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author | marha <marha@users.sourceforge.net> | 2012-06-15 08:28:24 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-06-15 08:28:24 +0200 |
commit | 7a2af605c2c2b0d2e9bbb0b161eba8842acefbcb (patch) | |
tree | 4b28c371be2077a3a6127cbc0694c80a84100699 /mesalib/docs/shading.html | |
parent | 925b68a7b26823fdfa1cb25d3edc3545fc2175b1 (diff) | |
download | vcxsrv-7a2af605c2c2b0d2e9bbb0b161eba8842acefbcb.tar.gz vcxsrv-7a2af605c2c2b0d2e9bbb0b161eba8842acefbcb.tar.bz2 vcxsrv-7a2af605c2c2b0d2e9bbb0b161eba8842acefbcb.zip |
fontconfig mesa pixman xserver git update 15 juni 2012
Diffstat (limited to 'mesalib/docs/shading.html')
-rw-r--r-- | mesalib/docs/shading.html | 55 |
1 files changed, 22 insertions, 33 deletions
diff --git a/mesalib/docs/shading.html b/mesalib/docs/shading.html index aba395974..175e02460 100644 --- a/mesalib/docs/shading.html +++ b/mesalib/docs/shading.html @@ -1,12 +1,13 @@ -<HTML> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Shading Language Support</title> + <link rel="stylesheet" type="text/css" href="mesa.css"> +</head> +<body> -<TITLE>Shading Language Support</TITLE> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - -<H1>Shading Language Support</H1> +<h1>Shading Language Support</h1> <p> This page describes the features and status of Mesa's support for the @@ -19,7 +20,7 @@ Contents </p> <ul> <li><a href="#envvars">Environment variables</a> -<li><a href="#120">GLSL 1.20 support</a> +<li><a href="#glsl120">GLSL 1.20 support</a> <li><a href="#unsup">Unsupported Features</a> <li><a href="#notes">Implementation Notes</a> <li><a href="#hints">Programming Hints</a> @@ -29,9 +30,7 @@ Contents </ul> - -<a name="envvars"> -<h2>Environment Variables</h2> +<h2 id="envvars">Environment Variables</h2> <p> The <b>MESA_GLSL</b> environment variable can be set to a comma-separated @@ -58,8 +57,7 @@ Example: export MESA_GLSL=dump,nopt </p> -<a name="120"> -<h2>GLSL Version</h2> +<h2 id="glsl120">GLSL Version</h2> <p> The GLSL compiler currently supports version 1.20 of the shading language. @@ -76,8 +74,7 @@ Several GLSL extensions are also supported: </ul> -<a name="unsup"> -<h2>Unsupported Features</h2> +<h2 id="unsup">Unsupported Features</h2> <p>XXX update this section</p> @@ -100,8 +97,7 @@ All other major features of the shading language should function. </p> -<a name="notes"> -<h2>Implementation Notes</h2> +<h2 id="notes">Implementation Notes</h2> <ul> <li>Shading language programs are compiled into low-level programs @@ -124,8 +120,7 @@ These issues will be addressed/resolved in the future. </p> -<a name="hints"> -<h2>Programming Hints</h2> +<h2 id="hints">Programming Hints</h2> <ul> <li>Use the built-in library functions whenever possible. @@ -141,8 +136,7 @@ These issues will be addressed/resolved in the future. </ul> -<a name="standalone"> -<h2>Stand-alone GLSL Compiler</h2> +<h2 id="standalone">Stand-alone GLSL Compiler</h2> <p> The stand-alone GLSL compiler program can be used to compile GLSL shaders @@ -151,7 +145,7 @@ into low-level GPU code. <p> This tool is useful for: -<p> +</p> <ul> <li>Inspecting GPU code to gain insight into compilation <li>Generating initial GPU code for subsequent hand-tuning @@ -179,10 +173,7 @@ Options include </ul> - - -<a name="implementation"> -<h2>Compiler Implementation</h2> +<h2 id="implementation">Compiler Implementation</h2> <p> The source code for Mesa's shading language compiler is in the @@ -240,13 +231,11 @@ This option is only relevant if EmitHighLevelInstructions is set. <br> If set, instructions will be annoted with comments to help with debugging. Extra NOP instructions will also be inserted. -</br> - +</li> </ul> -<a name="validation"> -<h2>Compiler Validation</h2> +<h2 id="validation">Compiler Validation</h2> <p> Developers working on the GLSL compiler should test frequently to avoid @@ -264,5 +253,5 @@ tests GLSL features. The Mesa demos repository also has some good GLSL tests. </p> -</BODY> -</HTML> +</body> +</html> |