diff options
author | marha <marha@users.sourceforge.net> | 2012-06-08 09:33:13 +0200 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2012-06-08 09:33:13 +0200 |
commit | 990bc3f015a4f8fce2eb918375defcd44980a845 (patch) | |
tree | 8e8301f19482b52cc00bd95b4593522cc93267af /libX11/src/Region.c | |
parent | 1af6fc1b5d93e54d6674de8b5870448b29f139a7 (diff) | |
download | vcxsrv-990bc3f015a4f8fce2eb918375defcd44980a845.tar.gz vcxsrv-990bc3f015a4f8fce2eb918375defcd44980a845.tar.bz2 vcxsrv-990bc3f015a4f8fce2eb918375defcd44980a845.zip |
Used synchronise script to update files
Diffstat (limited to 'libX11/src/Region.c')
-rw-r--r-- | libX11/src/Region.c | 3208 |
1 files changed, 1604 insertions, 1604 deletions
diff --git a/libX11/src/Region.c b/libX11/src/Region.c index 3003ac52a..41047b242 100644 --- a/libX11/src/Region.c +++ b/libX11/src/Region.c @@ -1,1604 +1,1604 @@ -/************************************************************************
-
-Copyright 1987, 1988, 1998 The Open Group
-
-Permission to use, copy, modify, distribute, and sell this software and its
-documentation for any purpose is hereby granted without fee, provided that
-the above copyright notice appear in all copies and that both that
-copyright notice and this permission notice appear in supporting
-documentation.
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of The Open Group shall not be
-used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from The Open Group.
-
-
-Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
-
- All Rights Reserved
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be
-used in advertising or publicity pertaining to distribution of the
-software without specific, written prior permission.
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-
-************************************************************************/
-/*
- * The functions in this file implement the Region abstraction, similar to one
- * used in the X11 sample server. A Region is simply an area, as the name
- * implies, and is implemented as a "y-x-banded" array of rectangles. To
- * explain: Each Region is made up of a certain number of rectangles sorted
- * by y coordinate first, and then by x coordinate.
- *
- * Furthermore, the rectangles are banded such that every rectangle with a
- * given upper-left y coordinate (y1) will have the same lower-right y
- * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
- * will span the entire vertical distance of the band. This means that some
- * areas that could be merged into a taller rectangle will be represented as
- * several shorter rectangles to account for shorter rectangles to its left
- * or right but within its "vertical scope".
- *
- * An added constraint on the rectangles is that they must cover as much
- * horizontal area as possible. E.g. no two rectangles in a band are allowed
- * to touch.
- *
- * Whenever possible, bands will be merged together to cover a greater vertical
- * distance (and thus reduce the number of rectangles). Two bands can be merged
- * only if the bottom of one touches the top of the other and they have
- * rectangles in the same places (of the same width, of course). This maintains
- * the y-x-banding that's so nice to have...
- */
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-#include "Xlibint.h"
-#include "Xutil.h"
-#include <X11/Xregion.h>
-#include "poly.h"
-
-#ifdef DEBUG
-#include <stdio.h>
-#define assert(expr) {if (!(expr)) fprintf(stderr,\
-"Assertion failed file %s, line %d: expr\n", __FILE__, __LINE__); }
-#else
-#define assert(expr)
-#endif
-
-typedef int (*overlapProcp)(
- register Region pReg,
- register BoxPtr r1,
- BoxPtr r1End,
- register BoxPtr r2,
- BoxPtr r2End,
- short y1,
- short y2);
-
-typedef int (*nonOverlapProcp)(
- register Region pReg,
- register BoxPtr r,
- BoxPtr rEnd,
- register short y1,
- register short y2);
-
-static void miRegionOp(
- register Region newReg, /* Place to store result */
- Region reg1, /* First region in operation */
- Region reg2, /* 2d region in operation */
- int (*overlapFunc)(
- register Region pReg,
- register BoxPtr r1,
- BoxPtr r1End,
- register BoxPtr r2,
- BoxPtr r2End,
- short y1,
- short y2), /* Function to call for over-
- * lapping bands */
- int (*nonOverlap1Func)(
- register Region pReg,
- register BoxPtr r,
- BoxPtr rEnd,
- register short y1,
- register short y2), /* Function to call for non-
- * overlapping bands in region
- * 1 */
- int (*nonOverlap2Func)(
- register Region pReg,
- register BoxPtr r,
- BoxPtr rEnd,
- register short y1,
- register short y2)); /* Function to call for non-
- * overlapping bands in region
- * 2 */
-
-
-/* Create a new empty region */
-Region
-XCreateRegion(void)
-{
- Region temp;
-
- if (! (temp = ( Region )Xmalloc( (unsigned) sizeof( REGION ))))
- return (Region) NULL;
- if (! (temp->rects = ( BOX * )Xmalloc( (unsigned) sizeof( BOX )))) {
- Xfree((char *) temp);
- return (Region) NULL;
- }
- temp->numRects = 0;
- temp->extents.x1 = 0;
- temp->extents.y1 = 0;
- temp->extents.x2 = 0;
- temp->extents.y2 = 0;
- temp->size = 1;
- return( temp );
-}
-
-int
-XClipBox(
- Region r,
- XRectangle *rect)
-{
- rect->x = r->extents.x1;
- rect->y = r->extents.y1;
- rect->width = r->extents.x2 - r->extents.x1;
- rect->height = r->extents.y2 - r->extents.y1;
- return 1;
-}
-
-int
-XUnionRectWithRegion(
- register XRectangle *rect,
- Region source, Region dest)
-{
- REGION region;
-
- if (!rect->width || !rect->height)
- return 0;
- region.rects = ®ion.extents;
- region.numRects = 1;
- region.extents.x1 = rect->x;
- region.extents.y1 = rect->y;
- region.extents.x2 = rect->x + rect->width;
- region.extents.y2 = rect->y + rect->height;
- region.size = 1;
-
- return XUnionRegion(®ion, source, dest);
-}
-
-/*-
- *-----------------------------------------------------------------------
- * miSetExtents --
- * Reset the extents of a region to what they should be. Called by
- * miSubtract and miIntersect b/c they can't figure it out along the
- * way or do so easily, as miUnion can.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * The region's 'extents' structure is overwritten.
- *
- *-----------------------------------------------------------------------
- */
-static void
-miSetExtents (
- Region pReg)
-{
- register BoxPtr pBox,
- pBoxEnd,
- pExtents;
-
- if (pReg->numRects == 0)
- {
- pReg->extents.x1 = 0;
- pReg->extents.y1 = 0;
- pReg->extents.x2 = 0;
- pReg->extents.y2 = 0;
- return;
- }
-
- pExtents = &pReg->extents;
- pBox = pReg->rects;
- pBoxEnd = &pBox[pReg->numRects - 1];
-
- /*
- * Since pBox is the first rectangle in the region, it must have the
- * smallest y1 and since pBoxEnd is the last rectangle in the region,
- * it must have the largest y2, because of banding. Initialize x1 and
- * x2 from pBox and pBoxEnd, resp., as good things to initialize them
- * to...
- */
- pExtents->x1 = pBox->x1;
- pExtents->y1 = pBox->y1;
- pExtents->x2 = pBoxEnd->x2;
- pExtents->y2 = pBoxEnd->y2;
-
- assert(pExtents->y1 < pExtents->y2);
- while (pBox <= pBoxEnd)
- {
- if (pBox->x1 < pExtents->x1)
- {
- pExtents->x1 = pBox->x1;
- }
- if (pBox->x2 > pExtents->x2)
- {
- pExtents->x2 = pBox->x2;
- }
- pBox++;
- }
- assert(pExtents->x1 < pExtents->x2);
-}
-
-int
-XSetRegion(
- Display *dpy,
- GC gc,
- register Region r)
-{
- register int i;
- register XRectangle *xr, *pr;
- register BOX *pb;
- unsigned long total;
-
- LockDisplay (dpy);
- total = r->numRects * sizeof (XRectangle);
- if ((xr = (XRectangle *) _XAllocTemp(dpy, total))) {
- for (pr = xr, pb = r->rects, i = r->numRects; --i >= 0; pr++, pb++) {
- pr->x = pb->x1;
- pr->y = pb->y1;
- pr->width = pb->x2 - pb->x1;
- pr->height = pb->y2 - pb->y1;
- }
- }
- if (xr || !r->numRects)
- _XSetClipRectangles(dpy, gc, 0, 0, xr, r->numRects, YXBanded);
- if (xr)
- _XFreeTemp(dpy, (char *)xr, total);
- UnlockDisplay(dpy);
- SyncHandle();
- return 1;
-}
-
-int
-XDestroyRegion(
- Region r)
-{
- Xfree( (char *) r->rects );
- Xfree( (char *) r );
- return 1;
-}
-
-
-/* TranslateRegion(pRegion, x, y)
- translates in place
- added by raymond
-*/
-
-int
-XOffsetRegion(
- register Region pRegion,
- register int x,
- register int y)
-{
- register int nbox;
- register BOX *pbox;
-
- pbox = pRegion->rects;
- nbox = pRegion->numRects;
-
- while(nbox--)
- {
- pbox->x1 += x;
- pbox->x2 += x;
- pbox->y1 += y;
- pbox->y2 += y;
- pbox++;
- }
- pRegion->extents.x1 += x;
- pRegion->extents.x2 += x;
- pRegion->extents.y1 += y;
- pRegion->extents.y2 += y;
- return 1;
-}
-
-/*
- Utility procedure Compress:
- Replace r by the region r', where
- p in r' iff (Quantifer m <= dx) (p + m in r), and
- Quantifier is Exists if grow is TRUE, For all if grow is FALSE, and
- (x,y) + m = (x+m,y) if xdir is TRUE; (x,y+m) if xdir is FALSE.
-
- Thus, if xdir is TRUE and grow is FALSE, r is replaced by the region
- of all points p such that p and the next dx points on the same
- horizontal scan line are all in r. We do this using by noting
- that p is the head of a run of length 2^i + k iff p is the head
- of a run of length 2^i and p+2^i is the head of a run of length
- k. Thus, the loop invariant: s contains the region corresponding
- to the runs of length shift. r contains the region corresponding
- to the runs of length 1 + dxo & (shift-1), where dxo is the original
- value of dx. dx = dxo & ~(shift-1). As parameters, s and t are
- scratch regions, so that we don't have to allocate them on every
- call.
-*/
-
-#define ZOpRegion(a,b,c) if (grow) XUnionRegion(a,b,c); \
- else XIntersectRegion(a,b,c)
-#define ZShiftRegion(a,b) if (xdir) XOffsetRegion(a,b,0); \
- else XOffsetRegion(a,0,b)
-#define ZCopyRegion(a,b) XUnionRegion(a,a,b)
-
-static void
-Compress(
- Region r, Region s, Region t,
- register unsigned dx,
- register int xdir, register int grow)
-{
- register unsigned shift = 1;
-
- ZCopyRegion(r, s);
- while (dx) {
- if (dx & shift) {
- ZShiftRegion(r, -(int)shift);
- ZOpRegion(r, s, r);
- dx -= shift;
- if (!dx) break;
- }
- ZCopyRegion(s, t);
- ZShiftRegion(s, -(int)shift);
- ZOpRegion(s, t, s);
- shift <<= 1;
- }
-}
-
-#undef ZOpRegion
-#undef ZShiftRegion
-#undef ZCopyRegion
-
-int
-XShrinkRegion(
- Region r,
- int dx, int dy)
-{
- Region s, t;
- int grow;
-
- if (!dx && !dy) return 0;
- if (! (s = XCreateRegion()) )
- return 0;
- if (! (t = XCreateRegion()) ) {
- XDestroyRegion(s);
- return 0;
- }
- if ((grow = (dx < 0))) dx = -dx;
- if (dx) Compress(r, s, t, (unsigned) 2*dx, TRUE, grow);
- if ((grow = (dy < 0))) dy = -dy;
- if (dy) Compress(r, s, t, (unsigned) 2*dy, FALSE, grow);
- XOffsetRegion(r, dx, dy);
- XDestroyRegion(s);
- XDestroyRegion(t);
- return 0;
-}
-
-
-/*======================================================================
- * Region Intersection
- *====================================================================*/
-/*-
- *-----------------------------------------------------------------------
- * miIntersectO --
- * Handle an overlapping band for miIntersect.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * Rectangles may be added to the region.
- *
- *-----------------------------------------------------------------------
- */
-/* static void*/
-static int
-miIntersectO (
- register Region pReg,
- register BoxPtr r1,
- BoxPtr r1End,
- register BoxPtr r2,
- BoxPtr r2End,
- short y1,
- short y2)
-{
- register short x1;
- register short x2;
- register BoxPtr pNextRect;
-
- pNextRect = &pReg->rects[pReg->numRects];
-
- while ((r1 != r1End) && (r2 != r2End))
- {
- x1 = max(r1->x1,r2->x1);
- x2 = min(r1->x2,r2->x2);
-
- /*
- * If there's any overlap between the two rectangles, add that
- * overlap to the new region.
- * There's no need to check for subsumption because the only way
- * such a need could arise is if some region has two rectangles
- * right next to each other. Since that should never happen...
- */
- if (x1 < x2)
- {
- assert(y1<y2);
-
- MEMCHECK(pReg, pNextRect, pReg->rects);
- pNextRect->x1 = x1;
- pNextRect->y1 = y1;
- pNextRect->x2 = x2;
- pNextRect->y2 = y2;
- pReg->numRects += 1;
- pNextRect++;
- assert(pReg->numRects <= pReg->size);
- }
-
- /*
- * Need to advance the pointers. Shift the one that extends
- * to the right the least, since the other still has a chance to
- * overlap with that region's next rectangle, if you see what I mean.
- */
- if (r1->x2 < r2->x2)
- {
- r1++;
- }
- else if (r2->x2 < r1->x2)
- {
- r2++;
- }
- else
- {
- r1++;
- r2++;
- }
- }
- return 0; /* lint */
-}
-
-int
-XIntersectRegion(
- Region reg1,
- Region reg2, /* source regions */
- register Region newReg) /* destination Region */
-{
- /* check for trivial reject */
- if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
- (!EXTENTCHECK(®1->extents, ®2->extents)))
- newReg->numRects = 0;
- else
- miRegionOp (newReg, reg1, reg2,
- miIntersectO, NULL, NULL);
-
- /*
- * Can't alter newReg's extents before we call miRegionOp because
- * it might be one of the source regions and miRegionOp depends
- * on the extents of those regions being the same. Besides, this
- * way there's no checking against rectangles that will be nuked
- * due to coalescing, so we have to examine fewer rectangles.
- */
- miSetExtents(newReg);
- return 1;
-}
-
-static void
-miRegionCopy(
- register Region dstrgn,
- register Region rgn)
-
-{
- if (dstrgn != rgn) /* don't want to copy to itself */
- {
- if (dstrgn->size < rgn->numRects)
- {
- if (dstrgn->rects)
- {
- BOX *prevRects = dstrgn->rects;
-
- if (! (dstrgn->rects = (BOX *)
- Xrealloc((char *) dstrgn->rects,
- (unsigned) rgn->numRects * (sizeof(BOX))))) {
- Xfree(prevRects);
- return;
- }
- }
- dstrgn->size = rgn->numRects;
- }
- dstrgn->numRects = rgn->numRects;
- dstrgn->extents.x1 = rgn->extents.x1;
- dstrgn->extents.y1 = rgn->extents.y1;
- dstrgn->extents.x2 = rgn->extents.x2;
- dstrgn->extents.y2 = rgn->extents.y2;
-
- memcpy((char *) dstrgn->rects, (char *) rgn->rects,
- (int) (rgn->numRects * sizeof(BOX)));
- }
-}
-
-/*======================================================================
- * Generic Region Operator
- *====================================================================*/
-
-/*-
- *-----------------------------------------------------------------------
- * miCoalesce --
- * Attempt to merge the boxes in the current band with those in the
- * previous one. Used only by miRegionOp.
- *
- * Results:
- * The new index for the previous band.
- *
- * Side Effects:
- * If coalescing takes place:
- * - rectangles in the previous band will have their y2 fields
- * altered.
- * - pReg->numRects will be decreased.
- *
- *-----------------------------------------------------------------------
- */
-/* static int*/
-static int
-miCoalesce(
- register Region pReg, /* Region to coalesce */
- int prevStart, /* Index of start of previous band */
- int curStart) /* Index of start of current band */
-{
- register BoxPtr pPrevBox; /* Current box in previous band */
- register BoxPtr pCurBox; /* Current box in current band */
- register BoxPtr pRegEnd; /* End of region */
- int curNumRects; /* Number of rectangles in current
- * band */
- int prevNumRects; /* Number of rectangles in previous
- * band */
- int bandY1; /* Y1 coordinate for current band */
-
- pRegEnd = &pReg->rects[pReg->numRects];
-
- pPrevBox = &pReg->rects[prevStart];
- prevNumRects = curStart - prevStart;
-
- /*
- * Figure out how many rectangles are in the current band. Have to do
- * this because multiple bands could have been added in miRegionOp
- * at the end when one region has been exhausted.
- */
- pCurBox = &pReg->rects[curStart];
- bandY1 = pCurBox->y1;
- for (curNumRects = 0;
- (pCurBox != pRegEnd) && (pCurBox->y1 == bandY1);
- curNumRects++)
- {
- pCurBox++;
- }
-
- if (pCurBox != pRegEnd)
- {
- /*
- * If more than one band was added, we have to find the start
- * of the last band added so the next coalescing job can start
- * at the right place... (given when multiple bands are added,
- * this may be pointless -- see above).
- */
- pRegEnd--;
- while (pRegEnd[-1].y1 == pRegEnd->y1)
- {
- pRegEnd--;
- }
- curStart = pRegEnd - pReg->rects;
- pRegEnd = pReg->rects + pReg->numRects;
- }
-
- if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
- pCurBox -= curNumRects;
- /*
- * The bands may only be coalesced if the bottom of the previous
- * matches the top scanline of the current.
- */
- if (pPrevBox->y2 == pCurBox->y1)
- {
- /*
- * Make sure the bands have boxes in the same places. This
- * assumes that boxes have been added in such a way that they
- * cover the most area possible. I.e. two boxes in a band must
- * have some horizontal space between them.
- */
- do
- {
- if ((pPrevBox->x1 != pCurBox->x1) ||
- (pPrevBox->x2 != pCurBox->x2))
- {
- /*
- * The bands don't line up so they can't be coalesced.
- */
- return (curStart);
- }
- pPrevBox++;
- pCurBox++;
- prevNumRects -= 1;
- } while (prevNumRects != 0);
-
- pReg->numRects -= curNumRects;
- pCurBox -= curNumRects;
- pPrevBox -= curNumRects;
-
- /*
- * The bands may be merged, so set the bottom y of each box
- * in the previous band to that of the corresponding box in
- * the current band.
- */
- do
- {
- pPrevBox->y2 = pCurBox->y2;
- pPrevBox++;
- pCurBox++;
- curNumRects -= 1;
- } while (curNumRects != 0);
-
- /*
- * If only one band was added to the region, we have to backup
- * curStart to the start of the previous band.
- *
- * If more than one band was added to the region, copy the
- * other bands down. The assumption here is that the other bands
- * came from the same region as the current one and no further
- * coalescing can be done on them since it's all been done
- * already... curStart is already in the right place.
- */
- if (pCurBox == pRegEnd)
- {
- curStart = prevStart;
- }
- else
- {
- do
- {
- *pPrevBox++ = *pCurBox++;
- } while (pCurBox != pRegEnd);
- }
-
- }
- }
- return (curStart);
-}
-
-/*-
- *-----------------------------------------------------------------------
- * miRegionOp --
- * Apply an operation to two regions. Called by miUnion, miInverse,
- * miSubtract, miIntersect...
- *
- * Results:
- * None.
- *
- * Side Effects:
- * The new region is overwritten.
- *
- * Notes:
- * The idea behind this function is to view the two regions as sets.
- * Together they cover a rectangle of area that this function divides
- * into horizontal bands where points are covered only by one region
- * or by both. For the first case, the nonOverlapFunc is called with
- * each the band and the band's upper and lower extents. For the
- * second, the overlapFunc is called to process the entire band. It
- * is responsible for clipping the rectangles in the band, though
- * this function provides the boundaries.
- * At the end of each band, the new region is coalesced, if possible,
- * to reduce the number of rectangles in the region.
- *
- *-----------------------------------------------------------------------
- */
-/* static void*/
-static void
-miRegionOp(
- register Region newReg, /* Place to store result */
- Region reg1, /* First region in operation */
- Region reg2, /* 2d region in operation */
- int (*overlapFunc)(
- register Region pReg,
- register BoxPtr r1,
- BoxPtr r1End,
- register BoxPtr r2,
- BoxPtr r2End,
- short y1,
- short y2), /* Function to call for over-
- * lapping bands */
- int (*nonOverlap1Func)(
- register Region pReg,
- register BoxPtr r,
- BoxPtr rEnd,
- register short y1,
- register short y2), /* Function to call for non-
- * overlapping bands in region
- * 1 */
- int (*nonOverlap2Func)(
- register Region pReg,
- register BoxPtr r,
- BoxPtr rEnd,
- register short y1,
- register short y2)) /* Function to call for non-
- * overlapping bands in region
- * 2 */
-{
- register BoxPtr r1; /* Pointer into first region */
- register BoxPtr r2; /* Pointer into 2d region */
- BoxPtr r1End; /* End of 1st region */
- BoxPtr r2End; /* End of 2d region */
- register short ybot; /* Bottom of intersection */
- register short ytop; /* Top of intersection */
- BoxPtr oldRects; /* Old rects for newReg */
- int prevBand; /* Index of start of
- * previous band in newReg */
- int curBand; /* Index of start of current
- * band in newReg */
- register BoxPtr r1BandEnd; /* End of current band in r1 */
- register BoxPtr r2BandEnd; /* End of current band in r2 */
- short top; /* Top of non-overlapping
- * band */
- short bot; /* Bottom of non-overlapping
- * band */
-
- /*
- * Initialization:
- * set r1, r2, r1End and r2End appropriately, preserve the important
- * parts of the destination region until the end in case it's one of
- * the two source regions, then mark the "new" region empty, allocating
- * another array of rectangles for it to use.
- */
- r1 = reg1->rects;
- r2 = reg2->rects;
- r1End = r1 + reg1->numRects;
- r2End = r2 + reg2->numRects;
-
- oldRects = newReg->rects;
-
- EMPTY_REGION(newReg);
-
- /*
- * Allocate a reasonable number of rectangles for the new region. The idea
- * is to allocate enough so the individual functions don't need to
- * reallocate and copy the array, which is time consuming, yet we don't
- * have to worry about using too much memory. I hope to be able to
- * nuke the Xrealloc() at the end of this function eventually.
- */
- newReg->size = max(reg1->numRects,reg2->numRects) * 2;
-
- if (! (newReg->rects = (BoxPtr)
- Xmalloc ((unsigned) (sizeof(BoxRec) * newReg->size)))) {
- newReg->size = 0;
- return;
- }
-
- /*
- * Initialize ybot and ytop.
- * In the upcoming loop, ybot and ytop serve different functions depending
- * on whether the band being handled is an overlapping or non-overlapping
- * band.
- * In the case of a non-overlapping band (only one of the regions
- * has points in the band), ybot is the bottom of the most recent
- * intersection and thus clips the top of the rectangles in that band.
- * ytop is the top of the next intersection between the two regions and
- * serves to clip the bottom of the rectangles in the current band.
- * For an overlapping band (where the two regions intersect), ytop clips
- * the top of the rectangles of both regions and ybot clips the bottoms.
- */
- if (reg1->extents.y1 < reg2->extents.y1)
- ybot = reg1->extents.y1;
- else
- ybot = reg2->extents.y1;
-
- /*
- * prevBand serves to mark the start of the previous band so rectangles
- * can be coalesced into larger rectangles. qv. miCoalesce, above.
- * In the beginning, there is no previous band, so prevBand == curBand
- * (curBand is set later on, of course, but the first band will always
- * start at index 0). prevBand and curBand must be indices because of
- * the possible expansion, and resultant moving, of the new region's
- * array of rectangles.
- */
- prevBand = 0;
-
- do
- {
- curBand = newReg->numRects;
-
- /*
- * This algorithm proceeds one source-band (as opposed to a
- * destination band, which is determined by where the two regions
- * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
- * rectangle after the last one in the current band for their
- * respective regions.
- */
- r1BandEnd = r1;
- while ((r1BandEnd != r1End) && (r1BandEnd->y1 == r1->y1))
- {
- r1BandEnd++;
- }
-
- r2BandEnd = r2;
- while ((r2BandEnd != r2End) && (r2BandEnd->y1 == r2->y1))
- {
- r2BandEnd++;
- }
-
- /*
- * First handle the band that doesn't intersect, if any.
- *
- * Note that attention is restricted to one band in the
- * non-intersecting region at once, so if a region has n
- * bands between the current position and the next place it overlaps
- * the other, this entire loop will be passed through n times.
- */
- if (r1->y1 < r2->y1)
- {
- top = max(r1->y1,ybot);
- bot = min(r1->y2,r2->y1);
-
- if ((top != bot) && (nonOverlap1Func != NULL))
- {
- (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
- }
-
- ytop = r2->y1;
- }
- else if (r2->y1 < r1->y1)
- {
- top = max(r2->y1,ybot);
- bot = min(r2->y2,r1->y1);
-
- if ((top != bot) && (nonOverlap2Func != NULL))
- {
- (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
- }
-
- ytop = r1->y1;
- }
- else
- {
- ytop = r1->y1;
- }
-
- /*
- * If any rectangles got added to the region, try and coalesce them
- * with rectangles from the previous band. Note we could just do
- * this test in miCoalesce, but some machines incur a not
- * inconsiderable cost for function calls, so...
- */
- if (newReg->numRects != curBand)
- {
- prevBand = miCoalesce (newReg, prevBand, curBand);
- }
-
- /*
- * Now see if we've hit an intersecting band. The two bands only
- * intersect if ybot > ytop
- */
- ybot = min(r1->y2, r2->y2);
- curBand = newReg->numRects;
- if (ybot > ytop)
- {
- (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
-
- }
-
- if (newReg->numRects != curBand)
- {
- prevBand = miCoalesce (newReg, prevBand, curBand);
- }
-
- /*
- * If we've finished with a band (y2 == ybot) we skip forward
- * in the region to the next band.
- */
- if (r1->y2 == ybot)
- {
- r1 = r1BandEnd;
- }
- if (r2->y2 == ybot)
- {
- r2 = r2BandEnd;
- }
- } while ((r1 != r1End) && (r2 != r2End));
-
- /*
- * Deal with whichever region still has rectangles left.
- */
- curBand = newReg->numRects;
- if (r1 != r1End)
- {
- if (nonOverlap1Func != NULL)
- {
- do
- {
- r1BandEnd = r1;
- while ((r1BandEnd < r1End) && (r1BandEnd->y1 == r1->y1))
- {
- r1BandEnd++;
- }
- (* nonOverlap1Func) (newReg, r1, r1BandEnd,
- max(r1->y1,ybot), r1->y2);
- r1 = r1BandEnd;
- } while (r1 != r1End);
- }
- }
- else if ((r2 != r2End) && (nonOverlap2Func != NULL))
- {
- do
- {
- r2BandEnd = r2;
- while ((r2BandEnd < r2End) && (r2BandEnd->y1 == r2->y1))
- {
- r2BandEnd++;
- }
- (* nonOverlap2Func) (newReg, r2, r2BandEnd,
- max(r2->y1,ybot), r2->y2);
- r2 = r2BandEnd;
- } while (r2 != r2End);
- }
-
- if (newReg->numRects != curBand)
- {
- (void) miCoalesce (newReg, prevBand, curBand);
- }
-
- /*
- * A bit of cleanup. To keep regions from growing without bound,
- * we shrink the array of rectangles to match the new number of
- * rectangles in the region. This never goes to 0, however...
- *
- * Only do this stuff if the number of rectangles allocated is more than
- * twice the number of rectangles in the region (a simple optimization...).
- */
- if (newReg->numRects < (newReg->size >> 1))
- {
- if (REGION_NOT_EMPTY(newReg))
- {
- BoxPtr prev_rects = newReg->rects;
- newReg->size = newReg->numRects;
- newReg->rects = (BoxPtr) Xrealloc ((char *) newReg->rects,
- (unsigned) (sizeof(BoxRec) * newReg->size));
- if (! newReg->rects)
- newReg->rects = prev_rects;
- }
- else
- {
- /*
- * No point in doing the extra work involved in an Xrealloc if
- * the region is empty
- */
- newReg->size = 1;
- Xfree((char *) newReg->rects);
- newReg->rects = (BoxPtr) Xmalloc(sizeof(BoxRec));
- }
- }
- Xfree ((char *) oldRects);
- return;
-}
-
-
-/*======================================================================
- * Region Union
- *====================================================================*/
-
-/*-
- *-----------------------------------------------------------------------
- * miUnionNonO --
- * Handle a non-overlapping band for the union operation. Just
- * Adds the rectangles into the region. Doesn't have to check for
- * subsumption or anything.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * pReg->numRects is incremented and the final rectangles overwritten
- * with the rectangles we're passed.
- *
- *-----------------------------------------------------------------------
- */
-/* static void*/
-static int
-miUnionNonO (
- register Region pReg,
- register BoxPtr r,
- BoxPtr rEnd,
- register short y1,
- register short y2)
-{
- register BoxPtr pNextRect;
-
- pNextRect = &pReg->rects[pReg->numRects];
-
- assert(y1 < y2);
-
- while (r != rEnd)
- {
- assert(r->x1 < r->x2);
- MEMCHECK(pReg, pNextRect, pReg->rects);
- pNextRect->x1 = r->x1;
- pNextRect->y1 = y1;
- pNextRect->x2 = r->x2;
- pNextRect->y2 = y2;
- pReg->numRects += 1;
- pNextRect++;
-
- assert(pReg->numRects<=pReg->size);
- r++;
- }
- return 0; /* lint */
-}
-
-
-/*-
- *-----------------------------------------------------------------------
- * miUnionO --
- * Handle an overlapping band for the union operation. Picks the
- * left-most rectangle each time and merges it into the region.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * Rectangles are overwritten in pReg->rects and pReg->numRects will
- * be changed.
- *
- *-----------------------------------------------------------------------
- */
-
-/* static void*/
-static int
-miUnionO (
- register Region pReg,
- register BoxPtr r1,
- BoxPtr r1End,
- register BoxPtr r2,
- BoxPtr r2End,
- register short y1,
- register short y2)
-{
- register BoxPtr pNextRect;
-
- pNextRect = &pReg->rects[pReg->numRects];
-
-#define MERGERECT(r) \
- if ((pReg->numRects != 0) && \
- (pNextRect[-1].y1 == y1) && \
- (pNextRect[-1].y2 == y2) && \
- (pNextRect[-1].x2 >= r->x1)) \
- { \
- if (pNextRect[-1].x2 < r->x2) \
- { \
- pNextRect[-1].x2 = r->x2; \
- assert(pNextRect[-1].x1<pNextRect[-1].x2); \
- } \
- } \
- else \
- { \
- MEMCHECK(pReg, pNextRect, pReg->rects); \
- pNextRect->y1 = y1; \
- pNextRect->y2 = y2; \
- pNextRect->x1 = r->x1; \
- pNextRect->x2 = r->x2; \
- pReg->numRects += 1; \
- pNextRect += 1; \
- } \
- assert(pReg->numRects<=pReg->size);\
- r++;
-
- assert (y1<y2);
- while ((r1 != r1End) && (r2 != r2End))
- {
- if (r1->x1 < r2->x1)
- {
- MERGERECT(r1);
- }
- else
- {
- MERGERECT(r2);
- }
- }
-
- if (r1 != r1End)
- {
- do
- {
- MERGERECT(r1);
- } while (r1 != r1End);
- }
- else while (r2 != r2End)
- {
- MERGERECT(r2);
- }
- return 0; /* lint */
-}
-
-int
-XUnionRegion(
- Region reg1,
- Region reg2, /* source regions */
- Region newReg) /* destination Region */
-{
- /* checks all the simple cases */
-
- /*
- * Region 1 and 2 are the same or region 1 is empty
- */
- if ( (reg1 == reg2) || (!(reg1->numRects)) )
- {
- if (newReg != reg2)
- miRegionCopy(newReg, reg2);
- return 1;
- }
-
- /*
- * if nothing to union (region 2 empty)
- */
- if (!(reg2->numRects))
- {
- if (newReg != reg1)
- miRegionCopy(newReg, reg1);
- return 1;
- }
-
- /*
- * Region 1 completely subsumes region 2
- */
- if ((reg1->numRects == 1) &&
- (reg1->extents.x1 <= reg2->extents.x1) &&
- (reg1->extents.y1 <= reg2->extents.y1) &&
- (reg1->extents.x2 >= reg2->extents.x2) &&
- (reg1->extents.y2 >= reg2->extents.y2))
- {
- if (newReg != reg1)
- miRegionCopy(newReg, reg1);
- return 1;
- }
-
- /*
- * Region 2 completely subsumes region 1
- */
- if ((reg2->numRects == 1) &&
- (reg2->extents.x1 <= reg1->extents.x1) &&
- (reg2->extents.y1 <= reg1->extents.y1) &&
- (reg2->extents.x2 >= reg1->extents.x2) &&
- (reg2->extents.y2 >= reg1->extents.y2))
- {
- if (newReg != reg2)
- miRegionCopy(newReg, reg2);
- return 1;
- }
-
- miRegionOp (newReg, reg1, reg2, miUnionO,
- miUnionNonO, miUnionNonO);
-
- newReg->extents.x1 = min(reg1->extents.x1, reg2->extents.x1);
- newReg->extents.y1 = min(reg1->extents.y1, reg2->extents.y1);
- newReg->extents.x2 = max(reg1->extents.x2, reg2->extents.x2);
- newReg->extents.y2 = max(reg1->extents.y2, reg2->extents.y2);
-
- return 1;
-}
-
-
-/*======================================================================
- * Region Subtraction
- *====================================================================*/
-
-/*-
- *-----------------------------------------------------------------------
- * miSubtractNonO --
- * Deal with non-overlapping band for subtraction. Any parts from
- * region 2 we discard. Anything from region 1 we add to the region.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * pReg may be affected.
- *
- *-----------------------------------------------------------------------
- */
-/* static void*/
-static int
-miSubtractNonO1 (
- register Region pReg,
- register BoxPtr r,
- BoxPtr rEnd,
- register short y1,
- register short y2)
-{
- register BoxPtr pNextRect;
-
- pNextRect = &pReg->rects[pReg->numRects];
-
- assert(y1<y2);
-
- while (r != rEnd)
- {
- assert(r->x1<r->x2);
- MEMCHECK(pReg, pNextRect, pReg->rects);
- pNextRect->x1 = r->x1;
- pNextRect->y1 = y1;
- pNextRect->x2 = r->x2;
- pNextRect->y2 = y2;
- pReg->numRects += 1;
- pNextRect++;
-
- assert(pReg->numRects <= pReg->size);
-
- r++;
- }
- return 0; /* lint */
-}
-
-/*-
- *-----------------------------------------------------------------------
- * miSubtractO --
- * Overlapping band subtraction. x1 is the left-most point not yet
- * checked.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * pReg may have rectangles added to it.
- *
- *-----------------------------------------------------------------------
- */
-/* static void*/
-static int
-miSubtractO (
- register Region pReg,
- register BoxPtr r1,
- BoxPtr r1End,
- register BoxPtr r2,
- BoxPtr r2End,
- register short y1,
- register short y2)
-{
- register BoxPtr pNextRect;
- register int x1;
-
- x1 = r1->x1;
-
- assert(y1<y2);
- pNextRect = &pReg->rects[pReg->numRects];
-
- while ((r1 != r1End) && (r2 != r2End))
- {
- if (r2->x2 <= x1)
- {
- /*
- * Subtrahend missed the boat: go to next subtrahend.
- */
- r2++;
- }
- else if (r2->x1 <= x1)
- {
- /*
- * Subtrahend preceeds minuend: nuke left edge of minuend.
- */
- x1 = r2->x2;
- if (x1 >= r1->x2)
- {
- /*
- * Minuend completely covered: advance to next minuend and
- * reset left fence to edge of new minuend.
- */
- r1++;
- if (r1 != r1End)
- x1 = r1->x1;
- }
- else
- {
- /*
- * Subtrahend now used up since it doesn't extend beyond
- * minuend
- */
- r2++;
- }
- }
- else if (r2->x1 < r1->x2)
- {
- /*
- * Left part of subtrahend covers part of minuend: add uncovered
- * part of minuend to region and skip to next subtrahend.
- */
- assert(x1<r2->x1);
- MEMCHECK(pReg, pNextRect, pReg->rects);
- pNextRect->x1 = x1;
- pNextRect->y1 = y1;
- pNextRect->x2 = r2->x1;
- pNextRect->y2 = y2;
- pReg->numRects += 1;
- pNextRect++;
-
- assert(pReg->numRects<=pReg->size);
-
- x1 = r2->x2;
- if (x1 >= r1->x2)
- {
- /*
- * Minuend used up: advance to new...
- */
- r1++;
- if (r1 != r1End)
- x1 = r1->x1;
- }
- else
- {
- /*
- * Subtrahend used up
- */
- r2++;
- }
- }
- else
- {
- /*
- * Minuend used up: add any remaining piece before advancing.
- */
- if (r1->x2 > x1)
- {
- MEMCHECK(pReg, pNextRect, pReg->rects);
- pNextRect->x1 = x1;
- pNextRect->y1 = y1;
- pNextRect->x2 = r1->x2;
- pNextRect->y2 = y2;
- pReg->numRects += 1;
- pNextRect++;
- assert(pReg->numRects<=pReg->size);
- }
- r1++;
- if (r1 != r1End)
- x1 = r1->x1;
- }
- }
-
- /*
- * Add remaining minuend rectangles to region.
- */
- while (r1 != r1End)
- {
- assert(x1<r1->x2);
- MEMCHECK(pReg, pNextRect, pReg->rects);
- pNextRect->x1 = x1;
- pNextRect->y1 = y1;
- pNextRect->x2 = r1->x2;
- pNextRect->y2 = y2;
- pReg->numRects += 1;
- pNextRect++;
-
- assert(pReg->numRects<=pReg->size);
-
- r1++;
- if (r1 != r1End)
- {
- x1 = r1->x1;
- }
- }
- return 0; /* lint */
-}
-
-/*-
- *-----------------------------------------------------------------------
- * miSubtract --
- * Subtract regS from regM and leave the result in regD.
- * S stands for subtrahend, M for minuend and D for difference.
- *
- * Results:
- * TRUE.
- *
- * Side Effects:
- * regD is overwritten.
- *
- *-----------------------------------------------------------------------
- */
-
-int
-XSubtractRegion(
- Region regM,
- Region regS,
- register Region regD)
-{
- /* check for trivial reject */
- if ( (!(regM->numRects)) || (!(regS->numRects)) ||
- (!EXTENTCHECK(®M->extents, ®S->extents)) )
- {
- miRegionCopy(regD, regM);
- return 1;
- }
-
- miRegionOp (regD, regM, regS, miSubtractO,
- miSubtractNonO1, NULL);
-
- /*
- * Can't alter newReg's extents before we call miRegionOp because
- * it might be one of the source regions and miRegionOp depends
- * on the extents of those regions being the unaltered. Besides, this
- * way there's no checking against rectangles that will be nuked
- * due to coalescing, so we have to examine fewer rectangles.
- */
- miSetExtents (regD);
- return 1;
-}
-
-int
-XXorRegion(Region sra, Region srb, Region dr)
-{
- Region tra, trb;
-
- if (! (tra = XCreateRegion()) )
- return 0;
- if (! (trb = XCreateRegion()) ) {
- XDestroyRegion(tra);
- return 0;
- }
- (void) XSubtractRegion(sra,srb,tra);
- (void) XSubtractRegion(srb,sra,trb);
- (void) XUnionRegion(tra,trb,dr);
- XDestroyRegion(tra);
- XDestroyRegion(trb);
- return 0;
-}
-
-/*
- * Check to see if the region is empty. Assumes a region is passed
- * as a parameter
- */
-int
-XEmptyRegion(
- Region r)
-{
- if( r->numRects == 0 ) return TRUE;
- else return FALSE;
-}
-
-/*
- * Check to see if two regions are equal
- */
-int
-XEqualRegion(Region r1, Region r2)
-{
- int i;
-
- if( r1->numRects != r2->numRects ) return FALSE;
- else if( r1->numRects == 0 ) return TRUE;
- else if ( r1->extents.x1 != r2->extents.x1 ) return FALSE;
- else if ( r1->extents.x2 != r2->extents.x2 ) return FALSE;
- else if ( r1->extents.y1 != r2->extents.y1 ) return FALSE;
- else if ( r1->extents.y2 != r2->extents.y2 ) return FALSE;
- else for( i=0; i < r1->numRects; i++ ) {
- if ( r1->rects[i].x1 != r2->rects[i].x1 ) return FALSE;
- else if ( r1->rects[i].x2 != r2->rects[i].x2 ) return FALSE;
- else if ( r1->rects[i].y1 != r2->rects[i].y1 ) return FALSE;
- else if ( r1->rects[i].y2 != r2->rects[i].y2 ) return FALSE;
- }
- return TRUE;
-}
-
-int
-XPointInRegion(
- Region pRegion,
- int x, int y)
-{
- int i;
-
- if (pRegion->numRects == 0)
- return FALSE;
- if (!INBOX(pRegion->extents, x, y))
- return FALSE;
- for (i=0; i<pRegion->numRects; i++)
- {
- if (INBOX (pRegion->rects[i], x, y))
- return TRUE;
- }
- return FALSE;
-}
-
-int
-XRectInRegion(
- register Region region,
- int rx, int ry,
- unsigned int rwidth, unsigned int rheight)
-{
- register BoxPtr pbox;
- register BoxPtr pboxEnd;
- Box rect;
- register BoxPtr prect = ▭
- int partIn, partOut;
-
- prect->x1 = rx;
- prect->y1 = ry;
- prect->x2 = rwidth + rx;
- prect->y2 = rheight + ry;
-
- /* this is (just) a useful optimization */
- if ((region->numRects == 0) || !EXTENTCHECK(®ion->extents, prect))
- return(RectangleOut);
-
- partOut = FALSE;
- partIn = FALSE;
-
- /* can stop when both partOut and partIn are TRUE, or we reach prect->y2 */
- for (pbox = region->rects, pboxEnd = pbox + region->numRects;
- pbox < pboxEnd;
- pbox++)
- {
-
- if (pbox->y2 <= ry)
- continue; /* getting up to speed or skipping remainder of band */
-
- if (pbox->y1 > ry)
- {
- partOut = TRUE; /* missed part of rectangle above */
- if (partIn || (pbox->y1 >= prect->y2))
- break;
- ry = pbox->y1; /* x guaranteed to be == prect->x1 */
- }
-
- if (pbox->x2 <= rx)
- continue; /* not far enough over yet */
-
- if (pbox->x1 > rx)
- {
- partOut = TRUE; /* missed part of rectangle to left */
- if (partIn)
- break;
- }
-
- if (pbox->x1 < prect->x2)
- {
- partIn = TRUE; /* definitely overlap */
- if (partOut)
- break;
- }
-
- if (pbox->x2 >= prect->x2)
- {
- ry = pbox->y2; /* finished with this band */
- if (ry >= prect->y2)
- break;
- rx = prect->x1; /* reset x out to left again */
- } else
- {
- /*
- * Because boxes in a band are maximal width, if the first box
- * to overlap the rectangle doesn't completely cover it in that
- * band, the rectangle must be partially out, since some of it
- * will be uncovered in that band. partIn will have been set true
- * by now...
- */
- break;
- }
-
- }
-
- return(partIn ? ((ry < prect->y2) ? RectanglePart : RectangleIn) :
- RectangleOut);
-}
+/************************************************************************ + +Copyright 1987, 1988, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +************************************************************************/ +/* + * The functions in this file implement the Region abstraction, similar to one + * used in the X11 sample server. A Region is simply an area, as the name + * implies, and is implemented as a "y-x-banded" array of rectangles. To + * explain: Each Region is made up of a certain number of rectangles sorted + * by y coordinate first, and then by x coordinate. + * + * Furthermore, the rectangles are banded such that every rectangle with a + * given upper-left y coordinate (y1) will have the same lower-right y + * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it + * will span the entire vertical distance of the band. This means that some + * areas that could be merged into a taller rectangle will be represented as + * several shorter rectangles to account for shorter rectangles to its left + * or right but within its "vertical scope". + * + * An added constraint on the rectangles is that they must cover as much + * horizontal area as possible. E.g. no two rectangles in a band are allowed + * to touch. + * + * Whenever possible, bands will be merged together to cover a greater vertical + * distance (and thus reduce the number of rectangles). Two bands can be merged + * only if the bottom of one touches the top of the other and they have + * rectangles in the same places (of the same width, of course). This maintains + * the y-x-banding that's so nice to have... + */ + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif +#include "Xlibint.h" +#include "Xutil.h" +#include <X11/Xregion.h> +#include "poly.h" + +#ifdef DEBUG +#include <stdio.h> +#define assert(expr) {if (!(expr)) fprintf(stderr,\ +"Assertion failed file %s, line %d: expr\n", __FILE__, __LINE__); } +#else +#define assert(expr) +#endif + +typedef int (*overlapProcp)( + register Region pReg, + register BoxPtr r1, + BoxPtr r1End, + register BoxPtr r2, + BoxPtr r2End, + short y1, + short y2); + +typedef int (*nonOverlapProcp)( + register Region pReg, + register BoxPtr r, + BoxPtr rEnd, + register short y1, + register short y2); + +static void miRegionOp( + register Region newReg, /* Place to store result */ + Region reg1, /* First region in operation */ + Region reg2, /* 2d region in operation */ + int (*overlapFunc)( + register Region pReg, + register BoxPtr r1, + BoxPtr r1End, + register BoxPtr r2, + BoxPtr r2End, + short y1, + short y2), /* Function to call for over- + * lapping bands */ + int (*nonOverlap1Func)( + register Region pReg, + register BoxPtr r, + BoxPtr rEnd, + register short y1, + register short y2), /* Function to call for non- + * overlapping bands in region + * 1 */ + int (*nonOverlap2Func)( + register Region pReg, + register BoxPtr r, + BoxPtr rEnd, + register short y1, + register short y2)); /* Function to call for non- + * overlapping bands in region + * 2 */ + + +/* Create a new empty region */ +Region +XCreateRegion(void) +{ + Region temp; + + if (! (temp = ( Region )Xmalloc( (unsigned) sizeof( REGION )))) + return (Region) NULL; + if (! (temp->rects = ( BOX * )Xmalloc( (unsigned) sizeof( BOX )))) { + Xfree((char *) temp); + return (Region) NULL; + } + temp->numRects = 0; + temp->extents.x1 = 0; + temp->extents.y1 = 0; + temp->extents.x2 = 0; + temp->extents.y2 = 0; + temp->size = 1; + return( temp ); +} + +int +XClipBox( + Region r, + XRectangle *rect) +{ + rect->x = r->extents.x1; + rect->y = r->extents.y1; + rect->width = r->extents.x2 - r->extents.x1; + rect->height = r->extents.y2 - r->extents.y1; + return 1; +} + +int +XUnionRectWithRegion( + register XRectangle *rect, + Region source, Region dest) +{ + REGION region; + + if (!rect->width || !rect->height) + return 0; + region.rects = ®ion.extents; + region.numRects = 1; + region.extents.x1 = rect->x; + region.extents.y1 = rect->y; + region.extents.x2 = rect->x + rect->width; + region.extents.y2 = rect->y + rect->height; + region.size = 1; + + return XUnionRegion(®ion, source, dest); +} + +/*- + *----------------------------------------------------------------------- + * miSetExtents -- + * Reset the extents of a region to what they should be. Called by + * miSubtract and miIntersect b/c they can't figure it out along the + * way or do so easily, as miUnion can. + * + * Results: + * None. + * + * Side Effects: + * The region's 'extents' structure is overwritten. + * + *----------------------------------------------------------------------- + */ +static void +miSetExtents ( + Region pReg) +{ + register BoxPtr pBox, + pBoxEnd, + pExtents; + + if (pReg->numRects == 0) + { + pReg->extents.x1 = 0; + pReg->extents.y1 = 0; + pReg->extents.x2 = 0; + pReg->extents.y2 = 0; + return; + } + + pExtents = &pReg->extents; + pBox = pReg->rects; + pBoxEnd = &pBox[pReg->numRects - 1]; + + /* + * Since pBox is the first rectangle in the region, it must have the + * smallest y1 and since pBoxEnd is the last rectangle in the region, + * it must have the largest y2, because of banding. Initialize x1 and + * x2 from pBox and pBoxEnd, resp., as good things to initialize them + * to... + */ + pExtents->x1 = pBox->x1; + pExtents->y1 = pBox->y1; + pExtents->x2 = pBoxEnd->x2; + pExtents->y2 = pBoxEnd->y2; + + assert(pExtents->y1 < pExtents->y2); + while (pBox <= pBoxEnd) + { + if (pBox->x1 < pExtents->x1) + { + pExtents->x1 = pBox->x1; + } + if (pBox->x2 > pExtents->x2) + { + pExtents->x2 = pBox->x2; + } + pBox++; + } + assert(pExtents->x1 < pExtents->x2); +} + +int +XSetRegion( + Display *dpy, + GC gc, + register Region r) +{ + register int i; + register XRectangle *xr, *pr; + register BOX *pb; + unsigned long total; + + LockDisplay (dpy); + total = r->numRects * sizeof (XRectangle); + if ((xr = (XRectangle *) _XAllocTemp(dpy, total))) { + for (pr = xr, pb = r->rects, i = r->numRects; --i >= 0; pr++, pb++) { + pr->x = pb->x1; + pr->y = pb->y1; + pr->width = pb->x2 - pb->x1; + pr->height = pb->y2 - pb->y1; + } + } + if (xr || !r->numRects) + _XSetClipRectangles(dpy, gc, 0, 0, xr, r->numRects, YXBanded); + if (xr) + _XFreeTemp(dpy, (char *)xr, total); + UnlockDisplay(dpy); + SyncHandle(); + return 1; +} + +int +XDestroyRegion( + Region r) +{ + Xfree( (char *) r->rects ); + Xfree( (char *) r ); + return 1; +} + + +/* TranslateRegion(pRegion, x, y) + translates in place + added by raymond +*/ + +int +XOffsetRegion( + register Region pRegion, + register int x, + register int y) +{ + register int nbox; + register BOX *pbox; + + pbox = pRegion->rects; + nbox = pRegion->numRects; + + while(nbox--) + { + pbox->x1 += x; + pbox->x2 += x; + pbox->y1 += y; + pbox->y2 += y; + pbox++; + } + pRegion->extents.x1 += x; + pRegion->extents.x2 += x; + pRegion->extents.y1 += y; + pRegion->extents.y2 += y; + return 1; +} + +/* + Utility procedure Compress: + Replace r by the region r', where + p in r' iff (Quantifer m <= dx) (p + m in r), and + Quantifier is Exists if grow is TRUE, For all if grow is FALSE, and + (x,y) + m = (x+m,y) if xdir is TRUE; (x,y+m) if xdir is FALSE. + + Thus, if xdir is TRUE and grow is FALSE, r is replaced by the region + of all points p such that p and the next dx points on the same + horizontal scan line are all in r. We do this using by noting + that p is the head of a run of length 2^i + k iff p is the head + of a run of length 2^i and p+2^i is the head of a run of length + k. Thus, the loop invariant: s contains the region corresponding + to the runs of length shift. r contains the region corresponding + to the runs of length 1 + dxo & (shift-1), where dxo is the original + value of dx. dx = dxo & ~(shift-1). As parameters, s and t are + scratch regions, so that we don't have to allocate them on every + call. +*/ + +#define ZOpRegion(a,b,c) if (grow) XUnionRegion(a,b,c); \ + else XIntersectRegion(a,b,c) +#define ZShiftRegion(a,b) if (xdir) XOffsetRegion(a,b,0); \ + else XOffsetRegion(a,0,b) +#define ZCopyRegion(a,b) XUnionRegion(a,a,b) + +static void +Compress( + Region r, Region s, Region t, + register unsigned dx, + register int xdir, register int grow) +{ + register unsigned shift = 1; + + ZCopyRegion(r, s); + while (dx) { + if (dx & shift) { + ZShiftRegion(r, -(int)shift); + ZOpRegion(r, s, r); + dx -= shift; + if (!dx) break; + } + ZCopyRegion(s, t); + ZShiftRegion(s, -(int)shift); + ZOpRegion(s, t, s); + shift <<= 1; + } +} + +#undef ZOpRegion +#undef ZShiftRegion +#undef ZCopyRegion + +int +XShrinkRegion( + Region r, + int dx, int dy) +{ + Region s, t; + int grow; + + if (!dx && !dy) return 0; + if (! (s = XCreateRegion()) ) + return 0; + if (! (t = XCreateRegion()) ) { + XDestroyRegion(s); + return 0; + } + if ((grow = (dx < 0))) dx = -dx; + if (dx) Compress(r, s, t, (unsigned) 2*dx, TRUE, grow); + if ((grow = (dy < 0))) dy = -dy; + if (dy) Compress(r, s, t, (unsigned) 2*dy, FALSE, grow); + XOffsetRegion(r, dx, dy); + XDestroyRegion(s); + XDestroyRegion(t); + return 0; +} + + +/*====================================================================== + * Region Intersection + *====================================================================*/ +/*- + *----------------------------------------------------------------------- + * miIntersectO -- + * Handle an overlapping band for miIntersect. + * + * Results: + * None. + * + * Side Effects: + * Rectangles may be added to the region. + * + *----------------------------------------------------------------------- + */ +/* static void*/ +static int +miIntersectO ( + register Region pReg, + register BoxPtr r1, + BoxPtr r1End, + register BoxPtr r2, + BoxPtr r2End, + short y1, + short y2) +{ + register short x1; + register short x2; + register BoxPtr pNextRect; + + pNextRect = &pReg->rects[pReg->numRects]; + + while ((r1 != r1End) && (r2 != r2End)) + { + x1 = max(r1->x1,r2->x1); + x2 = min(r1->x2,r2->x2); + + /* + * If there's any overlap between the two rectangles, add that + * overlap to the new region. + * There's no need to check for subsumption because the only way + * such a need could arise is if some region has two rectangles + * right next to each other. Since that should never happen... + */ + if (x1 < x2) + { + assert(y1<y2); + + MEMCHECK(pReg, pNextRect, pReg->rects); + pNextRect->x1 = x1; + pNextRect->y1 = y1; + pNextRect->x2 = x2; + pNextRect->y2 = y2; + pReg->numRects += 1; + pNextRect++; + assert(pReg->numRects <= pReg->size); + } + + /* + * Need to advance the pointers. Shift the one that extends + * to the right the least, since the other still has a chance to + * overlap with that region's next rectangle, if you see what I mean. + */ + if (r1->x2 < r2->x2) + { + r1++; + } + else if (r2->x2 < r1->x2) + { + r2++; + } + else + { + r1++; + r2++; + } + } + return 0; /* lint */ +} + +int +XIntersectRegion( + Region reg1, + Region reg2, /* source regions */ + register Region newReg) /* destination Region */ +{ + /* check for trivial reject */ + if ( (!(reg1->numRects)) || (!(reg2->numRects)) || + (!EXTENTCHECK(®1->extents, ®2->extents))) + newReg->numRects = 0; + else + miRegionOp (newReg, reg1, reg2, + miIntersectO, NULL, NULL); + + /* + * Can't alter newReg's extents before we call miRegionOp because + * it might be one of the source regions and miRegionOp depends + * on the extents of those regions being the same. Besides, this + * way there's no checking against rectangles that will be nuked + * due to coalescing, so we have to examine fewer rectangles. + */ + miSetExtents(newReg); + return 1; +} + +static void +miRegionCopy( + register Region dstrgn, + register Region rgn) + +{ + if (dstrgn != rgn) /* don't want to copy to itself */ + { + if (dstrgn->size < rgn->numRects) + { + if (dstrgn->rects) + { + BOX *prevRects = dstrgn->rects; + + if (! (dstrgn->rects = (BOX *) + Xrealloc((char *) dstrgn->rects, + (unsigned) rgn->numRects * (sizeof(BOX))))) { + Xfree(prevRects); + return; + } + } + dstrgn->size = rgn->numRects; + } + dstrgn->numRects = rgn->numRects; + dstrgn->extents.x1 = rgn->extents.x1; + dstrgn->extents.y1 = rgn->extents.y1; + dstrgn->extents.x2 = rgn->extents.x2; + dstrgn->extents.y2 = rgn->extents.y2; + + memcpy((char *) dstrgn->rects, (char *) rgn->rects, + (int) (rgn->numRects * sizeof(BOX))); + } +} + +/*====================================================================== + * Generic Region Operator + *====================================================================*/ + +/*- + *----------------------------------------------------------------------- + * miCoalesce -- + * Attempt to merge the boxes in the current band with those in the + * previous one. Used only by miRegionOp. + * + * Results: + * The new index for the previous band. + * + * Side Effects: + * If coalescing takes place: + * - rectangles in the previous band will have their y2 fields + * altered. + * - pReg->numRects will be decreased. + * + *----------------------------------------------------------------------- + */ +/* static int*/ +static int +miCoalesce( + register Region pReg, /* Region to coalesce */ + int prevStart, /* Index of start of previous band */ + int curStart) /* Index of start of current band */ +{ + register BoxPtr pPrevBox; /* Current box in previous band */ + register BoxPtr pCurBox; /* Current box in current band */ + register BoxPtr pRegEnd; /* End of region */ + int curNumRects; /* Number of rectangles in current + * band */ + int prevNumRects; /* Number of rectangles in previous + * band */ + int bandY1; /* Y1 coordinate for current band */ + + pRegEnd = &pReg->rects[pReg->numRects]; + + pPrevBox = &pReg->rects[prevStart]; + prevNumRects = curStart - prevStart; + + /* + * Figure out how many rectangles are in the current band. Have to do + * this because multiple bands could have been added in miRegionOp + * at the end when one region has been exhausted. + */ + pCurBox = &pReg->rects[curStart]; + bandY1 = pCurBox->y1; + for (curNumRects = 0; + (pCurBox != pRegEnd) && (pCurBox->y1 == bandY1); + curNumRects++) + { + pCurBox++; + } + + if (pCurBox != pRegEnd) + { + /* + * If more than one band was added, we have to find the start + * of the last band added so the next coalescing job can start + * at the right place... (given when multiple bands are added, + * this may be pointless -- see above). + */ + pRegEnd--; + while (pRegEnd[-1].y1 == pRegEnd->y1) + { + pRegEnd--; + } + curStart = pRegEnd - pReg->rects; + pRegEnd = pReg->rects + pReg->numRects; + } + + if ((curNumRects == prevNumRects) && (curNumRects != 0)) { + pCurBox -= curNumRects; + /* + * The bands may only be coalesced if the bottom of the previous + * matches the top scanline of the current. + */ + if (pPrevBox->y2 == pCurBox->y1) + { + /* + * Make sure the bands have boxes in the same places. This + * assumes that boxes have been added in such a way that they + * cover the most area possible. I.e. two boxes in a band must + * have some horizontal space between them. + */ + do + { + if ((pPrevBox->x1 != pCurBox->x1) || + (pPrevBox->x2 != pCurBox->x2)) + { + /* + * The bands don't line up so they can't be coalesced. + */ + return (curStart); + } + pPrevBox++; + pCurBox++; + prevNumRects -= 1; + } while (prevNumRects != 0); + + pReg->numRects -= curNumRects; + pCurBox -= curNumRects; + pPrevBox -= curNumRects; + + /* + * The bands may be merged, so set the bottom y of each box + * in the previous band to that of the corresponding box in + * the current band. + */ + do + { + pPrevBox->y2 = pCurBox->y2; + pPrevBox++; + pCurBox++; + curNumRects -= 1; + } while (curNumRects != 0); + + /* + * If only one band was added to the region, we have to backup + * curStart to the start of the previous band. + * + * If more than one band was added to the region, copy the + * other bands down. The assumption here is that the other bands + * came from the same region as the current one and no further + * coalescing can be done on them since it's all been done + * already... curStart is already in the right place. + */ + if (pCurBox == pRegEnd) + { + curStart = prevStart; + } + else + { + do + { + *pPrevBox++ = *pCurBox++; + } while (pCurBox != pRegEnd); + } + + } + } + return (curStart); +} + +/*- + *----------------------------------------------------------------------- + * miRegionOp -- + * Apply an operation to two regions. Called by miUnion, miInverse, + * miSubtract, miIntersect... + * + * Results: + * None. + * + * Side Effects: + * The new region is overwritten. + * + * Notes: + * The idea behind this function is to view the two regions as sets. + * Together they cover a rectangle of area that this function divides + * into horizontal bands where points are covered only by one region + * or by both. For the first case, the nonOverlapFunc is called with + * each the band and the band's upper and lower extents. For the + * second, the overlapFunc is called to process the entire band. It + * is responsible for clipping the rectangles in the band, though + * this function provides the boundaries. + * At the end of each band, the new region is coalesced, if possible, + * to reduce the number of rectangles in the region. + * + *----------------------------------------------------------------------- + */ +/* static void*/ +static void +miRegionOp( + register Region newReg, /* Place to store result */ + Region reg1, /* First region in operation */ + Region reg2, /* 2d region in operation */ + int (*overlapFunc)( + register Region pReg, + register BoxPtr r1, + BoxPtr r1End, + register BoxPtr r2, + BoxPtr r2End, + short y1, + short y2), /* Function to call for over- + * lapping bands */ + int (*nonOverlap1Func)( + register Region pReg, + register BoxPtr r, + BoxPtr rEnd, + register short y1, + register short y2), /* Function to call for non- + * overlapping bands in region + * 1 */ + int (*nonOverlap2Func)( + register Region pReg, + register BoxPtr r, + BoxPtr rEnd, + register short y1, + register short y2)) /* Function to call for non- + * overlapping bands in region + * 2 */ +{ + register BoxPtr r1; /* Pointer into first region */ + register BoxPtr r2; /* Pointer into 2d region */ + BoxPtr r1End; /* End of 1st region */ + BoxPtr r2End; /* End of 2d region */ + register short ybot; /* Bottom of intersection */ + register short ytop; /* Top of intersection */ + BoxPtr oldRects; /* Old rects for newReg */ + int prevBand; /* Index of start of + * previous band in newReg */ + int curBand; /* Index of start of current + * band in newReg */ + register BoxPtr r1BandEnd; /* End of current band in r1 */ + register BoxPtr r2BandEnd; /* End of current band in r2 */ + short top; /* Top of non-overlapping + * band */ + short bot; /* Bottom of non-overlapping + * band */ + + /* + * Initialization: + * set r1, r2, r1End and r2End appropriately, preserve the important + * parts of the destination region until the end in case it's one of + * the two source regions, then mark the "new" region empty, allocating + * another array of rectangles for it to use. + */ + r1 = reg1->rects; + r2 = reg2->rects; + r1End = r1 + reg1->numRects; + r2End = r2 + reg2->numRects; + + oldRects = newReg->rects; + + EMPTY_REGION(newReg); + + /* + * Allocate a reasonable number of rectangles for the new region. The idea + * is to allocate enough so the individual functions don't need to + * reallocate and copy the array, which is time consuming, yet we don't + * have to worry about using too much memory. I hope to be able to + * nuke the Xrealloc() at the end of this function eventually. + */ + newReg->size = max(reg1->numRects,reg2->numRects) * 2; + + if (! (newReg->rects = (BoxPtr) + Xmalloc ((unsigned) (sizeof(BoxRec) * newReg->size)))) { + newReg->size = 0; + return; + } + + /* + * Initialize ybot and ytop. + * In the upcoming loop, ybot and ytop serve different functions depending + * on whether the band being handled is an overlapping or non-overlapping + * band. + * In the case of a non-overlapping band (only one of the regions + * has points in the band), ybot is the bottom of the most recent + * intersection and thus clips the top of the rectangles in that band. + * ytop is the top of the next intersection between the two regions and + * serves to clip the bottom of the rectangles in the current band. + * For an overlapping band (where the two regions intersect), ytop clips + * the top of the rectangles of both regions and ybot clips the bottoms. + */ + if (reg1->extents.y1 < reg2->extents.y1) + ybot = reg1->extents.y1; + else + ybot = reg2->extents.y1; + + /* + * prevBand serves to mark the start of the previous band so rectangles + * can be coalesced into larger rectangles. qv. miCoalesce, above. + * In the beginning, there is no previous band, so prevBand == curBand + * (curBand is set later on, of course, but the first band will always + * start at index 0). prevBand and curBand must be indices because of + * the possible expansion, and resultant moving, of the new region's + * array of rectangles. + */ + prevBand = 0; + + do + { + curBand = newReg->numRects; + + /* + * This algorithm proceeds one source-band (as opposed to a + * destination band, which is determined by where the two regions + * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the + * rectangle after the last one in the current band for their + * respective regions. + */ + r1BandEnd = r1; + while ((r1BandEnd != r1End) && (r1BandEnd->y1 == r1->y1)) + { + r1BandEnd++; + } + + r2BandEnd = r2; + while ((r2BandEnd != r2End) && (r2BandEnd->y1 == r2->y1)) + { + r2BandEnd++; + } + + /* + * First handle the band that doesn't intersect, if any. + * + * Note that attention is restricted to one band in the + * non-intersecting region at once, so if a region has n + * bands between the current position and the next place it overlaps + * the other, this entire loop will be passed through n times. + */ + if (r1->y1 < r2->y1) + { + top = max(r1->y1,ybot); + bot = min(r1->y2,r2->y1); + + if ((top != bot) && (nonOverlap1Func != NULL)) + { + (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot); + } + + ytop = r2->y1; + } + else if (r2->y1 < r1->y1) + { + top = max(r2->y1,ybot); + bot = min(r2->y2,r1->y1); + + if ((top != bot) && (nonOverlap2Func != NULL)) + { + (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot); + } + + ytop = r1->y1; + } + else + { + ytop = r1->y1; + } + + /* + * If any rectangles got added to the region, try and coalesce them + * with rectangles from the previous band. Note we could just do + * this test in miCoalesce, but some machines incur a not + * inconsiderable cost for function calls, so... + */ + if (newReg->numRects != curBand) + { + prevBand = miCoalesce (newReg, prevBand, curBand); + } + + /* + * Now see if we've hit an intersecting band. The two bands only + * intersect if ybot > ytop + */ + ybot = min(r1->y2, r2->y2); + curBand = newReg->numRects; + if (ybot > ytop) + { + (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot); + + } + + if (newReg->numRects != curBand) + { + prevBand = miCoalesce (newReg, prevBand, curBand); + } + + /* + * If we've finished with a band (y2 == ybot) we skip forward + * in the region to the next band. + */ + if (r1->y2 == ybot) + { + r1 = r1BandEnd; + } + if (r2->y2 == ybot) + { + r2 = r2BandEnd; + } + } while ((r1 != r1End) && (r2 != r2End)); + + /* + * Deal with whichever region still has rectangles left. + */ + curBand = newReg->numRects; + if (r1 != r1End) + { + if (nonOverlap1Func != NULL) + { + do + { + r1BandEnd = r1; + while ((r1BandEnd < r1End) && (r1BandEnd->y1 == r1->y1)) + { + r1BandEnd++; + } + (* nonOverlap1Func) (newReg, r1, r1BandEnd, + max(r1->y1,ybot), r1->y2); + r1 = r1BandEnd; + } while (r1 != r1End); + } + } + else if ((r2 != r2End) && (nonOverlap2Func != NULL)) + { + do + { + r2BandEnd = r2; + while ((r2BandEnd < r2End) && (r2BandEnd->y1 == r2->y1)) + { + r2BandEnd++; + } + (* nonOverlap2Func) (newReg, r2, r2BandEnd, + max(r2->y1,ybot), r2->y2); + r2 = r2BandEnd; + } while (r2 != r2End); + } + + if (newReg->numRects != curBand) + { + (void) miCoalesce (newReg, prevBand, curBand); + } + + /* + * A bit of cleanup. To keep regions from growing without bound, + * we shrink the array of rectangles to match the new number of + * rectangles in the region. This never goes to 0, however... + * + * Only do this stuff if the number of rectangles allocated is more than + * twice the number of rectangles in the region (a simple optimization...). + */ + if (newReg->numRects < (newReg->size >> 1)) + { + if (REGION_NOT_EMPTY(newReg)) + { + BoxPtr prev_rects = newReg->rects; + newReg->size = newReg->numRects; + newReg->rects = (BoxPtr) Xrealloc ((char *) newReg->rects, + (unsigned) (sizeof(BoxRec) * newReg->size)); + if (! newReg->rects) + newReg->rects = prev_rects; + } + else + { + /* + * No point in doing the extra work involved in an Xrealloc if + * the region is empty + */ + newReg->size = 1; + Xfree((char *) newReg->rects); + newReg->rects = (BoxPtr) Xmalloc(sizeof(BoxRec)); + } + } + Xfree ((char *) oldRects); + return; +} + + +/*====================================================================== + * Region Union + *====================================================================*/ + +/*- + *----------------------------------------------------------------------- + * miUnionNonO -- + * Handle a non-overlapping band for the union operation. Just + * Adds the rectangles into the region. Doesn't have to check for + * subsumption or anything. + * + * Results: + * None. + * + * Side Effects: + * pReg->numRects is incremented and the final rectangles overwritten + * with the rectangles we're passed. + * + *----------------------------------------------------------------------- + */ +/* static void*/ +static int +miUnionNonO ( + register Region pReg, + register BoxPtr r, + BoxPtr rEnd, + register short y1, + register short y2) +{ + register BoxPtr pNextRect; + + pNextRect = &pReg->rects[pReg->numRects]; + + assert(y1 < y2); + + while (r != rEnd) + { + assert(r->x1 < r->x2); + MEMCHECK(pReg, pNextRect, pReg->rects); + pNextRect->x1 = r->x1; + pNextRect->y1 = y1; + pNextRect->x2 = r->x2; + pNextRect->y2 = y2; + pReg->numRects += 1; + pNextRect++; + + assert(pReg->numRects<=pReg->size); + r++; + } + return 0; /* lint */ +} + + +/*- + *----------------------------------------------------------------------- + * miUnionO -- + * Handle an overlapping band for the union operation. Picks the + * left-most rectangle each time and merges it into the region. + * + * Results: + * None. + * + * Side Effects: + * Rectangles are overwritten in pReg->rects and pReg->numRects will + * be changed. + * + *----------------------------------------------------------------------- + */ + +/* static void*/ +static int +miUnionO ( + register Region pReg, + register BoxPtr r1, + BoxPtr r1End, + register BoxPtr r2, + BoxPtr r2End, + register short y1, + register short y2) +{ + register BoxPtr pNextRect; + + pNextRect = &pReg->rects[pReg->numRects]; + +#define MERGERECT(r) \ + if ((pReg->numRects != 0) && \ + (pNextRect[-1].y1 == y1) && \ + (pNextRect[-1].y2 == y2) && \ + (pNextRect[-1].x2 >= r->x1)) \ + { \ + if (pNextRect[-1].x2 < r->x2) \ + { \ + pNextRect[-1].x2 = r->x2; \ + assert(pNextRect[-1].x1<pNextRect[-1].x2); \ + } \ + } \ + else \ + { \ + MEMCHECK(pReg, pNextRect, pReg->rects); \ + pNextRect->y1 = y1; \ + pNextRect->y2 = y2; \ + pNextRect->x1 = r->x1; \ + pNextRect->x2 = r->x2; \ + pReg->numRects += 1; \ + pNextRect += 1; \ + } \ + assert(pReg->numRects<=pReg->size);\ + r++; + + assert (y1<y2); + while ((r1 != r1End) && (r2 != r2End)) + { + if (r1->x1 < r2->x1) + { + MERGERECT(r1); + } + else + { + MERGERECT(r2); + } + } + + if (r1 != r1End) + { + do + { + MERGERECT(r1); + } while (r1 != r1End); + } + else while (r2 != r2End) + { + MERGERECT(r2); + } + return 0; /* lint */ +} + +int +XUnionRegion( + Region reg1, + Region reg2, /* source regions */ + Region newReg) /* destination Region */ +{ + /* checks all the simple cases */ + + /* + * Region 1 and 2 are the same or region 1 is empty + */ + if ( (reg1 == reg2) || (!(reg1->numRects)) ) + { + if (newReg != reg2) + miRegionCopy(newReg, reg2); + return 1; + } + + /* + * if nothing to union (region 2 empty) + */ + if (!(reg2->numRects)) + { + if (newReg != reg1) + miRegionCopy(newReg, reg1); + return 1; + } + + /* + * Region 1 completely subsumes region 2 + */ + if ((reg1->numRects == 1) && + (reg1->extents.x1 <= reg2->extents.x1) && + (reg1->extents.y1 <= reg2->extents.y1) && + (reg1->extents.x2 >= reg2->extents.x2) && + (reg1->extents.y2 >= reg2->extents.y2)) + { + if (newReg != reg1) + miRegionCopy(newReg, reg1); + return 1; + } + + /* + * Region 2 completely subsumes region 1 + */ + if ((reg2->numRects == 1) && + (reg2->extents.x1 <= reg1->extents.x1) && + (reg2->extents.y1 <= reg1->extents.y1) && + (reg2->extents.x2 >= reg1->extents.x2) && + (reg2->extents.y2 >= reg1->extents.y2)) + { + if (newReg != reg2) + miRegionCopy(newReg, reg2); + return 1; + } + + miRegionOp (newReg, reg1, reg2, miUnionO, + miUnionNonO, miUnionNonO); + + newReg->extents.x1 = min(reg1->extents.x1, reg2->extents.x1); + newReg->extents.y1 = min(reg1->extents.y1, reg2->extents.y1); + newReg->extents.x2 = max(reg1->extents.x2, reg2->extents.x2); + newReg->extents.y2 = max(reg1->extents.y2, reg2->extents.y2); + + return 1; +} + + +/*====================================================================== + * Region Subtraction + *====================================================================*/ + +/*- + *----------------------------------------------------------------------- + * miSubtractNonO -- + * Deal with non-overlapping band for subtraction. Any parts from + * region 2 we discard. Anything from region 1 we add to the region. + * + * Results: + * None. + * + * Side Effects: + * pReg may be affected. + * + *----------------------------------------------------------------------- + */ +/* static void*/ +static int +miSubtractNonO1 ( + register Region pReg, + register BoxPtr r, + BoxPtr rEnd, + register short y1, + register short y2) +{ + register BoxPtr pNextRect; + + pNextRect = &pReg->rects[pReg->numRects]; + + assert(y1<y2); + + while (r != rEnd) + { + assert(r->x1<r->x2); + MEMCHECK(pReg, pNextRect, pReg->rects); + pNextRect->x1 = r->x1; + pNextRect->y1 = y1; + pNextRect->x2 = r->x2; + pNextRect->y2 = y2; + pReg->numRects += 1; + pNextRect++; + + assert(pReg->numRects <= pReg->size); + + r++; + } + return 0; /* lint */ +} + +/*- + *----------------------------------------------------------------------- + * miSubtractO -- + * Overlapping band subtraction. x1 is the left-most point not yet + * checked. + * + * Results: + * None. + * + * Side Effects: + * pReg may have rectangles added to it. + * + *----------------------------------------------------------------------- + */ +/* static void*/ +static int +miSubtractO ( + register Region pReg, + register BoxPtr r1, + BoxPtr r1End, + register BoxPtr r2, + BoxPtr r2End, + register short y1, + register short y2) +{ + register BoxPtr pNextRect; + register int x1; + + x1 = r1->x1; + + assert(y1<y2); + pNextRect = &pReg->rects[pReg->numRects]; + + while ((r1 != r1End) && (r2 != r2End)) + { + if (r2->x2 <= x1) + { + /* + * Subtrahend missed the boat: go to next subtrahend. + */ + r2++; + } + else if (r2->x1 <= x1) + { + /* + * Subtrahend preceeds minuend: nuke left edge of minuend. + */ + x1 = r2->x2; + if (x1 >= r1->x2) + { + /* + * Minuend completely covered: advance to next minuend and + * reset left fence to edge of new minuend. + */ + r1++; + if (r1 != r1End) + x1 = r1->x1; + } + else + { + /* + * Subtrahend now used up since it doesn't extend beyond + * minuend + */ + r2++; + } + } + else if (r2->x1 < r1->x2) + { + /* + * Left part of subtrahend covers part of minuend: add uncovered + * part of minuend to region and skip to next subtrahend. + */ + assert(x1<r2->x1); + MEMCHECK(pReg, pNextRect, pReg->rects); + pNextRect->x1 = x1; + pNextRect->y1 = y1; + pNextRect->x2 = r2->x1; + pNextRect->y2 = y2; + pReg->numRects += 1; + pNextRect++; + + assert(pReg->numRects<=pReg->size); + + x1 = r2->x2; + if (x1 >= r1->x2) + { + /* + * Minuend used up: advance to new... + */ + r1++; + if (r1 != r1End) + x1 = r1->x1; + } + else + { + /* + * Subtrahend used up + */ + r2++; + } + } + else + { + /* + * Minuend used up: add any remaining piece before advancing. + */ + if (r1->x2 > x1) + { + MEMCHECK(pReg, pNextRect, pReg->rects); + pNextRect->x1 = x1; + pNextRect->y1 = y1; + pNextRect->x2 = r1->x2; + pNextRect->y2 = y2; + pReg->numRects += 1; + pNextRect++; + assert(pReg->numRects<=pReg->size); + } + r1++; + if (r1 != r1End) + x1 = r1->x1; + } + } + + /* + * Add remaining minuend rectangles to region. + */ + while (r1 != r1End) + { + assert(x1<r1->x2); + MEMCHECK(pReg, pNextRect, pReg->rects); + pNextRect->x1 = x1; + pNextRect->y1 = y1; + pNextRect->x2 = r1->x2; + pNextRect->y2 = y2; + pReg->numRects += 1; + pNextRect++; + + assert(pReg->numRects<=pReg->size); + + r1++; + if (r1 != r1End) + { + x1 = r1->x1; + } + } + return 0; /* lint */ +} + +/*- + *----------------------------------------------------------------------- + * miSubtract -- + * Subtract regS from regM and leave the result in regD. + * S stands for subtrahend, M for minuend and D for difference. + * + * Results: + * TRUE. + * + * Side Effects: + * regD is overwritten. + * + *----------------------------------------------------------------------- + */ + +int +XSubtractRegion( + Region regM, + Region regS, + register Region regD) +{ + /* check for trivial reject */ + if ( (!(regM->numRects)) || (!(regS->numRects)) || + (!EXTENTCHECK(®M->extents, ®S->extents)) ) + { + miRegionCopy(regD, regM); + return 1; + } + + miRegionOp (regD, regM, regS, miSubtractO, + miSubtractNonO1, NULL); + + /* + * Can't alter newReg's extents before we call miRegionOp because + * it might be one of the source regions and miRegionOp depends + * on the extents of those regions being the unaltered. Besides, this + * way there's no checking against rectangles that will be nuked + * due to coalescing, so we have to examine fewer rectangles. + */ + miSetExtents (regD); + return 1; +} + +int +XXorRegion(Region sra, Region srb, Region dr) +{ + Region tra, trb; + + if (! (tra = XCreateRegion()) ) + return 0; + if (! (trb = XCreateRegion()) ) { + XDestroyRegion(tra); + return 0; + } + (void) XSubtractRegion(sra,srb,tra); + (void) XSubtractRegion(srb,sra,trb); + (void) XUnionRegion(tra,trb,dr); + XDestroyRegion(tra); + XDestroyRegion(trb); + return 0; +} + +/* + * Check to see if the region is empty. Assumes a region is passed + * as a parameter + */ +int +XEmptyRegion( + Region r) +{ + if( r->numRects == 0 ) return TRUE; + else return FALSE; +} + +/* + * Check to see if two regions are equal + */ +int +XEqualRegion(Region r1, Region r2) +{ + int i; + + if( r1->numRects != r2->numRects ) return FALSE; + else if( r1->numRects == 0 ) return TRUE; + else if ( r1->extents.x1 != r2->extents.x1 ) return FALSE; + else if ( r1->extents.x2 != r2->extents.x2 ) return FALSE; + else if ( r1->extents.y1 != r2->extents.y1 ) return FALSE; + else if ( r1->extents.y2 != r2->extents.y2 ) return FALSE; + else for( i=0; i < r1->numRects; i++ ) { + if ( r1->rects[i].x1 != r2->rects[i].x1 ) return FALSE; + else if ( r1->rects[i].x2 != r2->rects[i].x2 ) return FALSE; + else if ( r1->rects[i].y1 != r2->rects[i].y1 ) return FALSE; + else if ( r1->rects[i].y2 != r2->rects[i].y2 ) return FALSE; + } + return TRUE; +} + +int +XPointInRegion( + Region pRegion, + int x, int y) +{ + int i; + + if (pRegion->numRects == 0) + return FALSE; + if (!INBOX(pRegion->extents, x, y)) + return FALSE; + for (i=0; i<pRegion->numRects; i++) + { + if (INBOX (pRegion->rects[i], x, y)) + return TRUE; + } + return FALSE; +} + +int +XRectInRegion( + register Region region, + int rx, int ry, + unsigned int rwidth, unsigned int rheight) +{ + register BoxPtr pbox; + register BoxPtr pboxEnd; + Box rect; + register BoxPtr prect = ▭ + int partIn, partOut; + + prect->x1 = rx; + prect->y1 = ry; + prect->x2 = rwidth + rx; + prect->y2 = rheight + ry; + + /* this is (just) a useful optimization */ + if ((region->numRects == 0) || !EXTENTCHECK(®ion->extents, prect)) + return(RectangleOut); + + partOut = FALSE; + partIn = FALSE; + + /* can stop when both partOut and partIn are TRUE, or we reach prect->y2 */ + for (pbox = region->rects, pboxEnd = pbox + region->numRects; + pbox < pboxEnd; + pbox++) + { + + if (pbox->y2 <= ry) + continue; /* getting up to speed or skipping remainder of band */ + + if (pbox->y1 > ry) + { + partOut = TRUE; /* missed part of rectangle above */ + if (partIn || (pbox->y1 >= prect->y2)) + break; + ry = pbox->y1; /* x guaranteed to be == prect->x1 */ + } + + if (pbox->x2 <= rx) + continue; /* not far enough over yet */ + + if (pbox->x1 > rx) + { + partOut = TRUE; /* missed part of rectangle to left */ + if (partIn) + break; + } + + if (pbox->x1 < prect->x2) + { + partIn = TRUE; /* definitely overlap */ + if (partOut) + break; + } + + if (pbox->x2 >= prect->x2) + { + ry = pbox->y2; /* finished with this band */ + if (ry >= prect->y2) + break; + rx = prect->x1; /* reset x out to left again */ + } else + { + /* + * Because boxes in a band are maximal width, if the first box + * to overlap the rectangle doesn't completely cover it in that + * band, the rectangle must be partially out, since some of it + * will be uncovered in that band. partIn will have been set true + * by now... + */ + break; + } + + } + + return(partIn ? ((ry < prect->y2) ? RectanglePart : RectangleIn) : + RectangleOut); +} |