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author | marha <marha@users.sourceforge.net> | 2012-04-16 09:37:37 +0200 |
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committer | marha <marha@users.sourceforge.net> | 2012-04-16 09:43:48 +0200 |
commit | 00eae6f01bf11ec6a90dfc68e607b6a1a250a118 (patch) | |
tree | b814d518076840b7433d02bc3b5957c1dd54de25 /mesalib/docs/viewperf.html | |
parent | a50d2ee664302147942dd5ed6428f9bab9d4e76a (diff) | |
parent | d6d3999ccb2cb72d55820770260172eccbbb68d7 (diff) | |
download | vcxsrv-00eae6f01bf11ec6a90dfc68e607b6a1a250a118.tar.gz vcxsrv-00eae6f01bf11ec6a90dfc68e607b6a1a250a118.tar.bz2 vcxsrv-00eae6f01bf11ec6a90dfc68e607b6a1a250a118.zip |
Merge remote-tracking branch 'origin/released'
Conflicts:
xorg-server/Xext/securitysrv.h
xorg-server/glx/glxext.h
xorg-server/glx/indirect_reqsize.c
xorg-server/glx/indirect_size_get.c
xorg-server/hw/xwin/winclip.c
xorg-server/hw/xwin/winfont.c
xorg-server/hw/xwin/winglobals.c
xorg-server/hw/xwin/winglobals.h
xorg-server/hw/xwin/winmonitors.h
xorg-server/include/closestr.h
xorg-server/include/pixmapstr.h
xorg-server/include/servermd.h
xorg-server/include/site.h
xorg-server/include/windowstr.h
xorg-server/include/xkbstr.h
Diffstat (limited to 'mesalib/docs/viewperf.html')
-rw-r--r-- | mesalib/docs/viewperf.html | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/mesalib/docs/viewperf.html b/mesalib/docs/viewperf.html index c294255ac..1005eae48 100644 --- a/mesalib/docs/viewperf.html +++ b/mesalib/docs/viewperf.html @@ -152,7 +152,38 @@ If the fallback texture created in _mesa_get_fallback_texture() is initialized to be full white instead of full black the rendering appears correct. However, we have no plans to implement this work-around in Mesa. +</p> + +<h2>Maya-03 test 2</h2> + +<p> +This test makes some unusual calls to glRotate. For example: +</p> +<pre> +glRotate(50, 50, 50, 1); +glRotate(100, 100, 100, 1); +glRotate(52, 52, 52, 1); +</pre> +<p> +These unusual values lead to invalid modelview matrices. +For example, the last glRotate command above produces this matrix with Mesa: +<pre> +1.08536e+24 2.55321e-23 -0.000160389 0 +5.96937e-25 1.08536e+24 103408 0 +103408 -0.000160389 1.74755e+09 0 +0 0 0 nan +</pre> +and with NVIDIA's OpenGL: +<pre> +1.4013e-45 0 -nan 0 +0 1.4013e-45 1.4013e-45 0 +1.4013e-45 -nan 1.4013e-45 0 +0 0 0 1.4013e-45 +</pre> +<p> +This causes the object in question to be drawn in a strange orientation +and with a semi-random color (between white and black) since GL_FOG is enabled. </p> |