAttrib1fvARB),
- TABLE_ENTRY(VertexAttrib1sARB),
- TABLE_ENTRY(VertexAttrib1svARB),
- TABLE_ENTRY(VertexAttrib2dARB),
- TABLE_ENTRY(VertexAttrib2dvARB),
- TABLE_ENTRY(VertexAttrib2fARB),
- TABLE_ENTRY(VertexAttrib2fvARB),
- TABLE_ENTRY(VertexAttrib2sARB),
- TABLE_ENTRY(VertexAttrib2svARB),
- TABLE_ENTRY(VertexAttrib3dARB),
- TABLE_ENTRY(VertexAttrib3dvARB),
- TABLE_ENTRY(VertexAttrib3fARB),
- TABLE_ENTRY(VertexAttrib3fvARB),
- TABLE_ENTRY(VertexAttrib3sARB),
- TABLE_ENTRY(VertexAttrib3svARB),
- TABLE_ENTRY(VertexAttrib4NbvARB),
- TABLE_ENTRY(VertexAttrib4NivARB),
- TABLE_ENTRY(VertexAttrib4NsvARB),
- TABLE_ENTRY(VertexAttrib4NubARB),
- TABLE_ENTRY(VertexAttrib4NubvARB),
- TABLE_ENTRY(VertexAttrib4NuivARB),
- TABLE_ENTRY(VertexAttrib4NusvARB),
- TABLE_ENTRY(VertexAttrib4bvARB),
- TABLE_ENTRY(VertexAttrib4dARB),
- TABLE_ENTRY(VertexAttrib4dvARB),
- TABLE_ENTRY(VertexAttrib4fARB),
- TABLE_ENTRY(VertexAttrib4fvARB),
- TABLE_ENTRY(VertexAttrib4ivARB),
- TABLE_ENTRY(VertexAttrib4sARB),
- TABLE_ENTRY(VertexAttrib4svARB),
- TABLE_ENTRY(VertexAttrib4ubvARB),
- TABLE_ENTRY(VertexAttrib4uivARB),
- TABLE_ENTRY(VertexAttrib4usvARB),
- TABLE_ENTRY(VertexAttribPointerARB),
- TABLE_ENTRY(BindBufferARB),
- TABLE_ENTRY(BufferDataARB),
- TABLE_ENTRY(BufferSubDataARB),
- TABLE_ENTRY(DeleteBuffersARB),
- TABLE_ENTRY(GenBuffersARB),
- TABLE_ENTRY(GetBufferParameterivARB),
- TABLE_ENTRY(GetBufferPointervARB),
- TABLE_ENTRY(GetBufferSubDataARB),
- TABLE_ENTRY(IsBufferARB),
- TABLE_ENTRY(MapBufferARB),
- TABLE_ENTRY(UnmapBufferARB),
- TABLE_ENTRY(BeginQueryARB),
- TABLE_ENTRY(DeleteQueriesARB),
- TABLE_ENTRY(EndQueryARB),
- TABLE_ENTRY(GenQueriesARB),
- TABLE_ENTRY(GetQueryObjectivARB),
- TABLE_ENTRY(GetQueryObjectuivARB),
- TABLE_ENTRY(GetQueryivARB),
- TABLE_ENTRY(IsQueryARB),
- TABLE_ENTRY(AttachObjectARB),
- TABLE_ENTRY(CompileShaderARB),
- TABLE_ENTRY(CreateProgramObjectARB),
- TABLE_ENTRY(CreateShaderObjectARB),
- TABLE_ENTRY(DeleteObjectARB),
- TABLE_ENTRY(DetachObjectARB),
- TABLE_ENTRY(GetActiveUniformARB),
- TABLE_ENTRY(GetAttachedObjectsARB),
- TABLE_ENTRY(GetHandleARB),
- TABLE_ENTRY(GetInfoLogARB),
- TABLE_ENTRY(GetObjectParameterfvARB),
- TABLE_ENTRY(GetObjectParameterivARB),
- TABLE_ENTRY(GetShaderSourceARB),
- TABLE_ENTRY(GetUniformLocationARB),
- TABLE_ENTRY(GetUniformfvARB),
- TABLE_ENTRY(GetUniformivARB),
- TABLE_ENTRY(LinkProgramARB),
- TABLE_ENTRY(ShaderSourceARB),
- TABLE_ENTRY(Uniform1fARB),
- TABLE_ENTRY(Uniform1fvARB),
- TABLE_ENTRY(Uniform1iARB),
- TABLE_ENTRY(Uniform1ivARB),
- TABLE_ENTRY(Uniform2fARB),
- TABLE_ENTRY(Uniform2fvARB),
- TABLE_ENTRY(Uniform2iARB),
- TABLE_ENTRY(Uniform2ivARB),
- TABLE_ENTRY(Uniform3fARB),
- TABLE_ENTRY(Uniform3fvARB),
- TABLE_ENTRY(Uniform3iARB),
- TABLE_ENTRY(Uniform3ivARB),
- TABLE_ENTRY(Uniform4fARB),
- TABLE_ENTRY(Uniform4fvARB),
- TABLE_ENTRY(Uniform4iARB),
- TABLE_ENTRY(Uniform4ivARB),
- TABLE_ENTRY(UniformMatrix2fvARB),
- TABLE_ENTRY(UniformMatrix3fvARB),
- TABLE_ENTRY(UniformMatrix4fvARB),
- TABLE_ENTRY(UseProgramObjectARB),
- TABLE_ENTRY(ValidateProgramARB),
- TABLE_ENTRY(BindAttribLocationARB),
- TABLE_ENTRY(GetActiveAttribARB),
- TABLE_ENTRY(GetAttribLocationARB),
- TABLE_ENTRY(DrawBuffersARB),
- TABLE_ENTRY(ClampColorARB),
- TABLE_ENTRY(DrawArraysInstancedARB),
- TABLE_ENTRY(DrawElementsInstancedARB),
- TABLE_ENTRY(RenderbufferStorageMultisample),
- TABLE_ENTRY(FramebufferTextureARB),
- TABLE_ENTRY(FramebufferTextureFaceARB),
- TABLE_ENTRY(ProgramParameteriARB),
- TABLE_ENTRY(VertexAttribDivisorARB),
- TABLE_ENTRY(FlushMappedBufferRange),
- TABLE_ENTRY(MapBufferRange),
- TABLE_ENTRY(BindVertexArray),
- TABLE_ENTRY(GenVertexArrays),
- TABLE_ENTRY(CopyBufferSubData),
- TABLE_ENTRY(ClientWaitSync),
- TABLE_ENTRY(DeleteSync),
- TABLE_ENTRY(FenceSync),
- TABLE_ENTRY(GetInteger64v),
- TABLE_ENTRY(GetSynciv),
- TABLE_ENTRY(IsSync),
- TABLE_ENTRY(WaitSync),
- TABLE_ENTRY(DrawElementsBaseVertex),
- TABLE_ENTRY(DrawRangeElementsBaseVertex),
- TABLE_ENTRY(MultiDrawElementsBaseVertex),
- TABLE_ENTRY(BlendEquationSeparateiARB),
- TABLE_ENTRY(BlendEquationiARB),
- TABLE_ENTRY(BlendFuncSeparateiARB),
- TABLE_ENTRY(BlendFunciARB),
- TABLE_ENTRY(BindTransformFeedback),
- TABLE_ENTRY(DeleteTransformFeedbacks),
- TABLE_ENTRY(DrawTransformFeedback),
- TABLE_ENTRY(GenTransformFeedbacks),
- TABLE_ENTRY(IsTransformFeedback),
- TABLE_ENTRY(PauseTransformFeedback),
- TABLE_ENTRY(ResumeTransformFeedback),
- TABLE_ENTRY(ClearDepthf),
- TABLE_ENTRY(DepthRangef),
- TABLE_ENTRY(GetShaderPrecisionFormat),
- TABLE_ENTRY(ReleaseShaderCompiler),
- TABLE_ENTRY(ShaderBinary),
- TABLE_ENTRY(PolygonOffsetEXT),
- TABLE_ENTRY(_dispatch_stub_612),
- TABLE_ENTRY(_dispatch_stub_613),
- TABLE_ENTRY(_dispatch_stub_614),
- TABLE_ENTRY(_dispatch_stub_615),
- TABLE_ENTRY(_dispatch_stub_616),
- TABLE_ENTRY(_dispatch_stub_617),
- TABLE_ENTRY(_dispatch_stub_618),
- TABLE_ENTRY(_dispatch_stub_619),
- TABLE_ENTRY(ColorPointerEXT),
- TABLE_ENTRY(EdgeFlagPointerEXT),
- TABLE_ENTRY(IndexPointerEXT),
- TABLE_ENTRY(NormalPointerEXT),
- TABLE_ENTRY(TexCoordPointerEXT),
- TABLE_ENTRY(VertexPointerEXT),
- TABLE_ENTRY(PointParameterfEXT),
- TABLE_ENTRY(PointParameterfvEXT),
- TABLE_ENTRY(LockArraysEXT),
- TABLE_ENTRY(UnlockArraysEXT),
- TABLE_ENTRY(SecondaryColor3bEXT),
- TABLE_ENTRY(SecondaryColor3bvEXT),
- TABLE_ENTRY(SecondaryColor3dEXT),
- TABLE_ENTRY(SecondaryColor3dvEXT),
- TABLE_ENTRY(SecondaryColor3fEXT),
- TABLE_ENTRY(SecondaryColor3fvEXT),
- TABLE_ENTRY(SecondaryColor3iEXT),
- TABLE_ENTRY(SecondaryColor3ivEXT),
- TABLE_ENTRY(SecondaryColor3sEXT),
- TABLE_ENTRY(SecondaryColor3svEXT),
- TABLE_ENTRY(SecondaryColor3ubEXT),
- TABLE_ENTRY(SecondaryColor3ubvEXT),
- TABLE_ENTRY(SecondaryColor3uiEXT),
- TABLE_ENTRY(SecondaryColor3uivEXT),
- TABLE_ENTRY(SecondaryColor3usEXT),
- TABLE_ENTRY(SecondaryColor3usvEXT),
- TABLE_ENTRY(SecondaryColorPointerEXT),
- TABLE_ENTRY(MultiDrawArraysEXT),
- TABLE_ENTRY(MultiDrawElementsEXT),
- TABLE_ENTRY(FogCoordPointerEXT),
- TABLE_ENTRY(FogCoorddEXT),
- TABLE_ENTRY(FogCoorddvEXT),
- TABLE_ENTRY(FogCoordfEXT),
- TABLE_ENTRY(FogCoordfvEXT),
- TABLE_ENTRY(_dispatch_stub_654),
- TABLE_ENTRY(BlendFuncSeparateEXT),
- TABLE_ENTRY(FlushVertexArrayRangeNV),
- TABLE_ENTRY(VertexArrayRangeNV),
- TABLE_ENTRY(CombinerInputNV),
- TABLE_ENTRY(CombinerOutputNV),
- TABLE_ENTRY(CombinerParameterfNV),
- TABLE_ENTRY(CombinerParameterfvNV),
- TABLE_ENTRY(CombinerParameteriNV),
- TABLE_ENTRY(CombinerParameterivNV),
- TABLE_ENTRY(FinalCombinerInputNV),
- TABLE_ENTRY(GetCombinerInputParameterfvNV),
- TABLE_ENTRY(GetCombinerInputParameterivNV),
- TABLE_ENTRY(GetCombinerOutputParameterfvNV),
- TABLE_ENTRY(GetCombinerOutputParameterivNV),
- TABLE_ENTRY(GetFinalCombinerInputParameterfvNV),
- TABLE_ENTRY(GetFinalCombinerInputParameterivNV),
- TABLE_ENTRY(ResizeBuffersMESA),
- TABLE_ENTRY(WindowPos2dMESA),
- TABLE_ENTRY(WindowPos2dvMESA),
- TABLE_ENTRY(WindowPos2fMESA),
- TABLE_ENTRY(WindowPos2fvMESA),
- TABLE_ENTRY(WindowPos2iMESA),
- TABLE_ENTRY(WindowPos2ivMESA),
- TABLE_ENTRY(WindowPos2sMESA),
- TABLE_ENTRY(WindowPos2svMESA),
- TABLE_ENTRY(WindowPos3dMESA),
- TABLE_ENTRY(WindowPos3dvMESA),
- TABLE_ENTRY(WindowPos3fMESA),
- TABLE_ENTRY(WindowPos3fvMESA),
- TABLE_ENTRY(WindowPos3iMESA),
- TABLE_ENTRY(WindowPos3ivMESA),
- TABLE_ENTRY(WindowPos3sMESA),
- TABLE_ENTRY(WindowPos3svMESA),
- TABLE_ENTRY(WindowPos4dMESA),
- TABLE_ENTRY(WindowPos4dvMESA),
- TABLE_ENTRY(WindowPos4fMESA),
- TABLE_ENTRY(WindowPos4fvMESA),
- TABLE_ENTRY(WindowPos4iMESA),
- TABLE_ENTRY(WindowPos4ivMESA),
- TABLE_ENTRY(WindowPos4sMESA),
- TABLE_ENTRY(WindowPos4svMESA),
- TABLE_ENTRY(_dispatch_stub_696),
- TABLE_ENTRY(_dispatch_stub_697),
- TABLE_ENTRY(_dispatch_stub_698),
- TABLE_ENTRY(_dispatch_stub_699),
- TABLE_ENTRY(_dispatch_stub_700),
- TABLE_ENTRY(_dispatch_stub_701),
- TABLE_ENTRY(_dispatch_stub_702),
- TABLE_ENTRY(_dispatch_stub_703),
- TABLE_ENTRY(_dispatch_stub_704),
- TABLE_ENTRY(AreProgramsResidentNV),
- TABLE_ENTRY(BindProgramNV),
- TABLE_ENTRY(DeleteProgramsNV),
- TABLE_ENTRY(ExecuteProgramNV),
- TABLE_ENTRY(GenProgramsNV),
- TABLE_ENTRY(GetProgramParameterdvNV),
- TABLE_ENTRY(GetProgramParameterfvNV),
- TABLE_ENTRY(GetProgramStringNV),
- TABLE_ENTRY(GetProgramivNV),
- TABLE_ENTRY(GetTrackMatrixivNV),
- TABLE_ENTRY(GetVertexAttribPointervNV),
- TABLE_ENTRY(GetVertexAttribdvNV),
- TABLE_ENTRY(GetVertexAttribfvNV),
- TABLE_ENTRY(GetVertexAttribivNV),
- TABLE_ENTRY(IsProgramNV),
- TABLE_ENTRY(LoadProgramNV),
- TABLE_ENTRY(ProgramParameters4dvNV),
- TABLE_ENTRY(ProgramParameters4fvNV),
- TABLE_ENTRY(RequestResidentProgramsNV),
- TABLE_ENTRY(TrackMatrixNV),
- TABLE_ENTRY(VertexAttrib1dNV),
- TABLE_ENTRY(VertexAttrib1dvNV),
- TABLE_ENTRY(VertexAttrib1fNV),
- TABLE_ENTRY(VertexAttrib1fvNV),
- TABLE_ENTRY(VertexAttrib1sNV),
- TABLE_ENTRY(VertexAttrib1svNV),
- TABLE_ENTRY(VertexAttrib2dNV),
- TABLE_ENTRY(VertexAttrib2dvNV),
- TABLE_ENTRY(VertexAttrib2fNV),
- TABLE_ENTRY(VertexAttrib2fvNV),
- TABLE_ENTRY(VertexAttrib2sNV),
- TABLE_ENTRY(VertexAttrib2svNV),
- TABLE_ENTRY(VertexAttrib3dNV),
- TABLE_ENTRY(VertexAttrib3dvNV),
- TABLE_ENTRY(VertexAttrib3fNV),
- TABLE_ENTRY(VertexAttrib3fvNV),
- TABLE_ENTRY(VertexAttrib3sNV),
- TABLE_ENTRY(VertexAttrib3svNV),
- TABLE_ENTRY(VertexAttrib4dNV),
- TABLE_ENTRY(VertexAttrib4dvNV),
- TABLE_ENTRY(VertexAttrib4fNV),
- TABLE_ENTRY(VertexAttrib4fvNV),
- TABLE_ENTRY(VertexAttrib4sNV),
- TABLE_ENTRY(VertexAttrib4svNV),
- TABLE_ENTRY(VertexAttrib4ubNV),
- TABLE_ENTRY(VertexAttrib4ubvNV),
- TABLE_ENTRY(VertexAttribPointerNV),
- TABLE_ENTRY(VertexAttribs1dvNV),
- TABLE_ENTRY(VertexAttribs1fvNV),
- TABLE_ENTRY(VertexAttribs1svNV),
- TABLE_ENTRY(VertexAttribs2dvNV),
- TABLE_ENTRY(VertexAttribs2fvNV),
- TABLE_ENTRY(VertexAttribs2svNV),
- TABLE_ENTRY(VertexAttribs3dvNV),
- TABLE_ENTRY(VertexAttribs3fvNV),
- TABLE_ENTRY(VertexAttribs3svNV),
- TABLE_ENTRY(VertexAttribs4dvNV),
- TABLE_ENTRY(VertexAttribs4fvNV),
- TABLE_ENTRY(VertexAttribs4svNV),
- TABLE_ENTRY(VertexAttribs4ubvNV),
- TABLE_ENTRY(GetTexBumpParameterfvATI),
- TABLE_ENTRY(GetTexBumpParameterivATI),
- TABLE_ENTRY(TexBumpParameterfvATI),
- TABLE_ENTRY(TexBumpParameterivATI),
- TABLE_ENTRY(AlphaFragmentOp1ATI),
- TABLE_ENTRY(AlphaFragmentOp2ATI),
- TABLE_ENTRY(AlphaFragmentOp3ATI),
- TABLE_ENTRY(BeginFragmentShaderATI),
- TABLE_ENTRY(BindFragmentShaderATI),
- TABLE_ENTRY(ColorFragmentOp1ATI),
- TABLE_ENTRY(ColorFragmentOp2ATI),
- TABLE_ENTRY(ColorFragmentOp3ATI),
- TABLE_ENTRY(DeleteFragmentShaderATI),
- TABLE_ENTRY(EndFragmentShaderATI),
- TABLE_ENTRY(GenFragmentShadersATI),
- TABLE_ENTRY(PassTexCoordATI),
- TABLE_ENTRY(SampleMapATI),
- TABLE_ENTRY(SetFragmentShaderConstantATI),
- TABLE_ENTRY(PointParameteriNV),
- TABLE_ENTRY(PointParameterivNV),
- TABLE_ENTRY(_dispatch_stub_785),
- TABLE_ENTRY(_dispatch_stub_786),
- TABLE_ENTRY(_dispatch_stub_787),
- TABLE_ENTRY(_dispatch_stub_788),
- TABLE_ENTRY(_dispatch_stub_789),
- TABLE_ENTRY(GetProgramNamedParameterdvNV),
- TABLE_ENTRY(GetProgramNamedParameterfvNV),
- TABLE_ENTRY(ProgramNamedParameter4dNV),
- TABLE_ENTRY(ProgramNamedParameter4dvNV),
- TABLE_ENTRY(ProgramNamedParameter4fNV),
- TABLE_ENTRY(ProgramNamedParameter4fvNV),
- TABLE_ENTRY(PrimitiveRestartIndexNV),
- TABLE_ENTRY(PrimitiveRestartNV),
- TABLE_ENTRY(_dispatch_stub_798),
- TABLE_ENTRY(_dispatch_stub_799),
- TABLE_ENTRY(BindFramebufferEXT),
- TABLE_ENTRY(BindRenderbufferEXT),
- TABLE_ENTRY(CheckFramebufferStatusEXT),
- TABLE_ENTRY(DeleteFramebuffersEXT),
- TABLE_ENTRY(DeleteRenderbuffersEXT),
- TABLE_ENTRY(FramebufferRenderbufferEXT),
- TABLE_ENTRY(FramebufferTexture1DEXT),
- TABLE_ENTRY(FramebufferTexture2DEXT),
- TABLE_ENTRY(FramebufferTexture3DEXT),
- TABLE_ENTRY(GenFramebuffersEXT),
- TABLE_ENTRY(GenRenderbuffersEXT),
- TABLE_ENTRY(GenerateMipmapEXT),
- TABLE_ENTRY(GetFramebufferAttachmentParameterivEXT),
- TABLE_ENTRY(GetRenderbufferParameterivEXT),
- TABLE_ENTRY(IsFramebufferEXT),
- TABLE_ENTRY(IsRenderbufferEXT),
- TABLE_ENTRY(RenderbufferStorageEXT),
- TABLE_ENTRY(_dispatch_stub_817),
- TABLE_ENTRY(_dispatch_stub_818),
- TABLE_ENTRY(_dispatch_stub_819),
- TABLE_ENTRY(BindFragDataLocationEXT),
- TABLE_ENTRY(GetFragDataLocationEXT),
- TABLE_ENTRY(GetUniformuivEXT),
- TABLE_ENTRY(GetVertexAttribIivEXT),
- TABLE_ENTRY(GetVertexAttribIuivEXT),
- TABLE_ENTRY(Uniform1uiEXT),
- TABLE_ENTRY(Uniform1uivEXT),
- TABLE_ENTRY(Uniform2uiEXT),
- TABLE_ENTRY(Uniform2uivEXT),
- TABLE_ENTRY(Uniform3uiEXT),
- TABLE_ENTRY(Uniform3uivEXT),
- TABLE_ENTRY(Uniform4uiEXT),
- TABLE_ENTRY(Uniform4uivEXT),
- TABLE_ENTRY(VertexAttribI1iEXT),
- TABLE_ENTRY(VertexAttribI1ivEXT),
- TABLE_ENTRY(VertexAttribI1uiEXT),
- TABLE_ENTRY(VertexAttribI1uivEXT),
- TABLE_ENTRY(VertexAttribI2iEXT),
- TABLE_ENTRY(VertexAttribI2ivEXT),
- TABLE_ENTRY(VertexAttribI2uiEXT),
- TABLE_ENTRY(VertexAttribI2uivEXT),
- TABLE_ENTRY(VertexAttribI3iEXT),
- TABLE_ENTRY(VertexAttribI3ivEXT),
- TABLE_ENTRY(VertexAttribI3uiEXT),
- TABLE_ENTRY(VertexAttribI3uivEXT),
- TABLE_ENTRY(VertexAttribI4bvEXT),
- TABLE_ENTRY(VertexAttribI4iEXT),
- TABLE_ENTRY(VertexAttribI4ivEXT),
- TABLE_ENTRY(VertexAttribI4svEXT),
- TABLE_ENTRY(VertexAttribI4ubvEXT),
- TABLE_ENTRY(VertexAttribI4uiEXT),
- TABLE_ENTRY(VertexAttribI4uivEXT),
- TABLE_ENTRY(VertexAttribI4usvEXT),
- TABLE_ENTRY(VertexAttribIPointerEXT),
- TABLE_ENTRY(FramebufferTextureLayerEXT),
- TABLE_ENTRY(ColorMaskIndexedEXT),
- TABLE_ENTRY(DisableIndexedEXT),
- TABLE_ENTRY(EnableIndexedEXT),
- TABLE_ENTRY(GetBooleanIndexedvEXT),
- TABLE_ENTRY(GetIntegerIndexedvEXT),
- TABLE_ENTRY(IsEnabledIndexedEXT),
- TABLE_ENTRY(ClearColorIiEXT),
- TABLE_ENTRY(ClearColorIuiEXT),
- TABLE_ENTRY(GetTexParameterIivEXT),
- TABLE_ENTRY(GetTexParameterIuivEXT),
- TABLE_ENTRY(TexParameterIivEXT),
- TABLE_ENTRY(TexParameterIuivEXT),
- TABLE_ENTRY(BeginConditionalRenderNV),
- TABLE_ENTRY(EndConditionalRenderNV),
- TABLE_ENTRY(BeginTransformFeedbackEXT),
- TABLE_ENTRY(BindBufferBaseEXT),
- TABLE_ENTRY(BindBufferOffsetEXT),
- TABLE_ENTRY(BindBufferRangeEXT),
- TABLE_ENTRY(EndTransformFeedbackEXT),
- TABLE_ENTRY(GetTransformFeedbackVaryingEXT),
- TABLE_ENTRY(TransformFeedbackVaryingsEXT),
- TABLE_ENTRY(ProvokingVertexEXT),
- TABLE_ENTRY(_dispatch_stub_877),
- TABLE_ENTRY(_dispatch_stub_878),
- TABLE_ENTRY(GetObjectParameterivAPPLE),
- TABLE_ENTRY(ObjectPurgeableAPPLE),
- TABLE_ENTRY(ObjectUnpurgeableAPPLE),
- TABLE_ENTRY(ActiveProgramEXT),
- TABLE_ENTRY(CreateShaderProgramEXT),
- TABLE_ENTRY(UseShaderProgramEXT),
- TABLE_ENTRY(TextureBarrierNV),
- TABLE_ENTRY(_dispatch_stub_886),
- TABLE_ENTRY(_dispatch_stub_887),
- TABLE_ENTRY(_dispatch_stub_888),
- TABLE_ENTRY(_dispatch_stub_889),
- TABLE_ENTRY(_dispatch_stub_890),
- TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES),
- TABLE_ENTRY(EGLImageTargetTexture2DOES),
- /* A whole bunch of no-op functions. These might be called
- * when someone tries to call a dynamically-registered
- * extension function without a current rendering context.
- */
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
- TABLE_ENTRY(Unused),
-};
-#endif /* DISPATCH_TABLE_NAME */
-
-
-/*
- * This is just used to silence compiler warnings.
- * We list the functions which are not otherwise used.
- */
-#ifdef UNUSED_TABLE_NAME
-_glapi_proc UNUSED_TABLE_NAME[] = {
-#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS
- TABLE_ENTRY(ArrayElementEXT),
- TABLE_ENTRY(BindTextureEXT),
- TABLE_ENTRY(DrawArraysEXT),
- TABLE_ENTRY(CopyTexImage1DEXT),
- TABLE_ENTRY(CopyTexImage2DEXT),
- TABLE_ENTRY(CopyTexSubImage1DEXT),
- TABLE_ENTRY(CopyTexSubImage2DEXT),
- TABLE_ENTRY(GetPointervEXT),
- TABLE_ENTRY(PrioritizeTexturesEXT),
- TABLE_ENTRY(TexSubImage1DEXT),
- TABLE_ENTRY(TexSubImage2DEXT),
- TABLE_ENTRY(BlendColorEXT),
- TABLE_ENTRY(BlendEquationEXT),
- TABLE_ENTRY(DrawRangeElementsEXT),
- TABLE_ENTRY(ColorTableEXT),
- TABLE_ENTRY(_dispatch_stub_339),
- TABLE_ENTRY(_dispatch_stub_340),
- TABLE_ENTRY(_dispatch_stub_341),
- TABLE_ENTRY(_dispatch_stub_342),
- TABLE_ENTRY(_dispatch_stub_346),
- TABLE_ENTRY(_dispatch_stub_347),
- TABLE_ENTRY(_dispatch_stub_348),
- TABLE_ENTRY(_dispatch_stub_349),
- TABLE_ENTRY(_dispatch_stub_350),
- TABLE_ENTRY(_dispatch_stub_351),
- TABLE_ENTRY(_dispatch_stub_352),
- TABLE_ENTRY(_dispatch_stub_353),
- TABLE_ENTRY(_dispatch_stub_354),
- TABLE_ENTRY(_dispatch_stub_355),
- TABLE_ENTRY(_dispatch_stub_360),
- TABLE_ENTRY(_dispatch_stub_367),
- TABLE_ENTRY(_dispatch_stub_368),
- TABLE_ENTRY(_dispatch_stub_369),
- TABLE_ENTRY(_dispatch_stub_370),
- TABLE_ENTRY(TexImage3DEXT),
- TABLE_ENTRY(TexSubImage3DEXT),
- TABLE_ENTRY(CopyTexSubImage3DEXT),
- TABLE_ENTRY(ActiveTexture),
- TABLE_ENTRY(ClientActiveTexture),
- TABLE_ENTRY(MultiTexCoord1d),
- TABLE_ENTRY(MultiTexCoord1dv),
- TABLE_ENTRY(MultiTexCoord1f),
- TABLE_ENTRY(MultiTexCoord1fv),
- TABLE_ENTRY(MultiTexCoord1i),
- TABLE_ENTRY(MultiTexCoord1iv),
- TABLE_ENTRY(MultiTexCoord1s),
- TABLE_ENTRY(MultiTexCoord1sv),
- TABLE_ENTRY(MultiTexCoord2d),
- TABLE_ENTRY(MultiTexCoord2dv),
- TABLE_ENTRY(MultiTexCoord2f),
- TABLE_ENTRY(MultiTexCoord2fv),
- TABLE_ENTRY(MultiTexCoord2i),
- TABLE_ENTRY(MultiTexCoord2iv),
- TABLE_ENTRY(MultiTexCoord2s),
- TABLE_ENTRY(MultiTexCoord2sv),
- TABLE_ENTRY(MultiTexCoord3d),
- TABLE_ENTRY(MultiTexCoord3dv),
- TABLE_ENTRY(MultiTexCoord3f),
- TABLE_ENTRY(MultiTexCoord3fv),
- TABLE_ENTRY(MultiTexCoord3i),
- TABLE_ENTRY(MultiTexCoord3iv),
- TABLE_ENTRY(MultiTexCoord3s),
- TABLE_ENTRY(MultiTexCoord3sv),
- TABLE_ENTRY(MultiTexCoord4d),
- TABLE_ENTRY(MultiTexCoord4dv),
- TABLE_ENTRY(MultiTexCoord4f),
- TABLE_ENTRY(MultiTexCoord4fv),
- TABLE_ENTRY(MultiTexCoord4i),
- TABLE_ENTRY(MultiTexCoord4iv),
- TABLE_ENTRY(MultiTexCoord4s),
- TABLE_ENTRY(MultiTexCoord4sv),
- TABLE_ENTRY(_dispatch_stub_423),
- TABLE_ENTRY(LoadTransposeMatrixd),
- TABLE_ENTRY(LoadTransposeMatrixf),
- TABLE_ENTRY(MultTransposeMatrixd),
- TABLE_ENTRY(MultTransposeMatrixf),
- TABLE_ENTRY(SampleCoverage),
- TABLE_ENTRY(CompressedTexImage1D),
- TABLE_ENTRY(CompressedTexImage2D),
- TABLE_ENTRY(CompressedTexImage3D),
- TABLE_ENTRY(CompressedTexSubImage1D),
- TABLE_ENTRY(CompressedTexSubImage2D),
- TABLE_ENTRY(CompressedTexSubImage3D),
- TABLE_ENTRY(GetCompressedTexImage),
- TABLE_ENTRY(DisableVertexAttribArray),
- TABLE_ENTRY(EnableVertexAttribArray),
- TABLE_ENTRY(GetVertexAttribdv),
- TABLE_ENTRY(GetVertexAttribfv),
- TABLE_ENTRY(GetVertexAttribiv),
- TABLE_ENTRY(ProgramParameter4dNV),
- TABLE_ENTRY(ProgramParameter4dvNV),
- TABLE_ENTRY(ProgramParameter4fNV),
- TABLE_ENTRY(ProgramParameter4fvNV),
- TABLE_ENTRY(VertexAttrib1d),
- TABLE_ENTRY(VertexAttrib1dv),
- TABLE_ENTRY(VertexAttrib1f),
- TABLE_ENTRY(VertexAttrib1fv),
- TABLE_ENTRY(VertexAttrib1s),
- TABLE_ENTRY(VertexAttrib1sv),
- TABLE_ENTRY(VertexAttrib2d),
- TABLE_ENTRY(VertexAttrib2dv),
- TABLE_ENTRY(VertexAttrib2f),
- TABLE_ENTRY(VertexAttrib2fv),
- TABLE_ENTRY(VertexAttrib2s),
- TABLE_ENTRY(VertexAttrib2sv),
- TABLE_ENTRY(VertexAttrib3d),
- TABLE_ENTRY(VertexAttrib3dv),
- TABLE_ENTRY(VertexAttrib3f),
- TABLE_ENTRY(VertexAttrib3fv),
- TABLE_ENTRY(VertexAttrib3s),
- TABLE_ENTRY(VertexAttrib3sv),
- TABLE_ENTRY(VertexAttrib4Nbv),
- TABLE_ENTRY(VertexAttrib4Niv),
- TABLE_ENTRY(VertexAttrib4Nsv),
- TABLE_ENTRY(VertexAttrib4Nub),
- TABLE_ENTRY(VertexAttrib4Nubv),
- TABLE_ENTRY(VertexAttrib4Nuiv),
- TABLE_ENTRY(VertexAttrib4Nusv),
- TABLE_ENTRY(VertexAttrib4bv),
- TABLE_ENTRY(VertexAttrib4d),
- TABLE_ENTRY(VertexAttrib4dv),
- TABLE_ENTRY(VertexAttrib4f),
- TABLE_ENTRY(VertexAttrib4fv),
- TABLE_ENTRY(VertexAttrib4iv),
- TABLE_ENTRY(VertexAttrib4s),
- TABLE_ENTRY(VertexAttrib4sv),
- TABLE_ENTRY(VertexAttrib4ubv),
- TABLE_ENTRY(VertexAttrib4uiv),
- TABLE_ENTRY(VertexAttrib4usv),
- TABLE_ENTRY(VertexAttribPointer),
- TABLE_ENTRY(BindBuffer),
- TABLE_ENTRY(BufferData),
- TABLE_ENTRY(BufferSubData),
- TABLE_ENTRY(DeleteBuffers),
- TABLE_ENTRY(GenBuffers),
- TABLE_ENTRY(GetBufferParameteriv),
- TABLE_ENTRY(GetBufferPointerv),
- TABLE_ENTRY(GetBufferSubData),
- TABLE_ENTRY(IsBuffer),
- TABLE_ENTRY(MapBuffer),
- TABLE_ENTRY(UnmapBuffer),
- TABLE_ENTRY(BeginQuery),
- TABLE_ENTRY(DeleteQueries),
- TABLE_ENTRY(EndQuery),
- TABLE_ENTRY(GenQueries),
- TABLE_ENTRY(GetQueryObjectiv),
- TABLE_ENTRY(GetQueryObjectuiv),
- TABLE_ENTRY(GetQueryiv),
- TABLE_ENTRY(IsQuery),
- TABLE_ENTRY(CompileShader),
- TABLE_ENTRY(GetActiveUniform),
- TABLE_ENTRY(GetShaderSource),
- TABLE_ENTRY(GetUniformLocation),
- TABLE_ENTRY(GetUniformfv),
- TABLE_ENTRY(GetUniformiv),
- TABLE_ENTRY(LinkProgram),
- TABLE_ENTRY(ShaderSource),
- TABLE_ENTRY(Uniform1f),
- TABLE_ENTRY(Uniform1fv),
- TABLE_ENTRY(Uniform1i),
- TABLE_ENTRY(Uniform1iv),
- TABLE_ENTRY(Uniform2f),
- TABLE_ENTRY(Uniform2fv),
- TABLE_ENTRY(Uniform2i),
- TABLE_ENTRY(Uniform2iv),
- TABLE_ENTRY(Uniform3f),
- TABLE_ENTRY(Uniform3fv),
- TABLE_ENTRY(Uniform3i),
- TABLE_ENTRY(Uniform3iv),
- TABLE_ENTRY(Uniform4f),
- TABLE_ENTRY(Uniform4fv),
- TABLE_ENTRY(Uniform4i),
- TABLE_ENTRY(Uniform4iv),
- TABLE_ENTRY(UniformMatrix2fv),
- TABLE_ENTRY(UniformMatrix3fv),
- TABLE_ENTRY(UniformMatrix4fv),
- TABLE_ENTRY(UseProgram),
- TABLE_ENTRY(ValidateProgram),
- TABLE_ENTRY(BindAttribLocation),
- TABLE_ENTRY(GetActiveAttrib),
- TABLE_ENTRY(GetAttribLocation),
- TABLE_ENTRY(DrawBuffers),
- TABLE_ENTRY(DrawBuffersATI),
- TABLE_ENTRY(DrawArraysInstancedEXT),
- TABLE_ENTRY(DrawArraysInstanced),
- TABLE_ENTRY(DrawElementsInstancedEXT),
- TABLE_ENTRY(DrawElementsInstanced),
- TABLE_ENTRY(RenderbufferStorageMultisampleEXT),
- TABLE_ENTRY(PointParameterf),
- TABLE_ENTRY(PointParameterfARB),
- TABLE_ENTRY(_dispatch_stub_626),
- TABLE_ENTRY(PointParameterfv),
- TABLE_ENTRY(PointParameterfvARB),
- TABLE_ENTRY(_dispatch_stub_627),
- TABLE_ENTRY(SecondaryColor3b),
- TABLE_ENTRY(SecondaryColor3bv),
- TABLE_ENTRY(SecondaryColor3d),
- TABLE_ENTRY(SecondaryColor3dv),
- TABLE_ENTRY(SecondaryColor3f),
- TABLE_ENTRY(SecondaryColor3fv),
- TABLE_ENTRY(SecondaryColor3i),
- TABLE_ENTRY(SecondaryColor3iv),
- TABLE_ENTRY(SecondaryColor3s),
- TABLE_ENTRY(SecondaryColor3sv),
- TABLE_ENTRY(SecondaryColor3ub),
- TABLE_ENTRY(SecondaryColor3ubv),
- TABLE_ENTRY(SecondaryColor3ui),
- TABLE_ENTRY(SecondaryColor3uiv),
- TABLE_ENTRY(SecondaryColor3us),
- TABLE_ENTRY(SecondaryColor3usv),
- TABLE_ENTRY(SecondaryColorPointer),
- TABLE_ENTRY(MultiDrawArrays),
- TABLE_ENTRY(MultiDrawElements),
- TABLE_ENTRY(FogCoordPointer),
- TABLE_ENTRY(FogCoordd),
- TABLE_ENTRY(FogCoorddv),
- TABLE_ENTRY(FogCoordf),
- TABLE_ENTRY(FogCoordfv),
- TABLE_ENTRY(BlendFuncSeparate),
- TABLE_ENTRY(_dispatch_stub_655),
- TABLE_ENTRY(WindowPos2d),
- TABLE_ENTRY(WindowPos2dARB),
- TABLE_ENTRY(WindowPos2dv),
- TABLE_ENTRY(WindowPos2dvARB),
- TABLE_ENTRY(WindowPos2f),
- TABLE_ENTRY(WindowPos2fARB),
- TABLE_ENTRY(WindowPos2fv),
- TABLE_ENTRY(WindowPos2fvARB),
- TABLE_ENTRY(WindowPos2i),
- TABLE_ENTRY(WindowPos2iARB),
- TABLE_ENTRY(WindowPos2iv),
- TABLE_ENTRY(WindowPos2ivARB),
- TABLE_ENTRY(WindowPos2s),
- TABLE_ENTRY(WindowPos2sARB),
- TABLE_ENTRY(WindowPos2sv),
- TABLE_ENTRY(WindowPos2svARB),
- TABLE_ENTRY(WindowPos3d),
- TABLE_ENTRY(WindowPos3dARB),
- TABLE_ENTRY(WindowPos3dv),
- TABLE_ENTRY(WindowPos3dvARB),
- TABLE_ENTRY(WindowPos3f),
- TABLE_ENTRY(WindowPos3fARB),
- TABLE_ENTRY(WindowPos3fv),
- TABLE_ENTRY(WindowPos3fvARB),
- TABLE_ENTRY(WindowPos3i),
- TABLE_ENTRY(WindowPos3iARB),
- TABLE_ENTRY(WindowPos3iv),
- TABLE_ENTRY(WindowPos3ivARB),
- TABLE_ENTRY(WindowPos3s),
- TABLE_ENTRY(WindowPos3sARB),
- TABLE_ENTRY(WindowPos3sv),
- TABLE_ENTRY(WindowPos3svARB),
- TABLE_ENTRY(BindProgramARB),
- TABLE_ENTRY(DeleteProgramsARB),
- TABLE_ENTRY(GenProgramsARB),
- TABLE_ENTRY(GetVertexAttribPointerv),
- TABLE_ENTRY(GetVertexAttribPointervARB),
- TABLE_ENTRY(IsProgramARB),
- TABLE_ENTRY(PointParameteri),
- TABLE_ENTRY(PointParameteriv),
- TABLE_ENTRY(DeleteVertexArrays),
- TABLE_ENTRY(IsVertexArray),
- TABLE_ENTRY(PrimitiveRestartIndex),
- TABLE_ENTRY(BlendEquationSeparate),
- TABLE_ENTRY(BindFramebuffer),
- TABLE_ENTRY(BindRenderbuffer),
- TABLE_ENTRY(CheckFramebufferStatus),
- TABLE_ENTRY(DeleteFramebuffers),
- TABLE_ENTRY(DeleteRenderbuffers),
- TABLE_ENTRY(FramebufferRenderbuffer),
- TABLE_ENTRY(FramebufferTexture1D),
- TABLE_ENTRY(FramebufferTexture2D),
- TABLE_ENTRY(FramebufferTexture3D),
- TABLE_ENTRY(GenFramebuffers),
- TABLE_ENTRY(GenRenderbuffers),
- TABLE_ENTRY(GenerateMipmap),
- TABLE_ENTRY(GetFramebufferAttachmentParameteriv),
- TABLE_ENTRY(GetRenderbufferParameteriv),
- TABLE_ENTRY(IsFramebuffer),
- TABLE_ENTRY(IsRenderbuffer),
- TABLE_ENTRY(RenderbufferStorage),
- TABLE_ENTRY(BlitFramebuffer),
- TABLE_ENTRY(BindFragDataLocation),
- TABLE_ENTRY(GetFragDataLocation),
- TABLE_ENTRY(GetUniformuiv),
- TABLE_ENTRY(GetVertexAttribIiv),
- TABLE_ENTRY(GetVertexAttribIuiv),
- TABLE_ENTRY(Uniform1ui),
- TABLE_ENTRY(Uniform1uiv),
- TABLE_ENTRY(Uniform2ui),
- TABLE_ENTRY(Uniform2uiv),
- TABLE_ENTRY(Uniform3ui),
- TABLE_ENTRY(Uniform3uiv),
- TABLE_ENTRY(Uniform4ui),
- TABLE_ENTRY(Uniform4uiv),
- TABLE_ENTRY(VertexAttribI1i),
- TABLE_ENTRY(VertexAttribI1iv),
- TABLE_ENTRY(VertexAttribI1ui),
- TABLE_ENTRY(VertexAttribI1uiv),
- TABLE_ENTRY(VertexAttribI2i),
- TABLE_ENTRY(VertexAttribI2iv),
- TABLE_ENTRY(VertexAttribI2ui),
- TABLE_ENTRY(VertexAttribI2uiv),
- TABLE_ENTRY(VertexAttribI3i),
- TABLE_ENTRY(VertexAttribI3iv),
- TABLE_ENTRY(VertexAttribI3ui),
- TABLE_ENTRY(VertexAttribI3uiv),
- TABLE_ENTRY(VertexAttribI4bv),
- TABLE_ENTRY(VertexAttribI4i),
- TABLE_ENTRY(VertexAttribI4iv),
- TABLE_ENTRY(VertexAttribI4sv),
- TABLE_ENTRY(VertexAttribI4ubv),
- TABLE_ENTRY(VertexAttribI4ui),
- TABLE_ENTRY(VertexAttribI4uiv),
- TABLE_ENTRY(VertexAttribI4usv),
- TABLE_ENTRY(VertexAttribIPointer),
- TABLE_ENTRY(FramebufferTextureLayer),
- TABLE_ENTRY(ColorMaski),
- TABLE_ENTRY(Disablei),
- TABLE_ENTRY(Enablei),
- TABLE_ENTRY(GetBooleani_v),
- TABLE_ENTRY(GetIntegeri_v),
- TABLE_ENTRY(IsEnabledi),
- TABLE_ENTRY(GetTexParameterIiv),
- TABLE_ENTRY(GetTexParameterIuiv),
- TABLE_ENTRY(TexParameterIiv),
- TABLE_ENTRY(TexParameterIuiv),
- TABLE_ENTRY(BeginConditionalRender),
- TABLE_ENTRY(EndConditionalRender),
- TABLE_ENTRY(BeginTransformFeedback),
- TABLE_ENTRY(BindBufferBase),
- TABLE_ENTRY(BindBufferRange),
- TABLE_ENTRY(EndTransformFeedback),
- TABLE_ENTRY(GetTransformFeedbackVarying),
- TABLE_ENTRY(TransformFeedbackVaryings),
- TABLE_ENTRY(ProvokingVertex),
-#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */
-#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS
- TABLE_ENTRY(AreTexturesResidentEXT),
- TABLE_ENTRY(DeleteTexturesEXT),
- TABLE_ENTRY(GenTexturesEXT),
- TABLE_ENTRY(IsTextureEXT),
- TABLE_ENTRY(GetColorTableEXT),
- TABLE_ENTRY(_dispatch_stub_343),
- TABLE_ENTRY(GetColorTableParameterfvEXT),
- TABLE_ENTRY(_dispatch_stub_344),
- TABLE_ENTRY(GetColorTableParameterivEXT),
- TABLE_ENTRY(_dispatch_stub_345),
- TABLE_ENTRY(_dispatch_stub_356),
- TABLE_ENTRY(_dispatch_stub_357),
- TABLE_ENTRY(_dispatch_stub_358),
- TABLE_ENTRY(_dispatch_stub_359),
- TABLE_ENTRY(_dispatch_stub_361),
- TABLE_ENTRY(_dispatch_stub_362),
- TABLE_ENTRY(_dispatch_stub_363),
- TABLE_ENTRY(_dispatch_stub_364),
- TABLE_ENTRY(_dispatch_stub_365),
- TABLE_ENTRY(_dispatch_stub_366),
-#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */
-};
-#endif /*UNUSED_TABLE_NAME*/
-
-
-# undef KEYWORD1
-# undef KEYWORD1_ALT
-# undef KEYWORD2
-# undef NAME
-# undef DISPATCH
-# undef RETURN_DISPATCH
-# undef DISPATCH_TABLE_NAME
-# undef UNUSED_TABLE_NAME
-# undef TABLE_ENTRY
-# undef HIDDEN
diff --git a/xorg-server/glx/glxcmds.c b/xorg-server/glx/glxcmds.c index dfe345c7f..38cb7390a 100644 --- a/xorg-server/glx/glxcmds.c +++ b/xorg-server/glx/glxcmds.c @@ -136,13 +136,13 @@ validGlxFBConfigForWindow(ClientPtr client, __GLXconfig *config, static int
validGlxContext(ClientPtr client, XID id, int access_mode,
- struct glx_context **context, int *err)
+ __GLXcontext **context, int *err)
{
*err = dixLookupResourceByType((pointer *) context, id,
__glXContextRes, client, access_mode);
- if (*err != Success) {
+ if (*err != Success || (*context)->idExists == GL_FALSE) {
client->errorValue = id;
- if (*err == BadValue)
+ if (*err == BadValue || *err == Success)
*err = __glXError(GLXBadContext);
return FALSE;
}
@@ -191,24 +191,24 @@ validGlxDrawable(ClientPtr client, XID id, int type, int access_mode, }
void
-__glXContextDestroy(struct glx_context *context)
+__glXContextDestroy(__GLXcontext *context)
{
__glXFlushContextCache();
}
-static void __glXdirectContextDestroy(struct glx_context *context)
+static void __glXdirectContextDestroy(__GLXcontext *context)
{
__glXContextDestroy(context);
free(context);
}
-static struct glx_context *__glXdirectContextCreate(__GLXscreen *screen,
+static __GLXcontext *__glXdirectContextCreate(__GLXscreen *screen,
__GLXconfig *modes,
- struct glx_context *shareContext)
+ __GLXcontext *shareContext)
{
- struct glx_context *context;
+ __GLXcontext *context;
- context = calloc(1, sizeof (struct glx_context));
+ context = calloc(1, sizeof (__GLXcontext));
if (context == NULL)
return NULL;
@@ -217,10 +217,10 @@ static struct glx_context *__glXdirectContextCreate(__GLXscreen *screen, return context;
}
-void FlushContext(struct glx_context *cx)
+void FlushContext(__GLXcontext *cx)
{
CALL_Flush( GET_DISPATCH(), () );
- __GLX_NOTE_FLUSHED_CMDS(cx);
+ cx->hasUnflushedCommands = GL_FALSE;
}
/**
@@ -237,7 +237,7 @@ DoCreateContext(__GLXclientState *cl, GLXContextID gcId, __GLXscreen *pGlxScreen, GLboolean isDirect)
{
ClientPtr client = cl->client;
- struct glx_context *glxc, *shareglxc;
+ __GLXcontext *glxc, *shareglxc;
int err;
LEGAL_NEW_RESOURCE(gcId, client);
@@ -379,11 +379,12 @@ int __glXDisp_CreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc) return DoCreateContext(cl, req->context, req->shareList,
config, pGlxScreen, req->isDirect);
}
+
int __glXDisp_DestroyContext(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc;
- struct glx_context *glxc;
+ __GLXcontext *glxc;
int err;
REQUEST_SIZE_MATCH(xGLXDestroyContextReq);
@@ -392,82 +393,36 @@ int __glXDisp_DestroyContext(__GLXclientState *cl, GLbyte *pc) &glxc, &err))
return err;
- FreeResourceByType(req->context, __glXContextRes, FALSE);
- return Success;
-}
-
-/*****************************************************************************/
+ glxc->idExists = GL_FALSE;
+ if (!glxc->isCurrent)
+ FreeResourceByType(req->context, __glXContextRes, FALSE);
-/*
-** For each client, the server keeps a table of all the contexts that are
-** current for that client (each thread of a client may have its own current
-** context). These routines add, change, and lookup contexts in the table.
-*/
-
-/*
-** Add a current context, and return the tag that will be used to refer to it.
-*/
-static int AddCurrentContext(__GLXclientState *cl, struct glx_context *glxc)
-{
- int i;
- int num = cl->numCurrentContexts;
- struct glx_context **table = cl->currentContexts;
-
- if (!glxc) return -1;
-
- /*
- ** Try to find an empty slot and use it.
- */
- for (i=0; i < num; i++) {
- if (!table[i]) {
- table[i] = glxc;
- return i+1;
- }
- }
- /*
- ** Didn't find a free slot, so we'll have to grow the table.
- */
- if (!num) {
- table = (struct glx_context **) malloc(sizeof(struct glx_context *));
- } else {
- table = (struct glx_context **) realloc(table,
- (num+1)*sizeof(struct glx_context *));
- }
- table[num] = glxc;
- cl->currentContexts = table;
- cl->numCurrentContexts++;
- return num+1;
+ return Success;
}
/*
-** Given a tag, change the current context for the corresponding entry.
-*/
-static void ChangeCurrentContext(__GLXclientState *cl, struct glx_context *glxc,
- GLXContextTag tag)
+ * This will return "deleted" contexts, ie, where idExists is GL_FALSE.
+ * Contrast validGlxContext, which will not. We're cheating here and
+ * using the XID as the context tag, which is fine as long as we defer
+ * actually destroying the context until it's no longer referenced, and
+ * block clients from trying to MakeCurrent on contexts that are on the
+ * way to destruction. Notice that DoMakeCurrent calls validGlxContext
+ * for new contexts but __glXLookupContextByTag for previous contexts.
+ */
+__GLXcontext *__glXLookupContextByTag(__GLXclientState *cl, GLXContextTag tag)
{
- struct glx_context **table = cl->currentContexts;
- table[tag-1] = glxc;
-}
+ __GLXcontext *ret;
-/*
-** For this implementation we have chosen to simply use the index of the
-** context's entry in the table as the context tag. A tag must be greater
-** than 0.
-*/
-struct glx_context *__glXLookupContextByTag(__GLXclientState *cl, GLXContextTag tag)
-{
- int num = cl->numCurrentContexts;
+ if (dixLookupResourceByType((void **)&ret, tag, __glXContextRes,
+ cl->client, DixUseAccess) == Success)
+ return ret;
- if (tag < 1 || tag > num) {
- return 0;
- } else {
- return cl->currentContexts[tag-1];
- }
+ return NULL;
}
/*****************************************************************************/
-static void StopUsingContext(struct glx_context *glxc)
+static void StopUsingContext(__GLXcontext *glxc)
{
if (glxc) {
if (glxc == __glXLastContext) {
@@ -476,12 +431,12 @@ static void StopUsingContext(struct glx_context *glxc) }
glxc->isCurrent = GL_FALSE;
if (!glxc->idExists) {
- __glXFreeContext(glxc);
+ FreeResourceByType(glxc->id, __glXContextRes, FALSE);
}
}
}
-static void StartUsingContext(__GLXclientState *cl, struct glx_context *glxc)
+static void StartUsingContext(__GLXclientState *cl, __GLXcontext *glxc)
{
glxc->isCurrent = GL_TRUE;
__glXLastContext = glxc;
@@ -494,7 +449,7 @@ static void StartUsingContext(__GLXclientState *cl, struct glx_context *glxc) * sure it's an X window and create a GLX drawable one the fly.
*/
static __GLXdrawable *
-__glXGetDrawable(struct glx_context *glxc, GLXDrawable drawId, ClientPtr client,
+__glXGetDrawable(__GLXcontext *glxc, GLXDrawable drawId, ClientPtr client,
int *error)
{
DrawablePtr pDraw;
@@ -567,7 +522,7 @@ DoMakeCurrent(__GLXclientState *cl, {
ClientPtr client = cl->client;
xGLXMakeCurrentReply reply;
- struct glx_context *glxc, *prevglxc;
+ __GLXcontext *glxc, *prevglxc;
__GLXdrawable *drawPriv = NULL;
__GLXdrawable *readPriv = NULL;
int error;
@@ -641,10 +596,10 @@ DoMakeCurrent(__GLXclientState *cl, /*
** Flush the previous context if needed.
*/
- if (__GLX_HAS_UNFLUSHED_CMDS(prevglxc)) {
+ if (prevglxc->hasUnflushedCommands) {
if (__glXForceCurrent(cl, tag, (int *)&error)) {
CALL_Flush( GET_DISPATCH(), () );
- __GLX_NOTE_FLUSHED_CMDS(prevglxc);
+ prevglxc->hasUnflushedCommands = GL_FALSE;
} else {
return error;
}
@@ -679,16 +634,11 @@ DoMakeCurrent(__GLXclientState *cl, glxc->isCurrent = GL_TRUE;
}
- if (prevglxc) {
- ChangeCurrentContext(cl, glxc, tag);
- StopUsingContext(prevglxc);
- } else {
- tag = AddCurrentContext(cl, glxc);
- }
+ StopUsingContext(prevglxc);
if (glxc) {
StartUsingContext(cl, glxc);
- reply.contextTag = tag;
+ reply.contextTag = glxc->id;
} else {
reply.contextTag = 0;
}
@@ -743,7 +693,7 @@ int __glXDisp_IsDirect(__GLXclientState *cl, GLbyte *pc) ClientPtr client = cl->client;
xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc;
xGLXIsDirectReply reply;
- struct glx_context *glxc;
+ __GLXcontext *glxc;
int err;
REQUEST_SIZE_MATCH(xGLXIsDirectReq);
@@ -803,7 +753,7 @@ int __glXDisp_WaitGL(__GLXclientState *cl, GLbyte *pc) ClientPtr client = cl->client;
xGLXWaitGLReq *req = (xGLXWaitGLReq *)pc;
GLXContextTag tag;
- struct glx_context *glxc = NULL;
+ __GLXcontext *glxc = NULL;
int error;
REQUEST_SIZE_MATCH(xGLXWaitGLReq);
@@ -831,7 +781,7 @@ int __glXDisp_WaitX(__GLXclientState *cl, GLbyte *pc) ClientPtr client = cl->client;
xGLXWaitXReq *req = (xGLXWaitXReq *)pc;
GLXContextTag tag;
- struct glx_context *glxc = NULL;
+ __GLXcontext *glxc = NULL;
int error;
REQUEST_SIZE_MATCH(xGLXWaitXReq);
@@ -860,7 +810,7 @@ int __glXDisp_CopyContext(__GLXclientState *cl, GLbyte *pc) GLXContextID dest;
GLXContextTag tag;
unsigned long mask;
- struct glx_context *src, *dst;
+ __GLXcontext *src, *dst;
int error;
REQUEST_SIZE_MATCH(xGLXCopyContextReq);
@@ -893,7 +843,7 @@ int __glXDisp_CopyContext(__GLXclientState *cl, GLbyte *pc) }
if (tag) {
- struct glx_context *tagcx = __glXLookupContextByTag(cl, tag);
+ __GLXcontext *tagcx = __glXLookupContextByTag(cl, tag);
if (!tagcx) {
return __glXError(GLXBadContextTag);
@@ -915,7 +865,7 @@ int __glXDisp_CopyContext(__GLXclientState *cl, GLbyte *pc) ** in both streams are completed before the copy is executed.
*/
CALL_Finish( GET_DISPATCH(), () );
- __GLX_NOTE_FLUSHED_CMDS(tagcx);
+ tagcx->hasUnflushedCommands = GL_FALSE;
} else {
return error;
}
@@ -1602,7 +1552,7 @@ int __glXDisp_SwapBuffers(__GLXclientState *cl, GLbyte *pc) xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc;
GLXContextTag tag;
XID drawId;
- struct glx_context *glxc = NULL;
+ __GLXcontext *glxc = NULL;
__GLXdrawable *pGlxDraw;
int error;
@@ -1626,7 +1576,7 @@ int __glXDisp_SwapBuffers(__GLXclientState *cl, GLbyte *pc) ** in both streams are completed before the swap is executed.
*/
CALL_Finish( GET_DISPATCH(), () );
- __GLX_NOTE_FLUSHED_CMDS(glxc);
+ glxc->hasUnflushedCommands = GL_FALSE;
} else {
return error;
}
@@ -1648,7 +1598,7 @@ static int DoQueryContext(__GLXclientState *cl, GLXContextID gcId)
{
ClientPtr client = cl->client;
- struct glx_context *ctx;
+ __GLXcontext *ctx;
xGLXQueryContextInfoEXTReply reply;
int nProps;
int *sendBuf, *pSendBuf;
@@ -1712,7 +1662,7 @@ int __glXDisp_BindTexImageEXT(__GLXclientState *cl, GLbyte *pc) {
xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
ClientPtr client = cl->client;
- struct glx_context *context;
+ __GLXcontext *context;
__GLXdrawable *pGlxDraw;
GLXDrawable drawId;
int buffer;
@@ -1757,7 +1707,7 @@ int __glXDisp_ReleaseTexImageEXT(__GLXclientState *cl, GLbyte *pc) xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
ClientPtr client = cl->client;
__GLXdrawable *pGlxDraw;
- struct glx_context *context;
+ __GLXcontext *context;
GLXDrawable drawId;
int buffer;
int error;
@@ -1789,7 +1739,7 @@ int __glXDisp_CopySubBufferMESA(__GLXclientState *cl, GLbyte *pc) {
xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
GLXContextTag tag = req->contextTag;
- struct glx_context *glxc = NULL;
+ __GLXcontext *glxc = NULL;
__GLXdrawable *pGlxDraw;
ClientPtr client = cl->client;
GLXDrawable drawId;
@@ -1825,7 +1775,7 @@ int __glXDisp_CopySubBufferMESA(__GLXclientState *cl, GLbyte *pc) ** in both streams are completed before the swap is executed.
*/
CALL_Finish( GET_DISPATCH(), () );
- __GLX_NOTE_FLUSHED_CMDS(glxc);
+ glxc->hasUnflushedCommands = GL_FALSE;
} else {
return error;
}
@@ -1927,7 +1877,7 @@ int __glXDisp_Render(__GLXclientState *cl, GLbyte *pc) int commandsDone;
CARD16 opcode;
__GLXrenderHeader *hdr;
- struct glx_context *glxc;
+ __GLXcontext *glxc;
__GLX_DECLARE_SWAP_VARIABLES;
REQUEST_AT_LEAST_SIZE(xGLXRenderReq);
@@ -2012,7 +1962,7 @@ int __glXDisp_Render(__GLXclientState *cl, GLbyte *pc) left -= cmdlen;
commandsDone++;
}
- __GLX_NOTE_UNFLUSHED_CMDS(glxc);
+ glxc->hasUnflushedCommands = GL_TRUE;
return Success;
}
@@ -2026,7 +1976,7 @@ int __glXDisp_RenderLarge(__GLXclientState *cl, GLbyte *pc) ClientPtr client= cl->client;
size_t dataBytes;
__GLXrenderLargeHeader *hdr;
- struct glx_context *glxc;
+ __GLXcontext *glxc;
int error;
CARD16 opcode;
__GLX_DECLARE_SWAP_VARIABLES;
@@ -2209,7 +2159,7 @@ int __glXDisp_RenderLarge(__GLXclientState *cl, GLbyte *pc) ** Skip over the header and execute the command.
*/
(*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE);
- __GLX_NOTE_UNFLUSHED_CMDS(glxc);
+ glxc->hasUnflushedCommands = GL_TRUE;
/*
** Reset for the next RenderLarge series.
diff --git a/xorg-server/glx/glxcontext.h b/xorg-server/glx/glxcontext.h index da0fc18fb..052db81c5 100644 --- a/xorg-server/glx/glxcontext.h +++ b/xorg-server/glx/glxcontext.h @@ -1,133 +1,131 @@ -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#ifndef _GLX_context_h_ -#define _GLX_context_h_ - -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ - -typedef struct __GLXtextureFromPixmap __GLXtextureFromPixmap; -struct __GLXtextureFromPixmap { - int (*bindTexImage) (struct glx_context *baseContext, - int buffer, - __GLXdrawable *pixmap); - int (*releaseTexImage) (struct glx_context *baseContext, - int buffer, - __GLXdrawable *pixmap); -}; - - -struct glx_context { - void (*destroy) (struct glx_context *context); - int (*makeCurrent) (struct glx_context *context); - int (*loseCurrent) (struct glx_context *context); - int (*copy) (struct glx_context *dst, - struct glx_context *src, - unsigned long mask); - int (*forceCurrent) (struct glx_context *context); - - Bool (*wait) (struct glx_context *context, - __GLXclientState *cl, - int *error); - - __GLXtextureFromPixmap *textureFromPixmap; - - /* - ** list of context structs - */ - struct glx_context *last; - struct glx_context *next; - - /* - ** config struct for this context - */ - __GLXconfig *config; - - /* - ** Pointer to screen info data for this context. This is set - ** when the context is created. - */ - __GLXscreen *pGlxScreen; - - /* - ** The XID of this context. - */ - XID id; - - /* - ** The XID of the shareList context. - */ - XID share_id; - - /* - ** Whether this context's ID still exists. - */ - GLboolean idExists; - - /* - ** Whether this context is current for some client. - */ - GLboolean isCurrent; - - /* - ** Whether this context is a direct rendering context. - */ - GLboolean isDirect; - - /* - ** This flag keeps track of whether there are unflushed GL commands. - */ - GLboolean hasUnflushedCommands; - - /* - ** Current rendering mode for this context. - */ - GLenum renderMode; - - /* - ** Buffers for feedback and selection. - */ - GLfloat *feedbackBuf; - GLint feedbackBufSize; /* number of elements allocated */ - GLuint *selectBuf; - GLint selectBufSize; /* number of elements allocated */ - - /* - ** The drawable private this context is bound to - */ - __GLXdrawable *drawPriv; - __GLXdrawable *readPriv; -}; - -void __glXContextDestroy(struct glx_context *context); - -#endif /* !__GLX_context_h__ */ +#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#ifndef _GLX_context_h_
+#define _GLX_context_h_
+
+/*
+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice including the dates of first publication and
+ * either this permission notice or a reference to
+ * http://oss.sgi.com/projects/FreeB/
+ * shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
+ * shall not be used in advertising or otherwise to promote the sale, use or
+ * other dealings in this Software without prior written authorization from
+ * Silicon Graphics, Inc.
+ */
+
+typedef struct __GLXtextureFromPixmap __GLXtextureFromPixmap;
+struct __GLXtextureFromPixmap {
+ int (*bindTexImage) (__GLXcontext *baseContext,
+ int buffer,
+ __GLXdrawable *pixmap);
+ int (*releaseTexImage) (__GLXcontext *baseContext,
+ int buffer,
+ __GLXdrawable *pixmap);
+};
+
+
+struct __GLXcontext {
+ void (*destroy) (__GLXcontext *context);
+ int (*makeCurrent) (__GLXcontext *context);
+ int (*loseCurrent) (__GLXcontext *context);
+ int (*copy) (__GLXcontext *dst,
+ __GLXcontext *src,
+ unsigned long mask);
+ Bool (*wait) (__GLXcontext *context,
+ __GLXclientState *cl,
+ int *error);
+
+ __GLXtextureFromPixmap *textureFromPixmap;
+
+ /*
+ ** list of context structs
+ */
+ __GLXcontext *last;
+ __GLXcontext *next;
+
+ /*
+ ** config struct for this context
+ */
+ __GLXconfig *config;
+
+ /*
+ ** Pointer to screen info data for this context. This is set
+ ** when the context is created.
+ */
+ __GLXscreen *pGlxScreen;
+
+ /*
+ ** The XID of this context.
+ */
+ XID id;
+
+ /*
+ ** The XID of the shareList context.
+ */
+ XID share_id;
+
+ /*
+ ** Whether this context's ID still exists.
+ */
+ GLboolean idExists;
+
+ /*
+ ** Whether this context is current for some client.
+ */
+ GLboolean isCurrent;
+
+ /*
+ ** Whether this context is a direct rendering context.
+ */
+ GLboolean isDirect;
+
+ /*
+ ** This flag keeps track of whether there are unflushed GL commands.
+ */
+ GLboolean hasUnflushedCommands;
+
+ /*
+ ** Current rendering mode for this context.
+ */
+ GLenum renderMode;
+
+ /*
+ ** Buffers for feedback and selection.
+ */
+ GLfloat *feedbackBuf;
+ GLint feedbackBufSize; /* number of elements allocated */
+ GLuint *selectBuf;
+ GLint selectBufSize; /* number of elements allocated */
+
+ /*
+ ** The drawable private this context is bound to
+ */
+ __GLXdrawable *drawPriv;
+ __GLXdrawable *readPriv;
+};
+
+void __glXContextDestroy(__GLXcontext *context);
+
+#endif /* !__GLX_context_h__ */
diff --git a/xorg-server/glx/glxdri.c b/xorg-server/glx/glxdri.c index 2c0406d70..bd04fcd13 100644 --- a/xorg-server/glx/glxdri.c +++ b/xorg-server/glx/glxdri.c @@ -94,7 +94,7 @@ struct __GLXDRIscreen { };
struct __GLXDRIcontext {
- struct glx_context base;
+ __GLXcontext base;
__DRIcontext *driContext;
XID hwContextID;
};
@@ -287,7 +287,7 @@ __glXDRIdrawableCopySubBuffer(__GLXdrawable *basePrivate, }
static void
-__glXDRIcontextDestroy(struct glx_context *baseContext)
+__glXDRIcontextDestroy(__GLXcontext *baseContext)
{
__GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
__GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
@@ -305,7 +305,7 @@ __glXDRIcontextDestroy(struct glx_context *baseContext) }
static int
-__glXDRIcontextMakeCurrent(struct glx_context *baseContext)
+__glXDRIcontextMakeCurrent(__GLXcontext *baseContext)
{
__GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
__GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
@@ -318,7 +318,7 @@ __glXDRIcontextMakeCurrent(struct glx_context *baseContext) }
static int
-__glXDRIcontextLoseCurrent(struct glx_context *baseContext)
+__glXDRIcontextLoseCurrent(__GLXcontext *baseContext)
{
__GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
__GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
@@ -327,7 +327,7 @@ __glXDRIcontextLoseCurrent(struct glx_context *baseContext) }
static int
-__glXDRIcontextCopy(struct glx_context *baseDst, struct glx_context *baseSrc,
+__glXDRIcontextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc,
unsigned long mask)
{
__GLXDRIcontext *dst = (__GLXDRIcontext *) baseDst;
@@ -338,19 +338,6 @@ __glXDRIcontextCopy(struct glx_context *baseDst, struct glx_context *baseSrc, src->driContext, mask);
}
-static int
-__glXDRIcontextForceCurrent(struct glx_context *baseContext)
-{
- __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
- __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv;
- __GLXDRIdrawable *read = (__GLXDRIdrawable *) baseContext->readPriv;
- __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
-
- return (*screen->core->bindContext)(context->driContext,
- draw->driDrawable,
- read->driDrawable);
-}
-
static void
glxFillAlphaChannel (CARD32 *pixels, CARD32 rowstride, int width, int height)
{
@@ -397,7 +384,7 @@ testTexOffset(__GLXDRIscreen * const screen, PixmapPtr pPixmap) */
static int
-__glXDRIbindTexImage(struct glx_context *baseContext,
+__glXDRIbindTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *glxPixmap)
{
@@ -580,7 +567,7 @@ nooverride: }
static int
-__glXDRIreleaseTexImage(struct glx_context *baseContext,
+__glXDRIreleaseTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *pixmap)
{
@@ -612,10 +599,10 @@ __glXDRIscreenDestroy(__GLXscreen *baseScreen) free(screen);
}
-static struct glx_context *
+static __GLXcontext *
__glXDRIscreenCreateContext(__GLXscreen *baseScreen,
__GLXconfig *glxConfig,
- struct glx_context *baseShareContext)
+ __GLXcontext *baseShareContext)
{
__GLXDRIscreen *screen = (__GLXDRIscreen *) baseScreen;
__GLXDRIcontext *context, *shareContext;
@@ -644,7 +631,6 @@ __glXDRIscreenCreateContext(__GLXscreen *baseScreen, context->base.makeCurrent = __glXDRIcontextMakeCurrent;
context->base.loseCurrent = __glXDRIcontextLoseCurrent;
context->base.copy = __glXDRIcontextCopy;
- context->base.forceCurrent = __glXDRIcontextForceCurrent;
context->base.textureFromPixmap = &__glXDRItextureFromPixmap;
/* Find the requested X visual */
diff --git a/xorg-server/glx/glxdri2.c b/xorg-server/glx/glxdri2.c index 10e8acd40..db0d3d999 100644 --- a/xorg-server/glx/glxdri2.c +++ b/xorg-server/glx/glxdri2.c @@ -78,7 +78,7 @@ struct __GLXDRIscreen { };
struct __GLXDRIcontext {
- struct glx_context base;
+ __GLXcontext base;
__DRIcontext *driContext;
};
@@ -239,7 +239,7 @@ __glXDRIdrawableSwapInterval(__GLXdrawable *drawable, int interval) }
static void
-__glXDRIcontextDestroy(struct glx_context *baseContext)
+__glXDRIcontextDestroy(__GLXcontext *baseContext)
{
__GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
__GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
@@ -250,7 +250,7 @@ __glXDRIcontextDestroy(struct glx_context *baseContext) }
static int
-__glXDRIcontextMakeCurrent(struct glx_context *baseContext)
+__glXDRIcontextMakeCurrent(__GLXcontext *baseContext)
{
__GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
__GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv;
@@ -263,7 +263,7 @@ __glXDRIcontextMakeCurrent(struct glx_context *baseContext) }
static int
-__glXDRIcontextLoseCurrent(struct glx_context *baseContext)
+__glXDRIcontextLoseCurrent(__GLXcontext *baseContext)
{
__GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
__GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
@@ -272,7 +272,7 @@ __glXDRIcontextLoseCurrent(struct glx_context *baseContext) }
static int
-__glXDRIcontextCopy(struct glx_context *baseDst, struct glx_context *baseSrc,
+__glXDRIcontextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc,
unsigned long mask)
{
__GLXDRIcontext *dst = (__GLXDRIcontext *) baseDst;
@@ -283,21 +283,8 @@ __glXDRIcontextCopy(struct glx_context *baseDst, struct glx_context *baseSrc, src->driContext, mask);
}
-static int
-__glXDRIcontextForceCurrent(struct glx_context *baseContext)
-{
- __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
- __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv;
- __GLXDRIdrawable *read = (__GLXDRIdrawable *) baseContext->readPriv;
- __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
-
- return (*screen->core->bindContext)(context->driContext,
- draw->driDrawable,
- read->driDrawable);
-}
-
static Bool
-__glXDRIcontextWait(struct glx_context *baseContext,
+__glXDRIcontextWait(__GLXcontext *baseContext,
__GLXclientState *cl, int *error)
{
if (DRI2WaitSwap(cl->client, baseContext->drawPriv->pDraw)) {
@@ -311,7 +298,7 @@ __glXDRIcontextWait(struct glx_context *baseContext, #ifdef __DRI_TEX_BUFFER
static int
-__glXDRIbindTexImage(struct glx_context *baseContext,
+__glXDRIbindTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *glxPixmap)
{
@@ -340,7 +327,7 @@ __glXDRIbindTexImage(struct glx_context *baseContext, }
static int
-__glXDRIreleaseTexImage(struct glx_context *baseContext,
+__glXDRIreleaseTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *pixmap)
{
@@ -351,7 +338,7 @@ __glXDRIreleaseTexImage(struct glx_context *baseContext, #else
static int
-__glXDRIbindTexImage(struct glx_context *baseContext,
+__glXDRIbindTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *glxPixmap)
{
@@ -359,7 +346,7 @@ __glXDRIbindTexImage(struct glx_context *baseContext, }
static int
-__glXDRIreleaseTexImage(struct glx_context *baseContext,
+__glXDRIreleaseTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *pixmap)
{
@@ -387,10 +374,10 @@ __glXDRIscreenDestroy(__GLXscreen *baseScreen) free(screen);
}
-static struct glx_context *
+static __GLXcontext *
__glXDRIscreenCreateContext(__GLXscreen *baseScreen,
__GLXconfig *glxConfig,
- struct glx_context *baseShareContext)
+ __GLXcontext *baseShareContext)
{
__GLXDRIscreen *screen = (__GLXDRIscreen *) baseScreen;
__GLXDRIcontext *context, *shareContext;
@@ -411,7 +398,6 @@ __glXDRIscreenCreateContext(__GLXscreen *baseScreen, context->base.makeCurrent = __glXDRIcontextMakeCurrent;
context->base.loseCurrent = __glXDRIcontextLoseCurrent;
context->base.copy = __glXDRIcontextCopy;
- context->base.forceCurrent = __glXDRIcontextForceCurrent;
context->base.textureFromPixmap = &__glXDRItextureFromPixmap;
context->base.wait = __glXDRIcontextWait;
diff --git a/xorg-server/glx/glxdriswrast.c b/xorg-server/glx/glxdriswrast.c index 59a202b16..519b136e4 100644 --- a/xorg-server/glx/glxdriswrast.c +++ b/xorg-server/glx/glxdriswrast.c @@ -74,7 +74,7 @@ struct __GLXDRIscreen { };
struct __GLXDRIcontext {
- struct glx_context base;
+ __GLXcontext base;
__DRIcontext *driContext;
};
@@ -127,7 +127,7 @@ __glXDRIdrawableCopySubBuffer(__GLXdrawable *basePrivate, }
static void
-__glXDRIcontextDestroy(struct glx_context *baseContext)
+__glXDRIcontextDestroy(__GLXcontext *baseContext)
{
__GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
__GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
@@ -138,7 +138,7 @@ __glXDRIcontextDestroy(struct glx_context *baseContext) }
static int
-__glXDRIcontextMakeCurrent(struct glx_context *baseContext)
+__glXDRIcontextMakeCurrent(__GLXcontext *baseContext)
{
__GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
__GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv;
@@ -151,7 +151,7 @@ __glXDRIcontextMakeCurrent(struct glx_context *baseContext) }
static int
-__glXDRIcontextLoseCurrent(struct glx_context *baseContext)
+__glXDRIcontextLoseCurrent(__GLXcontext *baseContext)
{
__GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
__GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
@@ -160,7 +160,7 @@ __glXDRIcontextLoseCurrent(struct glx_context *baseContext) }
static int
-__glXDRIcontextCopy(struct glx_context *baseDst, struct glx_context *baseSrc,
+__glXDRIcontextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc,
unsigned long mask)
{
__GLXDRIcontext *dst = (__GLXDRIcontext *) baseDst;
@@ -171,23 +171,10 @@ __glXDRIcontextCopy(struct glx_context *baseDst, struct glx_context *baseSrc, src->driContext, mask);
}
-static int
-__glXDRIcontextForceCurrent(struct glx_context *baseContext)
-{
- __GLXDRIcontext *context = (__GLXDRIcontext *) baseContext;
- __GLXDRIdrawable *draw = (__GLXDRIdrawable *) baseContext->drawPriv;
- __GLXDRIdrawable *read = (__GLXDRIdrawable *) baseContext->readPriv;
- __GLXDRIscreen *screen = (__GLXDRIscreen *) context->base.pGlxScreen;
-
- return (*screen->core->bindContext)(context->driContext,
- draw->driDrawable,
- read->driDrawable);
-}
-
#ifdef __DRI_TEX_BUFFER
static int
-__glXDRIbindTexImage(struct glx_context *baseContext,
+__glXDRIbindTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *glxPixmap)
{
@@ -214,7 +201,7 @@ __glXDRIbindTexImage(struct glx_context *baseContext, }
static int
-__glXDRIreleaseTexImage(struct glx_context *baseContext,
+__glXDRIreleaseTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *pixmap)
{
@@ -225,7 +212,7 @@ __glXDRIreleaseTexImage(struct glx_context *baseContext, #else
static int
-__glXDRIbindTexImage(struct glx_context *baseContext,
+__glXDRIbindTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *glxPixmap)
{
@@ -233,7 +220,7 @@ __glXDRIbindTexImage(struct glx_context *baseContext, }
static int
-__glXDRIreleaseTexImage(struct glx_context *baseContext,
+__glXDRIreleaseTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *pixmap)
{
@@ -265,10 +252,10 @@ __glXDRIscreenDestroy(__GLXscreen *baseScreen) free(screen);
}
-static struct glx_context *
+static __GLXcontext *
__glXDRIscreenCreateContext(__GLXscreen *baseScreen,
__GLXconfig *glxConfig,
- struct glx_context *baseShareContext)
+ __GLXcontext *baseShareContext)
{
__GLXDRIscreen *screen = (__GLXDRIscreen *) baseScreen;
__GLXDRIcontext *context, *shareContext;
@@ -290,7 +277,6 @@ __glXDRIscreenCreateContext(__GLXscreen *baseScreen, context->base.makeCurrent = __glXDRIcontextMakeCurrent;
context->base.loseCurrent = __glXDRIcontextLoseCurrent;
context->base.copy = __glXDRIcontextCopy;
- context->base.forceCurrent = __glXDRIcontextForceCurrent;
context->base.textureFromPixmap = &__glXDRItextureFromPixmap;
context->driContext =
diff --git a/xorg-server/glx/glxext.c b/xorg-server/glx/glxext.c index 89c1030f7..57fc23441 100644 --- a/xorg-server/glx/glxext.c +++ b/xorg-server/glx/glxext.c @@ -49,14 +49,13 @@ #include "indirect_table.h"
#include "indirect_util.h"
-extern void FlushContext(struct glx_context *cx);
+extern void FlushContext(__GLXcontext *cx);
/*
** The last context used by the server. It is the context that is current
** from the server's perspective.
*/
-struct glx_context *__glXLastContext;
-struct glx_context *__glXContextList;
+__GLXcontext *__glXLastContext;
/*
** X resources.
@@ -73,11 +72,6 @@ static DevPrivateKeyRec glxClientPrivateKeyRec; #define glxClientPrivateKey (&glxClientPrivateKeyRec)
/*
-** Client that called into GLX dispatch.
-*/
-ClientPtr __pGlxClient;
-
-/*
** Forward declarations.
*/
static int __glXDispatch(ClientPtr);
@@ -107,7 +101,7 @@ void __glXResetLargeCommandStatus(__GLXclientState *cl) ** flag that the ID is no longer valid, and (maybe) free the context.
** use.
*/
-static int ContextGone(struct glx_context* cx, XID id)
+static int ContextGone(__GLXcontext* cx, XID id)
{
cx->idExists = GL_FALSE;
if (!cx->isCurrent) {
@@ -117,8 +111,8 @@ static int ContextGone(struct glx_context* cx, XID id) return True;
}
-static struct glx_context *glxPendingDestroyContexts;
-static struct glx_context *glxAllContexts;
+static __GLXcontext *glxPendingDestroyContexts;
+static __GLXcontext *glxAllContexts;
static int glxServerLeaveCount;
static int glxBlockClients;
@@ -128,7 +122,7 @@ static int glxBlockClients; */
static Bool DrawableGone(__GLXdrawable *glxPriv, XID xid)
{
- struct glx_context *c, *next;
+ __GLXcontext *c, *next;
/* If this drawable was created using glx 1.3 drawable
* constructors, we added it as a glx drawable resource under both
@@ -144,37 +138,17 @@ static Bool DrawableGone(__GLXdrawable *glxPriv, XID xid) for (c = glxAllContexts; c; c = next) {
next = c->next;
if (c->isCurrent && (c->drawPriv == glxPriv || c->readPriv == glxPriv)) {
- int i;
-
FlushContext(c);
(*c->loseCurrent)(c);
c->isCurrent = GL_FALSE;
if (c == __glXLastContext)
__glXFlushContextCache();
- if (!c->idExists) {
- for (i = 1; i < currentMaxClients; i++) {
- if (clients[i]) {
- __GLXclientState *cl = glxGetClient(clients[i]);
-
- if (cl->inUse) {
- int j;
-
- for (j = 0; j < cl->numCurrentContexts; j++) {
- if (cl->currentContexts[j] == c)
- cl->currentContexts[j] = NULL;
- }
- }
- }
- }
- }
}
if (c->drawPriv == glxPriv)
c->drawPriv = NULL;
if (c->readPriv == glxPriv)
c->readPriv = NULL;
- if (!c->idExists && !c->isCurrent)
- __glXFreeContext(c);
}
glxPriv->destroy(glxPriv);
@@ -182,15 +156,15 @@ static Bool DrawableGone(__GLXdrawable *glxPriv, XID xid) return True;
}
-void __glXAddToContextList(struct glx_context *cx)
+void __glXAddToContextList(__GLXcontext *cx)
{
cx->next = glxAllContexts;
glxAllContexts = cx;
}
-static void __glXRemoveFromContextList(struct glx_context *cx)
+static void __glXRemoveFromContextList(__GLXcontext *cx)
{
- struct glx_context *c, *prev;
+ __GLXcontext *c, *prev;
if (cx == glxAllContexts)
glxAllContexts = cx->next;
@@ -207,7 +181,7 @@ static void __glXRemoveFromContextList(struct glx_context *cx) /*
** Free a context.
*/
-GLboolean __glXFreeContext(struct glx_context *cx)
+GLboolean __glXFreeContext(__GLXcontext *cx)
{
if (cx->idExists || cx->isCurrent) return GL_FALSE;
@@ -292,8 +266,6 @@ glxClientCallback (CallbackListPtr *list, NewClientInfoRec *clientinfo = (NewClientInfoRec *) data;
ClientPtr pClient = clientinfo->client;
__GLXclientState *cl = glxGetClient(pClient);
- struct glx_context *cx;
- int i;
switch (pClient->clientState) {
case ClientStateRunning:
@@ -307,18 +279,8 @@ glxClientCallback (CallbackListPtr *list, break;
case ClientStateGone:
- for (i = 0; i < cl->numCurrentContexts; i++) {
- cx = cl->currentContexts[i];
- if (cx) {
- cx->isCurrent = GL_FALSE;
- if (!cx->idExists)
- __glXFreeContext(cx);
- }
- }
-
free(cl->returnBuf);
free(cl->largeCmdBuf);
- free(cl->currentContexts);
free(cl->GLClientextensions);
break;
@@ -420,18 +382,18 @@ void __glXFlushContextCache(void) ** Make a context the current one for the GL (in this implementation, there
** is only one instance of the GL, and we use it to serve all GL clients by
** switching it between different contexts). While we are at it, look up
-** a context by its tag and return its (struct glx_context *).
+** a context by its tag and return its (__GLXcontext *).
*/
-struct glx_context *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag,
+__GLXcontext *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag,
int *error)
{
- struct glx_context *cx;
+ __GLXcontext *cx;
/*
** See if the context tag is legal; it is managed by the extension,
** so if it's invalid, we have an implementation error.
*/
- cx = (struct glx_context *) __glXLookupContextByTag(cl, tag);
+ cx = __glXLookupContextByTag(cl, tag);
if (!cx) {
cl->client->errorValue = tag;
*error = __glXError(GLXBadContextTag);
@@ -460,7 +422,7 @@ struct glx_context *__glXForceCurrent(__GLXclientState *cl, GLXContextTag tag, /* Make this context the current one for the GL. */
if (!cx->isDirect) {
- if (!(*cx->forceCurrent)(cx)) {
+ if (!(*cx->makeCurrent)(cx)) {
/* Bind failed, and set the error code. Bummer */
cl->client->errorValue = cx->id;
*error = __glXError(GLXBadContextState);
@@ -487,7 +449,7 @@ void glxSuspendClients(void) void glxResumeClients(void)
{
- struct glx_context *cx, *next;
+ __GLXcontext *cx, *next;
int i;
glxBlockClients = FALSE;
@@ -580,15 +542,12 @@ static int __glXDispatch(ClientPtr client) /*
** Use the opcode to index into the procedure table.
*/
- proc = (__GLXdispatchSingleProcPtr) __glXGetProtocolDecodeFunction(& Single_dispatch_info,
- opcode,
- client->swapped);
+ proc = __glXGetProtocolDecodeFunction(& Single_dispatch_info, opcode,
+ client->swapped);
if (proc != NULL) {
GLboolean rendering = opcode <= X_GLXRenderLarge;
__glXleaveServer(rendering);
- __pGlxClient = client;
-
retval = (*proc)(cl, (GLbyte *) stuff);
__glXenterServer(rendering);
diff --git a/xorg-server/glx/glxext.h b/xorg-server/glx/glxext.h index f244f80e3..7008c4763 100644 --- a/xorg-server/glx/glxext.h +++ b/xorg-server/glx/glxext.h @@ -35,10 +35,10 @@ * Silicon Graphics, Inc. */ -extern GLboolean __glXFreeContext(struct glx_context *glxc); +extern GLboolean __glXFreeContext(__GLXcontext *glxc); extern void __glXFlushContextCache(void); -extern void __glXAddToContextList(struct glx_context *cx); +extern void __glXAddToContextList(__GLXcontext *cx); extern void __glXErrorCallBack(GLenum code); extern void __glXClearErrorOccured(void); extern GLboolean __glXErrorOccured(void); diff --git a/xorg-server/glx/glxscreens.h b/xorg-server/glx/glxscreens.h index e39034243..0fb0fd17d 100644 --- a/xorg-server/glx/glxscreens.h +++ b/xorg-server/glx/glxscreens.h @@ -115,9 +115,9 @@ typedef struct __GLXscreen __GLXscreen; struct __GLXscreen {
void (*destroy) (__GLXscreen *screen);
- struct glx_context *(*createContext) (__GLXscreen *screen,
+ __GLXcontext *(*createContext) (__GLXscreen *screen,
__GLXconfig *modes,
- struct glx_context *shareContext);
+ __GLXcontext *shareContext);
__GLXdrawable *(*createDrawable)(ClientPtr client,
__GLXscreen *context,
@@ -142,6 +142,7 @@ struct __GLXscreen { char *GLextensions;
char *GLXvendor;
+ char *GLXversion;
char *GLXextensions;
/**
diff --git a/xorg-server/glx/glxserver.h b/xorg-server/glx/glxserver.h index b9d3933e5..61f9995af 100644 --- a/xorg-server/glx/glxserver.h +++ b/xorg-server/glx/glxserver.h @@ -66,7 +66,7 @@ typedef XID GLXDrawable; typedef struct __GLXclientStateRec __GLXclientState;
typedef struct __GLXdrawable __GLXdrawable;
-typedef struct glx_context glx_context;
+typedef struct __GLXcontext __GLXcontext;
#include "glxscreens.h"
#include "glxdrawable.h"
@@ -94,21 +94,11 @@ void __glXScreenInitVisuals(__GLXscreen *screen); /*
** The last context used (from the server's persective) is cached.
*/
-extern struct glx_context *__glXLastContext;
-extern struct glx_context *__glXForceCurrent(__GLXclientState*, GLXContextTag, int*);
-
-extern ClientPtr __pGlxClient;
+extern __GLXcontext *__glXLastContext;
+extern __GLXcontext *__glXForceCurrent(__GLXclientState*, GLXContextTag, int*);
int __glXError(int error);
-/*
-** Macros to set, unset, and retrieve the flag that says whether a context
-** has unflushed commands.
-*/
-#define __GLX_NOTE_UNFLUSHED_CMDS(glxc) glxc->hasUnflushedCommands = GL_TRUE
-#define __GLX_NOTE_FLUSHED_CMDS(glxc) glxc->hasUnflushedCommands = GL_FALSE
-#define __GLX_HAS_UNFLUSHED_CMDS(glxc) (glxc->hasUnflushedCommands)
-
/************************************************************************/
typedef struct __GLXprovider __GLXprovider;
@@ -159,13 +149,6 @@ struct __GLXclientStateRec { GLbyte *largeCmdBuf;
GLint largeCmdBufSize;
- /*
- ** Keep a list of all the contexts that are current for this client's
- ** threads.
- */
- struct glx_context **currentContexts;
- GLint numCurrentContexts;
-
/* Back pointer to X client record */
ClientPtr client;
diff --git a/xorg-server/glx/glxutil.h b/xorg-server/glx/glxutil.h index 5f699a6d8..d1a715b4b 100644 --- a/xorg-server/glx/glxutil.h +++ b/xorg-server/glx/glxutil.h @@ -42,7 +42,7 @@ extern GLboolean __glXDrawableInit(__GLXdrawable *drawable, extern void __glXDrawableRelease(__GLXdrawable *drawable); /* context helper routines */ -extern struct glx_context *__glXLookupContextByTag(__GLXclientState*, GLXContextTag); +extern __GLXcontext *__glXLookupContextByTag(__GLXclientState*, GLXContextTag); /* init helper routines */ extern void *__glXglDDXScreenInfo(void); diff --git a/xorg-server/glx/indirect_dispatch.c b/xorg-server/glx/indirect_dispatch.c index 1b90fd392..c4e468b59 100644 --- a/xorg-server/glx/indirect_dispatch.c +++ b/xorg-server/glx/indirect_dispatch.c @@ -63,7 +63,7 @@ int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -81,7 +81,7 @@ int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -116,7 +116,7 @@ int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -134,7 +134,7 @@ int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1666,7 +1666,7 @@ int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1684,7 +1684,7 @@ int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1774,7 +1774,7 @@ int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1802,7 +1802,7 @@ int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1822,7 +1822,7 @@ int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1850,7 +1850,7 @@ int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1867,7 +1867,7 @@ int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1895,7 +1895,7 @@ int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1923,7 +1923,7 @@ int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1952,7 +1952,7 @@ int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1981,7 +1981,7 @@ int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2011,7 +2011,7 @@ int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2041,7 +2041,7 @@ int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2071,7 +2071,7 @@ int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2100,7 +2100,7 @@ int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2129,7 +2129,7 @@ int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2157,7 +2157,7 @@ int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2185,7 +2185,7 @@ int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2213,7 +2213,7 @@ int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2242,7 +2242,7 @@ int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2271,7 +2271,7 @@ int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2300,7 +2300,7 @@ int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2329,7 +2329,7 @@ int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2358,7 +2358,7 @@ int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2387,7 +2387,7 @@ int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2416,7 +2416,7 @@ int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2446,7 +2446,7 @@ int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2476,7 +2476,7 @@ int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2495,7 +2495,7 @@ int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2741,7 +2741,7 @@ int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2766,7 +2766,7 @@ int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -2844,7 +2844,7 @@ int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2864,7 +2864,7 @@ int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -2884,7 +2884,7 @@ int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2907,7 +2907,7 @@ int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -2930,7 +2930,7 @@ int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2949,7 +2949,7 @@ int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3105,7 +3105,7 @@ int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3134,7 +3134,7 @@ int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3163,7 +3163,7 @@ int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3192,7 +3192,7 @@ int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3368,7 +3368,7 @@ int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3397,7 +3397,7 @@ int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3426,7 +3426,7 @@ int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3455,7 +3455,7 @@ int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3484,7 +3484,7 @@ int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3513,7 +3513,7 @@ int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3542,7 +3542,7 @@ int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3571,7 +3571,7 @@ int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3600,7 +3600,7 @@ int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3629,7 +3629,7 @@ int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3658,7 +3658,7 @@ int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3687,7 +3687,7 @@ int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4092,7 +4092,7 @@ int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4113,7 +4113,7 @@ int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4134,7 +4134,7 @@ int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4155,7 +4155,7 @@ int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4176,7 +4176,7 @@ int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4205,7 +4205,7 @@ int __glXDisp_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4234,7 +4234,7 @@ int __glXDisp_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4263,7 +4263,7 @@ int __glXDisp_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4574,7 +4574,7 @@ int __glXDisp_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -4601,7 +4601,7 @@ int __glXDisp_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -4624,7 +4624,7 @@ int __glXDisp_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -4653,7 +4653,7 @@ int __glXDisp_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -4682,7 +4682,7 @@ int __glXDisp_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -4711,7 +4711,7 @@ int __glXDisp_IsQueryARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -4896,7 +4896,7 @@ int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4929,7 +4929,7 @@ int __glXDisp_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4958,7 +4958,7 @@ int __glXDisp_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4981,7 +4981,7 @@ int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5003,7 +5003,7 @@ int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5025,7 +5025,7 @@ int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5054,7 +5054,7 @@ int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5076,7 +5076,7 @@ int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5105,7 +5105,7 @@ int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5134,7 +5134,7 @@ int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5163,7 +5163,7 @@ int __glXDisp_IsProgramNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5581,7 +5581,7 @@ int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5605,7 +5605,7 @@ int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5685,7 +5685,7 @@ int __glXDisp_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5768,7 +5768,7 @@ int __glXDisp_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5791,7 +5791,7 @@ int __glXDisp_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5821,7 +5821,7 @@ int __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyt { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5843,7 +5843,7 @@ int __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5864,7 +5864,7 @@ int __glXDisp_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5883,7 +5883,7 @@ int __glXDisp_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { diff --git a/xorg-server/glx/indirect_dispatch_swap.c b/xorg-server/glx/indirect_dispatch_swap.c index aa37e5e01..f2fd77e1c 100644 --- a/xorg-server/glx/indirect_dispatch_swap.c +++ b/xorg-server/glx/indirect_dispatch_swap.c @@ -150,7 +150,7 @@ int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -168,7 +168,7 @@ int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -221,7 +221,7 @@ int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -239,7 +239,7 @@ int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -270,7 +270,7 @@ void __glXDispSwap_Begin(GLbyte * pc) void __glXDispSwap_Bitmap(GLbyte * pc) { - const GLubyte * const bitmap = (const GLubyte *) ((pc + 44)); + const GLubyte * const bitmap = (const GLubyte *) (pc + 44); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); @@ -1147,7 +1147,7 @@ void __glXDispSwap_PolygonMode(GLbyte * pc) void __glXDispSwap_PolygonStipple(GLbyte * pc) { - const GLubyte * const mask = (const GLubyte *) ((pc + 20)); + const GLubyte * const mask = (const GLubyte *) (pc + 20); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); @@ -1226,7 +1226,7 @@ void __glXDispSwap_TexParameteriv(GLbyte * pc) void __glXDispSwap_TexImage1D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 52)); + const GLvoid * const pixels = (const GLvoid *) (pc + 52); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -1250,7 +1250,7 @@ void __glXDispSwap_TexImage1D(GLbyte * pc) void __glXDispSwap_TexImage2D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 52)); + const GLvoid * const pixels = (const GLvoid *) (pc + 52); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -1771,7 +1771,7 @@ int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1789,7 +1789,7 @@ int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1856,7 +1856,7 @@ void __glXDispSwap_CopyPixels(GLbyte * pc) void __glXDispSwap_DrawPixels(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 36)); + const GLvoid * const pixels = (const GLvoid *) (pc + 36); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -1879,7 +1879,7 @@ int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1907,7 +1907,7 @@ int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1928,7 +1928,7 @@ int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1957,7 +1957,7 @@ int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -1974,7 +1974,7 @@ int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2003,7 +2003,7 @@ int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2032,7 +2032,7 @@ int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2062,7 +2062,7 @@ int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2092,7 +2092,7 @@ int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2123,7 +2123,7 @@ int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2154,7 +2154,7 @@ int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2185,7 +2185,7 @@ int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2215,7 +2215,7 @@ int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2245,7 +2245,7 @@ int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2274,7 +2274,7 @@ int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2303,7 +2303,7 @@ int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2332,7 +2332,7 @@ int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2362,7 +2362,7 @@ int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2392,7 +2392,7 @@ int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2422,7 +2422,7 @@ int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2452,7 +2452,7 @@ int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2482,7 +2482,7 @@ int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2512,7 +2512,7 @@ int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2542,7 +2542,7 @@ int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2573,7 +2573,7 @@ int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2604,7 +2604,7 @@ int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2623,7 +2623,7 @@ int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2869,7 +2869,7 @@ int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2894,7 +2894,7 @@ int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -2972,7 +2972,7 @@ int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -2992,7 +2992,7 @@ int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3012,7 +3012,7 @@ int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3036,7 +3036,7 @@ int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3060,7 +3060,7 @@ int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3079,7 +3079,7 @@ int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3107,7 +3107,7 @@ void __glXDispSwap_PrioritizeTextures(GLbyte * pc) void __glXDispSwap_TexSubImage1D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 56)); + const GLvoid * const pixels = (const GLvoid *) (pc + 56); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3130,7 +3130,7 @@ void __glXDispSwap_TexSubImage1D(GLbyte * pc) void __glXDispSwap_TexSubImage2D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 56)); + const GLvoid * const pixels = (const GLvoid *) (pc + 56); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3172,7 +3172,7 @@ void __glXDispSwap_BlendEquation(GLbyte * pc) void __glXDispSwap_ColorTable(GLbyte * pc) { - const GLvoid * const table = (const GLvoid *) ((pc + 40)); + const GLvoid * const table = (const GLvoid *) (pc + 40); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3235,7 +3235,7 @@ int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3265,7 +3265,7 @@ int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3295,7 +3295,7 @@ int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3325,7 +3325,7 @@ int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3353,7 +3353,7 @@ int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) void __glXDispSwap_ColorSubTable(GLbyte * pc) { - const GLvoid * const data = (const GLvoid *) ((pc + 40)); + const GLvoid * const data = (const GLvoid *) (pc + 40); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3386,7 +3386,7 @@ void __glXDispSwap_CopyColorSubTable(GLbyte * pc) void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) { - const GLvoid * const image = (const GLvoid *) ((pc + 44)); + const GLvoid * const image = (const GLvoid *) (pc + 44); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3408,7 +3408,7 @@ void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) { - const GLvoid * const image = (const GLvoid *) ((pc + 44)); + const GLvoid * const image = (const GLvoid *) (pc + 44); __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -3502,7 +3502,7 @@ int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3532,7 +3532,7 @@ int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3562,7 +3562,7 @@ int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3592,7 +3592,7 @@ int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3622,7 +3622,7 @@ int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3652,7 +3652,7 @@ int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3682,7 +3682,7 @@ int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3712,7 +3712,7 @@ int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3742,7 +3742,7 @@ int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3772,7 +3772,7 @@ int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3802,7 +3802,7 @@ int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -3832,7 +3832,7 @@ int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -3922,7 +3922,7 @@ void __glXDispSwap_TexImage3D(GLbyte * pc) void __glXDispSwap_TexSubImage3D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 88)); + const GLvoid * const pixels = (const GLvoid *) (pc + 88); __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); @@ -4238,7 +4238,7 @@ int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4260,7 +4260,7 @@ int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4282,7 +4282,7 @@ int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4304,7 +4304,7 @@ int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4326,7 +4326,7 @@ int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4356,7 +4356,7 @@ int __glXDispSwap_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4386,7 +4386,7 @@ int __glXDispSwap_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4416,7 +4416,7 @@ int __glXDispSwap_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -4728,7 +4728,7 @@ int __glXDispSwap_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -4755,7 +4755,7 @@ int __glXDispSwap_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -4779,7 +4779,7 @@ int __glXDispSwap_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -4809,7 +4809,7 @@ int __glXDispSwap_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -4839,7 +4839,7 @@ int __glXDispSwap_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -4869,7 +4869,7 @@ int __glXDispSwap_IsQueryARB(__GLXclientState *cl, GLbyte *pc) { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_SINGLE_HDR_SIZE; if ( cx != NULL ) { @@ -5054,7 +5054,7 @@ int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5087,7 +5087,7 @@ int __glXDispSwap_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5116,7 +5116,7 @@ int __glXDispSwap_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5140,7 +5140,7 @@ int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5163,7 +5163,7 @@ int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5186,7 +5186,7 @@ int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5216,7 +5216,7 @@ int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5239,7 +5239,7 @@ int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5269,7 +5269,7 @@ int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5299,7 +5299,7 @@ int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5329,7 +5329,7 @@ int __glXDispSwap_IsProgramNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5747,7 +5747,7 @@ int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5772,7 +5772,7 @@ int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5853,7 +5853,7 @@ int __glXDispSwap_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5936,7 +5936,7 @@ int __glXDispSwap_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5960,7 +5960,7 @@ int __glXDispSwap_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -5991,7 +5991,7 @@ int __glXDispSwap_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, G { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -6014,7 +6014,7 @@ int __glXDispSwap_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -6036,7 +6036,7 @@ int __glXDispSwap_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { @@ -6055,7 +6055,7 @@ int __glXDispSwap_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) { xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); pc += __GLX_VENDPRIV_HDR_SIZE; if ( cx != NULL ) { diff --git a/xorg-server/glx/indirect_program.c b/xorg-server/glx/indirect_program.c index 14cf51fe3..18b7a1526 100644 --- a/xorg-server/glx/indirect_program.c +++ b/xorg-server/glx/indirect_program.c @@ -70,7 +70,7 @@ int DoGetProgramString(struct __GLXclientStateRec *cl, GLbyte *pc, xGLXVendorPrivateWithReplyReq * const req = (xGLXVendorPrivateWithReplyReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent(cl, req->contextTag, & error); + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, & error); ClientPtr client = cl->client; diff --git a/xorg-server/glx/indirect_texture_compression.c b/xorg-server/glx/indirect_texture_compression.c index 7a0101078..6187415f5 100644 --- a/xorg-server/glx/indirect_texture_compression.c +++ b/xorg-server/glx/indirect_texture_compression.c @@ -48,7 +48,7 @@ int __glXDisp_GetCompressedTexImageARB(struct __GLXclientStateRec *cl, GLbyte *p { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent( cl, req->contextTag, & error ); + __GLXcontext * const cx = __glXForceCurrent( cl, req->contextTag, & error ); ClientPtr client = cl->client; @@ -88,7 +88,7 @@ int __glXDispSwap_GetCompressedTexImageARB(struct __GLXclientStateRec *cl, GLbyt { xGLXSingleReq * const req = (xGLXSingleReq *) pc; int error; - struct glx_context * const cx = __glXForceCurrent( cl, bswap_32( req->contextTag ), & error ); + __GLXcontext * const cx = __glXForceCurrent( cl, bswap_32( req->contextTag ), & error ); ClientPtr client = cl->client; diff --git a/xorg-server/glx/single2.c b/xorg-server/glx/single2.c index 4db7c889d..7f1f240ed 100644 --- a/xorg-server/glx/single2.c +++ b/xorg-server/glx/single2.c @@ -54,7 +54,7 @@ int __glXDisp_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc) {
GLsizei size;
GLenum type;
- struct glx_context *cx;
+ __GLXcontext *cx;
int error;
cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
@@ -76,13 +76,13 @@ int __glXDisp_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc) cx->feedbackBufSize = size;
}
CALL_FeedbackBuffer( GET_DISPATCH(), (size, type, cx->feedbackBuf) );
- __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ cx->hasUnflushedCommands = GL_TRUE;
return Success;
}
int __glXDisp_SelectBuffer(__GLXclientState *cl, GLbyte *pc)
{
- struct glx_context *cx;
+ __GLXcontext *cx;
GLsizei size;
int error;
@@ -104,7 +104,7 @@ int __glXDisp_SelectBuffer(__GLXclientState *cl, GLbyte *pc) cx->selectBufSize = size;
}
CALL_SelectBuffer( GET_DISPATCH(), (size, cx->selectBuf) );
- __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ cx->hasUnflushedCommands = GL_TRUE;
return Success;
}
@@ -112,7 +112,7 @@ int __glXDisp_RenderMode(__GLXclientState *cl, GLbyte *pc) {
ClientPtr client;
xGLXRenderModeReply reply;
- struct glx_context *cx;
+ __GLXcontext *cx;
GLint nitems=0, retBytes=0, retval, newModeCheck;
GLubyte *retBuffer = NULL;
GLenum newMode;
@@ -208,7 +208,7 @@ int __glXDisp_RenderMode(__GLXclientState *cl, GLbyte *pc) int __glXDisp_Flush(__GLXclientState *cl, GLbyte *pc)
{
- struct glx_context *cx;
+ __GLXcontext *cx;
int error;
cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
@@ -217,13 +217,13 @@ int __glXDisp_Flush(__GLXclientState *cl, GLbyte *pc) }
CALL_Flush( GET_DISPATCH(), () );
- __GLX_NOTE_FLUSHED_CMDS(cx);
+ cx->hasUnflushedCommands = GL_FALSE;
return Success;
}
int __glXDisp_Finish(__GLXclientState *cl, GLbyte *pc)
{
- struct glx_context *cx;
+ __GLXcontext *cx;
ClientPtr client;
int error;
@@ -234,7 +234,7 @@ int __glXDisp_Finish(__GLXclientState *cl, GLbyte *pc) /* Do a local glFinish */
CALL_Finish( GET_DISPATCH(), () );
- __GLX_NOTE_FLUSHED_CMDS(cx);
+ cx->hasUnflushedCommands = GL_FALSE;
/* Send empty reply packet to indicate finish is finished */
client = cl->client;
@@ -311,7 +311,7 @@ char *__glXcombine_strings(const char *cext_string, const char *sext_string) int DoGetString(__GLXclientState *cl, GLbyte *pc, GLboolean need_swap)
{
ClientPtr client;
- struct glx_context *cx;
+ __GLXcontext *cx;
GLenum name;
const char *string;
__GLX_DECLARE_SWAP_VARIABLES;
diff --git a/xorg-server/glx/single2swap.c b/xorg-server/glx/single2swap.c index f47e0aaff..b98392c29 100644 --- a/xorg-server/glx/single2swap.c +++ b/xorg-server/glx/single2swap.c @@ -51,7 +51,7 @@ int __glXDispSwap_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc) GLsizei size;
GLenum type;
__GLX_DECLARE_SWAP_VARIABLES;
- struct glx_context *cx;
+ __GLXcontext *cx;
int error;
__GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
@@ -76,13 +76,13 @@ int __glXDispSwap_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc) cx->feedbackBufSize = size;
}
CALL_FeedbackBuffer( GET_DISPATCH(), (size, type, cx->feedbackBuf) );
- __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ cx->hasUnflushedCommands = GL_TRUE;
return Success;
}
int __glXDispSwap_SelectBuffer(__GLXclientState *cl, GLbyte *pc)
{
- struct glx_context *cx;
+ __GLXcontext *cx;
GLsizei size;
__GLX_DECLARE_SWAP_VARIABLES;
int error;
@@ -107,14 +107,14 @@ int __glXDispSwap_SelectBuffer(__GLXclientState *cl, GLbyte *pc) cx->selectBufSize = size;
}
CALL_SelectBuffer( GET_DISPATCH(), (size, cx->selectBuf) );
- __GLX_NOTE_UNFLUSHED_CMDS(cx);
+ cx->hasUnflushedCommands = GL_TRUE;
return Success;
}
int __glXDispSwap_RenderMode(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client;
- struct glx_context *cx;
+ __GLXcontext *cx;
xGLXRenderModeReply reply;
GLint nitems=0, retBytes=0, retval, newModeCheck;
GLubyte *retBuffer = NULL;
@@ -222,7 +222,7 @@ int __glXDispSwap_RenderMode(__GLXclientState *cl, GLbyte *pc) int __glXDispSwap_Flush(__GLXclientState *cl, GLbyte *pc)
{
- struct glx_context *cx;
+ __GLXcontext *cx;
int error;
__GLX_DECLARE_SWAP_VARIABLES;
@@ -233,13 +233,13 @@ int __glXDispSwap_Flush(__GLXclientState *cl, GLbyte *pc) }
CALL_Flush( GET_DISPATCH(), () );
- __GLX_NOTE_FLUSHED_CMDS(cx);
+ cx->hasUnflushedCommands = GL_FALSE;
return Success;
}
int __glXDispSwap_Finish(__GLXclientState *cl, GLbyte *pc)
{
- struct glx_context *cx;
+ __GLXcontext *cx;
ClientPtr client;
int error;
__GLX_DECLARE_SWAP_VARIABLES;
@@ -252,7 +252,7 @@ int __glXDispSwap_Finish(__GLXclientState *cl, GLbyte *pc) /* Do a local glFinish */
CALL_Finish( GET_DISPATCH(), () );
- __GLX_NOTE_FLUSHED_CMDS(cx);
+ cx->hasUnflushedCommands = GL_FALSE;
/* Send empty reply packet to indicate finish is finished */
client = cl->client;
diff --git a/xorg-server/glx/singlepix.c b/xorg-server/glx/singlepix.c index 98dc7c2e8..cbc32c378 100644 --- a/xorg-server/glx/singlepix.c +++ b/xorg-server/glx/singlepix.c @@ -1,532 +1,532 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#else - -#include "glheader.h" - -#endif - -#include "glxserver.h" -#include "glxext.h" -#include "singlesize.h" -#include "unpack.h" -#include "indirect_size_get.h" -#include "indirect_dispatch.h" -#include "glapitable.h" -#include "glapi.h" -#include "glthread.h" -#include "dispatch.h" - -int __glXDisp_ReadPixels(__GLXclientState *cl, GLbyte *pc) -{ - GLsizei width, height; - GLenum format, type; - GLboolean swapBytes, lsbFirst; - GLint compsize; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - char *answer, answerBuffer[200]; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - - pc += __GLX_SINGLE_HDR_SIZE; - width = *(GLsizei *)(pc + 8); - height = *(GLsizei *)(pc + 12); - format = *(GLenum *)(pc + 16); - type = *(GLenum *)(pc + 20); - swapBytes = *(GLboolean *)(pc + 24); - lsbFirst = *(GLboolean *)(pc + 25); - compsize = __glReadPixels_size(format,type,width,height); - if (compsize < 0) compsize = 0; - - CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_LSB_FIRST, lsbFirst) ); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - CALL_ReadPixels( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLenum *)(pc + 16), - *(GLenum *)(pc + 20), - answer - ) ); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_VOID_ARRAY(compsize); - } - __GLX_NOTE_FLUSHED_CMDS(cx); - return Success; -} - -int __glXDisp_GetTexImage(__GLXclientState *cl, GLbyte *pc) -{ - GLint level, compsize; - GLenum format, type, target; - GLboolean swapBytes; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - char *answer, answerBuffer[200]; - GLint width=0, height=0, depth=1; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - - pc += __GLX_SINGLE_HDR_SIZE; - level = *(GLint *)(pc + 4); - format = *(GLenum *)(pc + 8); - type = *(GLenum *)(pc + 12); - target = *(GLenum *)(pc + 0); - swapBytes = *(GLboolean *)(pc + 16); - - CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_WIDTH, &width) ); - CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_HEIGHT, &height) ); - if ( target == GL_TEXTURE_3D) { - CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_DEPTH, &depth) ); - } - /* - * The three queries above might fail if we're in a state where queries - * are illegal, but then width, height, and depth would still be zero anyway. - */ - compsize = __glGetTexImage_size(target,level,format,type,width,height,depth); - if (compsize < 0) compsize = 0; - - CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes) ); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - CALL_GetTexImage( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12), - answer - ) ); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - ((xGLXGetTexImageReply *)&__glXReply)->width = width; - ((xGLXGetTexImageReply *)&__glXReply)->height = height; - ((xGLXGetTexImageReply *)&__glXReply)->depth = depth; - __GLX_SEND_HEADER(); - __GLX_SEND_VOID_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetPolygonStipple(__GLXclientState *cl, GLbyte *pc) -{ - GLboolean lsbFirst; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - GLubyte answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - - pc += __GLX_SINGLE_HDR_SIZE; - lsbFirst = *(GLboolean *)(pc + 0); - - CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_LSB_FIRST, lsbFirst) ); - __GLX_GET_ANSWER_BUFFER(answer,cl,128,1); - - __glXClearErrorOccured(); - CALL_GetPolygonStipple( GET_DISPATCH(), ((GLubyte *) answer) ); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(128); - __GLX_SEND_HEADER(); - __GLX_SEND_BYTE_ARRAY(128); - } - return Success; -} - -static int GetSeparableFilter(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag) -{ - GLint compsize, compsize2; - GLenum format, type, target; - GLboolean swapBytes; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - char *answer, answerBuffer[200]; - GLint width=0, height=0; - - cx = __glXForceCurrent(cl, tag, &error); - if (!cx) { - return error; - } - - format = *(GLenum *)(pc + 4); - type = *(GLenum *)(pc + 8); - target = *(GLenum *)(pc + 0); - swapBytes = *(GLboolean *)(pc + 12); - - /* target must be SEPARABLE_2D, however I guess we can let the GL - barf on this one.... */ - - CALL_GetConvolutionParameteriv(GET_DISPATCH(), (target, GL_CONVOLUTION_WIDTH, &width)); - CALL_GetConvolutionParameteriv(GET_DISPATCH(), (target, GL_CONVOLUTION_HEIGHT, &height)); - /* - * The two queries above might fail if we're in a state where queries - * are illegal, but then width and height would still be zero anyway. - */ - compsize = __glGetTexImage_size(target,1,format,type,width,1,1); - compsize2 = __glGetTexImage_size(target,1,format,type,height,1,1); - - if (compsize < 0) compsize = 0; - if (compsize2 < 0) compsize2 = 0; - compsize = __GLX_PAD(compsize); - compsize2 = __GLX_PAD(compsize2); - - CALL_PixelStorei(GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes)); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize + compsize2,1); - __glXClearErrorOccured(); - CALL_GetSeparableFilter( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - answer, - answer + compsize, - NULL - ) ); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize + compsize2); - ((xGLXGetSeparableFilterReply *)&__glXReply)->width = width; - ((xGLXGetSeparableFilterReply *)&__glXReply)->height = height; - __GLX_SEND_HEADER(); - __GLX_SEND_VOID_ARRAY(compsize + compsize2); - } - - return Success; -} - -int __glXDisp_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc); - - return GetSeparableFilter(cl, pc + __GLX_SINGLE_HDR_SIZE, tag); -} - -int __glXDisp_GetSeparableFilterEXT(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc); - - return GetSeparableFilter(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag); -} - -static int GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc, - GLXContextTag tag) -{ - GLint compsize; - GLenum format, type, target; - GLboolean swapBytes; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - char *answer, answerBuffer[200]; - GLint width=0, height=0; - - cx = __glXForceCurrent(cl, tag, &error); - if (!cx) { - return error; - } - - format = *(GLenum *)(pc + 4); - type = *(GLenum *)(pc + 8); - target = *(GLenum *)(pc + 0); - swapBytes = *(GLboolean *)(pc + 12); - - CALL_GetConvolutionParameteriv(GET_DISPATCH(), - (target, GL_CONVOLUTION_WIDTH, &width)); - if (target == GL_CONVOLUTION_1D) { - height = 1; - } else { - CALL_GetConvolutionParameteriv(GET_DISPATCH(), - (target, GL_CONVOLUTION_HEIGHT, &height)); - } - /* - * The two queries above might fail if we're in a state where queries - * are illegal, but then width and height would still be zero anyway. - */ - compsize = __glGetTexImage_size(target,1,format,type,width,height,1); - if (compsize < 0) compsize = 0; - - CALL_PixelStorei(GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes)); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - CALL_GetConvolutionFilter( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - answer - ) ); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - ((xGLXGetConvolutionFilterReply *)&__glXReply)->width = width; - ((xGLXGetConvolutionFilterReply *)&__glXReply)->height = height; - __GLX_SEND_HEADER(); - __GLX_SEND_VOID_ARRAY(compsize); - } - - return Success; -} - -int __glXDisp_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc); - - return GetConvolutionFilter(cl, pc + __GLX_SINGLE_HDR_SIZE, tag); -} - -int __glXDisp_GetConvolutionFilterEXT(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc); - - return GetConvolutionFilter(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag); -} - -static int GetHistogram(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag) -{ - GLint compsize; - GLenum format, type, target; - GLboolean swapBytes, reset; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - char *answer, answerBuffer[200]; - GLint width=0; - - cx = __glXForceCurrent(cl, tag, &error); - if (!cx) { - return error; - } - - format = *(GLenum *)(pc + 4); - type = *(GLenum *)(pc + 8); - target = *(GLenum *)(pc + 0); - swapBytes = *(GLboolean *)(pc + 12); - reset = *(GLboolean *)(pc + 13); - - CALL_GetHistogramParameteriv(GET_DISPATCH(), - (target, GL_HISTOGRAM_WIDTH, &width)); - /* - * The one query above might fail if we're in a state where queries - * are illegal, but then width would still be zero anyway. - */ - compsize = __glGetTexImage_size(target,1,format,type,width,1,1); - if (compsize < 0) compsize = 0; - - CALL_PixelStorei(GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes)); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - CALL_GetHistogram(GET_DISPATCH(), (target, reset, format, type, answer)); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - ((xGLXGetHistogramReply *)&__glXReply)->width = width; - __GLX_SEND_HEADER(); - __GLX_SEND_VOID_ARRAY(compsize); - } - - return Success; -} - -int __glXDisp_GetHistogram(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc); - - return GetHistogram(cl, pc + __GLX_SINGLE_HDR_SIZE, tag); -} - -int __glXDisp_GetHistogramEXT(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc); - - return GetHistogram(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag); -} - -static int GetMinmax(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag) -{ - GLint compsize; - GLenum format, type, target; - GLboolean swapBytes, reset; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - char *answer, answerBuffer[200]; - - cx = __glXForceCurrent(cl, tag, &error); - if (!cx) { - return error; - } - - format = *(GLenum *)(pc + 4); - type = *(GLenum *)(pc + 8); - target = *(GLenum *)(pc + 0); - swapBytes = *(GLboolean *)(pc + 12); - reset = *(GLboolean *)(pc + 13); - - compsize = __glGetTexImage_size(target,1,format,type,2,1,1); - if (compsize < 0) compsize = 0; - - CALL_PixelStorei(GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes)); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - CALL_GetMinmax(GET_DISPATCH(), (target, reset, format, type, answer)); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_VOID_ARRAY(compsize); - } - - return Success; -} - -int __glXDisp_GetMinmax(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc); - - return GetMinmax(cl, pc + __GLX_SINGLE_HDR_SIZE, tag); -} - -int __glXDisp_GetMinmaxEXT(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc); - - return GetMinmax(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag); -} - -static int GetColorTable(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag) -{ - GLint compsize; - GLenum format, type, target; - GLboolean swapBytes; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - char *answer, answerBuffer[200]; - GLint width=0; - - cx = __glXForceCurrent(cl, tag, &error); - if (!cx) { - return error; - } - - target = *(GLenum *)(pc + 0); - format = *(GLenum *)(pc + 4); - type = *(GLenum *)(pc + 8); - swapBytes = *(GLboolean *)(pc + 12); - - CALL_GetColorTableParameteriv(GET_DISPATCH(), - (target, GL_COLOR_TABLE_WIDTH, &width)); - /* - * The one query above might fail if we're in a state where queries - * are illegal, but then width would still be zero anyway. - */ - compsize = __glGetTexImage_size(target,1,format,type,width,1,1); - if (compsize < 0) compsize = 0; - - CALL_PixelStorei(GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes)); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - CALL_GetColorTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - answer - ) ); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - ((xGLXGetColorTableReply *)&__glXReply)->width = width; - __GLX_SEND_HEADER(); - __GLX_SEND_VOID_ARRAY(compsize); - } - - return Success; -} - -int __glXDisp_GetColorTable(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc); - - return GetColorTable(cl, pc + __GLX_SINGLE_HDR_SIZE, tag); -} - -int __glXDisp_GetColorTableSGI(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc); - - return GetColorTable(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag); -} +/*
+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice including the dates of first publication and
+ * either this permission notice or a reference to
+ * http://oss.sgi.com/projects/FreeB/
+ * shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
+ * shall not be used in advertising or otherwise to promote the sale, use or
+ * other dealings in this Software without prior written authorization from
+ * Silicon Graphics, Inc.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
+#endif
+
+#include "glxserver.h"
+#include "glxext.h"
+#include "singlesize.h"
+#include "unpack.h"
+#include "indirect_size_get.h"
+#include "indirect_dispatch.h"
+#include "glapitable.h"
+#include "glapi.h"
+#include "glthread.h"
+#include "dispatch.h"
+
+int __glXDisp_ReadPixels(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei width, height;
+ GLenum format, type;
+ GLboolean swapBytes, lsbFirst;
+ GLint compsize;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ width = *(GLsizei *)(pc + 8);
+ height = *(GLsizei *)(pc + 12);
+ format = *(GLenum *)(pc + 16);
+ type = *(GLenum *)(pc + 20);
+ swapBytes = *(GLboolean *)(pc + 24);
+ lsbFirst = *(GLboolean *)(pc + 25);
+ compsize = __glReadPixels_size(format,type,width,height);
+ if (compsize < 0) compsize = 0;
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_LSB_FIRST, lsbFirst) );
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_ReadPixels( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16),
+ *(GLenum *)(pc + 20),
+ answer
+ ) );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+ cx->hasUnflushedCommands = GL_FALSE;
+ return Success;
+}
+
+int __glXDisp_GetTexImage(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint level, compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+ GLint width=0, height=0, depth=1;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ level = *(GLint *)(pc + 4);
+ format = *(GLenum *)(pc + 8);
+ type = *(GLenum *)(pc + 12);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 16);
+
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_WIDTH, &width) );
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_HEIGHT, &height) );
+ if ( target == GL_TEXTURE_3D) {
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_DEPTH, &depth) );
+ }
+ /*
+ * The three queries above might fail if we're in a state where queries
+ * are illegal, but then width, height, and depth would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,level,format,type,width,height,depth);
+ if (compsize < 0) compsize = 0;
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes) );
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetTexImage( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ answer
+ ) );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ ((xGLXGetTexImageReply *)&__glXReply)->width = width;
+ ((xGLXGetTexImageReply *)&__glXReply)->height = height;
+ ((xGLXGetTexImageReply *)&__glXReply)->depth = depth;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDisp_GetPolygonStipple(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean lsbFirst;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLubyte answerBuffer[200];
+ char *answer;
+
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ lsbFirst = *(GLboolean *)(pc + 0);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_LSB_FIRST, lsbFirst) );
+ __GLX_GET_ANSWER_BUFFER(answer,cl,128,1);
+
+ __glXClearErrorOccured();
+ CALL_GetPolygonStipple( GET_DISPATCH(), ((GLubyte *) answer) );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(128);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_BYTE_ARRAY(128);
+ }
+ return Success;
+}
+
+static int GetSeparableFilter(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag)
+{
+ GLint compsize, compsize2;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+ GLint width=0, height=0;
+
+ cx = __glXForceCurrent(cl, tag, &error);
+ if (!cx) {
+ return error;
+ }
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+
+ /* target must be SEPARABLE_2D, however I guess we can let the GL
+ barf on this one.... */
+
+ CALL_GetConvolutionParameteriv(GET_DISPATCH(), (target, GL_CONVOLUTION_WIDTH, &width));
+ CALL_GetConvolutionParameteriv(GET_DISPATCH(), (target, GL_CONVOLUTION_HEIGHT, &height));
+ /*
+ * The two queries above might fail if we're in a state where queries
+ * are illegal, but then width and height would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,1,1);
+ compsize2 = __glGetTexImage_size(target,1,format,type,height,1,1);
+
+ if (compsize < 0) compsize = 0;
+ if (compsize2 < 0) compsize2 = 0;
+ compsize = __GLX_PAD(compsize);
+ compsize2 = __GLX_PAD(compsize2);
+
+ CALL_PixelStorei(GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes));
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize + compsize2,1);
+ __glXClearErrorOccured();
+ CALL_GetSeparableFilter( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ answer,
+ answer + compsize,
+ NULL
+ ) );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize + compsize2);
+ ((xGLXGetSeparableFilterReply *)&__glXReply)->width = width;
+ ((xGLXGetSeparableFilterReply *)&__glXReply)->height = height;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize + compsize2);
+ }
+
+ return Success;
+}
+
+int __glXDisp_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc);
+
+ return GetSeparableFilter(cl, pc + __GLX_SINGLE_HDR_SIZE, tag);
+}
+
+int __glXDisp_GetSeparableFilterEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc);
+
+ return GetSeparableFilter(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag);
+}
+
+static int GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc,
+ GLXContextTag tag)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+ GLint width=0, height=0;
+
+ cx = __glXForceCurrent(cl, tag, &error);
+ if (!cx) {
+ return error;
+ }
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+
+ CALL_GetConvolutionParameteriv(GET_DISPATCH(),
+ (target, GL_CONVOLUTION_WIDTH, &width));
+ if (target == GL_CONVOLUTION_1D) {
+ height = 1;
+ } else {
+ CALL_GetConvolutionParameteriv(GET_DISPATCH(),
+ (target, GL_CONVOLUTION_HEIGHT, &height));
+ }
+ /*
+ * The two queries above might fail if we're in a state where queries
+ * are illegal, but then width and height would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,height,1);
+ if (compsize < 0) compsize = 0;
+
+ CALL_PixelStorei(GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes));
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetConvolutionFilter( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ answer
+ ) );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ ((xGLXGetConvolutionFilterReply *)&__glXReply)->width = width;
+ ((xGLXGetConvolutionFilterReply *)&__glXReply)->height = height;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDisp_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc);
+
+ return GetConvolutionFilter(cl, pc + __GLX_SINGLE_HDR_SIZE, tag);
+}
+
+int __glXDisp_GetConvolutionFilterEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc);
+
+ return GetConvolutionFilter(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag);
+}
+
+static int GetHistogram(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes, reset;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+ GLint width=0;
+
+ cx = __glXForceCurrent(cl, tag, &error);
+ if (!cx) {
+ return error;
+ }
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+ reset = *(GLboolean *)(pc + 13);
+
+ CALL_GetHistogramParameteriv(GET_DISPATCH(),
+ (target, GL_HISTOGRAM_WIDTH, &width));
+ /*
+ * The one query above might fail if we're in a state where queries
+ * are illegal, but then width would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,1,1);
+ if (compsize < 0) compsize = 0;
+
+ CALL_PixelStorei(GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes));
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetHistogram(GET_DISPATCH(), (target, reset, format, type, answer));
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ ((xGLXGetHistogramReply *)&__glXReply)->width = width;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDisp_GetHistogram(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc);
+
+ return GetHistogram(cl, pc + __GLX_SINGLE_HDR_SIZE, tag);
+}
+
+int __glXDisp_GetHistogramEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc);
+
+ return GetHistogram(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag);
+}
+
+static int GetMinmax(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes, reset;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+
+ cx = __glXForceCurrent(cl, tag, &error);
+ if (!cx) {
+ return error;
+ }
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+ reset = *(GLboolean *)(pc + 13);
+
+ compsize = __glGetTexImage_size(target,1,format,type,2,1,1);
+ if (compsize < 0) compsize = 0;
+
+ CALL_PixelStorei(GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes));
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetMinmax(GET_DISPATCH(), (target, reset, format, type, answer));
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDisp_GetMinmax(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc);
+
+ return GetMinmax(cl, pc + __GLX_SINGLE_HDR_SIZE, tag);
+}
+
+int __glXDisp_GetMinmaxEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc);
+
+ return GetMinmax(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag);
+}
+
+static int GetColorTable(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+ GLint width=0;
+
+ cx = __glXForceCurrent(cl, tag, &error);
+ if (!cx) {
+ return error;
+ }
+
+ target = *(GLenum *)(pc + 0);
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ swapBytes = *(GLboolean *)(pc + 12);
+
+ CALL_GetColorTableParameteriv(GET_DISPATCH(),
+ (target, GL_COLOR_TABLE_WIDTH, &width));
+ /*
+ * The one query above might fail if we're in a state where queries
+ * are illegal, but then width would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,1,1);
+ if (compsize < 0) compsize = 0;
+
+ CALL_PixelStorei(GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes));
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ answer
+ ) );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ ((xGLXGetColorTableReply *)&__glXReply)->width = width;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDisp_GetColorTable(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc);
+
+ return GetColorTable(cl, pc + __GLX_SINGLE_HDR_SIZE, tag);
+}
+
+int __glXDisp_GetColorTableSGI(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc);
+
+ return GetColorTable(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag);
+}
diff --git a/xorg-server/glx/singlepixswap.c b/xorg-server/glx/singlepixswap.c index b6b2a07b0..0aa0a566c 100644 --- a/xorg-server/glx/singlepixswap.c +++ b/xorg-server/glx/singlepixswap.c @@ -1,583 +1,583 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#else - -#include "glheader.h" - -#endif - -#include "glxserver.h" -#include "glxext.h" -#include "singlesize.h" -#include "unpack.h" -#include "indirect_dispatch.h" -#include "indirect_size_get.h" -#include "glapitable.h" -#include "glapi.h" -#include "glthread.h" -#include "dispatch.h" - -int __glXDispSwap_ReadPixels(__GLXclientState *cl, GLbyte *pc) -{ - GLsizei width, height; - GLenum format, type; - GLboolean swapBytes, lsbFirst; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - char *answer, answerBuffer[200]; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc+0); - __GLX_SWAP_INT(pc+4); - __GLX_SWAP_INT(pc+8); - __GLX_SWAP_INT(pc+12); - __GLX_SWAP_INT(pc+16); - __GLX_SWAP_INT(pc+20); - - width = *(GLsizei *)(pc + 8); - height = *(GLsizei *)(pc + 12); - format = *(GLenum *)(pc + 16); - type = *(GLenum *)(pc + 20); - swapBytes = *(GLboolean *)(pc + 24); - lsbFirst = *(GLboolean *)(pc + 25); - compsize = __glReadPixels_size(format,type,width,height); - if (compsize < 0) compsize = 0; - - CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_LSB_FIRST, lsbFirst) ); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - CALL_ReadPixels( GET_DISPATCH(), - (*(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLenum *)(pc + 16), - *(GLenum *)(pc + 20), - answer) - ); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - __GLX_SEND_VOID_ARRAY(compsize); - } - __GLX_NOTE_FLUSHED_CMDS(cx); - return Success; -} - -int __glXDispSwap_GetTexImage(__GLXclientState *cl, GLbyte *pc) -{ - GLint level, compsize; - GLenum format, type, target; - GLboolean swapBytes; - __GLX_DECLARE_SWAP_VARIABLES; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - char *answer, answerBuffer[200]; - GLint width=0, height=0, depth=1; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc+0); - __GLX_SWAP_INT(pc+4); - __GLX_SWAP_INT(pc+8); - __GLX_SWAP_INT(pc+12); - - level = *(GLint *)(pc + 4); - format = *(GLenum *)(pc + 8); - type = *(GLenum *)(pc + 12); - target = *(GLenum *)(pc + 0); - swapBytes = *(GLboolean *)(pc + 16); - - CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_WIDTH, &width) ); - CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_HEIGHT, &height) ); - if ( target == GL_TEXTURE_3D) { - CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_DEPTH, &depth) ); - } - /* - * The three queries above might fail if we're in a state where queries - * are illegal, but then width, height, and depth would still be zero anyway. - */ - compsize = __glGetTexImage_size(target,level,format,type,width,height,depth); - if (compsize < 0) compsize = 0; - - CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - CALL_GetTexImage( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12), - answer - ) ); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SWAP_INT(&width); - __GLX_SWAP_INT(&height); - __GLX_SWAP_INT(&depth); - ((xGLXGetTexImageReply *)&__glXReply)->width = width; - ((xGLXGetTexImageReply *)&__glXReply)->height = height; - ((xGLXGetTexImageReply *)&__glXReply)->depth = depth; - __GLX_SEND_HEADER(); - __GLX_SEND_VOID_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetPolygonStipple(__GLXclientState *cl, GLbyte *pc) -{ - GLboolean lsbFirst; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - GLubyte answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - lsbFirst = *(GLboolean *)(pc + 0); - - CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_LSB_FIRST, lsbFirst) ); - __GLX_GET_ANSWER_BUFFER(answer,cl,128,1); - - __glXClearErrorOccured(); - CALL_GetPolygonStipple( GET_DISPATCH(), ((GLubyte *) answer) ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(128); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - __GLX_SEND_BYTE_ARRAY(128); - } - return Success; -} - -static int GetSeparableFilter(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag) -{ - GLint compsize, compsize2; - GLenum format, type, target; - GLboolean swapBytes; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - char *answer, answerBuffer[200]; - GLint width=0, height=0; - - cx = __glXForceCurrent(cl, tag, &error); - if (!cx) { - return error; - } - - __GLX_SWAP_INT(pc+0); - __GLX_SWAP_INT(pc+4); - __GLX_SWAP_INT(pc+8); - - format = *(GLenum *)(pc + 4); - type = *(GLenum *)(pc + 8); - target = *(GLenum *)(pc + 0); - swapBytes = *(GLboolean *)(pc + 12); - - /* target must be SEPARABLE_2D, however I guess we can let the GL - barf on this one.... */ - - CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_WIDTH, &width) ); - CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_HEIGHT, &height) ); - /* - * The two queries above might fail if we're in a state where queries - * are illegal, but then width and height would still be zero anyway. - */ - compsize = __glGetTexImage_size(target,1,format,type,width,1,1); - compsize2 = __glGetTexImage_size(target,1,format,type,height,1,1); - - if (compsize < 0) compsize = 0; - if (compsize2 < 0) compsize2 = 0; - compsize = __GLX_PAD(compsize); - compsize2 = __GLX_PAD(compsize2); - - CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize + compsize2,1); - __glXClearErrorOccured(); - CALL_GetSeparableFilter( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - answer, - answer + compsize, - NULL - ) ); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize + compsize2); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SWAP_INT(&width); - __GLX_SWAP_INT(&height); - ((xGLXGetSeparableFilterReply *)&__glXReply)->width = width; - ((xGLXGetSeparableFilterReply *)&__glXReply)->height = height; - __GLX_SEND_VOID_ARRAY(compsize + compsize2); - } - - return Success; -} - -int __glXDispSwap_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc); - - return GetSeparableFilter(cl, pc + __GLX_SINGLE_HDR_SIZE, tag); -} - -int __glXDispSwap_GetSeparableFilterEXT(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc); - - return GetSeparableFilter(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag); -} - -static int GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag) -{ - GLint compsize; - GLenum format, type, target; - GLboolean swapBytes; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - char *answer, answerBuffer[200]; - GLint width=0, height=0; - - cx = __glXForceCurrent(cl, tag, &error); - if (!cx) { - return error; - } - - __GLX_SWAP_INT(pc+0); - __GLX_SWAP_INT(pc+4); - __GLX_SWAP_INT(pc+8); - - format = *(GLenum *)(pc + 4); - type = *(GLenum *)(pc + 8); - target = *(GLenum *)(pc + 0); - swapBytes = *(GLboolean *)(pc + 12); - - CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_WIDTH, &width) ); - if (target == GL_CONVOLUTION_2D) { - height = 1; - } else { - CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_HEIGHT, &height) ); - } - /* - * The two queries above might fail if we're in a state where queries - * are illegal, but then width and height would still be zero anyway. - */ - compsize = __glGetTexImage_size(target,1,format,type,width,height,1); - if (compsize < 0) compsize = 0; - - CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - CALL_GetConvolutionFilter( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - answer - ) ); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SWAP_INT(&width); - __GLX_SWAP_INT(&height); - ((xGLXGetConvolutionFilterReply *)&__glXReply)->width = width; - ((xGLXGetConvolutionFilterReply *)&__glXReply)->height = height; - __GLX_SEND_VOID_ARRAY(compsize); - } - - return Success; -} - -int __glXDispSwap_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc); - - return GetConvolutionFilter(cl, pc + __GLX_SINGLE_HDR_SIZE, tag); -} - -int __glXDispSwap_GetConvolutionFilterEXT(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc); - - return GetConvolutionFilter(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag); -} - -static int GetHistogram(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag) -{ - GLint compsize; - GLenum format, type, target; - GLboolean swapBytes, reset; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - char *answer, answerBuffer[200]; - GLint width=0; - - cx = __glXForceCurrent(cl, tag, &error); - if (!cx) { - return error; - } - - __GLX_SWAP_INT(pc+0); - __GLX_SWAP_INT(pc+4); - __GLX_SWAP_INT(pc+8); - - format = *(GLenum *)(pc + 4); - type = *(GLenum *)(pc + 8); - target = *(GLenum *)(pc + 0); - swapBytes = *(GLboolean *)(pc + 12); - reset = *(GLboolean *)(pc + 13); - - CALL_GetHistogramParameteriv( GET_DISPATCH(), (target, GL_HISTOGRAM_WIDTH, &width) ); - /* - * The one query above might fail if we're in a state where queries - * are illegal, but then width would still be zero anyway. - */ - compsize = __glGetTexImage_size(target,1,format,type,width,1,1); - if (compsize < 0) compsize = 0; - - CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - CALL_GetHistogram( GET_DISPATCH(), (target, reset, format, type, answer) ); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SWAP_INT(&width); - ((xGLXGetHistogramReply *)&__glXReply)->width = width; - __GLX_SEND_VOID_ARRAY(compsize); - } - - return Success; -} - -int __glXDispSwap_GetHistogram(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc); - - return GetHistogram(cl, pc + __GLX_SINGLE_HDR_SIZE, tag); -} - -int __glXDispSwap_GetHistogramEXT(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc); - - return GetHistogram(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag); -} - -static int GetMinmax(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag) -{ - GLint compsize; - GLenum format, type, target; - GLboolean swapBytes, reset; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - char *answer, answerBuffer[200]; - - cx = __glXForceCurrent(cl, tag, &error); - if (!cx) { - return error; - } - - __GLX_SWAP_INT(pc+0); - __GLX_SWAP_INT(pc+4); - __GLX_SWAP_INT(pc+8); - - format = *(GLenum *)(pc + 4); - type = *(GLenum *)(pc + 8); - target = *(GLenum *)(pc + 0); - swapBytes = *(GLboolean *)(pc + 12); - reset = *(GLboolean *)(pc + 13); - - compsize = __glGetTexImage_size(target,1,format,type,2,1,1); - if (compsize < 0) compsize = 0; - - CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - CALL_GetMinmax( GET_DISPATCH(), (target, reset, format, type, answer) ); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_VOID_ARRAY(compsize); - } - - return Success; -} - -int __glXDispSwap_GetMinmax(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc); - - return GetMinmax(cl, pc + __GLX_SINGLE_HDR_SIZE, tag); -} - -int __glXDispSwap_GetMinmaxEXT(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc); - - return GetMinmax(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag); -} - -static int GetColorTable(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag) -{ - GLint compsize; - GLenum format, type, target; - GLboolean swapBytes; - struct glx_context *cx; - ClientPtr client = cl->client; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - char *answer, answerBuffer[200]; - GLint width=0; - - cx = __glXForceCurrent(cl, tag, &error); - if (!cx) { - return error; - } - - __GLX_SWAP_INT(pc+0); - __GLX_SWAP_INT(pc+4); - __GLX_SWAP_INT(pc+8); - - format = *(GLenum *)(pc + 4); - type = *(GLenum *)(pc + 8); - target = *(GLenum *)(pc + 0); - swapBytes = *(GLboolean *)(pc + 12); - - CALL_GetColorTableParameteriv( GET_DISPATCH(), (target, GL_COLOR_TABLE_WIDTH, &width) ); - /* - * The one query above might fail if we're in a state where queries - * are illegal, but then width would still be zero anyway. - */ - compsize = __glGetTexImage_size(target,1,format,type,width,1,1); - if (compsize < 0) compsize = 0; - - CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - CALL_GetColorTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - answer - ) ); - - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SWAP_INT(&width); - ((xGLXGetColorTableReply *)&__glXReply)->width = width; - __GLX_SEND_VOID_ARRAY(compsize); - } - - return Success; -} - -int __glXDispSwap_GetColorTable(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc); - - return GetColorTable(cl, pc + __GLX_SINGLE_HDR_SIZE, tag); -} - -int __glXDispSwap_GetColorTableSGI(__GLXclientState *cl, GLbyte *pc) -{ - const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc); - - return GetColorTable(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag); -} +/*
+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice including the dates of first publication and
+ * either this permission notice or a reference to
+ * http://oss.sgi.com/projects/FreeB/
+ * shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
+ * shall not be used in advertising or otherwise to promote the sale, use or
+ * other dealings in this Software without prior written authorization from
+ * Silicon Graphics, Inc.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#else
+
+#include "glheader.h"
+
+#endif
+
+#include "glxserver.h"
+#include "glxext.h"
+#include "singlesize.h"
+#include "unpack.h"
+#include "indirect_dispatch.h"
+#include "indirect_size_get.h"
+#include "glapitable.h"
+#include "glapi.h"
+#include "glthread.h"
+#include "dispatch.h"
+
+int __glXDispSwap_ReadPixels(__GLXclientState *cl, GLbyte *pc)
+{
+ GLsizei width, height;
+ GLenum format, type;
+ GLboolean swapBytes, lsbFirst;
+ GLint compsize;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+ __GLX_SWAP_INT(pc+12);
+ __GLX_SWAP_INT(pc+16);
+ __GLX_SWAP_INT(pc+20);
+
+ width = *(GLsizei *)(pc + 8);
+ height = *(GLsizei *)(pc + 12);
+ format = *(GLenum *)(pc + 16);
+ type = *(GLenum *)(pc + 20);
+ swapBytes = *(GLboolean *)(pc + 24);
+ lsbFirst = *(GLboolean *)(pc + 25);
+ compsize = __glReadPixels_size(format,type,width,height);
+ if (compsize < 0) compsize = 0;
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_LSB_FIRST, lsbFirst) );
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_ReadPixels( GET_DISPATCH(),
+ (*(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16),
+ *(GLenum *)(pc + 20),
+ answer)
+ );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+ cx->hasUnflushedCommands = GL_FALSE;
+ return Success;
+}
+
+int __glXDispSwap_GetTexImage(__GLXclientState *cl, GLbyte *pc)
+{
+ GLint level, compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ char *answer, answerBuffer[200];
+ GLint width=0, height=0, depth=1;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+ __GLX_SWAP_INT(pc+12);
+
+ level = *(GLint *)(pc + 4);
+ format = *(GLenum *)(pc + 8);
+ type = *(GLenum *)(pc + 12);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 16);
+
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_WIDTH, &width) );
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_HEIGHT, &height) );
+ if ( target == GL_TEXTURE_3D) {
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_DEPTH, &depth) );
+ }
+ /*
+ * The three queries above might fail if we're in a state where queries
+ * are illegal, but then width, height, and depth would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,level,format,type,width,height,depth);
+ if (compsize < 0) compsize = 0;
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) );
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetTexImage( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ answer
+ ) );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SWAP_INT(&width);
+ __GLX_SWAP_INT(&height);
+ __GLX_SWAP_INT(&depth);
+ ((xGLXGetTexImageReply *)&__glXReply)->width = width;
+ ((xGLXGetTexImageReply *)&__glXReply)->height = height;
+ ((xGLXGetTexImageReply *)&__glXReply)->depth = depth;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+ return Success;
+}
+
+int __glXDispSwap_GetPolygonStipple(__GLXclientState *cl, GLbyte *pc)
+{
+ GLboolean lsbFirst;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ GLubyte answerBuffer[200];
+ char *answer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
+ __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
+ cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
+ if (!cx) {
+ return error;
+ }
+ pc += __GLX_SINGLE_HDR_SIZE;
+ lsbFirst = *(GLboolean *)(pc + 0);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_LSB_FIRST, lsbFirst) );
+ __GLX_GET_ANSWER_BUFFER(answer,cl,128,1);
+
+ __glXClearErrorOccured();
+ CALL_GetPolygonStipple( GET_DISPATCH(), ((GLubyte *) answer) );
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(128);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_HEADER();
+ __GLX_SEND_BYTE_ARRAY(128);
+ }
+ return Success;
+}
+
+static int GetSeparableFilter(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag)
+{
+ GLint compsize, compsize2;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ char *answer, answerBuffer[200];
+ GLint width=0, height=0;
+
+ cx = __glXForceCurrent(cl, tag, &error);
+ if (!cx) {
+ return error;
+ }
+
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+
+ /* target must be SEPARABLE_2D, however I guess we can let the GL
+ barf on this one.... */
+
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_WIDTH, &width) );
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_HEIGHT, &height) );
+ /*
+ * The two queries above might fail if we're in a state where queries
+ * are illegal, but then width and height would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,1,1);
+ compsize2 = __glGetTexImage_size(target,1,format,type,height,1,1);
+
+ if (compsize < 0) compsize = 0;
+ if (compsize2 < 0) compsize2 = 0;
+ compsize = __GLX_PAD(compsize);
+ compsize2 = __GLX_PAD(compsize2);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) );
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize + compsize2,1);
+ __glXClearErrorOccured();
+ CALL_GetSeparableFilter( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ answer,
+ answer + compsize,
+ NULL
+ ) );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize + compsize2);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SWAP_INT(&width);
+ __GLX_SWAP_INT(&height);
+ ((xGLXGetSeparableFilterReply *)&__glXReply)->width = width;
+ ((xGLXGetSeparableFilterReply *)&__glXReply)->height = height;
+ __GLX_SEND_VOID_ARRAY(compsize + compsize2);
+ }
+
+ return Success;
+}
+
+int __glXDispSwap_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc);
+
+ return GetSeparableFilter(cl, pc + __GLX_SINGLE_HDR_SIZE, tag);
+}
+
+int __glXDispSwap_GetSeparableFilterEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc);
+
+ return GetSeparableFilter(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag);
+}
+
+static int GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ char *answer, answerBuffer[200];
+ GLint width=0, height=0;
+
+ cx = __glXForceCurrent(cl, tag, &error);
+ if (!cx) {
+ return error;
+ }
+
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_WIDTH, &width) );
+ if (target == GL_CONVOLUTION_2D) {
+ height = 1;
+ } else {
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_HEIGHT, &height) );
+ }
+ /*
+ * The two queries above might fail if we're in a state where queries
+ * are illegal, but then width and height would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,height,1);
+ if (compsize < 0) compsize = 0;
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) );
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetConvolutionFilter( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ answer
+ ) );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SWAP_INT(&width);
+ __GLX_SWAP_INT(&height);
+ ((xGLXGetConvolutionFilterReply *)&__glXReply)->width = width;
+ ((xGLXGetConvolutionFilterReply *)&__glXReply)->height = height;
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDispSwap_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc);
+
+ return GetConvolutionFilter(cl, pc + __GLX_SINGLE_HDR_SIZE, tag);
+}
+
+int __glXDispSwap_GetConvolutionFilterEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc);
+
+ return GetConvolutionFilter(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag);
+}
+
+static int GetHistogram(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes, reset;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ char *answer, answerBuffer[200];
+ GLint width=0;
+
+ cx = __glXForceCurrent(cl, tag, &error);
+ if (!cx) {
+ return error;
+ }
+
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+ reset = *(GLboolean *)(pc + 13);
+
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (target, GL_HISTOGRAM_WIDTH, &width) );
+ /*
+ * The one query above might fail if we're in a state where queries
+ * are illegal, but then width would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,1,1);
+ if (compsize < 0) compsize = 0;
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) );
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetHistogram( GET_DISPATCH(), (target, reset, format, type, answer) );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SWAP_INT(&width);
+ ((xGLXGetHistogramReply *)&__glXReply)->width = width;
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDispSwap_GetHistogram(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc);
+
+ return GetHistogram(cl, pc + __GLX_SINGLE_HDR_SIZE, tag);
+}
+
+int __glXDispSwap_GetHistogramEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc);
+
+ return GetHistogram(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag);
+}
+
+static int GetMinmax(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes, reset;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ char *answer, answerBuffer[200];
+
+ cx = __glXForceCurrent(cl, tag, &error);
+ if (!cx) {
+ return error;
+ }
+
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+ reset = *(GLboolean *)(pc + 13);
+
+ compsize = __glGetTexImage_size(target,1,format,type,2,1,1);
+ if (compsize < 0) compsize = 0;
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) );
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetMinmax( GET_DISPATCH(), (target, reset, format, type, answer) );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDispSwap_GetMinmax(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc);
+
+ return GetMinmax(cl, pc + __GLX_SINGLE_HDR_SIZE, tag);
+}
+
+int __glXDispSwap_GetMinmaxEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc);
+
+ return GetMinmax(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag);
+}
+
+static int GetColorTable(__GLXclientState *cl, GLbyte *pc, GLXContextTag tag)
+{
+ GLint compsize;
+ GLenum format, type, target;
+ GLboolean swapBytes;
+ __GLXcontext *cx;
+ ClientPtr client = cl->client;
+ int error;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ char *answer, answerBuffer[200];
+ GLint width=0;
+
+ cx = __glXForceCurrent(cl, tag, &error);
+ if (!cx) {
+ return error;
+ }
+
+ __GLX_SWAP_INT(pc+0);
+ __GLX_SWAP_INT(pc+4);
+ __GLX_SWAP_INT(pc+8);
+
+ format = *(GLenum *)(pc + 4);
+ type = *(GLenum *)(pc + 8);
+ target = *(GLenum *)(pc + 0);
+ swapBytes = *(GLboolean *)(pc + 12);
+
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (target, GL_COLOR_TABLE_WIDTH, &width) );
+ /*
+ * The one query above might fail if we're in a state where queries
+ * are illegal, but then width would still be zero anyway.
+ */
+ compsize = __glGetTexImage_size(target,1,format,type,width,1,1);
+ if (compsize < 0) compsize = 0;
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) );
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ answer
+ ) );
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SWAP_REPLY_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ __GLX_SWAP_REPLY_HEADER();
+ __GLX_SWAP_INT(&width);
+ ((xGLXGetColorTableReply *)&__glXReply)->width = width;
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ return Success;
+}
+
+int __glXDispSwap_GetColorTable(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_SINGLE_CONTEXT_TAG(pc);
+
+ return GetColorTable(cl, pc + __GLX_SINGLE_HDR_SIZE, tag);
+}
+
+int __glXDispSwap_GetColorTableSGI(__GLXclientState *cl, GLbyte *pc)
+{
+ const GLXContextTag tag = __GLX_GET_VENDPRIV_CONTEXT_TAG(pc);
+
+ return GetColorTable(cl, pc + __GLX_VENDPRIV_HDR_SIZE, tag);
+}
diff --git a/xorg-server/glx/swap_interval.c b/xorg-server/glx/swap_interval.c index f55af319b..85da607e4 100644 --- a/xorg-server/glx/swap_interval.c +++ b/xorg-server/glx/swap_interval.c @@ -50,7 +50,7 @@ int DoSwapInterval(__GLXclientState *cl, GLbyte *pc, int do_swap) xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; ClientPtr client = cl->client; const GLXContextTag tag = req->contextTag; - struct glx_context *cx; + __GLXcontext *cx; GLint interval; diff --git a/xorg-server/glx/xfont.c b/xorg-server/glx/xfont.c index 393c2a2a0..dde0d14b5 100644 --- a/xorg-server/glx/xfont.c +++ b/xorg-server/glx/xfont.c @@ -155,7 +155,7 @@ int __glXDisp_UseXFont(__GLXclientState *cl, GLbyte *pc) xGLXUseXFontReq *req; FontPtr pFont; GLuint currentListIndex; - struct glx_context *cx; + __GLXcontext *cx; int error; REQUEST_SIZE_MATCH(xGLXUseXFontReq); diff --git a/xorg-server/hw/dmx/glxProxy/glxserver.h b/xorg-server/hw/dmx/glxProxy/glxserver.h index 17adce46a..b2be58219 100644 --- a/xorg-server/hw/dmx/glxProxy/glxserver.h +++ b/xorg-server/hw/dmx/glxProxy/glxserver.h @@ -1,317 +1,309 @@ -#ifndef _GLX_server_h_ -#define _GLX_server_h_ - -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ - -#include "dmx.h" - -#include <misc.h> -#include <dixstruct.h> -#include <pixmapstr.h> -#include <gcstruct.h> -#include <extnsionst.h> -#include <resource.h> -#include <scrnintstr.h> - - -/* -** The X header misc.h defines these math functions. -*/ -#undef abs -#undef fabs - -#define GL_GLEXT_PROTOTYPES /* we want prototypes */ -#include <GL/gl.h> -#include <GL/glxproto.h> -#include <GL/glxint.h> - -#include "glxscreens.h" -#include "glxdrawable.h" -#include "glxcontext.h" -#include "glxerror.h" - - -#define GLX_SERVER_MAJOR_VERSION 1 -#define GLX_SERVER_MINOR_VERSION 3 - -#ifndef True -#define True 1 -#endif -#ifndef False -#define False 0 -#endif - -/* -** GLX resources. -typedef XID GLXContextID; -typedef XID GLXPixmap; -typedef XID GLXDrawable; -typedef XID GLXWindow; -typedef XID GLXPbuffer; - -typedef struct __GLXcontextRec *GLXContext; -*/ -typedef struct __GLXclientStateRec __GLXclientState; - -extern __GLXscreenInfo *__glXActiveScreens; -extern GLint __glXNumActiveScreens; - -/************************************************************************/ - -/* -** The last context used (from the server's persective) is cached. -*/ -extern __GLXcontext *__glXLastContext; -extern __GLXcontext *__glXForceCurrent(__GLXclientState*, GLXContextTag, int*); - -/* -** Macros to set, unset, and retrieve the flag that says whether a context -** has unflushed commands. -*/ -#define __GLX_NOTE_UNFLUSHED_CMDS(glxc) glxc->hasUnflushedCommands = GL_TRUE -#define __GLX_NOTE_FLUSHED_CMDS(glxc) glxc->hasUnflushedCommands = GL_FALSE -#define __GLX_HAS_UNFLUSHED_CMDS(glxc) (glxc->hasUnflushedCommands) - -/************************************************************************/ - -typedef struct { - int elem_size; /* element size in bytes */ - int nelems; /* number of elements to swap */ - void (*swapfunc)(GLbyte *pc); -} __GLXRenderSwapInfo; - -/* -** State kept per client. -*/ -struct __GLXclientStateRec { - /* - ** Whether this structure is currently being used to support a client. - */ - Bool inUse; - - /* - ** Buffer for returned data. - */ - GLbyte *returnBuf; - GLint returnBufSize; - - /* - ** Keep a list of all the contexts that are current for this client's - ** threads. - */ - __GLXcontext **currentContexts; - DrawablePtr *currentDrawables; - GLint numCurrentContexts; - - /* Back pointer to X client record */ - ClientPtr client; - - int GLClientmajorVersion; - int GLClientminorVersion; - char *GLClientextensions; - - GLXContextTag *be_currentCTag; - Display **be_displays; - - /* - ** Keep track of large rendering commands, which span multiple requests. - */ - GLint largeCmdBytesSoFar; /* bytes received so far */ - GLint largeCmdBytesTotal; /* total bytes expected */ - GLint largeCmdRequestsSoFar; /* requests received so far */ - GLint largeCmdRequestsTotal; /* total requests expected */ - void (*largeCmdRequestsSwapProc)(GLbyte *); - __GLXRenderSwapInfo *largeCmdRequestsSwap_info; - GLbyte *largeCmdBuf; - GLint largeCmdBufSize; - GLint largeCmdMaxReqDataSize; - -}; - -extern __GLXclientState *__glXClients[]; - -/************************************************************************/ - -/* -** Dispatch tables. -*/ -typedef void (*__GLXdispatchRenderProcPtr)(GLbyte *); -typedef int (*__GLXdispatchSingleProcPtr)(__GLXclientState *, GLbyte *); -typedef int (*__GLXdispatchVendorPrivProcPtr)(__GLXclientState *, GLbyte *); -extern __GLXdispatchSingleProcPtr __glXSingleTable[]; -extern __GLXdispatchVendorPrivProcPtr __glXVendorPrivTable_EXT[]; -extern __GLXdispatchSingleProcPtr __glXSwapSingleTable[]; -extern __GLXdispatchVendorPrivProcPtr __glXSwapVendorPrivTable_EXT[]; -extern __GLXdispatchRenderProcPtr __glXSwapRenderTable[]; - -extern __GLXRenderSwapInfo __glXSwapRenderTable_EXT[]; - -/* - * Dispatch for GLX commands. - */ -typedef int (*__GLXprocPtr)(__GLXclientState *, char *pc); -extern __GLXprocPtr __glXProcTable[]; - -/* - * Tables for computing the size of each rendering command. - */ -typedef struct { - int bytes; - int (*varsize)(GLbyte *pc, Bool swap); -} __GLXrenderSizeData; -extern __GLXrenderSizeData __glXRenderSizeTable[]; -extern __GLXrenderSizeData __glXRenderSizeTable_EXT[]; - -/************************************************************************/ - -/* -** X resources. -*/ -extern RESTYPE __glXContextRes; -extern RESTYPE __glXClientRes; -extern RESTYPE __glXPixmapRes; -extern RESTYPE __glXDrawableRes; -extern RESTYPE __glXWindowRes; -extern RESTYPE __glXPbufferRes; - -/************************************************************************/ - -/* -** Prototypes. -*/ - - -extern char *__glXcombine_strings(const char *, const char *); - -extern void __glXDisp_DrawArrays(GLbyte*); -extern void __glXDispSwap_DrawArrays(GLbyte*); - - -/* -** Routines for sending swapped replies. -*/ - -extern void __glXSwapMakeCurrentReply(ClientPtr client, - xGLXMakeCurrentReadSGIReply *reply); - -extern void __glXSwapIsDirectReply(ClientPtr client, - xGLXIsDirectReply *reply); -extern void __glXSwapQueryVersionReply(ClientPtr client, - xGLXQueryVersionReply *reply); -extern void __glXSwapQueryContextInfoEXTReply(ClientPtr client, - xGLXQueryContextInfoEXTReply *reply, - int *buf); -extern void glxSwapQueryExtensionsStringReply(ClientPtr client, - xGLXQueryExtensionsStringReply *reply, char *buf); -extern void glxSwapQueryServerStringReply(ClientPtr client, - xGLXQueryServerStringReply *reply, char *buf); -extern void __glXSwapQueryContextReply(ClientPtr client, - xGLXQueryContextReply *reply, int *buf); -extern void __glXSwapGetDrawableAttributesReply(ClientPtr client, - xGLXGetDrawableAttributesReply *reply, int *buf); -extern void __glXSwapQueryMaxSwapBarriersSGIXReply(ClientPtr client, - xGLXQueryMaxSwapBarriersSGIXReply *reply); - -/* - * Routines for computing the size of variably-sized rendering commands. - */ - -extern int __glXTypeSize(GLenum enm); -extern int __glXImageSize(GLenum format, GLenum type, GLsizei w, GLsizei h, - GLint rowLength, GLint skipRows, GLint alignment); -extern int __glXImage3DSize(GLenum format, GLenum type, - GLsizei w, GLsizei h, GLsizei d, - GLint imageHeight, GLint rowLength, - GLint skipImages, GLint skipRows, - GLint alignment); - -extern int __glXCallListsReqSize(GLbyte *pc, Bool swap); -extern int __glXBitmapReqSize(GLbyte *pc, Bool swap); -extern int __glXFogfvReqSize(GLbyte *pc, Bool swap); -extern int __glXFogivReqSize(GLbyte *pc, Bool swap); -extern int __glXLightfvReqSize(GLbyte *pc, Bool swap); -extern int __glXLightivReqSize(GLbyte *pc, Bool swap); -extern int __glXLightModelfvReqSize(GLbyte *pc, Bool swap); -extern int __glXLightModelivReqSize(GLbyte *pc, Bool swap); -extern int __glXMaterialfvReqSize(GLbyte *pc, Bool swap); -extern int __glXMaterialivReqSize(GLbyte *pc, Bool swap); -extern int __glXTexParameterfvReqSize(GLbyte *pc, Bool swap); -extern int __glXTexParameterivReqSize(GLbyte *pc, Bool swap); -extern int __glXTexImage1DReqSize(GLbyte *pc, Bool swap); -extern int __glXTexImage2DReqSize(GLbyte *pc, Bool swap); -extern int __glXTexEnvfvReqSize(GLbyte *pc, Bool swap); -extern int __glXTexEnvivReqSize(GLbyte *pc, Bool swap); -extern int __glXTexGendvReqSize(GLbyte *pc, Bool swap); -extern int __glXTexGenfvReqSize(GLbyte *pc, Bool swap); -extern int __glXTexGenivReqSize(GLbyte *pc, Bool swap); -extern int __glXMap1dReqSize(GLbyte *pc, Bool swap); -extern int __glXMap1fReqSize(GLbyte *pc, Bool swap); -extern int __glXMap2dReqSize(GLbyte *pc, Bool swap); -extern int __glXMap2fReqSize(GLbyte *pc, Bool swap); -extern int __glXPixelMapfvReqSize(GLbyte *pc, Bool swap); -extern int __glXPixelMapuivReqSize(GLbyte *pc, Bool swap); -extern int __glXPixelMapusvReqSize(GLbyte *pc, Bool swap); -extern int __glXDrawPixelsReqSize(GLbyte *pc, Bool swap); -extern int __glXDrawArraysSize(GLbyte *pc, Bool swap); -extern int __glXPrioritizeTexturesReqSize(GLbyte *pc, Bool swap); -extern int __glXTexSubImage1DReqSize(GLbyte *pc, Bool swap); -extern int __glXTexSubImage2DReqSize(GLbyte *pc, Bool swap); -extern int __glXTexImage3DReqSize(GLbyte *pc, Bool swap ); -extern int __glXTexSubImage3DReqSize(GLbyte *pc, Bool swap); -extern int __glXConvolutionFilter1DReqSize(GLbyte *pc, Bool swap); -extern int __glXConvolutionFilter2DReqSize(GLbyte *pc, Bool swap); -extern int __glXConvolutionParameterivReqSize(GLbyte *pc, Bool swap); -extern int __glXConvolutionParameterfvReqSize(GLbyte *pc, Bool swap); -extern int __glXSeparableFilter2DReqSize(GLbyte *pc, Bool swap); -extern int __glXColorTableReqSize(GLbyte *pc, Bool swap); -extern int __glXColorSubTableReqSize(GLbyte *pc, Bool swap); -extern int __glXColorTableParameterfvReqSize(GLbyte *pc, Bool swap); -extern int __glXColorTableParameterivReqSize(GLbyte *pc, Bool swap); - -/* - * Routines for computing the size of returned data. - */ -extern int __glXConvolutionParameterivSize(GLenum pname); -extern int __glXConvolutionParameterfvSize(GLenum pname); -extern int __glXColorTableParameterfvSize(GLenum pname); -extern int __glXColorTableParameterivSize(GLenum pname); - -extern void __glXFreeGLXWindow(__glXWindow *pGlxWindow); -extern void __glXFreeGLXPbuffer(__glXPbuffer *pGlxPbuffer); - -extern int __glXVersionMajor; -extern int __glXVersionMinor; - -#define __GLX_IS_VERSION_SUPPORTED(major,minor) \ - ( (__glXVersionMajor > (major)) || \ - ((__glXVersionMajor == (major)) && (__glXVersionMinor >= (minor))) ) - -#endif /* !__GLX_server_h__ */ +#ifndef _GLX_server_h_
+#define _GLX_server_h_
+
+/*
+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice including the dates of first publication and
+ * either this permission notice or a reference to
+ * http://oss.sgi.com/projects/FreeB/
+ * shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
+ * shall not be used in advertising or otherwise to promote the sale, use or
+ * other dealings in this Software without prior written authorization from
+ * Silicon Graphics, Inc.
+ */
+
+#include "dmx.h"
+
+#include <misc.h>
+#include <dixstruct.h>
+#include <pixmapstr.h>
+#include <gcstruct.h>
+#include <extnsionst.h>
+#include <resource.h>
+#include <scrnintstr.h>
+
+
+/*
+** The X header misc.h defines these math functions.
+*/
+#undef abs
+#undef fabs
+
+#define GL_GLEXT_PROTOTYPES /* we want prototypes */
+#include <GL/gl.h>
+#include <GL/glxproto.h>
+#include <GL/glxint.h>
+
+#include "glxscreens.h"
+#include "glxdrawable.h"
+#include "glxcontext.h"
+#include "glxerror.h"
+
+
+#define GLX_SERVER_MAJOR_VERSION 1
+#define GLX_SERVER_MINOR_VERSION 3
+
+#ifndef True
+#define True 1
+#endif
+#ifndef False
+#define False 0
+#endif
+
+/*
+** GLX resources.
+typedef XID GLXContextID;
+typedef XID GLXPixmap;
+typedef XID GLXDrawable;
+typedef XID GLXWindow;
+typedef XID GLXPbuffer;
+
+typedef struct __GLXcontextRec *GLXContext;
+*/
+typedef struct __GLXclientStateRec __GLXclientState;
+
+extern __GLXscreenInfo *__glXActiveScreens;
+extern GLint __glXNumActiveScreens;
+
+/************************************************************************/
+
+/*
+** The last context used (from the server's persective) is cached.
+*/
+extern __GLXcontext *__glXLastContext;
+extern __GLXcontext *__glXForceCurrent(__GLXclientState*, GLXContextTag, int*);
+
+/************************************************************************/
+
+typedef struct {
+ int elem_size; /* element size in bytes */
+ int nelems; /* number of elements to swap */
+ void (*swapfunc)(GLbyte *pc);
+} __GLXRenderSwapInfo;
+
+/*
+** State kept per client.
+*/
+struct __GLXclientStateRec {
+ /*
+ ** Whether this structure is currently being used to support a client.
+ */
+ Bool inUse;
+
+ /*
+ ** Buffer for returned data.
+ */
+ GLbyte *returnBuf;
+ GLint returnBufSize;
+
+ /*
+ ** Keep a list of all the contexts that are current for this client's
+ ** threads.
+ */
+ __GLXcontext **currentContexts;
+ DrawablePtr *currentDrawables;
+ GLint numCurrentContexts;
+
+ /* Back pointer to X client record */
+ ClientPtr client;
+
+ int GLClientmajorVersion;
+ int GLClientminorVersion;
+ char *GLClientextensions;
+
+ GLXContextTag *be_currentCTag;
+ Display **be_displays;
+
+ /*
+ ** Keep track of large rendering commands, which span multiple requests.
+ */
+ GLint largeCmdBytesSoFar; /* bytes received so far */
+ GLint largeCmdBytesTotal; /* total bytes expected */
+ GLint largeCmdRequestsSoFar; /* requests received so far */
+ GLint largeCmdRequestsTotal; /* total requests expected */
+ void (*largeCmdRequestsSwapProc)(GLbyte *);
+ __GLXRenderSwapInfo *largeCmdRequestsSwap_info;
+ GLbyte *largeCmdBuf;
+ GLint largeCmdBufSize;
+ GLint largeCmdMaxReqDataSize;
+
+};
+
+extern __GLXclientState *__glXClients[];
+
+/************************************************************************/
+
+/*
+** Dispatch tables.
+*/
+typedef void (*__GLXdispatchRenderProcPtr)(GLbyte *);
+typedef int (*__GLXdispatchSingleProcPtr)(__GLXclientState *, GLbyte *);
+typedef int (*__GLXdispatchVendorPrivProcPtr)(__GLXclientState *, GLbyte *);
+extern __GLXdispatchSingleProcPtr __glXSingleTable[];
+extern __GLXdispatchVendorPrivProcPtr __glXVendorPrivTable_EXT[];
+extern __GLXdispatchSingleProcPtr __glXSwapSingleTable[];
+extern __GLXdispatchVendorPrivProcPtr __glXSwapVendorPrivTable_EXT[];
+extern __GLXdispatchRenderProcPtr __glXSwapRenderTable[];
+
+extern __GLXRenderSwapInfo __glXSwapRenderTable_EXT[];
+
+/*
+ * Dispatch for GLX commands.
+ */
+typedef int (*__GLXprocPtr)(__GLXclientState *, char *pc);
+extern __GLXprocPtr __glXProcTable[];
+
+/*
+ * Tables for computing the size of each rendering command.
+ */
+typedef struct {
+ int bytes;
+ int (*varsize)(GLbyte *pc, Bool swap);
+} __GLXrenderSizeData;
+extern __GLXrenderSizeData __glXRenderSizeTable[];
+extern __GLXrenderSizeData __glXRenderSizeTable_EXT[];
+
+/************************************************************************/
+
+/*
+** X resources.
+*/
+extern RESTYPE __glXContextRes;
+extern RESTYPE __glXClientRes;
+extern RESTYPE __glXPixmapRes;
+extern RESTYPE __glXDrawableRes;
+extern RESTYPE __glXWindowRes;
+extern RESTYPE __glXPbufferRes;
+
+/************************************************************************/
+
+/*
+** Prototypes.
+*/
+
+
+extern char *__glXcombine_strings(const char *, const char *);
+
+extern void __glXDisp_DrawArrays(GLbyte*);
+extern void __glXDispSwap_DrawArrays(GLbyte*);
+
+
+/*
+** Routines for sending swapped replies.
+*/
+
+extern void __glXSwapMakeCurrentReply(ClientPtr client,
+ xGLXMakeCurrentReadSGIReply *reply);
+
+extern void __glXSwapIsDirectReply(ClientPtr client,
+ xGLXIsDirectReply *reply);
+extern void __glXSwapQueryVersionReply(ClientPtr client,
+ xGLXQueryVersionReply *reply);
+extern void __glXSwapQueryContextInfoEXTReply(ClientPtr client,
+ xGLXQueryContextInfoEXTReply *reply,
+ int *buf);
+extern void glxSwapQueryExtensionsStringReply(ClientPtr client,
+ xGLXQueryExtensionsStringReply *reply, char *buf);
+extern void glxSwapQueryServerStringReply(ClientPtr client,
+ xGLXQueryServerStringReply *reply, char *buf);
+extern void __glXSwapQueryContextReply(ClientPtr client,
+ xGLXQueryContextReply *reply, int *buf);
+extern void __glXSwapGetDrawableAttributesReply(ClientPtr client,
+ xGLXGetDrawableAttributesReply *reply, int *buf);
+extern void __glXSwapQueryMaxSwapBarriersSGIXReply(ClientPtr client,
+ xGLXQueryMaxSwapBarriersSGIXReply *reply);
+
+/*
+ * Routines for computing the size of variably-sized rendering commands.
+ */
+
+extern int __glXTypeSize(GLenum enm);
+extern int __glXImageSize(GLenum format, GLenum type, GLsizei w, GLsizei h,
+ GLint rowLength, GLint skipRows, GLint alignment);
+extern int __glXImage3DSize(GLenum format, GLenum type,
+ GLsizei w, GLsizei h, GLsizei d,
+ GLint imageHeight, GLint rowLength,
+ GLint skipImages, GLint skipRows,
+ GLint alignment);
+
+extern int __glXCallListsReqSize(GLbyte *pc, Bool swap);
+extern int __glXBitmapReqSize(GLbyte *pc, Bool swap);
+extern int __glXFogfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXFogivReqSize(GLbyte *pc, Bool swap);
+extern int __glXLightfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXLightivReqSize(GLbyte *pc, Bool swap);
+extern int __glXLightModelfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXLightModelivReqSize(GLbyte *pc, Bool swap);
+extern int __glXMaterialfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXMaterialivReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexParameterfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexParameterivReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexImage1DReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexImage2DReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexEnvfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexEnvivReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexGendvReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexGenfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexGenivReqSize(GLbyte *pc, Bool swap);
+extern int __glXMap1dReqSize(GLbyte *pc, Bool swap);
+extern int __glXMap1fReqSize(GLbyte *pc, Bool swap);
+extern int __glXMap2dReqSize(GLbyte *pc, Bool swap);
+extern int __glXMap2fReqSize(GLbyte *pc, Bool swap);
+extern int __glXPixelMapfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXPixelMapuivReqSize(GLbyte *pc, Bool swap);
+extern int __glXPixelMapusvReqSize(GLbyte *pc, Bool swap);
+extern int __glXDrawPixelsReqSize(GLbyte *pc, Bool swap);
+extern int __glXDrawArraysSize(GLbyte *pc, Bool swap);
+extern int __glXPrioritizeTexturesReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexSubImage1DReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexSubImage2DReqSize(GLbyte *pc, Bool swap);
+extern int __glXTexImage3DReqSize(GLbyte *pc, Bool swap );
+extern int __glXTexSubImage3DReqSize(GLbyte *pc, Bool swap);
+extern int __glXConvolutionFilter1DReqSize(GLbyte *pc, Bool swap);
+extern int __glXConvolutionFilter2DReqSize(GLbyte *pc, Bool swap);
+extern int __glXConvolutionParameterivReqSize(GLbyte *pc, Bool swap);
+extern int __glXConvolutionParameterfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXSeparableFilter2DReqSize(GLbyte *pc, Bool swap);
+extern int __glXColorTableReqSize(GLbyte *pc, Bool swap);
+extern int __glXColorSubTableReqSize(GLbyte *pc, Bool swap);
+extern int __glXColorTableParameterfvReqSize(GLbyte *pc, Bool swap);
+extern int __glXColorTableParameterivReqSize(GLbyte *pc, Bool swap);
+
+/*
+ * Routines for computing the size of returned data.
+ */
+extern int __glXConvolutionParameterivSize(GLenum pname);
+extern int __glXConvolutionParameterfvSize(GLenum pname);
+extern int __glXColorTableParameterfvSize(GLenum pname);
+extern int __glXColorTableParameterivSize(GLenum pname);
+
+extern void __glXFreeGLXWindow(__glXWindow *pGlxWindow);
+extern void __glXFreeGLXPbuffer(__glXPbuffer *pGlxPbuffer);
+
+extern int __glXVersionMajor;
+extern int __glXVersionMinor;
+
+#define __GLX_IS_VERSION_SUPPORTED(major,minor) \
+ ( (__glXVersionMajor > (major)) || \
+ ((__glXVersionMajor == (major)) && (__glXVersionMinor >= (minor))) )
+
+#endif /* !__GLX_server_h__ */
diff --git a/xorg-server/hw/xfree86/modes/xf86RandR12.c b/xorg-server/hw/xfree86/modes/xf86RandR12.c index 7880a41af..bd8421713 100644 --- a/xorg-server/hw/xfree86/modes/xf86RandR12.c +++ b/xorg-server/hw/xfree86/modes/xf86RandR12.c @@ -1755,6 +1755,7 @@ xf86RandR12EnterVT (int screen_index, int flags) XF86RandRInfoPtr randrp = XF86RANDRINFO(pScreen);
rrScrPrivPtr rp = rrGetScrPriv(pScreen);
Bool ret;
+ int i;
if (randrp->orig_EnterVT) {
pScrn->EnterVT = randrp->orig_EnterVT;
@@ -1766,7 +1767,6 @@ xf86RandR12EnterVT (int screen_index, int flags) }
/* reload gamma */
- int i;
for (i = 0; i < rp->numCrtcs; i++)
xf86RandR12CrtcSetGamma(pScreen, rp->crtcs[i]);
diff --git a/xorg-server/hw/xfree86/parser/Pointer.c b/xorg-server/hw/xfree86/parser/Pointer.c index 5e4db442e..a7ee3f213 100644 --- a/xorg-server/hw/xfree86/parser/Pointer.c +++ b/xorg-server/hw/xfree86/parser/Pointer.c @@ -189,7 +189,7 @@ xf86parsePointerSection (void) if (xf86getSubToken (&(ptr->inp_comment)) != NUMBER || val.num < 0) {
Error (ZAXISMAPPING_MSG, NULL);
}
- if (asprintf(&s, "%ul %ul", val1, val.num) == -1)
+ if (asprintf(&s, "%lu %u", val1, val.num) == -1)
s = NULL;
break;
case XAXIS:
diff --git a/xorg-server/hw/xquartz/GL/indirect.c b/xorg-server/hw/xquartz/GL/indirect.c index 3edf25d24..b7ee109ed 100644 --- a/xorg-server/hw/xquartz/GL/indirect.c +++ b/xorg-server/hw/xquartz/GL/indirect.c @@ -174,7 +174,6 @@ static __GLXdrawable * __glXAquaScreenCreateDrawable(ClientPtr client, __GLXscre static void __glXAquaContextDestroy(__GLXcontext *baseContext);
static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
static CGLPixelFormatObj makeFormat(__GLXconfig *conf);
@@ -235,7 +234,6 @@ __glXAquaScreenCreateContext(__GLXscreen *screen, context->base.makeCurrent = __glXAquaContextMakeCurrent;
context->base.loseCurrent = __glXAquaContextLoseCurrent;
context->base.copy = __glXAquaContextCopy;
- context->base.forceCurrent = __glXAquaContextForceCurrent;
/*FIXME verify that the context->base is fully initialized. */
context->pixelFormat = makeFormat(conf);
@@ -458,19 +456,6 @@ static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, un return gl_err == 0;
}
-static int __glXAquaContextForceCurrent(__GLXcontext *baseContext)
-{
- CGLError gl_err;
- __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
- GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx);
-
- gl_err = CGLSetCurrentContext(context->ctx);
- if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
- return gl_err == 0;
-}
-
/* Drawing surface notification callbacks */
static GLboolean __glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base) {
CGLError err;
@@ -681,17 +666,8 @@ GLuint __glFloorLog2(GLuint val) return c;
}
-void warn_func(void * p1, char *format, ...) {
- va_list v;
- va_start(v, format);
- vfprintf(stderr, format, v);
- va_end(v);
-}
-
static void setup_dispatch_table(void) {
struct _glapi_table *disp=_glapi_get_dispatch();
- _glapi_set_warning_func((_glapi_warning_func)warn_func);
- _glapi_noop_enable_warnings(TRUE);
/* to update:
* for f in $(grep 'define SET_' ../../../glx/dispatch.h | cut -f2 -d' ' | cut -f1 -d\( | sort -u); do grep -q $f indirect.c || echo $f ; done | grep -v by_offset | sed 's:SET_\(.*\)$:SET_\1(disp, gl\1)\;:' | pbcopy
diff --git a/xorg-server/hw/xwin/glx/indirect.c b/xorg-server/hw/xwin/glx/indirect.c index 84d4a34c6..b73200569 100644 --- a/xorg-server/hw/xwin/glx/indirect.c +++ b/xorg-server/hw/xwin/glx/indirect.c @@ -96,7 +96,7 @@ typedef struct __GLXWinScreen glxWinScreen; typedef struct __GLXWinConfig GLXWinConfig;
struct __GLXWinContext {
- glx_context base;
+ __GLXcontext base;
HGLRC ctx; /* Windows GL Context */
HDC hDC; /* Windows device context */
HDC hreadDC; /* Windows device read context */
@@ -415,9 +415,9 @@ fbConfigsDump(unsigned int n, __GLXconfig *c) */
static __GLXscreen *glxWinScreenProbe(ScreenPtr pScreen);
-static glx_context *glxWinCreateContext(__GLXscreen *screen,
+static __GLXcontext *glxWinCreateContext(__GLXscreen *screen,
__GLXconfig *modes,
- glx_context *baseShareContext);
+ __GLXcontext *baseShareContext);
static __GLXdrawable *glxWinCreateDrawable(ClientPtr client,
__GLXscreen *screen,
DrawablePtr pDraw,
@@ -1013,7 +1013,7 @@ glxWinDrawableDestroy(__GLXdrawable *base) // on the next context change)
// (GLX core considers it an error when we try to select a new current context if the old one
// has unflushed commands, but the window has disappeared..)
- __GLX_NOTE_FLUSHED_CMDS(__glXLastContext);
+ __glXLastContext->hasUnflushedCommands = FALSE;
__glXLastContext = NULL;
}
@@ -1086,7 +1086,7 @@ glxWinCreateDrawable(ClientPtr client, */
static
-int glxWinBindTexImage(glx_context *baseContext,
+int glxWinBindTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *pixmap)
{
@@ -1095,7 +1095,7 @@ int glxWinBindTexImage(glx_context *baseContext, }
static
-int glxWinReleaseTexImage(glx_context *baseContext,
+int glxWinReleaseTexImage(__GLXcontext *baseContext,
int buffer,
__GLXdrawable *pixmap)
{
@@ -1566,7 +1566,7 @@ glxWinDeferredCreateContext(__GLXWinContext *gc, __GLXWinDrawable *draw) /* Context manipulation routines should return TRUE on success, FALSE on failure */
static int
-glxWinContextMakeCurrent(glx_context *base)
+glxWinContextMakeCurrent(__GLXcontext *base)
{
__GLXWinContext *gc = (__GLXWinContext *)base;
BOOL ret;
@@ -1641,7 +1641,7 @@ glxWinContextMakeCurrent(glx_context *base) }
static int
-glxWinContextLoseCurrent(glx_context *base)
+glxWinContextLoseCurrent(__GLXcontext *base)
{
BOOL ret=TRUE;
__GLXWinContext *gc = (__GLXWinContext *)base;
@@ -1670,7 +1670,7 @@ glxWinContextLoseCurrent(glx_context *base) }
static int
-glxWinContextCopy(glx_context *dst_base, glx_context *src_base, unsigned long mask)
+glxWinContextCopy(__GLXcontext *dst_base, __GLXcontext *src_base, unsigned long mask)
{
__GLXWinContext *dst = (__GLXWinContext *)dst_base;
__GLXWinContext *src = (__GLXWinContext *)src_base;
@@ -1687,15 +1687,8 @@ glxWinContextCopy(glx_context *dst_base, glx_context *src_base, unsigned long ma return ret;
}
-static int
-glxWinContextForceCurrent(glx_context *base)
-{
- /* wglMakeCurrent always flushes the previous context, so this is equivalent to glxWinContextMakeCurrent */
- return glxWinContextMakeCurrent(base);
-}
-
static void
-glxWinContextDestroy(glx_context *base)
+glxWinContextDestroy(__GLXcontext *base)
{
__GLXWinContext *gc = (__GLXWinContext *)base;
@@ -1726,10 +1719,10 @@ glxWinContextDestroy(glx_context *base) }
}
-static glx_context *
+static __GLXcontext *
glxWinCreateContext(__GLXscreen *screen,
__GLXconfig *modes,
- glx_context *baseShareContext)
+ __GLXcontext *baseShareContext)
{
__GLXWinContext *context;
__GLXWinContext *shareContext = (__GLXWinContext *)baseShareContext;
@@ -1750,7 +1743,6 @@ glxWinCreateContext(__GLXscreen *screen, context->base.makeCurrent = glxWinContextMakeCurrent;
context->base.loseCurrent = glxWinContextLoseCurrent;
context->base.copy = glxWinContextCopy;
- context->base.forceCurrent = glxWinContextForceCurrent;
context->base.textureFromPixmap = &glxWinTextureFromPixmap;
context->base.config = modes;
context->base.pGlxScreen = screen;
diff --git a/xorg-server/render/picture.c b/xorg-server/render/picture.c index ed7a1d8f1..ee0f8dee5 100644 --- a/xorg-server/render/picture.c +++ b/xorg-server/render/picture.c @@ -1773,8 +1773,6 @@ CompositeTriStrip (CARD8 op, int npoints,
xPointFixed *points)
{
- ScreenPtr pScreen = pDst->pDrawable->pScreen;
- PictureScreenPtr ps = GetPictureScreen(pScreen);
xTriangle *tris, *tri;
int ntri;
@@ -1804,7 +1802,6 @@ CompositeTriFan (CARD8 op, int npoints,
xPointFixed *points)
{
- ScreenPtr pScreen = pDst->pDrawable->pScreen;
xTriangle *tris, *tri;
xPointFixed *first;
int ntri;
|