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author | marha <marha@users.sourceforge.net> | 2009-10-11 13:58:34 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2009-10-11 13:58:34 +0000 |
commit | 5d30999c0fed9919ec9c55d87d84665f79d51ca2 (patch) | |
tree | 7347490381f22a1f012c0fae0fe6d116ca0b5871 /building.txt | |
parent | 6465e1afb26d7f01a0d4d9e735ddc955dfc6d4a8 (diff) | |
download | vcxsrv-5d30999c0fed9919ec9c55d87d84665f79d51ca2.tar.gz vcxsrv-5d30999c0fed9919ec9c55d87d84665f79d51ca2.tar.bz2 vcxsrv-5d30999c0fed9919ec9c55d87d84665f79d51ca2.zip |
Use opengl32.dll from Release directory instead of lib in installer.
Added mesa building instructions to building.txt
Diffstat (limited to 'building.txt')
-rw-r--r-- | building.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/building.txt b/building.txt index cac110ddb..54f2ee543 100644 --- a/building.txt +++ b/building.txt @@ -22,6 +22,11 @@ Building pthreads: - run 'nmake VC-static'
- run 'nmake VC-static-debug'
+Building mesa
+- goto mesalib\windows\VC8\mesa
+- open mesa.sln
+- Build configuration 'Release'
+
Building mhmake
- open tools\mhmake\mhmake.sln in Visual C++ 2008 Express Edition
- Build the Debug and Release configurations
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