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authormarha <marha@users.sourceforge.net>2012-06-08 09:33:13 +0200
committermarha <marha@users.sourceforge.net>2012-06-08 09:33:13 +0200
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diff --git a/mesalib/docs/MESA_release_buffers.spec b/mesalib/docs/MESA_release_buffers.spec
index e906e1459..52d1e5a9c 100644
--- a/mesalib/docs/MESA_release_buffers.spec
+++ b/mesalib/docs/MESA_release_buffers.spec
@@ -1,85 +1,85 @@
-Name
-
- MESA_release_buffers
-
-Name Strings
-
- GLX_MESA_release_buffers
-
-Contact
-
- Brian Paul (brian.paul 'at' tungstengraphics.com)
-
-Status
-
- Shipping since Mesa 2.0 in October, 1996.
-
-Version
-
- Last Modified Date: 8 June 2000
-
-Number
-
- 217
-
-Dependencies
-
- OpenGL 1.0 or later is required.
- GLX 1.0 or later is required.
-
-Overview
-
- Mesa's implementation of GLX is entirely implemented on the client side.
- Therefore, Mesa cannot immediately detect when an X window or pixmap is
- destroyed in order to free any ancillary data associated with the window
- or pixmap.
-
- The glxMesaReleaseBuffers() function can be used to explicitly indicate
- when the back color buffer, depth buffer, stencil buffer, and/or accumu-
- lation buffer associated with a drawable can be freed.
-
-IP Status
-
- Open-source; freely implementable.
-
-Issues
-
- None.
-
-New Procedures and Functions
-
- Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
-
-New Tokens
-
- None.
-
-Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
-
- The function
-
- Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
-
- causes all software ancillary buffers (back buffer, depth, stencil,
- accum, etc) associated with the named drawable to be immediately
- deallocated. True is returned if <d> is a valid Mesa GLX drawable,
- else False is returned. After calling glXReleaseBuffersMESA, the
- drawable should no longer be used for GL rendering. Results of
- attempting to do so are undefined.
-
-
-GLX Protocol
-
- None, since this is a client-side operation.
-
-Errors
-
- None.
-
-New State
-
- None.
-
-Revision History
-
- 8 June 2000 - initial specification
+Name
+
+ MESA_release_buffers
+
+Name Strings
+
+ GLX_MESA_release_buffers
+
+Contact
+
+ Brian Paul (brian.paul 'at' tungstengraphics.com)
+
+Status
+
+ Shipping since Mesa 2.0 in October, 1996.
+
+Version
+
+ Last Modified Date: 8 June 2000
+
+Number
+
+ 217
+
+Dependencies
+
+ OpenGL 1.0 or later is required.
+ GLX 1.0 or later is required.
+
+Overview
+
+ Mesa's implementation of GLX is entirely implemented on the client side.
+ Therefore, Mesa cannot immediately detect when an X window or pixmap is
+ destroyed in order to free any ancillary data associated with the window
+ or pixmap.
+
+ The glxMesaReleaseBuffers() function can be used to explicitly indicate
+ when the back color buffer, depth buffer, stencil buffer, and/or accumu-
+ lation buffer associated with a drawable can be freed.
+
+IP Status
+
+ Open-source; freely implementable.
+
+Issues
+
+ None.
+
+New Procedures and Functions
+
+ Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
+
+New Tokens
+
+ None.
+
+Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
+
+ The function
+
+ Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
+
+ causes all software ancillary buffers (back buffer, depth, stencil,
+ accum, etc) associated with the named drawable to be immediately
+ deallocated. True is returned if <d> is a valid Mesa GLX drawable,
+ else False is returned. After calling glXReleaseBuffersMESA, the
+ drawable should no longer be used for GL rendering. Results of
+ attempting to do so are undefined.
+
+
+GLX Protocol
+
+ None, since this is a client-side operation.
+
+Errors
+
+ None.
+
+New State
+
+ None.
+
+Revision History
+
+ 8 June 2000 - initial specification