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authormarha <marha@users.sourceforge.net>2012-06-19 08:53:58 +0200
committermarha <marha@users.sourceforge.net>2012-06-19 08:53:58 +0200
commit62d040da7ea0a76d48014b5247d98b428ca50a15 (patch)
treed654468cec32beda665bb645ac854ea09279c8c3 /mesalib/docs/relnotes-7.10.2.html
parentc264407352572f07e31695637d3d78d07ae0bae8 (diff)
parent36237c651fab7aa9e65da9c33eb89a619827edff (diff)
downloadvcxsrv-62d040da7ea0a76d48014b5247d98b428ca50a15.tar.gz
vcxsrv-62d040da7ea0a76d48014b5247d98b428ca50a15.tar.bz2
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-<TITLE>Mesa Release Notes</TITLE>
-<link rel="stylesheet" type="text/css" href="mesa.css">
-<meta http-equiv="content-type" content="text/html; charset=utf-8" />
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+ <title>Mesa Release Notes</title>
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-<H1>Mesa 7.10.2 Release Notes / April 6, 2011</H1>
+<h1>Mesa 7.10.2 Release Notes / April 6, 2011</h1>
<p>
Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release.
@@ -84,18 +81,18 @@ f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
<p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p>
-<p>Alex Deucher (2):
+<p>Alex Deucher (2):</p>
<ul>
<li>r600c: add new ontario pci ids</li>
<li>r600g: add some additional ontario pci ids</li>
-</ul></p>
+</ul>
-<p>Benjamin Franzke (1):
+<p>Benjamin Franzke (1):</p>
<ul>
<li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li>
-</ul></p>
+</ul>
-<p>Brian Paul (9):
+<p>Brian Paul (9):</p>
<ul>
<li>docs: pull 7.9.2 release notes into 7.10 branch</li>
<li>docs: update news.html with 7.10.1 and 7.9.2 releases</li>
@@ -106,35 +103,35 @@ f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
<li>mesa: Guard against null pointer deref in fbo validation</li>
<li>st/mesa: Apply LOD bias from correct texture unit</li>
<li>glsl: silence warning in printf() with a cast</li>
-</ul></p>
+</ul>
-<p>Chad Versace (1):
+<p>Chad Versace (1):</p>
<ul>
<li>i965: Fix tex_swizzle when depth mode is GL_RED</li>
-</ul></p>
+</ul>
-<p>Dave Airlie (1):
+<p>Dave Airlie (1):</p>
<ul>
<li>r600: don't close fd on failed load</li>
-</ul></p>
+</ul>
-<p>Eric Anholt (2):
+<p>Eric Anholt (2):</p>
<ul>
<li>i965: Apply a workaround for the Ironlake "vertex flashing".</li>
<li>i965: Fix alpha testing when there is no color buffer in the FBO.</li>
-</ul></p>
+</ul>
-<p>Fabian Bieler (1):
+<p>Fabian Bieler (1):</p>
<ul>
<li>st/mesa: Apply LOD from texture object</li>
-</ul></p>
+</ul>
-<p>Henri Verbeet (1):
+<p>Henri Verbeet (1):</p>
<ul>
<li>st/mesa: Validate state before doing blits.</li>
-</ul></p>
+</ul>
-<p>Ian Romanick (13):
+<p>Ian Romanick (13):</p>
<ul>
<li>docs: Add 7.10.1 md5sums</li>
<li>glsl: Refactor AST-to-HIR code handling variable initializers</li>
@@ -149,28 +146,28 @@ f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
<li>docs: Initial bits of 7.10.2 release notes</li>
<li>mesa: set version string to 7.10.2</li>
<li>mesa: Remove nonexistant files from _FILES lists</li>
-</ul></p>
+</ul>
-<p>Jerome Glisse (1):
+<p>Jerome Glisse (1):</p>
<ul>
<li>r600g: move user fence into base radeon structure</li>
-</ul></p>
+</ul>
-<p>José Fonseca (2):
+<p>José Fonseca (2):</p>
<ul>
<li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).</li>
<li>mesa: More glGet* fixes.</li>
-</ul></p>
+</ul>
-<p>Kenneth Graunke (4):
+<p>Kenneth Graunke (4):</p>
<ul>
<li>glcpp: Rework lexer to use a SKIP state rather than REJECT.</li>
<li>glcpp: Remove trailing contexts from #if rules.</li>
<li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.</li>
<li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li>
-</ul></p>
+</ul>
-<p>Marek Olšák (15):
+<p>Marek Olšák (15):</p>
<ul>
<li>st/mesa: fix crash when DrawBuffer-&gt;_ColorDrawBuffers[0] is NULL</li>
<li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails</li>
@@ -187,20 +184,20 @@ f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
<li>r300g: tell the GLSL compiler to lower the continue opcode</li>
<li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li>
<li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li>
-</ul></p>
+</ul>
-<p>Michel Dänzer (1):
+<p>Michel Dänzer (1):</p>
<ul>
<li>Use proper source row stride when getting depth/stencil texels.</li>
-</ul></p>
+</ul>
-<p>Tom Stellard (4):
+<p>Tom Stellard (4):</p>
<ul>
<li>r300/compiler: Use a 4-bit writemask in pair instructions</li>
<li>prog_optimize: Fix reallocating registers for shaders with loops</li>
<li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li>
<li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li>
-</ul></p>
+</ul>
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