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author | marha <marha@users.sourceforge.net> | 2009-10-08 13:15:52 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2009-10-08 13:15:52 +0000 |
commit | a0c4815433ccd57322f4f7703ca35e9ccfa59250 (patch) | |
tree | f5213802ec12adb86ec3136001c1c29fe5343700 /mesalib/docs/install.html | |
parent | c73dc01b6de45612b24dc2dd34fba24d81ebf46c (diff) | |
download | vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.tar.gz vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.tar.bz2 vcxsrv-a0c4815433ccd57322f4f7703ca35e9ccfa59250.zip |
Added MesaLib-7.6
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diff --git a/mesalib/docs/install.html b/mesalib/docs/install.html new file mode 100644 index 000000000..953d2094d --- /dev/null +++ b/mesalib/docs/install.html @@ -0,0 +1,411 @@ +<HTML> + +<TITLE>Compiling and Installing</TITLE> + +<link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + + +<H1>Compiling and Installing</H1> + +<ol> +<li><a href="#unix-x11">Unix / X11</a> + <ul> + <li><a href="#prereq">Prerequisites for DRI and hardware acceleration</a> + <li><a href="#autoconf">Building with autoconf</a> + <li><a href="#traditional">Building with traditional Makefiles</a> + <li><a href="#libs">The Libraries</a> + <li><a href="#demos">Running the demos + <li><a href="#install">Installing the header and library files + <li><a href="#pkg-config">Building OpenGL programs with pkg-config + </ul> +<li><a href="#windows">Windows</a> +<li><a href="#scons">SCons</a> +<li><a href="#other">Other</a> +</ol> +<br> + + +<a name="unix-x11"> +<H2>1. Unix/X11 Compilation and Installation</H1> + + +<a name="prereq"> +<h3>1.1 Prerequisites for DRI and hardware acceleration</h3> + +<p> +The following are required for DRI-based hardware acceleration with Mesa 7.3: +</p> + +<ul> +<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later +<li>Linux 2.6.28 +<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a> +version 2.4.3 or later +<li>Xorg server version 1.5 or later +</ul> +</p> + + +<a name="autoconf"> +<h3>1.2 Building with Autoconf</h3> + +<p> +Mesa may be <a href="autoconf.html">built using autoconf</a>. +This should work well on most GNU-based systems. +If that fails the traditional Mesa build system is available. + + + +<a name="traditional"> +<h3>1.3 Building with traditional Makefiles</h3> + +<p> +The traditional Mesa build system is based on a collection of pre-defined +system configurations. +</p> +<p> +To see the list of configurations, just type <code>make</code>. +Then choose a configuration from the list and type <code>make</code> +<em>configname</em>. +</p> + +<p> +Mesa may be built in several different ways using the predefined configurations: +</p> +<ul> +<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as +a software renderer using Xlib to do all rendering. +The libGL.so library will be a self-contained rendering library that will +allow you to run OpenGL/GLX applications on any X server (regardless of +whether it supports the GLX X server extension). +You will <em>not</em> be able to use hardware 3D acceleration. +<p> +To compile stand-alone Mesa type <code>make</code> in the top-level directory. +You'll see a list of supported system configurations. +Choose one from the list (such as linux-x86), and type: +</p> +<pre> + make linux-x86 +</pre> +<p>This will produce libGL.so and several other libraries</p> +</li> + +<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for +accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built. +The libGL.so library will support the GLX extension and will load/use +the DRI hardware drivers. + + +<p> +Build Mesa and the DRI hardware drivers by running +</p> +<pre> + make linux-dri +</pre> +<p> +There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>, +and <code>linux-ppc</code> configurations which are optimized for those +architectures. +</p> +<p> +Make sure you have the prerequisite versions of DRM and Xserver mentioned +above. +</p> + +</li> + +</ul> + + +<p> +Later, if you want to rebuild for a different configuration run +<code>make realclean</code> before rebuilding. +</p> + + +<a name="libs"> +<h3>1.4 The libraries</h3> + +<p> +When compilation has finished, look in the top-level <code>lib/</code> +(or <code>lib64/</code>) directory. +You'll see a set of library files similar to this: +</p> +<pre> +lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* +lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* +-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100* +lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1* +lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100* +-rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100* +lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3* +lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1* +-rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1* +lrwxrwxrwx 1 brian users 11 Mar 26 08:04 libGLw.so -> libGLw.so.1* +lrwxrwxrwx 1 brian users 15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0* +-rwxr-xr-x 1 brian users 20750 Mar 26 08:04 libGLw.so.1.0.0* +lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* +lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* +-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100* +</pre> + +<p> +<b>libGL</b> is the main OpenGL library (i.e. Mesa). +<br> +<b>libGLU</b> is the OpenGL Utility library. +<br> +<b>libglut</b> is the GLUT library. +<br> +<b>libGLw</b> is the Xt/Motif OpenGL drawing area widget library. +<br> +<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. +</p> + +<p> +If you built the DRI hardware drivers, you'll also see the DRI drivers: +</p> +<pre> +-rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so +-rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so +-rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so +-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so +-rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so +-rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so +-rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so +-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so +-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so +-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so +-rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so +-rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so +-rwxr-xr-x 1 brian users 11214212 Jul 21 12:13 sis_dri.so +-rwxr-xr-x 1 brian users 11368736 Jul 21 12:13 tdfx_dri.so +-rwxr-xr-x 1 brian users 10598868 Jul 21 12:13 trident_dri.so +-rwxr-xr-x 1 brian users 10997120 Jul 21 12:13 unichrome_dri.so +</pre> + + +<a name="demos"> +<h3>1.5 Running the demos</h3> + +<p> +If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or +obtained Mesa from CVS, the <b>progs/</b> directory will contain a +bunch of demonstration programs. +</p> + +<p> +Before running a demo, you'll probably have to set two environment variables +to indicate where the libraries are located. For example: +<p> +<blockquote> +<b>cd lib/</b> +<br> +<b>export LD_LIBRARY_PATH=${PWD}</b> +<br> +<b>export LIBGL_DRIVERS_PATH=${PWD}</b> (if using DRI drivers) +</blockquote> + +<p> +Next, change to the Mesa/demos/ directory: +</p> +<blockquote> +<b>cd ../progs/demos</b> +</blockquote> + +<p> +Run a demo such as gears: +</p> +<blockquote> +<b>./gears</b> +</blockquote> + +<p> +If this doesn't work, try the <b>Mesa/progs/xdemos/glxinfo</b> program +and see that it prints the expected Mesa version number. +</p> + +<p> +If you're using Linux or a similar OS, verify that the demo program is +being linked with the proper library files: +</p> +<blockquote> +<b>ldd gears</b> +</blockquote> + +<p> +You should see something like this: +</p> +<pre> + libglut.so.3 => /home/brian/Mesa/lib/libglut.so.3 (0x40013000) + libGLU.so.1 => /home/brian/Mesa/lib/libGLU.so.1 (0x40051000) + libGL.so.1 => /home/brian/Mesa/lib/libGL.so.1 (0x400e0000) + libc.so.6 => /lib/i686/libc.so.6 (0x42000000) + libm.so.6 => /lib/i686/libm.so.6 (0x403da000) + libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x403fc000) + libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x404da000) + libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404f1000) + libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40543000) + libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x4054b000) + libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x405fd000) + libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40605000) + libpthread.so.0 => /lib/i686/libpthread.so.0 (0x40613000) + /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000) + libdl.so.2 => /lib/libdl.so.2 (0x40644000) + libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40647000) + libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40650000) +</pre> + +<p> +Retrace your steps if this doesn't look right. +</p> + + +<a name="install"> +<H3>1.6 Installing the header and library files</H3> + +<p> +The standard location for the OpenGL header files on Unix-type systems is +in <code>/usr/include/GL/</code>. +The standard location for the libraries is <code>/usr/lib/</code>. +For more information see, the +<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent"> +Linux/OpenGL ABI specification</a>. +</p> + +<p> +If you'd like Mesa to co-exist with another implementation of OpenGL that's +already installed, you'll have to choose different directories, like +<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>. +</p> + +<p> +To install Mesa's headers and libraries, run <code>make install</code>. +But first, check the Mesa/configs/default file and examine the values +of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables. +Change them if needed, then run <code>make install</code>. +</p> + +<p> +The variable +<b>DESTDIR</b> may also be used to install the contents to a temporary +staging directory. +This can be useful for package management. +For example: <code>make install DESTDIR=/somepath/</code> +</p> + +<p> +Note: at runtime you can use the LD_LIBRARY_PATH environment variable +(on Linux at least) to switch +between the Mesa libraries and other vendor's libraries whenever you want. +This is a handy way to compare multiple OpenGL implementations. +</p> + + +<a name="pkg-config"> +<H3>1.7 Building OpenGL programs with pkg-config</H3> + +<p> +Running <code>make install</code> will install package configuration files +for the pkg-config utility. +</p> + +<p> +When compiling your OpenGL application you can use pkg-config to determine +the proper compiler and linker flags. +</p> + +<p> +For example, compiling and linking a GLUT application can be done with: +</p> +<pre> + gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo +</pre> + +<br> + +<a name="windows"> +<H2>2. Windows Compilation and Installation</H1> + +<p> +Please see the <a href="#scons">instructions on building with SCons</a>. +Alternatively see <a href="README.WIN32">README.WIN32</a> file. +</p> + + + +<a name="scons"> +<H2>3. Building with SCons</H1> + +<p> +To build Mesa with SCons on Linux or Windows do +</p> +<pre> + scons +</pre> +<p> +The build output will be placed in +build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for +example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed +by -debug for debug builds. +</p> + +<p> +The sample programs are built seperately. To build them do +<pre> + scons -C progs +</pre> +And the build output will be placed in progs/build/... +</p> + +<p> +To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do +</p> +<pre> + scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi + scons -C progs platform=windows toolchain=crossmingw machine=x86 -k +</pre> +<p> +This will create: +</p> +<ul> +<li>build/windows-x86-debug/gallium/winsys/gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll +<li>build/windows-x86-debug/glut/glx/glut32.dll +<li>progs/build/windows-x86-debug/wgl/wglinfo.exe +<li>progs/build/windows-x86-debug/trivial/tri.exe +<li>and many other samples in progs/build/windows-x86-debug/... +</ul> +<p> +Put them all in the same directory to test them. +</p> + + +<a name="other"> +<H2>4. Other systems</H1> + +<p> +Documentation for other environments (some may be very out of date): +</p> + +<UL> +<li><A HREF="README.VMS">README.VMS</A> - VMS +<LI><A HREF="README.GGI">README.GGI</A> - GGI +<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver +<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin +<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS +<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver +<LI><A HREF="README.DJ">README.DJ</A> - DJGPP +<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS +<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32 +<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT +<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep +<LI><A HREF="README.OS2">README.OS2</A> - OS/2 +<LI><A HREF="README.WINDML">README.WINDML</A> - WindML +</UL> + + + + +</body> +</html> |