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authormarha <marha@users.sourceforge.net>2012-09-20 08:18:11 +0200
committermarha <marha@users.sourceforge.net>2012-09-20 08:18:11 +0200
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parent52213f2cd11c6cc7210cea6896ed464fddfe3fec (diff)
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libxcb xserver pixman mesa git update 20 sep 2012
libxcb: 08cc068ead7b8e678cdb119b38ada5261d5cc3ea xserver: 70e5766874a919039678bb2ed75f2ccea0cb4345 pixman: 3124a51abb89475b8c5045bc96e04c5852694a16 mesa: bd8fb9e80562fbe0ff76cae50fc411635096f3a9
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diff --git a/mesalib/docs/intro.html b/mesalib/docs/intro.html
index 3f21b9353..4b365624a 100644
--- a/mesalib/docs/intro.html
+++ b/mesalib/docs/intro.html
@@ -7,11 +7,18 @@
</head>
<body>
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="contents.html"></iframe>
+<div class="content">
+
<h1>Introduction</h1>
<p>
Mesa is an open-source implementation of the
-<a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
+<a href="http://www.opengl.org/">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
@@ -23,8 +30,8 @@ for modern GPUs.
<p>
Mesa ties into several other open-source projects: the
-<a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering
-Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to
+<a href="http://dri.freedesktop.org/">Direct Rendering
+Infrastructure</a> and <a href="http://x.org">X.org</a> to
provide OpenGL support to users of X on Linux, FreeBSD and other operating
systems.
</p>
@@ -78,7 +85,7 @@ the OpenGL API, so they didn't feel threatened by the project.
1995-1996: I continue working on Mesa both during my spare time and during
my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
-Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
+Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
@@ -135,7 +142,7 @@ and OpenGL Shading Language.
<p>
2008: Keith Whitwell and other Tungsten Graphics employees develop
-<a href="http://en.wikipedia.org/wiki/Gallium3D" target="_parent">Gallium</a>
+<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
- a new GPU abstraction layer. The latest Mesa drivers are based on
Gallium and other APIs such as OpenVG are implemented on top of Gallium.
</p>
@@ -227,7 +234,7 @@ GL_SRC2_ALPHA GL_SOURCE2_ALPHA
</pre>
<p>
See the
-<a href="http://www.opengl.org/documentation/spec.html" target="_parent">
+<a href="http://www.opengl.org/documentation/spec.html">
OpenGL specification</a> for more details.
</p>
@@ -343,6 +350,6 @@ features.
</ul>
</ul>
-
+</div>
</body>
</html>