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author | marha <marha@users.sourceforge.net> | 2012-06-15 08:28:24 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-06-15 08:28:24 +0200 |
commit | 7a2af605c2c2b0d2e9bbb0b161eba8842acefbcb (patch) | |
tree | 4b28c371be2077a3a6127cbc0694c80a84100699 /mesalib/docs/relnotes-7.10.html | |
parent | 925b68a7b26823fdfa1cb25d3edc3545fc2175b1 (diff) | |
download | vcxsrv-7a2af605c2c2b0d2e9bbb0b161eba8842acefbcb.tar.gz vcxsrv-7a2af605c2c2b0d2e9bbb0b161eba8842acefbcb.tar.bz2 vcxsrv-7a2af605c2c2b0d2e9bbb0b161eba8842acefbcb.zip |
fontconfig mesa pixman xserver git update 15 juni 2012
Diffstat (limited to 'mesalib/docs/relnotes-7.10.html')
-rw-r--r-- | mesalib/docs/relnotes-7.10.html | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/mesalib/docs/relnotes-7.10.html b/mesalib/docs/relnotes-7.10.html index 3f4f229b0..bb5fde502 100644 --- a/mesalib/docs/relnotes-7.10.html +++ b/mesalib/docs/relnotes-7.10.html @@ -79,7 +79,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug 31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program</li> -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type >= 0) && (type->base_type <= 3)' failed.</li> +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type >= 0) && (type->base_type <= 3)' failed.</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug 31439</a> - Crash in glBufferSubData() with size == 0</li> @@ -91,7 +91,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug 31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled</li> -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size >= 1) && (size <= 4)' failed.</li> +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size >= 1) && (size <= 4)' failed.</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug 31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader</li> @@ -527,7 +527,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz <li>glsl: Add glsl_type::uvecN_type for N=2,3</li> <li>glsl: Add lexer rules for uint and uvecN (N=2..4)</li> <li>glsl: Changes in generated file glsl_lexer.cpp</li> - <li>glsl: Add lexer rules for << and >> in GLSL 1.30</li> + <li>glsl: Add lexer rules for << and >> in GLSL 1.30</li> <li>glsl: Change generated file glsl_lexer.cpp</li> <li>glsl: Implement ast-to-hir for binary shifts in GLSL 1.30</li> <li>glsl: Implement constant expr evaluation for bitwise-not</li> @@ -1824,7 +1824,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz <li>llvmpipe: use llvm for attribute interpolant calculation</li> <li>graw: add frag-face shader</li> <li>llvmpipe: fix flatshading in new line code</li> - <li>draw: don't apply flatshading to clipped tris with <3 verts</li> + <li>draw: don't apply flatshading to clipped tris with <3 verts</li> <li>llvmpipe: handle FACING interpolants in line and point setup</li> <li>llvmpipe: handle up to 8 planes in triangle binner</li> <li>llvmpipe: make debug_fs_variant respect variant->nr_samplers</li> @@ -1968,7 +1968,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz <li>glsl: Rename various ir_* files to lower_* and opt_*.</li> <li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.</li> <li>Refresh autogenerated glcpp parser.</li> - <li>glsl: Fix constant expression handling for <, >, <=, >= on vectors.</li> + <li>glsl: Fix constant expression handling for <, >, <=, >= on vectors.</li> <li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.</li> <li>Regenerate glcpp parser.</li> <li>glsl: Reimplement the "cross" built-in without ir_binop_cross.</li> @@ -2685,7 +2685,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz <li>nv50: fix size of outputs_written array</li> <li>nv50: apply layout_mask to tile_flags</li> <li>nvfx: only expose one rt on nv30</li> - <li>nvfx: fb->nr_cbufs <= 1 on nv30</li> + <li>nvfx: fb->nr_cbufs <= 1 on nv30</li> <li>nvfx: reset nvfx->hw_zeta</li> <li>nvfx: fixes after array textures merge</li> <li>init ps->context with util_surfaces_get and do_get</li> |