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authormarha <marha@users.sourceforge.net>2012-06-15 08:28:24 +0200
committermarha <marha@users.sourceforge.net>2012-06-15 08:28:24 +0200
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parent925b68a7b26823fdfa1cb25d3edc3545fc2175b1 (diff)
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-<html>
-
-<head><title>Mesa FAQ</title></head>
-
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa FAQ</title>
+ <link rel="stylesheet" type="text/css" href="mesa.css">
+</head>
+<body>
<center>
<h1>Mesa Frequently Asked Questions</h1>
@@ -28,14 +28,13 @@ Last updated: 21 August 2006
-<a name="part1">
-</a><h1><a name="part1">1. High-level Questions and Answers</a></h1>
+<h1 id="part1">1. High-level Questions and Answers</h1>
-<h2><a name="part1">1.1 What is Mesa?</a></h2>
+<h2>1.1 What is Mesa?</h2>
<p>
-<a name="part1">Mesa is an open-source implementation of the OpenGL specification.
+Mesa is an open-source implementation of the OpenGL specification.
OpenGL is a programming library for writing interactive 3D applications.
-See the </a><a href="http://www.opengl.org/">OpenGL website</a> for more
+See the <a href="http://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
@@ -89,6 +88,7 @@ Still, Mesa serves at least these purposes:
<em>Stand-alone Mesa</em> is the original incarnation of Mesa.
On systems running the X Window System it does all its rendering through
the Xlib API:
+</p>
<ul>
<li>The GLX API is supported, but it's really just an emulation of the
real thing.
@@ -98,7 +98,6 @@ the Xlib API:
<li>The OpenGL library, libGL.so, contains everything (the programming API,
the GLX functions and all the rendering code).
</ul>
-</p>
<p>
Alternately, Mesa acts as the core for a number of OpenGL hardware drivers
within the DRI (Direct Rendering Infrastructure):
@@ -176,44 +175,43 @@ popular and feature-complete.
<br>
-<a name="part2">
-</a><h1><a name="part2">2. Compilation and Installation Problems</a></h1>
+<h1 id="part2">2. Compilation and Installation Problems</h1>
-<h2><a name="part2">2.1 What's the easiest way to install Mesa?</a></h2>
+<h2>2.1 What's the easiest way to install Mesa?</h2>
<p>
-<a name="part2">If you're using a Linux-based system, your distro CD most likely already
+If you're using a Linux-based system, your distro CD most likely already
has Mesa packages (like RPM or DEB) which you can easily install.
-</a></p>
+</p>
-<h2><a name="part2">2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</a></h2>
+<h2>2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</h2>
<p>
-<a name="part2">You're application is written in IRIS GL, not OpenGL.
+You're application is written in IRIS GL, not OpenGL.
IRIS GL was the predecessor to OpenGL and is a different thing (almost)
entirely.
Mesa's not the solution.
-</a></p>
+</p>
-<h2><a name="part2">2.3 Where is the GLUT library?</a></h2>
+<h2>2.3 Where is the GLUT library?</h2>
<p>
-<a name="part2">GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file.
+GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file.
If you don't already have GLUT installed, you should grab
<a href="http://freeglut.sourceforge.net/">freeglut</a>.
-</a></p>
+</p>
-<h2><a name="part2">2.4 Where is the GLw library?</a></h2>
+<h2>2.4 Where is the GLw library?</h2>
<p>
-<a name="part2">GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
-</a></p>
+GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
+</p>
-<h2><a name="part2">2.5 What's the proper place for the libraries and headers?</a></h2>
+<h2>2.5 What's the proper place for the libraries and headers?</h2>
<p>
-<a name="part2">On Linux-based systems you'll want to follow the
-</a><a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html"
+On Linux-based systems you'll want to follow the
+<a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html"
target="_parent">Linux ABI</a> standard.
Basically you'll want the following:
</p>
@@ -248,29 +246,28 @@ The GLUT header and library should go in the same directories.
<br>
-<a name="part3">
-</a><h1><a name="part3">3. Runtime / Rendering Problems</a></h1>
+<h1 id="part3">3. Runtime / Rendering Problems</h1>
-<h2><a name="part3">3.1 Rendering is slow / why isn't my graphics hardware being used?</a></h2>
+<h2>3.1 Rendering is slow / why isn't my graphics hardware being used?</h2>
<p>
-<a name="part3">Stand-alone Mesa (downloaded as MesaLib-x.y.z.tar.gz) doesn't have any
+Stand-alone Mesa (downloaded as MesaLib-x.y.z.tar.gz) doesn't have any
support for hardware acceleration (with the exception of the 3DFX Voodoo
driver).
-</a></p>
+</p>
<p>
-<a name="part3">What you really want is a DRI or NVIDIA (or another vendor's OpenGL) driver
+What you really want is a DRI or NVIDIA (or another vendor's OpenGL) driver
for your particular hardware.
-</a></p>
+</p>
<p>
-<a name="part3">You can run the <code>glxinfo</code> program to learn about your OpenGL
+You can run the <code>glxinfo</code> program to learn about your OpenGL
library.
Look for the GL_VENDOR and GL_RENDERER values.
That will identify who's OpenGL library you're using and what sort of
hardware it has detected.
-</a></p>
+</p>
<p>
-<a name="part3">If your DRI-based driver isn't working, go to the
-</a><a href="http://dri.sf.net/" target="_parent">DRI website</a> for trouble-shooting information.
+If your DRI-based driver isn't working, go to the
+<a href="http://dri.sf.net/" target="_parent">DRI website</a> for trouble-shooting information.
</p>
@@ -338,10 +335,9 @@ may introduce rasterization artifacts; see the leading comments in
<br>
-<a name="part4">
-</a><h1><a name="part4">4. Developer Questions</a></h1>
+<h1 id="part4">4. Developer Questions</h1>
-<h2>4.1 How can I contribute?</a></h2>
+<h2>4.1 How can I contribute?</h2>
<p>
First, join the <a href="http://www.mesa3d.org/lists.html">Mesa3d-dev
mailing list</a>.
@@ -397,6 +393,5 @@ In the mean time, a 3rd party <a href=
target="_parent">plug-in library</a> is available.
</p>
-
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