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authormarha <marha@users.sourceforge.net>2011-09-28 15:25:22 +0200
committermarha <marha@users.sourceforge.net>2011-09-28 15:25:22 +0200
commitc958cf29a8265091c4f68bb842a1d07c47e181fa (patch)
tree9cdba0da6a601cd16a9c34c544c51be1aa7075fc /mesalib/docs/envvars.html
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parent18a8f9f6839dfd899814a76a971e720c1e622236 (diff)
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Merge remote-tracking branch 'origin/released'
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@@ -58,6 +58,10 @@ copied into a fixed-size buffer without truncating.
If the extension string is too long, the buffer overrun can cause the game
to crash.
This is a work-around for that.
+<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
+glGetString(GL_VERSION). Valid values are point-separated version numbers,
+such as "3.0". Mesa will not really implement all the features of the given
+version if it's higher than what's normally reported.
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
</ul>