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author | marha <marha@users.sourceforge.net> | 2012-06-15 08:55:18 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-06-15 08:55:18 +0200 |
commit | d6f64084b9bc07d0bdd527f9354f2d1d962ed16d (patch) | |
tree | 81b2652d421992fd63143a04885e332e83e18d07 /mesalib/docs/faq.html | |
parent | 669b562a737c9418c53bfae69c0dbf1aabe318b4 (diff) | |
parent | 7a2af605c2c2b0d2e9bbb0b161eba8842acefbcb (diff) | |
download | vcxsrv-d6f64084b9bc07d0bdd527f9354f2d1d962ed16d.tar.gz vcxsrv-d6f64084b9bc07d0bdd527f9354f2d1d962ed16d.tar.bz2 vcxsrv-d6f64084b9bc07d0bdd527f9354f2d1d962ed16d.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
fontconfig/src/fcint.h
fontconfig/src/fcstat.c
mesalib/src/mapi/glapi/gen/GL3x.xml
xorg-server/glx/glxext.h
Diffstat (limited to 'mesalib/docs/faq.html')
-rw-r--r-- | mesalib/docs/faq.html | 87 |
1 files changed, 41 insertions, 46 deletions
diff --git a/mesalib/docs/faq.html b/mesalib/docs/faq.html index bf6545fd5..dbef6a58c 100644 --- a/mesalib/docs/faq.html +++ b/mesalib/docs/faq.html @@ -1,11 +1,11 @@ -<html> - -<head><title>Mesa FAQ</title></head> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa FAQ</title> + <link rel="stylesheet" type="text/css" href="mesa.css"> +</head> +<body> <center> <h1>Mesa Frequently Asked Questions</h1> @@ -28,14 +28,13 @@ Last updated: 21 August 2006 -<a name="part1"> -</a><h1><a name="part1">1. High-level Questions and Answers</a></h1> +<h1 id="part1">1. High-level Questions and Answers</h1> -<h2><a name="part1">1.1 What is Mesa?</a></h2> +<h2>1.1 What is Mesa?</h2> <p> -<a name="part1">Mesa is an open-source implementation of the OpenGL specification. +Mesa is an open-source implementation of the OpenGL specification. OpenGL is a programming library for writing interactive 3D applications. -See the </a><a href="http://www.opengl.org/">OpenGL website</a> for more +See the <a href="http://www.opengl.org/">OpenGL website</a> for more information. </p> <p> @@ -89,6 +88,7 @@ Still, Mesa serves at least these purposes: <em>Stand-alone Mesa</em> is the original incarnation of Mesa. On systems running the X Window System it does all its rendering through the Xlib API: +</p> <ul> <li>The GLX API is supported, but it's really just an emulation of the real thing. @@ -98,7 +98,6 @@ the Xlib API: <li>The OpenGL library, libGL.so, contains everything (the programming API, the GLX functions and all the rendering code). </ul> -</p> <p> Alternately, Mesa acts as the core for a number of OpenGL hardware drivers within the DRI (Direct Rendering Infrastructure): @@ -176,44 +175,43 @@ popular and feature-complete. <br> -<a name="part2"> -</a><h1><a name="part2">2. Compilation and Installation Problems</a></h1> +<h1 id="part2">2. Compilation and Installation Problems</h1> -<h2><a name="part2">2.1 What's the easiest way to install Mesa?</a></h2> +<h2>2.1 What's the easiest way to install Mesa?</h2> <p> -<a name="part2">If you're using a Linux-based system, your distro CD most likely already +If you're using a Linux-based system, your distro CD most likely already has Mesa packages (like RPM or DEB) which you can easily install. -</a></p> +</p> -<h2><a name="part2">2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</a></h2> +<h2>2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</h2> <p> -<a name="part2">You're application is written in IRIS GL, not OpenGL. +You're application is written in IRIS GL, not OpenGL. IRIS GL was the predecessor to OpenGL and is a different thing (almost) entirely. Mesa's not the solution. -</a></p> +</p> -<h2><a name="part2">2.3 Where is the GLUT library?</a></h2> +<h2>2.3 Where is the GLUT library?</h2> <p> -<a name="part2">GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file. +GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file. If you don't already have GLUT installed, you should grab <a href="http://freeglut.sourceforge.net/">freeglut</a>. -</a></p> +</p> -<h2><a name="part2">2.4 Where is the GLw library?</a></h2> +<h2>2.4 Where is the GLw library?</h2> <p> -<a name="part2">GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it. -</a></p> +GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it. +</p> -<h2><a name="part2">2.5 What's the proper place for the libraries and headers?</a></h2> +<h2>2.5 What's the proper place for the libraries and headers?</h2> <p> -<a name="part2">On Linux-based systems you'll want to follow the -</a><a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html" +On Linux-based systems you'll want to follow the +<a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html" target="_parent">Linux ABI</a> standard. Basically you'll want the following: </p> @@ -248,29 +246,28 @@ The GLUT header and library should go in the same directories. <br> -<a name="part3"> -</a><h1><a name="part3">3. Runtime / Rendering Problems</a></h1> +<h1 id="part3">3. Runtime / Rendering Problems</h1> -<h2><a name="part3">3.1 Rendering is slow / why isn't my graphics hardware being used?</a></h2> +<h2>3.1 Rendering is slow / why isn't my graphics hardware being used?</h2> <p> -<a name="part3">Stand-alone Mesa (downloaded as MesaLib-x.y.z.tar.gz) doesn't have any +Stand-alone Mesa (downloaded as MesaLib-x.y.z.tar.gz) doesn't have any support for hardware acceleration (with the exception of the 3DFX Voodoo driver). -</a></p> +</p> <p> -<a name="part3">What you really want is a DRI or NVIDIA (or another vendor's OpenGL) driver +What you really want is a DRI or NVIDIA (or another vendor's OpenGL) driver for your particular hardware. -</a></p> +</p> <p> -<a name="part3">You can run the <code>glxinfo</code> program to learn about your OpenGL +You can run the <code>glxinfo</code> program to learn about your OpenGL library. Look for the GL_VENDOR and GL_RENDERER values. That will identify who's OpenGL library you're using and what sort of hardware it has detected. -</a></p> +</p> <p> -<a name="part3">If your DRI-based driver isn't working, go to the -</a><a href="http://dri.sf.net/" target="_parent">DRI website</a> for trouble-shooting information. +If your DRI-based driver isn't working, go to the +<a href="http://dri.sf.net/" target="_parent">DRI website</a> for trouble-shooting information. </p> @@ -338,10 +335,9 @@ may introduce rasterization artifacts; see the leading comments in <br> -<a name="part4"> -</a><h1><a name="part4">4. Developer Questions</a></h1> +<h1 id="part4">4. Developer Questions</h1> -<h2>4.1 How can I contribute?</a></h2> +<h2>4.1 How can I contribute?</h2> <p> First, join the <a href="http://www.mesa3d.org/lists.html">Mesa3d-dev mailing list</a>. @@ -397,6 +393,5 @@ In the mean time, a 3rd party <a href= target="_parent">plug-in library</a> is available. </p> - </body> </html> |