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author | marha <marha@users.sourceforge.net> | 2014-07-19 15:00:38 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2014-07-19 15:00:38 +0200 |
commit | d0c30e7945e76ac119f6d867e27137c8a76f7e15 (patch) | |
tree | 1bfb3148a6f43bdd32746c5b882f9f083076cf91 /mesalib/docs/relnotes | |
parent | e708bebcc029873004ade4241f347ce8c58896af (diff) | |
download | vcxsrv-d0c30e7945e76ac119f6d867e27137c8a76f7e15.tar.gz vcxsrv-d0c30e7945e76ac119f6d867e27137c8a76f7e15.tar.bz2 vcxsrv-d0c30e7945e76ac119f6d867e27137c8a76f7e15.zip |
fontconfig plink libX11 libxcb mesa git update 19 July 2014
plink revision 10207
xserver commit cfa302d6224d10860e60491333950544c4fb9b04
libxcb commit 49a61c8b459ab19c7f39e653bbb0d0339ea8f00f
libX11 commit 5525e8433f93bce464412f27cffa203ea628f368
fontconfig commit 6781c6baef062eeea5b5b68e4a9c31ea6cd7539b
mesa commit f6fc80734533140a69b30361fe0d4773a03515db
Diffstat (limited to 'mesalib/docs/relnotes')
-rw-r--r-- | mesalib/docs/relnotes/10.2.4.html | 127 | ||||
-rw-r--r-- | mesalib/docs/relnotes/10.3.html | 4 |
2 files changed, 130 insertions, 1 deletions
diff --git a/mesalib/docs/relnotes/10.2.4.html b/mesalib/docs/relnotes/10.2.4.html new file mode 100644 index 000000000..9ded82983 --- /dev/null +++ b/mesalib/docs/relnotes/10.2.4.html @@ -0,0 +1,127 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.2.4 Release Notes / July 18, 2014</h1> + +<p> +Mesa 10.2.4 is a bug fix release which fixes bugs found since the 10.2.3 release. +</p> +<p> +Mesa 10.2.4 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +06a2341244eb85c283f59f70161e06ded106f835ed9b6be1ef0243bd9344811a MesaLib-10.2.4.tar.bz2 +33e3c8b4343503e7d7d17416c670438860a2fd99ec93ea3327f73c3abe33b5e4 MesaLib-10.2.4.tar.gz +e26791a4a62a61b82e506e6ba031812d09697d1a831e8239af67e5722a8ee538 MesaLib-10.2.4.zip +</pre> + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81157">Bug 81157</a> - [BDW]Piglit some spec_glsl-1.50_execution_built-in-functions* cases fail</li> + +</ul> + +<h2>Changes</h2> + +<p>Abdiel Janulgue (3):</p> +<ul> + <li>i965/fs: Refactor check for potential copy propagated instructions.</li> + <li>i965/fs: skip copy-propate for logical instructions with negated src entries</li> + <li>i965/vec4: skip copy-propate for logical instructions with negated src entries</li> +</ul> + +<p>Brian Paul (3):</p> +<ul> + <li>mesa: fix geometry shader memory leaks</li> + <li>st/mesa: fix geometry shader memory leak</li> + <li>gallium/u_blitter: fix some shader memory leaks</li> +</ul> + +<p>Carl Worth (2):</p> +<ul> + <li>docs: Add sha256 checksums for the 10.2.3 release</li> + <li>Update VERSION to 10.2.4</li> +</ul> + +<p>Eric Anholt (1):</p> +<ul> + <li>i965: Generalize the pixel_x/y workaround for all UW types.</li> +</ul> + +<p>Ilia Mirkin (4):</p> +<ul> + <li>nv50/ir: retrieve shadow compare from first arg</li> + <li>nv50/ir: ignore bias for samplerCubeShadow on nv50</li> + <li>nvc0/ir: do quadops on the right texture coordinates for TXD</li> + <li>nvc0/ir: use manual TXD when offsets are involved</li> +</ul> + +<p>Jordan Justen (1):</p> +<ul> + <li>i965: Add auxiliary surface field #defines for Broadwell.</li> +</ul> + +<p>Kenneth Graunke (9):</p> +<ul> + <li>i965: Don't copy propagate abs into Broadwell logic instructions.</li> + <li>i965: Set execution size to 8 for instructions with force_sechalf set.</li> + <li>i965/fs: Set force_uncompressed and force_sechalf on samplepos setup.</li> + <li>i965/fs: Use WE_all for gl_SampleID header register munging.</li> + <li>i965: Add plumbing for Broadwell's auxiliary surface support.</li> + <li>i965: Drop SINT workaround for CMS layout on Broadwell.</li> + <li>i965: Hook up the MCS buffers in SURFACE_STATE on Broadwell.</li> + <li>i965: Add 2x MSAA support to the MCS allocation function.</li> + <li>i965: Enable compressed multisample support (CMS) on Broadwell.</li> +</ul> + +<p>Marek Olšák (4):</p> +<ul> + <li>gallium: fix u_default_transfer_inline_write for textures</li> + <li>st/mesa: fix samplerCubeShadow with bias</li> + <li>radeonsi: fix samplerCubeShadow with bias</li> + <li>radeonsi: add support for TXB2</li> +</ul> + +<p>Matt Turner (8):</p> +<ul> + <li>i965/vec4: Don't return void from a void function.</li> + <li>i965/vec4: Don't fix_math_operand() on Gen >= 8.</li> + <li>i965/fs: Don't fix_math_operand() on Gen >= 8.</li> + <li>i965/fs: Make try_constant_propagate() static.</li> + <li>i965/fs: Constant propagate into 2-src math instructions on Gen8.</li> + <li>i965/vec4: Constant propagate into 2-src math instructions on Gen8.</li> + <li>i965/fs: Don't use brw_imm_* unnecessarily.</li> + <li>i965/fs: Set correct number of regs_written for MCS fetches.</li> +</ul> + +</div> +</body> +</html> diff --git a/mesalib/docs/relnotes/10.3.html b/mesalib/docs/relnotes/10.3.html index 2e718fc8a..90247c09c 100644 --- a/mesalib/docs/relnotes/10.3.html +++ b/mesalib/docs/relnotes/10.3.html @@ -45,11 +45,13 @@ Note: some of the new features are only available with certain drivers. <ul> <li>GL_ARB_compressed_texture_pixel_storage on all drivers</li> +<li>GL_ARB_draw_indirect on nvc0, radeonsi</li> <li>GL_ARB_explicit_uniform_location (all drivers that support GLSL)</li> +<li>GL_ARB_multi_draw_indirect on nvc0, radeonsi</li> <li>GL_ARB_sample_shading on radeonsi</li> <li>GL_ARB_stencil_texturing on nv50, nvc0, r600, and radeonsi</li> <li>GL_ARB_texture_cube_map_array on radeonsi</li> -<li>GL_ARB_texture_gather on radeonsi</li> +<li>GL_ARB_texture_gather on radeonsi, r600</li> <li>GL_ARB_texture_query_levels on nv50, nvc0, llvmpipe, r600, radeonsi, softpipe</li> <li>GL_ARB_texture_query_lod on radeonsi</li> <li>GL_ARB_viewport_array on nvc0</li> |