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authormarha <marha@users.sourceforge.net>2012-11-29 07:56:51 +0100
committermarha <marha@users.sourceforge.net>2012-11-29 07:56:51 +0100
commitd2d73da59e64acdc4718e4e6790a69d967bee875 (patch)
tree5c0148abbbb1473bb80ddc7da286beae9c1f2c3d /mesalib/docs/GL3.txt
parent38eb7612c4b39dd69df4baf4450ba512e888effa (diff)
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fontconfig xserver mesa git update 29 nov 2012
xserver: 1712a45422a63f11b2146541279616fcfda09ec6 fontconfig: faea1cac85ac3b0fd6a983e1c0adeb68e115e06c mesa: c1023608002c985b9d72edc64732cd666de2a206
Diffstat (limited to 'mesalib/docs/GL3.txt')
-rw-r--r--mesalib/docs/GL3.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
index 9b87e8b02..ba1b0d1a1 100644
--- a/mesalib/docs/GL3.txt
+++ b/mesalib/docs/GL3.txt
@@ -23,12 +23,12 @@ GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
Half-float DONE
-Non-normalized Integer texture/framebuffer formats DONE (i965)
+Non-normalized Integer texture/framebuffer formats DONE (i965, r600)
1D/2D Texture arrays DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
Red and red/green texture formats DONE (i965, swrast, gallium)
-Transform feedback (GL_EXT_transform_feedback) DONE (i965)
+Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600)
Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
glClearBuffer commands DONE
@@ -79,9 +79,9 @@ GL_ARB_sampler_objects DONE (i965, r300, r600)
GL_ARB_shader_bit_encoding DONE
GL_ARB_texture_rgb10_a2ui DONE (i965, r600)
GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast)
-GL_ARB_timer_query DONE (i965)
+GL_ARB_timer_query DONE (i965, r600)
GL_ARB_instanced_arrays DONE (i965, r300, r600)
-GL_ARB_vertex_type_2_10_10_10_rev DONE (r600)
+GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600)
GL 4.0: