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author | marha <marha@users.sourceforge.net> | 2011-09-14 14:23:18 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-09-14 14:23:18 +0200 |
commit | 16b53769eba7d5d8249a217aa29287d72b7713c2 (patch) | |
tree | 0f763704293799f7fce6ed4f0f57188159660607 /libX11/specs/XKB/ch03.xml | |
parent | 24a692ce832161d3b794110dd82b1508d38a0887 (diff) | |
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libX11 git update 14 sep 2011
Diffstat (limited to 'libX11/specs/XKB/ch03.xml')
-rw-r--r-- | libX11/specs/XKB/ch03.xml | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/libX11/specs/XKB/ch03.xml b/libX11/specs/XKB/ch03.xml new file mode 100644 index 000000000..5ea411c4e --- /dev/null +++ b/libX11/specs/XKB/ch03.xml @@ -0,0 +1,247 @@ +<chapter id='data_structures'> +<title>Data Structures</title> + +<para> +An Xkb keyboard description consists of a variety of data structures, each of +which describes some aspect of the keyboard. Although each data structure has +its own peculiarities, there are a number of features common to nearly all Xkb +structures. This chapter describes these common features and techniques for +manipulating them. +</para> + + +<para> +Many Xkb data structures are interdependent; changing a field in one might +require changes to others. As an additional complication, some Xkb library +functions allocate related components as a group to reduce fragmentation and +allocator overhead. In these cases, simply allocating and freeing fields of Xkb +structures might corrupt program memory. Creating and destroying such +structures or keeping them properly synchronized during editing is complicated +and error prone. +</para> + + +<para> +Xkb provides functions and macros to allocate and free all major data +structures. You should use them instead of allocating and freeing the +structures yourself. +</para> + +<sect1 id='allocating_xkb_data_structures'> +<title>Allocating Xkb Data Structures</title> + +<para> +Xkb provides functions, known as allocators, to create and initialize Xkb data +structures. In most situations, the Xkb functions that read a keyboard +description from the server call these allocators automatically. As a result, +you will seldom have to directly allocate or initialize Xkb data structures. +</para> + + +<para> +However, if you need to enlarge an existing structure or construct a keyboard +definition from scratch, you may need to allocate and initialize Xkb data +structures directly. Each major Xkb data structure has its own unique +allocator. The allocator functions share common features: allocator functions +for structures with optional components take as an input argument a mask of +subcomponents to be allocated. Allocators for data structures containing +variable-length data take an argument specifying the initial length of the data. +</para> + + +<para> +You may call an allocator to change the size of the space allocated for +variable-length data. When you call an allocator with an existing data +structure as a parameter, the allocator does not change the data in any of the +fields, with one exception: variable-length data might be moved. The allocator +resizes the allocated memory if the current size is too small. This normally +involves allocating new memory, copying existing data to the newly allocated +memory, and freeing the original memory. This possible reallocation is +important to note because local variables pointing into Xkb data structures +might be invalidated by calls to allocator functions. +</para> + +</sect1> +<sect1 id='adding_data_and_editing_data_structures'> +<title>Adding Data and Editing Data Structures</title> + +<para> +You should edit most data structures via the Xkb-supplied helper functions and +macros, although a few data structures can be edited directly. The helper +functions and macros make sure everything is initialized and interdependent +values are properly updated for those Xkb structures that have +interdependencies. As a general rule, if there is a helper function or macro to +edit the data structure, use it. For example, increasing the width of a type +requires you to resize every key that uses that type. This is complicated and +ugly, which is why there’s an <emphasis> +XkbResizeKeyType</emphasis> + function. +</para> + + +<para> +Many Xkb data structures have arrays whose size is reported by two fields. The +first field, whose name is usually prefixed by <emphasis> +sz_</emphasis> +, represents the total number of elements that can be stored in the array. The +second field, whose name is usually prefixed by <emphasis> +num_</emphasis> +, specifies the number of elements currently stored there. These arrays +typically represent data whose total size cannot always be determined when the +array is created. In these instances, the usual way to allocate space and add +data is as follows: +</para> + +<itemizedlist> + <listitem> + <para> +Call the allocator function with some arbitrary size, as a hint. + </para> + </listitem> + <listitem> + <para> +For those arrays that have an <emphasis> +Xkb...Add...</emphasis> + function, call it each time you want to add new data to the array. The +function expands the array if necessary. + </para> + </listitem> +</itemizedlist> + +<para> +For example, call: +</para> + +<para> +XkbAllocGeomShapes(geom,4) +</para> + +<para> +to say "I’ll need space for four new shapes in this geometry." This makes +sure that <emphasis> +sz_shapes</emphasis> + - <emphasis> +num_shapes</emphasis> + >= 4, and resizes the shapes array if it isn’t. If this function +succeeds, you are guaranteed to have space for the number of shapes you need. +</para> + + +<para> +When you call an editing function for a structure, you do not need to check for +space, because the function automatically checks the <emphasis> +sz_</emphasis> + and <emphasis> +num_</emphasis> + fields of the array, resizes the array if necessary, adds the entry to the +array, and then updates the <emphasis> +num_</emphasis> + field. +</para> + + +</sect1> +<sect1 id='making_changes_to_the_servers_keyboard_description'> +<title>Making Changes to the Server’s Keyboard Description</title> + +<para> +In Xkb, as in the core protocol, the client and server have independent copies +of the data structures that describe the keyboard. The recommended way to +change some aspect of the keyboard mapping in the X server is to edit a local +copy of the Xkb keyboard description and then send only the changes to the X +server. This method helps eliminate the need to transfer the entire keyboard +description or even an entire data structure for only minor changes. +</para> + + +<para> +To help you keep track of the changes you make to a local copy of the keyboard +description, Xkb provides separate special <emphasis> +changes</emphasis> + data structures for each major Xkb data structure. These data structures do +not contain the actual changed values: they only indicate the changes that have +been made to the structures that actually describe the keyboard. +</para> + + +<para> +When you wish to change the keyboard description in the server, you first +modify a local copy of the keyboard description and then flag the modifications +in an appropriate changes data structure. When you finish editing the local +copy of the keyboard description, you pass your modified version of the +keyboard description and the modified changes data structure to an Xkb +function. This function uses the modified keyboard description and changes +structure to pass only the changed information to the server. Note that +modifying the keyboard description but not setting the appropriate flags in the +changes data structure causes indeterminate behavior. +</para> + + +</sect1> +<sect1 id='tracking_keyboard_changes_in_the_server'> +<title>Tracking Keyboard Changes in the Server</title> + +<para> +The server reports all changes in its keyboard description to any interested +clients via special Xkb events. Just as clients use special changes data +structures to change the keyboard description in the server, the server uses +special changes data structures to tell a client what changed in the server’s +keyboard description. +</para> + + +<para> +Unlike clients, however, the server does not always pass the new values when it +reports changes to its copy of the keyboard description. Instead, the server +only passes a changes data structure when it reports changes to its keyboard +description. This is done for efficiency reasons — some clients do not always +need to update their copy of the keyboard description with every report from +the server. +</para> + + +<para> +When your client application receives a report from the server indicating the +keyboard description has changed, you can determine the set of changes by +passing the event to an Xkb function that "notes" event information in the +corresponding changes data structure. These "note changes" functions are +defined for all major Xkb components, and their names have the form <emphasis> +XkbNote{Component}Changes</emphasis> +, where <emphasis> +Component</emphasis> + is the name of a major Xkb component such as <emphasis> +Map</emphasis> + or <emphasis> +Names</emphasis> +. When you want to copy these changes from the server into a local copy of the +keyboard description, use the corresponding <emphasis> +XkbGet{Component}Changes</emphasis> + function<emphasis> +, </emphasis> +passing it the changes structure. The function then retrieves only the changed +structures from the server and copies the modified pieces into the local +keyboard description. +</para> + +</sect1> +<sect1 id='freeing_data_structures'> +<title>Freeing Data Structures</title> + +<para> +For the same reasons you should not directly use <emphasis> +malloc</emphasis> + to allocate Xkb data structures, you should not free Xkb data structures or +components directly using <emphasis> +free</emphasis> + or <emphasis> +Xfree</emphasis> +. Xkb provides functions to free the various data structures and their +components. Always use the free functions supplied by Xkb. There is no +guarantee that any particular field can be safely freed by <emphasis> +free</emphasis> + or <emphasis> +Xfree</emphasis> +. +</para> +</sect1> +</chapter> |