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author | marha <marha@users.sourceforge.net> | 2011-01-12 20:56:18 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2011-01-12 20:56:18 +0000 |
commit | ca14143b18b939ee4506936e77478f8c593802b5 (patch) | |
tree | 83cf183c0a8814b67d664d002611da95bc78a98f /mesalib/docs/opengles.html | |
parent | 0f84d9e7c6d9556e3b00adc5db3235c9291eeaa1 (diff) | |
parent | 2ebdcfeee38bed8c65daa78aa7d18d8d1d93ed85 (diff) | |
download | vcxsrv-ca14143b18b939ee4506936e77478f8c593802b5.tar.gz vcxsrv-ca14143b18b939ee4506936e77478f8c593802b5.tar.bz2 vcxsrv-ca14143b18b939ee4506936e77478f8c593802b5.zip |
svn merge ^/branches/released .
Diffstat (limited to 'mesalib/docs/opengles.html')
-rw-r--r-- | mesalib/docs/opengles.html | 158 |
1 files changed, 78 insertions, 80 deletions
diff --git a/mesalib/docs/opengles.html b/mesalib/docs/opengles.html index 63cc1146a..28b0acc20 100644 --- a/mesalib/docs/opengles.html +++ b/mesalib/docs/opengles.html @@ -1,80 +1,78 @@ -<html> - -<title>OpenGL ES</title> - -<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<body> - -<h1>OpenGL ES</h1> - -<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about -OpenGL ES can be found at <a href="http://www.khronos.org/opengles/" -target="_parent"> http://www.khronos.org/opengles/</a>.</p> - -<p>OpenGL ES depends on a working EGL implementation. Please refer to -<a href="egl.html">Mesa EGL</a> for more information about EGL.</p> - -<h2>Build the Libraries</h2> -<ol> -<li>Run <code>configure</code> with <code>--enable-gles-overlay</code> and enable the Gallium driver for your hardware.</li> -<li>Build and install Mesa as usual.</li> -</ol> - -Alternatively, if XCB-DRI2 is installed on the system, one can use -<code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers - -<ol> -<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li> -<li>Build and install Mesa as usual.</li> -</ol> - -<p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more -EGL drivers for your hardware.</p> - -<h2>Run the Demos</h2> - -<p>There are some demos in <code>progs/egl/</code>. You can use them to test -your build. For example,</p> - -<pre> - $ cd progs/egl/eglut - $ make - $ cd ../opengles1 - $ make - $ ./torus_x11 -</pre> - -<h2>Developers</h2> - -<h3>Internal Libraries</h3> - -<table border="1" style="text-align: center;"> - <tr><td>Library Name</td><td>Used By</td><td>Enabled</td><td>OpenGL</td><td>OpenGL ES 1.x</td><td>OpenGL ES 2.x</td></tr> - <tr><td><code>libmesa.a</td><td>Classic DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr> - <tr><td><code>libmesagallium.a</td><td>Gallium EGL and DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr> - <tr><td><code>libes1gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>y</td><td>n</td></tr> - <tr><td><code>libes2gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>n</td><td>y</td></tr> -</table> - -<h3>Dispatch Table</h3> - -<p>OpenGL ES has an additional indirection when dispatching fucntions</p> - -<pre> - Mesa: glFoo() --> _mesa_Foo() - OpenGL ES: glFoo() --> _es_Foo() --> _mesa_Foo() -</pre> - -<p>The indirection serves several purposes</p> - -<ul> -<li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li> -<li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li> -<li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li> -</ul> - -<p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p> - -</body> -</html> +<html>
+
+<title>OpenGL ES</title>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<body>
+
+<h1>OpenGL ES</h1>
+
+<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
+OpenGL ES can be found at <a href="http://www.khronos.org/opengles/"
+target="_parent"> http://www.khronos.org/opengles/</a>.</p>
+
+<p>OpenGL ES depends on a working EGL implementation. Please refer to
+<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
+
+<h2>Build the Libraries</h2>
+<ol>
+<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code> and enable the Gallium driver for your hardware.</li>
+<li>Build and install Mesa as usual.</li>
+</ol>
+
+Alternatively, if XCB-DRI2 is installed on the system, one can use
+<code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers
+
+<ol>
+<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li>
+<li>Build and install Mesa as usual.</li>
+</ol>
+
+<p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more
+EGL drivers for your hardware.</p>
+
+<h2>Run the Demos</h2>
+
+<p>There are some demos in <code>progs/egl/</code>. You can use them to test
+your build. For example,</p>
+
+<pre>
+ $ cd progs/egl/eglut
+ $ make
+ $ cd ../opengles1
+ $ make
+ $ ./torus_x11
+</pre>
+
+<h2>Developers</h2>
+
+<h3>Internal Libraries</h3>
+
+<table border="1" style="text-align: center;">
+ <tr><td>Library Name</td><td>Used By</td><td>Enabled</td><td>OpenGL</td><td>OpenGL ES 1.x</td><td>OpenGL ES 2.x</td></tr>
+ <tr><td><code>libmesa.a</td><td>Classic DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
+ <tr><td><code>libmesagallium.a</td><td>Gallium EGL and DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
+</table>
+
+<h3>Dispatch Table</h3>
+
+<p>OpenGL ES has an additional indirection when dispatching fucntions</p>
+
+<pre>
+ Mesa: glFoo() --> _mesa_Foo()
+ OpenGL ES: glFoo() --> _es_Foo() --> _mesa_Foo()
+</pre>
+
+<p>The indirection serves several purposes</p>
+
+<ul>
+<li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li>
+<li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li>
+<li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li>
+</ul>
+
+<p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p>
+
+</body>
+</html>
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