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authormarha <marha@users.sourceforge.net>2015-02-22 14:31:16 +0100
committermarha <marha@users.sourceforge.net>2015-02-22 14:31:16 +0100
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xwininfo fontconfig libX11 libXdmcp libfontenc libxcb libxcb/xcb-proto mesalib xserver xkeyboard-config mkfontscale git update 22 Feb 2015
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.4.2 Release Notes / January 12, 2015</h1>
+
+<p>
+Mesa 10.4.2 is a bug fix release which fixes bugs found since the 10.4.1 release.
+</p>
+<p>
+Mesa 10.4.2 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+<h2>SHA256 checksums</h2>
+<pre>
+e303e77dd774df0d051b2870b165f98c97084a55980f884731df89c1b56a6146 MesaLib-10.4.2.tar.gz
+08a119937d9f2aa2f66dd5de97baffc2a6e675f549e40e699a31f5485d15327f MesaLib-10.4.2.tar.bz2
+c2c2921a80a3395824f02bee4572a6a17d6a12a928a3e497618eeea04fb06490 MesaLib-10.4.2.zip
+</pre>
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87658">Bug 87658</a> - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87913">Bug 87913</a> - CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in some virtual machines</li>
+
+</ul>
+
+
+<h2>Changes</h2>
+
+<p>Chad Versace (2):</p>
+<ul>
+ <li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li>
+ <li>i965: Use safer pointer arithmetic in gather_oa_results()</li>
+</ul>
+
+<p>Dave Airlie (3):</p>
+<ul>
+ <li>Revert "r600g/sb: fix issues cause by GLSL switching to loops for switch"</li>
+ <li>r600g: fix regression since UCMP change</li>
+ <li>r600g/sb: implement r600 gpr index workaround. (v3.1)</li>
+</ul>
+
+<p>Emil Velikov (2):</p>
+<ul>
+ <li>docs: Add sha256 sums for the 10.4.1 release</li>
+ <li>Update version to 10.4.2</li>
+</ul>
+
+<p>Ilia Mirkin (2):</p>
+<ul>
+ <li>nv50,nvc0: set vertex id base to index_bias</li>
+ <li>nv50/ir: fix texture offsets in release builds</li>
+</ul>
+
+<p>Kenneth Graunke (2):</p>
+<ul>
+ <li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li>
+ <li>i965: Fix start/base_vertex_location for &gt;1 prims but !BRW_NEW_VERTICES.</li>
+</ul>
+
+<p>Leonid Shatz (1):</p>
+<ul>
+ <li>gallium/util: make sure cache line size is not zero</li>
+</ul>
+
+<p>Marek Olšák (4):</p>
+<ul>
+ <li>glsl_to_tgsi: fix a bug in copy propagation</li>
+ <li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li>
+ <li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li>
+ <li>radeonsi: fix VertexID for OpenGL</li>
+</ul>
+
+<p>Michel Dänzer (1):</p>
+<ul>
+ <li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li>
+</ul>
+
+<p>Roland Scheidegger (1):</p>
+<ul>
+ <li>gallium/util: fix crash with daz detection on x86</li>
+</ul>
+
+<p>Tiziano Bacocco (1):</p>
+<ul>
+ <li>nv50,nvc0: implement half_pixel_center</li>
+</ul>
+
+<p>Vadim Girlin (1):</p>
+<ul>
+ <li>r600g/sb: fix issues with loops created for switch</li>
+</ul>
+
+
+</div>
+</body>
+</html>