diff options
author | marha <marha@users.sourceforge.net> | 2011-02-14 15:09:32 +0000 |
---|---|---|
committer | marha <marha@users.sourceforge.net> | 2011-02-14 15:09:32 +0000 |
commit | 6c2a4cdbdb1024e7069b1c51bb046d64750e30a5 (patch) | |
tree | 3759b543777eef088be2b5f4af9b2f022aaa3524 /mesalib/docs/GL3.txt | |
parent | 026b85e62b3d8812afb5f04df29aeac28c52b331 (diff) | |
download | vcxsrv-6c2a4cdbdb1024e7069b1c51bb046d64750e30a5.tar.gz vcxsrv-6c2a4cdbdb1024e7069b1c51bb046d64750e30a5.tar.bz2 vcxsrv-6c2a4cdbdb1024e7069b1c51bb046d64750e30a5.zip |
xkbcomp mesa git update 14 Feb 2011
Diffstat (limited to 'mesalib/docs/GL3.txt')
-rw-r--r-- | mesalib/docs/GL3.txt | 234 |
1 files changed, 117 insertions, 117 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index a30418990..9ff25a952 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -1,117 +1,117 @@ -
-Status of OpenGL 3.x features in Mesa
-
-
-Note: when an item is marked as "DONE" it means all the core Mesa
-infrastructure is complete but it may be the case that few (if any) drivers
-implement the features.
-
-
-Feature Status
------------------------------------------------------ ------------------------
-
-GL 3.0:
-
-GLSL changes (GL_EXT_gpu_shader4, etc) not started
-Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
-Map buffer subranges (GL_ARB_map_buffer_range) DONE
-Clamping controls (GL_ARB_color_buffer_float) BRANCH ~mareko/mesa floating2
-Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2
-GL_EXT_packed_float not started
-GL_EXT_texture_shared_exponent not started
-Float depth buffers (GL_ARB_depth_buffer_float) not started
-Framebuffer objects (GL_EXT_framebuffer_object) DONE
-Half-float DONE
-Multisample blit DONE
-Non-normalized Integer texture/framebuffer formats ~50% done
-1D/2D Texture arrays core Mesa, swrast done
-Packed depth/stencil formats DONE
-Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
-GL_EXT_texture_compression_rgtc not started
-Red and red/green texture formats DONE (swrast, i965, gallium)
-Transform feedback (GL_EXT_transform_feedback) ~50% done
- glBindFragDataLocation, glGetFragDataLocation,
- glBindBufferRange, glBindBufferBase commands
-Vertex array objects (GL_APPLE_vertex_array_object) DONE
-sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, galliuum), GLX todo
-glClearBuffer commands DONE
-glGetStringi command DONE
-glTexParameterI, glGetTexParameterI commands DONE
-glVertexAttribI commands DONE (but converts int
- values to floats)
-
-
-GL 3.1:
-
-GLSL 1.30 and 1.40 not started
-Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
-Buffer copying (GL_ARB_copy_buffer) DONE
-Primitive restart (GL_NV_primitive_restart) DONE (gallium)
-16 vertex texture image units not started
-Texture buffer objs (GL_ARB_texture_buffer_object) not started
-Rectangular textures (GL_ARB_texture_rectangle) DONE
-Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
-Signed normalized textures (GL_EXT_texture_snorm) ~50% done
-
-
-GL 3.2:
-
-Core/compatibility profiles not started
-GLSL 1.50 not started
-Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
-BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
-Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
-Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
-Provoking vertex (GL_ARB_provoking_vertex) DONE
-Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
-Multisample textures (GL_ARB_texture_multisample) not started
-Frag depth clamp (GL_ARB_depth_clamp) DONE
-Fence objects (GL_ARB_sync) DONE
-
-
-GL 3.3:
-
-GLSL 3.30 not started
-GL_ARB_blend_func_extended not started
-GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
-GL_ARB_occlusion_query2 DONE (swrast, gallium)
-GL_ARB_sampler_objects not started
-GL_ARB_texture_rgb10_a2ui not started
-GL_ARB_texture_swizzle DONE (same as EXT version)
-GL_ARB_timer_query DONE (only Xlib sw driver)
-GL_ARB_instanced_arrays DONE (gallium)
-GL_ARB_vertex_type_2_10_10_10_rev not started
-
-
-GL 4.0:
-
-GLSL 4.0 not started
-GL_ARB_texture_query_lod not started
-GL_ARB_draw_buffers_blend DONE (gallium softpipe)
-GL_ARB_draw_indirect not started
-GL_ARB_gpu_shader_fp64 not started
-GL_ARB_sample_shading not started
-GL_ARB_shader_subroutine not started
-GL_ARB_tessellation_shader not started
-GL_ARB_texture_buffer_object_rgb32 not started
-GL_ARB_texture_cube_map_array not started
-GL_ARB_texture_gather not started
-GL_ARB_transform_feedback2 not started
-GL_ARB_transform_feedback3 not started
-
-
-GL 4.1:
-
-GLSL 4.1 not started
-GL_ARB_ES2_compatibility not started
-GL_ARB_get_program_binary not started
-GL_ARB_separate_shader_objects some infrastructure done
-GL_ARB_shader_precision not started
-GL_ARB_vertex_attrib_64bit not started
-GL_ARB_viewport_array not started
-
-
-
-
-More info about these features and the work involved can be found at
-http://dri.freedesktop.org/wiki/MissingFunctionality
+ +Status of OpenGL 3.x features in Mesa + + +Note: when an item is marked as "DONE" it means all the core Mesa +infrastructure is complete but it may be the case that few (if any) drivers +implement the features. + + +Feature Status +----------------------------------------------------- ------------------------ + +GL 3.0: + +GLSL changes (GL_EXT_gpu_shader4, etc) not started +Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) +Map buffer subranges (GL_ARB_map_buffer_range) DONE +Clamping controls (GL_ARB_color_buffer_float) BRANCH ~mareko/mesa floating2 +Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2 +GL_EXT_packed_float not started +GL_EXT_texture_shared_exponent not started +Float depth buffers (GL_ARB_depth_buffer_float) not started +Framebuffer objects (GL_EXT_framebuffer_object) DONE +Half-float DONE +Multisample blit DONE +Non-normalized Integer texture/framebuffer formats ~50% done +1D/2D Texture arrays core Mesa, swrast done +Packed depth/stencil formats DONE +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE +GL_EXT_texture_compression_rgtc not started +Red and red/green texture formats DONE (swrast, i965, gallium) +Transform feedback (GL_EXT_transform_feedback) ~50% done + glBindFragDataLocation, glGetFragDataLocation, + glBindBufferRange, glBindBufferBase commands +Vertex array objects (GL_APPLE_vertex_array_object) DONE +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo +glClearBuffer commands DONE +glGetStringi command DONE +glTexParameterI, glGetTexParameterI commands DONE +glVertexAttribI commands DONE (but converts int + values to floats) + + +GL 3.1: + +GLSL 1.30 and 1.40 not started +Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) +Buffer copying (GL_ARB_copy_buffer) DONE +Primitive restart (GL_NV_primitive_restart) DONE (gallium) +16 vertex texture image units not started +Texture buffer objs (GL_ARB_texture_buffer_object) not started +Rectangular textures (GL_ARB_texture_rectangle) DONE +Uniform buffer objs (GL_ARB_uniform_buffer_object) not started +Signed normalized textures (GL_EXT_texture_snorm) ~50% done + + +GL 3.2: + +Core/compatibility profiles not started +GLSL 1.50 not started +Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) +Provoking vertex (GL_ARB_provoking_vertex) DONE +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? +Multisample textures (GL_ARB_texture_multisample) not started +Frag depth clamp (GL_ARB_depth_clamp) DONE +Fence objects (GL_ARB_sync) DONE + + +GL 3.3: + +GLSL 3.30 not started +GL_ARB_blend_func_extended not started +GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) +GL_ARB_occlusion_query2 DONE (swrast, gallium) +GL_ARB_sampler_objects not started +GL_ARB_texture_rgb10_a2ui not started +GL_ARB_texture_swizzle DONE (same as EXT version) +GL_ARB_timer_query DONE (only Xlib sw driver) +GL_ARB_instanced_arrays DONE (gallium) +GL_ARB_vertex_type_2_10_10_10_rev not started + + +GL 4.0: + +GLSL 4.0 not started +GL_ARB_texture_query_lod not started +GL_ARB_draw_buffers_blend DONE (gallium softpipe) +GL_ARB_draw_indirect not started +GL_ARB_gpu_shader_fp64 not started +GL_ARB_sample_shading not started +GL_ARB_shader_subroutine not started +GL_ARB_tessellation_shader not started +GL_ARB_texture_buffer_object_rgb32 not started +GL_ARB_texture_cube_map_array not started +GL_ARB_texture_gather not started +GL_ARB_transform_feedback2 not started +GL_ARB_transform_feedback3 not started + + +GL 4.1: + +GLSL 4.1 not started +GL_ARB_ES2_compatibility not started +GL_ARB_get_program_binary not started +GL_ARB_separate_shader_objects some infrastructure done +GL_ARB_shader_precision not started +GL_ARB_vertex_attrib_64bit not started +GL_ARB_viewport_array not started + + + + +More info about these features and the work involved can be found at +http://dri.freedesktop.org/wiki/MissingFunctionality |