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author | marha <marha@users.sourceforge.net> | 2009-07-12 17:39:53 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2009-07-12 17:39:53 +0000 |
commit | 529dcfd0858d75cb3c87c73cb0f81dd20bbb9230 (patch) | |
tree | e3e572088f6c2506300a0da39a7f473f0ddf89b5 /gl/glxint.h | |
parent | ba540f757bc1cd571272c10bbd14b5122f99983f (diff) | |
download | vcxsrv-529dcfd0858d75cb3c87c73cb0f81dd20bbb9230.tar.gz vcxsrv-529dcfd0858d75cb3c87c73cb0f81dd20bbb9230.tar.bz2 vcxsrv-529dcfd0858d75cb3c87c73cb0f81dd20bbb9230.zip |
Added glproto-1.4.9.tar.gz
Diffstat (limited to 'gl/glxint.h')
-rw-r--r-- | gl/glxint.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/gl/glxint.h b/gl/glxint.h new file mode 100644 index 000000000..d9e2581bb --- /dev/null +++ b/gl/glxint.h @@ -0,0 +1,129 @@ +#ifndef __GLX_glxint_h__ +#define __GLX_glxint_h__ + +/* $XFree86: xc/include/GL/glxint.h,v 1.3 2000/11/18 19:37:04 tsi Exp $ */ +/* +** The contents of this file are subject to the GLX Public License Version 1.0 +** (the "License"). You may not use this file except in compliance with the +** License. You may obtain a copy of the License at Silicon Graphics, Inc., +** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043 +** or at http://www.sgi.com/software/opensource/glx/license.html. +** +** Software distributed under the License is distributed on an "AS IS" +** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY +** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR +** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific +** language governing rights and limitations under the License. +** +** The Original Software is GLX version 1.2 source code, released February, +** 1999. The developer of the Original Software is Silicon Graphics, Inc. +** Those portions of the Subject Software created by Silicon Graphics, Inc. +** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved. +** +** $SGI$ +*/ + +#include <X11/X.h> +#include <X11/Xdefs.h> +#include "GL/gl.h" + +typedef struct __GLXvisualConfigRec __GLXvisualConfig; +typedef struct __GLXFBConfigRec __GLXFBConfig; + +struct __GLXvisualConfigRec { + VisualID vid; + int class; + Bool rgba; + int redSize, greenSize, blueSize, alphaSize; + unsigned long redMask, greenMask, blueMask, alphaMask; + int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize; + Bool doubleBuffer; + Bool stereo; + int bufferSize; + int depthSize; + int stencilSize; + int auxBuffers; + int level; + /* Start of Extended Visual Properties */ + int visualRating; /* visual_rating extension */ + int transparentPixel; /* visual_info extension */ + /* colors are floats scaled to ints */ + int transparentRed, transparentGreen, transparentBlue, transparentAlpha; + int transparentIndex; + int multiSampleSize; + int nMultiSampleBuffers; + int visualSelectGroup; +}; + +#define __GLX_MIN_CONFIG_PROPS 18 +#define __GLX_MAX_CONFIG_PROPS 500 + +#define __GLX_EXT_CONFIG_PROPS 10 + +/* +** Since we send all non-core visual properties as token, value pairs, +** we require 2 words across the wire. In order to maintain backwards +** compatibility, we need to send the total number of words that the +** VisualConfigs are sent back in so old libraries can simply "ignore" +** the new properties. +*/ +#define __GLX_TOTAL_CONFIG (__GLX_MIN_CONFIG_PROPS + \ + 2 * __GLX_EXT_CONFIG_PROPS) + +struct __GLXFBConfigRec { + int visualType; + int transparentType; + /* colors are floats scaled to ints */ + int transparentRed, transparentGreen, transparentBlue, transparentAlpha; + int transparentIndex; + + int visualCaveat; + + int associatedVisualId; + int screen; + + int drawableType; + int renderType; + + int maxPbufferWidth, maxPbufferHeight, maxPbufferPixels; + int optimalPbufferWidth, optimalPbufferHeight; /* for SGIX_pbuffer */ + + int visualSelectGroup; /* visuals grouped by select priority */ + + unsigned int id; + + GLboolean rgbMode; + GLboolean colorIndexMode; + GLboolean doubleBufferMode; + GLboolean stereoMode; + GLboolean haveAccumBuffer; + GLboolean haveDepthBuffer; + GLboolean haveStencilBuffer; + + /* The number of bits present in various buffers */ + GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; + GLint depthBits; + GLint stencilBits; + GLint indexBits; + GLint redBits, greenBits, blueBits, alphaBits; + GLuint redMask, greenMask, blueMask, alphaMask; + + GLuint multiSampleSize; /* Number of samples per pixel (0 if no ms) */ + + GLuint nMultiSampleBuffers; /* Number of availble ms buffers */ + GLint maxAuxBuffers; + + /* frame buffer level */ + GLint level; + + /* color ranges (for SGI_color_range) */ + GLboolean extendedRange; + GLdouble minRed, maxRed; + GLdouble minGreen, maxGreen; + GLdouble minBlue, maxBlue; + GLdouble minAlpha, maxAlpha; +}; + +#define __GLX_TOTAL_FBCONFIG_PROPS 35 + +#endif /* !__GLX_glxint_h__ */ |