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author | marha <marha@users.sourceforge.net> | 2013-11-25 08:30:07 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2013-11-25 08:30:07 +0100 |
commit | a473b885d641b9c1ea57f2ae53f9ba7f2958cce2 (patch) | |
tree | 063ea788b90cc200b84b40ce431a7649045de907 /mesalib/docs/llvmpipe.html | |
parent | 697f071e3dcd3b01dba050d6c5316f2a23ee82f8 (diff) | |
download | vcxsrv-a473b885d641b9c1ea57f2ae53f9ba7f2958cce2.tar.gz vcxsrv-a473b885d641b9c1ea57f2ae53f9ba7f2958cce2.tar.bz2 vcxsrv-a473b885d641b9c1ea57f2ae53f9ba7f2958cce2.zip |
libX11 xserver mesa libXinerama libXmu mkfontscale git update 25 nov 2013
xserver commit 80481267662c8687e73081237913fa561e7a6561
libX11 commit 1e43c262d13cab2b759665f9f13bdedbc7afbfd4
libXinerama commit edd95182b26eb5d576d4878c559e0f17dddaa909
mkfontscale commit 880a0c4733e62e54e6a0f1238c7430727d23657b
libXmu commit e02c30fac32e4873240e507cadc416f710188feb
mesa commit 72cae2a599881e926b8709f4dfa2cc3591ea7a02
Diffstat (limited to 'mesalib/docs/llvmpipe.html')
-rw-r--r-- | mesalib/docs/llvmpipe.html | 58 |
1 files changed, 56 insertions, 2 deletions
diff --git a/mesalib/docs/llvmpipe.html b/mesalib/docs/llvmpipe.html index 80f8a0176..d69590726 100644 --- a/mesalib/docs/llvmpipe.html +++ b/mesalib/docs/llvmpipe.html @@ -203,11 +203,65 @@ for posterior analysis, e.g.: We use LLVM-C bindings for now. They are not documented, but follow the C++ interfaces very closely, and appear to be complete enough for code generation. See - http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html - for a stand-alone example. See the llvm-c/Core.h file for reference. + <a href="http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html"> + this stand-alone example</a>. See the llvm-c/Core.h file for reference. </li> </ul> +<h1 id="recommended_reading">Recommended Reading</h1> + +<ul> + <li> + <p>Rasterization</p> + <ul> + <li><a href="http://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li> + <li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li> + <li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li> + <li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li> + <li><a href="http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li> + </ul> + </li> + <li> + <p>Texture sampling</p> + <ul> + <li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li> + <li><a href="http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li> + <li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li> + <li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li> + <li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li> + <li><a href="http://devmaster.net/posts/12785/texture-swizzling">Texture Swizzling</a></li> + </ul> + </li> + <li> + <p>SIMD</p> + <ul> + <li><a href="http://www.cdl.uni-saarland.de/projects/wfv/#header4">Whole-Function Vectorization</a></li> + </ul> + </li> + <li> + <p>Optimization</p> + <ul> + <li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li> + <li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li> + <li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li> + <li><a href="http://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li> + </ul> + </li> + <li> + <p>LLVM</p> + <ul> + <li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li> + <li><a href="http://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li> + </ul> + </li> + <li> + <p>Misc</p> + <ul> + <li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li> + </ul> + </li> +</ul> + </div> </body> </html> |