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author | marha <marha@users.sourceforge.net> | 2011-06-20 09:33:04 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2011-06-20 09:33:04 +0200 |
commit | 4703c93aaecf0d5794eca723cd5b1b72b04d04ee (patch) | |
tree | 093ee59932ea8c412a7bc42829664b9d14edc1af /mesalib/docs/opengles.html | |
parent | 743d2ab8160b84c62106467c50ec3871adbf5e75 (diff) | |
download | vcxsrv-4703c93aaecf0d5794eca723cd5b1b72b04d04ee.tar.gz vcxsrv-4703c93aaecf0d5794eca723cd5b1b72b04d04ee.tar.bz2 vcxsrv-4703c93aaecf0d5794eca723cd5b1b72b04d04ee.zip |
libX11 xserver mesa git update 20 June 2011
Diffstat (limited to 'mesalib/docs/opengles.html')
-rw-r--r-- | mesalib/docs/opengles.html | 139 |
1 files changed, 61 insertions, 78 deletions
diff --git a/mesalib/docs/opengles.html b/mesalib/docs/opengles.html index 28b0acc20..0fee488e1 100644 --- a/mesalib/docs/opengles.html +++ b/mesalib/docs/opengles.html @@ -1,78 +1,61 @@ -<html>
-
-<title>OpenGL ES</title>
-
-<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<body>
-
-<h1>OpenGL ES</h1>
-
-<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
-OpenGL ES can be found at <a href="http://www.khronos.org/opengles/"
-target="_parent"> http://www.khronos.org/opengles/</a>.</p>
-
-<p>OpenGL ES depends on a working EGL implementation. Please refer to
-<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
-
-<h2>Build the Libraries</h2>
-<ol>
-<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code> and enable the Gallium driver for your hardware.</li>
-<li>Build and install Mesa as usual.</li>
-</ol>
-
-Alternatively, if XCB-DRI2 is installed on the system, one can use
-<code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers
-
-<ol>
-<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li>
-<li>Build and install Mesa as usual.</li>
-</ol>
-
-<p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more
-EGL drivers for your hardware.</p>
-
-<h2>Run the Demos</h2>
-
-<p>There are some demos in <code>progs/egl/</code>. You can use them to test
-your build. For example,</p>
-
-<pre>
- $ cd progs/egl/eglut
- $ make
- $ cd ../opengles1
- $ make
- $ ./torus_x11
-</pre>
-
-<h2>Developers</h2>
-
-<h3>Internal Libraries</h3>
-
-<table border="1" style="text-align: center;">
- <tr><td>Library Name</td><td>Used By</td><td>Enabled</td><td>OpenGL</td><td>OpenGL ES 1.x</td><td>OpenGL ES 2.x</td></tr>
- <tr><td><code>libmesa.a</td><td>Classic DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
- <tr><td><code>libmesagallium.a</td><td>Gallium EGL and DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
-</table>
-
-<h3>Dispatch Table</h3>
-
-<p>OpenGL ES has an additional indirection when dispatching fucntions</p>
-
-<pre>
- Mesa: glFoo() --> _mesa_Foo()
- OpenGL ES: glFoo() --> _es_Foo() --> _mesa_Foo()
-</pre>
-
-<p>The indirection serves several purposes</p>
-
-<ul>
-<li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li>
-<li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li>
-<li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li>
-</ul>
-
-<p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p>
-
-</body>
-</html>
+<html> + +<title>OpenGL ES</title> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<body> + +<h1>OpenGL ES</h1> + +<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about +OpenGL ES can be found at <a href="http://www.khronos.org/opengles/" +target="_parent"> http://www.khronos.org/opengles/</a>.</p> + +<p>OpenGL ES depends on a working EGL implementation. Please refer to +<a href="egl.html">Mesa EGL</a> for more information about EGL.</p> + +<h2>Build the Libraries</h2> +<ol> +<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code> and enable the Gallium driver for your hardware.</li> +<li>Build and install Mesa as usual.</li> +</ol> + +Alternatively, if XCB-DRI2 is installed on the system, one can use +<code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers + +<ol> +<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li> +<li>Build and install Mesa as usual.</li> +</ol> + +<p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more +EGL drivers for your hardware.</p> + +<h2>Run the Demos</h2> + +<p>There are some demos in <code>mesa/demos</code> repository.</p> + +<h2>Developers</h2> + +<h3>Dispatch Table</h3> + +<p>OpenGL ES has an additional indirection when dispatching fucntions</p> + +<pre> + Mesa: glFoo() --> _mesa_Foo() + OpenGL ES: glFoo() --> _es_Foo() --> _mesa_Foo() +</pre> + +<p>The indirection serves several purposes</p> + +<ul> +<li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li> +<li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li> +<li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li> +</ul> + +<p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p> + +</body> +</html> |