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author | marha <marha@users.sourceforge.net> | 2014-01-15 21:37:10 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2014-01-15 21:37:10 +0100 |
commit | b7f01cb1f6cfd1ec301f650a073436c91ec614aa (patch) | |
tree | 1dbf32344313ad7e5884e6686251cad398a231fa /mesalib/docs/faq.html | |
parent | 7b4b94b4449aec056c4c92f5cacc2f89a292a80e (diff) | |
parent | 1b0fcca503ae9cf2d462b60770f96c794dfbb27a (diff) | |
download | vcxsrv-b7f01cb1f6cfd1ec301f650a073436c91ec614aa.tar.gz vcxsrv-b7f01cb1f6cfd1ec301f650a073436c91ec614aa.tar.bz2 vcxsrv-b7f01cb1f6cfd1ec301f650a073436c91ec614aa.zip |
Merge remote-tracking branch 'origin/released'
* origin/released:
mesa xkeyboard-config xserver git update 15 jan 2014
randrproto libfontenc mesa xserver git update 10 Jan 2014
randsrproto fontconfig libX11 git update 6 Jan 2014
Conflicts:
mesalib/src/glsl/builtin_functions.cpp
mesalib/src/glsl/ir_builder.h
xorg-server/Xext/xres.c
xorg-server/dix/dispatch.c
xorg-server/dix/dixfonts.c
xorg-server/hw/xwin/wingc.c
xorg-server/hw/xwin/winwindowswm.c
xorg-server/include/gc.h
xorg-server/os/access.c
Diffstat (limited to 'mesalib/docs/faq.html')
-rw-r--r-- | mesalib/docs/faq.html | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/mesalib/docs/faq.html b/mesalib/docs/faq.html index 97c59d381..d4037e83c 100644 --- a/mesalib/docs/faq.html +++ b/mesalib/docs/faq.html @@ -137,7 +137,7 @@ Just follow the Mesa <a href="install.html">compilation instructions</a>. <h2>1.6 Are there other open-source implementations of OpenGL?</h2> <p> Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html"> -OpenGL Sample Implemenation (SI)</a> is available. +OpenGL Sample Implementation (SI)</a> is available. The SI was written during the time that OpenGL was originally designed. Unfortunately, development of the SI has stagnated. Mesa is much more up to date with modern features and extensions. @@ -353,7 +353,7 @@ That's where Mesa development is discussed. </p> <p> The <a href="http://www.opengl.org/documentation"> -OpenGL Specification</a> is the bible for OpenGL implemention work. +OpenGL Specification</a> is the bible for OpenGL implementation work. You should read it. </p> <p>Most of the Mesa development work involves implementing new OpenGL @@ -375,7 +375,7 @@ For a Gallium3D hardware driver, the r300g, r600g and the i915g are good example </p> <p>The DRI website has more information about writing hardware drivers. The process isn't well document because the Mesa driver interface changes -over time, and we seldome have spare time for writing documentation. +over time, and we seldom have spare time for writing documentation. That being said, many people have managed to figure out the process. </p> <p> @@ -390,7 +390,7 @@ The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compres indicates that there are intellectual property (IP) and/or patent issues to be dealt with. </p> -<p>We've been unsucessful in getting a response from S3 (or whoever owns +<p>We've been unsuccessful in getting a response from S3 (or whoever owns the IP nowadays) to indicate whether or not an open source project can implement the extension (specifically the compression/decompression algorithms). |