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authormarha <marha@users.sourceforge.net>2011-05-30 22:26:52 +0200
committermarha <marha@users.sourceforge.net>2011-05-30 22:26:52 +0200
commitd60233950866066e23e8a46ac230aae9f296031e (patch)
tree30fdaf70fdb33eecd6479cffe02d26d7af812c3f
parent91def498916935bc9ebd433a28981d19bf426961 (diff)
parent072157e2ba87f3303958e48815fa2548009d3410 (diff)
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Merge remote-tracking branch 'origin/released'
Conflicts: mesalib/src/mesa/main/shaderapi.c mesalib/src/mesa/state_tracker/st_cb_blit.c mesalib/src/mesa/state_tracker/st_cb_drawpixels.c mesalib/src/mesa/state_tracker/st_cb_texture.c mesalib/src/mesa/state_tracker/st_context.h mesalib/src/mesa/state_tracker/st_format.c
-rw-r--r--mesalib/src/mesa/main/shaderapi.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_blit.c14
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_condrender.c199
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawpixels.c3
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_fbo.c1327
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c23
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.h4
-rw-r--r--mesalib/src/mesa/state_tracker/st_format.c42
-rw-r--r--mesalib/src/mesa/state_tracker/st_gen_mipmap.c9
-rw-r--r--mesalib/src/mesa/swrast/s_blit.c1235
10 files changed, 1457 insertions, 1401 deletions
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c
index e6d1d5b7d..7102de3f7 100644
--- a/mesalib/src/mesa/main/shaderapi.c
+++ b/mesalib/src/mesa/main/shaderapi.c
@@ -1593,6 +1593,8 @@ _mesa_UseProgramObjectARB(GLhandleARB program)
struct gl_transform_feedback_object *obj =
ctx->TransformFeedback.CurrentObject;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
if (obj->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUseProgram(transform feedback active)");
diff --git a/mesalib/src/mesa/state_tracker/st_cb_blit.c b/mesalib/src/mesa/state_tracker/st_cb_blit.c
index 4c3d561a4..282f84ec7 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_blit.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_blit.c
@@ -109,6 +109,11 @@ st_BlitFramebuffer(struct gl_context *ctx,
dstY1 = tmp;
}
+ /* Disable conditional rendering. */
+ if (st->render_condition) {
+ st->pipe->render_condition(st->pipe, NULL, 0);
+ }
+
if (mask & GL_COLOR_BUFFER_BIT) {
struct gl_renderbuffer_attachment *srcAtt =
&readFB->Attachment[readFB->_ColorReadBufferIndex];
@@ -121,7 +126,7 @@ st_BlitFramebuffer(struct gl_context *ctx,
struct pipe_surface *dstSurf = dstRb->surface;
if (!srcObj->pt)
- return;
+ goto done;
util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel,
srcX0, srcY0, srcX1, srcY1,
@@ -199,6 +204,13 @@ st_BlitFramebuffer(struct gl_context *ctx,
}
}
}
+
+done:
+ /* Restore conditional rendering state. */
+ if (st->render_condition) {
+ st->pipe->render_condition(st->pipe, st->render_condition,
+ st->condition_mode);
+ }
}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_condrender.c b/mesalib/src/mesa/state_tracker/st_cb_condrender.c
index 679527569..64c6c117f 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_condrender.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_condrender.c
@@ -1,96 +1,103 @@
-/**************************************************************************
- *
- * Copyright 2009 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-/**
- * glBegin/EndCondtionalRender functions
- *
- * \author Brian Paul
- */
-
-
-#include "main/imports.h"
-#include "main/context.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "st_context.h"
-#include "st_cb_queryobj.h"
-#include "st_cb_condrender.h"
-
-
-/**
- * Called via ctx->Driver.BeginConditionalRender()
- */
-static void
-st_BeginConditionalRender(struct gl_context *ctx, struct gl_query_object *q,
- GLenum mode)
-{
- struct st_query_object *stq = st_query_object(q);
- struct pipe_context *pipe = st_context(ctx)->pipe;
- uint m;
-
- switch (mode) {
- case GL_QUERY_WAIT:
- m = PIPE_RENDER_COND_WAIT;
- break;
- case GL_QUERY_NO_WAIT:
- m = PIPE_RENDER_COND_NO_WAIT;
- break;
- case GL_QUERY_BY_REGION_WAIT:
- m = PIPE_RENDER_COND_BY_REGION_WAIT;
- break;
- case GL_QUERY_BY_REGION_NO_WAIT:
- m = PIPE_RENDER_COND_BY_REGION_NO_WAIT;
- break;
- default:
- assert(0 && "bad mode in st_BeginConditionalRender");
- m = PIPE_RENDER_COND_WAIT;
- }
-
- pipe->render_condition(pipe, stq->pq, m);
-}
-
-
-/**
- * Called via ctx->Driver.BeginConditionalRender()
- */
-static void
-st_EndConditionalRender(struct gl_context *ctx, struct gl_query_object *q)
-{
- struct pipe_context *pipe = st_context(ctx)->pipe;
- (void) q;
- pipe->render_condition(pipe, NULL, 0);
-}
-
-
-
-void st_init_cond_render_functions(struct dd_function_table *functions)
-{
- functions->BeginConditionalRender = st_BeginConditionalRender;
- functions->EndConditionalRender = st_EndConditionalRender;
-}
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * glBegin/EndCondtionalRender functions
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/context.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "st_context.h"
+#include "st_cb_queryobj.h"
+#include "st_cb_condrender.h"
+
+
+/**
+ * Called via ctx->Driver.BeginConditionalRender()
+ */
+static void
+st_BeginConditionalRender(struct gl_context *ctx, struct gl_query_object *q,
+ GLenum mode)
+{
+ struct st_query_object *stq = st_query_object(q);
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ uint m;
+
+ switch (mode) {
+ case GL_QUERY_WAIT:
+ m = PIPE_RENDER_COND_WAIT;
+ break;
+ case GL_QUERY_NO_WAIT:
+ m = PIPE_RENDER_COND_NO_WAIT;
+ break;
+ case GL_QUERY_BY_REGION_WAIT:
+ m = PIPE_RENDER_COND_BY_REGION_WAIT;
+ break;
+ case GL_QUERY_BY_REGION_NO_WAIT:
+ m = PIPE_RENDER_COND_BY_REGION_NO_WAIT;
+ break;
+ default:
+ assert(0 && "bad mode in st_BeginConditionalRender");
+ m = PIPE_RENDER_COND_WAIT;
+ }
+
+ st->render_condition = stq->pq;
+ st->condition_mode = m;
+
+ pipe->render_condition(pipe, stq->pq, m);
+}
+
+
+/**
+ * Called via ctx->Driver.BeginConditionalRender()
+ */
+static void
+st_EndConditionalRender(struct gl_context *ctx, struct gl_query_object *q)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ (void) q;
+
+ pipe->render_condition(pipe, NULL, 0);
+ st->render_condition = NULL;
+}
+
+
+
+void st_init_cond_render_functions(struct dd_function_table *functions)
+{
+ functions->BeginConditionalRender = st_BeginConditionalRender;
+ functions->EndConditionalRender = st_EndConditionalRender;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
index 468355ccb..fd41791a9 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -1247,7 +1247,8 @@ blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
!ctx->VertexProgram.Enabled &&
!ctx->Shader.CurrentFragmentProgram &&
st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) &&
- ctx->DrawBuffer->_NumColorDrawBuffers == 1) {
+ ctx->DrawBuffer->_NumColorDrawBuffers == 1 &&
+ !ctx->Query.CondRenderQuery) {
struct st_renderbuffer *rbRead, *rbDraw;
GLint drawX, drawY;
diff --git a/mesalib/src/mesa/state_tracker/st_cb_fbo.c b/mesalib/src/mesa/state_tracker/st_cb_fbo.c
index 2e87d202c..64424f776 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_fbo.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_fbo.c
@@ -1,665 +1,662 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-/**
- * Framebuffer/renderbuffer functions.
- *
- * \author Brian Paul
- */
-
-
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/fbobject.h"
-#include "main/framebuffer.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-#include "main/renderbuffer.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_screen.h"
-#include "st_context.h"
-#include "st_cb_fbo.h"
-#include "st_cb_flush.h"
-#include "st_format.h"
-#include "st_texture.h"
-#include "st_manager.h"
-
-#include "util/u_format.h"
-#include "util/u_inlines.h"
-#include "util/u_surface.h"
-
-
-/**
- * gl_renderbuffer::AllocStorage()
- * This is called to allocate the original drawing surface, and
- * during window resize.
- */
-static GLboolean
-st_renderbuffer_alloc_storage(struct gl_context * ctx,
- struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = st->pipe->screen;
- struct st_renderbuffer *strb = st_renderbuffer(rb);
- enum pipe_format format;
- struct pipe_surface surf_tmpl;
-
- if (strb->format != PIPE_FORMAT_NONE)
- format = strb->format;
- else
- format = st_choose_renderbuffer_format(screen, internalFormat,
- rb->NumSamples);
-
- if (format == PIPE_FORMAT_NONE) {
- return FALSE;
- }
-
- /* init renderbuffer fields */
- strb->Base.Width = width;
- strb->Base.Height = height;
- strb->Base.Format = st_pipe_format_to_mesa_format(format);
- strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
- strb->Base.DataType = st_format_datatype(format);
- strb->format = format;
-
- strb->defined = GL_FALSE; /* undefined contents now */
-
- if (strb->software) {
- size_t size;
-
- free(strb->data);
-
- assert(strb->format != PIPE_FORMAT_NONE);
-
- strb->stride = util_format_get_stride(strb->format, width);
- size = util_format_get_2d_size(strb->format, strb->stride, height);
-
- strb->data = malloc(size);
-
- return strb->data != NULL;
- }
- else {
- struct pipe_resource template;
-
- /* Free the old surface and texture
- */
- pipe_surface_reference( &strb->surface, NULL );
- pipe_resource_reference( &strb->texture, NULL );
- pipe_sampler_view_reference(&strb->sampler_view, NULL);
-
- /* Setup new texture template.
- */
- memset(&template, 0, sizeof(template));
- template.target = st->internal_target;
- template.format = format;
- template.width0 = width;
- template.height0 = height;
- template.depth0 = 1;
- template.array_size = 1;
- template.last_level = 0;
- template.nr_samples = rb->NumSamples;
- if (util_format_is_depth_or_stencil(format)) {
- template.bind = PIPE_BIND_DEPTH_STENCIL;
- }
- else {
- template.bind = (PIPE_BIND_DISPLAY_TARGET |
- PIPE_BIND_RENDER_TARGET);
- }
-
- strb->texture = screen->resource_create(screen, &template);
-
- if (!strb->texture)
- return FALSE;
-
- memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- u_surface_default_template(&surf_tmpl, strb->texture, template.bind);
- strb->surface = pipe->create_surface(pipe,
- strb->texture,
- &surf_tmpl);
- if (strb->surface) {
- assert(strb->surface->texture);
- assert(strb->surface->format);
- assert(strb->surface->width == width);
- assert(strb->surface->height == height);
- }
-
- return strb->surface != NULL;
- }
-}
-
-
-/**
- * gl_renderbuffer::Delete()
- */
-static void
-st_renderbuffer_delete(struct gl_renderbuffer *rb)
-{
- struct st_renderbuffer *strb = st_renderbuffer(rb);
- ASSERT(strb);
- pipe_surface_reference(&strb->surface, NULL);
- pipe_resource_reference(&strb->texture, NULL);
- pipe_sampler_view_reference(&strb->sampler_view, NULL);
- free(strb->data);
- free(strb);
-}
-
-
-/**
- * gl_renderbuffer::GetPointer()
- */
-static void *
-null_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
- GLint x, GLint y)
-{
- /* By returning NULL we force all software rendering to go through
- * the span routines.
- */
-#if 0
- assert(0); /* Should never get called with softpipe */
-#endif
- return NULL;
-}
-
-
-/**
- * Called via ctx->Driver.NewFramebuffer()
- */
-static struct gl_framebuffer *
-st_new_framebuffer(struct gl_context *ctx, GLuint name)
-{
- /* XXX not sure we need to subclass gl_framebuffer for pipe */
- return _mesa_new_framebuffer(ctx, name);
-}
-
-
-/**
- * Called via ctx->Driver.NewRenderbuffer()
- */
-static struct gl_renderbuffer *
-st_new_renderbuffer(struct gl_context *ctx, GLuint name)
-{
- struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
- if (strb) {
- _mesa_init_renderbuffer(&strb->Base, name);
- strb->Base.Delete = st_renderbuffer_delete;
- strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
- strb->Base.GetPointer = null_get_pointer;
- strb->format = PIPE_FORMAT_NONE;
- return &strb->Base;
- }
- return NULL;
-}
-
-
-/**
- * Allocate a renderbuffer for a an on-screen window (not a user-created
- * renderbuffer). The window system code determines the format.
- */
-struct gl_renderbuffer *
-st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
-{
- struct st_renderbuffer *strb;
-
- strb = ST_CALLOC_STRUCT(st_renderbuffer);
- if (!strb) {
- _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
- return NULL;
- }
-
- _mesa_init_renderbuffer(&strb->Base, 0);
- strb->Base.ClassID = 0x4242; /* just a unique value */
- strb->Base.NumSamples = samples;
- strb->Base.Format = st_pipe_format_to_mesa_format(format);
- strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
- strb->Base.DataType = st_format_datatype(format);
- strb->format = format;
- strb->software = sw;
-
- switch (format) {
- case PIPE_FORMAT_R8G8B8A8_UNORM:
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- case PIPE_FORMAT_R8G8B8X8_UNORM:
- case PIPE_FORMAT_B8G8R8X8_UNORM:
- case PIPE_FORMAT_X8R8G8B8_UNORM:
- case PIPE_FORMAT_B5G5R5A1_UNORM:
- case PIPE_FORMAT_B4G4R4A4_UNORM:
- case PIPE_FORMAT_B5G6R5_UNORM:
- strb->Base.InternalFormat = GL_RGBA;
- break;
- case PIPE_FORMAT_Z16_UNORM:
- strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
- break;
- case PIPE_FORMAT_Z32_UNORM:
- strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
- break;
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_X8Z24_UNORM:
- strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
- break;
- case PIPE_FORMAT_S8_USCALED:
- strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
- break;
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- strb->Base.InternalFormat = GL_RGBA16;
- break;
- case PIPE_FORMAT_R8_UNORM:
- strb->Base.InternalFormat = GL_R8;
- break;
- case PIPE_FORMAT_R8G8_UNORM:
- strb->Base.InternalFormat = GL_RG8;
- break;
- case PIPE_FORMAT_R16_UNORM:
- strb->Base.InternalFormat = GL_R16;
- break;
- case PIPE_FORMAT_R16G16_UNORM:
- strb->Base.InternalFormat = GL_RG16;
- break;
- default:
- _mesa_problem(NULL,
- "Unexpected format in st_new_renderbuffer_fb");
- free(strb);
- return NULL;
- }
-
- /* st-specific methods */
- strb->Base.Delete = st_renderbuffer_delete;
- strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
- strb->Base.GetPointer = null_get_pointer;
-
- /* surface is allocated in st_renderbuffer_alloc_storage() */
- strb->surface = NULL;
-
- return &strb->Base;
-}
-
-
-
-
-/**
- * Called via ctx->Driver.BindFramebufferEXT().
- */
-static void
-st_bind_framebuffer(struct gl_context *ctx, GLenum target,
- struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
-{
-
-}
-
-/**
- * Called by ctx->Driver.FramebufferRenderbuffer
- */
-static void
-st_framebuffer_renderbuffer(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- GLenum attachment,
- struct gl_renderbuffer *rb)
-{
- /* XXX no need for derivation? */
- _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
-}
-
-
-/**
- * Called by ctx->Driver.RenderTexture
- */
-static void
-st_render_texture(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct st_renderbuffer *strb;
- struct gl_renderbuffer *rb;
- struct pipe_resource *pt = st_get_texobj_resource(att->Texture);
- struct st_texture_object *stObj;
- const struct gl_texture_image *texImage;
- struct pipe_surface surf_tmpl;
-
- /* When would this fail? Perhaps assert? */
- if (!pt)
- return;
-
- /* get pointer to texture image we're rendeing to */
- texImage = _mesa_get_attachment_teximage(att);
-
- /* create new renderbuffer which wraps the texture image */
- rb = st_new_renderbuffer(ctx, 0);
- if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
- return;
- }
-
- _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
- assert(rb->RefCount == 1);
- rb->AllocStorage = NULL; /* should not get called */
- strb = st_renderbuffer(rb);
-
- assert(strb->Base.RefCount > 0);
-
- /* get the texture for the texture object */
- stObj = st_texture_object(att->Texture);
-
- /* point renderbuffer at texobject */
- strb->rtt = stObj;
- strb->rtt_level = att->TextureLevel;
- strb->rtt_face = att->CubeMapFace;
- strb->rtt_slice = att->Zoffset;
-
- rb->Width = texImage->Width2;
- rb->Height = texImage->Height2;
- rb->_BaseFormat = texImage->_BaseFormat;
- /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
-
- /*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/
-
- pipe_resource_reference( &strb->texture, pt );
-
- pipe_surface_reference(&strb->surface, NULL);
-
- pipe_sampler_view_reference(&strb->sampler_view,
- st_get_texture_sampler_view(stObj, pipe));
-
- assert(strb->rtt_level <= strb->texture->last_level);
-
- /* new surface for rendering into the texture */
- memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = ctx->Color.sRGBEnabled ? strb->texture->format : util_format_linear(strb->texture->format);
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- surf_tmpl.u.tex.level = strb->rtt_level;
- surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
- surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
- strb->surface = pipe->create_surface(pipe,
- strb->texture,
- &surf_tmpl);
-
- strb->format = pt->format;
-
- strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
- strb->Base.DataType = st_format_datatype(pt->format);
-
- /*
- printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
- att->Texture, pt, strb->surface, rb->Width, rb->Height);
- */
-
- /* Invalidate buffer state so that the pipe's framebuffer state
- * gets updated.
- * That's where the new renderbuffer (which we just created) gets
- * passed to the pipe as a (color/depth) render target.
- */
- st_invalidate_state(ctx, _NEW_BUFFERS);
-}
-
-
-/**
- * Called via ctx->Driver.FinishRenderTexture.
- */
-static void
-st_finish_render_texture(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att)
-{
- struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
-
- if (!strb)
- return;
-
- strb->rtt = NULL;
-
- /*
- printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
- */
-
- /* restore previous framebuffer state */
- st_invalidate_state(ctx, _NEW_BUFFERS);
-}
-
-
-/**
- * Validate a renderbuffer attachment for a particular set of bindings.
- */
-static GLboolean
-st_validate_attachment(struct gl_context *ctx,
- struct pipe_screen *screen,
- const struct gl_renderbuffer_attachment *att,
- unsigned bindings)
-{
- const struct st_texture_object *stObj = st_texture_object(att->Texture);
- enum pipe_format format;
- gl_format texFormat;
-
- /* Only validate texture attachments for now, since
- * st_renderbuffer_alloc_storage makes sure that
- * the format is supported.
- */
- if (att->Type != GL_TEXTURE)
- return GL_TRUE;
-
- if (!stObj)
- return GL_FALSE;
-
- format = stObj->pt->format;
- texFormat = _mesa_get_attachment_teximage_const(att)->TexFormat;
-
- /* If the encoding is sRGB and sRGB rendering cannot be enabled,
- * check for linear format support instead.
- * Later when we create a surface, we change the format to a linear one. */
- if (!ctx->Const.sRGBCapable &&
- _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
- const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
- format = st_mesa_format_to_pipe_format(linearFormat);
- }
-
- return screen->is_format_supported(screen, format,
- PIPE_TEXTURE_2D,
- stObj->pt->nr_samples, bindings);
-}
-
-
-/**
- * Check if two renderbuffer attachments name a combined depth/stencil
- * renderbuffer.
- */
-GLboolean
-st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
- const struct gl_renderbuffer_attachment *stencil)
-{
- assert(depth && stencil);
-
- if (depth->Type == stencil->Type) {
- if (depth->Type == GL_RENDERBUFFER_EXT &&
- depth->Renderbuffer == stencil->Renderbuffer)
- return GL_TRUE;
-
- if (depth->Type == GL_TEXTURE &&
- depth->Texture == stencil->Texture)
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-
-/**
- * Check that the framebuffer configuration is valid in terms of what
- * the driver can support.
- *
- * For Gallium we only supports combined Z+stencil, not separate buffers.
- */
-static void
-st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_screen *screen = st->pipe->screen;
- const struct gl_renderbuffer_attachment *depth =
- &fb->Attachment[BUFFER_DEPTH];
- const struct gl_renderbuffer_attachment *stencil =
- &fb->Attachment[BUFFER_STENCIL];
- GLuint i;
- enum pipe_format first_format = PIPE_FORMAT_NONE;
- boolean mixed_formats =
- screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
-
- if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
- }
- if (depth->Type == GL_RENDERBUFFER_EXT &&
- stencil->Type == GL_RENDERBUFFER_EXT &&
- depth->Renderbuffer != stencil->Renderbuffer) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
- }
- if (depth->Type == GL_TEXTURE &&
- stencil->Type == GL_TEXTURE &&
- depth->Texture != stencil->Texture) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
- }
-
- if (!st_validate_attachment(ctx,
- screen,
- depth,
- PIPE_BIND_DEPTH_STENCIL)) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
- }
- if (!st_validate_attachment(ctx,
- screen,
- stencil,
- PIPE_BIND_DEPTH_STENCIL)) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
- }
- for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
- struct gl_renderbuffer_attachment *att =
- &fb->Attachment[BUFFER_COLOR0 + i];
- enum pipe_format format;
-
- if (!st_validate_attachment(ctx,
- screen,
- att,
- PIPE_BIND_RENDER_TARGET)) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
- }
-
- if (!mixed_formats) {
- /* Disallow mixed formats. */
- if (att->Type != GL_NONE) {
- format = st_renderbuffer(att->Renderbuffer)->surface->format;
- } else {
- continue;
- }
-
- if (first_format == PIPE_FORMAT_NONE) {
- first_format = format;
- } else if (format != first_format) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- return;
- }
- }
- }
-}
-
-
-/**
- * Called via glDrawBuffer.
- */
-static void
-st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
-{
- struct st_context *st = st_context(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- GLuint i;
-
- (void) count;
- (void) buffers;
-
- /* add the renderbuffers on demand */
- for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
- gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
- st_manager_add_color_renderbuffer(st, fb, idx);
- }
-}
-
-
-/**
- * Called via glReadBuffer.
- */
-static void
-st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
-{
- struct st_context *st = st_context(ctx);
- struct gl_framebuffer *fb = ctx->ReadBuffer;
-
- (void) buffer;
-
- /* add the renderbuffer on demand */
- st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
-}
-
-
-void st_init_fbo_functions(struct dd_function_table *functions)
-{
-#if FEATURE_EXT_framebuffer_object
- functions->NewFramebuffer = st_new_framebuffer;
- functions->NewRenderbuffer = st_new_renderbuffer;
- functions->BindFramebuffer = st_bind_framebuffer;
- functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
- functions->RenderTexture = st_render_texture;
- functions->FinishRenderTexture = st_finish_render_texture;
- functions->ValidateFramebuffer = st_validate_framebuffer;
-#endif
- /* no longer needed by core Mesa, drivers handle resizes...
- functions->ResizeBuffers = st_resize_buffers;
- */
-
- functions->DrawBuffers = st_DrawBuffers;
- functions->ReadBuffer = st_ReadBuffer;
-}
-
-/* XXX unused ? */
-struct pipe_sampler_view *
-st_get_renderbuffer_sampler_view(struct st_renderbuffer *rb,
- struct pipe_context *pipe)
-{
- if (!rb->sampler_view) {
- rb->sampler_view = st_create_texture_sampler_view(pipe, rb->texture);
- }
-
- return rb->sampler_view;
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Framebuffer/renderbuffer functions.
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/renderbuffer.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "st_context.h"
+#include "st_cb_fbo.h"
+#include "st_cb_flush.h"
+#include "st_format.h"
+#include "st_texture.h"
+#include "st_manager.h"
+
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_surface.h"
+
+
+/**
+ * gl_renderbuffer::AllocStorage()
+ * This is called to allocate the original drawing surface, and
+ * during window resize.
+ */
+static GLboolean
+st_renderbuffer_alloc_storage(struct gl_context * ctx,
+ struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = st->pipe->screen;
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+ enum pipe_format format;
+ struct pipe_surface surf_tmpl;
+
+ format = st_choose_renderbuffer_format(screen, internalFormat,
+ rb->NumSamples);
+
+ if (format == PIPE_FORMAT_NONE) {
+ return FALSE;
+ }
+
+ /* init renderbuffer fields */
+ strb->Base.Width = width;
+ strb->Base.Height = height;
+ strb->Base.Format = st_pipe_format_to_mesa_format(format);
+ strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+ strb->Base.DataType = st_format_datatype(format);
+ strb->format = format;
+
+ strb->defined = GL_FALSE; /* undefined contents now */
+
+ if (strb->software) {
+ size_t size;
+
+ free(strb->data);
+
+ assert(strb->format != PIPE_FORMAT_NONE);
+
+ strb->stride = util_format_get_stride(strb->format, width);
+ size = util_format_get_2d_size(strb->format, strb->stride, height);
+
+ strb->data = malloc(size);
+
+ return strb->data != NULL;
+ }
+ else {
+ struct pipe_resource template;
+
+ /* Free the old surface and texture
+ */
+ pipe_surface_reference( &strb->surface, NULL );
+ pipe_resource_reference( &strb->texture, NULL );
+ pipe_sampler_view_reference(&strb->sampler_view, NULL);
+
+ /* Setup new texture template.
+ */
+ memset(&template, 0, sizeof(template));
+ template.target = st->internal_target;
+ template.format = format;
+ template.width0 = width;
+ template.height0 = height;
+ template.depth0 = 1;
+ template.array_size = 1;
+ template.last_level = 0;
+ template.nr_samples = rb->NumSamples;
+ if (util_format_is_depth_or_stencil(format)) {
+ template.bind = PIPE_BIND_DEPTH_STENCIL;
+ }
+ else {
+ template.bind = (PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_RENDER_TARGET);
+ }
+
+ strb->texture = screen->resource_create(screen, &template);
+
+ if (!strb->texture)
+ return FALSE;
+
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ u_surface_default_template(&surf_tmpl, strb->texture, template.bind);
+ strb->surface = pipe->create_surface(pipe,
+ strb->texture,
+ &surf_tmpl);
+ if (strb->surface) {
+ assert(strb->surface->texture);
+ assert(strb->surface->format);
+ assert(strb->surface->width == width);
+ assert(strb->surface->height == height);
+ }
+
+ return strb->surface != NULL;
+ }
+}
+
+
+/**
+ * gl_renderbuffer::Delete()
+ */
+static void
+st_renderbuffer_delete(struct gl_renderbuffer *rb)
+{
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+ ASSERT(strb);
+ pipe_surface_reference(&strb->surface, NULL);
+ pipe_resource_reference(&strb->texture, NULL);
+ pipe_sampler_view_reference(&strb->sampler_view, NULL);
+ free(strb->data);
+ free(strb);
+}
+
+
+/**
+ * gl_renderbuffer::GetPointer()
+ */
+static void *
+null_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ /* By returning NULL we force all software rendering to go through
+ * the span routines.
+ */
+#if 0
+ assert(0); /* Should never get called with softpipe */
+#endif
+ return NULL;
+}
+
+
+/**
+ * Called via ctx->Driver.NewFramebuffer()
+ */
+static struct gl_framebuffer *
+st_new_framebuffer(struct gl_context *ctx, GLuint name)
+{
+ /* XXX not sure we need to subclass gl_framebuffer for pipe */
+ return _mesa_new_framebuffer(ctx, name);
+}
+
+
+/**
+ * Called via ctx->Driver.NewRenderbuffer()
+ */
+static struct gl_renderbuffer *
+st_new_renderbuffer(struct gl_context *ctx, GLuint name)
+{
+ struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
+ if (strb) {
+ _mesa_init_renderbuffer(&strb->Base, name);
+ strb->Base.Delete = st_renderbuffer_delete;
+ strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
+ strb->Base.GetPointer = null_get_pointer;
+ strb->format = PIPE_FORMAT_NONE;
+ return &strb->Base;
+ }
+ return NULL;
+}
+
+
+/**
+ * Allocate a renderbuffer for a an on-screen window (not a user-created
+ * renderbuffer). The window system code determines the format.
+ */
+struct gl_renderbuffer *
+st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
+{
+ struct st_renderbuffer *strb;
+
+ strb = ST_CALLOC_STRUCT(st_renderbuffer);
+ if (!strb) {
+ _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
+ return NULL;
+ }
+
+ _mesa_init_renderbuffer(&strb->Base, 0);
+ strb->Base.ClassID = 0x4242; /* just a unique value */
+ strb->Base.NumSamples = samples;
+ strb->Base.Format = st_pipe_format_to_mesa_format(format);
+ strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
+ strb->Base.DataType = st_format_datatype(format);
+ strb->format = format;
+ strb->software = sw;
+
+ switch (format) {
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_R8G8B8X8_UNORM:
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_B5G5R5A1_UNORM:
+ case PIPE_FORMAT_B4G4R4A4_UNORM:
+ case PIPE_FORMAT_B5G6R5_UNORM:
+ strb->Base.InternalFormat = GL_RGBA;
+ break;
+ case PIPE_FORMAT_Z16_UNORM:
+ strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
+ break;
+ case PIPE_FORMAT_Z32_UNORM:
+ strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
+ break;
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
+ break;
+ case PIPE_FORMAT_S8_USCALED:
+ strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
+ break;
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ strb->Base.InternalFormat = GL_RGBA16;
+ break;
+ case PIPE_FORMAT_R8_UNORM:
+ strb->Base.InternalFormat = GL_R8;
+ break;
+ case PIPE_FORMAT_R8G8_UNORM:
+ strb->Base.InternalFormat = GL_RG8;
+ break;
+ case PIPE_FORMAT_R16_UNORM:
+ strb->Base.InternalFormat = GL_R16;
+ break;
+ case PIPE_FORMAT_R16G16_UNORM:
+ strb->Base.InternalFormat = GL_RG16;
+ break;
+ default:
+ _mesa_problem(NULL,
+ "Unexpected format in st_new_renderbuffer_fb");
+ free(strb);
+ return NULL;
+ }
+
+ /* st-specific methods */
+ strb->Base.Delete = st_renderbuffer_delete;
+ strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
+ strb->Base.GetPointer = null_get_pointer;
+
+ /* surface is allocated in st_renderbuffer_alloc_storage() */
+ strb->surface = NULL;
+
+ return &strb->Base;
+}
+
+
+
+
+/**
+ * Called via ctx->Driver.BindFramebufferEXT().
+ */
+static void
+st_bind_framebuffer(struct gl_context *ctx, GLenum target,
+ struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
+{
+
+}
+
+/**
+ * Called by ctx->Driver.FramebufferRenderbuffer
+ */
+static void
+st_framebuffer_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ GLenum attachment,
+ struct gl_renderbuffer *rb)
+{
+ /* XXX no need for derivation? */
+ _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
+}
+
+
+/**
+ * Called by ctx->Driver.RenderTexture
+ */
+static void
+st_render_texture(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_renderbuffer *strb;
+ struct gl_renderbuffer *rb;
+ struct pipe_resource *pt = st_get_texobj_resource(att->Texture);
+ struct st_texture_object *stObj;
+ const struct gl_texture_image *texImage;
+ struct pipe_surface surf_tmpl;
+
+ /* When would this fail? Perhaps assert? */
+ if (!pt)
+ return;
+
+ /* get pointer to texture image we're rendeing to */
+ texImage = _mesa_get_attachment_teximage(att);
+
+ /* create new renderbuffer which wraps the texture image */
+ rb = st_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
+ return;
+ }
+
+ _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
+ assert(rb->RefCount == 1);
+ rb->AllocStorage = NULL; /* should not get called */
+ strb = st_renderbuffer(rb);
+
+ assert(strb->Base.RefCount > 0);
+
+ /* get the texture for the texture object */
+ stObj = st_texture_object(att->Texture);
+
+ /* point renderbuffer at texobject */
+ strb->rtt = stObj;
+ strb->rtt_level = att->TextureLevel;
+ strb->rtt_face = att->CubeMapFace;
+ strb->rtt_slice = att->Zoffset;
+
+ rb->Width = texImage->Width2;
+ rb->Height = texImage->Height2;
+ rb->_BaseFormat = texImage->_BaseFormat;
+ /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
+
+ /*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/
+
+ pipe_resource_reference( &strb->texture, pt );
+
+ pipe_surface_reference(&strb->surface, NULL);
+
+ pipe_sampler_view_reference(&strb->sampler_view,
+ st_get_texture_sampler_view(stObj, pipe));
+
+ assert(strb->rtt_level <= strb->texture->last_level);
+
+ /* new surface for rendering into the texture */
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = ctx->Color.sRGBEnabled ? strb->texture->format : util_format_linear(strb->texture->format);
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ surf_tmpl.u.tex.level = strb->rtt_level;
+ surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
+ surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
+ strb->surface = pipe->create_surface(pipe,
+ strb->texture,
+ &surf_tmpl);
+
+ strb->format = pt->format;
+
+ strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
+ strb->Base.DataType = st_format_datatype(pt->format);
+
+ /*
+ printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
+ att->Texture, pt, strb->surface, rb->Width, rb->Height);
+ */
+
+ /* Invalidate buffer state so that the pipe's framebuffer state
+ * gets updated.
+ * That's where the new renderbuffer (which we just created) gets
+ * passed to the pipe as a (color/depth) render target.
+ */
+ st_invalidate_state(ctx, _NEW_BUFFERS);
+}
+
+
+/**
+ * Called via ctx->Driver.FinishRenderTexture.
+ */
+static void
+st_finish_render_texture(struct gl_context *ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+ struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
+
+ if (!strb)
+ return;
+
+ strb->rtt = NULL;
+
+ /*
+ printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
+ */
+
+ /* restore previous framebuffer state */
+ st_invalidate_state(ctx, _NEW_BUFFERS);
+}
+
+
+/**
+ * Validate a renderbuffer attachment for a particular set of bindings.
+ */
+static GLboolean
+st_validate_attachment(struct gl_context *ctx,
+ struct pipe_screen *screen,
+ const struct gl_renderbuffer_attachment *att,
+ unsigned bindings)
+{
+ const struct st_texture_object *stObj = st_texture_object(att->Texture);
+ enum pipe_format format;
+ gl_format texFormat;
+
+ /* Only validate texture attachments for now, since
+ * st_renderbuffer_alloc_storage makes sure that
+ * the format is supported.
+ */
+ if (att->Type != GL_TEXTURE)
+ return GL_TRUE;
+
+ if (!stObj)
+ return GL_FALSE;
+
+ format = stObj->pt->format;
+ texFormat = _mesa_get_attachment_teximage_const(att)->TexFormat;
+
+ /* If the encoding is sRGB and sRGB rendering cannot be enabled,
+ * check for linear format support instead.
+ * Later when we create a surface, we change the format to a linear one. */
+ if (!ctx->Const.sRGBCapable &&
+ _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
+ const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
+ format = st_mesa_format_to_pipe_format(linearFormat);
+ }
+
+ return screen->is_format_supported(screen, format,
+ PIPE_TEXTURE_2D,
+ stObj->pt->nr_samples, bindings);
+}
+
+
+/**
+ * Check if two renderbuffer attachments name a combined depth/stencil
+ * renderbuffer.
+ */
+GLboolean
+st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
+ const struct gl_renderbuffer_attachment *stencil)
+{
+ assert(depth && stencil);
+
+ if (depth->Type == stencil->Type) {
+ if (depth->Type == GL_RENDERBUFFER_EXT &&
+ depth->Renderbuffer == stencil->Renderbuffer)
+ return GL_TRUE;
+
+ if (depth->Type == GL_TEXTURE &&
+ depth->Texture == stencil->Texture)
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Check that the framebuffer configuration is valid in terms of what
+ * the driver can support.
+ *
+ * For Gallium we only supports combined Z+stencil, not separate buffers.
+ */
+static void
+st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_screen *screen = st->pipe->screen;
+ const struct gl_renderbuffer_attachment *depth =
+ &fb->Attachment[BUFFER_DEPTH];
+ const struct gl_renderbuffer_attachment *stencil =
+ &fb->Attachment[BUFFER_STENCIL];
+ GLuint i;
+ enum pipe_format first_format = PIPE_FORMAT_NONE;
+ boolean mixed_formats =
+ screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
+
+ if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ if (depth->Type == GL_RENDERBUFFER_EXT &&
+ stencil->Type == GL_RENDERBUFFER_EXT &&
+ depth->Renderbuffer != stencil->Renderbuffer) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ if (depth->Type == GL_TEXTURE &&
+ stencil->Type == GL_TEXTURE &&
+ depth->Texture != stencil->Texture) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+
+ if (!st_validate_attachment(ctx,
+ screen,
+ depth,
+ PIPE_BIND_DEPTH_STENCIL)) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ if (!st_validate_attachment(ctx,
+ screen,
+ stencil,
+ PIPE_BIND_DEPTH_STENCIL)) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
+ struct gl_renderbuffer_attachment *att =
+ &fb->Attachment[BUFFER_COLOR0 + i];
+ enum pipe_format format;
+
+ if (!st_validate_attachment(ctx,
+ screen,
+ att,
+ PIPE_BIND_RENDER_TARGET)) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+
+ if (!mixed_formats) {
+ /* Disallow mixed formats. */
+ if (att->Type != GL_NONE) {
+ format = st_renderbuffer(att->Renderbuffer)->surface->format;
+ } else {
+ continue;
+ }
+
+ if (first_format == PIPE_FORMAT_NONE) {
+ first_format = format;
+ } else if (format != first_format) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ }
+ }
+}
+
+
+/**
+ * Called via glDrawBuffer.
+ */
+static void
+st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
+{
+ struct st_context *st = st_context(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ GLuint i;
+
+ (void) count;
+ (void) buffers;
+
+ /* add the renderbuffers on demand */
+ for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
+ gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
+ st_manager_add_color_renderbuffer(st, fb, idx);
+ }
+}
+
+
+/**
+ * Called via glReadBuffer.
+ */
+static void
+st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
+{
+ struct st_context *st = st_context(ctx);
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+
+ (void) buffer;
+
+ /* add the renderbuffer on demand */
+ st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
+}
+
+
+void st_init_fbo_functions(struct dd_function_table *functions)
+{
+#if FEATURE_EXT_framebuffer_object
+ functions->NewFramebuffer = st_new_framebuffer;
+ functions->NewRenderbuffer = st_new_renderbuffer;
+ functions->BindFramebuffer = st_bind_framebuffer;
+ functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
+ functions->RenderTexture = st_render_texture;
+ functions->FinishRenderTexture = st_finish_render_texture;
+ functions->ValidateFramebuffer = st_validate_framebuffer;
+#endif
+ /* no longer needed by core Mesa, drivers handle resizes...
+ functions->ResizeBuffers = st_resize_buffers;
+ */
+
+ functions->DrawBuffers = st_DrawBuffers;
+ functions->ReadBuffer = st_ReadBuffer;
+}
+
+/* XXX unused ? */
+struct pipe_sampler_view *
+st_get_renderbuffer_sampler_view(struct st_renderbuffer *rb,
+ struct pipe_context *pipe)
+{
+ if (!rb->sampler_view) {
+ rb->sampler_view = st_create_texture_sampler_view(pipe, rb->texture);
+ }
+
+ return rb->sampler_view;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index 7ef23df45..2def3d138 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -795,6 +795,11 @@ decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
return;
}
+ /* Disable conditional rendering. */
+ if (st->render_condition) {
+ pipe->render_condition(pipe, NULL, 0);
+ }
+
/* blit/render/decompress */
util_blit_pixels_tex(st->blit,
src_view, /* pipe_resource (src) */
@@ -806,6 +811,12 @@ decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
0.0, /* z */
PIPE_TEX_MIPFILTER_NEAREST);
+ /* Restore conditional rendering state. */
+ if (st->render_condition) {
+ pipe->render_condition(pipe, st->render_condition,
+ st->condition_mode);
+ }
+
/* map the dst_surface so we can read from it */
tex_xfer = pipe_get_transfer(pipe,
dst_texture, 0, 0,
@@ -1556,6 +1567,11 @@ st_copy_texsubimage(struct gl_context *ctx,
srcY1 = srcY0 + height;
}
+ /* Disable conditional rendering. */
+ if (st->render_condition) {
+ pipe->render_condition(pipe, NULL, 0);
+ }
+
util_blit_pixels_writemask(st->blit,
strb->texture,
strb->surface->u.tex.level,
@@ -1567,6 +1583,13 @@ st_copy_texsubimage(struct gl_context *ctx,
destX + width, destY + height,
0.0, PIPE_TEX_MIPFILTER_NEAREST,
format_writemask);
+
+ /* Restore conditional rendering state. */
+ if (st->render_condition) {
+ pipe->render_condition(pipe, st->render_condition,
+ st->condition_mode);
+ }
+
use_fallback = GL_FALSE;
}
diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h
index eacb3544f..c98fd6aa7 100644
--- a/mesalib/src/mesa/state_tracker/st_context.h
+++ b/mesalib/src/mesa/state_tracker/st_context.h
@@ -200,6 +200,10 @@ struct st_context
GLsizei stride;
} user_attrib[PIPE_MAX_ATTRIBS];
unsigned num_user_attribs;
+
+ /* Active render condition. */
+ struct pipe_query *render_condition;
+ unsigned condition_mode;
};
diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c
index ca508493b..29a6d3138 100644
--- a/mesalib/src/mesa/state_tracker/st_format.c
+++ b/mesalib/src/mesa/state_tracker/st_format.c
@@ -595,6 +595,14 @@ struct format_mapping
PIPE_FORMAT_A8B8G8R8_SRGB, \
0
+#define DEFAULT_DEPTH_FORMATS \
+ PIPE_FORMAT_Z24X8_UNORM, \
+ PIPE_FORMAT_X8Z24_UNORM, \
+ PIPE_FORMAT_Z16_UNORM, \
+ PIPE_FORMAT_Z24_UNORM_S8_USCALED, \
+ PIPE_FORMAT_S8_USCALED_Z24_UNORM, \
+ 0
+
/**
* This table maps OpenGL texture format enums to Gallium pipe_format enums.
* Multiple GL enums might map to multiple pipe_formats.
@@ -604,7 +612,7 @@ static struct format_mapping format_map[] = {
/* Basic RGB, RGBA formats */
{
{ GL_RGB10, GL_RGB10_A2, 0 },
- { PIPE_FORMAT_B10G10R10A2_UNORM, 0 }
+ { PIPE_FORMAT_B10G10R10A2_UNORM, DEFAULT_RGBA_FORMATS }
},
{
{ 4, GL_RGBA, GL_RGBA8, 0 },
@@ -612,7 +620,7 @@ static struct format_mapping format_map[] = {
},
{
{ GL_BGRA, 0 },
- { PIPE_FORMAT_B8G8R8A8_UNORM, DEFAULT_RGB_FORMATS, 0 }
+ { PIPE_FORMAT_B8G8R8A8_UNORM, DEFAULT_RGBA_FORMATS }
},
{
{ 3, GL_RGB, GL_RGB8, 0 },
@@ -620,7 +628,7 @@ static struct format_mapping format_map[] = {
},
{
{ GL_RGB12, GL_RGB16, GL_RGBA12, GL_RGBA16, 0 },
- { PIPE_FORMAT_R16G16B16A16_UNORM, DEFAULT_RGB_FORMATS, 0 }
+ { PIPE_FORMAT_R16G16B16A16_UNORM, DEFAULT_RGBA_FORMATS }
},
{
{ GL_RGBA4, GL_RGBA2, 0 },
@@ -628,7 +636,7 @@ static struct format_mapping format_map[] = {
},
{
{ GL_RGB5_A1, 0 },
- { PIPE_FORMAT_B5G5R5A1_UNORM, DEFAULT_RGBA_FORMATS, 0 }
+ { PIPE_FORMAT_B5G5R5A1_UNORM, DEFAULT_RGBA_FORMATS }
},
{
{ GL_R3_G3_B2, 0 },
@@ -655,11 +663,11 @@ static struct format_mapping format_map[] = {
/* basic Luminance formats */
{
{ GL_LUMINANCE12, GL_LUMINANCE16, 0 },
- { PIPE_FORMAT_L16_UNORM, PIPE_FORMAT_L8_UNORM, DEFAULT_RGBA_FORMATS, 0 }
+ { PIPE_FORMAT_L16_UNORM, PIPE_FORMAT_L8_UNORM, DEFAULT_RGB_FORMATS }
},
{
{ 1, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, 0 },
- { PIPE_FORMAT_L8_UNORM, DEFAULT_RGBA_FORMATS }
+ { PIPE_FORMAT_L8_UNORM, DEFAULT_RGB_FORMATS }
},
/* basic Luminance/Alpha formats */
@@ -667,7 +675,7 @@ static struct format_mapping format_map[] = {
{ GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12,
GL_LUMINANCE16_ALPHA16, 0},
{ PIPE_FORMAT_L16A16_UNORM, PIPE_FORMAT_L8A8_UNORM,
- PIPE_FORMAT_L8A8_UNORM, DEFAULT_RGBA_FORMATS }
+ DEFAULT_RGBA_FORMATS }
},
{
{ 2, GL_LUMINANCE_ALPHA, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, 0 },
@@ -675,7 +683,7 @@ static struct format_mapping format_map[] = {
},
{
{ GL_LUMINANCE4_ALPHA4, 0 },
- { PIPE_FORMAT_L4A4_UNORM, PIPE_FORMAT_L4A4_UNORM,
+ { PIPE_FORMAT_L4A4_UNORM, PIPE_FORMAT_L8A8_UNORM,
DEFAULT_RGBA_FORMATS }
},
@@ -699,11 +707,11 @@ static struct format_mapping format_map[] = {
/* compressed formats */ /* XXX PIPE_BIND_SAMPLER_VIEW only */
{
{ GL_COMPRESSED_RGB, 0 },
- { PIPE_FORMAT_DXT1_RGB, 0 }
+ { PIPE_FORMAT_DXT1_RGB, DEFAULT_RGB_FORMATS }
},
{
{ GL_COMPRESSED_RGBA, 0 },
- { PIPE_FORMAT_DXT5_RGBA, 0 }
+ { PIPE_FORMAT_DXT5_RGBA, DEFAULT_RGBA_FORMATS }
},
{
{ GL_RGB_S3TC, GL_RGB4_S3TC, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 0 },
@@ -729,31 +737,27 @@ static struct format_mapping format_map[] = {
},
{
{ GL_COMPRESSED_RGBA_FXT1_3DFX, 0 },
- { PIPE_FORMAT_RGB_FXT1, 0 }
+ { PIPE_FORMAT_RGBA_FXT1, 0 }
},
#endif
/* Depth formats */
{
{ GL_DEPTH_COMPONENT16, 0 },
- { PIPE_FORMAT_Z16_UNORM, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_FORMAT_S8_USCALED_Z24_UNORM, PIPE_FORMAT_Z32_UNORM, 0 }
+ { PIPE_FORMAT_Z16_UNORM, DEFAULT_DEPTH_FORMATS }
},
{
{ GL_DEPTH_COMPONENT24, 0 },
{ PIPE_FORMAT_Z24X8_UNORM, PIPE_FORMAT_X8Z24_UNORM,
- PIPE_FORMAT_Z24_UNORM_S8_USCALED, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
- PIPE_FORMAT_Z32_UNORM, 0 }
+ DEFAULT_DEPTH_FORMATS }
},
{
{ GL_DEPTH_COMPONENT32, 0 },
- { PIPE_FORMAT_Z32_UNORM, 0 }
+ { PIPE_FORMAT_Z32_UNORM, DEFAULT_DEPTH_FORMATS }
},
{
{ GL_DEPTH_COMPONENT, 0 },
- { PIPE_FORMAT_Z24X8_UNORM, PIPE_FORMAT_X8Z24_UNORM,
- PIPE_FORMAT_Z32_UNORM, PIPE_FORMAT_Z16_UNORM,
- PIPE_FORMAT_Z24_UNORM_S8_USCALED, PIPE_FORMAT_S8_USCALED_Z24_UNORM, 0 }
+ { DEFAULT_DEPTH_FORMATS }
},
/* stencil formats */
diff --git a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
index b34794f1b..b0911294a 100644
--- a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
@@ -91,9 +91,18 @@ st_render_mipmap(struct st_context *st,
return FALSE;
}
+ /* Disable conditional rendering. */
+ if (st->render_condition) {
+ pipe->render_condition(pipe, NULL, 0);
+ }
+
util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
PIPE_TEX_FILTER_LINEAR);
+ if (st->render_condition) {
+ pipe->render_condition(pipe, st->render_condition, st->condition_mode);
+ }
+
return TRUE;
}
diff --git a/mesalib/src/mesa/swrast/s_blit.c b/mesalib/src/mesa/swrast/s_blit.c
index 2dd11399f..3516a41bf 100644
--- a/mesalib/src/mesa/swrast/s_blit.c
+++ b/mesalib/src/mesa/swrast/s_blit.c
@@ -1,619 +1,616 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/condrender.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "s_context.h"
-
-
-#define ABS(X) ((X) < 0 ? -(X) : (X))
-
-
-/**
- * Generate a row resampler function for GL_NEAREST mode.
- */
-#define RESAMPLE(NAME, PIXELTYPE, SIZE) \
-static void \
-NAME(GLint srcWidth, GLint dstWidth, \
- const GLvoid *srcBuffer, GLvoid *dstBuffer, \
- GLboolean flip) \
-{ \
- const PIXELTYPE *src = (const PIXELTYPE *) srcBuffer;\
- PIXELTYPE *dst = (PIXELTYPE *) dstBuffer; \
- GLint dstCol; \
- \
- if (flip) { \
- for (dstCol = 0; dstCol < dstWidth; dstCol++) { \
- GLint srcCol = (dstCol * srcWidth) / dstWidth; \
- ASSERT(srcCol >= 0); \
- ASSERT(srcCol < srcWidth); \
- srcCol = srcWidth - 1 - srcCol; /* flip */ \
- if (SIZE == 1) { \
- dst[dstCol] = src[srcCol]; \
- } \
- else if (SIZE == 2) { \
- dst[dstCol*2+0] = src[srcCol*2+0]; \
- dst[dstCol*2+1] = src[srcCol*2+1]; \
- } \
- else if (SIZE == 4) { \
- dst[dstCol*4+0] = src[srcCol*4+0]; \
- dst[dstCol*4+1] = src[srcCol*4+1]; \
- dst[dstCol*4+2] = src[srcCol*4+2]; \
- dst[dstCol*4+3] = src[srcCol*4+3]; \
- } \
- } \
- } \
- else { \
- for (dstCol = 0; dstCol < dstWidth; dstCol++) { \
- GLint srcCol = (dstCol * srcWidth) / dstWidth; \
- ASSERT(srcCol >= 0); \
- ASSERT(srcCol < srcWidth); \
- if (SIZE == 1) { \
- dst[dstCol] = src[srcCol]; \
- } \
- else if (SIZE == 2) { \
- dst[dstCol*2+0] = src[srcCol*2+0]; \
- dst[dstCol*2+1] = src[srcCol*2+1]; \
- } \
- else if (SIZE == 4) { \
- dst[dstCol*4+0] = src[srcCol*4+0]; \
- dst[dstCol*4+1] = src[srcCol*4+1]; \
- dst[dstCol*4+2] = src[srcCol*4+2]; \
- dst[dstCol*4+3] = src[srcCol*4+3]; \
- } \
- } \
- } \
-}
-
-/**
- * Resamplers for 1, 2, 4, 8 and 16-byte pixels.
- */
-RESAMPLE(resample_row_1, GLubyte, 1)
-RESAMPLE(resample_row_2, GLushort, 1)
-RESAMPLE(resample_row_4, GLuint, 1)
-RESAMPLE(resample_row_8, GLuint, 2)
-RESAMPLE(resample_row_16, GLuint, 4)
-
-
-/**
- * Blit color, depth or stencil with GL_NEAREST filtering.
- */
-static void
-blit_nearest(struct gl_context *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield buffer)
-{
- struct gl_renderbuffer *readRb, *drawRb;
-
- const GLint srcWidth = ABS(srcX1 - srcX0);
- const GLint dstWidth = ABS(dstX1 - dstX0);
- const GLint srcHeight = ABS(srcY1 - srcY0);
- const GLint dstHeight = ABS(dstY1 - dstY0);
-
- const GLint srcXpos = MIN2(srcX0, srcX1);
- const GLint srcYpos = MIN2(srcY0, srcY1);
- const GLint dstXpos = MIN2(dstX0, dstX1);
- const GLint dstYpos = MIN2(dstY0, dstY1);
-
- const GLboolean invertX = (srcX1 < srcX0) ^ (dstX1 < dstX0);
- const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0);
-
- GLint dstRow;
-
- GLint comps, pixelSize;
- GLvoid *srcBuffer, *dstBuffer;
- GLint prevY = -1;
-
- typedef void (*resample_func)(GLint srcWidth, GLint dstWidth,
- const GLvoid *srcBuffer, GLvoid *dstBuffer,
- GLboolean flip);
- resample_func resampleRow;
-
- switch (buffer) {
- case GL_COLOR_BUFFER_BIT:
- readRb = ctx->ReadBuffer->_ColorReadBuffer;
- drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
- comps = 4;
- break;
- case GL_DEPTH_BUFFER_BIT:
- readRb = ctx->ReadBuffer->_DepthBuffer;
- drawRb = ctx->DrawBuffer->_DepthBuffer;
- comps = 1;
- break;
- case GL_STENCIL_BUFFER_BIT:
- readRb = ctx->ReadBuffer->_StencilBuffer;
- drawRb = ctx->DrawBuffer->_StencilBuffer;
- comps = 1;
- break;
- default:
- _mesa_problem(ctx, "unexpected buffer in blit_nearest()");
- return;
- }
-
- switch (readRb->DataType) {
- case GL_UNSIGNED_BYTE:
- pixelSize = comps * sizeof(GLubyte);
- break;
- case GL_UNSIGNED_SHORT:
- pixelSize = comps * sizeof(GLushort);
- break;
- case GL_UNSIGNED_INT:
- pixelSize = comps * sizeof(GLuint);
- break;
- case GL_FLOAT:
- pixelSize = comps * sizeof(GLfloat);
- break;
- default:
- _mesa_problem(ctx, "unexpected buffer type (0x%x) in blit_nearest",
- readRb->DataType);
- return;
- }
-
- /* choose row resampler */
- switch (pixelSize) {
- case 1:
- resampleRow = resample_row_1;
- break;
- case 2:
- resampleRow = resample_row_2;
- break;
- case 4:
- resampleRow = resample_row_4;
- break;
- case 8:
- resampleRow = resample_row_8;
- break;
- case 16:
- resampleRow = resample_row_16;
- break;
- default:
- _mesa_problem(ctx, "unexpected pixel size (%d) in blit_nearest",
- pixelSize);
- return;
- }
-
- /* allocate the src/dst row buffers */
- srcBuffer = malloc(pixelSize * srcWidth);
- if (!srcBuffer) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
- dstBuffer = malloc(pixelSize * dstWidth);
- if (!dstBuffer) {
- free(srcBuffer);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
-
- for (dstRow = 0; dstRow < dstHeight; dstRow++) {
- const GLint dstY = dstYpos + dstRow;
- GLint srcRow = (dstRow * srcHeight) / dstHeight;
- GLint srcY;
-
- ASSERT(srcRow >= 0);
- ASSERT(srcRow < srcHeight);
-
- if (invertY) {
- srcRow = srcHeight - 1 - srcRow;
- }
-
- srcY = srcYpos + srcRow;
-
- /* get pixel row from source and resample to match dest width */
- if (prevY != srcY) {
- readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY, srcBuffer);
- (*resampleRow)(srcWidth, dstWidth, srcBuffer, dstBuffer, invertX);
- prevY = srcY;
- }
-
- /* store pixel row in destination */
- drawRb->PutRow(ctx, drawRb, dstWidth, dstXpos, dstY, dstBuffer, NULL);
- }
-
- free(srcBuffer);
- free(dstBuffer);
-}
-
-
-
-#define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) )
-
-static INLINE GLfloat
-lerp_2d(GLfloat a, GLfloat b,
- GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
-{
- const GLfloat temp0 = LERP(a, v00, v10);
- const GLfloat temp1 = LERP(a, v01, v11);
- return LERP(b, temp0, temp1);
-}
-
-
-/**
- * Bilinear interpolation of two source rows.
- * GLubyte pixels.
- */
-static void
-resample_linear_row_ub(GLint srcWidth, GLint dstWidth,
- const GLvoid *srcBuffer0, const GLvoid *srcBuffer1,
- GLvoid *dstBuffer, GLboolean flip, GLfloat rowWeight)
-{
- const GLubyte (*srcColor0)[4] = (const GLubyte (*)[4]) srcBuffer0;
- const GLubyte (*srcColor1)[4] = (const GLubyte (*)[4]) srcBuffer1;
- GLubyte (*dstColor)[4] = (GLubyte (*)[4]) dstBuffer;
- const GLfloat dstWidthF = (GLfloat) dstWidth;
- GLint dstCol;
-
- for (dstCol = 0; dstCol < dstWidth; dstCol++) {
- const GLfloat srcCol = (dstCol * srcWidth) / dstWidthF;
- GLint srcCol0 = IFLOOR(srcCol);
- GLint srcCol1 = srcCol0 + 1;
- GLfloat colWeight = srcCol - srcCol0; /* fractional part of srcCol */
- GLfloat red, green, blue, alpha;
-
- ASSERT(srcCol0 >= 0);
- ASSERT(srcCol0 < srcWidth);
- ASSERT(srcCol1 <= srcWidth);
-
- if (srcCol1 == srcWidth) {
- /* last column fudge */
- srcCol1--;
- colWeight = 0.0;
- }
-
- if (flip) {
- srcCol0 = srcWidth - 1 - srcCol0;
- srcCol1 = srcWidth - 1 - srcCol1;
- }
-
- red = lerp_2d(colWeight, rowWeight,
- srcColor0[srcCol0][RCOMP], srcColor0[srcCol1][RCOMP],
- srcColor1[srcCol0][RCOMP], srcColor1[srcCol1][RCOMP]);
- green = lerp_2d(colWeight, rowWeight,
- srcColor0[srcCol0][GCOMP], srcColor0[srcCol1][GCOMP],
- srcColor1[srcCol0][GCOMP], srcColor1[srcCol1][GCOMP]);
- blue = lerp_2d(colWeight, rowWeight,
- srcColor0[srcCol0][BCOMP], srcColor0[srcCol1][BCOMP],
- srcColor1[srcCol0][BCOMP], srcColor1[srcCol1][BCOMP]);
- alpha = lerp_2d(colWeight, rowWeight,
- srcColor0[srcCol0][ACOMP], srcColor0[srcCol1][ACOMP],
- srcColor1[srcCol0][ACOMP], srcColor1[srcCol1][ACOMP]);
-
- dstColor[dstCol][RCOMP] = IFLOOR(red);
- dstColor[dstCol][GCOMP] = IFLOOR(green);
- dstColor[dstCol][BCOMP] = IFLOOR(blue);
- dstColor[dstCol][ACOMP] = IFLOOR(alpha);
- }
-}
-
-
-
-/**
- * Bilinear filtered blit (color only).
- */
-static void
-blit_linear(struct gl_context *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
-{
- struct gl_renderbuffer *readRb = ctx->ReadBuffer->_ColorReadBuffer;
- struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
-
- const GLint srcWidth = ABS(srcX1 - srcX0);
- const GLint dstWidth = ABS(dstX1 - dstX0);
- const GLint srcHeight = ABS(srcY1 - srcY0);
- const GLint dstHeight = ABS(dstY1 - dstY0);
- const GLfloat dstHeightF = (GLfloat) dstHeight;
-
- const GLint srcXpos = MIN2(srcX0, srcX1);
- const GLint srcYpos = MIN2(srcY0, srcY1);
- const GLint dstXpos = MIN2(dstX0, dstX1);
- const GLint dstYpos = MIN2(dstY0, dstY1);
-
- const GLboolean invertX = (srcX1 < srcX0) ^ (dstX1 < dstX0);
- const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0);
-
- GLint dstRow;
-
- GLint pixelSize;
- GLvoid *srcBuffer0, *srcBuffer1;
- GLint srcBufferY0 = -1, srcBufferY1 = -1;
- GLvoid *dstBuffer;
-
- switch (readRb->DataType) {
- case GL_UNSIGNED_BYTE:
- pixelSize = 4 * sizeof(GLubyte);
- break;
- case GL_UNSIGNED_SHORT:
- pixelSize = 4 * sizeof(GLushort);
- break;
- case GL_UNSIGNED_INT:
- pixelSize = 4 * sizeof(GLuint);
- break;
- case GL_FLOAT:
- pixelSize = 4 * sizeof(GLfloat);
- break;
- default:
- _mesa_problem(ctx, "unexpected buffer type (0x%x) in blit_nearest",
- readRb->DataType);
- return;
- }
-
- /* Allocate the src/dst row buffers.
- * Keep two adjacent src rows around for bilinear sampling.
- */
- srcBuffer0 = malloc(pixelSize * srcWidth);
- if (!srcBuffer0) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
- srcBuffer1 = malloc(pixelSize * srcWidth);
- if (!srcBuffer1) {
- free(srcBuffer0);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
- dstBuffer = malloc(pixelSize * dstWidth);
- if (!dstBuffer) {
- free(srcBuffer0);
- free(srcBuffer1);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
-
- for (dstRow = 0; dstRow < dstHeight; dstRow++) {
- const GLint dstY = dstYpos + dstRow;
- const GLfloat srcRow = (dstRow * srcHeight) / dstHeightF;
- GLint srcRow0 = IFLOOR(srcRow);
- GLint srcRow1 = srcRow0 + 1;
- GLfloat rowWeight = srcRow - srcRow0; /* fractional part of srcRow */
-
- ASSERT(srcRow >= 0);
- ASSERT(srcRow < srcHeight);
-
- if (srcRow1 == srcHeight) {
- /* last row fudge */
- srcRow1 = srcRow0;
- rowWeight = 0.0;
- }
-
- if (invertY) {
- srcRow0 = srcHeight - 1 - srcRow0;
- srcRow1 = srcHeight - 1 - srcRow1;
- }
-
- srcY0 = srcYpos + srcRow0;
- srcY1 = srcYpos + srcRow1;
-
- /* get the two source rows */
- if (srcY0 == srcBufferY0 && srcY1 == srcBufferY1) {
- /* use same source row buffers again */
- }
- else if (srcY0 == srcBufferY1) {
- /* move buffer1 into buffer0 by swapping pointers */
- GLvoid *tmp = srcBuffer0;
- srcBuffer0 = srcBuffer1;
- srcBuffer1 = tmp;
- /* get y1 row */
- readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY1, srcBuffer1);
- srcBufferY0 = srcY0;
- srcBufferY1 = srcY1;
- }
- else {
- /* get both new rows */
- readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY0, srcBuffer0);
- readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY1, srcBuffer1);
- srcBufferY0 = srcY0;
- srcBufferY1 = srcY1;
- }
-
- if (readRb->DataType == GL_UNSIGNED_BYTE) {
- resample_linear_row_ub(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
- dstBuffer, invertX, rowWeight);
- }
- else {
- _mesa_problem(ctx, "Unsupported color channel type in sw blit");
- break;
- }
-
- /* store pixel row in destination */
- drawRb->PutRow(ctx, drawRb, dstWidth, dstXpos, dstY, dstBuffer, NULL);
- }
-
- free(srcBuffer0);
- free(srcBuffer1);
- free(dstBuffer);
-}
-
-
-/**
- * Simple case: Blit color, depth or stencil with no scaling or flipping.
- * XXX we could easily support vertical flipping here.
- */
-static void
-simple_blit(struct gl_context *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield buffer)
-{
- struct gl_renderbuffer *readRb, *drawRb;
- const GLint width = srcX1 - srcX0;
- const GLint height = srcY1 - srcY0;
- GLint row, srcY, dstY, yStep;
- GLint comps, bytesPerRow;
- void *rowBuffer;
-
- /* only one buffer */
- ASSERT(_mesa_bitcount(buffer) == 1);
- /* no flipping checks */
- ASSERT(srcX0 < srcX1);
- ASSERT(srcY0 < srcY1);
- ASSERT(dstX0 < dstX1);
- ASSERT(dstY0 < dstY1);
- /* size checks */
- ASSERT(srcX1 - srcX0 == dstX1 - dstX0);
- ASSERT(srcY1 - srcY0 == dstY1 - dstY0);
-
- /* determine if copy should be bottom-to-top or top-to-bottom */
- if (srcY0 > dstY0) {
- /* src above dst: copy bottom-to-top */
- yStep = 1;
- srcY = srcY0;
- dstY = dstY0;
- }
- else {
- /* src below dst: copy top-to-bottom */
- yStep = -1;
- srcY = srcY1 - 1;
- dstY = dstY1 - 1;
- }
-
- switch (buffer) {
- case GL_COLOR_BUFFER_BIT:
- readRb = ctx->ReadBuffer->_ColorReadBuffer;
- drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
- comps = 4;
- break;
- case GL_DEPTH_BUFFER_BIT:
- readRb = ctx->ReadBuffer->_DepthBuffer;
- drawRb = ctx->DrawBuffer->_DepthBuffer;
- comps = 1;
- break;
- case GL_STENCIL_BUFFER_BIT:
- readRb = ctx->ReadBuffer->_StencilBuffer;
- drawRb = ctx->DrawBuffer->_StencilBuffer;
- comps = 1;
- break;
- default:
- _mesa_problem(ctx, "unexpected buffer in simple_blit()");
- return;
- }
-
- ASSERT(readRb->DataType == drawRb->DataType);
-
- /* compute bytes per row */
- switch (readRb->DataType) {
- case GL_UNSIGNED_BYTE:
- bytesPerRow = comps * width * sizeof(GLubyte);
- break;
- case GL_UNSIGNED_SHORT:
- bytesPerRow = comps * width * sizeof(GLushort);
- break;
- case GL_UNSIGNED_INT:
- bytesPerRow = comps * width * sizeof(GLuint);
- break;
- case GL_FLOAT:
- bytesPerRow = comps * width * sizeof(GLfloat);
- break;
- default:
- _mesa_problem(ctx, "unexpected buffer type in simple_blit");
- return;
- }
-
- /* allocate the row buffer */
- rowBuffer = malloc(bytesPerRow);
- if (!rowBuffer) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
- return;
- }
-
- for (row = 0; row < height; row++) {
- readRb->GetRow(ctx, readRb, width, srcX0, srcY, rowBuffer);
- drawRb->PutRow(ctx, drawRb, width, dstX0, dstY, rowBuffer, NULL);
- srcY += yStep;
- dstY += yStep;
- }
-
- free(rowBuffer);
-}
-
-
-/**
- * Software fallback for glBlitFramebufferEXT().
- */
-void
-_swrast_BlitFramebuffer(struct gl_context *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- static const GLbitfield buffers[3] = {
- GL_COLOR_BUFFER_BIT,
- GL_DEPTH_BUFFER_BIT,
- GL_STENCIL_BUFFER_BIT
- };
- GLint i;
-
- if (!_mesa_check_conditional_render(ctx))
- return; /* don't clear */
-
- if (!ctx->DrawBuffer->_NumColorDrawBuffers)
- return;
-
- if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
- &dstX0, &dstY0, &dstX1, &dstY1)) {
- return;
- }
-
- swrast_render_start(ctx);
-
- if (srcX1 - srcX0 == dstX1 - dstX0 &&
- srcY1 - srcY0 == dstY1 - dstY0 &&
- srcX0 < srcX1 &&
- srcY0 < srcY1 &&
- dstX0 < dstX1 &&
- dstY0 < dstY1) {
- /* no stretching or flipping.
- * filter doesn't matter.
- */
- for (i = 0; i < 3; i++) {
- if (mask & buffers[i]) {
- simple_blit(ctx, srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1, buffers[i]);
- }
- }
- }
- else {
- if (filter == GL_NEAREST) {
- for (i = 0; i < 3; i++) {
- if (mask & buffers[i]) {
- blit_nearest(ctx, srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1, buffers[i]);
- }
- }
- }
- else {
- ASSERT(filter == GL_LINEAR);
- if (mask & GL_COLOR_BUFFER_BIT) { /* depth/stencil not allowed */
- blit_linear(ctx, srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1);
- }
- }
- }
-
- swrast_render_finish(ctx);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/condrender.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "s_context.h"
+
+
+#define ABS(X) ((X) < 0 ? -(X) : (X))
+
+
+/**
+ * Generate a row resampler function for GL_NEAREST mode.
+ */
+#define RESAMPLE(NAME, PIXELTYPE, SIZE) \
+static void \
+NAME(GLint srcWidth, GLint dstWidth, \
+ const GLvoid *srcBuffer, GLvoid *dstBuffer, \
+ GLboolean flip) \
+{ \
+ const PIXELTYPE *src = (const PIXELTYPE *) srcBuffer;\
+ PIXELTYPE *dst = (PIXELTYPE *) dstBuffer; \
+ GLint dstCol; \
+ \
+ if (flip) { \
+ for (dstCol = 0; dstCol < dstWidth; dstCol++) { \
+ GLint srcCol = (dstCol * srcWidth) / dstWidth; \
+ ASSERT(srcCol >= 0); \
+ ASSERT(srcCol < srcWidth); \
+ srcCol = srcWidth - 1 - srcCol; /* flip */ \
+ if (SIZE == 1) { \
+ dst[dstCol] = src[srcCol]; \
+ } \
+ else if (SIZE == 2) { \
+ dst[dstCol*2+0] = src[srcCol*2+0]; \
+ dst[dstCol*2+1] = src[srcCol*2+1]; \
+ } \
+ else if (SIZE == 4) { \
+ dst[dstCol*4+0] = src[srcCol*4+0]; \
+ dst[dstCol*4+1] = src[srcCol*4+1]; \
+ dst[dstCol*4+2] = src[srcCol*4+2]; \
+ dst[dstCol*4+3] = src[srcCol*4+3]; \
+ } \
+ } \
+ } \
+ else { \
+ for (dstCol = 0; dstCol < dstWidth; dstCol++) { \
+ GLint srcCol = (dstCol * srcWidth) / dstWidth; \
+ ASSERT(srcCol >= 0); \
+ ASSERT(srcCol < srcWidth); \
+ if (SIZE == 1) { \
+ dst[dstCol] = src[srcCol]; \
+ } \
+ else if (SIZE == 2) { \
+ dst[dstCol*2+0] = src[srcCol*2+0]; \
+ dst[dstCol*2+1] = src[srcCol*2+1]; \
+ } \
+ else if (SIZE == 4) { \
+ dst[dstCol*4+0] = src[srcCol*4+0]; \
+ dst[dstCol*4+1] = src[srcCol*4+1]; \
+ dst[dstCol*4+2] = src[srcCol*4+2]; \
+ dst[dstCol*4+3] = src[srcCol*4+3]; \
+ } \
+ } \
+ } \
+}
+
+/**
+ * Resamplers for 1, 2, 4, 8 and 16-byte pixels.
+ */
+RESAMPLE(resample_row_1, GLubyte, 1)
+RESAMPLE(resample_row_2, GLushort, 1)
+RESAMPLE(resample_row_4, GLuint, 1)
+RESAMPLE(resample_row_8, GLuint, 2)
+RESAMPLE(resample_row_16, GLuint, 4)
+
+
+/**
+ * Blit color, depth or stencil with GL_NEAREST filtering.
+ */
+static void
+blit_nearest(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield buffer)
+{
+ struct gl_renderbuffer *readRb, *drawRb;
+
+ const GLint srcWidth = ABS(srcX1 - srcX0);
+ const GLint dstWidth = ABS(dstX1 - dstX0);
+ const GLint srcHeight = ABS(srcY1 - srcY0);
+ const GLint dstHeight = ABS(dstY1 - dstY0);
+
+ const GLint srcXpos = MIN2(srcX0, srcX1);
+ const GLint srcYpos = MIN2(srcY0, srcY1);
+ const GLint dstXpos = MIN2(dstX0, dstX1);
+ const GLint dstYpos = MIN2(dstY0, dstY1);
+
+ const GLboolean invertX = (srcX1 < srcX0) ^ (dstX1 < dstX0);
+ const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0);
+
+ GLint dstRow;
+
+ GLint comps, pixelSize;
+ GLvoid *srcBuffer, *dstBuffer;
+ GLint prevY = -1;
+
+ typedef void (*resample_func)(GLint srcWidth, GLint dstWidth,
+ const GLvoid *srcBuffer, GLvoid *dstBuffer,
+ GLboolean flip);
+ resample_func resampleRow;
+
+ switch (buffer) {
+ case GL_COLOR_BUFFER_BIT:
+ readRb = ctx->ReadBuffer->_ColorReadBuffer;
+ drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+ comps = 4;
+ break;
+ case GL_DEPTH_BUFFER_BIT:
+ readRb = ctx->ReadBuffer->_DepthBuffer;
+ drawRb = ctx->DrawBuffer->_DepthBuffer;
+ comps = 1;
+ break;
+ case GL_STENCIL_BUFFER_BIT:
+ readRb = ctx->ReadBuffer->_StencilBuffer;
+ drawRb = ctx->DrawBuffer->_StencilBuffer;
+ comps = 1;
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected buffer in blit_nearest()");
+ return;
+ }
+
+ switch (readRb->DataType) {
+ case GL_UNSIGNED_BYTE:
+ pixelSize = comps * sizeof(GLubyte);
+ break;
+ case GL_UNSIGNED_SHORT:
+ pixelSize = comps * sizeof(GLushort);
+ break;
+ case GL_UNSIGNED_INT:
+ pixelSize = comps * sizeof(GLuint);
+ break;
+ case GL_FLOAT:
+ pixelSize = comps * sizeof(GLfloat);
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected buffer type (0x%x) in blit_nearest",
+ readRb->DataType);
+ return;
+ }
+
+ /* choose row resampler */
+ switch (pixelSize) {
+ case 1:
+ resampleRow = resample_row_1;
+ break;
+ case 2:
+ resampleRow = resample_row_2;
+ break;
+ case 4:
+ resampleRow = resample_row_4;
+ break;
+ case 8:
+ resampleRow = resample_row_8;
+ break;
+ case 16:
+ resampleRow = resample_row_16;
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected pixel size (%d) in blit_nearest",
+ pixelSize);
+ return;
+ }
+
+ /* allocate the src/dst row buffers */
+ srcBuffer = malloc(pixelSize * srcWidth);
+ if (!srcBuffer) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
+ return;
+ }
+ dstBuffer = malloc(pixelSize * dstWidth);
+ if (!dstBuffer) {
+ free(srcBuffer);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
+ return;
+ }
+
+ for (dstRow = 0; dstRow < dstHeight; dstRow++) {
+ const GLint dstY = dstYpos + dstRow;
+ GLint srcRow = (dstRow * srcHeight) / dstHeight;
+ GLint srcY;
+
+ ASSERT(srcRow >= 0);
+ ASSERT(srcRow < srcHeight);
+
+ if (invertY) {
+ srcRow = srcHeight - 1 - srcRow;
+ }
+
+ srcY = srcYpos + srcRow;
+
+ /* get pixel row from source and resample to match dest width */
+ if (prevY != srcY) {
+ readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY, srcBuffer);
+ (*resampleRow)(srcWidth, dstWidth, srcBuffer, dstBuffer, invertX);
+ prevY = srcY;
+ }
+
+ /* store pixel row in destination */
+ drawRb->PutRow(ctx, drawRb, dstWidth, dstXpos, dstY, dstBuffer, NULL);
+ }
+
+ free(srcBuffer);
+ free(dstBuffer);
+}
+
+
+
+#define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) )
+
+static INLINE GLfloat
+lerp_2d(GLfloat a, GLfloat b,
+ GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11)
+{
+ const GLfloat temp0 = LERP(a, v00, v10);
+ const GLfloat temp1 = LERP(a, v01, v11);
+ return LERP(b, temp0, temp1);
+}
+
+
+/**
+ * Bilinear interpolation of two source rows.
+ * GLubyte pixels.
+ */
+static void
+resample_linear_row_ub(GLint srcWidth, GLint dstWidth,
+ const GLvoid *srcBuffer0, const GLvoid *srcBuffer1,
+ GLvoid *dstBuffer, GLboolean flip, GLfloat rowWeight)
+{
+ const GLubyte (*srcColor0)[4] = (const GLubyte (*)[4]) srcBuffer0;
+ const GLubyte (*srcColor1)[4] = (const GLubyte (*)[4]) srcBuffer1;
+ GLubyte (*dstColor)[4] = (GLubyte (*)[4]) dstBuffer;
+ const GLfloat dstWidthF = (GLfloat) dstWidth;
+ GLint dstCol;
+
+ for (dstCol = 0; dstCol < dstWidth; dstCol++) {
+ const GLfloat srcCol = (dstCol * srcWidth) / dstWidthF;
+ GLint srcCol0 = IFLOOR(srcCol);
+ GLint srcCol1 = srcCol0 + 1;
+ GLfloat colWeight = srcCol - srcCol0; /* fractional part of srcCol */
+ GLfloat red, green, blue, alpha;
+
+ ASSERT(srcCol0 >= 0);
+ ASSERT(srcCol0 < srcWidth);
+ ASSERT(srcCol1 <= srcWidth);
+
+ if (srcCol1 == srcWidth) {
+ /* last column fudge */
+ srcCol1--;
+ colWeight = 0.0;
+ }
+
+ if (flip) {
+ srcCol0 = srcWidth - 1 - srcCol0;
+ srcCol1 = srcWidth - 1 - srcCol1;
+ }
+
+ red = lerp_2d(colWeight, rowWeight,
+ srcColor0[srcCol0][RCOMP], srcColor0[srcCol1][RCOMP],
+ srcColor1[srcCol0][RCOMP], srcColor1[srcCol1][RCOMP]);
+ green = lerp_2d(colWeight, rowWeight,
+ srcColor0[srcCol0][GCOMP], srcColor0[srcCol1][GCOMP],
+ srcColor1[srcCol0][GCOMP], srcColor1[srcCol1][GCOMP]);
+ blue = lerp_2d(colWeight, rowWeight,
+ srcColor0[srcCol0][BCOMP], srcColor0[srcCol1][BCOMP],
+ srcColor1[srcCol0][BCOMP], srcColor1[srcCol1][BCOMP]);
+ alpha = lerp_2d(colWeight, rowWeight,
+ srcColor0[srcCol0][ACOMP], srcColor0[srcCol1][ACOMP],
+ srcColor1[srcCol0][ACOMP], srcColor1[srcCol1][ACOMP]);
+
+ dstColor[dstCol][RCOMP] = IFLOOR(red);
+ dstColor[dstCol][GCOMP] = IFLOOR(green);
+ dstColor[dstCol][BCOMP] = IFLOOR(blue);
+ dstColor[dstCol][ACOMP] = IFLOOR(alpha);
+ }
+}
+
+
+
+/**
+ * Bilinear filtered blit (color only).
+ */
+static void
+blit_linear(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
+{
+ struct gl_renderbuffer *readRb = ctx->ReadBuffer->_ColorReadBuffer;
+ struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+
+ const GLint srcWidth = ABS(srcX1 - srcX0);
+ const GLint dstWidth = ABS(dstX1 - dstX0);
+ const GLint srcHeight = ABS(srcY1 - srcY0);
+ const GLint dstHeight = ABS(dstY1 - dstY0);
+ const GLfloat dstHeightF = (GLfloat) dstHeight;
+
+ const GLint srcXpos = MIN2(srcX0, srcX1);
+ const GLint srcYpos = MIN2(srcY0, srcY1);
+ const GLint dstXpos = MIN2(dstX0, dstX1);
+ const GLint dstYpos = MIN2(dstY0, dstY1);
+
+ const GLboolean invertX = (srcX1 < srcX0) ^ (dstX1 < dstX0);
+ const GLboolean invertY = (srcY1 < srcY0) ^ (dstY1 < dstY0);
+
+ GLint dstRow;
+
+ GLint pixelSize;
+ GLvoid *srcBuffer0, *srcBuffer1;
+ GLint srcBufferY0 = -1, srcBufferY1 = -1;
+ GLvoid *dstBuffer;
+
+ switch (readRb->DataType) {
+ case GL_UNSIGNED_BYTE:
+ pixelSize = 4 * sizeof(GLubyte);
+ break;
+ case GL_UNSIGNED_SHORT:
+ pixelSize = 4 * sizeof(GLushort);
+ break;
+ case GL_UNSIGNED_INT:
+ pixelSize = 4 * sizeof(GLuint);
+ break;
+ case GL_FLOAT:
+ pixelSize = 4 * sizeof(GLfloat);
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected buffer type (0x%x) in blit_nearest",
+ readRb->DataType);
+ return;
+ }
+
+ /* Allocate the src/dst row buffers.
+ * Keep two adjacent src rows around for bilinear sampling.
+ */
+ srcBuffer0 = malloc(pixelSize * srcWidth);
+ if (!srcBuffer0) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
+ return;
+ }
+ srcBuffer1 = malloc(pixelSize * srcWidth);
+ if (!srcBuffer1) {
+ free(srcBuffer0);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
+ return;
+ }
+ dstBuffer = malloc(pixelSize * dstWidth);
+ if (!dstBuffer) {
+ free(srcBuffer0);
+ free(srcBuffer1);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
+ return;
+ }
+
+ for (dstRow = 0; dstRow < dstHeight; dstRow++) {
+ const GLint dstY = dstYpos + dstRow;
+ const GLfloat srcRow = (dstRow * srcHeight) / dstHeightF;
+ GLint srcRow0 = IFLOOR(srcRow);
+ GLint srcRow1 = srcRow0 + 1;
+ GLfloat rowWeight = srcRow - srcRow0; /* fractional part of srcRow */
+
+ ASSERT(srcRow >= 0);
+ ASSERT(srcRow < srcHeight);
+
+ if (srcRow1 == srcHeight) {
+ /* last row fudge */
+ srcRow1 = srcRow0;
+ rowWeight = 0.0;
+ }
+
+ if (invertY) {
+ srcRow0 = srcHeight - 1 - srcRow0;
+ srcRow1 = srcHeight - 1 - srcRow1;
+ }
+
+ srcY0 = srcYpos + srcRow0;
+ srcY1 = srcYpos + srcRow1;
+
+ /* get the two source rows */
+ if (srcY0 == srcBufferY0 && srcY1 == srcBufferY1) {
+ /* use same source row buffers again */
+ }
+ else if (srcY0 == srcBufferY1) {
+ /* move buffer1 into buffer0 by swapping pointers */
+ GLvoid *tmp = srcBuffer0;
+ srcBuffer0 = srcBuffer1;
+ srcBuffer1 = tmp;
+ /* get y1 row */
+ readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY1, srcBuffer1);
+ srcBufferY0 = srcY0;
+ srcBufferY1 = srcY1;
+ }
+ else {
+ /* get both new rows */
+ readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY0, srcBuffer0);
+ readRb->GetRow(ctx, readRb, srcWidth, srcXpos, srcY1, srcBuffer1);
+ srcBufferY0 = srcY0;
+ srcBufferY1 = srcY1;
+ }
+
+ if (readRb->DataType == GL_UNSIGNED_BYTE) {
+ resample_linear_row_ub(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
+ dstBuffer, invertX, rowWeight);
+ }
+ else {
+ _mesa_problem(ctx, "Unsupported color channel type in sw blit");
+ break;
+ }
+
+ /* store pixel row in destination */
+ drawRb->PutRow(ctx, drawRb, dstWidth, dstXpos, dstY, dstBuffer, NULL);
+ }
+
+ free(srcBuffer0);
+ free(srcBuffer1);
+ free(dstBuffer);
+}
+
+
+/**
+ * Simple case: Blit color, depth or stencil with no scaling or flipping.
+ * XXX we could easily support vertical flipping here.
+ */
+static void
+simple_blit(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield buffer)
+{
+ struct gl_renderbuffer *readRb, *drawRb;
+ const GLint width = srcX1 - srcX0;
+ const GLint height = srcY1 - srcY0;
+ GLint row, srcY, dstY, yStep;
+ GLint comps, bytesPerRow;
+ void *rowBuffer;
+
+ /* only one buffer */
+ ASSERT(_mesa_bitcount(buffer) == 1);
+ /* no flipping checks */
+ ASSERT(srcX0 < srcX1);
+ ASSERT(srcY0 < srcY1);
+ ASSERT(dstX0 < dstX1);
+ ASSERT(dstY0 < dstY1);
+ /* size checks */
+ ASSERT(srcX1 - srcX0 == dstX1 - dstX0);
+ ASSERT(srcY1 - srcY0 == dstY1 - dstY0);
+
+ /* determine if copy should be bottom-to-top or top-to-bottom */
+ if (srcY0 > dstY0) {
+ /* src above dst: copy bottom-to-top */
+ yStep = 1;
+ srcY = srcY0;
+ dstY = dstY0;
+ }
+ else {
+ /* src below dst: copy top-to-bottom */
+ yStep = -1;
+ srcY = srcY1 - 1;
+ dstY = dstY1 - 1;
+ }
+
+ switch (buffer) {
+ case GL_COLOR_BUFFER_BIT:
+ readRb = ctx->ReadBuffer->_ColorReadBuffer;
+ drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
+ comps = 4;
+ break;
+ case GL_DEPTH_BUFFER_BIT:
+ readRb = ctx->ReadBuffer->_DepthBuffer;
+ drawRb = ctx->DrawBuffer->_DepthBuffer;
+ comps = 1;
+ break;
+ case GL_STENCIL_BUFFER_BIT:
+ readRb = ctx->ReadBuffer->_StencilBuffer;
+ drawRb = ctx->DrawBuffer->_StencilBuffer;
+ comps = 1;
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected buffer in simple_blit()");
+ return;
+ }
+
+ ASSERT(readRb->DataType == drawRb->DataType);
+
+ /* compute bytes per row */
+ switch (readRb->DataType) {
+ case GL_UNSIGNED_BYTE:
+ bytesPerRow = comps * width * sizeof(GLubyte);
+ break;
+ case GL_UNSIGNED_SHORT:
+ bytesPerRow = comps * width * sizeof(GLushort);
+ break;
+ case GL_UNSIGNED_INT:
+ bytesPerRow = comps * width * sizeof(GLuint);
+ break;
+ case GL_FLOAT:
+ bytesPerRow = comps * width * sizeof(GLfloat);
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected buffer type in simple_blit");
+ return;
+ }
+
+ /* allocate the row buffer */
+ rowBuffer = malloc(bytesPerRow);
+ if (!rowBuffer) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
+ return;
+ }
+
+ for (row = 0; row < height; row++) {
+ readRb->GetRow(ctx, readRb, width, srcX0, srcY, rowBuffer);
+ drawRb->PutRow(ctx, drawRb, width, dstX0, dstY, rowBuffer, NULL);
+ srcY += yStep;
+ dstY += yStep;
+ }
+
+ free(rowBuffer);
+}
+
+
+/**
+ * Software fallback for glBlitFramebufferEXT().
+ */
+void
+_swrast_BlitFramebuffer(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ static const GLbitfield buffers[3] = {
+ GL_COLOR_BUFFER_BIT,
+ GL_DEPTH_BUFFER_BIT,
+ GL_STENCIL_BUFFER_BIT
+ };
+ GLint i;
+
+ if (!ctx->DrawBuffer->_NumColorDrawBuffers)
+ return;
+
+ if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
+ &dstX0, &dstY0, &dstX1, &dstY1)) {
+ return;
+ }
+
+ swrast_render_start(ctx);
+
+ if (srcX1 - srcX0 == dstX1 - dstX0 &&
+ srcY1 - srcY0 == dstY1 - dstY0 &&
+ srcX0 < srcX1 &&
+ srcY0 < srcY1 &&
+ dstX0 < dstX1 &&
+ dstY0 < dstY1) {
+ /* no stretching or flipping.
+ * filter doesn't matter.
+ */
+ for (i = 0; i < 3; i++) {
+ if (mask & buffers[i]) {
+ simple_blit(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, buffers[i]);
+ }
+ }
+ }
+ else {
+ if (filter == GL_NEAREST) {
+ for (i = 0; i < 3; i++) {
+ if (mask & buffers[i]) {
+ blit_nearest(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, buffers[i]);
+ }
+ }
+ }
+ else {
+ ASSERT(filter == GL_LINEAR);
+ if (mask & GL_COLOR_BUFFER_BIT) { /* depth/stencil not allowed */
+ blit_linear(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1);
+ }
+ }
+ }
+
+ swrast_render_finish(ctx);
+}