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author | marha <marha@users.sourceforge.net> | 2015-01-04 16:25:32 +0100 |
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committer | marha <marha@users.sourceforge.net> | 2015-01-04 16:25:32 +0100 |
commit | 5e5a48ff8cd08f123601cd0625ca62a86675aac9 (patch) | |
tree | ea1c2cee139e8e1ce389a7f956e9874db1e0a650 /mesalib/docs/relnotes/10.4.1.html | |
parent | a1011d63ffb5cc4f41bf0f4622ee3f1493d419d9 (diff) | |
download | vcxsrv-5e5a48ff8cd08f123601cd0625ca62a86675aac9.tar.gz vcxsrv-5e5a48ff8cd08f123601cd0625ca62a86675aac9.tar.bz2 vcxsrv-5e5a48ff8cd08f123601cd0625ca62a86675aac9.zip |
fontconfig libX11 mesa xserver git update 4 Jan 2015
xserver commit dc777c346d5d452a53b13b917c45f6a1bad2f20b
libX11 commit 446f5f7f41317a85a0cd0efa5e6a1b37bc99fba2
fontconfig commit 4420b27c074821a1d1f9d6ebe822a610176a417d
mesa commit 48094d0e6554a9df36bf00fc2793ade46cf92406
Diffstat (limited to 'mesalib/docs/relnotes/10.4.1.html')
-rw-r--r-- | mesalib/docs/relnotes/10.4.1.html | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/mesalib/docs/relnotes/10.4.1.html b/mesalib/docs/relnotes/10.4.1.html new file mode 100644 index 000000000..206320bb6 --- /dev/null +++ b/mesalib/docs/relnotes/10.4.1.html @@ -0,0 +1,97 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.4.1 Release Notes / December 29, 2014</h1> + +<p> +Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release. +</p> +<p> +Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + +<h2>SHA256 checksums</h2> +<pre> +5311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d MesaLib-10.4.1.tar.gz +91e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca MesaLib-10.4.1.tar.bz2 +e09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8 MesaLib-10.4.1.zip +</pre> + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li> + +</ul> + + +<h2>Changes</h2> + +<p>Andres Gomez (1):</p> +<ul> + <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li> +</ul> + +<p>Cody Northrop (1):</p> +<ul> + <li>i965: Require pixel alignment for GPU copy blit</li> +</ul> + +<p>Emil Velikov (3):</p> +<ul> + <li>docs: Add 10.4 sha256 sums, news item and link release notes</li> + <li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li> + <li>Update version to 10.4.1</li> +</ul> + +<p>Ian Romanick (2):</p> +<ul> + <li>linker: Wrap access of producer_var with a NULL check</li> + <li>linker: Assign varying locations geometry shader inputs for SSO</li> +</ul> + +<p>Mario Kleiner (4):</p> +<ul> + <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li> + <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li> + <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li> + <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li> +</ul> + +<p>Maxence Le Doré (1):</p> +<ul> + <li>glsl: Add gl_MaxViewports to available builtin constants</li> +</ul> + + +</div> +</body> +</html> |