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authormarha <marha@users.sourceforge.net>2012-05-25 15:19:41 +0200
committermarha <marha@users.sourceforge.net>2012-05-25 15:19:41 +0200
commiteef864d36de97903007f04fad9fa43afe297745b (patch)
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parentf543ceaca6820260f15a4eff86938214cf43c7d2 (diff)
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@@ -84,7 +84,7 @@ void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
<p>The problem with this simple implementation is the large amount of
overhead that it adds to every GL function call.</p>
-<p>In a multithreaded environment, a niave implementation of
+<p>In a multithreaded environment, a naive implementation of
<tt>GET_DISPATCH</tt> involves a call to <tt>pthread_getspecific</tt> or a
similar function. Mesa provides a wrapper function called
<tt>_glapi_get_dispatch</tt> that is used by default.</p>