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authormarha <marha@users.sourceforge.net>2013-06-04 09:07:26 +0200
committermarha <marha@users.sourceforge.net>2013-06-04 09:48:59 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 7.5 Release Notes / 17 July 2009</h1>
+
+<p>
+Mesa 7.5 is a new development release.
+People who are concerned with stability and reliability should stick
+with the 7.4.x branch or wait for Mesa 7.5.1.
+</p>
+<p>
+The main new feature of Mesa 7.5 is the
+<a href="http://wiki.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
+</p>
+<p>
+Mesa 7.5 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+<p>
+Note that the Mesa project is no longer using odd/even version numbers
+to indicate development/stable releases.
+The so-called development releases have been fairly stable.
+If you're especially concerned with stability you should probably look for
+"point" releases such as 7.5.1 which will be a bug-fix release.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+553fd956e544727f30fbe249619b6286 MesaLib-7.5.tar.gz
+459f332551f6ebb86f384d21dd15e1f0 MesaLib-7.5.tar.bz2
+8c02c0e17a9025250d20424ae32f5163 MesaLib-7.5.zip
+a188da2886fa5496ea0c2cda602b2eeb MesaDemos-7.5.tar.gz
+398ee8801814a00e47f6c2314e3dfddc MesaDemos-7.5.tar.bz2
+15a0c8ae013c54335a26335e1a98d609 MesaDemos-7.5.zip
+81010147def5a644ba14f9bbb7a49a2a MesaGLUT-7.5.tar.gz
+baa7a1e850b6e39bae58868fd0684004 MesaGLUT-7.5.tar.bz2
+265228418e4423fa328f2f5b7970cf08 MesaGLUT-7.5.zip
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>Gallium3D - this is the new architecture for OS-independent and
+ API-independent 3D drivers.
+ Gallium3D is intended for GPUs that fully support vertex/fragment shaders.
+ The Gallium3D drivers currently included are:
+ <ul>
+ <li>softpipe - a software/reference driver
+ <li>i915 - Intel 915/945 driver
+ <li>Cell - IBM/Sony/Toshiba Cell processor driver
+ <li>nouveau (for NVIDIA GPUs) and R300 for (AMD/ATI R300).
+ <b>PLEASE NOTE: these drivers are incomplete and still under development.
+ It's probably NOT worthwhile to report any bugs unless you have patches.
+ </b>
+ </ul>
+<li>GL_ARB_framebuffer_object extension (software drivers, i965 driver)
+<li>Reworked two-sided stencil support.
+This allows a driver to support all three variations of two-sided stencil
+including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
+<li>GL_EXT_vertex_array_bgra extension (software drivers, i965 driver)
+<li>GL_NV_texture_env_combine4 extension (software drivers, i965/i915 drivers)
+<li>GL_EXT_texture_swizzle extension (software drivers, i965 driver)
+<li>Updated SPARC assembly optimizations (David S. Miller)
+<li>Initial support for separate compilation units in GLSL compiler.
+<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
+<li>GLSL linker now detects when too many varying variables are used.
+<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
+<li>Fixed gl_TextureMatrix[i][j] array indexing bug in GLSL compiler.
+</ul>
+
+
+<h2>Bug fixes</h2>
+<ul>
+<li>Lots of i965 driver bug fixes
+<li>Fixed some GLSL preprocessor bugs
+<li>GLSL: continue inside of a for-loop didn't work
+</ul>
+
+
+<h2>Changes</h2>
+<ul>
+<li>Remove support for GL_SGIX_shadow, GL_SGIX_shadow_ambient and
+GL_SGIX_depth_texture extensions. Superseded by the ARB versions.
+<li>Omitted some old Mesa demos from the release tarballs, added some others.
+</ul>
+
+</div>
+</body>
+</html>