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authormarha <marha@users.sourceforge.net>2012-05-25 15:31:52 +0200
committermarha <marha@users.sourceforge.net>2012-05-25 15:31:52 +0200
commite37e5c7e6678395a7f5dff1aea1c240a5b1c8f66 (patch)
tree9e46ba338311cb6658589a7767ebcb7f525eb369 /mesalib/docs/dispatch.html
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parenteef864d36de97903007f04fad9fa43afe297745b (diff)
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Merge remote-tracking branch 'origin/released'
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diff --git a/mesalib/docs/dispatch.html b/mesalib/docs/dispatch.html
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@@ -84,7 +84,7 @@ void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
<p>The problem with this simple implementation is the large amount of
overhead that it adds to every GL function call.</p>
-<p>In a multithreaded environment, a niave implementation of
+<p>In a multithreaded environment, a naive implementation of
<tt>GET_DISPATCH</tt> involves a call to <tt>pthread_getspecific</tt> or a
similar function. Mesa provides a wrapper function called
<tt>_glapi_get_dispatch</tt> that is used by default.</p>