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authormarha <marha@users.sourceforge.net>2015-04-30 23:26:47 +0200
committermarha <marha@users.sourceforge.net>2015-04-30 23:29:47 +0200
commit055e5645a789d2822d3c4e5a3bc81ff6a969ff31 (patch)
tree8a923f19c3586f9341114be6c81784ab9018aef8 /mesalib/docs/viewperf.html
parent0f7871ff824bcf064db3ab6bdfe26645ba6c8087 (diff)
parenta71d524ecad48837e0124a03124bc05f59a48be7 (diff)
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Merge remote-tracking branch 'origin/released'
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diff --git a/mesalib/docs/viewperf.html b/mesalib/docs/viewperf.html
index 6b63b94d8..a60a44f36 100644
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+++ b/mesalib/docs/viewperf.html
@@ -329,6 +329,13 @@ array initializer statement, but it neglects to specify
<code>#version 120</code> at the top of the shader code.
So, the shader does not compile and all that's rendered is plain white polygons.
</p>
+<p>
+Also, the test tries to create a very large 3D texture that may exceed
+the device driver's limit.
+When this happens, the glTexImage3D call fails and all that's rendered is
+a white box.
+</p>
+
<h3>showcase-01</h3>