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author | marha <marha@users.sourceforge.net> | 2010-03-07 13:28:57 +0000 |
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committer | marha <marha@users.sourceforge.net> | 2010-03-07 13:28:57 +0000 |
commit | 14b1cb8d5a27ec9716d3f790fce95f0469e35605 (patch) | |
tree | 6c94dc9f37b19b995bec603141442b1b93e8c9d2 /mesalib/docs/shading.html | |
parent | 93c85587c691f9b91e7c2d8bda50f453e0f6674d (diff) | |
download | vcxsrv-14b1cb8d5a27ec9716d3f790fce95f0469e35605.tar.gz vcxsrv-14b1cb8d5a27ec9716d3f790fce95f0469e35605.tar.bz2 vcxsrv-14b1cb8d5a27ec9716d3f790fce95f0469e35605.zip |
Updated to Mesa 7.7
Diffstat (limited to 'mesalib/docs/shading.html')
-rw-r--r-- | mesalib/docs/shading.html | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/mesalib/docs/shading.html b/mesalib/docs/shading.html index 77c86be3a..bd02335a8 100644 --- a/mesalib/docs/shading.html +++ b/mesalib/docs/shading.html @@ -39,7 +39,8 @@ Contents <p> The <b>MESA_GLSL</b> environment variable can be set to a comma-separated -list of keywords to control some aspects of the GLSL compiler: +list of keywords to control some aspects of the GLSL compiler and shader +execution. These are generally used for debugging. </p> <ul> <li>dump - print GLSL shader code to stdout at link time @@ -49,6 +50,12 @@ list of keywords to control some aspects of the GLSL compiler: <li>nopt - disable compiler optimizations <li>opt - force compiler optimizations <li>uniform - print message to stdout when glUniform is called +<li>nopvert - force vertex shaders to be a simple shader that just transforms + the vertex position with ftransform() and passes through the color and + texcoord[0] attributes. +<li>nopfrag - force fragment shader to be a simple shader that passes + through the color attribute. +<li>useprog - log glUseProgram calls to stderr </ul> <p> Example: export MESA_GLSL=dump,nopt |