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author | marha <marha@users.sourceforge.net> | 2009-07-12 17:39:53 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2009-07-12 17:39:53 +0000 |
commit | 529dcfd0858d75cb3c87c73cb0f81dd20bbb9230 (patch) | |
tree | e3e572088f6c2506300a0da39a7f473f0ddf89b5 /gl/glcore.h | |
parent | ba540f757bc1cd571272c10bbd14b5122f99983f (diff) | |
download | vcxsrv-529dcfd0858d75cb3c87c73cb0f81dd20bbb9230.tar.gz vcxsrv-529dcfd0858d75cb3c87c73cb0f81dd20bbb9230.tar.bz2 vcxsrv-529dcfd0858d75cb3c87c73cb0f81dd20bbb9230.zip |
Added glproto-1.4.9.tar.gz
Diffstat (limited to 'gl/glcore.h')
-rw-r--r-- | gl/glcore.h | 499 |
1 files changed, 499 insertions, 0 deletions
diff --git a/gl/glcore.h b/gl/glcore.h new file mode 100644 index 000000000..9626dc698 --- /dev/null +++ b/gl/glcore.h @@ -0,0 +1,499 @@ +/* $XFree86: xc/lib/GL/include/GL/internal/glcore.h,v 1.7 2001/03/25 05:32:00 tsi Exp $ */ +#ifndef __gl_core_h_ +#define __gl_core_h_ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#ifndef XFree86LOADER +#include <sys/types.h> +#endif + +#ifdef CAPI +#undef CAPI +#endif +#define CAPI + +#define GL_CORE_SGI 1 +#define GL_CORE_MESA 2 +#define GL_CORE_APPLE 4 +#define GL_CORE_WINDOWS 8 + +typedef struct __GLcontextRec __GLcontext; +typedef struct __GLinterfaceRec __GLinterface; + +/* +** This file defines the interface between the GL core and the surrounding +** "operating system" that supports it (currently the GLX or WGL extensions). +** +** Members (data and function pointers) are documented as imported or +** exported according to how they are used by the core rendering functions. +** Imported members are initialized by the "operating system" and used by +** the core functions. Exported members are initialized by the core functions +** and used by the "operating system". +*/ + +/* +** Mode and limit information for a context. This information is +** kept around in the context so that values can be used during +** command execution, and for returning information about the +** context to the application. +*/ +typedef struct __GLcontextModesRec { + struct __GLcontextModesRec * next; + + GLboolean rgbMode; + GLboolean floatMode; + GLboolean colorIndexMode; + GLuint doubleBufferMode; + GLuint stereoMode; + + GLboolean haveAccumBuffer; + GLboolean haveDepthBuffer; + GLboolean haveStencilBuffer; + + GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */ + GLuint redMask, greenMask, blueMask, alphaMask; + GLint rgbBits; /* total bits for rgb */ + GLint indexBits; /* total bits for colorindex */ + + GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; + GLint depthBits; + GLint stencilBits; + + GLint numAuxBuffers; + + GLint level; + + GLint pixmapMode; + + /* GLX */ + GLint visualID; + GLint visualType; /**< One of the GLX X visual types. (i.e., + * \c GLX_TRUE_COLOR, etc.) + */ + + /* EXT_visual_rating / GLX 1.2 */ + GLint visualRating; + + /* EXT_visual_info / GLX 1.2 */ + GLint transparentPixel; + /* colors are floats scaled to ints */ + GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha; + GLint transparentIndex; + + /* ARB_multisample / SGIS_multisample */ + GLint sampleBuffers; + GLint samples; + + /* SGIX_fbconfig / GLX 1.3 */ + GLint drawableType; + GLint renderType; + GLint xRenderable; + GLint fbconfigID; + + /* SGIX_pbuffer / GLX 1.3 */ + GLint maxPbufferWidth; + GLint maxPbufferHeight; + GLint maxPbufferPixels; + GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */ + GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */ + + /* SGIX_visual_select_group */ + GLint visualSelectGroup; + + /* OML_swap_method */ + GLint swapMethod; + + GLint screen; +} __GLcontextModes; + +/* Several fields of __GLcontextModes can take these as values. Since + * GLX header files may not be available everywhere they need to be used, + * redefine them here. + */ +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLX_DONT_CARE 0xFFFFFFFF + +#define GLX_RGBA_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 + +/************************************************************************/ + +/* +** Structure used for allocating and freeing drawable private memory. +** (like software buffers, for example). +** +** The memory allocation routines are provided by the surrounding +** "operating system" code, and they are to be used for allocating +** software buffers and things which are associated with the drawable, +** and used by any context which draws to that drawable. There are +** separate memory allocation functions for drawables and contexts +** since drawables and contexts can be created and destroyed independently +** of one another, and the "operating system" may want to use separate +** allocation arenas for each. +** +** The freePrivate function is filled in by the core routines when they +** allocates software buffers, and stick them in "private". The freePrivate +** function will destroy anything allocated to this drawable (to be called +** when the drawable is destroyed). +*/ +typedef struct __GLdrawableRegionRec __GLdrawableRegion; +typedef struct __GLdrawableBufferRec __GLdrawableBuffer; +typedef struct __GLdrawablePrivateRec __GLdrawablePrivate; + +typedef struct __GLregionRectRec { + /* lower left (inside the rectangle) */ + GLint x0, y0; + /* upper right (outside the rectangle) */ + GLint x1, y1; +} __GLregionRect; + +struct __GLdrawableRegionRec { + GLint numRects; + __GLregionRect *rects; + __GLregionRect boundingRect; +}; + +/************************************************************************/ + +/* masks for the buffers */ +#define __GL_FRONT_BUFFER_MASK 0x00000001 +#define __GL_FRONT_LEFT_BUFFER_MASK 0x00000001 +#define __GL_FRONT_RIGHT_BUFFER_MASK 0x00000002 +#define __GL_BACK_BUFFER_MASK 0x00000004 +#define __GL_BACK_LEFT_BUFFER_MASK 0x00000004 +#define __GL_BACK_RIGHT_BUFFER_MASK 0x00000008 +#define __GL_ACCUM_BUFFER_MASK 0x00000010 +#define __GL_DEPTH_BUFFER_MASK 0x00000020 +#define __GL_STENCIL_BUFFER_MASK 0x00000040 +#define __GL_AUX_BUFFER_MASK(i) (0x0000080 << (i)) + +#define __GL_ALL_BUFFER_MASK 0xffffffff + +/* what Resize routines return if resize resorted to fallback case */ +#define __GL_BUFFER_FALLBACK 0x10 + +typedef void (*__GLbufFallbackInitFn)(__GLdrawableBuffer *buf, + __GLdrawablePrivate *glPriv, GLint bits); +typedef void (*__GLbufMainInitFn)(__GLdrawableBuffer *buf, + __GLdrawablePrivate *glPriv, GLint bits, + __GLbufFallbackInitFn back); + +/* +** A drawable buffer +** +** This data structure describes the context side of a drawable. +** +** According to the spec there could be multiple contexts bound to the same +** drawable at the same time (from different threads). In order to avoid +** multiple-access conflicts, locks are used to serialize access. When a +** thread needs to access (read or write) a member of the drawable, it takes +** a lock first. Some of the entries in the drawable are treated "mostly +** constant", so we take the freedom of allowing access to them without +** taking a lock (for optimization reasons). +** +** For more details regarding locking, see buffers.h in the GL core +*/ +struct __GLdrawableBufferRec { + /* + ** Buffer dimensions + */ + GLint width, height, depth; + + /* + ** Framebuffer base address + */ + void *base; + + /* + ** Framebuffer size (in bytes) + */ + GLuint size; + + /* + ** Size (in bytes) of each element in the framebuffer + */ + GLuint elementSize; + GLuint elementSizeLog2; + + /* + ** Element skip from one scanline to the next. + ** If the buffer is part of another buffer (for example, fullscreen + ** front buffer), outerWidth is the width of that buffer. + */ + GLint outerWidth; + + /* + ** outerWidth * elementSize + */ + GLint byteWidth; + + /* + ** Allocation/deallocation is done based on this handle. A handle + ** is conceptually different from the framebuffer 'base'. + */ + void *handle; + + /* imported */ + GLboolean (*resize)(__GLdrawableBuffer *buf, + GLint x, GLint y, GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, GLuint bufferMask); + void (*lock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); + void (*unlock)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); + void (*fill)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv, + GLuint val, GLint x, GLint y, GLint w, GLint h); + void (*free)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); + + /* exported */ + void (*freePrivate)(__GLdrawableBuffer *buf, __GLdrawablePrivate *glPriv); +#ifdef __cplusplus + void *privatePtr; +#else + void *private; +#endif + + /* private */ + void *other; /* implementation private data */ + __GLbufMainInitFn mainInit; + __GLbufFallbackInitFn fallbackInit; +}; + +/* +** The context side of the drawable private +*/ +struct __GLdrawablePrivateRec { + /* + ** Drawable Modes + */ + __GLcontextModes *modes; + + /* + ** Drawable size + */ + GLuint width, height; + + /* + ** Origin in screen coordinates of the drawable + */ + GLint xOrigin, yOrigin; +#ifdef __GL_ALIGNED_BUFFERS + /* + ** Drawable offset from screen origin + */ + GLint xOffset, yOffset; + + /* + ** Alignment restriction + */ + GLint xAlignment, yAlignment; +#endif + /* + ** Should we invert the y axis? + */ + GLint yInverted; + + /* + ** Mask specifying which buffers are renderable by the hw + */ + GLuint accelBufferMask; + + /* + ** the buffers themselves + */ + __GLdrawableBuffer frontBuffer; + __GLdrawableBuffer backBuffer; + __GLdrawableBuffer accumBuffer; + __GLdrawableBuffer depthBuffer; + __GLdrawableBuffer stencilBuffer; +#if defined(__GL_NUMBER_OF_AUX_BUFFERS) && (__GL_NUMBER_OF_AUX_BUFFERS > 0) + __GLdrawableBuffer *auxBuffer; +#endif + + __GLdrawableRegion ownershipRegion; + + /* + ** Lock for the drawable private structure + */ + void *lock; +#ifdef DEBUG + /* lock debugging info */ + int lockRefCount; + int lockLine[10]; + char *lockFile[10]; +#endif + + /* imported */ + void *(*malloc)(size_t size); + void *(*calloc)(size_t numElem, size_t elemSize); + void *(*realloc)(void *oldAddr, size_t newSize); + void (*free)(void *addr); + + GLboolean (*addSwapRect)(__GLdrawablePrivate *glPriv, + GLint x, GLint y, GLsizei width, GLsizei height); + void (*setClipRect)(__GLdrawablePrivate *glPriv, + GLint x, GLint y, GLsizei width, GLsizei height); + void (*updateClipRegion)(__GLdrawablePrivate *glPriv); + GLboolean (*resize)(__GLdrawablePrivate *glPriv); + void (*getDrawableSize)(__GLdrawablePrivate *glPriv, + GLint *x, GLint *y, GLuint *width, GLuint *height); + + void (*lockDP)(__GLdrawablePrivate *glPriv, __GLcontext *gc); + void (*unlockDP)(__GLdrawablePrivate *glPriv); + + /* exported */ +#ifdef __cplusplus + void *privatePtr; +#else + void *private; +#endif + void (*freePrivate)(__GLdrawablePrivate *); + + /* client data */ + void *other; +}; + +/* +** Macros to lock/unlock the drawable private +*/ +#if defined(DEBUG) +#define __GL_LOCK_DP(glPriv,gc) \ + (*(glPriv)->lockDP)(glPriv,gc); \ + (glPriv)->lockLine[(glPriv)->lockRefCount] = __LINE__; \ + (glPriv)->lockFile[(glPriv)->lockRefCount] = __FILE__; \ + (glPriv)->lockRefCount++ +#define __GL_UNLOCK_DP(glPriv) \ + (glPriv)->lockRefCount--; \ + (glPriv)->lockLine[(glPriv)->lockRefCount] = 0; \ + (glPriv)->lockFile[(glPriv)->lockRefCount] = NULL; \ + (*(glPriv)->unlockDP)(glPriv) +#else /* DEBUG */ +#define __GL_LOCK_DP(glPriv,gc) (*(glPriv)->lockDP)(glPriv,gc) +#define __GL_UNLOCK_DP(glPriv) (*(glPriv)->unlockDP)(glPriv) +#endif /* DEBUG */ + + +/* +** Procedures which are imported by the GL from the surrounding +** "operating system". Math functions are not considered part of the +** "operating system". +*/ +typedef struct __GLimportsRec { + /* Memory management */ + void * (*malloc)(__GLcontext *gc, size_t size); + void *(*calloc)(__GLcontext *gc, size_t numElem, size_t elemSize); + void *(*realloc)(__GLcontext *gc, void *oldAddr, size_t newSize); + void (*free)(__GLcontext *gc, void *addr); + + /* Error handling */ + void (*warning)(__GLcontext *gc, char *fmt); + void (*fatal)(__GLcontext *gc, char *fmt); + + /* other system calls */ + char *(CAPI *getenv)(__GLcontext *gc, const char *var); + int (CAPI *atoi)(__GLcontext *gc, const char *str); + int (CAPI *sprintf)(__GLcontext *gc, char *str, const char *fmt, ...); + void *(CAPI *fopen)(__GLcontext *gc, const char *path, const char *mode); + int (CAPI *fclose)(__GLcontext *gc, void *stream); + int (CAPI *fprintf)(__GLcontext *gc, void *stream, const char *fmt, ...); + + /* Drawing surface management */ + __GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc); + __GLdrawablePrivate *(*getReadablePrivate)(__GLcontext *gc); + + /* Operating system dependent data goes here */ + void *other; +} __GLimports; + +/************************************************************************/ + +/* +** Procedures which are exported by the GL to the surrounding "operating +** system" so that it can manage multiple GL context's. +*/ +typedef struct __GLexportsRec { + /* Context management (return GL_FALSE on failure) */ + GLboolean (*destroyContext)(__GLcontext *gc); + GLboolean (*loseCurrent)(__GLcontext *gc); + /* oldglPriv isn't used anymore, kept for backwards compatibility */ + GLboolean (*makeCurrent)(__GLcontext *gc); + GLboolean (*shareContext)(__GLcontext *gc, __GLcontext *gcShare); + GLboolean (*copyContext)(__GLcontext *dst, const __GLcontext *src, GLuint mask); + GLboolean (*forceCurrent)(__GLcontext *gc); + + /* Drawing surface notification callbacks */ + GLboolean (*notifyResize)(__GLcontext *gc); + void (*notifyDestroy)(__GLcontext *gc); + void (*notifySwapBuffers)(__GLcontext *gc); + + /* Dispatch table override control for external agents like libGLS */ + struct __GLdispatchStateRec* (*dispatchExec)(__GLcontext *gc); + void (*beginDispatchOverride)(__GLcontext *gc); + void (*endDispatchOverride)(__GLcontext *gc); +} __GLexports; + +/************************************************************************/ + +/* +** This must be the first member of a __GLcontext structure. This is the +** only part of a context that is exposed to the outside world; everything +** else is opaque. +*/ +struct __GLinterfaceRec { + __GLimports imports; + __GLexports exports; +}; + +extern __GLcontext *__glCoreCreateContext(__GLimports *, __GLcontextModes *); +extern void __glCoreNopDispatch(void); + +#endif /* __gl_core_h_ */ |