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author | marha <marha@users.sourceforge.net> | 2011-09-12 11:27:51 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-09-12 11:27:51 +0200 |
commit | dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0 (patch) | |
tree | bdf833cc6a4fc9035411779e10dd9e8478201885 /mesalib/docs/install.html | |
parent | 0b40f5f4b54453a77f4b09c431f8efc6875da61f (diff) | |
download | vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.tar.gz vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.tar.bz2 vcxsrv-dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0.zip |
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-rw-r--r-- | mesalib/docs/install.html | 648 |
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diff --git a/mesalib/docs/install.html b/mesalib/docs/install.html index 16b3cad7a..85047913d 100644 --- a/mesalib/docs/install.html +++ b/mesalib/docs/install.html @@ -1,324 +1,324 @@ -<HTML>
-
-<TITLE>Compiling and Installing</TITLE>
-
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-
-<H1>Compiling and Installing</H1>
-
-<ol>
-<li><a href="#unix-x11">Unix / X11</a>
- <ul>
- <li><a href="#prereq-general">General prerequisites for building</a>
- <li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a>
- <li><a href="#autoconf">Building with autoconf</a>
- <li><a href="#traditional">Building with traditional Makefiles</a>
- <li><a href="#libs">The Libraries</a>
- <li><a href="#install">Installing the header and library files
- <li><a href="#pkg-config">Building OpenGL programs with pkg-config
- </ul>
-<li><a href="#windows">Windows</a>
-<li><a href="#scons">Building with SCons</a>
-<li><a href="#other">Other</a>
-</ol>
-<br>
-
-
-<a name="unix-x11">
-<H2>1. Unix/X11 Compilation and Installation</H1>
-
-
-<a name="prereq-general">
-<h3>1.1 General prerequisites for building</h3>
-
-<ul>
-<li>lex / yacc - for building the GLSL compiler.
-On Linux systems, flex and bison are used.
-Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
-</li>
-<li>python - Python is needed for building the Gallium components.
-Version 2.6.4 or later should work.
-</li>
-</ul>
-
-
-<a name="prereq-dri">
-<h3>1.2 Prerequisites for DRI and hardware acceleration</h3>
-
-<p>
-The following are required for DRI-based hardware acceleration with Mesa:
-</p>
-
-<ul>
-<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
-<li>Linux 2.6.28
-<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
-version 2.4.15 or later
-<li>Xorg server version 1.5 or later
-</ul>
-</p>
-
-
-<a name="autoconf">
-<h3>1.3 Building with Autoconf</h3>
-
-<p>
-Mesa may be <a href="autoconf.html">built using autoconf</a>.
-This should work well on most GNU-based systems.
-If that fails the traditional Mesa build system is available.
-
-
-
-<a name="traditional">
-<h3>1.4 Building with traditional Makefiles</h3>
-
-<p>
-The traditional Mesa build system is based on a collection of pre-defined
-system configurations.
-</p>
-<p>
-To see the list of configurations, just type <code>make</code>.
-Then choose a configuration from the list and type <code>make</code>
-<em>configname</em>.
-</p>
-
-<p>
-Mesa may be built in several different ways using the predefined configurations:
-</p>
-<ul>
-<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
-a software renderer using Xlib to do all rendering.
-The libGL.so library will be a self-contained rendering library that will
-allow you to run OpenGL/GLX applications on any X server (regardless of
-whether it supports the GLX X server extension).
-You will <em>not</em> be able to use hardware 3D acceleration.
-<p>
-To compile stand-alone Mesa type <code>make</code> in the top-level directory.
-You'll see a list of supported system configurations.
-Choose one from the list (such as linux-x86), and type:
-</p>
-<pre>
- make linux-x86
-</pre>
-<p>This will produce libGL.so and several other libraries</p>
-</li>
-
-<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
-accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
-The libGL.so library will support the GLX extension and will load/use
-the DRI hardware drivers.
-
-
-<p>
-Build Mesa and the DRI hardware drivers by running
-</p>
-<pre>
- make linux-dri
-</pre>
-<p>
-There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
-and <code>linux-ppc</code> configurations which are optimized for those
-architectures.
-</p>
-<p>
-Make sure you have the prerequisite versions of DRM and Xserver mentioned
-above.
-</p>
-
-</li>
-
-</ul>
-
-
-<p>
-Later, if you want to rebuild for a different configuration run
-<code>make realclean</code> before rebuilding.
-</p>
-
-
-<a name="libs">
-<h3>1.5 The libraries</h3>
-
-<p>
-When compilation has finished, look in the top-level <code>lib/</code>
-(or <code>lib64/</code>) directory.
-You'll see a set of library files similar to this:
-</p>
-<pre>
-lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
-lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
--rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
-lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
-lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
--rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
-lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
-lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
--rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
-lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
-lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
--rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
-</pre>
-
-<p>
-<b>libGL</b> is the main OpenGL library (i.e. Mesa).
-<br>
-<b>libGLU</b> is the OpenGL Utility library.
-<br>
-<b>libglut</b> is the GLUT library.
-<br>
-<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
-</p>
-
-<p>
-If you built the DRI hardware drivers, you'll also see the DRI drivers:
-</p>
-<pre>
--rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
--rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
--rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
--rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-</pre>
-
-<p>
-If you built with Gallium support, look in lib/gallium/ for Gallium-based
-versions of libGL and device drivers.
-</p>
-
-
-
-<a name="install">
-<H3>1.6 Installing the header and library files</H3>
-
-<p>
-The standard location for the OpenGL header files on Unix-type systems is
-in <code>/usr/include/GL/</code>.
-The standard location for the libraries is <code>/usr/lib/</code>.
-For more information see, the
-<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
-Linux/OpenGL ABI specification</a>.
-</p>
-
-<p>
-If you'd like Mesa to co-exist with another implementation of OpenGL that's
-already installed, you'll have to choose different directories, like
-<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
-</p>
-
-<p>
-To install Mesa's headers and libraries, run <code>make install</code>.
-But first, check the Mesa/configs/default file and examine the values
-of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
-Change them if needed, then run <code>make install</code>.
-</p>
-
-<p>
-The variable
-<b>DESTDIR</b> may also be used to install the contents to a temporary
-staging directory.
-This can be useful for package management.
-For example: <code>make install DESTDIR=/somepath/</code>
-</p>
-
-<p>
-Note: at runtime you can use the LD_LIBRARY_PATH environment variable
-(on Linux at least) to switch
-between the Mesa libraries and other vendor's libraries whenever you want.
-This is a handy way to compare multiple OpenGL implementations.
-</p>
-
-
-<a name="pkg-config">
-<H3>1.7 Building OpenGL programs with pkg-config</H3>
-
-<p>
-Running <code>make install</code> will install package configuration files
-for the pkg-config utility.
-</p>
-
-<p>
-When compiling your OpenGL application you can use pkg-config to determine
-the proper compiler and linker flags.
-</p>
-
-<p>
-For example, compiling and linking a GLUT application can be done with:
-</p>
-<pre>
- gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
-</pre>
-
-<br>
-
-<a name="windows">
-<H2>2. Windows Compilation and Installation</H1>
-
-<p>
-Please see the <a href="#scons">instructions on building with SCons</a>.
-</p>
-
-
-
-<a name="scons">
-<H2>3. Building with SCons</H1>
-
-<p>
-To build Mesa with SCons on Linux or Windows do
-</p>
-<pre>
- scons
-</pre>
-<p>
-The build output will be placed in
-build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
-example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
-by -debug for debug builds.
-</p>
-
-<p>
-To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
-</p>
-<pre>
- scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
-</pre>
-<p>
-This will create:
-</p>
-<ul>
-<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — Mesa + swrast, binary compatible with Windows's opengl32.dll
-<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
-</ul>
-<p>
-Put them all in the same directory to test them.
-</p>
-
-
-<a name="other">
-<H2>4. Other systems</H1>
-
-<p>
-Documentation for other environments (some may be very out of date):
-</p>
-
-<UL>
-<li><A HREF="README.VMS">README.VMS</A> - VMS
-<LI><A HREF="README.GGI">README.GGI</A> - GGI
-<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
-<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
-<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
-<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
-<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
-<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
-<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
-<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
-<LI><A HREF="README.OS2">README.OS2</A> - OS/2
-<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
-</UL>
-
-
-
-
-</body>
-</html>
+<HTML> + +<TITLE>Compiling and Installing</TITLE> + +<link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + + +<H1>Compiling and Installing</H1> + +<ol> +<li><a href="#unix-x11">Unix / X11</a> + <ul> + <li><a href="#prereq-general">General prerequisites for building</a> + <li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a> + <li><a href="#autoconf">Building with autoconf</a> + <li><a href="#traditional">Building with traditional Makefiles</a> + <li><a href="#libs">The Libraries</a> + <li><a href="#install">Installing the header and library files + <li><a href="#pkg-config">Building OpenGL programs with pkg-config + </ul> +<li><a href="#windows">Windows</a> +<li><a href="#scons">Building with SCons</a> +<li><a href="#other">Other</a> +</ol> +<br> + + +<a name="unix-x11"> +<H2>1. Unix/X11 Compilation and Installation</H1> + + +<a name="prereq-general"> +<h3>1.1 General prerequisites for building</h3> + +<ul> +<li>lex / yacc - for building the GLSL compiler. +On Linux systems, flex and bison are used. +Versions 2.5.35 and 2.4.1, respectively, (or later) should work. +</li> +<li>python - Python is needed for building the Gallium components. +Version 2.6.4 or later should work. +</li> +</ul> + + +<a name="prereq-dri"> +<h3>1.2 Prerequisites for DRI and hardware acceleration</h3> + +<p> +The following are required for DRI-based hardware acceleration with Mesa: +</p> + +<ul> +<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later +<li>Linux 2.6.28 +<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a> +version 2.4.15 or later +<li>Xorg server version 1.5 or later +</ul> +</p> + + +<a name="autoconf"> +<h3>1.3 Building with Autoconf</h3> + +<p> +Mesa may be <a href="autoconf.html">built using autoconf</a>. +This should work well on most GNU-based systems. +If that fails the traditional Mesa build system is available. + + + +<a name="traditional"> +<h3>1.4 Building with traditional Makefiles</h3> + +<p> +The traditional Mesa build system is based on a collection of pre-defined +system configurations. +</p> +<p> +To see the list of configurations, just type <code>make</code>. +Then choose a configuration from the list and type <code>make</code> +<em>configname</em>. +</p> + +<p> +Mesa may be built in several different ways using the predefined configurations: +</p> +<ul> +<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as +a software renderer using Xlib to do all rendering. +The libGL.so library will be a self-contained rendering library that will +allow you to run OpenGL/GLX applications on any X server (regardless of +whether it supports the GLX X server extension). +You will <em>not</em> be able to use hardware 3D acceleration. +<p> +To compile stand-alone Mesa type <code>make</code> in the top-level directory. +You'll see a list of supported system configurations. +Choose one from the list (such as linux-x86), and type: +</p> +<pre> + make linux-x86 +</pre> +<p>This will produce libGL.so and several other libraries</p> +</li> + +<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for +accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built. +The libGL.so library will support the GLX extension and will load/use +the DRI hardware drivers. + + +<p> +Build Mesa and the DRI hardware drivers by running +</p> +<pre> + make linux-dri +</pre> +<p> +There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>, +and <code>linux-ppc</code> configurations which are optimized for those +architectures. +</p> +<p> +Make sure you have the prerequisite versions of DRM and Xserver mentioned +above. +</p> + +</li> + +</ul> + + +<p> +Later, if you want to rebuild for a different configuration run +<code>make realclean</code> before rebuilding. +</p> + + +<a name="libs"> +<h3>1.5 The libraries</h3> + +<p> +When compilation has finished, look in the top-level <code>lib/</code> +(or <code>lib64/</code>) directory. +You'll see a set of library files similar to this: +</p> +<pre> +lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* +lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* +-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100* +lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1* +lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100* +-rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100* +lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3* +lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1* +-rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1* +lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* +lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* +-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100* +</pre> + +<p> +<b>libGL</b> is the main OpenGL library (i.e. Mesa). +<br> +<b>libGLU</b> is the OpenGL Utility library. +<br> +<b>libglut</b> is the GLUT library. +<br> +<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. +</p> + +<p> +If you built the DRI hardware drivers, you'll also see the DRI drivers: +</p> +<pre> +-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so +-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so +-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so +-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so +</pre> + +<p> +If you built with Gallium support, look in lib/gallium/ for Gallium-based +versions of libGL and device drivers. +</p> + + + +<a name="install"> +<H3>1.6 Installing the header and library files</H3> + +<p> +The standard location for the OpenGL header files on Unix-type systems is +in <code>/usr/include/GL/</code>. +The standard location for the libraries is <code>/usr/lib/</code>. +For more information see, the +<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent"> +Linux/OpenGL ABI specification</a>. +</p> + +<p> +If you'd like Mesa to co-exist with another implementation of OpenGL that's +already installed, you'll have to choose different directories, like +<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>. +</p> + +<p> +To install Mesa's headers and libraries, run <code>make install</code>. +But first, check the Mesa/configs/default file and examine the values +of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables. +Change them if needed, then run <code>make install</code>. +</p> + +<p> +The variable +<b>DESTDIR</b> may also be used to install the contents to a temporary +staging directory. +This can be useful for package management. +For example: <code>make install DESTDIR=/somepath/</code> +</p> + +<p> +Note: at runtime you can use the LD_LIBRARY_PATH environment variable +(on Linux at least) to switch +between the Mesa libraries and other vendor's libraries whenever you want. +This is a handy way to compare multiple OpenGL implementations. +</p> + + +<a name="pkg-config"> +<H3>1.7 Building OpenGL programs with pkg-config</H3> + +<p> +Running <code>make install</code> will install package configuration files +for the pkg-config utility. +</p> + +<p> +When compiling your OpenGL application you can use pkg-config to determine +the proper compiler and linker flags. +</p> + +<p> +For example, compiling and linking a GLUT application can be done with: +</p> +<pre> + gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo +</pre> + +<br> + +<a name="windows"> +<H2>2. Windows Compilation and Installation</H1> + +<p> +Please see the <a href="#scons">instructions on building with SCons</a>. +</p> + + + +<a name="scons"> +<H2>3. Building with SCons</H1> + +<p> +To build Mesa with SCons on Linux or Windows do +</p> +<pre> + scons +</pre> +<p> +The build output will be placed in +build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for +example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed +by -debug for debug builds. +</p> + +<p> +To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do +</p> +<pre> + scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi +</pre> +<p> +This will create: +</p> +<ul> +<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — Mesa + swrast, binary compatible with Windows's opengl32.dll +<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll +</ul> +<p> +Put them all in the same directory to test them. +</p> + + +<a name="other"> +<H2>4. Other systems</H1> + +<p> +Documentation for other environments (some may be very out of date): +</p> + +<UL> +<li><A HREF="README.VMS">README.VMS</A> - VMS +<LI><A HREF="README.GGI">README.GGI</A> - GGI +<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver +<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin +<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver +<LI><A HREF="README.DJ">README.DJ</A> - DJGPP +<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS +<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32 +<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT +<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep +<LI><A HREF="README.OS2">README.OS2</A> - OS/2 +<LI><A HREF="README.WINDML">README.WINDML</A> - WindML +</UL> + + + + +</body> +</html> |