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author | marha <marha@users.sourceforge.net> | 2011-09-28 15:25:22 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-09-28 15:25:22 +0200 |
commit | c958cf29a8265091c4f68bb842a1d07c47e181fa (patch) | |
tree | 9cdba0da6a601cd16a9c34c544c51be1aa7075fc /mesalib/docs/envvars.html | |
parent | 756ccf7af09d35176962e44587244580c2cd0f22 (diff) | |
parent | 18a8f9f6839dfd899814a76a971e720c1e622236 (diff) | |
download | vcxsrv-c958cf29a8265091c4f68bb842a1d07c47e181fa.tar.gz vcxsrv-c958cf29a8265091c4f68bb842a1d07c47e181fa.tar.bz2 vcxsrv-c958cf29a8265091c4f68bb842a1d07c47e181fa.zip |
Merge remote-tracking branch 'origin/released'
Diffstat (limited to 'mesalib/docs/envvars.html')
-rw-r--r-- | mesalib/docs/envvars.html | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/mesalib/docs/envvars.html b/mesalib/docs/envvars.html index 986d2f8eb..6402ec507 100644 --- a/mesalib/docs/envvars.html +++ b/mesalib/docs/envvars.html @@ -58,6 +58,10 @@ copied into a fixed-size buffer without truncating. If the extension string is too long, the buffer overrun can cause the game to crash. This is a work-around for that. +<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by +glGetString(GL_VERSION). Valid values are point-separated version numbers, +such as "3.0". Mesa will not really implement all the features of the given +version if it's higher than what's normally reported. <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a> </ul> |